Make A Minature Forest Scene With Geometry Nodes - Blender Tutorial

Поделиться
HTML-код
  • Опубликовано: 6 ноя 2024

Комментарии • 115

  • @tregula12
    @tregula12 11 месяцев назад +1

    Hey yall! Use Blender 2.93 for this tutorial! I tried making the fixes below in the comments work, but it wasn't quite --- and it was such a distraction to just making the ART! who cares, download multiple versions, get the work done yall. You dont need the latest paint to make the painting. Learned so much from this tutorial, this was my first crack at geo nodes. thank you c bailey!

  • @Purplefundragon08
    @Purplefundragon08 2 года назад +13

    At 10:18, Point Distribute is Distribute Points on Faces in 3.1.

  • @peterjcurtiss6513
    @peterjcurtiss6513 2 года назад +23

    If anyone else is having trouble rotating the bark instances to align with the tree normals in 3.0 I found a way to make it work:
    Add node "transfer attribute"
    Attach "group input" to 'target'
    Create "normal" node and attach to 'attribute'
    Create "align euler to vector" and attach 'attribute' output from "transfer attribute" to 'vector'
    Attach 'rotation' from euler alignment to 'rotation' on "instance on points"
    Set "transfer attribute" settings to [vector], [nearest], and [point]

  • @SpicyCaramel
    @SpicyCaramel 3 года назад +29

    This channel is a treasure trove of blender knowledge

  • @UriGerhard
    @UriGerhard 2 года назад +12

    Haven't found any comment explaining how to pull the random barks from their collection in 3.1 so here's how I solved minute ~12
    Your Instance on Points node (in this video it's called Point Instance) needs Pick Instance enabled and 3 nodes connected to it:
    -Collection Info with Separate Children and Reset Children checkboxes enabled, connected to Instance
    -Random Value from 0 to the number of barks you have in your collection. Instance on Points' Instance Index socket apparently has a modulo built in so you can just crank that number to whatever when you plug it in and it still randomizes. The randomization changes even when you're just changing decimals though, so don't ask me how exactly it works.
    -Align Euler to Vector that takes the the Rotation output from your Distribute Points on Faces node (in this video it's Point Distribute) into its own Rotation input and passes it along to Instance on Points' Rotation

    • @Nomo_Popo
      @Nomo_Popo 2 года назад +1

      Thanks! This did it (and just for one little clarification, the Random Value goes into the Instance Index of the Instance on Points node)

    • @anoahleppert
      @anoahleppert 2 года назад +1

      thanks man GOAT

    • @ashleymurphyfilms
      @ashleymurphyfilms Год назад

      @@Nomo_Popo do the ID or seed need to plug into the distribute points on faces node or does it just need to plug into the instance on points?

  • @omidpakbin
    @omidpakbin 3 года назад +12

    I've been doing Motion Graphics, VFX, Editing and Audio Mixing for 8 years - mostly using Adobe programs, but really getting into Blender now. This channel is just fantastic for learning Blender!
    Will become a paying member once I finish my contracts and get some free time to play with Blender again.

  • @Sohneg
    @Sohneg 2 года назад +11

    Fix for Blender 3.1 at 12:30 \\\\ Take an "Align Euler to Vector" between the "Distribute Points on Face" (Rotation) and "Instance on Points" (Rotation).

  • @VisualBeatLab
    @VisualBeatLab 2 года назад +4

    Absolutely amazing thanks!
    ended up using object info geo node to instance node with mushroom object
    If you are using an instance on points node you can use a random value node, plug it into the scale on the instance on points node and it works the same.

  • @graphguy
    @graphguy 2 года назад +8

    Great video... fast forward 11 months later and v3.2.2 and I see some changes that impact using 'older' tutorials... at least for those of us who are not much more than newbies.
    How does one get past these kind of things?
    In particular nodes that change and are no longer the same, gone or modified in a significant way. This is the case for the point nodes in the tutorial. For example under 3.2.2 the point node options are:
    DISTRIBUTE POINTS ON FACES
    POINTS TO VERTICES
    POINTS TO VOLUMES
    SET POINT RADIUS
    Which do not match up to the nodes used in the tutorial.

  • @conorsvfx
    @conorsvfx 3 года назад +14

    Great tutorials! When you have node wrangler enabled you can just hit crtl t when a texture is selected to get a mapping and coordinate node ready made

  • @abhiabhinav8672
    @abhiabhinav8672 2 года назад +4

    DOES ANY KNOW ABOUT POINT INSTANCE? WHICH IS NOT IN THE NEW BLENDER UPDATE. INSTEAD OF THAT WHAT TO USE?

  • @psychic-transmissions
    @psychic-transmissions Год назад

    Had to stop halfway through to tell you how brilliant this tutorial is. Thank you!!

  • @harem137
    @harem137 Год назад

    i still remember 2.0 blenders come along way now thats pretty wicked!

  • @alwayssadbuttruthful
    @alwayssadbuttruthful Год назад

    I greatly appreciate the way you flow through your workspaces. By allowing me to see your different attempts to solve things, it gives a greater perspective into HOW you are thinking to come up with that approach. I've watched many of your tutorials and you are honestly a blessing among us artists trying to be our best.
    Thank you fren!

  • @liambuffat3731
    @liambuffat3731 3 года назад +2

    Thanks for being concise and coherent. Neat trick making the gills and the bark.

  • @DemShion
    @DemShion 2 года назад +2

    The moss in the final picture adds so much to the mood, kinda sad it was left out. Video is still great tho, thanks. Also those blue dots in the air, I've been trying to replicate that as well with no luck :

  • @sagarapatil
    @sagarapatil 3 года назад +3

    mushrooms looks awesome.

  • @bloc146
    @bloc146 2 года назад +2

    what have you done to the mushroom at the cut at 24:02?

  • @DelaEdits
    @DelaEdits 3 года назад +2

    anyway to animate the mushrooms growing ?

  • @wilhelmeniabilliedoherty5917
    @wilhelmeniabilliedoherty5917 2 года назад

    You're by far my favorite Blender RUclipsr, and that's a high bar with how many great ones there are out there.

  • @n1trosl889
    @n1trosl889 2 года назад +1

    Amaizing...thank you soo much...this is my favorite channel right now🔥🔥🔥

  • @SpacEagle17
    @SpacEagle17 3 года назад +3

    Great video! Enjoyed the Livestream quite a lot! It turned out really great! Your videos inspire me to work on my own projects, thanks!

  • @legacylee
    @legacylee 2 года назад

    certainly appreciate your videos brother, and I get exactly everything you say lol. I've been messing around with software since the 5 in floppy, so I've always was fascinated. I love the laid back nature of your videos, easy to follow and easy to understand. Just getting back into messing around with software like Blender and I really appreciate videos like this, I know more than enough to follow along and enjoy the pace. Thanks brotha!

  • @zoobloo
    @zoobloo Год назад

    Amazing tutorial, I really like your thought process and workflow!

  • @baudopl1
    @baudopl1 3 года назад +4

    Hi! I was doing your tutorial but I couldn't make the random atribute works on blender 3.0 any idea what should I do, I made the bark and solved the problem but the mushroom random scale is beeing hard to find a way

    • @pikahcheww
      @pikahcheww 2 года назад

      How did you figure it out?

    • @justinelaurin8366
      @justinelaurin8366 2 года назад

      @@pikahcheww Just add a random value node, vector for rotation or float for scale :)

    • @ashleymurphyfilms
      @ashleymurphyfilms Год назад

      @@justinelaurin8366 what do I plug the random value node to?

  • @krishnabaro6036
    @krishnabaro6036 2 года назад

    First time at this channel. This is really great stuff🙏🙏

  • @Koggelxander
    @Koggelxander 2 года назад +4

    This was a great tutorial thank you. Thanks for also briefly explaining what some of these nodes do and why you use them. Some guys just say put this there and this here but don't actually explain WHY we do it. You have sub my man. Keep the content coming.
    I can't seem to find the Point Instance node. This is written as of Blender 3.1. Anyone know of something similiar? All I find is the Instance on and to Points nodes. But I can't select the object on either of the nodes. Help will be appreciated thanks.
    I figured it out thanks. You use the Instance on Points node as you would the point instance. Also use an object info node and plug that into the instance slot of the Instance on Points node. I hope this helps anyone else.

    • @CBaileyFilm
      @CBaileyFilm  2 года назад

      Thanks Koggelxander!

    • @michaelcloyde7515
      @michaelcloyde7515 2 года назад +1

      Can you elaborate a little on that? I'm very new to using Blender 3.1. I've plugged Distribute Points on Faces and Instance on Points together via the Points tabs, and Object Info's Geometry tab is plugged into the Instance tab on Instance on Points, but my bark is still not appearing on my log...

    • @CBaileyFilm
      @CBaileyFilm  2 года назад

      Sorry@@michaelcloyde7515 this tutorial only works with the older version of blender (2.9 I think?) Since 3.0 a lot of these nodes have changed. I need to do an update.

    • @michaelcloyde7515
      @michaelcloyde7515 2 года назад

      @@CBaileyFilm No worries. By any chance, are there any add-ons through preferences that we would need to add in this tutorial? I've been trying to implement other suggestions that people have been giving in the tutorials but I haven't had any success with those either.

    • @Koggelxander
      @Koggelxander 2 года назад

      @@michaelcloyde7515 Hi Michael. When I get a chance I'll let you know how I did it. Took me a little while to figure it out aswell with the new nodes. I'll try my best to explain it through the chat. 😉

  • @jafarsadiq6226
    @jafarsadiq6226 2 года назад

    Thank you so much for sharing valuable knowladge

  • @officialtotallyrandom
    @officialtotallyrandom 2 года назад +5

    amazing. Im using 3.0 though and struggling with the missing/substituted nodes. Trying to figure my way out now. It would be awesome an update on this amazing tutorial. Really great job.

    • @CBaileyFilm
      @CBaileyFilm  2 года назад +3

      Yes, that's a good idea. Thanks Totally Random, I'll add it to my list.

    • @CaCa-co4ec
      @CaCa-co4ec 2 года назад

      why dont u use an older version of blender?
      im doing that

    • @wildmillardz8934
      @wildmillardz8934 2 года назад

      so what are the subs you found? i dont have point distribute only distribute to faces :(

    • @officialtotallyrandom
      @officialtotallyrandom 2 года назад

      @@wildmillardz8934 I stopped around that part

  • @LittleCaira
    @LittleCaira 2 года назад +3

    Hi, thanx for this video! Is it possible that after official release these nodes like Point to distribute or point instance are no longer available? For example, I see instance to points OR instance on points but neither have object picker and their nodes have different sockets. Does anybody know how to resolve this?

    • @austinpayne7192
      @austinpayne7192 2 года назад

      point to distribute is now "distribute points on faces". havent figured out point instance yet.

    • @LittleCaira
      @LittleCaira 2 года назад +1

      @@austinpayne7192 I have (actually my brother had) :) You need to use object info node, and you need to have your shrooms set in a collection that you put into object info node. Also, in order to have your shrooms set on trunk object nice and tidy, make sure your origin is nice and tidy, otherwise the will hover weirdly. Thnx for answering :)

    • @pinorossi3488
      @pinorossi3488 2 года назад

      @@austinpayne7192 instance on points

  • @kevinlopez-vo3wv
    @kevinlopez-vo3wv 2 года назад

    beautiful work!

  • @nekemli2622
    @nekemli2622 2 года назад

    Wow everything will be made out of geometry nodes from now on

  • @AndrewConway
    @AndrewConway 3 года назад

    Awesome as always but that iridescent texture on the mushrooms was out of this world and keeper in my recipe book

  • @blasterxl
    @blasterxl 3 года назад +2

    This channel is awesome, content is so good, glad I'm so glad found this channel. Thanks for the tutorials and all the insights Chris!

  • @cg.man_aka_kevin
    @cg.man_aka_kevin 2 года назад +1

    Great!!! Now with this technique, I can make glowing alien plants easier... :)

  • @jesudoss7795
    @jesudoss7795 3 года назад +1

    Thank you sir

  • @robfoote1034
    @robfoote1034 2 года назад

    so great thank you!

  • @gianlucagottardi7434
    @gianlucagottardi7434 2 года назад

    Can you tell me which Patreon membership level to see the two parts of the tutorial + file blend, if I join today February 2022. Thank you!

  • @mariuszkwiecien1905
    @mariuszkwiecien1905 2 года назад

    Verry usefull tutorial thanks for your time

  • @faisalalom2286
    @faisalalom2286 2 года назад

    awesome bro

  • @shambler42
    @shambler42 9 месяцев назад

    I can't find out how to make the effect of point instance with the new version

  • @mitchcnnn
    @mitchcnnn 3 года назад

    Killer tutorial man!

  • @NeO-yn2me
    @NeO-yn2me 2 года назад +1

    Great work but i use blender 3.0 so the point instance node just changed don't have no idea about it 🤷‍♂️

  • @bluejay3031
    @bluejay3031 3 года назад

    From now on, this dude is my one of best RUclipsrs:) thumbs up, hit the like :)

  • @joecoz26
    @joecoz26 2 года назад

    What can Blender do that Unreal 5 cant. I am trying to decide if learning Blender is a good place to start or just start learning unreal engine first?

  • @xaxuelx7987
    @xaxuelx7987 2 года назад

    How did you add the moss?

  • @katrinw7782
    @katrinw7782 2 года назад

    hello! at 10:15 youre using a Point Distribute Nude and I can´t find that. Do I have to download that somewhere?

  • @QuantayPeoples
    @QuantayPeoples 2 года назад

    pretty dope!

  • @rianskischipanski3951
    @rianskischipanski3951 2 года назад

    I cant get the glowing effect right. When i am assining a material and do step by step what you are doing it seems like that the glowing effect doesnt come from the mushroom but from a external light source

  • @dimracrhamacid1756
    @dimracrhamacid1756 2 года назад +1

    could you do an update to blender 3 for this video please?

  • @endizero
    @endizero 3 года назад

    this gonna be apart of landscape of short movie animation.

  • @tomsharpe8160
    @tomsharpe8160 2 года назад +3

    Awesome tutorial...thanks (and I'm only a third of the way in!)
    OK so sadly this tutorial is broken for me (using v3) as I can't instance the bark. If anyone can help, please do, I am not experienced enough to work this out (although I am trying....)

    • @amandaw1462
      @amandaw1462 2 года назад +12

      You can use 'Instance on Points' with 'Object info' instead of 'Point Instance'. You add 'Instance on Points' in the same spot as 'Point instance' and then plug 'Object info' into the Instance of 'Instance on Points'. Then you only have to select your bark in 'Object Info' and it should work. At least for me it did :)

    • @ashleymurphyfilms
      @ashleymurphyfilms Год назад

      @@amandaw1462 you're a life saver thank youuu

    • @justacloud6777
      @justacloud6777 Год назад

      thank you so much!! was hardstuck for an hour till i found your comment @@amandaw1462

  • @1frog9
    @1frog9 2 года назад +6

    I feel like 3.0 broke this tutorial. I'm stuck at 12:41 now, when I add the Align Euler to Vector node none of my bark is being distributed across the tree

    • @vAmmonite
      @vAmmonite 2 года назад +1

      It's not align euler to vector it's align rotation to vector which got removed. I'm trying to find a fix as well

    • @DemShion
      @DemShion 2 года назад

      @@vAmmonite I just posted an image that shows the setup to achieve the effect, in case you are still curious.

    • @jackfagan335
      @jackfagan335 2 года назад

      @@DemShion wheres the image?

    • @DemShion
      @DemShion 2 года назад

      @@jackfagan335 I guess youtube deleted the comment, sad.

    • @Sohneg
      @Sohneg 2 года назад

      @@DemShion how to fix?

  • @BeatMax2023
    @BeatMax2023 3 года назад

    Very nice!

  • @Mr.Infinite2009
    @Mr.Infinite2009 Месяц назад

    Where is Point instance node

  • @heshjohans5331
    @heshjohans5331 3 года назад

    Now that is nice ..!

  • @humanizr
    @humanizr 2 года назад +4

    Thank you for the tutorial, was going well however at 11:05 I am stuck because Point Instance nodes no longer exist in Blender 3.0, anybody found a workaround for this

  • @TimeIsMine93
    @TimeIsMine93 3 года назад

    Damn. Didn't get find out how you got that moss on there. I guess ill... Fool around with a particle system??? Idk but the moss is that last little touch that sells it, great looking render tho

  • @michaelcloyde7515
    @michaelcloyde7515 2 года назад +2

    Update: tried the same instructions that people in the comments were trying during the Blender 3.0 update; they seem to work for me now that I've upgraded to 3.1. Not sure what happened, but I'm able to progress now! Hooray!!

    • @ashleymurphyfilms
      @ashleymurphyfilms Год назад

      what did you do with the random value when scaling/rotating mushrooms

  • @bassmania01
    @bassmania01 3 года назад

    nice mushrooms, there's one thing I can't explain, I put the same value as you, copy and paste, I never get the same result with my blender!

  • @mikasuvanto9895
    @mikasuvanto9895 3 года назад

    You did somewhere another displacement modifier to mushroom, didn't see that. Just to info.

  • @fwdhxl
    @fwdhxl 2 года назад

    11:04 why i can't find the point instances node in 3.0?

    • @DemShion
      @DemShion 2 года назад +2

      instances on points is what you are looking for now

    • @fwdhxl
      @fwdhxl 2 года назад +1

      @@DemShion thx man

  • @minay6829
    @minay6829 2 года назад

    I followed all the geometry nodes with my mushroom glow but it didn't happen

  • @aravindnypd4297
    @aravindnypd4297 3 года назад

    Bro geometry node editor not appearing in blender pls help me out