Hey yall! Use Blender 2.93 for this tutorial! I tried making the fixes below in the comments work, but it wasn't quite --- and it was such a distraction to just making the ART! who cares, download multiple versions, get the work done yall. You dont need the latest paint to make the painting. Learned so much from this tutorial, this was my first crack at geo nodes. thank you c bailey!
If anyone else is having trouble rotating the bark instances to align with the tree normals in 3.0 I found a way to make it work: Add node "transfer attribute" Attach "group input" to 'target' Create "normal" node and attach to 'attribute' Create "align euler to vector" and attach 'attribute' output from "transfer attribute" to 'vector' Attach 'rotation' from euler alignment to 'rotation' on "instance on points" Set "transfer attribute" settings to [vector], [nearest], and [point]
Haven't found any comment explaining how to pull the random barks from their collection in 3.1 so here's how I solved minute ~12 Your Instance on Points node (in this video it's called Point Instance) needs Pick Instance enabled and 3 nodes connected to it: -Collection Info with Separate Children and Reset Children checkboxes enabled, connected to Instance -Random Value from 0 to the number of barks you have in your collection. Instance on Points' Instance Index socket apparently has a modulo built in so you can just crank that number to whatever when you plug it in and it still randomizes. The randomization changes even when you're just changing decimals though, so don't ask me how exactly it works. -Align Euler to Vector that takes the the Rotation output from your Distribute Points on Faces node (in this video it's Point Distribute) into its own Rotation input and passes it along to Instance on Points' Rotation
I've been doing Motion Graphics, VFX, Editing and Audio Mixing for 8 years - mostly using Adobe programs, but really getting into Blender now. This channel is just fantastic for learning Blender! Will become a paying member once I finish my contracts and get some free time to play with Blender again.
Fix for Blender 3.1 at 12:30 \\\\ Take an "Align Euler to Vector" between the "Distribute Points on Face" (Rotation) and "Instance on Points" (Rotation).
Absolutely amazing thanks! ended up using object info geo node to instance node with mushroom object If you are using an instance on points node you can use a random value node, plug it into the scale on the instance on points node and it works the same.
Great video... fast forward 11 months later and v3.2.2 and I see some changes that impact using 'older' tutorials... at least for those of us who are not much more than newbies. How does one get past these kind of things? In particular nodes that change and are no longer the same, gone or modified in a significant way. This is the case for the point nodes in the tutorial. For example under 3.2.2 the point node options are: DISTRIBUTE POINTS ON FACES POINTS TO VERTICES POINTS TO VOLUMES SET POINT RADIUS Which do not match up to the nodes used in the tutorial.
Great tutorials! When you have node wrangler enabled you can just hit crtl t when a texture is selected to get a mapping and coordinate node ready made
I greatly appreciate the way you flow through your workspaces. By allowing me to see your different attempts to solve things, it gives a greater perspective into HOW you are thinking to come up with that approach. I've watched many of your tutorials and you are honestly a blessing among us artists trying to be our best. Thank you fren!
The moss in the final picture adds so much to the mood, kinda sad it was left out. Video is still great tho, thanks. Also those blue dots in the air, I've been trying to replicate that as well with no luck :
certainly appreciate your videos brother, and I get exactly everything you say lol. I've been messing around with software since the 5 in floppy, so I've always was fascinated. I love the laid back nature of your videos, easy to follow and easy to understand. Just getting back into messing around with software like Blender and I really appreciate videos like this, I know more than enough to follow along and enjoy the pace. Thanks brotha!
Hi! I was doing your tutorial but I couldn't make the random atribute works on blender 3.0 any idea what should I do, I made the bark and solved the problem but the mushroom random scale is beeing hard to find a way
This was a great tutorial thank you. Thanks for also briefly explaining what some of these nodes do and why you use them. Some guys just say put this there and this here but don't actually explain WHY we do it. You have sub my man. Keep the content coming. I can't seem to find the Point Instance node. This is written as of Blender 3.1. Anyone know of something similiar? All I find is the Instance on and to Points nodes. But I can't select the object on either of the nodes. Help will be appreciated thanks. I figured it out thanks. You use the Instance on Points node as you would the point instance. Also use an object info node and plug that into the instance slot of the Instance on Points node. I hope this helps anyone else.
Can you elaborate a little on that? I'm very new to using Blender 3.1. I've plugged Distribute Points on Faces and Instance on Points together via the Points tabs, and Object Info's Geometry tab is plugged into the Instance tab on Instance on Points, but my bark is still not appearing on my log...
Sorry@@michaelcloyde7515 this tutorial only works with the older version of blender (2.9 I think?) Since 3.0 a lot of these nodes have changed. I need to do an update.
@@CBaileyFilm No worries. By any chance, are there any add-ons through preferences that we would need to add in this tutorial? I've been trying to implement other suggestions that people have been giving in the tutorials but I haven't had any success with those either.
@@michaelcloyde7515 Hi Michael. When I get a chance I'll let you know how I did it. Took me a little while to figure it out aswell with the new nodes. I'll try my best to explain it through the chat. 😉
amazing. Im using 3.0 though and struggling with the missing/substituted nodes. Trying to figure my way out now. It would be awesome an update on this amazing tutorial. Really great job.
Hi, thanx for this video! Is it possible that after official release these nodes like Point to distribute or point instance are no longer available? For example, I see instance to points OR instance on points but neither have object picker and their nodes have different sockets. Does anybody know how to resolve this?
@@austinpayne7192 I have (actually my brother had) :) You need to use object info node, and you need to have your shrooms set in a collection that you put into object info node. Also, in order to have your shrooms set on trunk object nice and tidy, make sure your origin is nice and tidy, otherwise the will hover weirdly. Thnx for answering :)
I cant get the glowing effect right. When i am assining a material and do step by step what you are doing it seems like that the glowing effect doesnt come from the mushroom but from a external light source
Awesome tutorial...thanks (and I'm only a third of the way in!) OK so sadly this tutorial is broken for me (using v3) as I can't instance the bark. If anyone can help, please do, I am not experienced enough to work this out (although I am trying....)
You can use 'Instance on Points' with 'Object info' instead of 'Point Instance'. You add 'Instance on Points' in the same spot as 'Point instance' and then plug 'Object info' into the Instance of 'Instance on Points'. Then you only have to select your bark in 'Object Info' and it should work. At least for me it did :)
I feel like 3.0 broke this tutorial. I'm stuck at 12:41 now, when I add the Align Euler to Vector node none of my bark is being distributed across the tree
Thank you for the tutorial, was going well however at 11:05 I am stuck because Point Instance nodes no longer exist in Blender 3.0, anybody found a workaround for this
Damn. Didn't get find out how you got that moss on there. I guess ill... Fool around with a particle system??? Idk but the moss is that last little touch that sells it, great looking render tho
Update: tried the same instructions that people in the comments were trying during the Blender 3.0 update; they seem to work for me now that I've upgraded to 3.1. Not sure what happened, but I'm able to progress now! Hooray!!
Hey yall! Use Blender 2.93 for this tutorial! I tried making the fixes below in the comments work, but it wasn't quite --- and it was such a distraction to just making the ART! who cares, download multiple versions, get the work done yall. You dont need the latest paint to make the painting. Learned so much from this tutorial, this was my first crack at geo nodes. thank you c bailey!
At 10:18, Point Distribute is Distribute Points on Faces in 3.1.
Thank you!
If anyone else is having trouble rotating the bark instances to align with the tree normals in 3.0 I found a way to make it work:
Add node "transfer attribute"
Attach "group input" to 'target'
Create "normal" node and attach to 'attribute'
Create "align euler to vector" and attach 'attribute' output from "transfer attribute" to 'vector'
Attach 'rotation' from euler alignment to 'rotation' on "instance on points"
Set "transfer attribute" settings to [vector], [nearest], and [point]
This channel is a treasure trove of blender knowledge
Thanks Spicy!
Haven't found any comment explaining how to pull the random barks from their collection in 3.1 so here's how I solved minute ~12
Your Instance on Points node (in this video it's called Point Instance) needs Pick Instance enabled and 3 nodes connected to it:
-Collection Info with Separate Children and Reset Children checkboxes enabled, connected to Instance
-Random Value from 0 to the number of barks you have in your collection. Instance on Points' Instance Index socket apparently has a modulo built in so you can just crank that number to whatever when you plug it in and it still randomizes. The randomization changes even when you're just changing decimals though, so don't ask me how exactly it works.
-Align Euler to Vector that takes the the Rotation output from your Distribute Points on Faces node (in this video it's Point Distribute) into its own Rotation input and passes it along to Instance on Points' Rotation
Thanks! This did it (and just for one little clarification, the Random Value goes into the Instance Index of the Instance on Points node)
thanks man GOAT
@@Nomo_Popo do the ID or seed need to plug into the distribute points on faces node or does it just need to plug into the instance on points?
I've been doing Motion Graphics, VFX, Editing and Audio Mixing for 8 years - mostly using Adobe programs, but really getting into Blender now. This channel is just fantastic for learning Blender!
Will become a paying member once I finish my contracts and get some free time to play with Blender again.
Fix for Blender 3.1 at 12:30 \\\\ Take an "Align Euler to Vector" between the "Distribute Points on Face" (Rotation) and "Instance on Points" (Rotation).
Absolutely amazing thanks!
ended up using object info geo node to instance node with mushroom object
If you are using an instance on points node you can use a random value node, plug it into the scale on the instance on points node and it works the same.
Great video... fast forward 11 months later and v3.2.2 and I see some changes that impact using 'older' tutorials... at least for those of us who are not much more than newbies.
How does one get past these kind of things?
In particular nodes that change and are no longer the same, gone or modified in a significant way. This is the case for the point nodes in the tutorial. For example under 3.2.2 the point node options are:
DISTRIBUTE POINTS ON FACES
POINTS TO VERTICES
POINTS TO VOLUMES
SET POINT RADIUS
Which do not match up to the nodes used in the tutorial.
Great tutorials! When you have node wrangler enabled you can just hit crtl t when a texture is selected to get a mapping and coordinate node ready made
DOES ANY KNOW ABOUT POINT INSTANCE? WHICH IS NOT IN THE NEW BLENDER UPDATE. INSTEAD OF THAT WHAT TO USE?
Had to stop halfway through to tell you how brilliant this tutorial is. Thank you!!
i still remember 2.0 blenders come along way now thats pretty wicked!
I greatly appreciate the way you flow through your workspaces. By allowing me to see your different attempts to solve things, it gives a greater perspective into HOW you are thinking to come up with that approach. I've watched many of your tutorials and you are honestly a blessing among us artists trying to be our best.
Thank you fren!
Thanks for being concise and coherent. Neat trick making the gills and the bark.
The moss in the final picture adds so much to the mood, kinda sad it was left out. Video is still great tho, thanks. Also those blue dots in the air, I've been trying to replicate that as well with no luck :
mushrooms looks awesome.
Thanks @sagar!
what have you done to the mushroom at the cut at 24:02?
anyway to animate the mushrooms growing ?
You're by far my favorite Blender RUclipsr, and that's a high bar with how many great ones there are out there.
Amaizing...thank you soo much...this is my favorite channel right now🔥🔥🔥
Glad you enjoy it!
Great video! Enjoyed the Livestream quite a lot! It turned out really great! Your videos inspire me to work on my own projects, thanks!
certainly appreciate your videos brother, and I get exactly everything you say lol. I've been messing around with software since the 5 in floppy, so I've always was fascinated. I love the laid back nature of your videos, easy to follow and easy to understand. Just getting back into messing around with software like Blender and I really appreciate videos like this, I know more than enough to follow along and enjoy the pace. Thanks brotha!
Amazing tutorial, I really like your thought process and workflow!
Hi! I was doing your tutorial but I couldn't make the random atribute works on blender 3.0 any idea what should I do, I made the bark and solved the problem but the mushroom random scale is beeing hard to find a way
How did you figure it out?
@@pikahcheww Just add a random value node, vector for rotation or float for scale :)
@@justinelaurin8366 what do I plug the random value node to?
First time at this channel. This is really great stuff🙏🙏
This was a great tutorial thank you. Thanks for also briefly explaining what some of these nodes do and why you use them. Some guys just say put this there and this here but don't actually explain WHY we do it. You have sub my man. Keep the content coming.
I can't seem to find the Point Instance node. This is written as of Blender 3.1. Anyone know of something similiar? All I find is the Instance on and to Points nodes. But I can't select the object on either of the nodes. Help will be appreciated thanks.
I figured it out thanks. You use the Instance on Points node as you would the point instance. Also use an object info node and plug that into the instance slot of the Instance on Points node. I hope this helps anyone else.
Thanks Koggelxander!
Can you elaborate a little on that? I'm very new to using Blender 3.1. I've plugged Distribute Points on Faces and Instance on Points together via the Points tabs, and Object Info's Geometry tab is plugged into the Instance tab on Instance on Points, but my bark is still not appearing on my log...
Sorry@@michaelcloyde7515 this tutorial only works with the older version of blender (2.9 I think?) Since 3.0 a lot of these nodes have changed. I need to do an update.
@@CBaileyFilm No worries. By any chance, are there any add-ons through preferences that we would need to add in this tutorial? I've been trying to implement other suggestions that people have been giving in the tutorials but I haven't had any success with those either.
@@michaelcloyde7515 Hi Michael. When I get a chance I'll let you know how I did it. Took me a little while to figure it out aswell with the new nodes. I'll try my best to explain it through the chat. 😉
Thank you so much for sharing valuable knowladge
amazing. Im using 3.0 though and struggling with the missing/substituted nodes. Trying to figure my way out now. It would be awesome an update on this amazing tutorial. Really great job.
Yes, that's a good idea. Thanks Totally Random, I'll add it to my list.
why dont u use an older version of blender?
im doing that
so what are the subs you found? i dont have point distribute only distribute to faces :(
@@wildmillardz8934 I stopped around that part
Hi, thanx for this video! Is it possible that after official release these nodes like Point to distribute or point instance are no longer available? For example, I see instance to points OR instance on points but neither have object picker and their nodes have different sockets. Does anybody know how to resolve this?
point to distribute is now "distribute points on faces". havent figured out point instance yet.
@@austinpayne7192 I have (actually my brother had) :) You need to use object info node, and you need to have your shrooms set in a collection that you put into object info node. Also, in order to have your shrooms set on trunk object nice and tidy, make sure your origin is nice and tidy, otherwise the will hover weirdly. Thnx for answering :)
@@austinpayne7192 instance on points
beautiful work!
Wow everything will be made out of geometry nodes from now on
Awesome as always but that iridescent texture on the mushrooms was out of this world and keeper in my recipe book
This channel is awesome, content is so good, glad I'm so glad found this channel. Thanks for the tutorials and all the insights Chris!
Great!!! Now with this technique, I can make glowing alien plants easier... :)
Thank you sir
so great thank you!
Can you tell me which Patreon membership level to see the two parts of the tutorial + file blend, if I join today February 2022. Thank you!
Verry usefull tutorial thanks for your time
awesome bro
I can't find out how to make the effect of point instance with the new version
Killer tutorial man!
Great work but i use blender 3.0 so the point instance node just changed don't have no idea about it 🤷♂️
From now on, this dude is my one of best RUclipsrs:) thumbs up, hit the like :)
What can Blender do that Unreal 5 cant. I am trying to decide if learning Blender is a good place to start or just start learning unreal engine first?
How did you add the moss?
hello! at 10:15 youre using a Point Distribute Nude and I can´t find that. Do I have to download that somewhere?
Add node Distribute point on faces
pretty dope!
I cant get the glowing effect right. When i am assining a material and do step by step what you are doing it seems like that the glowing effect doesnt come from the mushroom but from a external light source
could you do an update to blender 3 for this video please?
this gonna be apart of landscape of short movie animation.
Awesome tutorial...thanks (and I'm only a third of the way in!)
OK so sadly this tutorial is broken for me (using v3) as I can't instance the bark. If anyone can help, please do, I am not experienced enough to work this out (although I am trying....)
You can use 'Instance on Points' with 'Object info' instead of 'Point Instance'. You add 'Instance on Points' in the same spot as 'Point instance' and then plug 'Object info' into the Instance of 'Instance on Points'. Then you only have to select your bark in 'Object Info' and it should work. At least for me it did :)
@@amandaw1462 you're a life saver thank youuu
thank you so much!! was hardstuck for an hour till i found your comment @@amandaw1462
I feel like 3.0 broke this tutorial. I'm stuck at 12:41 now, when I add the Align Euler to Vector node none of my bark is being distributed across the tree
It's not align euler to vector it's align rotation to vector which got removed. I'm trying to find a fix as well
@@vAmmonite I just posted an image that shows the setup to achieve the effect, in case you are still curious.
@@DemShion wheres the image?
@@jackfagan335 I guess youtube deleted the comment, sad.
@@DemShion how to fix?
Very nice!
Where is Point instance node
Now that is nice ..!
Thank you for the tutorial, was going well however at 11:05 I am stuck because Point Instance nodes no longer exist in Blender 3.0, anybody found a workaround for this
@767 Great, thanks for that!
@767 thank you!
@767 my man, what a life saver
Damn. Didn't get find out how you got that moss on there. I guess ill... Fool around with a particle system??? Idk but the moss is that last little touch that sells it, great looking render tho
Update: tried the same instructions that people in the comments were trying during the Blender 3.0 update; they seem to work for me now that I've upgraded to 3.1. Not sure what happened, but I'm able to progress now! Hooray!!
what did you do with the random value when scaling/rotating mushrooms
nice mushrooms, there's one thing I can't explain, I put the same value as you, copy and paste, I never get the same result with my blender!
You did somewhere another displacement modifier to mushroom, didn't see that. Just to info.
11:04 why i can't find the point instances node in 3.0?
instances on points is what you are looking for now
@@DemShion thx man
I followed all the geometry nodes with my mushroom glow but it didn't happen
Bro geometry node editor not appearing in blender pls help me out
get the latest alpha build 3.0