@@Kareszkoma gonna be honest with you, I was questioning my own spelling of Pharah ). I've also seen Pharah spelled as "Brigitte" and it checks out completely. But I hate the "Edited" note, so, too late.
I'll be honest, I think Blizzard's been terrible since WoW first dropped. I keep hearing people these days talk about the 'good ole days' of WoW, as if it was somehow this magical experience. Compared to the based era of Diabo II and the Warcraft 3 mod community, WoW was always a pointless, shit MMO that was tailored for normies who wanted a bland PVE grindfest and a PVP with no teeth, no competition, and no stakes. It very much, in my opinion, contributed to the ruination and same-ification of nearly every following MMO that followed for nearly 10 years as they each tried to copy Blizzard's mind-numbing formula for easy dollary-dos. And I don't know how it took people this long to see the writing on the wall that Blizzard is and has always been a game company that bends over and spreads its cheeks for mass appeal at the cost of everything else. What's going on with Overwatch is nothing new for them.
So many of the "athletes" are huge manchilds, makes sense when you consider the majority must have been NEET gaming addicts that just happened to make it instead of being a fat losers that wasted 10 years of their life in a game like Boogie2988 and runescape.
She’s right about one thing: OWL did kill Overwatch’s entire casual scene, especially in this new update called “Overwatch 2.” Any change that’s been remotely gameplay-related has all been about clumping the players up in two balls and balancing the teams around the preconceived notion of “how you’re supposed to play a 5v5.” They freaking added _Role Queue_ to a game that is all about switching characters in the middle of the match! It’s lost all its charm and the hyper-aggressive and sometimes actually illegal monetization schemes only further sour any inkling I might have had to play this new three-years-in-the-making update.
When they removed the ability to pick a team of all 76 or torb in CASUAL mode that was the first step towards making the game shit. Why in casual should i think competitively thats what ranked is for.
She complained that gearing the game towards normies makes the game worse but fall guys was already geared towards normies. I feel like tailoring it more for them is actually listening to your audience
1:34 I like to imagine were all kinda like her kids, and we all gather around her chair, and look up with wide happy eyes to hear some more brilliant crackhead wisdom from the worlds most based vtuber streamer.
Being someone who jumped ship from esports when I heard about Overwatch League, I agree with Pippa. I played in a good few LANs and online tournaments for OW and despite my team being a mishmash of randoms, it was pretty fun and the extra cash was nice as we'd do pretty well. Most people really do come out worse for wear from playing too much Ranked. I used to get anxiety from it and worrying about what stupid patch Bliz would put out next in an attempt to make the game even less fun than the previous patch. Early esports were awesome back in the Quake days and even early Smash days and I'll stand by that, but it's become so marketed and sanitized since normies became interested. They're there for the "hype" and "personalities". It's all become a show and it's so cringe. The core of what drew me to it isn't even there anymore. It's no longer a bunch of nerds with intricate and mechanically challenging, games who'd run things themselves with players who would compete even if no prize was offered. That still exists if you look hard enough and are willing to dedicate yourself to playing only online but at least in my mind, esports is this specific brand of overhyped sanitized formulaic gaming. Imo the problem isn't even devs wanting to keep games balanced, it's them making them barely punishing and having such low skill ceilings. Quake is a great example of this. The balance is generally great, but small mistakes can come back bigtime. The top players stay top players for decades because of the insane skill ceilings only a small intensely dedicated few can achieve. Even when I was in the OW scene it wasn't out of love of the game, but out of hope that one day an FPS that I actually liked that took mechanical skill and deeper strategy and a decently-sized scene would emerge and I could jump to that. But I realized, luckily not too late, that esports was only going to become more pozzed and hung that dream up. But not only that, but that the kind of FPS I like aren't made too by big developers anymore because games have to be made to appeal to the esports market, which as someone else said here, really just means dumbing the game down so normies can feel like they understand what's going on while the game "looks cool".
So basically, eSports has suffered the same fate as normal, popular sports: they’ve become saturated by corporate greed and the possibility for more advertising.
Long before Blizzard implemented Overwatch League and was advertising for it, I originally thought that Overwatch League was going to be for the players. I thought it was a stroke of genius for Blizzard to allow the actual Overwatch players (us), to be placed onto fictional teams, and to play as if they are the E-Sports players themselves, playing in a tournament. Blizzard has a similar functioning system in Starcraft 2. I thought that’s what they did. Boy, was I wrong.
Watching pro players play OW was the most vomit inducing thing I ever seen in my life. You have to keep track of so many things that the casters couldn’t handle it lol But after one team dies there are long periods of dead time while we wait for people to get to the fucking payload and the camera kept switching POVs left and right during battle It’s not even appealing for normies to watch, because it’s way too confusing to watch if you don’t play the game.
Seen multiple people say this. Maybe it suffers from too many possibilities? I've watched TF2 casted games and I could follow along there. Maybe TF2 hit a sweet spot that way. Unfortunately for mass appeal, TF2 has a specific aesthetic and no in-game waifus.
@@MrCantStopTheRobot Are you implying TF2 doesn't have a best girl? Because it absolutely does. His name is either Spy or Scout depending on who you ask. Some will say Pyro, but they know not what they say.
The goal is not to appeal to normies,Pippa is wrong since normies would have no idea of what's going on, the goal is to appeal to casual players that don't even play ranked games or play that every so often without even trying to learn how to play (like playing two games once a week for example). in League of legends around 90% of players are iron,bronze or silver and there are still 7 categorirs above them, the majority of people don't even try to be good but at least they know about the characters abilities which means they can consume the e-sports, even if they almost never play or don't even try to learn how, these people are also the biggest consumers when it comes to in game cosmetic items and merch, people who are actually good at the game generally don't care, for example Faker(arguably the best league of legends player ever or at least right up there) never uses skins and only plays with the default looks of the character.
@@382u3uuej This comment right there. Ofc normies doesn't watch eSports. To understand what's happening on the screen, you need to play the game at last for a short time. For example I dragged my friend into OW2 like a month ago and he complained for about of 2 weeks that he is not understanding wtf is happening on his screen. And he is not even a normie, he experienced in FPS games.
The worst part of eSports is how it gives a power/ego trip to some people who would otherwise have no skills elsewhere. There are some that understand that they are just a dude that plays games and it's their personality that usually sells, skill or not. Normies generally ruin almost anything they touch because they want to change it to suit themselves but they only care for a short period of time due to it being a fad till new thing comes
I remember playing Unreal Tournament 2004 back in the day. Was it balanced? FUCK NO! Get your hands on a flak cannon or rocket launcher and you murdered anyone too slow to get to the spawn. If you were good you used the shock rifle combo! Vehicles in that game were equally busted. Big map CTF was basically a test of which team could keep a second player on a Manta. AND IT WAS THE BEST ARENA SHOOTER EVER MADE!
Overwatch 2 is gonna be a giant disappointment. Blizzard has no idea what they're doing lol. Gundam Evolution looks really fun though. I'm just hoping they don't ruin it.
@@weebiron I think it's just a bit different from OW in that every character has a dash. You gotta use those because everyone is more fragile. Sometimes the only thing you can do is run and try to regroup. When I first played it, I was kinda upset tbh, the TTK felt so fast, and it felt like I couldn't kill anyone, but they'd melt me in a second without issue. But after playing for a bit, I think I'm adapting. I think the game's biggest issues rn really comes down to QoL stuff w/ matchmaking.
They're really trying hard to reverse gatekeep a genre that naturally gatekeeps itself. It's even the same few people you see across different fighting games in the pro scene.
Not even starting to. I remember Soulscalibur 5 almost killed that franchise because they were deliberately gearing it toward esports, basically dropping the single-player modes to almost nothing compared to past entries and cutting story elements almost entirely, in a franchise whose lore is actually insanely good and interesting. And it shows how Soulcalibur 6 is so much better because they went in HARD on the single-player story modes, with a massive record of the timeline, each characters involvement, and an entire secondary story mode for custom characters. Also hilarious to me that the normie critics can't find anything to complain about the actual gameplay, so they bitch about the breakable armor system "sexualizing the female characters" even though the males lose FAR more clothing from it, plus its the same kind of battle damage visuals a lot of 3D fighters do these days, they just want to keep the T rating so they can't have huge chunks of bloody flesh ripping out the way something like Mortal Kombat does.
@@freedantheeternal SC6 main problems was the RPS slow mechanic that I can't remember the name of and the biggest flaw is no rollback netcode. I wish they would've brought back a weapon master mode like in SC2.
@@aramondehasashi3324 Eh, weapon master was literally just a scenario series with a mile of text story on each one. Don't get me wrong, it was miles better than the tower mode they had in 4, but I honestly prefer 6's custom character story with it's RPG elements by a vast margin, plus it helps that it's not completely isolated from the main plot, and instead is deliberately a different point of view on the events of SC2 and 3.
Their mistake was taking a game and assuming they could make an esport out of it. Csgo, rocket league ect. Had a their esports grow naturally. Because people wanted to watch them.
This is one of the massive issues I have with how League of Legends is balanced. There have been at least 6 instances I can think of off the top of my head where there were unpopular, niche champions in that game that were hard nerfed for no reason other than "well so-and-so is really overpowered in the hands of like 0.0001% of the playerbase, so because Azir/Ryze/Taliyah/Aurelion Sol/Tahm Kench/Rakan are broken in the pro play eSports scene, the remaining 99.9999% of the playerbase has to deal with these nerfs. I can assure you, *nobody fucking played Aurelion Sol* before he got nerfed like 7 times and then full on had his most integral part of his kit changed to feel like shit, and he ended up having like less than 100 people who ever played him at all. He was an extremely niche character who was very strong in the hands of someone who's 9 to 5 is playing League of Legends professionally, so he not just nerfed into the dirt, he went all the way down into the sewage system. And after they removed the only part of his kit that made him fun, AND THEN STILL NERFED AGAIN, he went untouched for like 5 years until recently where they just gave him an entirely new set of abilities. None of this would have happened if the game wasn't balanced around like 200 players who are straight up playing a different kind of League of Legends than the millions of people who aren't in a full on sports division.
This has been the argument against e-sports since forever. It IS possible to over-balance a game. To overcook the rules and mechanics so very much that the game becomes formuliac, predictable, and stale. Where creativety, out-of-the-box thinking, and fun are eventually sacrificed in favor of prescribed meta. Where instead of there being possibly multiple different paths to 'getting gud' that appeal to a wide variety of skills and thought processes whcih create a rich and complex multiplayer experience, there is one pre-ordained and approved path, and everything is gimped to fit into that one path. And if you aren't good at that one path, if you don't find that one style of play fun, if you don't care to make your whole life revolve around that one aspect, if you refuse to play the game along that one, singular route, then you can get fucked. It ruins games and turns them into a basic math equation where everything has to be done in a specific set of ways, and everyone else on the team has to agree and fall in line, or victory is not possible. It's like speedrunning, and just like speedrunning, it's a pointless, mindnumbing, joyless chore because you've divorced the fun from the game and completely tossed it from the equation in favor an arbitrary standard of what is considered winning. However, unlike speedrunning, where the choice to turn the game into such a slogfest is down to the individual and their own obsessive form of autism, and where that choice doesn't actively hamper anyone else's ability to enjoy the same game, e-sports and the religious obsession to balance a game to appeal to it absolutely does. Whenever a dev makes balance changes in order to best appeal to the demands of e-sports players, it affects everyone who plays that game and permanently alters how they can enjoy that game whether they like it or not. And when ranked queues and statistics become the path to recognition as a 'pro', it turns every online match into a try-hard session where everyone involved is an angry, neurotic mouth-breather ready to report or go after anyone who doesn't take the game 100% serious all the time and isn't looking to be seen as some e-sports legend. Then you throw in all the corporatization, journalism, sponsorships, and advertisement that comes with e-sports recognition, and quickly these online games start also accruing jannies, judges, and moderators, who are given the authority to act as referees and ban people out of the games THEY paid sometimes 60 to 100 dollars for, just because they said a few gamer words in chat or engaged in team killing, throwing, trolling, or griefing or god forbid, the high crime of playing like a bad casual, because how dare you not make your life about this game. Can't you see all the money Twitch/G-Fuel/Gamasutra are making us!? Better straighten up goy. We can't have you dropping the N word and being "toxic" while an e-girl or the next Ninja are streaming. No refunds for all the mone you gave us by the way.
I knew this when I first played Halo 2 multiplayer back in the day. That is, splitscreen 2v2. Because we didn't have good enough internet for online play. *Even back then*, and followed up by Halo 3, you could see the intention behind the developers was making all the human weapons equivalent to an alien weapon and then making weapons that were "too strong" pathetically weak or outright removing pre established canon weapons because they couldn't be balanced properly. I was like 14. And even then you could tell why over obsession with supposed balance could make a game system less fun
I feel like what she's saying isn't wrong but in some rare cases, mostly CS:GO, it's the opposite. The people who participate in championships are genuinely putting hours upon hours on the games because they love it, and for some they've been doing it since they were a kid (especially those who played CS 1.6). What she's saying is more relevant for games like League or OW I believe.
Difference is CS grew its competitive scene organically throughout the years OW was made to be competitive and forced the league to exist Then they balanced, owerballanced and threw the balance out with unfun characters for ''optimal'' way to play And FUN isn't optimal
Like CS, League wasn’t originally _designed_ for eSports. It was a fun game that people played to _have fun._ It grew into an eSports as it got bigger and bigger. Unfortunately, it also lost a lot of its charm as a result and I dropped out almost a decade ago now because of all the changes Riot kept imposing in the name of “balance.” I don’t know if the same thing happened to CS, but it seems almost every game that gets sucked into the Siren’s Song of eSports has a very high chance of losing most (if not all) of the appeal it once had in the process.
@_zapatoz_6508 isn't that kinda true tho? Dota 1, the precursor of the genre is a mod of wow. I don't think people normally make mod and aspire it to become eSports.
@_zapatoz_6508 sure the essence is. But originally, i don't think it designed as an eSports. Kinda like the creator of chess for sure didn't intend it to be what it is today, with elo system and GM title. But, time change and so people use it differently. To put it simply even when the essence of the game could be used as an eSports, it didn't always developed with that in mind. Or at least used to, unlike nowadays.
competitive gaming ruined everything that is fun about a game just for making it "balance", as well as the esports players or groups that became corporate just to please the company favor for doing which is basically free marketing for them. I'm looking at you FGC.
It’s Blizzard. Blizzard would turn Solitaire into an Esport if they owned it. I enjoy Esports, but at the same time it is know doubt that Blizzard trying to force the Overwatch league is why the game is so unpopular now.
If you only look at the mainstream, then yeah. "Big" projects are made for profit, and profit comes from quantity not quality, so they make them as "safe and sanitized" as possible, for as many people as possible, sticking to tried methods, without risks. But if you look at the indie scene, thats where real passion projects are. A very imaginative game for example is Outer Wilds. Definitely not "just exist to kill time"
The point about actual sports and selling merch instead of sports equipment to normies makes alot of sense.. cereal, trading cards, ugly pop wtv the hell figurines.
It always struck me as ironic, that so many of the people obsessed with humanoid dogs fighting over a ball, are themselves rarely fit, but pudgy and clogged with carbs from living on a couch. You'd think the objects of their obsession would be role models or something.
“I would rather watch genshin e-sports” as a genshin player GOD DAMN. I wonder if that were a thing it would be a huge dick measuring contest of who has higher dps
Yeah, i love it when all those fun champions in League or other games are thrown into the garbage for 99% of the players because there's like 3 people, 3 chosen ones out of 10 bilion people on earth who can play that one fcking champion in a way it's op at the top 0.00001% of the playerbase, so now we are going to nerf that champion for everyone even more because it's not enough it's already garbage. And than we are going to restrict items and game mechanics in a way, so there's no room for creativity because everything have to fit in a tightly packed box.
As someone who liked fighting games when SF5 came out and got onto fucking ESPN I knew the soul was gone. Plus SF5 in that first year was fucking awful so that didn't help.
Hi, former CoD tournament player here. Pippa us 110% correct about ESports as a whole. I was there when the CoD League was first being built and yeah, you could see the signs coming a mile away if you actually paid attention.
This might be the first time from start to finish that I have 100% agreed with everything Pippa said. Usually she's able to squeeze some wonky take in somewhere, but this is just pure facts.
About Football: At least the world football, world cups do not give that much of a premiation to players, so it's purely status. That said people love status.
2:55 she couldn't be more wrong though, nintendo is one of the only companies that almost never balances their games and completely ignores fan inputs especially whining about balance, the only instance they did it was with bayonetta and meta knight
That's not what she's talking about, she's talking about how esports companies like Blizzard want to become as massively ubiquitous and normie-friendly as Nintendo, which is why she mentioned Mario Kart and not Smash.
Bone is right, but the irony is that Nintendo earned its ubiquity not by hyper-focusing on the hardcore, but by having their own vision for how their games should be and sticking to it.
because they have the same issue with WoW. they like catering to the top 1% to drum up hype, then let the game fall to shit once it dies down. Blizzard doesnt know how to make quality games, they are just hype machines, the video game equivalent of a movie studio that excel at creating trailers for movies but suck at making actual movies.
I feel the Normies thing so much. Games used to be for certain people, certain interests. No aim helpers! Moody vampire or cult games. Sims and city managements. Economic simulators. Real time or grand strategies. Shooters and action games. Roleplaying games and fantasies. They weren't for all, but they were outstanding in their specializations. The immersion, the feeling, the mood, the adventure. And no Aim Helpers! Games needed certain things to be enjoyable. Things like learning or adapting, gaining skills and growing. To Achieve something, to become better at it. There were no balancing either. Getting good, meant getting good. If you got better, you can cheese the game all you want, every mechanic.
I fucking love Cod esports and think that they do do it for the fans but I also think that it’s to attract new people and update the game for both pros and casuals in their own lanes how casuals have their own playlist and pros or people that like competitive have their playlist,but that’s like the only one but I respect Pippa and her opinion lmao
i really hate the tendency, and it may not really come from esports or ranked play or anything like that, to want to win at the expense of making the game unfun and uninteresting to play for both oneself and others. i played smite for a long time and i found that the attitude everyone had was "win at all cost, no matter how much of an asshole i have to be". "here let me play the blatantly overpowered character for 1000 hours straight, won't that be so cool". I also agree with pippa about balancing the game around esports players. like i don't care if some basement dweller got a pentakill with this character in worlds, she's not that good in the way that normal people play in games with other normal people. characters might get nerfed because they counter a meta that simply doesn't exist for 99% of players, and turn that character from "okay, kinda fun" into a completely unusable garbage fire, and the devs don't care, the most vocal fans don't care. frankly i kinda hate the entire concept of metagame stuff. if i have to go do my assigned reading every two weeks when the devs decide that it's another character's turn to be busted as fuck, you're not gonna keep me around for very long.
There’s a difference between balancing the game to help promote different things vs catering towards pro players. Pro players will always pick the most efficient option which usually isn’t as fun. Casual players will always pick the easiest and most overpowered option which isn’t fun for others. I dropped Valorant for this reason. What ever happened to slowly changing things and observing? Why do devs always decide to completely change something and not expect it to go straight down hill because they couldn’t have predicted something game breaking as a result? Fuck devs and fuck “balancing”
you seem confused, as esports players and normies create the same problem...she even details exactly why in the rant...not sure how much clearer she could of broken it down lol...
"You're more of a mental health statistic than an athlete." Holy shit.
*Holy based
She's right, damn she's awesome
Pippa launched nuclear attack
Burned to the 3rd degree now they're burger meat for the birds to eat.
Stealing this for my repertoire right freaking now
For me the Overwatch experience is 90% about Diva, Tracer, and Widow on adult sites doing entertainment.
Porn is the only reason I know who OW characters are.
@@aramondehasashi3324 Ya! That and some of the cooler animations.
"Tracer" is a weird way to spell "Pharah," but okay.
@@MrCantStopTheRobot Weird too. Cause I remember this great video and it was a Brigitte x Tracer.
@@Kareszkoma gonna be honest with you, I was questioning my own spelling of Pharah ). I've also seen Pharah spelled as "Brigitte" and it checks out completely. But I hate the "Edited" note, so, too late.
I lost all love for Blizzard years ago. They used to be the group that could do no wrong, but then they transitioned into doing exclusively wrong.
lol sounds like SOMEONE doesn't own a phone
@@Caboose4u I still think "You think you want WOW classic, but yoy don't." is up there with the worst shit they've said
@@MoistDampRat it really is shocking
I'll be honest, I think Blizzard's been terrible since WoW first dropped. I keep hearing people these days talk about the 'good ole days' of WoW, as if it was somehow this magical experience. Compared to the based era of Diabo II and the Warcraft 3 mod community, WoW was always a pointless, shit MMO that was tailored for normies who wanted a bland PVE grindfest and a PVP with no teeth, no competition, and no stakes.
It very much, in my opinion, contributed to the ruination and same-ification of nearly every following MMO that followed for nearly 10 years as they each tried to copy Blizzard's mind-numbing formula for easy dollary-dos. And I don't know how it took people this long to see the writing on the wall that Blizzard is and has always been a game company that bends over and spreads its cheeks for mass appeal at the cost of everything else. What's going on with Overwatch is nothing new for them.
@@mgh7634 Amen, final someone said it! Plus it utterly fucked previously established Warcraft lore.
When she said “you’re a fucking mental health statistic” I nearly spat my drink on the floor
So many of the "athletes" are huge manchilds, makes sense when you consider the majority must have been NEET gaming addicts that just happened to make it instead of being a fat losers that wasted 10 years of their life in a game like Boogie2988 and runescape.
Au contraire, I said "Well, it's true" and calmly took a sip from my tea cup.
@@werpseudonymouswerlegume3153
Hi Squidward!
We are lucky we have the most based Oshi
She’s right about one thing: OWL did kill Overwatch’s entire casual scene, especially in this new update called “Overwatch 2.” Any change that’s been remotely gameplay-related has all been about clumping the players up in two balls and balancing the teams around the preconceived notion of “how you’re supposed to play a 5v5.” They freaking added _Role Queue_ to a game that is all about switching characters in the middle of the match!
It’s lost all its charm and the hyper-aggressive and sometimes actually illegal monetization schemes only further sour any inkling I might have had to play this new three-years-in-the-making update.
When they removed the ability to pick a team of all 76 or torb in CASUAL mode that was the first step towards making the game shit. Why in casual should i think competitively thats what ranked is for.
This aged like milk considering Pippa is the Esports champion at Fall Guy's. Even gave up her spot for a Make a Wish kid.
Truly Elite.
She complained that gearing the game towards normies makes the game worse but fall guys was already geared towards normies. I feel like tailoring it more for them is actually listening to your audience
Exactly, fall guys was a fun game first before an esports, unlike overwatch
The involvement of normies has turned all of the hobbies and franchises I used to love into shit.
WE.NEED. MORE. GATEKEEPING!
@@richard_returns_IRL this but unironically
Normie society and its consequences have been a disaster for hobbies.
@@Cynidecia Normie society has been a disaster for everything, not just hobbies.
I blame smartphones. Shit went downhill real fast.
"I hate E-sports"
For every based take pippa makes, we strive closer to god
1:34 I like to imagine were all kinda like her kids, and we all gather around her chair, and look up with wide happy eyes to hear some more brilliant crackhead wisdom from the worlds most based vtuber streamer.
Watching Genji take like 5 minutes to kill a single Diva made me truly understand Pippa. Is everyone really a bullet sponge now?
@0:37 I didn't expect her to read my post about OWL killing Overwatch and then a eSports rant tangent, but damn was it entertaining.
This is probably the most based take on e-sports i've ever heard
Can someone give me a pippa fukin counter
I'll get fred durst right on it
Esports proves why gatekeeping is essential.
Pippa might be the most based crackhead VTuber I've seen ever.
When she vomits, she's getting rid of the mind control society could have over her.
@@Silverauren So that she can better attune to the frequency the mold in her room talks in so she can learn its eternal wisdom.
@@ThatManCarryingSand For Overwatch is temporary, *but the mold is eternal*
holy shit the comments section under pippas videos are the best I've ever seen.
bsed pink rabbit is Best Pink Rabbit!
Pippa is all my thoughts spewed out of a rabbit girl
Being someone who jumped ship from esports when I heard about Overwatch League, I agree with Pippa. I played in a good few LANs and online tournaments for OW and despite my team being a mishmash of randoms, it was pretty fun and the extra cash was nice as we'd do pretty well. Most people really do come out worse for wear from playing too much Ranked. I used to get anxiety from it and worrying about what stupid patch Bliz would put out next in an attempt to make the game even less fun than the previous patch.
Early esports were awesome back in the Quake days and even early Smash days and I'll stand by that, but it's become so marketed and sanitized since normies became interested. They're there for the "hype" and "personalities". It's all become a show and it's so cringe. The core of what drew me to it isn't even there anymore. It's no longer a bunch of nerds with intricate and mechanically challenging, games who'd run things themselves with players who would compete even if no prize was offered. That still exists if you look hard enough and are willing to dedicate yourself to playing only online but at least in my mind, esports is this specific brand of overhyped sanitized formulaic gaming. Imo the problem isn't even devs wanting to keep games balanced, it's them making them barely punishing and having such low skill ceilings. Quake is a great example of this. The balance is generally great, but small mistakes can come back bigtime. The top players stay top players for decades because of the insane skill ceilings only a small intensely dedicated few can achieve.
Even when I was in the OW scene it wasn't out of love of the game, but out of hope that one day an FPS that I actually liked that took mechanical skill and deeper strategy and a decently-sized scene would emerge and I could jump to that. But I realized, luckily not too late, that esports was only going to become more pozzed and hung that dream up. But not only that, but that the kind of FPS I like aren't made too by big developers anymore because games have to be made to appeal to the esports market, which as someone else said here, really just means dumbing the game down so normies can feel like they understand what's going on while the game "looks cool".
So basically, eSports has suffered the same fate as normal, popular sports: they’ve become saturated by corporate greed and the possibility for more advertising.
Long before Blizzard implemented Overwatch League and was advertising for it, I originally thought that Overwatch League was going to be for the players.
I thought it was a stroke of genius for Blizzard to allow the actual Overwatch players (us), to be placed onto fictional teams, and to play as if they are the E-Sports players themselves, playing in a tournament.
Blizzard has a similar functioning system in Starcraft 2. I thought that’s what they did. Boy, was I wrong.
Watching pro players play OW was the most vomit inducing thing I ever seen in my life. You have to keep track of so many things that the casters couldn’t handle it lol
But after one team dies there are long periods of dead time while we wait for people to get to the fucking payload and the camera kept switching POVs left and right during battle
It’s not even appealing for normies to watch, because it’s way too confusing to watch if you don’t play the game.
Seen multiple people say this. Maybe it suffers from too many possibilities?
I've watched TF2 casted games and I could follow along there. Maybe TF2 hit a sweet spot that way. Unfortunately for mass appeal, TF2 has a specific aesthetic and no in-game waifus.
@@MrCantStopTheRobot that's a fine way to talk about Scout...
@@MrCantStopTheRobot Are you implying TF2 doesn't have a best girl? Because it absolutely does. His name is either Spy or Scout depending on who you ask. Some will say Pyro, but they know not what they say.
The goal is not to appeal to normies,Pippa is wrong since normies would have no idea of what's going on, the goal is to appeal to casual players that don't even play ranked games or play that every so often without even trying to learn how to play (like playing two games once a week for example).
in League of legends around 90% of players are iron,bronze or silver and there are still 7 categorirs above them, the majority of people don't even try to be good but at least they know about the characters abilities which means they can consume the e-sports, even if they almost never play or don't even try to learn how, these people are also the biggest consumers when it comes to in game cosmetic items and merch, people who are actually good at the game generally don't care, for example Faker(arguably the best league of legends player ever or at least right up there) never uses skins and only plays with the default looks of the character.
@@382u3uuej This comment right there. Ofc normies doesn't watch eSports.
To understand what's happening on the screen, you need to play the game at last for a short time.
For example I dragged my friend into OW2 like a month ago and he complained for about of 2 weeks that he is not understanding wtf is happening on his screen.
And he is not even a normie, he experienced in FPS games.
I loved that rant. Straight up, my own thoughts I'd never think anyone else would have em.
The worst part of eSports is how it gives a power/ego trip to some people who would otherwise have no skills elsewhere.
There are some that understand that they are just a dude that plays games and it's their personality that usually sells, skill or not.
Normies generally ruin almost anything they touch because they want to change it to suit themselves but they only care for a short period of time due to it being a fad till new thing comes
Normies are doing to hobbies what crack did to black neighborhoods in the late '80s.
ghost comment
Normies only pretend to care
The only supplement gamers need is some fucking Vitamin C.
I remember playing Unreal Tournament 2004 back in the day. Was it balanced? FUCK NO! Get your hands on a flak cannon or rocket launcher and you murdered anyone too slow to get to the spawn. If you were good you used the shock rifle combo! Vehicles in that game were equally busted. Big map CTF was basically a test of which team could keep a second player on a Manta.
AND IT WAS THE BEST ARENA SHOOTER EVER MADE!
Old MLG: "hehe Ogre 1 and Ogre 2 are so fun to watch"
MLG Now: "welp, another esports team was just exposed as pedophiles"
Overwatch 2 is gonna be a giant disappointment. Blizzard has no idea what they're doing lol.
Gundam Evolution looks really fun though. I'm just hoping they don't ruin it.
You were right about OW2. Well, we all knew it
@@Lucaz99 I think we were all a little worried. It's a shame tbh.
$60 balance patch babyyy
Gundam is fun but holy crapoli there's so many instakills you end up not even being able to coordinate because you just got yeeted from thin air
@@weebiron I think it's just a bit different from OW in that every character has a dash. You gotta use those because everyone is more fragile. Sometimes the only thing you can do is run and try to regroup.
When I first played it, I was kinda upset tbh, the TTK felt so fast, and it felt like I couldn't kill anyone, but they'd melt me in a second without issue.
But after playing for a bit, I think I'm adapting.
I think the game's biggest issues rn really comes down to QoL stuff w/ matchmaking.
Thank you Jeff. The thing you were so proud of is basically what killed it.
What she is describing is starting to happen with fighting games in the past few years.
Chun Lame
Chun REEEE
They're really trying hard to reverse gatekeep a genre that naturally gatekeeps itself. It's even the same few people you see across different fighting games in the pro scene.
Not even starting to. I remember Soulscalibur 5 almost killed that franchise because they were deliberately gearing it toward esports, basically dropping the single-player modes to almost nothing compared to past entries and cutting story elements almost entirely, in a franchise whose lore is actually insanely good and interesting.
And it shows how Soulcalibur 6 is so much better because they went in HARD on the single-player story modes, with a massive record of the timeline, each characters involvement, and an entire secondary story mode for custom characters.
Also hilarious to me that the normie critics can't find anything to complain about the actual gameplay, so they bitch about the breakable armor system "sexualizing the female characters" even though the males lose FAR more clothing from it, plus its the same kind of battle damage visuals a lot of 3D fighters do these days, they just want to keep the T rating so they can't have huge chunks of bloody flesh ripping out the way something like Mortal Kombat does.
@@freedantheeternal SC6 main problems was the RPS slow mechanic that I can't remember the name of and the biggest flaw is no rollback netcode.
I wish they would've brought back a weapon master mode like in SC2.
@@aramondehasashi3324 Eh, weapon master was literally just a scenario series with a mile of text story on each one. Don't get me wrong, it was miles better than the tower mode they had in 4, but I honestly prefer 6's custom character story with it's RPG elements by a vast margin, plus it helps that it's not completely isolated from the main plot, and instead is deliberately a different point of view on the events of SC2 and 3.
Based Pippa strikes again
Their mistake was taking a game and assuming they could make an esport out of it. Csgo, rocket league ect. Had a their esports grow naturally. Because people wanted to watch them.
This is one of the massive issues I have with how League of Legends is balanced. There have been at least 6 instances I can think of off the top of my head where there were unpopular, niche champions in that game that were hard nerfed for no reason other than "well so-and-so is really overpowered in the hands of like 0.0001% of the playerbase, so because Azir/Ryze/Taliyah/Aurelion Sol/Tahm Kench/Rakan are broken in the pro play eSports scene, the remaining 99.9999% of the playerbase has to deal with these nerfs. I can assure you, *nobody fucking played Aurelion Sol* before he got nerfed like 7 times and then full on had his most integral part of his kit changed to feel like shit, and he ended up having like less than 100 people who ever played him at all. He was an extremely niche character who was very strong in the hands of someone who's 9 to 5 is playing League of Legends professionally, so he not just nerfed into the dirt, he went all the way down into the sewage system. And after they removed the only part of his kit that made him fun, AND THEN STILL NERFED AGAIN, he went untouched for like 5 years until recently where they just gave him an entirely new set of abilities. None of this would have happened if the game wasn't balanced around like 200 players who are straight up playing a different kind of League of Legends than the millions of people who aren't in a full on sports division.
*Pippa trashing on e-sport*
Me: Oh, Hotline Miami music, nice 🙂
This has been the argument against e-sports since forever. It IS possible to over-balance a game. To overcook the rules and mechanics so very much that the game becomes formuliac, predictable, and stale. Where creativety, out-of-the-box thinking, and fun are eventually sacrificed in favor of prescribed meta. Where instead of there being possibly multiple different paths to 'getting gud' that appeal to a wide variety of skills and thought processes whcih create a rich and complex multiplayer experience, there is one pre-ordained and approved path, and everything is gimped to fit into that one path. And if you aren't good at that one path, if you don't find that one style of play fun, if you don't care to make your whole life revolve around that one aspect, if you refuse to play the game along that one, singular route, then you can get fucked.
It ruins games and turns them into a basic math equation where everything has to be done in a specific set of ways, and everyone else on the team has to agree and fall in line, or victory is not possible. It's like speedrunning, and just like speedrunning, it's a pointless, mindnumbing, joyless chore because you've divorced the fun from the game and completely tossed it from the equation in favor an arbitrary standard of what is considered winning. However, unlike speedrunning, where the choice to turn the game into such a slogfest is down to the individual and their own obsessive form of autism, and where that choice doesn't actively hamper anyone else's ability to enjoy the same game, e-sports and the religious obsession to balance a game to appeal to it absolutely does.
Whenever a dev makes balance changes in order to best appeal to the demands of e-sports players, it affects everyone who plays that game and permanently alters how they can enjoy that game whether they like it or not. And when ranked queues and statistics become the path to recognition as a 'pro', it turns every online match into a try-hard session where everyone involved is an angry, neurotic mouth-breather ready to report or go after anyone who doesn't take the game 100% serious all the time and isn't looking to be seen as some e-sports legend.
Then you throw in all the corporatization, journalism, sponsorships, and advertisement that comes with e-sports recognition, and quickly these online games start also accruing jannies, judges, and moderators, who are given the authority to act as referees and ban people out of the games THEY paid sometimes 60 to 100 dollars for, just because they said a few gamer words in chat or engaged in team killing, throwing, trolling, or griefing or god forbid, the high crime of playing like a bad casual, because how dare you not make your life about this game. Can't you see all the money Twitch/G-Fuel/Gamasutra are making us!? Better straighten up goy. We can't have you dropping the N word and being "toxic" while an e-girl or the next Ninja are streaming. No refunds for all the mone you gave us by the way.
mucho texto
This is a bit too long even for a copypasta
I knew this when I first played Halo 2 multiplayer back in the day. That is, splitscreen 2v2. Because we didn't have good enough internet for online play.
*Even back then*, and followed up by Halo 3, you could see the intention behind the developers was making all the human weapons equivalent to an alien weapon and then making weapons that were "too strong" pathetically weak or outright removing pre established canon weapons because they couldn't be balanced properly.
I was like 14. And even then you could tell why over obsession with supposed balance could make a game system less fun
@@jacobblanton5179 The first hint was getting rid of the pistol from Halo 1.
Humanities major spotted. Permission to neutralize?
Thank you, Pippa, for finally putting into words why owl was cringe to me.
OW was fun for 2 weeks at launch. I can’t believe there are people still playing it.
And fuck the meta, while we're here.
Asmongold if he was a vtuber but with 100% more of everything he has.
I feel like what she's saying isn't wrong but in some rare cases, mostly CS:GO, it's the opposite. The people who participate in championships are genuinely putting hours upon hours on the games because they love it, and for some they've been doing it since they were a kid (especially those who played CS 1.6). What she's saying is more relevant for games like League or OW I believe.
Difference is CS grew its competitive scene organically throughout the years
OW was made to be competitive and forced the league to exist
Then they balanced, owerballanced and threw the balance out with unfun characters for ''optimal'' way to play
And FUN isn't optimal
Some games are just better for a competetive environment. CS does hardly appeal to the league pseudo-competetive beta gamers
Like CS, League wasn’t originally _designed_ for eSports. It was a fun game that people played to _have fun._ It grew into an eSports as it got bigger and bigger. Unfortunately, it also lost a lot of its charm as a result and I dropped out almost a decade ago now because of all the changes Riot kept imposing in the name of “balance.”
I don’t know if the same thing happened to CS, but it seems almost every game that gets sucked into the Siren’s Song of eSports has a very high chance of losing most (if not all) of the appeal it once had in the process.
@_zapatoz_6508 isn't that kinda true tho? Dota 1, the precursor of the genre is a mod of wow. I don't think people normally make mod and aspire it to become eSports.
@_zapatoz_6508 sure the essence is. But originally, i don't think it designed as an eSports. Kinda like the creator of chess for sure didn't intend it to be what it is today, with elo system and GM title. But, time change and so people use it differently. To put it simply even when the essence of the game could be used as an eSports, it didn't always developed with that in mind. Or at least used to, unlike nowadays.
competitive gaming ruined everything that is fun about a game just for making it "balance", as well as the esports players or groups that became corporate just to please the company favor for doing which is basically free marketing for them. I'm looking at you FGC.
Here’s a fun drinking game
Take a shot every time pippa says “fucking”
ive felt this for years and thought no one else felt like this. i couldnt have said it better. thankyou pippa
that first image is cursed.
If they really wanted more players then they wouldn't try stopping players from making porn of the game.
Esports and its consequences have been a disaster for gaming
Man pippa hates e sports as much as i hate actual idol culture
It’s Blizzard. Blizzard would turn Solitaire into an Esport if they owned it. I enjoy Esports, but at the same time it is know doubt that Blizzard trying to force the Overwatch league is why the game is so unpopular now.
she ain't wrong. esports is a fun killer.
Somebody in the chat said Genshin Impact “got too many normies”
Imagine, the pot and kettle
In this day and age it feels like video games just exist to kill time. There’s nothing imaginative anymore
Everything just feels too safe. Even the edgy jokes people say feel safe
@@arcwiz yep, a boring sanitized world...
If you only look at the mainstream, then yeah. "Big" projects are made for profit, and profit comes from quantity not quality, so they make them as "safe and sanitized" as possible, for as many people as possible, sticking to tried methods, without risks. But if you look at the indie scene, thats where real passion projects are. A very imaginative game for example is Outer Wilds. Definitely not "just exist to kill time"
The popular games feel like that. There’s plenty that aren’t in the limelight though, and they hold a kernel of the Good Stuff.
Holy shit didn't know an individual could even reach this level of based. Impressive.
Pippa rants is some of the most beautiful verbal abuse I have ever heard.
Jesus fucking christ she is GOING OFF!!!
I think pippa is me
Pippa sounds like she was drunk ranting 😂
Everything going wrong when theirs mindset changed from making a game to making a cash cow.
Nothing wrong with making money. The problem is that esports titles are more focused on gathering advertisers than selling copies.
"Esports was a mistake." - Hideaki Anno
God Bless this broken little bunny rabbit! May she find happiness for speaking the truth about the most pointless thing in the world!
This rabbit is going nuclear in every clip that I see and I absolutely love it.
Based rabbit
The point about actual sports and selling merch instead of sports equipment to normies makes alot of sense.. cereal, trading cards, ugly pop wtv the hell figurines.
It always struck me as ironic, that so many of the people obsessed with humanoid dogs fighting over a ball, are themselves rarely fit, but pudgy and clogged with carbs from living on a couch. You'd think the objects of their obsession would be role models or something.
“I would rather watch genshin e-sports” as a genshin player GOD DAMN. I wonder if that were a thing it would be a huge dick measuring contest of who has higher dps
Pippa sounds like a drunk uncle complaining about how young kids these days just don't get it.
Yeah, i love it when all those fun champions in League or other games are thrown into the garbage for 99% of the players because there's like 3 people, 3 chosen ones out of 10 bilion people on earth who can play that one fcking champion in a way it's op at the top 0.00001% of the playerbase, so now we are going to nerf that champion for everyone even more because it's not enough it's already garbage.
And than we are going to restrict items and game mechanics in a way, so there's no room for creativity because everything have to fit in a tightly packed box.
Love the hotline miami music choice
Cs is pretty fun 2 watch. Pro cs has existed since 1.6
Wow that really triggered pippa hahahhahaha
why does pippa sound drunk
It's just her lisp, you'll get used to it.
Lithp athide, Pippa does start to sound drunk-ish when she's bored/tired. It's kinda cute.
she has severe pipkin
I believe this was part of an OW drinking stream
As someone who liked fighting games when SF5 came out and got onto fucking ESPN I knew the soul was gone. Plus SF5 in that first year was fucking awful so that didn't help.
Yeah everything she's talking about has happened to fighting games in the last few years.
All the power creep happened from them listening to the league player's advice.
Old cute voice pippa, im glad we progressed
Genshin esports that's just the a fun event they made to pass time
Yo she spitting facts, but keep in mind she is a genji main
Oh God I love Pippa! She is just sooo ... Pippa!
eSports destroyed the FGC.
I was gonna say what she is describing is what has been going on with fighting games in the last five years.
Hi, former CoD tournament player here. Pippa us 110% correct about ESports as a whole. I was there when the CoD League was first being built and yeah, you could see the signs coming a mile away if you actually paid attention.
watching day9 reminisce his starcraft days after this just makes it sadder
Flats explained the whole esports scene best
This might be the first time from start to finish that I have 100% agreed with everything Pippa said. Usually she's able to squeeze some wonky take in somewhere, but this is just pure facts.
About Football:
At least the world football, world cups do not give that much of a premiation to players, so it's purely status.
That said people love status.
In short
xQc and seagull are dogwater gamers.
2:55 she couldn't be more wrong though, nintendo is one of the only companies that almost never balances their games and completely ignores fan inputs especially whining about balance, the only instance they did it was with bayonetta and meta knight
That's not what she's talking about, she's talking about how esports companies like Blizzard want to become as massively ubiquitous and normie-friendly as Nintendo, which is why she mentioned Mario Kart and not Smash.
Bone is right, but the irony is that Nintendo earned its ubiquity not by hyper-focusing on the hardcore, but by having their own vision for how their games should be and sticking to it.
Sounds like she is describing WoW
because they have the same issue with WoW. they like catering to the top 1% to drum up hype, then let the game fall to shit once it dies down. Blizzard doesnt know how to make quality games, they are just hype machines, the video game equivalent of a movie studio that excel at creating trailers for movies but suck at making actual movies.
gamer supplements?...that's not true right...
Pippa you are a streamer. That is the entertainer equivelent of an esports athelete to sports
I feel the Normies thing so much. Games used to be for certain people, certain interests. No aim helpers!
Moody vampire or cult games. Sims and city managements. Economic simulators. Real time or grand strategies. Shooters and action games. Roleplaying games and fantasies. They weren't for all, but they were outstanding in their specializations. The immersion, the feeling, the mood, the adventure.
And no Aim Helpers! Games needed certain things to be enjoyable. Things like learning or adapting, gaining skills and growing. To Achieve something, to become better at it. There were no balancing either. Getting good, meant getting good. If you got better, you can cheese the game all you want, every mechanic.
Love me pippa. Simple as
i feel like i am listening to a joe rogan rant but it's a gamer vtuber
I miss the Quake 3 and UT days when you could just host your own server and play with your friends.
I fucking love Cod esports and think that they do do it for the fans but I also think that it’s to attract new people and update the game for both pros and casuals in their own lanes how casuals have their own playlist and pros or people that like competitive have their playlist,but that’s like the only one but I respect Pippa and her opinion lmao
Welp, back to watching v-tubers I guess
I think i am falling in love with pippa
i really hate the tendency, and it may not really come from esports or ranked play or anything like that, to want to win at the expense of making the game unfun and uninteresting to play for both oneself and others. i played smite for a long time and i found that the attitude everyone had was "win at all cost, no matter how much of an asshole i have to be". "here let me play the blatantly overpowered character for 1000 hours straight, won't that be so cool".
I also agree with pippa about balancing the game around esports players. like i don't care if some basement dweller got a pentakill with this character in worlds, she's not that good in the way that normal people play in games with other normal people. characters might get nerfed because they counter a meta that simply doesn't exist for 99% of players, and turn that character from "okay, kinda fun" into a completely unusable garbage fire, and the devs don't care, the most vocal fans don't care.
frankly i kinda hate the entire concept of metagame stuff. if i have to go do my assigned reading every two weeks when the devs decide that it's another character's turn to be busted as fuck, you're not gonna keep me around for very long.
There’s a difference between balancing the game to help promote different things vs catering towards pro players. Pro players will always pick the most efficient option which usually isn’t as fun. Casual players will always pick the easiest and most overpowered option which isn’t fun for others. I dropped Valorant for this reason.
What ever happened to slowly changing things and observing? Why do devs always decide to completely change something and not expect it to go straight down hill because they couldn’t have predicted something game breaking as a result? Fuck devs and fuck “balancing”
Pippa really love word fuckin huh
I never knew Pippa was this real 😂
Alternatively, watching Bronze players play Overwatch is incredibly entertaining.
Except NES tetris, that's the best competitive community i've seen
Neckbeards? They are all young Koreans boys!! Lol
Pippa transitioning from hating on e-sports players to hating on normies in the span of a single sentence, based hypocrite rabbit
you seem confused, as esports players and normies create the same problem...she even details exactly why in the rant...not sure how much clearer she could of broken it down lol...
The only time I have ever agreed with a OverWatch player
the rabbit is too based