Thanks for watching!!! :D Edit: At 8:30 I forgot to show me putting a set _y to item 2 of SpawnTileDrop. Make sure you do that, otherwise the TileDrop won't show up at he correct y position!
SCL you are my favourite youtuber because you make scratch tutorials which is cool, because i like scratch (even though im pretty average) but your also very active in the comments section, so viewers can interact and chat.
I don't know if you'll take my ideas into consideration because my ideas aren't in the prototype game, but I have a couple ideas I would love in my own project and I'm sure others: 1. Firstly, Day Night Cycle. 2. Animals and Monsters. 3. Weapons. 4. Boss rooms to get money and/or things to craft exclusive tools. 5. Deepslate like area below stone where bedrock currently is to expand world with cool ideas. 6. Fossils. 7. Structures and Villages at surface. 8. Exclusive blocks you can buy from dealer to give things like doors and building materials. 9. Leaf animations falling off trees. 10. Seasons 11. Lastly like Day and Night Cycle, Weather. (If you could only add one I would like the most) I would choose #4 which would kind of tie into #3. Even if you can't add any of my suggestions in, I still appreciate what you're doing rn.
for the inventory, when an item is picked up it should be added to a "Picked Up" list and whenever that list has one or more items it should run the checks to add it to the inventory, hope this helped c:
2:02 everyones favourite part of the SCL videos, makin chunke blocks of m a t h, like my braincells couldnt keep up with that b i g. b l o c c. and nor could my dad, he had to spend a moment thinking about it. (he says he got mostly B+ to A in his exams so he is smort)
Yup! You'd need to replace the player movement with the movement with the collision! :D Here's the link to my wall collision video: ruclips.net/video/OmRh6SXoI0Y/видео.html
Yeah my inventory does the same 2 tile at a time bug, even though I didn't follow this tutorial. I probably occurs because the clones don't delete in time.
Oh I realised when you break a block you keep breaking it even if it's not visible anymore and so you keep dropping items until you let go of the mouse button
for whatever reason when i mine a block, its item drop doesn't appear and the 3rd slot in the item drop list either says "true" or "false". i went to the left edge of the terrain and for god knows what some item drops were there but they used the stone costume instead of the item to pick up variable's value, some was at the right while some was at the left. when i tried mining a block there, its item drop adds to the left pile of item drops. i checked to see if i did my code correctly, and nothing looked wrong with it. could there atleast be a fix to this? edit: redid that part and now the drops show correctly, but they're still at the edge of the terrain. and also for some reason they fall slower than intended
i have some weird glitch because when i dont have the delete clone then the item stays there when im not near it but when i get close then it goes to me but when i add the delete clone then the tile drop pick up happens instantly
Hello! I have a bit of a problem; when i break a block, it makes the same effect as if i would put a "go to" block instead of a "point toward" block. I have checked that it is a "point towards" block but it still doesn't work! Can you help me?
Hi. I have a bug. I am at 11:38 seconds, and the drops are not coming. I turned the spawn tile drop list on, and after I break a block, the third slot says "null". Can anyone help me?
21:56 Help me SCL, my forever script isn't working at the when I start as a clone in the ItemDrop My script is |forever Item drop gravity point in direction (((250 + ((sin of ((timer * 100)) 5)) set brightness effect to (abs of ((sin of (timer * 100)) * 5 )) if distance to player < 100 then can pickup item to pickup if distance to player < 75 and can pickup is true then point towards player change x by ((cos of (90 - direction)) * (distance to player * 0,1)) change y by ((sin of (90 - direction)) * (distance to player * 0,1)) if touching player and can pickup true then add item to inventory id item to pickup delete this clone
when i mine a tile its dropping the wrong item. when i mine dirt, im getting coal, clay gives me the torch, wood gives me long grass, leaves give me coal, leaf logs give me topaz, flower gives me gold. the project id is 692581199. can you try to fix it?
Thanks for watching!!! :D
Edit: At 8:30 I forgot to show me putting a set _y to item 2 of SpawnTileDrop. Make sure you do that, otherwise the TileDrop won't show up at he correct y position!
Yes
:D
any time
they are amazing
ERROR! itemDrop is not showing up
ERROR! itemDrop is not showing up
ERROR! itemDrop is not showing up
SCL you are my favourite youtuber because you make scratch tutorials which is cool, because i like scratch (even though im pretty average) but your also very active in the comments section, so viewers can interact and chat.
Wow, thanks- that means a lot to me, Ayle _enX! Thanks a ton for watching + commenting! :D
I don't know if you'll take my ideas into consideration because my ideas aren't in the prototype game, but I have a couple ideas I would love in my own project and I'm sure others:
1. Firstly, Day Night Cycle.
2. Animals and Monsters.
3. Weapons.
4. Boss rooms to get money and/or things to craft exclusive tools.
5. Deepslate like area below stone where bedrock currently is to expand world with cool ideas.
6. Fossils.
7. Structures and Villages at surface.
8. Exclusive blocks you can buy from dealer to give things like doors and building materials.
9. Leaf animations falling off trees.
10. Seasons
11. Lastly like Day and Night Cycle, Weather.
(If you could only add one I would like the most) I would choose #4 which would kind of tie into #3.
Even if you can't add any of my suggestions in, I still appreciate what you're doing rn.
Those are really cool features. Thanks for all the ideas! :D
@@ShiftClickLearn yw! :)
@@ShiftClickLearn will u be doing them
for the inventory, when an item is picked up it should be added to a "Picked Up" list and whenever that list has one or more items it should run the checks to add it to the inventory, hope this helped c:
Smart
That's a really good idea! I need to test it out.
Inf iq
@@reglan_devit’s just a way of saying smart or clever 😁
@@ducksrking7965 i know, but past me was too stupid to just ignore that lol
14:57 He did it everyone! He said "run without screen refresh" :D
THE IMPOSSIBLE
AHHHHH I DID IT XDDD
@@ShiftClickLearn :clap:
NO WAY!!!
Really cool
Thank you!
Yes! A brand new video by ShiftClickLearn himself!
Wow all of my favorite youtubers are uploading today!
Aw, thanks Griffin Brooks!
This is looking great!
Thank you!
WOOOOOOOOOOOOOOOOOOOOOOO NEW VIDEO
yay new episode
Maybe and some enemies? Like slimes for example. Btw these tutorials are awesome
ive suggested this but he said "maybe in an extra episode"
Yup! I don't have time rn, so maybe in an extra video! XD
Thanks! This really helped me alot!
No problem!
@@ShiftClickLearn :)
Thank u so much! I loved this tutorial, and the ones before it. Im going straight onto the next one. :)
You are welcome! Thanks a ton, your comment is so nice!! :D
@@ShiftClickLearn :D
2:02 everyones favourite part of the SCL videos, makin chunke blocks of m a t h, like my braincells couldnt keep up with that b i g. b l o c c. and nor could my dad, he had to spend a moment thinking about it. (he says he got mostly B+ to A in his exams so he is smort)
LOL I love this comment- have fun making your game with your dad!
I CANT WAIT TILL YOUR GAME IS FINISHED SO I CAN PLAY IT IT LOOKS FUN😄
:D
Thank you for the inventory decoding code it saved my inventory project😇
YOU ARE RELEASING VIDEOS SO FAST I CANNOT EVEN CATCH UP
s p e e d
@@ShiftClickLearn I.. AM.. SPEEEEEEEDDDDDD
this is great
Thank you!
Cool video, I can see how much effort u put in those
Thanks!!
Waiting for another scl community video
WWOOOOOWWW I'M COMMENTING ON HIS OWN VIDEOOOO
WOOOO IM COMMENTING ON YOUR OWN VIDEOOOOO 🤣🤣
On your top down shooter tutorial, I was wondering if there was a way to add wall collision?
Yup! You'd need to replace the player movement with the movement with the collision! :D
Here's the link to my wall collision video: ruclips.net/video/OmRh6SXoI0Y/видео.html
not bad watched after 1 min and got 247 viws
I'm Subscribing your videos are great😄
Thank you so much!
Yeah my inventory does the same 2 tile at a time bug, even though I didn't follow this tutorial. I probably occurs because the clones don't delete in time.
Also I was going to do code in your get art project 😂
nice lol
Nice
Thanks
yo sik!
Ty
Ill try to make a mining game by ur tutorial but ill make sure to give credit
Awesome!! Thanks! :D
for some reason at this part 21:54 when it drops it instantly goes to my inventory, does anyone know a fix to this?
Noice!
Thanks!
I think I know how to fix the bug . It’s very simple it’s actually not a bug its a feature Bug fixed. Any can’t wait for the next episode!
How would I fix it? :D
mojang be like
Terraria 2 (Electric boogaloo)
lol
So good!
I love your vids, just they're amazing!!!
Aw, thanks!! :D
add entity like zombie and skeleton
16:33 why not just add two lists: inventoryID and inventoryAmount
Yeah, you could do that. Both are valid options... I think that having two lists has the propensity to get messy, but I could be wrong.
@@ShiftClickLearn it could get messy for you but probably not for him
You should make some blocks fall like the grass if the block under it is destroyed
Good idea!
another person tryin to make minecraft #gravel #sand #otherstuff
*still waiting for the long grass breaking when the block under it is broken*
me to
I'll do it soon lol
I am going to make a farming game in Scratch
good luck!
@@woutervanduin7415 Thanks
Good luck! :D
@@ShiftClickLearn Thanks
Please make randomly generated enemies that spawn at random times
I don't know that I have time for that rn... thanks for the idea tho
😀😀😀😀😀😀
😀😀😀😀😀😀
Scratch reset, so I have to this part all over again ;-;
Edit: I was coding in the particles sprite not in the ItemDrop, so scratch did save it...
Well I'm glad it didn't just delete all your code lol.
Oh I realised when you break a block you keep breaking it even if it's not visible anymore and so you keep dropping items until you let go of the mouse button
Hmm, did you copy the block breaking code correctly? I don't think it should do that.
@@ShiftClickLearn I'll check, thanks
what will the next episode probably be?
Maybe the visual inventory and building?
Probably misc stuff like block placing, particles, etc.
for whatever reason when i mine a block, its item drop doesn't appear and the 3rd slot in the item drop list either says "true" or "false". i went to the left edge of the terrain and for god knows what some item drops were there but they used the stone costume instead of the item to pick up variable's value, some was at the right while some was at the left. when i tried mining a block there, its item drop adds to the left pile of item drops.
i checked to see if i did my code correctly, and nothing looked wrong with it. could there atleast be a fix to this?
edit: redid that part and now the drops show correctly, but they're still at the edge of the terrain. and also for some reason they fall slower than intended
Me knowing that I will probably not here anything you say because the carpet is being replaced by wood tiles
RIP carpet. xD
i have some weird glitch because when i dont have the delete clone then the item stays there when im not near it but when i get close then it goes to me but when i add the delete clone then the tile drop pick up happens instantly
Hello! I have a bit of a problem; when i break a block, it makes the same effect as if i would put a "go to" block instead of a "point toward" block. I have checked that it is a "point towards" block but it still doesn't work! Can you help me?
Random question. What's the chance of you making a video about making entities?
Hmm, idk xD. Maybe someday, but right now I don't have time.
@@ShiftClickLearn Could griffpatch tutorial work?
you should make it so when grass is in the air it should break so it doesnt look so cursed lol.
lol
it is indeed quite the sight. : - )
will you share this project when its done?
Yup!
When is next video being uploaded
Next Tuesday
At 4:07 when i made the block the goto: x Y y didnt appear it just showed to define:
I need help. Whenever i mine a block, it doesn't drop down and show the animation instead, it goes to the inventory without appearing.
Did you do a go to block like I did? It should be a point towards block. (I fix the issue later in the video.)
@@ShiftClickLearn I did that as well but it still wont work,What do i do?
its works for a second or very rarely but it wont work.
Hi
hiii
I think there needs to be a stacking limit.
Probably.
bro when i set point toward player the item drop still does not drop
help me
Did you copy all the code correctly??
Include Me On Next Video PLSLSLSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
Cool! My items still dont work tho even after i cahnged the go to block to a point towards...
Same!
Really? Are you sure you're close enough to the blocks?
@@ShiftClickLearn Yh no matter how far from the blocks they automatically get added to the inventory list without any animation :(
@@mrsnappy2924 Yeah.. :(
Hey! I keep having problems with lag but I need a huge map!
its only when its above a certain amount for x/y generation, I need the map to be at least 500x2000
With the way my generation is made, it will lag the more tiles it needs to generate...
When I mine the block item drop could not show why ?? I double check my script
Did you make it go to front?
I where I have to put the block ‘go to front layer’ please tell me
The item picking up didnt work for me, it just went to me instantly. is there anyway to fix this?
Did you do a go to player instead of point towards player like I did on accident??
@@ShiftClickLearn no i did point towards.
Hi. I have a bug. I am at 11:38 seconds, and the drops are not coming. I turned the spawn tile drop list on, and after I break a block, the third slot says "null". Can anyone help me?
I fixed the null part, but the drop still won't appear!
Are you sure you set the position correctly?
Wait hold up, at 8:30 I forgot to show setting _y to the item 2 of the SpawnTileDrop.
@@ShiftClickLearn Quite unfortunately, that's in my code to.
"Inventory Invented."
xD
@@ShiftClickLearn :D
21:56 Help me SCL, my forever script isn't working at the when I start as a clone in the ItemDrop
My script is
|forever
Item drop gravity
point in direction (((250 + ((sin of ((timer * 100)) 5))
set brightness effect to (abs of ((sin of (timer * 100)) * 5 ))
if distance to player < 100 then
can pickup item to pickup
if distance to player < 75 and can pickup is true then
point towards player
change x by ((cos of (90 - direction)) * (distance to player * 0,1))
change y by ((sin of (90 - direction)) * (distance to player * 0,1))
if touching player and can pickup true then
add item to inventory id item to pickup
delete this clone
The tile drop thingy only works when I’m falling for some reason…why?
Did you make the gravity variable for all sprites?
@@ShiftClickLearn is the gravity variable “_yVel”? Other then that I can’t find it. I don’t even have a variable called gravity
@@ShiftClickLearn i figured something else out, if im at the edge of the world, the tile drop feature works just fine. (NVM I FIXED IT)
i have a problem. What is suppose to happen: 21:57 What my project does: 21:46 I checked my project so many times and it's the same! Pls help
nevermind i fixed it. You just have to make sure that the actual sprite isnt touching the player
Awesome, glad you fixed it!
@@ShiftClickLearn TYSM I always feel special when you reply to me! :)
You're very welcome- you're so nice! 😊
@@ShiftClickLearn TYSM
IT DOSENT WORK CAUSE IT WILL GO TO 7000 Y WICH IS OFFSCREEN ND IT KEEPS FLASHING
hello i'm 6th like
gg
Thanksss!
ERROR! itemDrop is not showing up
At 8:30 I forgot to show setting _y to the item 2 of the SpawnTileDrop. Make sure you do that!
@@ShiftClickLearnthe x was the problem I ges
Ummm I tried adding all the items and for some reason it adds 2 not 1. Pls help me
nevermind i fixed it!
Hey, glad you fixed it! :D
Hey do you have plans for the gmtk game jam? if not would you be interested in collaborating on a game?(me-art/you-code)
I don't have any plans for a game jam. Thanks for the offer tho! :D
when i mine a tile its dropping the wrong item. when i mine dirt, im getting coal, clay gives me the torch, wood gives me long grass, leaves give me coal, leaf logs give me topaz, flower gives me gold. the project id is 692581199. can you try to fix it?
the inventory is displaying the wrong stuff before the _, that may play into the issue. stone is giving me 18_1
nvm i fixed it, it was just that i needed to add item (id + 5) of tile meta to my break tile script.
Awesome! Glad you fixed it!
Hi
helloooo
yo, sup.....