I have bought and read a lot of the rules supplements, watching an actual adventure has been very cool! I need to give this adventure a shot, see how badly I get torn up :) That end battle is crazy- seems very bizarre. You have excellent ideas on editing and formatting of the volumes as well- the system SUCKS as presented. Waiting to see your continued videos!
I certainly didn't expect the final chapter to be... THAT. It's neat the 4AD system can handle something like this (even though my party of low level adventurers couldn't).
I am glad I bought an adventure supplement instead of something that changed up creatures/loot/classes as it really showed me how the 4AD system can open up. It may not have been a great play of it, but maybe someone down the road will find this and have the same epiphany I did - that this system can do a LOT. :)
You forgot to use the free holy waters you received at the end of part 2 as your first attack action. Also the wizards spell should have killed one just by making the casting roll. Still think you would have failed, but nice effort.
This chapter was a disaster! :) My party was not ready for all that! I thought I had a slick way to present it where I would easily be able to track the 2hp of the "helpers", but there was just so much going on. If I recall correctly the failed poison was either 1 wound or -1 DEF, but my "army of scholars" only had 2 hit points each so if they got hit and failed the poison it was easier for me to have them take 2 damage and die instead of somehow remember they had 1hp and -1DEF, so they died rather quickly because of that.
I have bought and read a lot of the rules supplements, watching an actual adventure has been very cool! I need to give this adventure a shot, see how badly I get torn up :) That end battle is crazy- seems very bizarre. You have excellent ideas on editing and formatting of the volumes as well- the system SUCKS as presented. Waiting to see your continued videos!
I certainly didn't expect the final chapter to be... THAT. It's neat the 4AD system can handle something like this (even though my party of low level adventurers couldn't).
Enjoyed the playthrough very fun and well presented my friend 👍
I am glad I bought an adventure supplement instead of something that changed up creatures/loot/classes as it really showed me how the 4AD system can open up. It may not have been a great play of it, but maybe someone down the road will find this and have the same epiphany I did - that this system can do a LOT. :)
Well it was still enjoyable to watch for sure 👍
You forgot to use the free holy waters you received at the end of part 2 as your first attack action. Also the wizards spell should have killed one just by making the casting roll. Still think you would have failed, but nice effort.
Also I may be wrong but I think when you fail the poison save you take a single wound and not die outright, may be worth checking.
This chapter was a disaster! :) My party was not ready for all that! I thought I had a slick way to present it where I would easily be able to track the 2hp of the "helpers", but there was just so much going on.
If I recall correctly the failed poison was either 1 wound or -1 DEF, but my "army of scholars" only had 2 hit points each so if they got hit and failed the poison it was easier for me to have them take 2 damage and die instead of somehow remember they had 1hp and -1DEF, so they died rather quickly because of that.