Four Against Darkness: Caves of the Kobold Slave-Masters - Chapter 3

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  • Опубликовано: 9 сен 2024

Комментарии • 8

  • @williamroeben
    @williamroeben 9 месяцев назад +2

    I have bought and read a lot of the rules supplements, watching an actual adventure has been very cool! I need to give this adventure a shot, see how badly I get torn up :) That end battle is crazy- seems very bizarre. You have excellent ideas on editing and formatting of the volumes as well- the system SUCKS as presented. Waiting to see your continued videos!

    • @CeePhour
      @CeePhour  9 месяцев назад

      I certainly didn't expect the final chapter to be... THAT. It's neat the 4AD system can handle something like this (even though my party of low level adventurers couldn't).

  • @blackcountrybard
    @blackcountrybard 8 месяцев назад +1

    Enjoyed the playthrough very fun and well presented my friend 👍

    • @CeePhour
      @CeePhour  8 месяцев назад +1

      I am glad I bought an adventure supplement instead of something that changed up creatures/loot/classes as it really showed me how the 4AD system can open up. It may not have been a great play of it, but maybe someone down the road will find this and have the same epiphany I did - that this system can do a LOT. :)

  • @blackcountrybard
    @blackcountrybard 8 месяцев назад +1

    Well it was still enjoyable to watch for sure 👍

  • @Aragura
    @Aragura 8 месяцев назад +3

    You forgot to use the free holy waters you received at the end of part 2 as your first attack action. Also the wizards spell should have killed one just by making the casting roll. Still think you would have failed, but nice effort.

  • @blackcountrybard
    @blackcountrybard 8 месяцев назад +2

    Also I may be wrong but I think when you fail the poison save you take a single wound and not die outright, may be worth checking.

    • @CeePhour
      @CeePhour  8 месяцев назад +1

      This chapter was a disaster! :) My party was not ready for all that! I thought I had a slick way to present it where I would easily be able to track the 2hp of the "helpers", but there was just so much going on.
      If I recall correctly the failed poison was either 1 wound or -1 DEF, but my "army of scholars" only had 2 hit points each so if they got hit and failed the poison it was easier for me to have them take 2 damage and die instead of somehow remember they had 1hp and -1DEF, so they died rather quickly because of that.