//39 Rubik's Pavillion grasshopper Tutorial

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  • Опубликовано: 11 сен 2024
  • Hello everyone welcome to the next video in the series , So in this video we will be working on a cube and modifying it.
    To get started let’s get a series of points on the interface using series command in all directions and using cross reference we can get a grid of locations where we can then construct point , making it a grid of points
    The second step would be to get individual cubes of these boxes using Center Box component. You need to set the size of the cube according to the grid size so as to correctly fit in the structure.
    The next process would be to scale each cube using remap component and you can have the curve according to your desired result. After scaling the Boxes, you can deconstruct brep and merge the curves of the non-scaled edges with the scaled edges.
    The next step would be to loft these two curves and with this shape we can get the edges using Deconstruct brep and pipe the edges that form the Structural Members of the design.
    That s it. We have modified micro cubes within a cube. You can after which Bake it and take it to Rhino and other engine to Visualize it better.
    In my case I use Blender to render the result. We can also use Lumion to render this. Thank you. See you at my next video. Also Please hit a subscribe button as it really helps me.

Комментарии • 2

  • @kummer45
    @kummer45 Год назад +2

    I would consider the structure using multi pipe but that could make the machine slower. An alternative is smaller grid. This type of 'pixel' building may come in handy for more developed ideas.
    This is architecturally plausible.