Since i really hate gem swapping i've been using disintegration only and honestly it's ok. It's not amazing of course but it works well enough i feel I'll probably switch back soon but for now i'm enjoying the brand new shiny thing
As a person also against swapping this at least isn't that bad since it's one gem. Sometimes i have seen for single target like whole new 6-link with sometimes even different colors.
I found it way too slow and maps felt way too sludgy. I ended up dropping the totems and was just self-casting it to get it to hit what I wanted it to hit. DI is my favorite spell in the game, and I wish they'd one day make it usable.
Lvl 86 now with static BL. It is so smooth and pretty strong, but quite unsure about the links. Is second wind good, should i use inc AoE etc. SO much potential nontheless
I've been running your build but instead of divine ire i am running ball lightning of static. What are your thoughts of this spell with totems? It was awesome for leveling but I'm worried it'll fall off
Little note, the normal divine ire still has the burst you are speaking of in the first minutes of the video. The wording on the gem describes this behaviour and it is missing on the disintegration version.
Yes, it was quite clear from my perspective. Normal Divine Ire shoots beam and burst around. Disintegration only beam in front and Holy only burst around it. It just says so in the Gem description. :)
Two more questions for you, what are your thoughts on the wildwood ascendenncies for this build? I've only interacted with wildwood so far to get the leveling buff since my last char died at lvl 70 immediately after doing wildwood to a double buffed mob in a normal zone. Also, if storm burst is stronger for single target dps and normal divine ire is better for mapping, what about combine them instead of disintegration? Or do they have different tree requirements? So far i'm doing divine ire / disintegration and it feels pretty good, I havn't bought any new gear and im sitting on about 4 divs.... so i'm about to upgrade.
New ascendancy we choose is Wildwood Primalist, we spec into sockets for charms. Here's the clip with the list of best mods for charms: clips.twitch.tv/CoweringFaithfulRaisinGingerPower-8XIIwvzEIpgMwkjy The trees for Storm Burst and Divine Ire are slightly different, so swapping to Storm Burst will not be as smooth
Is divine ire totem still as good in 3.24? I saw ur storm burst and considered trying it, can divine ire do as well as storm burst or would you say storm burst totems is better to do all content on lower budget?
Multiple Totems - not worth using, yes - because in total it's only 20% more damage from this support. And it makes hits of totems smaller, which results in smaller shocks. So big DPS loss from using this support
I'm new to the totem build and playstyle. Is it fair to say that you can often just swap the main damage spell easily during the league if one shows to be clearly better than the rest? Seems a lot of the totem dmg nodes are generic and not a specific element? Is it as flexible as it seems to a totem newbie?
You usually still want to spec in of the elements to scale damage further, so it's easier to switch between the spells of the same element (fire to fire, lightning to lightning)
@@Tatiantel2ah that makes sense. But even still it's only a case of some orbs of regrets to swap between the elements too presumably? Can I play this exact pob with arc instead?
I would also say, at lvl 80 unfortunately my lvl 70 died, I have not proc'd elemental overload a single time with divine ire or disintigration. I absolutely think you should drop it. What do you think we should do for the wild wood ascendency?
@@Tatiantel2 Yea, ok. I did some googling before seeing your response and it is proccing. I wish they would show the procc how they used to so its more visible.
@@SuicidelG Yeah, it can be hard to notice. On the other hand, you don't really need to pay attention to this buff, because it just should be active most of the time. So no reason to pollute the buff bar with even more icons
New ascendancy we choose is Wildwood Primalist, we spec into sockets for charms. Here's the clip with the list of best mods for charms: clips.twitch.tv/CoweringFaithfulRaisinGingerPower-8XIIwvzEIpgMwkjy
@Tatiantel2 Thanks for the quick reply! I figured that was the play. I didn't know if there might have been some crazy jank we could do with the warlock one. Lol
The holy lightning one only perk is to kinda get the cast on crit/channeling use and add something like voltaxic burst or such with it, but you have to get really, really tanky and it's overall not better than anything else. The damage from di holy lightning isn't really better than the normal version or disintegration, and the aoe is kinda weird to use as it's more of an ellipse (at least from the way it looks) also sometimes i wouldn't hit anything right in front of me somehow
Combo of Soul Mantle, Self-Flagellation, Viridi's Veil and Coward's Legacy with Pain Attunement from tree. It gives total of 60% more damage, and 55% less Effective Hit Pool. Right now the build has very good damage, and good defences. Swapping to Soul Mantle will make it into: great damage and bad defences. I think it's not worth it, since instead of well-rounded build we're gonna get closer to glass-canon'ish build.
I noticed this aswell and switched back to normal divine ire : GREAT videos and build guide ty
I found once i got the +1 totem and more cast speed, disintegration feels good.
Since i really hate gem swapping i've been using disintegration only and honestly it's ok. It's not amazing of course but it works well enough i feel
I'll probably switch back soon but for now i'm enjoying the brand new shiny thing
As a person also against swapping this at least isn't that bad since it's one gem. Sometimes i have seen for single target like whole new 6-link with sometimes even different colors.
I wonder if mapping will become better with more beam width. And yea normal divine ire still slaps and the survivability is great
It'll get a bit better, yes. But normal Divine Ire still will be faster because of the targetting issue
Can you try Lightning Tendrils? I think the critical scaling is crazy, and the new LT gem I think feels like DI
I plan to play them this league at some point
Papo reto, lightning tendrils ta muito forte, to tentando arruma uma de totem viavel
@@LeO12587 sim sim, tô ainda na campanha, mas vou focar no LT, é muito fácil escalar dano com ela
po q maneiro , me passa o pob da tua ae q tu vai usa
@@TheBrunoAM
I found it way too slow and maps felt way too sludgy. I ended up dropping the totems and was just self-casting it to get it to hit what I wanted it to hit. DI is my favorite spell in the game, and I wish they'd one day make it usable.
What are your thoughts on BL of Static? Some people have been claiming that it's very strong
I will test it in-game in the next days, I'm quite excited to try it
Lvl 86 now with static BL. It is so smooth and pretty strong, but quite unsure about the links. Is second wind good, should i use inc AoE etc. SO much potential nontheless
What is BL of static? Ball lighting? Transmuted?
@@Scheckler27 Yes, Ball Lightning of Static. A Transgem, with 3 uses und a 1.5 sec cooldown
It uses a ton of mana though
I've been running your build but instead of divine ire i am running ball lightning of static. What are your thoughts of this spell with totems? It was awesome for leveling but I'm worried it'll fall off
Same for me, I love it so much !
You can also do - Chieftain, explodey for mapping, convert fire damage, Stack fire damage - fun clear, little less boss damage.
Little note, the normal divine ire still has the burst you are speaking of in the first minutes of the video. The wording on the gem describes this behaviour and it is missing on the disintegration version.
Yes, it was quite clear from my perspective. Normal Divine Ire shoots beam and burst around. Disintegration only beam in front and Holy only burst around it. It just says so in the Gem description. :)
You're right, but I was referring to Divine Ire gem pre-patch (in 3.22) - it used to only say "beam in front of you", and not "around you"
Two more questions for you, what are your thoughts on the wildwood ascendenncies for this build? I've only interacted with wildwood so far to get the leveling buff since my last char died at lvl 70 immediately after doing wildwood to a double buffed mob in a normal zone. Also, if storm burst is stronger for single target dps and normal divine ire is better for mapping, what about combine them instead of disintegration? Or do they have different tree requirements? So far i'm doing divine ire / disintegration and it feels pretty good, I havn't bought any new gear and im sitting on about 4 divs.... so i'm about to upgrade.
New ascendancy we choose is Wildwood Primalist, we spec into sockets for charms. Here's the clip with the list of best mods for charms:
clips.twitch.tv/CoweringFaithfulRaisinGingerPower-8XIIwvzEIpgMwkjy
The trees for Storm Burst and Divine Ire are slightly different, so swapping to Storm Burst will not be as smooth
Storm burst is still more damage is it though?
Yes, Storm Burst is better single-target dps
Is divine ire totem still as good in 3.24? I saw ur storm burst and considered trying it, can divine ire do as well as storm burst or would you say storm burst totems is better to do all content on lower budget?
hi, i leveled as it and with super crap gear it is very very good!
Would you say the new divine ire gives you more single target on bosses than Storm burst totems will?
Storm Burst will still be better DPS
Looks fun I thought about it. But I ended up going rolling magma totems
The Flameblast transfigured gens its the same
Hello, Tati, Maybe we should use LEss Duration gem for Desintegration version for faster beam?
only cast speed work =(
I am new to totems, could someone explain why multiple totems support is not better than one of the gems shown in this build?
Multiple Totems - not worth using, yes - because in total it's only 20% more damage from this support. And it makes hits of totems smaller, which results in smaller shocks. So big DPS loss from using this support
Thanks for the insight I appreciate you.
I'm new to the totem build and playstyle. Is it fair to say that you can often just swap the main damage spell easily during the league if one shows to be clearly better than the rest? Seems a lot of the totem dmg nodes are generic and not a specific element?
Is it as flexible as it seems to a totem newbie?
You usually still want to spec in of the elements to scale damage further, so it's easier to switch between the spells of the same element (fire to fire, lightning to lightning)
@@Tatiantel2ah that makes sense. But even still it's only a case of some orbs of regrets to swap between the elements too presumably?
Can I play this exact pob with arc instead?
@@Hotek86 Yes, arc will be fine with this tree, since it's the same element. Would be harder to swap to cold or fire, probably at least 20+ regrets
I would also say, at lvl 80 unfortunately my lvl 70 died, I have not proc'd elemental overload a single time with divine ire or disintigration. I absolutely think you should drop it. What do you think we should do for the wild wood ascendency?
You're probably using some item/passive/gem that blocks crits
@@bhwung I'll check but my tree and gem setup is exactly the same as his for leveling
How do you check for EO proc? It's a small diamond sign at the bottom right skill bar under you DI skill tooltip, do you look for that?
@@Tatiantel2 Yea, ok. I did some googling before seeing your response and it is proccing. I wish they would show the procc how they used to so its more visible.
@@SuicidelG Yeah, it can be hard to notice. On the other hand, you don't really need to pay attention to this buff, because it just should be active most of the time. So no reason to pollute the buff bar with even more icons
poe ninja says shockwave totem is the sh#t - getting kinda stuck w my storm blast build atm :D
whats your plan for the league's new ascendancy's?
New ascendancy we choose is Wildwood Primalist, we spec into sockets for charms. Here's the clip with the list of best mods for charms:
clips.twitch.tv/CoweringFaithfulRaisinGingerPower-8XIIwvzEIpgMwkjy
@Tatiantel2 Thanks for the quick reply! I figured that was the play. I didn't know if there might have been some crazy jank we could do with the warlock one. Lol
How about Divine Ire of Holy Lightning?
I tried it, and it felt worse. Normal Divine Ire clears better, Disintegration - bosses better, and Holy Lightning is not good for anything it seems
The holy lightning one only perk is to kinda get the cast on crit/channeling use and add something like voltaxic burst or such with it, but you have to get really, really tanky and it's overall not better than anything else. The damage from di holy lightning isn't really better than the normal version or disintegration, and the aoe is kinda weird to use as it's more of an ellipse (at least from the way it looks) also sometimes i wouldn't hit anything right in front of me somehow
Storm Burst or Divine Ire for mapping?
Divine Ire is faster
Could you make a video on the wildwood ascendancy options for this build?
Have you thought about soul mantle, kikazaru, and self flagellation for self cursing for 100% more damage?
Combo of Soul Mantle, Self-Flagellation, Viridi's Veil and Coward's Legacy with Pain Attunement from tree. It gives total of 60% more damage, and 55% less Effective Hit Pool. Right now the build has very good damage, and good defences.
Swapping to Soul Mantle will make it into: great damage and bad defences. I think it's not worth it, since instead of well-rounded build we're gonna get closer to glass-canon'ish build.
what about divine ire of holy lightning for mapping?
IMO the lack of range with the holy lighting make it feel very clunky and it deals less damage, but I think it's still viable
Yeah, I tried it, it just felt worse. No idea why this gem has "30% less area of effect", I think they should remove it
first
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