Marble Castle Fight

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  • Опубликовано: 6 янв 2025

Комментарии • 17

  • @LandonDeAloe2
    @LandonDeAloe2 2 месяца назад +8

    4:10 that knockback… IT’S SUPER EFFECTIVE

  • @TrueWolves
    @TrueWolves 2 месяца назад +8

    New ideas:
    - Have the "new marble" spawner appear as a segmented bar with 1 segment per marble already spawned. (Bar starts at 1 segment for the starting marble)
    - Have only 1 marble *respawn* per segment, and spawn a "new" marble when the bar fills.
    - Fill 1 segment per 30 seconds, however, reduce this by 5 seconds every 20% of the castle's missing HP, maxing out at 10 seconds when the castle is only at 20%!
    - Have marbles track kills including between respawns. At 5 kills, they gain a hat, at 25 kills, they gain a bigger hat and name. I don't expect a marble to reach 125 kills but why not a bigger hat. (+20% size, speed, damage, and health per tier? The hat is more important.)
    - The multi-marble counts for whoever kills the last marble, not each.

  • @boi7316
    @boi7316 Месяц назад

    Here're some ideas: Slingers, bowmen, longbowmen, and crossbowmen to make use of the high grounds.

  • @cirecrux
    @cirecrux Месяц назад +1

    The final spawner (daggers) is so op cause it basically doubled the total troop count.

  • @JustAnotherCommenter
    @JustAnotherCommenter 2 месяца назад +6

    Suggestions:
    1. Add a ground-slamming marble type. They should wear spiky shoes or something similar as their weapon.
    2. Indicate the stats for each marble type in the plinko. The HP and SPD stat is per marble, while the DMG stat is per weapon. If a marble type has a special move/feature, include it in the stats (e.g. knockback, higher jump height).
    3. Death particles are cool, but they block the battle's visibility. They should only stay in the battlefield for a few seconds.

    • @lostmarbles3d
      @lostmarbles3d  2 месяца назад +1

      Great ideas, thanks!

    • @久保英樹-e5p
      @久保英樹-e5p 2 месяца назад +1

      1 pls

    • @Lego_history_of_the_war
      @Lego_history_of_the_war 2 месяца назад

      @lostmarbles3d I think death particles give exciting atmosphere, but the area should be as big as in the trench wars

  • @NotAHooligan
    @NotAHooligan 2 месяца назад +2

    its ok, blue always needs a little help to win

  • @aefad
    @aefad Месяц назад +1

    I think the thing with this is that with 3d it's not mathematically guaranteed something will go somewhere, but like in 2d it kind of is.
    Like this is obviously constrained to a space, but adding a direction does make stuff different

  • @Alllllllllmeerr
    @Alllllllllmeerr 2 месяца назад +7

    We fight like marbles

  • @starlightglitchfoxy9667
    @starlightglitchfoxy9667 2 месяца назад

    Yay!!! New marble fights😊

  • @nooblikecheese7708
    @nooblikecheese7708 2 месяца назад +2

    cool!
    new attack pattern?
    i feel like it faster and more frequency

  • @memow5441
    @memow5441 2 месяца назад

    YAY!!!!!!!!

  • @久保英樹-e5p
    @久保英樹-e5p 2 месяца назад

    go red

  • @potatoking5628
    @potatoking5628 2 месяца назад

    :D