First Person Flashlight Leads The Camera In Unreal Engine 5 | More Immersive Flashlight (Tutorial)
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- Опубликовано: 9 июн 2024
- Hey guys, in today's video I'm going to be showing you how to create a more immersive first person flashlight. This allows the player to move the flashlight more independently from the camera, but still have them linked.
Get access to the project files and more on my Patreon: / mattaspland
#UE5 #UnrealEngine5 #UE5Tutorial
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Anything to add to the immersion. Great video Matt!
Thank you so much for this! I have been looking for something like this for so long
Great video once again! I was just looking for something like this. Working on a small horror game and i always felt the torch was missing something. Thanks for this matt!
Awesome!!
Man, how is possible that when i need a feature that i was looking for, Matt make a tutorial the next day?? awesome!
Nice work! It's a great little effect.
Short and simple, nice
Random blinking eyes tutorials plz 👍🏻
this is super cool, thank you!
Hi, just wanted to thank you for everything. you really made my game look good, thank you
❤️
good stuff!
Very good
Great Video as always! In the future, can you make a video about how you can make different maps (like in Valorant or Csgo) and game modes (for example, Deathmatch, Capture the Flag...)
and choosable characters (like overwatch, valorant...)?
Holy shit, I've been searching for this tutorial for so long, I fucking love you! Do you have any tips on adding an arm/flashlight mesh to complement this feature?
Is there any advice for having the character's arm activate with the light and follow those same motions without separate rendering?
Could you make a tutorial about deadzone aiming, which is a bit like this? So that the crosshairs move a bit (and the weapon model turns) before the view starts moving.
This setup somehow made my character shorter! I can't say I am complaining, I am trying to go for a VHS look so having the camera a few inches lower than head height actually seems to increase the realism!
EDIT: So apparently setting the graphics settings to either medium or low puts my height back to normal?????? Restarting the simulation at regular graphics fixes it but if the settings are ever on medium or low the character goes to regular height.
It's whenever I have "Owner no see" on the character mesh, which I prefer to keep on because I am not great at Unreal Engine animation stuff and it ruins the immersion a lot to keep it visible.
ALTERNATIVE USAGE AND MORE OPTIMIZED: Instead of using Event Tick, you can use the event witch call the Camera rotation.
Just use Sequence in the (for me its EnhancedInputAction IA_Look) and the rest, do like Matt show in the video.
Hi, great video, everything works but the flashlight pitch is not working for me for some reason. The flashlight will only look left and right but not up and down.
I make it on first person tmplate but i can't rotate spot light up can you help me
So i thought i followed the tutorial correctly however when i walk my character walks ahead of the camera and it slowly catches up to being back in first person, seems like the springarm isn't set correctly?
I Enabled Camera Lag instead of Camera Rotation Lag.
is there a simple way to make the flashlight and camera movement more smooth? instead of a aggresive camera
The camera goes through player and map when looking up and down. I am using UE 5.2.
This is a great video, but I think I discovered a better way to do this. If you attach a sprint arm to the character and set it to use the Pawn Control Rotation and attach the Spotlight to the spring arm, you don't need to adjust your first person camera and the head turns before the flashlight does which is more realistic and terrifying for a horror game. You also don't need to use tick with his method.
brother you just saved me, thanks so much
Can you please make a tutorial for Blink ability like in Dishonored?
Do a line trace in the direction the player is looking, then lerp (linear interpolate) the player's location from current location to the location of the line trace hit.
@@IAmBael Thanks! I'll try that.
my flashlight doesnt cast shadow. how do i fix that?
does it work on 3rd person ?
Great Video! The camera is clipping into the character's body. Changing the near clip plane value does not fix it either. Any ideas?
Edit: Keeping the target arm length 0 and moving the spring arm instead fixed it.
Thank you! Helped me!
thank you very much
tutorial how to make first person animation shooter plz
The replication for this light is a little wonky. Anyone have any issues with it?
I have a character which is holding a flashlight and I want the arm to sort of point the flashlight where the camera is looking. How would I go about doing this?
Enabled Camera Lag instead of Camera Rotation Lag.
or Enabled Camera Rotation Lag instead of Camera Lag.
do it for first person
Hi Matt, maybe a video about an anxiety system, why not?
Just follow a hunger system tut , then u can change what you need
I don't know about immersiveness, but I got seasick at the fortieth second. I wouldn't want my players to feel the same, because my goal is to cause psychological discomfort, not physiological.🙈
The people want a tutorial about how to make a camera moving around the player just like Little nightmare game.
@@GarryGabbageOfficial We are the people.
WIsh tutorials would stop using Event Tick and explain ways to run these systems more efficiently through functions or custom events instead.
Hi ! Any idea why the character is spining aroung when I move the camera too fast ? like i want to do a 360 but the camera just clip and the player rotate on himself. weird to explain but any idea?