First Person Flashlight Leads The Camera In Unreal Engine 5 | More Immersive Flashlight (Tutorial)

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  • Опубликовано: 9 июн 2024
  • Hey guys, in today's video I'm going to be showing you how to create a more immersive first person flashlight. This allows the player to move the flashlight more independently from the camera, but still have them linked.
    Get access to the project files and more on my Patreon: / mattaspland
    #UE5 #UnrealEngine5 #UE5Tutorial
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Комментарии • 47

  • @PatrickTheDM
    @PatrickTheDM Год назад

    Anything to add to the immersion. Great video Matt!

  • @DeadEndGames
    @DeadEndGames 8 месяцев назад +1

    Thank you so much for this! I have been looking for something like this for so long

  • @watched2524
    @watched2524 Год назад +6

    Great video once again! I was just looking for something like this. Working on a small horror game and i always felt the torch was missing something. Thanks for this matt!

  • @ReVelaO
    @ReVelaO Год назад

    Man, how is possible that when i need a feature that i was looking for, Matt make a tutorial the next day?? awesome!

  • @tastysnak
    @tastysnak Год назад

    Nice work! It's a great little effect.

  • @rifat.ahammed
    @rifat.ahammed Год назад

    Short and simple, nice

  • @peacekeeper6799
    @peacekeeper6799 Год назад +2

    Random blinking eyes tutorials plz 👍🏻

  • @DarthDerpOfficial
    @DarthDerpOfficial 8 месяцев назад

    this is super cool, thank you!

  • @Spink4l
    @Spink4l Год назад

    Hi, just wanted to thank you for everything. you really made my game look good, thank you

  • @ericdrob
    @ericdrob Год назад

    good stuff!

  • @rusticmarten5262
    @rusticmarten5262 Год назад

    Very good

  • @MoreWilxy
    @MoreWilxy Год назад

    Great Video as always! In the future, can you make a video about how you can make different maps (like in Valorant or Csgo) and game modes (for example, Deathmatch, Capture the Flag...)
    and choosable characters (like overwatch, valorant...)?

  • @GrumpyGamer11
    @GrumpyGamer11 Год назад +2

    Holy shit, I've been searching for this tutorial for so long, I fucking love you! Do you have any tips on adding an arm/flashlight mesh to complement this feature?

  • @virusocyrus
    @virusocyrus Год назад +2

    Is there any advice for having the character's arm activate with the light and follow those same motions without separate rendering?

  • @BowtiePasta
    @BowtiePasta 11 месяцев назад

    Could you make a tutorial about deadzone aiming, which is a bit like this? So that the crosshairs move a bit (and the weapon model turns) before the view starts moving.

  • @TheChosenJuanLopez
    @TheChosenJuanLopez 4 месяца назад

    This setup somehow made my character shorter! I can't say I am complaining, I am trying to go for a VHS look so having the camera a few inches lower than head height actually seems to increase the realism!
    EDIT: So apparently setting the graphics settings to either medium or low puts my height back to normal?????? Restarting the simulation at regular graphics fixes it but if the settings are ever on medium or low the character goes to regular height.
    It's whenever I have "Owner no see" on the character mesh, which I prefer to keep on because I am not great at Unreal Engine animation stuff and it ruins the immersion a lot to keep it visible.

  • @hyru_dev
    @hyru_dev Месяц назад

    ALTERNATIVE USAGE AND MORE OPTIMIZED: Instead of using Event Tick, you can use the event witch call the Camera rotation.
    Just use Sequence in the (for me its EnhancedInputAction IA_Look) and the rest, do like Matt show in the video.

  • @timolanlau7454
    @timolanlau7454 3 месяца назад

    Hi, great video, everything works but the flashlight pitch is not working for me for some reason. The flashlight will only look left and right but not up and down.

  • @retr0_455
    @retr0_455 Год назад +1

    I make it on first person tmplate but i can't rotate spot light up can you help me

  • @DrakeVideos
    @DrakeVideos Год назад

    So i thought i followed the tutorial correctly however when i walk my character walks ahead of the camera and it slowly catches up to being back in first person, seems like the springarm isn't set correctly?
    I Enabled Camera Lag instead of Camera Rotation Lag.

  • @jensvl
    @jensvl Год назад

    is there a simple way to make the flashlight and camera movement more smooth? instead of a aggresive camera

  • @WM_Plays
    @WM_Plays Год назад

    The camera goes through player and map when looking up and down. I am using UE 5.2.

  • @TorQueMoD
    @TorQueMoD 3 месяца назад

    This is a great video, but I think I discovered a better way to do this. If you attach a sprint arm to the character and set it to use the Pawn Control Rotation and attach the Spotlight to the spring arm, you don't need to adjust your first person camera and the head turns before the flashlight does which is more realistic and terrifying for a horror game. You also don't need to use tick with his method.

    • @technetic.
      @technetic. 13 часов назад

      brother you just saved me, thanks so much

  • @rafeed2719
    @rafeed2719 Год назад +3

    Can you please make a tutorial for Blink ability like in Dishonored?

    • @IAmBael
      @IAmBael Год назад

      Do a line trace in the direction the player is looking, then lerp (linear interpolate) the player's location from current location to the location of the line trace hit.

    • @rafeed2719
      @rafeed2719 Год назад +1

      @@IAmBael Thanks! I'll try that.

  • @VeeIsDead
    @VeeIsDead 2 месяца назад

    my flashlight doesnt cast shadow. how do i fix that?

  • @p.m3204
    @p.m3204 Год назад

    does it work on 3rd person ?

  • @rohanthorat1409
    @rohanthorat1409 Год назад +1

    Great Video! The camera is clipping into the character's body. Changing the near clip plane value does not fix it either. Any ideas?
    Edit: Keeping the target arm length 0 and moving the spring arm instead fixed it.

    • @user-lj9tw3sw1t
      @user-lj9tw3sw1t 7 месяцев назад

      Thank you! Helped me!

    • @shixo12
      @shixo12 4 месяца назад

      thank you very much

  • @imrazvan9514
    @imrazvan9514 Год назад

    tutorial how to make first person animation shooter plz

  • @ehossy319
    @ehossy319 10 месяцев назад

    The replication for this light is a little wonky. Anyone have any issues with it?

  • @protophase
    @protophase 11 месяцев назад

    I have a character which is holding a flashlight and I want the arm to sort of point the flashlight where the camera is looking. How would I go about doing this?

    • @enzo3dits759
      @enzo3dits759 9 месяцев назад

      Enabled Camera Lag instead of Camera Rotation Lag.

    • @enzo3dits759
      @enzo3dits759 9 месяцев назад

      or Enabled Camera Rotation Lag instead of Camera Lag.

  • @storyteller.2024
    @storyteller.2024 13 дней назад

    do it for first person

  • @KurixTV
    @KurixTV Год назад

    Hi Matt, maybe a video about an anxiety system, why not?

    • @OtakuCulture0
      @OtakuCulture0 Год назад

      Just follow a hunger system tut , then u can change what you need

  • @viacheslavk4474
    @viacheslavk4474 8 месяцев назад

    I don't know about immersiveness, but I got seasick at the fortieth second. I wouldn't want my players to feel the same, because my goal is to cause psychological discomfort, not physiological.🙈

  • @alhusseinali
    @alhusseinali Год назад +9

    The people want a tutorial about how to make a camera moving around the player just like Little nightmare game.

    • @alhusseinali
      @alhusseinali Год назад +1

      @@GarryGabbageOfficial We are the people.

  • @Tin_Can
    @Tin_Can Год назад +1

    WIsh tutorials would stop using Event Tick and explain ways to run these systems more efficiently through functions or custom events instead.

  • @SaintCoincoin
    @SaintCoincoin 7 месяцев назад

    Hi ! Any idea why the character is spining aroung when I move the camera too fast ? like i want to do a 360 but the camera just clip and the player rotate on himself. weird to explain but any idea?