4.0 PTU Inferno fixed?

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  • Опубликовано: 18 дек 2024

Комментарии • 69

  • @friendlyspacedragon7250
    @friendlyspacedragon7250 22 часа назад +10

    Nice to see CIG fixing something the players needed. And even giving a small buff for the joke of a ship. It's still bad but slightly less so.

  • @Power5
    @Power5 23 часа назад +9

    CIG is getting good at this new game. Screw something up that a child would have noticed a problem with, then fix it and receive praise. Still melting my inferno for the guardian. More due to fact that it has an interior and I do not like ships that are just a cockpit.

    • @hellgeist_
      @hellgeist_ 16 часов назад +1

      I shall watch and pray that the wailing and suffering caused by the Guardian's inevitable nerfs after the sales window are mercifully quick, and you are all able to heal from them and move on with a fresh buyback token

    • @Power5
      @Power5 16 часов назад

      Guardian is low on DPS compared to vanguard and F8C and barely above those two on agility stats and only has 1 shield. F8C is the heavy that needs a nerf. Guardian could have gotten a s4 on each arm similar to fury and still only had the DPS of the F8C and still only having a single shield. That is how the guardian should have been but CIG is worse at balancing than a 1 legged paraplegic on a balance beam.
      Or change the F8C from a heavy to a super heavy.

  • @ddavis5442
    @ddavis5442 20 часов назад +3

    Nice to see they got the overheat bar in, was kinda peeved when Yogi said it wasn't coming un 4.0

  • @LaPiraguaAsesina
    @LaPiraguaAsesina 23 часа назад +18

    with those Fisher Price MFD Inferno will never be the same.

    • @skankhunt9078
      @skankhunt9078 22 часа назад +2

      Just like the consequences.

    • @el3ctr1csix22
      @el3ctr1csix22 14 часов назад +1

      Crusader got the generic implementation

    • @frankindabank
      @frankindabank 8 часов назад +2

      Same as Banu Defender, the cockpit looked awesome and gave you an alien feeling, everything was blue. Now it's yellow/orange and ugly as hell it doesn't look alien anymore.

    • @el3ctr1csix22
      @el3ctr1csix22 3 часа назад

      @@frankindabank mhhh I cannot entirely follow you...the Defender got the best generic implementation. You actually can see every MFD and they are quite useable.

    • @frankindabank
      @frankindabank Час назад

      @@el3ctr1csix22 usable and beautiful are two different things. The defender is not really meta, I bought it because of alien look and feel, now it's just generic, not special or alien like anymore HUD-wise.

  • @100colinrr
    @100colinrr 21 час назад +3

    I think it would be better for gameplay if they would let you continue firing during overheat but if you do it damages the weapon. There are times when I would be willing to repair the weapon if it meant a few more shots.

  • @PPGKyle
    @PPGKyle 22 часа назад +6

    Overheat duration still too long for a gatling and a ship thats purely designed around that weapon

  • @DeltaV64
    @DeltaV64 23 часа назад +41

    No cohesive action from cig, it's all reactionary.

    • @avon_c6199
      @avon_c6199 23 часа назад +9

      In this case, one could make the argument that they seemed to have listened to feedback and did some changes for the better.
      Actually...color me surprised, I didn't expect that.

    • @Tynrova
      @Tynrova 22 часа назад

      Welcome to alphas.

    • @MikeMaker851
      @MikeMaker851 22 часа назад +4

      I think it's confirmed that after 12 years they are completely unorganised

    • @The_Best_NPC
      @The_Best_NPC 22 часа назад +2

      @@avon_c6199 Responding to feedback is reactionary.

    • @amineabdz
      @amineabdz 22 часа назад +1

      That's true but it's a good thing for CIG overall, the community seems to be more knowledgeable about good gameplay design than CIG overall, meaning following players for QOL stuff like this and fixing bugs is a very welcome move.

  • @revengexmoon2087
    @revengexmoon2087 17 часов назад +1

    CIG has said it will adjust and nerf everything, on the fly. If they don't make enough in cash sales, they will nerf profit in game. I forsee regular wipes.

  • @BernhardMarchhart
    @BernhardMarchhart 23 часа назад +2

    At least a step in the right direction.
    The cooldown bars are a much needed feature, good to see them back in game.

  • @xXE4GLEyEXx
    @xXE4GLEyEXx 2 часа назад

    Spread is good! I keep saying that one solution for these would be to make them hard hitting like crazy, but give them jitter, make them pretty much useless against small ships so they can do what they are supposed to, hit capital class ships and larger vessels Hard.

  • @Casey093
    @Casey093 20 часов назад +2

    Who thought this tiny speck of a line was a good idea?

  • @the_babbleboom
    @the_babbleboom 22 часа назад +8

    why do they put this core information on a casted on display that needs to be activated seperately, and nowhere on the actual ship HUD?
    what was that? diagenic? geriatric? diarreah?

  • @blacksheepboyz
    @blacksheepboyz 20 часов назад +2

    But can it do its new primary role? Probably not. Thanks Cam!

  • @gryphonserpente2433
    @gryphonserpente2433 22 часа назад +2

    while that bar is nice... I was looking all over the HUD to see this and not the upper left corner. my only gripe about the new HUD is that they do not have Ammo indicators / Missile indicators. when in a fight .. i do not want to be looking anywhere else but that center view.

    • @NL0Gwenster
      @NL0Gwenster 19 часов назад

      Exactly this. Reinstalled SC again this week to try 4.0 EPTU. Haven't played since MM, so I missed the new HUD/power management/inventory banks. It took me a minute during combat to realize my weapon stats are now in the top-left corner-even more annoying on an ultra-wide 34-inch 21:9 screen. It was much better when vital weapon info was near the reticle, where it is for literally every game where you pilot a thing. No idea why CIG thought moving it was a good idea to begin with.

  • @narosushi
    @narosushi 22 часа назад +3

    Im 100% sure they fixed this ship cuz ur comparrisons

  • @bjordan429
    @bjordan429 22 часа назад +4

    00:25 - thats a line? Thanks for the arrow or never would have noticed it.

    • @epitaph1978
      @epitaph1978 17 часов назад

      yes ist a very intuitive position where you naturaly look to in a fight. Also you can see how far to overheat you are.. well done CIG.. **cough**

  • @Eric-un2oq
    @Eric-un2oq 17 часов назад

    Good deal. Good coverage.

  • @piranhax6466
    @piranhax6466 15 часов назад

    Now they gotta give the corsair pilot guns back

  • @vicsid9606
    @vicsid9606 16 часов назад

    Would love to hear your thoughts on the "advanced HUD."

  • @Lolle9999
    @Lolle9999 22 часа назад +2

    damn, now make its brother better than 3/10 atleast

  • @iwuanadie1058
    @iwuanadie1058 17 часов назад

    I'd still choose the Ion, because PEW PEW

  • @JoeyDee86
    @JoeyDee86 Час назад

    Seriously though, this ship needs an interior and a bed. They won’t do that until Guardian sales decline though…

  • @Ace-Brigade
    @Ace-Brigade 13 часов назад

    Didn't the indicator used to countdown before where you got a visual indication of how close it was to being back to a non overheated state?

  • @BGIANAKy
    @BGIANAKy 21 час назад

    They need to allow us to move MFD elements. On a super ultrawide monitor, some of the hud is simply too far away to see.

  • @lifes2short4bs73
    @lifes2short4bs73 17 часов назад

    I wonder if upgraded coolers will help with overheating weapons

  • @ZOMGbies
    @ZOMGbies 17 часов назад

    4.0 Distortion test when? 👉👈

  • @breezie336
    @breezie336 5 часов назад

    Well, it make sense that you would have a big spread if you put a big gun on a small transport, don't you agree?

  • @h.y-chen
    @h.y-chen 21 час назад

    when will CIG move weapon state back to center ?

  • @Tentacl
    @Tentacl 23 часа назад +12

    The inferno is thrash. It doesn't work with their intended design and was just implemented to bait brrrrt A-10 fans to empty their wallets.
    The easlier people understand this will NOT EVERY be good, better.

  • @kabevo9186
    @kabevo9186 23 часа назад

    Didnt the overheat bar replace the charged bars? so the ion maybe lost his charged bar for this...

  • @PhantomMiles
    @PhantomMiles 23 часа назад +1

    Lmao. Cig seems got death threat dm.😂😂

  • @charlie.mike.7659
    @charlie.mike.7659 23 часа назад +2

    they really are just making shit up as they go huh lmao

  • @prinnybob87
    @prinnybob87 18 часов назад

    Cool, did they fix the ION yet?

  • @rasta77-x7o
    @rasta77-x7o 15 часов назад +1

    There's no "Fixed" for the inferno, it's been nerfed into the most useless ship, a showerhead has tighter spray.

  • @John_Krone
    @John_Krone 23 часа назад

    Thats good news

  • @BeardRubEnjoyer
    @BeardRubEnjoyer 21 час назад +4

    Wow, they are impressively bad at making a UI.

  • @thomasinlondon2849
    @thomasinlondon2849 16 часов назад

    The spread is less important when using this ship for it's intended purposes, killing Polarises. :D and before someone says it would die 1v1. Well you should have 5 of these attacking a Polarises for real use case. Would be a good test.

    • @Camural
      @Camural  15 часов назад

      @thomasinlondon2849
      1. Please let us know where you did get this from: _intended purposes, killing Polarises_
      Because CIG thinks otherwise:
      Quote CIG: _"This ballistic Gatling-equipped variant tears through gunship armor and turns smaller fighters to dust in seconds."_
      Source: robertsspaceindustries.com/pledge/ships/crusader-ares/ares-inferno
      2. Even if we would agree that Inferno is meant to destroy capital ships, which I don't agree with: Inferno cannot even destroy turrets, PDCs and components decently enough, because she is spreading her low damage bullets all over the place.

    • @thomasinlondon2849
      @thomasinlondon2849 6 часов назад

      @ Maybe I'm wrong but I thought CIG said both the Ion and the Inferno are for attacking capital class ships.

    • @Camural
      @Camural  5 часов назад

      @thomasinlondon2849 again, please show us a link or quote.
      Quote CIG: _"This ballistic Gatling-equipped variant tears through gunship armor and turns smaller fighters to dust in seconds."_
      Source: robertsspaceindustries.com/pledge/ships/crusader-ares/ares-inferno

  • @michaelsmith2039
    @michaelsmith2039 21 час назад

    No ION fix, the ARES platform remains trash

  • @Turican76
    @Turican76 23 часа назад

    inferno is made to kill big ships
    it has to be bad agains small ships

    • @Camural
      @Camural  23 часа назад +14

      @Turican76 You might want to tell this to CIG.
      Quote CIG: _"This ballistic Gatling-equipped variant tears through gunship armor and turns smaller fighters to dust in seconds."_
      Source: robertsspaceindustries.com/pledge/ships/crusader-ares/ares-inferno

    • @LaPiraguaAsesina
      @LaPiraguaAsesina 23 часа назад +8

      it doesnt kill big neither small.

    • @Vengeance_Prime
      @Vengeance_Prime 23 часа назад +2

      Then adjust the range so it always loses in a knife fight. Granted that also makes no sense, IRL an M1 Abrams Main battle tank would Destroy a Toyota Hilux.

    • @karakiri283
      @karakiri283 21 час назад +3

      Why would it need to be bad against small ships ? It's a heavy fighter. Not very agile, but If you fly in front of its guns, you should be shredded as a small ship.

    • @StarFireG3
      @StarFireG3 21 час назад +2

      A small fighter could dance around the Inferno. But if they cross into a stream of S7-projectiles they should pop like a balloon. I used the Inferno in ERTs in 3.19. That’s what she is built for.

  • @stundardutch5320
    @stundardutch5320 4 часа назад

    tiniest bar wow