Making NPCs Fun in Combat

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  • Опубликовано: 15 дек 2024
  • #dnd #dungeonsanddragons #ttrpg #dungeonmaster #rpg #tabletopgaming #dnd5e #5e #wotc #criticalrole #npc #npcs #roleplayinggames #cinderblocksally

Комментарии • 81

  • @TinyEnglishman
    @TinyEnglishman Год назад +144

    I feel i need an npc called JoJo Bananapants now

  • @DexteroExplosion
    @DexteroExplosion Год назад +92

    I balanced this encounter based on your party. If you want to bring your beloved NPCs in to make things easier, don't cry when they catch a bad case of Chain Lightning.

  • @obiesenpai3869
    @obiesenpai3869 Год назад +35

    Me and my other players who rotate as DMs do this. It makes fights a lot more manageable for the DM, gives players more things to do, and makes players feel like the NPCs are useful.

  • @bbuddybradenelswood3964
    @bbuddybradenelswood3964 Год назад +1

    What I’ve always done instead is let them do damage to enemies but don’t give them an official turn or a official stat block. It also helps to make them some what of a annoyance, while in combat. like sometimes they need saving or maybe they woke up the sleeping troll, but have them offer something in return outside of combat like maybe they know where the dragon keeps it’s hoard or something a long those lines. I know this sounds crazy but it’s really helped out my games.

  • @analyticsystem4094
    @analyticsystem4094 Год назад +6

    I had an npc in my party for a bit, she was the Rogue’s mom who was separated from him for a little under two decades. In combat she had basic attacks with her longbow and a few stronger attacks that she used every once in a while. She had her own spot in the initiative order. Recently, she died in combat when the party was fighting a Lich and the party’s next goal is to find the Lich and Avenge her (R.I.P Avalon D. Zenith)

  • @Merilirem
    @Merilirem Год назад +27

    It never occurred to me that NPCs aiding you in combat would be anything but awesome. I guess I just play videogames more where an NPC helper is always fun.
    Still your solution is perfect. Being able to control an NPC does indeed make them a part of the party. The issue is trying to get the npc back from the players lol.

  • @thomcat2704
    @thomcat2704 Год назад +4

    "Calm down you creeps"
    😂😂😂😂😂😂😂😂

  • @micopen6719
    @micopen6719 Год назад +16

    CinderblockSally, how did you know I was changing my shirt while listening to this? I fear now...

  • @jedediahcoulbourne1791
    @jedediahcoulbourne1791 Год назад +1

    Good bonding experience for players to discuss abilities and such with their new friend as well. Maybe spice up the NPC by them having surprise magic

  • @samuelfawell9159
    @samuelfawell9159 Год назад +2

    It would also allow for players to “test” out other classes, a Barbadian could play with a wizard might really like the differences

  • @Firyfellow
    @Firyfellow Год назад +1

    I actually did this for my DM and it helped combat a lot. I found the stat block for an NPC we had with us and just took over managing him, lol

    • @jmcop30
      @jmcop30 Год назад

      "Found" the stat block implies that you were snooping around for meta knowlege, maybe I'm just reading too much into it though.

    • @Firyfellow
      @Firyfellow Год назад

      @@jmcop30 I have no idea what you could be implying 😆
      No I try to limit my meta gaming, but when my DM let slip that he was trying to pull up the NPC’s stat block, I figured I could beat him to it and just take care of it for him. He didn’t complain, it made things easier for him

    • @jmcop30
      @jmcop30 Год назад

      @@Firyfellow So long as your DM doesn't mind

    • @Firyfellow
      @Firyfellow Год назад

      @@jmcop30 we try not to meta game too much, but everyone that group has a tendency to at least a little bit. He doesn’t seem to mind and has gotten pretty used to it.

  • @bradthelad8308
    @bradthelad8308 Год назад

    I reccomend support npcs. My players went into the story hook and rolled really bad. When I say bad, I mean 4 nat ones. In a row. For one character! All of them were unconscious but one. They had all talked to a silly little cleric guy and the character probably would’ve been following them because he’s lonely and liked them a lot. I said “roll a luck check” the last one alive rolled. NAT FRICKIN 20!!!!! The npc sweeped in cast healing word on the warlock and got him up. They won the encounter after the cleric kept bringing up the party. This was one of my favorite moments ever, and it was my first session as a DM. They were very attached to this character, and they were very hooked

  • @CaptnP00pyP4nts
    @CaptnP00pyP4nts Год назад

    I like to control my NPCs personally because my players are a bunch of chaos goblins and are unpredictable lol. I just add flair and description to EVERYONE'S attacks, everyone gets a spotlight kill and the NPCs fighting with the players are about 30% of the battle because there are a few NPCs that wander with the party or are being run into enough in the world. Most of time though, battles are strictly Player battles and the NPCs are off doing another thing. Or, one of my favorites, the NPCS have different objectives to complete and need a player or 2 to come with them to finish a task so everyone splits up. More chaos to ensue when a NPC Rogue needs a Barbarian to smash some heads while they pick locks. I love DnD, it's so much fun!

  • @julyol119
    @julyol119 Год назад

    Yeah, that's what I always do. As a player I once had to play in a big battle session where my turn came maybe once every 20 minites and I totally lost track of what was going on in the meantime. So yeah, my players get to control NPCs in combats where there's more than maybe one of them around.

  • @maw5646
    @maw5646 Год назад +1

    Strahd will have to wait in line to ride the train. 💦

  • @Frank-Voight-Kampff
    @Frank-Voight-Kampff Год назад +2

    I am NOT a creep! I am immersed in the story of an NPC, thank you very much. 😅

  • @couldntthinkofacoolname9608
    @couldntthinkofacoolname9608 Год назад

    This is exactly how i do it. Had a party of a wizard, a shepherd druid, and a ranged ranger; they needed a frontline tank, so just made them a barbarian and let whoever wanted to control him do it

  • @mattb4072
    @mattb4072 Год назад

    I've made little queue cards for each of the npcs with a simplified stat block on them - that way when the npcs show up for combat the party controls them and i just worry about roleplay. Though if they try and order an npc to do somthing against their convictions, such as putting a civilian in damger, i will take control just for that turn.

  • @jinxtheunluckypony
    @jinxtheunluckypony Год назад

    I will NOT calm down about her, Cinder!

  • @thejadejedi
    @thejadejedi Год назад

    Yes. This 100%
    I did a massive war zone 1shot and did this with one side of the army…made everything manageable for me.

  • @Nictator42
    @Nictator42 Год назад

    Once my players get to know some of the npcs I might pawn off a few to run in combat if they get along super well, kinda letting them operate as a team

  • @jmcop30
    @jmcop30 Год назад

    On very rare exception (ex: I needed to prop up a bad guy by beating the party plus 5 aditional npcs) I only ever give my players 1 aditional combat oriented npc at most, in combat, I don't like giving away npcs to players cause it removes their character in the combat scenario, I want roleplay to continue during combat so the npc will act depending on their personality, so long as it's just one and they never outrigh outshine the players (I never let the npc have the final hit unless the the story calls for it) I think having a fighting partner that's with a sense of self is best

  • @greglemon9944
    @greglemon9944 Год назад +1

    Having a small party allows for more npcs

  • @chrisjones6002
    @chrisjones6002 Год назад

    I like the way one of my DMs does it. We control a hirling we have in combat but he will override if we try to make him do something thats obviously a bad idea.

  • @JamesCaramonHarris
    @JamesCaramonHarris Год назад

    The way I run NPC combat is that I do hidden rolls, then tell the party what happens if the attacks hit or miss.
    I make characters seem cool or funny depending on what happens.
    For example: a goblin that can't die (well, stay dead), in a magical suit of armor he uses to disguise himself, gets ambushed by a bunch of raptor-bugs. The party finds him beating one of them in the head with his armor's detached arm, its legs already torn off, as he's flailing around like Anakin on Mustafar post-high ground, yelling at them "give me back my damn feet". This same goblin having earlier *punched a brick out of a fortress wall* out of anger, crushing his gauntlet without batting an eye. 😂

  • @DeadKing101
    @DeadKing101 Год назад

    Saying "hey, put your shirt on" after I took off my shirt to put on clean shirt spooked me, get out of my room

  • @AdrianVonBeaky
    @AdrianVonBeaky Год назад

    I have a fight going on right now where Bel is fighting another Pit fiend. The party is fighting through the remains of Bel's forces. I have the pitfiends rolling off on each other then I mark an X on who got hurt. Each X represents 30 damage. Each time the party gets through a wave of Bel's forces they get a number of X's equal to the wave on Bel's tracker to "help" their pit fiend ally.

    • @AdrianVonBeaky
      @AdrianVonBeaky Год назад

      Since Bel has legendary actions, the pit fiend friends with the party has to roll a D6 and subtract it from his D20 roll, but on rounds where they destroy Bel's forces he gets one roll at advantage. So far it is pretty even actually, but still in Bel's favor like it should be since he is stronger.

  • @Josh-99
    @Josh-99 Год назад

    In every adventure that I write, I ALWAYS include very interesting NPCs that the players can "pair" with their characters for combat.
    For example, in the current adventure that I'm running, there is an NPC automaton that's a "Nameless", which is a creation that has multiple "Presences". As long as one of the "Presences" is still operable, the Nameless, who refers to himself (he prefers to go by a male pronoun because his Presences look masculine) as "Guard", as that's his job, continues to "live". Think Ultron and his many copies in Avengers: Age of Ultron.
    He has 6 "Presences", all of which are identical in terms of stats and capabilities. Every member of the party has a Guard Presence that stays with them and supports and defends them in combat. The Presences don't do a lot of damage, but they have a very high AC (20) and have the Shield Fighting Style, allowing them to defend the player character.
    The players have become VERY attached to their Presences, and have started giving them magic items and actually taking hits for them because, as constructs, they are difficult to "repair" as they cannot be healed through normal healing magic, and "Mending" is too rudimentary of a spell to do anything other than fix cosmetic damage. So they have to spend time out of combat performing repairs to recover hit points on the Guard units.
    On top of that, Guard has a very altruistic personality and strives to defend his "friends" (even though he technically cannot feel emotions). He's really hooked the players into the world.
    Even better: it allows me to run combat encounters that seem TRULY oppressive, such as sending massive swarms of enemies at the party and forcing them to use a mix of positioning and careful application of their AoE abilities (of which Guard has a few himself) to make it through. It really allowed me to ratchet combat encounters up several difficulty levels and make fights feel truly epic.

  • @saltypork101
    @saltypork101 Год назад

    I tend to prefer giving the friendly NPCs specific goals in combat that aren't just "kill all the bad guys".
    Something that supports the PCs in being badasses, allowing them to do what they do best rather than doing it for them.
    Whether it be getting a high status NPC to safety so that the players can go all out without compromising their escort mission, casting and concentrating on the Silence spell so that the players can go all-out without compromising their stealth mission, or keeping the ship afloat with fantasy duck tape so that the players can go all out without compromising their exploration mission.

  • @vahlokdodov8436
    @vahlokdodov8436 Год назад

    If that dragons name isn't Don Smouldy I'm gonna do things

  • @m0nkEz
    @m0nkEz Год назад

    I don't know who that lady is and I'm already obsessed with her. I feel extremely called out right now.

  • @BlueBerryDM
    @BlueBerryDM Год назад

    Might have to do this next time.. cuz its too much when they bring extra npcs for a mission lol

  • @TheHeroesHeart
    @TheHeroesHeart Год назад

    The hot daddy bear leaves the shirt off, so I decree.

  • @Makkis
    @Makkis Год назад

    I've always just made em a few levels lower thsn the party but this works really well too.

  • @dreadedworld8864
    @dreadedworld8864 Год назад

    Simple answer for Players questions things like eye patches etc
    Npc: "accidentally got some embers stuck in my eye while failing to make a crank" they'll stop

  • @pies765
    @pies765 Год назад

    Cos players do be loving her

  • @luisspragg1546
    @luisspragg1546 Год назад

    I've been doing inktober on a streamers discord by doing pc backstories and i might use some of them as npcs because A. Backstory done and B. Free extra encounters for my party if i need it

  • @carsonm7292
    @carsonm7292 Год назад

    This does vary for me depending on how nuanced and story-involved the NPC is. I'll basically never hand over Ireena Kolyana to a player to control because she doesn't behave like a D&D player character in combat situations when I run that module. I want to accentuate the loyalty and fear she experiences borne out through how she acts under deadly stress, not just in the quiet moments. The character doesn't stop being a character when initiative order starts, which is liable to happen in the hands of a player who typically wants to use the optimal tactics to win the combat encounter. If the NPC is minor or straightforward, the encounter is particularly complex, and/or there's a player at the table who I know really understands the nuanced NPC, then yeah I like to do this.

  • @walkervinshorts7268
    @walkervinshorts7268 Год назад

    I added brunor battlehammer in session 3and the party killed the yeti before he could help lol.

  • @Deaganus
    @Deaganus Год назад

    My players like taking their crewmates with them. So I split who gets what and remind them there's no NPC plot armor in the wild.

  • @risperdude
    @risperdude Год назад

    Love this idea!

  • @parkernelson4909
    @parkernelson4909 Год назад

    Alternatively, on the npc's turn, the player closest to them can tell them to do something. Then that player has to make a persuasion check.
    This makes it feel like they're your ally rather than like you're just playing 2 characters now

    • @jmcop30
      @jmcop30 Год назад +1

      I feel depending on the npc you could skip the persuasion check, if my players agree an npc should do something and the npc is generally friendly to them I just make them do it, of course if they do as for some ridiculous "trust me bro" type shit then some presuasion might be in order😅

  • @hiib0t
    @hiib0t Год назад +1

    How could you get pokemon in a campaign

  • @johnboats9075
    @johnboats9075 Год назад

    Wait we gonna skate over plate mail high heels?

  • @ameliabrittain3689
    @ameliabrittain3689 Год назад

    I am running CoS but they didn’t get obsessed with Ireena. They got obsessed with Ismark. Which is so much worse. I had to give him an actual statblock and make him my DM PC bc they kept wanting him to join every side quest they did 😭

  • @Pendraig1400
    @Pendraig1400 Год назад

    As a person who is running CoS, yeah *yeah*

  • @alphaamino
    @alphaamino Год назад

    Ooh that's so much better than my method, which is making the NPCs just awful at combat

  • @sl8roni134
    @sl8roni134 Год назад

    With the 2024 rules just on the horizon & me being a new player; I'm confused about whether I should buy any non-adventure / campaign setting books (DM's guide, Tashas', Xanathar's, etc). thanks in advance if you choose my question & thanks for all the content you've made so far!

  • @dragapultgamer3210
    @dragapultgamer3210 Год назад

    when will the next live homebrew review be

  • @hails1136
    @hails1136 Год назад

    i had an idea for a campaign that revolves around the party helping a young blue dragon (who also happens to be the heir to the throne of the dragon monarchy (long story, silly worldbuilding stuff)) find their way home, and i've always thought the whole concept might be ruined bc the party has a whole DRAGON on their side. i thought of fixing this by making the dragon afraid of combat, but still i'm afraid of the npc being some annoying mary sue kid. what do!?!?!?

  • @Amber_Scarlet
    @Amber_Scarlet Год назад

    ... GOD DAMNIT, IS THIS WHY I WAS GIVEN HIS STAT BLOCK!?
    I have been bamboozled!
    ...
    Although, said bamboozlement did result in me obtaining a drider pet... so who am I to complain?

  • @AlabasterCat
    @AlabasterCat Год назад

    No way, i got the wizard? Hell yea!!!
    (serious note, that was jarring hearing my name lol)

  • @WingsNoir
    @WingsNoir Год назад

    Can you make a video on how to build a detective character?

    • @kyleh3227
      @kyleh3227 Год назад

      Two words: Inquisitive Rogue. There you go, now you have a detective character.

    • @Dragowolf_Rising
      @Dragowolf_Rising Год назад

      Just make sure you get proficiency and expertise in investigation and perception and any race or class can work.

  • @bennettroth3051
    @bennettroth3051 Год назад

    I’m playing a phantom rouge, and my dm infused him with arcane, which is basically pure magic. This gave me the sorcerers spell list but with the spell slots halved rounded up. How do you feel about giving players this much of a boost? This also happened at like level 4, while the other 2 players were a circle of spores druid and an oath of vengeance paladin

  • @eclairdawnlight8470
    @eclairdawnlight8470 Год назад

    I will not calm down my lesbian heart has been set aflame!

  • @LemStreams
    @LemStreams Год назад +1

    While I'm usually with you on most of your videos, I'm not a huge fan of this one, sorry.
    While I agree that having npcs in a fight can make the players feel less engaged or drag the initiative order out, I also think that so long as what the npcs do is fun, cool, interesting and/or drives the story of a fight, it can still be fun or interesting for everyone there. At that point it's the same as watching another player take their turn, you're watching on of your fellow adventures pull off some really cool stuff and hit the enemies real hard. It doesn't work if you have too many npcs in one fight or if the npc is significantly more powerful than the other party members, but if you keep the numbers right it can still be fun for everyone there. It's all about time management, player engagement and storytelling, just like the rest of D&D.

  • @nate5285
    @nate5285 Год назад

    I'm rooting for JoJo Banana Pants 😢

  • @greenpanda1332
    @greenpanda1332 Год назад

    I have 5 players
    I have an npc that is sometimes lazy
    Roll a 1d6 to see who controls it
    Roll a 6
    Npc decides not to fight

  • @dariusrobotson6872
    @dariusrobotson6872 Год назад

    Jojo Bananapants

  • @toadofficer1740
    @toadofficer1740 Год назад

    My players can bairly handle their characters they would crucify me and then themselves if i had them manage more

  • @TonyStorm21
    @TonyStorm21 Год назад

    I'd never do this, it simply makes no sense to me that they get to play additional characters and makes me feel biased towards those who get to do so as they will have more impact in the combat, individually.
    So I rather just break groups or balance the combat around my NPCs as well, "there's two sets of enemies" if the group decides to take em all at the same time, we do that, if they decide to split up, I also split up my NPCs, if they decide to take on a group by themselves, the NPCs take on the other.
    That way I give my players enough leeway to choose but don't give them more power, if there's NPCs in combat, there's bound to be more enemies.

  • @RandomMan1
    @RandomMan1 Год назад

    TBH I dont like this solution that much. Its better than having your thunder stolen by the NPCs, but you could also have them break away and deal with another group of baddies, and just skip the extra combat turns, or go fend off the minions while the playes take the BBEG.

  • @gavinanderson8870
    @gavinanderson8870 Год назад

    that was iriana?

  • @thorbartzi994
    @thorbartzi994 Год назад

    Tell me more about JoJo Banana Pants!

  • @P4rz1va1
    @P4rz1va1 Год назад

    I'm not sure I like the idea of giving a player control of an NPC in any situation, even combat. NPCs should be mysterious to a certain degree and should always act in character, I believe handing that over to a player will to some degree lessen the impact of that character and in some ways make them feel like a "mechanical advantage" rather than a living and breathing being with agency of their own.

  • @edwardpaddock2528
    @edwardpaddock2528 Год назад

    Or, just get better players.

  • @laP-Productions
    @laP-Productions Год назад

    Fourteenth

  • @sansplayer6254
    @sansplayer6254 Год назад

    I prefer the persona 3 aproach, where you say what they should do, but do not control it. Like, you can say: "focus on that guy!" Or "give us support!" So the npc focus only on doing that