I tried this with rifles in BF1 and it works. I set my sight at 300m and below 30 meters where most shooting happened is straight but past 50 meters, I aimed at around the pelvis and lower and it helps me seeing the target better, also considering that the target is trying to run away from bullets too. Hitting a target behind cover is difficult though but it helps me somewhat when catching the enemy out in open or shooting in close range (I'll just charge with the bayonet though).
I was an infantryman in the army, and we sighted our irons and CCOs to 300m, so a 25m shot and a 300m shot would hit in the same spot, but in between there would be different holds. I always tried doing it in games too but it was always too tedious honestly, every time you die it resets, and a lot of games feel like they have different ballistics at times. I would do it whenever im sniping on squad or something like that though.
I did look more into it after I made this video and have a better understanding of it... and the best range to zero the guns to I found was 200 meters. With that zero, you dont really need to shift your point of aim to hit your targets out to 200-300 meters, and makes ranging trivial. The "400m and aim for waist belt" is kinda Russian jank for the AK-74. But 200m zero for most rifles/assault rifles works perfectly well. I change my zeroing keybinds to x+scroll wheel. Makes it easier than pgup/pgdwn.
@@Lucas-qk8lc Not sure if Squad has it too, but for Squad44, the devs thought having real gravity values would make gunplay too easy 😢 stupid decision imo, I’d rather have more sway or slower ads or something instead of weird gravity.
I tried this with rifles in BF1 and it works. I set my sight at 300m and below 30 meters where most shooting happened is straight but past 50 meters, I aimed at around the pelvis and lower and it helps me seeing the target better, also considering that the target is trying to run away from bullets too. Hitting a target behind cover is difficult though but it helps me somewhat when catching the enemy out in open or shooting in close range (I'll just charge with the bayonet though).
Didn't know about that bro, will try tonight
I was an infantryman in the army, and we sighted our irons and CCOs to 300m, so a 25m shot and a 300m shot would hit in the same spot, but in between there would be different holds. I always tried doing it in games too but it was always too tedious honestly, every time you die it resets, and a lot of games feel like they have different ballistics at times. I would do it whenever im sniping on squad or something like that though.
I did look more into it after I made this video and have a better understanding of it... and the best range to zero the guns to I found was 200 meters. With that zero, you dont really need to shift your point of aim to hit your targets out to 200-300 meters, and makes ranging trivial. The "400m and aim for waist belt" is kinda Russian jank for the AK-74. But 200m zero for most rifles/assault rifles works perfectly well. I change my zeroing keybinds to x+scroll wheel. Makes it easier than pgup/pgdwn.
he talks!!!!
🤫
It works well until enemies are prone of only exposing part of their body. But irl it would work better since S44 has exaggerated bullet drop.
Range to 200m instead. Only need to very slightly adjust your point of aim.
I noticed that too. Do you know why squad and post scriptum have increased gravity?
@@Lucas-qk8lc Not sure if Squad has it too, but for Squad44, the devs thought having real gravity values would make gunplay too easy 😢 stupid decision imo, I’d rather have more sway or slower ads or something instead of weird gravity.
@@GuangkaZ wow, that is definitely a decision I do not agree with. Thanks for the response!