This is so great. Love these old war stories, especially the interview story. I remember seeing Q*Bert in the arcade for the first time and playing it. We cracked up when Q*Bert 'cursed'. :D
I highly recommend his book from earlier this year, "Creating Q*bert and Other Classic Video Arcade Games." (I think this is a reprint/re-edit/expansion of an earlier book of his, so if you have a similar book by him, there's likely some overlap.)
@@deraykrause4517 True, but I don't think most 60 year olds consider themselves old, even if it's objectively 'old' given the human lifespan, or at least past the 'midpoint'.
I played a Q*bert machine recently at an arcade expo. I like the speed of the released game. Each hop gives just enough time to scan the field while also allowing for steady, rhythmic movement.
12:48 With no OS, I've heard that called a "super loop" 14:38 I USED ONE OF THOSE at the Navy Yard in Philly, and this one had an 8-inch floppy to the right of the screen, where yours had a knockout. It ran ISIS-II and the text editor was Credit.
Great talk, I recall seeing the arcade game as a kid. It was refreshingly non-violent compared to others of the day. What I liked the most from his talk is his assembly source printouts and the photos of the "blue box" development systems for cross-development.
Aaaaaaaaa, Q*Bert's origin story of stemming from programming exercises was nice to hear! I especially like the bit about having pyramid with a 7 row base meaning that a ball's path down the pyramid could be stored in a byte, just seems like a fun realization. Very neat talk!
Fascinating talk! I think Nintendo's Popeye game (48:45) isn't remembered as much is due to it being lost to the licensing ether, making it impossible to reissue as an Arcade Archives or as part of the Switch Online program. The Sony Computer Entertainment execs' confusion that Warren speaks about is probably because it's actually owned by Sony Pictures (via the Columbia Pictures purchase) and not the computer/PlayStation branch, which is also probably why that recent Q*Bert game is on pretty much every platform.
If anyone's interested, here's Gottlieb's first video games "No Man's Land" (1980) in action: ruclips.net/video/Ddy1PGwb2TY/видео.html and here's "New York, New York" (1980): ruclips.net/video/su-qzTqhWCk/видео.html
I had a plush q*bert when I was like 6 and I loved it very much (it's nose squeaked! half dog toy, half kid toy, lol), though it was without context for me as I was too young to play arcade games and we were too poor for any of the home systems (and in too poor a community to even know about them)... I did try it in arcades at some point when I was a few years older but I was like that girl in the story only I didn't go back =p
Funny thing about that story of location testing is that I literally did the exact same thing when I played this game in the arcades for the first time. I put in my quarter and immediately jumped off the pyramid until I had spent all of my lives. 😂 There's definitely still an initial learning curve to get used to how the joystick works with this perspective.
I used to play this Apple ][ knockoff called Cu-bit. It was about terrible, but I'm not sure how much better that primordial thing could do, with its baroque graphics mode and 1 MHz 6502.
i learn so much from the 8 bit post-mortems - the issues arising from low memory and processing power leads to such elegant solutions. please more!
This is so great. Love these old war stories, especially the interview story. I remember seeing Q*Bert in the arcade for the first time and playing it. We cracked up when Q*Bert 'cursed'. :D
please give this guy some more talks, he seems to have ALOT of awesome and educational stories to tell
I highly recommend his book from earlier this year, "Creating Q*bert and Other Classic Video Arcade Games." (I think this is a reprint/re-edit/expansion of an earlier book of his, so if you have a similar book by him, there's likely some overlap.)
@@RonnieBarzel Oooh, I'll have to find this book. I have one about Missile Command that is fascinating.
No shiny presentation, just memories and wisdom. We need more of this guy, he's cool
This guy has got to be at least on the wrong side of 60 and he's still sharp as a tack. Totally engaging and interesting talk. More from him please!
60's not that old in 2022.
@@spacep0d it's way closer to old than young, no matter what the decade.
@@deraykrause4517 True, but I don't think most 60 year olds consider themselves old, even if it's objectively 'old' given the human lifespan, or at least past the 'midpoint'.
I played a Q*bert machine recently at an arcade expo. I like the speed of the released game. Each hop gives just enough time to scan the field while also allowing for steady, rhythmic movement.
One of the best presentations in GDC...
12:48 With no OS, I've heard that called a "super loop" 14:38 I USED ONE OF THOSE at the Navy Yard in Philly, and this one had an 8-inch floppy to the right of the screen, where yours had a knockout. It ran ISIS-II and the text editor was Credit.
Great talk, I recall seeing the arcade game as a kid. It was refreshingly non-violent compared to others of the day. What I liked the most from his talk is his assembly source printouts and the photos of the "blue box" development systems for cross-development.
Aaaaaaaaa, Q*Bert's origin story of stemming from programming exercises was nice to hear! I especially like the bit about having pyramid with a 7 row base meaning that a ball's path down the pyramid could be stored in a byte, just seems like a fun realization.
Very neat talk!
Love all game postmortem videos. GDC delivers : ) Thanks
Q-bert was one of my favorite arcade game from the 80's. This is so interesting to watch, many decades later...
Imagine being that 12yo girl watching now this talk and realize you had literally the inventor of the game behind at that time.
Mind blowing.
Fascinating talk! I think Nintendo's Popeye game (48:45) isn't remembered as much is due to it being lost to the licensing ether, making it impossible to reissue as an Arcade Archives or as part of the Switch Online program.
The Sony Computer Entertainment execs' confusion that Warren speaks about is probably because it's actually owned by Sony Pictures (via the Columbia Pictures purchase) and not the computer/PlayStation branch, which is also probably why that recent Q*Bert game is on pretty much every platform.
If anyone's interested, here's Gottlieb's first video games "No Man's Land" (1980) in action: ruclips.net/video/Ddy1PGwb2TY/видео.html and here's "New York, New York" (1980): ruclips.net/video/su-qzTqhWCk/видео.html
That's hilarious, the switching of the foreground and background to make Qbert fall of the pyramid!
I only played it on the atari2600 and love it to this day. I will play it in the arcade soon..👍
This talk is pure joy!!
I had a plush q*bert when I was like 6 and I loved it very much (it's nose squeaked! half dog toy, half kid toy, lol), though it was without context for me as I was too young to play arcade games and we were too poor for any of the home systems (and in too poor a community to even know about them)... I did try it in arcades at some point when I was a few years older but I was like that girl in the story only I didn't go back =p
Great talk. Thank you.
Played Q*bert on my Amstrad CPC-464 in glorious monochrome on a green monitor. Must have been around 1983 or 1984.
Q*bert turns 40th anniversary! Hooray!
great video. very entertaining.
Funny thing about that story of location testing is that I literally did the exact same thing when I played this game in the arcades for the first time. I put in my quarter and immediately jumped off the pyramid until I had spent all of my lives. 😂
There's definitely still an initial learning curve to get used to how the joystick works with this perspective.
My game store growing up had a Popeye. I've never played it but I've heard the theme out of that machine dozens of times.
I used to play this Apple ][ knockoff called Cu-bit. It was about terrible, but I'm not sure how much better that primordial thing could do, with its baroque graphics mode and 1 MHz 6502.
The fact that Mr. Robot himself made this game is just amazing!
and napoleon dynamite himself did the sound
I really like to study the code of this game, in js or another simple lang
what a cool talk!
Q*bert da 🐐no 🧢
If he doesn’t tell us which swear Qbert is yelling then I will give this video a thumbs down
There isn't an English equivalent.
Though "FvckFv" is the literal translation.
@@GameOn-gl1xc To me, Q*Bert's 'cursing' was just the equivalent of $(@)%$!!!
He’s saying slurs
"Drink your Ovaltine"
@@alystair I'll go for the Strawberry Nesquick, tyvm! :D
Look how low Pole Position is on the list at 48:44 I think in reality it would be in the top 3 now.
qbert
Back in the day when you had to play TIS-100 to make TIS-100
I have white cats and I'm constantly trying to blow the white hair off of my phone screen the entire time...
This was a really cool story.
I have a tan dog, and ditto. We can tell what graphic designer doesn't have pets!
isnt the popeye game the game that became mario?
hi. I suscribe your channel. Like
It's pronounced FLAK-sid, ha ha.
aw hell naw
L
@@burgermind802 Q