I will be playing on WT2. I don't care that it might take 1 sec longer per mob or an extra 1 hour each day. I want to be able to look at my character and see maximum experience and as much gold being brought in as much as possible while I'm leveling. This isn't a race for me. It's efficiency and efficiency to me is king.
He may be right but I enjoyed the higher challenge of t2. I dont want my first playthrough to be about efficiency but rather enjoyment. I want to explore, read the lore, listen to dialogue and be challenged by the bosses. I'll save the effeciency for seasons.
Exactly. Min maxing can be fun, but imo, you remove half of the enjoyment of the game by rushing everything from day one. Most likely I won't even be playing much of the end game, and just quit once I've experienced the story.
I levelled WAY quicker on WT2 and it didn't feel harder at all so I'm not sure where these numbers are supposed to apply lol. Maybe it'll be different on release.
@@cccbbbaaa110 What he meant is he is taking in the whole game and isn't minmaxing. Most people who give a shit about this crap only care to get max level ASAP and will be skipping story and stuff to do it. Who hurt you?
only reason to play tier 2 in beta is to level or if you want a challenge, it doesn't increase lego drop rate, so if your max just drop to tier 1 and farm faster, so you can gear up and do tier 2 just as fast
mount doesn't do shit if your spamming dungeons to get more mob density. People are assuming questing will level faster when it most likely will be inferior xp.
I'm playing tier 2 ever since early access yesterday. Two specific bosses absolutely stopped me in my tracks no matter I did, I couldn't beat them until I lowered to tier 1. Depending on your build, tier 2 sometimes will stop you in your tracks for sure if you get a boss that specifically hinders your build for sure.
Well in PoE i had a stash for every act , as every boss had special strengths and weakness. Didnt see that much depth in d4 atm, just finished the main game though
I agree T1 is going to be way better. Another way of looking at the "Basically just as fast", If you don't 1 shot mobs. Then you 2 shot them. That's double the time for 20% XP
The most important thing is that going for the WT2 capstone dungeon while being used to WT1 is is like going up 2 difficulties at once. Maybe vet players wont have issues but most regular players will definitely notice that.
Here is another thing to add to the equation: for all those world events where you have a bonus goal like for example keep all the NPCs alive, that stuff is way easier to do in WT1, also giving extra rewards if you would fail that bonus in WT2.
Sometimes the enjoyment of playing on higher difficulty is just that. I don't need to be spoon fed better rewards, I just enjoy the experience of beating harder content.
@@enightc WT2 is definitely more punishing than WT1 if we're talking early levels. So many people swapped to 1 after losing to Ashava over and over again. And, after a certain point, the speed you'll get to a higher tier is negligible with an optimized build. Most of your suggested bonuses would make WT2 much easier than WT1.
Can't really agree...I want high risk high rewards. I mean if you want the difficulty just play with no armor and only the starter weapons. There you go, maxed out difficulty.😊 I'll take getting an awesome rare weapon/armor for beating a hard boss/elite group.
After you get the companions druid is not bad at all. Maybe not as good as other classes. But the vine creeper with the 2 upgrades after that making the active (20 sec CD) ability deals about 2K over 6 seconds. Raven's do great AoE where you select and the wolves are great for single target. But before that it's rough indeed.
@@landshark6897 the passive damage from the wolves is pretty much non-existent! It's like the skeletons/revives of necromancer in D3. More of a passive buffers.
I do agree with him on WT1 being better if your wanting to min/max. Unless they change the rewards for being on WT2, I will be playing on WT1 especially to get my mount.
See I started off playing in world tier 1 but it felt so easy like everything was a push over, but in world tier 2 it felt like way better, things didn't just die after one hit. if I'm being honest it still wasn't that hard.
Grim Dawn have a veteran mode where you get more mobs, they're more tanky, there is more elite mobs and they drop way more loot It's a fantastic balance, and it feels rewarding Just stats increase is boring
That is actually how it is. WT3 gives ancient gear and WT4 some additional uniques. In my opinion WT2 is more for alt characters. I mean it is not that much different from diabllo 3. If you slow to much down you set the difficulty down but your alts may start with level 70 weapon downgraded to level 1 maybe. I mean there is not that much science behind these "pro tipps". It's actuallly the same as in every ARPG or even in Diablo 3.
Increasing experience gains without increasing loot drops will eventually cause you to outpace your gear causing you to underperform. Atm WT1 is probably the best gear to progression ratio.
Not sure why but I felt WT2 to be easier in the 2nd beta than the 1st. Played a sorc in both and even got to level 20 faster. Maybe I just knew what I was doing in the 2nd beta? Wasn’t able to find gear upgrades as consistently in the 2nd beta compared to the 1st.
This makes sense. I didn't analyze enough. My thoughts were WT1 was so easy that I didn't find it as engaging. I was running through content so fast, I wasn't enjoying the story. With WT2, I had to slow down a bit and think about what I was doing, it made me pay attention to the story and not in so much of a rush.
Wasn’t the issue the disparity between the classes after the balance changes though? When did the conversation switch to which world tier is more efficient overall. I’m not saying he’s wrong in this video but he basically removed the parity of classes issue from the discussion
@@ragebyte I played sorc and necro this time. Both on t2. With sorc the biggest constraint I had clearing wasn’t wt2 but my characters movement speed. I still melted almost everything. Then when I tried necro I felt like I was playing a revive/heal minion simulator. I thought this was supposed to be a follow up video to the “if you play necro just throw on a sheild and drop the difficulty” advice. Instead the goal post shifted to which world tier is more efficient. The fact still remains that the efficiency gap between classes is wider than the efficiency gap between wt 1&2
@@echoesofmalachor3700 I agree with everything you said there. I played both the sorc and the necro. So frustrating on the necro. I enjoyed the sorc much more even though I could die if I got cornered. And I only played on WT2. I also agree the switch from the previous to this is a bit disconnected. I think it's dumb I have to drop to WT1 and add a shield to be viable as a playable class. It's dumb.
@@echoesofmalachor3700 The disparity is part of the WT discussion. This is because for Sorc and Rogue, WT2 is still a joke due to how obnoxiously overturned they are while Necro, Barb, and especially Druid struggle greatly with WT2 due to being so much weaker in every way, shape, and form that the game is aggressively pigeonholing these classes into WT1. Ideally, the game SHOULD have all the classes be able to tackle WT2 from the start with similar amounts of difficulty but in different forms...but that's not the case at all because the devs seem to have forgot to implement more than 1 anti-ranged mechanic for more than 1 boss with no signs of that disparity getting any better.
@@ragebyte I don't know if they buffed it but I'm playing Bone Spear Necro at level 36 and it has been the strongest class in the early game for me BY FAR (haven't tried Barbarian though). I'm killing bosses about 3x faster than any other class/build I've tried.
Not everyone plays a game for "efficiency". Some people like a challenge. Also, for your second character, WT2 is much more viable after you have Altars of Lilith, skill points from renown, extra potions, codexes from dungeons ect. Your second character is much more likely to fair well on WT2.
The challenge is to be found in World Tier 4. Anything else is delaying getting to that challenge and is utterly pointless. Reduce that pointless time.
Honestly, I did all 3 beta weekends on world tier 2 and barely died even on Druid who was the weakest class at the beta levels, and I have barely any ARPG experience, only ARPG I played before the Diablo 4 beta was a free weekend trial of Diablo 3 a few months ago.
I’m on t2 using blood necro and it’s been pretty easy still. Only died a handful of times twice from the butcher. I’ve been taking my time with the game I’m lvl 50 into act 4. Finding alters and completing dungeons and side missions on my way to the main missions. I’ve come to enjoy the game more when I’m taking my time with it.
My friend pushed me to beat acts 4-6 so I can access tier 3 and 4 to play with him... But this took out a lot of the enjoyment I was having with the game and now I'm just thinking about starting a new char lol
I'm pretty sure wt2 doesn't take 50% time with the analog of 50% more health. Even in wt2 most enemies are oneshots, and most time is actually spent running, so it could very well be that wt2 is way more exp/hr because the time spent in combat stuck due to more enemy health is lower than the 20%
I’m thinking of going to at least lvl 30 before trying to switch to tier 2. That way I’ll have a decent build and it won’t feel too slow. In the betas I could do events solo in tier 1 but had trouble with some mastery goals in tier 2.
I personally like the challenge of WT2 I dont care if its 20% less efficient and rewarding vs WT1. Not everyone is sweaty and would like to min/max gainz.
I did it just for the challenge. Not everything has to be the most optimal thing because if you’re taking your time and enjoying the game at your own pace without farming anything, then less rewards for a harder difficulty doesn’t matter. With this info though, players can make a more informed choice on how they want to approach the game.
Wudijo made all of this clear in the first beta. He blasted each class on lower difficulty and explained why. Kudos for Asmongolds clout for bringing this to the masses!
Yes I'm on world tier 2 from the start because I want a better challenge. That's what I went into it wanting. I'd be on tier 2 even if the exp and gold weren't increased. Because I wanted more of a challenge. The balance and rewards mean very little if I'm enjoying myself.
A reminder that in D3 the leveling was done almost entirely through Adventure mode, with a small part of Act 1 at the start because that was more efficient (or entire act because of free Leoric's Crown to boost experience gain)
Exactly, he totally missed the point of WT2 and you will learn to play your build better. In WT1 you'll be clearing lvl 30 strongholds at lvl 20 in 2-player coop. How fun is that?
@@Dharnthread You two are making a strawman argument. Point of the video is WT1 is faster despite WT2 offering bonus gold & exp. The point of fun and WT2 being a better learning material is totally irrelevant.
world t1 is if you plan on playing solo (in my opinion) world t2 is if you play with friends/clan you'll get the 20% exp plus and additional 10% (from everything)
You can change the world tier on the fly (so far maybe that changes with full release) so if you're clearing mobs in a single skill on world tier 2 just run with that until it changes.
I just consider getting less loot over time on WT2 to be part of the additional challenge. If you got better or more chances at better loot it could very easily make WT2 less challenging than WT1.
@@mattm8870 I want to say positive yes, but I only played T1 for about 4 or 5 hours, and though its very unlikely there is always the chance that I had this incredible 4 hour run of additional elite spawns! But yeah, perhaps I'll go view a view streamed videos and try and confirm.
d2 was effectively the same. You farmed your tier before going up to the next. Everyone just got to baal then spammed that until the right level, then go to next diff and repeat. There were some other boss spams as well for inbetween but most would get rushed directly to baal
As a sorc, I feel like I oneshot most of the mobs in T2 anyway - so in that regard it is just free 20% extra experience :) Also, this doesn't have anything to do with the necromancer being worse than the other classes which is what I believe to be the statement that caused this "quarrel" between Asmon and Don :)
I think the easiest fix they could possibly do. Is reduce Legendary drop rate for Tier 1. Mostly because its not like I want legendaries raining from the sky in Tier 2. I play the Harder difficulty because I like the challenge, So more legendaries wouldn't solve that.
This makes total sense up to a point, the second a char gets a leg power (drop or from dungeon) that fits your build. At that point it should be obvious that you go to tier 2, as you should immediately start blowing through waves of trash.
I can see many angles to this logic. Rn I can kill everything in wt4 at level 72… but I rather do runs in wt3 cuz it’s faster clear, similar exp/h, less risk, and very similar loot. Basically the extra risk of wt4 isn’t worth it until you can crush it without breaking a sweat 😅 and it makes sense that the same thing happens between wt1 and wt2
Currently level 61 in WT3. Playing barbarian I was thinking about doing the Capstone dungeon for WT4 soon cause I'm just absolutely melting every enemy in every Dungeon. But after reading your comment. I'll wait a couple more levels. 😂😂😂
For the sweaters it may be the optimal path to get more loot and faster lvl 50? Is it more fun? For casuals maybe but not for me. I prefer to stress test my character, closer to the tier that I m getting into
While Don is generally correct, travel time does factor into the calculation. It reduces the relative weight of fighting time (i. E. If fights take 50% more time on wt2, wt2 won't take 50% longer overall since travel time is static).
Since it's safe to say that a significant amount of time will be spent traveling, the time spent on (and rewards from) killing monsters does not PROPORTIONALLY take up as much of one's total playtime as one may think, making the difference (in time efficiency) between world tiers 1 and 2 less significant. Still, Tier 2 rewards look undertuned even if we're just comparing monster kill times/sessions.
Yeah, the comical undertuned incentives to go for WT2 over just pride is really dumb design. If the point of the leveling experience is to just grind up and ditch everything not at the eventual max level BiS stuff...why would anyone play WT2 from start to finish when it would be sooo much faster, easier, and and more practical to just stay at WT1 during the leveling and grinding and then change to WT2 only when the build is mostly finished? There should be some sort of reward for a start-to-finish WT2 playthrough, even if said reward is purely cosmetic or nonfunctional like how D2 had different titles for completing a campaign on softcore or hardcore.
also im not rushing through to just get to the end game. I will actually watch cutscenes and read what the stories are when doing the first play through.
If you assume travel time is static then WT1 is much faster. If you consider leveling multiple characters then you waste TONS of time leveling in WT2. Pride is the downfall...
@@IYPITWL Yes indeed! It's just that the difference isn't AS stark as this video makes it out to be (since proprotionally travel takes up a lot of the total time--which is technically longer on WT2 if you need to spend more time killing stuff along the way too)
@@CrustedPork Wtf? I literally also said WT2 rewards need a buff. I'll be playing in WT1 if that doesn't happen. I'm merely pointing out the fact that the difference is not as stark as this video makes it out to be (the guy says "simple algebra, travel time is equal so that doesn't matter" but it DOES matter because travel time takes up a chunk of playtime, which is when we're not killing, which the portion he is comparing). That's all I'm saying. Next time, read a comment more carefully or comment constructively before putting someone down.
Basically WT2 is more efficient if you don't need additional attacks to kill enemies compared to WT1. If you oneshot most mobs and kill the bosses in 3s it's probably most efficient to stay in WT2 but otherwise not so much. That being said I liked struggling a bit in WT2 so I might still play it while leveling because i don't care that much about efficiency.
My first character will play Difficulty 2 even though it's less efficient. It's just for fun, really. Any character after that will probably just rush the main quest at Difficulty 1.
You forgot something. If you are leveling faster from killing more mobs but not getting more drops, you're actually getting fewer drops per level. This means you character will be more item starved and kill things slower.
@@Kragh50 It's counter-intuitive but i'm correct. Tier2 makes you gain more exp but you don't get more drops per monster. What this means is that you'll have fewer opportunities per level to get level-appropriate gear with correct modifiers. This is a small incremental advantage that will make the tier 1 player even faster. The time in levels to get an upgrade will increase while the monsters scale with your level...
I swaped from 2 to 1 at the end of the campaign to get through it quicker. Only get to play 2hours a day and the whole waiting for storyline and the endless running across the map for yet another 10mins of unskippable dialog was taking up too much time. I found I wasn't tuning my character as much as before and was not ready for 3 without a lot of quick extra work.
Lootwise it might be even a bad idea to play on world tier 2, because you level faster. When you level faster you need better loot to compensate the faster increase of higher enemys. But if you need lees enemys to level up you kill less and get less loot.
@@FunkyBananaBear that should be even, if i need to kill more enemys, they drop more often gold. Also if you get more loot you can sell more loot you don't need.
As i plan to throuroughly enjoy this story and game, i will play through on wt2 because it will feel more immersive and feel more rewarding for me to get through the story. Beyond the first play through in the future it will be all about getting to end game but i personally want to enjoy the experience the devs have busted their ass to give us. Even knowing that it wont be absolutely perfect im excited for this release. Still dont know what class i want to do my first run through with though....
I agree with a lot that is said but this is really based on what character you are playing; this conversation is vastly different if you are playing a rogue with a good build versus let's say a druid.
I'm playing Sorc in WT 2. I have no plans to change, but that is based solely on my personal desire to run WT 2. Where this inefficiency really starts to show, is players hitting lvl 50, who haven't finished the campaign yet (i gotta stop doing every side quest along the way, lol) i'm lvl56. I'm killing everything with ease, getting no upgrades because of the item lvl cap (or at least diminishing returns on higher ilvl items) If I was focused on efficiency instead, WT 1 absolutely is better. You will reach a point in WT 2 where you want to go to 3, but can't because you haven't unlocked it yet. Might be a different story for characters who can skip the campaign at start.
Its actually encouraging to hear (as far as ive seen) MOST players understanding that it is technically much more efficient to play on WT1 but are saying they will still be playing WT2, as will I. I dont really care about efficiency until the season even starts personally. This first month is just for enjoying the game, WT2 is going to feel much better and rewarding than WT1 is.
yeah, the same was similar with D3. even if you "can" do a level of torment, doesn't mean you should. its all about operating efficiency with regards to legendary per hour. not sure how things have evolved yet.
When mobs have less hp and do less dmg you spend less time defending, running away from mobs, waiting for boss phases... And weaker mobs allow for more offensive builds that kill even faster. You can reduce fights from 1 min to 15s easily.
The PTSD effect is ultimately ruining our own gaming experience. We are so traumatized from just slogging through garbage games to get to a he “good stuff” at the end game level, rather than worry less about exp % and rewards because the story and level process is the reward.
If mobs health in WT2 is 50% more, it doesn't necessarily means it takes 50% more time to kill the mobs if you are 1 shotting them regardless which a lot of class is 1or 2 shotting mobs in WT2 anyway.
Nobody said it was taking 50% longer to kill mobs in WT2. Asmon himself only added an extra 0.1 second to kill a WT2 mob over a WT1 mob which is not 50%. The saved / added time starts to mount up the more mobs that are killed and in particular when facing bosses which are much more challenging in WT2. Also, since there's no difference in gear between those 2 tiers, anyone who claims they can kill WT2 mobs just as fast, I call bullshit on.
they didn't take into account how drop rates are going to be worse, which means your stats/damage/legendary perks will be much worse... that means T2 will be harder, and each kill/event/boss will take longer, and be harder risking you dying and doing content twice
Drop rates and power doesn't increase until tier 3 and 4. Literally the only thing that gets a boost from tier 1 to 2 is slightly more exp and gold, that's it. And the fact that enemies are significantly harder.
Besides just making the leveling experience more interesting, I think leveling in WT2 also gives you an opportunity to develop better tactics, such as observing monsters attacks and practicing dodging or manuverability.
As someone who enjoys playing at highest difficulty available in all games, it pains me to say I will likely play world tier 1 just so I can get to the higher world tiers faster. I just replayed through Diablo 3 after nearly 10 years have passed and loved playing torment from the start.
His point makes sense, IF you can clear the capstone with the gear you have collected and upgraded in WT1. Rhykker mentioned how the difficulty felt like WT3, so just playing on WT1 will probably make the capstone feel much more difficult. You might even come to the very late realisation that your build sucks and rebuilding will take a lot of time.
Hope they add crazy corrupt items or something touched by the corruption of Lilith. WW cost health instead of fury at a percentage of your physical dmg but ignores all defences of the enemy. Your minions deal 50% more dmg but you also life linked to your minions and receive a portion of the damage. Teleport teleports enemys to you instead of you teleporting. Meteor now becomes a comet shower dealing cold dmg instead of fire. Blizzard now deals fire damage and becomes a fire storm. Basic skills have a chance to reset your core skills but core skills cost twice the resource but do double damage when they reset. Skeletons have a chance to split into smaller skeletons with half hp. Wraiths now possessed an enemy when they die until the possessed enemy is dead. Werebear is stronger at night than day. Your Blood Golems now siphon blood from enemys and form into another coagulated blood golem and that golem can also split up to X amount. Enemys killed by your Corpse Explosion now crest a chain reaction with subsequent kills the chain reaction continues. Clay Golems can now be formed with special attributes from materials drawn from the ground aka lightning or boulders etc. Clay Golems can now find clay deposits increases size and dmg per X amount of stacks. You can feed your Steel Golem gear for a buff for a duration depending on the item You are now partially blind light radius and view radius reduced by X amount...lucky strike increased by 50%.."The warriors eyes failed him in old age but no mistake his strikes are as deadly as ever" Ps just came up with 2 new chars...one of the Horadrim and a Rogue commander from Liliths army who deal summon/melee/demonic magic. And a new endgame map....Labryinth Of The Horadrim can be run once a day per char change form everyday....drops very specific uniques. Could go on all day with stupid ideas.
14:10 Assuming you kill 3000 mobs at the rate of 1 per second in WT1 and 1.1 per second in WT2, it would take you 3000 and 3300 seconds respectively. 3000 seconds is 50 minutes, 300 is 5 minutes. So for each 50 minutes you play in WT1, you would waste 5 more minutes playing in WT2 with only a .1 second difference in kill time. So the lesson here would be that the little delay people describe as "basically just as fast" adds up in the grand scheme of things. And we’re talking about .1 second, imagine if it’s multiple seconds.
Thats correct, WT1 and WT2 have no differences but 10% gold drop and 20% experience. So its useless to run WT2 at max level. Even on release 20% exp is not that big deal and i guess most people will play WT1 because its easier and not less rewarding.
I dont agree with that. I was comparing lvling to 20 and 25 on beta and it was faster in both cases on WT2. It is possible that after fe lvl 30, without legendaries it will be easier to change for WT1 bcs mobs will be harder to kill and it will slow down the lvling process but ill still be lvling on WT2
Really if you think about it the only way running WT2 is going to be better exp is if it takes less than 20% longer to kill stuff. Which WT2 compared to WT1 kill times it's a hell of a lot more than 20% slower kill times making that 20% bonus exp actually net you less exp overall in the end. I noticed that early on myself that you only get an exp and gold bonus and not a very good one compared to how much longer it takes to kill things especially bosses. They should add either 50% bonus exp or add a bonus to loot drops for WT2 to be worth your time. I played WT2 just because I wanted the extra challenge but, I definitely will run all my alts through on WT1 from now on just to get to 50+ and WT3 nearly twice as fast.
I started out on Tier 2, started struggling on some dungeons on lower levels (10-25) and figured its not worth staying tier 2. Played the campaign on tier 1 and skipped tier 2 all together. switched over to tier 3 once I was avaible and had enough skills to survive now
After 3 betas of playing only FP. World Tier 1 for the Act I is perfect so you can blast right through it as fast as possible to get to new content. Tier II for Act II going forward.
Now as a caveat, with how the diminishing leveling works i actually woud recommend STARTING in WT2 for the boost until it becomes negligible around level 20-25. Then pop back to WT1 till ready for capstone.
I started with 2 and then switched to 1 because I realised 2 was just a waste of time. Why waste more time playing a character that won’t be using optimised equipment? With fewer skill points, your character also doesn’t open up. WT3 onwards is where the real game begins. Why anyone would want to waste time playing a mediocre character *longer* makes no sense to me. It’s not “harder”, it’s just a waste of time
I'll play on world tier 2 for the first time through campaign because I love lore and stories and the feeling of the bosses on world tier 2, it's appropriately difficult for me given when I think of demon I think harder to kill then just normal flesh
honestly they could of done difficulty how borderlands 3 did difficulty was modifiers which was one of the only good things about it, pretty much there modifiers which you got to pick from easy(easy is more of you buff for you), medium, hard, very hard(the others buff for enemies) and max difficulty is about difficulty 10, stat scales from 200% hp/shield/armor of enemies to 10,000%, extra exp/currency 20%-200%, loot goes from extra 100%-2,500% depending on difficulty
The problem with the above mentioned strategy is if you stay in world tier 1 you won't have the gear to survive through world tier 2. My friend had the same argument . Started in wt1, I started wt2. I am sufficiently geared out to do nightmare dungeons out of the gate. He cannot bc he's too weak. Wt1 doesn't drop gear
Yes, it is faster in T1 with essentially no extra gains except gold, and risk dying more easily (which inherently wastes even a more exponential amount of time). The reason it is fatser overall is because you can kill mobs faster, which allows you to complete dungeons and quests faster which in turn gives you an overall faster leveling experience. Don't forget to craft your pots for added exp and stats!
For those that have already experienced the content it may be a better choice, but for first timers I would recommend enjoying the storyline and take your time. It has a good storyline and the cinematics are great.
I chose world tier 1 because I wanted to get a feel for the mechanics and leveling system, as well as give myself room to mess around with different builds without constantly dying for it. Haven't made it to lvl 50 yet, and I'm still getting a relatively decent challenge from bosses with my necromancer at least. I might be a noob, but I can live with that
considering the optimal leveling was how fast you could clear dungeons and world events, and there was no additional loot for WT2, there was no reason to run WT2 when enemies have 50% more health but only 20% more xp
Imo WT2 is harder so it's more challenging and more fun because of it. Also you level up faster imo so it's ont so bad, but i agree i think WT2 should have like 5% magic find (at least). Unless it's still more beneficial to get to WT3 as soon as possible by beating the campaign as fast as possible and not leveling and loot. Then in WT3+ is where you farm for levels and loot, in this case then yea it makes sense. But there's also getting more gold from WT2 so that might help in the long run of the end game after WT3 or higher. Regardless i think they should increase the rewards in Tier 2, so that it doesn't feel like we're wasting time our time. I also think that even if you waste time on Tier 2, that it isn't actually that bad since it evens out. Tier 1 you kill more mobs get more loot, make build faster get to mount unlock faster. Okay so after all that you switch to Tier 2 and you wont have to sell gear, which helps getting more mats for upgrades later, and still get the same amount of gold because of the Tier 2 boost. I personally enjoy a harder challenge so i might still go through in tier 2 after i get my mount, and a decent build maybe after around lv 20 or 25. I think it'll be fine. You'll feel like you had more fun with the story bosses etc, and feel more accomplished with your time and build built. It's not a big deal.
@@Dead_Goat Did you even watch the video? No you don't. The WT2 bonus does not affect quests and area EXP. And even if you only clear mobs 10% slower you lose EXP and Drops.
Einstein said compounding is the 8th wonder of the world i believe. When numbers compound a small difference becomes huge. I def started on world tier 2 just to have a challenge and have fun but theyre right compounded over time world tier 2 isnt as good for experience and loot, but if things were changed it would be worth it more
So it’s a noob trap to select the mode that literally says “for players who desire more challenge”. The difference between tier 1 and tier 2 is challenge. It is EXACTLY as advertised. Not a trap. Pretty sure there’s a reason Season 1 isn’t at launch. Not everyone needs to nascar.
Something maybe to talk about or look into that I've done is the tree of whisper quests once you get it appear in WT1 so you can complete them in WT1 then switch to WT3-4 and turn it in to get the better rewards for less hardship.
The other problem with wt2 is that on some classes (Barbarian/Druid) their early game is trash. There are bosses or elites that will demolish you because you just can’t put together a build that’s good enough that early in the game without the aspects/uniques that you need
This exact thing was a huge problem in d3 and something that sucks a ton of fun out of leveling up a new character every season. There’s zero incentive to ever face difficult content. It’s ALWAYS more efficient to mindlessly blast down weak mobs and move on to the next for more loot then it is to fight more difficult enemies. Which means after a certain point you’re just blasting maps so quickly and mindlessly that the game becomes kind of tedious and boring without any challenge. Blizzard never really addressed this issue and it’s sad to see d4 be plagued with the same problem.
I will main druid and i will play in T2, so i feel the strungle, and know better the weakness and strength of my class when i reach T3, T1 would be too easy so when i would jump to the 3'rd one the difficulty difference would be too big.
world t2 would be for anyone that alreADY has a bunch of drops from previous characters, if i can clear level 50 mobs with my dagger that needs level 30 to use, i can sure as hell take advantage of that extra xp when leveling at 30
I mean what's the point ? You're saving a couple of hours here and there, but you'll also have to clear 20% more side content to offset the XP loss. It also doesn't really teach you any of the boss mechanics and will probably mean you'll be absolutely crushed when you try to do the capstone dungeon... Then you'll have to survive a difficulty level that's like 4 times harder than what you're used to without having learned anything during your first playthrough.
Its not about noobs on t1, or pros on t2. It's about efficiency in this early stage of the game. It does not matter currently, play which tier players like.
I started the Tier 1 because I have a bit of D3 experience, but not much. I still struggle on Tier 1 on the harder content because I’m figuring everything out.
I still wish to have an tier where difficulty is much higher In the start of creating your character, like something where enemies are lesser but stronger cuz it doesn’t satisfy me that you can deal with these horrors that can end the world when you can smash an army by doing a small effort.
I see his point and actually agree that it is more efficient to level in world tier 1. Will I play in world tier 1? Absolutely not.
@@nephalm5357 you are getting less gear per time spent tho
@@tylermoon6397 Imagine being put to sleep due to piss easy fights.
@@nephalm5357 popppopoopooppopo
@@nephalm5357 did you even watch the video? lol
I will be playing on WT2. I don't care that it might take 1 sec longer per mob or an extra 1 hour each day. I want to be able to look at my character and see maximum experience and as much gold being brought in as much as possible while I'm leveling. This isn't a race for me. It's efficiency and efficiency to me is king.
He may be right but I enjoyed the higher challenge of t2. I dont want my first playthrough to be about efficiency but rather enjoyment. I want to explore, read the lore, listen to dialogue and be challenged by the bosses. I'll save the effeciency for seasons.
Exactly. Min maxing can be fun, but imo, you remove half of the enjoyment of the game by rushing everything from day one. Most likely I won't even be playing much of the end game, and just quit once I've experienced the story.
I levelled WAY quicker on WT2 and it didn't feel harder at all so I'm not sure where these numbers are supposed to apply lol. Maybe it'll be different on release.
@@cccbbbaaa110 But it has to do with not min maxing.
@@cccbbbaaa110 What he meant is he is taking in the whole game and isn't minmaxing. Most people who give a shit about this crap only care to get max level ASAP and will be skipping story and stuff to do it.
Who hurt you?
I was thinking the same, gonna enjoy it, I'm pumped
Do you guys not have world tier 1?
only reason to play tier 2 in beta is to level or if you want a challenge, it doesn't increase lego drop rate, so if your max just drop to tier 1 and farm faster, so you can gear up and do tier 2 just as fast
Great takes in this one, glad the math made sense and yes I agree that WT2 should be more rewarding, maybe something that could happen for Season 1.
If you look at diablo3, better/more powerfull loot dropped at higher tiers. Kinda weird this is not the case in d4
I guess you proved all those laughing at for playing Necro on WT1 to be NOOBS 🍻
@@TujRk1Sh It is the case in D4. World Tier 3 offers new items, World tier 4 offers the best items into the loot pool.
It’s funny watching all the people talking trash from your last video being all over your nuts after this one. Asmon Stan’s sure are funny.
mark my words, they'll switch to 50% increments like d3
Smart. You wanna unlock features like mounts etc and then get as many pulls on the slot machine as possible for loot. Clear speed is king in aRPGs.
@@reznovvazileski3193this
mount doesn't do shit if your spamming dungeons to get more mob density. People are assuming questing will level faster when it most likely will be inferior xp.
I'm playing tier 2 ever since early access yesterday. Two specific bosses absolutely stopped me in my tracks no matter I did, I couldn't beat them until I lowered to tier 1. Depending on your build, tier 2 sometimes will stop you in your tracks for sure if you get a boss that specifically hinders your build for sure.
for sure
Lot of dungeon bosses have this problem in T2....just ramps up from manageable to near impossible
Well in PoE i had a stash for every act , as every boss had special strengths and weakness.
Didnt see that much depth in d4 atm, just finished the main game though
this was my experience
You mean going against any boss that drops posion puddles on each hit while you're playing a melee build? 😂
I agree T1 is going to be way better. Another way of looking at the "Basically just as fast", If you don't 1 shot mobs. Then you 2 shot them. That's double the time for 20% XP
Quest xp is buffed too no?
@@phreshgoon2624 watch the video mate, he says the only thing that gets +20% xp is monster kills
@@howamg I didn't even see that, such a dumb thing to not add boosted quest xp.
Is it double time for you that sad. Scrubb...
That would only be true if it's 100% of the time that you are hitting and killing mobs for EXP with no down-time or movement or anything in between.
The most important thing is that going for the WT2 capstone dungeon while being used to WT1 is is like going up 2 difficulties at once. Maybe vet players wont have issues but most regular players will definitely notice that.
Here is another thing to add to the equation: for all those world events where you have a bonus goal like for example keep all the NPCs alive, that stuff is way easier to do in WT1, also giving extra rewards if you would fail that bonus in WT2.
Sometimes the enjoyment of playing on higher difficulty is just that. I don't need to be spoon fed better rewards, I just enjoy the experience of beating harder content.
Same, in fact I’m going to level a Druid without spending talent points too just cuz I enjoy the real slow grind
It doesn’t excuse bad design but yea I agree
@@enightc WT2 is definitely more punishing than WT1 if we're talking early levels. So many people swapped to 1 after losing to Ashava over and over again. And, after a certain point, the speed you'll get to a higher tier is negligible with an optimized build. Most of your suggested bonuses would make WT2 much easier than WT1.
Can't really agree...I want high risk high rewards. I mean if you want the difficulty just play with no armor and only the starter weapons. There you go, maxed out difficulty.😊 I'll take getting an awesome rare weapon/armor for beating a hard boss/elite group.
@@triptriad1101 weirdo moon detected
im gonna play druid, so maybe looking into world tier 0
Nah you're stuck in the main menu playing with settings
After you get the companions druid is not bad at all. Maybe not as good as other classes. But the vine creeper with the 2 upgrades after that making the active (20 sec CD) ability deals about 2K over 6 seconds. Raven's do great AoE where you select and the wolves are great for single target. But before that it's rough indeed.
@@stanimir5F what i kinda disliked was the wolves passive damage, than should be considerably better than what it is.
@@landshark6897 the passive damage from the wolves is pretty much non-existent! It's like the skeletons/revives of necromancer in D3. More of a passive buffers.
I do agree with him on WT1 being better if your wanting to min/max. Unless they change the rewards for being on WT2, I will be playing on WT1 especially to get my mount.
it is not better, it's just a fallacy.
See I started off playing in world tier 1 but it felt so easy like everything was a push over, but in world tier 2 it felt like way better, things didn't just die after one hit. if I'm being honest it still wasn't that hard.
Grim Dawn have a veteran mode where you get more mobs, they're more tanky, there is more elite mobs and they drop way more loot
It's a fantastic balance, and it feels rewarding
Just stats increase is boring
they need to make the harder difficulties more rewarding. good video!
That is actually how it is. WT3 gives ancient gear and WT4 some additional uniques. In my opinion WT2 is more for alt characters. I mean it is not that much different from diabllo 3. If you slow to much down you set the difficulty down but your alts may start with level 70 weapon downgraded to level 1 maybe. I mean there is not that much science behind these "pro tipps". It's actuallly the same as in every ARPG or even in Diablo 3.
For me if it’s too easy I just done get any enjoyment for it - I enjoy the difficulty in WT2 vs WT1
Increasing experience gains without increasing loot drops will eventually cause you to outpace your gear causing you to underperform. Atm WT1 is probably the best gear to progression ratio.
@@viperdemonz-jenkins it’s not, that’s the point of everything everyone is talking about here.
@@viperdemonz-jenkins again, that’s not the point of their comments lmao..
Not sure why but I felt WT2 to be easier in the 2nd beta than the 1st. Played a sorc in both and even got to level 20 faster. Maybe I just knew what I was doing in the 2nd beta? Wasn’t able to find gear upgrades as consistently in the 2nd beta compared to the 1st.
I felt the same way
They heard some complaints on class strengths and done some tweaking. Even more for Necro that has a major buff not even 6 hours after release
This makes sense. I didn't analyze enough. My thoughts were WT1 was so easy that I didn't find it as engaging. I was running through content so fast, I wasn't enjoying the story. With WT2, I had to slow down a bit and think about what I was doing, it made me pay attention to the story and not in so much of a rush.
Wasn’t the issue the disparity between the classes after the balance changes though? When did the conversation switch to which world tier is more efficient overall.
I’m not saying he’s wrong in this video but he basically removed the parity of classes issue from the discussion
@@ragebyte I played sorc and necro this time. Both on t2. With sorc the biggest constraint I had clearing wasn’t wt2 but my characters movement speed. I still melted almost everything. Then when I tried necro I felt like I was playing a revive/heal minion simulator.
I thought this was supposed to be a follow up video to the “if you play necro just throw on a sheild and drop the difficulty” advice. Instead the goal post shifted to which world tier is more efficient. The fact still remains that the efficiency gap between classes is wider than the efficiency gap between wt 1&2
@@echoesofmalachor3700 I agree with everything you said there. I played both the sorc and the necro. So frustrating on the necro. I enjoyed the sorc much more even though I could die if I got cornered. And I only played on WT2.
I also agree the switch from the previous to this is a bit disconnected. I think it's dumb I have to drop to WT1 and add a shield to be viable as a playable class. It's dumb.
@@echoesofmalachor3700
The disparity is part of the WT discussion. This is because for Sorc and Rogue, WT2 is still a joke due to how obnoxiously overturned they are while Necro, Barb, and especially Druid struggle greatly with WT2 due to being so much weaker in every way, shape, and form that the game is aggressively pigeonholing these classes into WT1. Ideally, the game SHOULD have all the classes be able to tackle WT2 from the start with similar amounts of difficulty but in different forms...but that's not the case at all because the devs seem to have forgot to implement more than 1 anti-ranged mechanic for more than 1 boss with no signs of that disparity getting any better.
@@ragebyte I don't know if they buffed it but I'm playing Bone Spear Necro at level 36 and it has been the strongest class in the early game for me BY FAR (haven't tried Barbarian though). I'm killing bosses about 3x faster than any other class/build I've tried.
Not everyone plays a game for "efficiency". Some people like a challenge. Also, for your second character, WT2 is much more viable after you have Altars of Lilith, skill points from renown, extra potions, codexes from dungeons ect. Your second character is much more likely to fair well on WT2.
Yes this ...first comment I'll thumbs up
The challenge is to be found in World Tier 4. Anything else is delaying getting to that challenge and is utterly pointless. Reduce that pointless time.
Honestly, I did all 3 beta weekends on world tier 2 and barely died even on Druid who was the weakest class at the beta levels, and I have barely any ARPG experience, only ARPG I played before the Diablo 4 beta was a free weekend trial of Diablo 3 a few months ago.
He forgot to mention that in the beta WT2 was actually giving way way more xp than it says.
I’m on t2 using blood necro and it’s been pretty easy still. Only died a handful of times twice from the butcher. I’ve been taking my time with the game I’m lvl 50 into act 4. Finding alters and completing dungeons and side missions on my way to the main missions. I’ve come to enjoy the game more when I’m taking my time with it.
My friend pushed me to beat acts 4-6 so I can access tier 3 and 4 to play with him... But this took out a lot of the enjoyment I was having with the game and now I'm just thinking about starting a new char lol
@@droid5785 I don’t blame you. Necro is not the best in high levels unless you sacrifice minions.
I'm pretty sure wt2 doesn't take 50% time with the analog of 50% more health. Even in wt2 most enemies are oneshots, and most time is actually spent running, so it could very well be that wt2 is way more exp/hr because the time spent in combat stuck due to more enemy health is lower than the 20%
I’m thinking of going to at least lvl 30 before trying to switch to tier 2. That way I’ll have a decent build and it won’t feel too slow. In the betas I could do events solo in tier 1 but had trouble with some mastery goals in tier 2.
I personally like the challenge of WT2 I dont care if its 20% less efficient and rewarding vs WT1. Not everyone is sweaty and would like to min/max gainz.
I did it just for the challenge. Not everything has to be the most optimal thing because if you’re taking your time and enjoying the game at your own pace without farming anything, then less rewards for a harder difficulty doesn’t matter. With this info though, players can make a more informed choice on how they want to approach the game.
Wudijo made all of this clear in the first beta. He blasted each class on lower difficulty and explained why. Kudos for Asmongolds clout for bringing this to the masses!
I realised this in the server slam. I got way more loot speed farming with rogue in world tier 1 and gonna do same on release.
You guys are equivalant to an IGN journalist, "lets play on easy mode so we can get to the end faster!"
Yes I'm on world tier 2 from the start because I want a better challenge. That's what I went into it wanting. I'd be on tier 2 even if the exp and gold weren't increased. Because I wanted more of a challenge. The balance and rewards mean very little if I'm enjoying myself.
A reminder that in D3 the leveling was done almost entirely through Adventure mode, with a small part of Act 1 at the start because that was more efficient (or entire act because of free Leoric's Crown to boost experience gain)
you could just do adventure mode to get the helm no need to run act 1
it was more like, w8 till someone else did it and then he power leveld you in rifts.
@@alexanderkurz1603 Blizzard is a small indie company after all
@@LordHanmint It was a tradeoff between 30 to 45 minutes of slower leveling in act 1 for a guaranteed helm.
@@mickpratt8327 So did leveling. You don't need to optimize leveling if you don't have seasons.
I also find playing harder content earlier pushes you to understand “what’s good” and why it’s good faster - sink or swim
This 1000x.
Exactly, the challege of the bosses making almost every fight close in WT2 makes it more interesting for me too.
Exactly, he totally missed the point of WT2 and you will learn to play your build better. In WT1 you'll be clearing lvl 30 strongholds at lvl 20 in 2-player coop. How fun is that?
@@Dharnthread You two are making a strawman argument. Point of the video is WT1 is faster despite WT2 offering bonus gold & exp. The point of fun and WT2 being a better learning material is totally irrelevant.
world t1 is if you plan on playing solo (in my opinion) world t2 is if you play with friends/clan you'll get the 20% exp plus and additional 10% (from everything)
You can change the world tier on the fly (so far maybe that changes with full release) so if you're clearing mobs in a single skill on world tier 2 just run with that until it changes.
I just consider getting less loot over time on WT2 to be part of the additional challenge. If you got better or more chances at better loot it could very easily make WT2 less challenging than WT1.
What a noob
You upgrade your loot? I use the same weapons and armor as level 1, makes it more challenging and fun
There are many more elite spawns on WT2. You need to consider this, because its the highest source of legendries and yellows.
You sure that theres more elites on WT2? I not noticed any difference when I testing.
@@mattm8870 I want to say positive yes, but I only played T1 for about 4 or 5 hours, and though its very unlikely there is always the chance that I had this incredible 4 hour run of additional elite spawns!
But yeah, perhaps I'll go view a view streamed videos and try and confirm.
d2 was effectively the same. You farmed your tier before going up to the next. Everyone just got to baal then spammed that until the right level, then go to next diff and repeat. There were some other boss spams as well for inbetween but most would get rushed directly to baal
As a sorc, I feel like I oneshot most of the mobs in T2 anyway - so in that regard it is just free 20% extra experience :)
Also, this doesn't have anything to do with the necromancer being worse than the other classes which is what I believe to be the statement that caused this "quarrel" between Asmon and Don :)
Exactly.
I think the easiest fix they could possibly do. Is reduce Legendary drop rate for Tier 1. Mostly because its not like I want legendaries raining from the sky in Tier 2. I play the Harder difficulty because I like the challenge, So more legendaries wouldn't solve that.
This makes total sense up to a point, the second a char gets a leg power (drop or from dungeon) that fits your build. At that point it should be obvious that you go to tier 2, as you should immediately start blowing through waves of trash.
I can see many angles to this logic. Rn I can kill everything in wt4 at level 72… but I rather do runs in wt3 cuz it’s faster clear, similar exp/h, less risk, and very similar loot. Basically the extra risk of wt4 isn’t worth it until you can crush it without breaking a sweat 😅 and it makes sense that the same thing happens between wt1 and wt2
Currently level 61 in WT3. Playing barbarian I was thinking about doing the Capstone dungeon for WT4 soon cause I'm just absolutely melting every enemy in every Dungeon. But after reading your comment. I'll wait a couple more levels. 😂😂😂
For the sweaters it may be the optimal path to get more loot and faster lvl 50? Is it more fun? For casuals maybe but not for me. I prefer to stress test my character, closer to the tier that I m getting into
While Don is generally correct, travel time does factor into the calculation. It reduces the relative weight of fighting time (i. E. If fights take 50% more time on wt2, wt2 won't take 50% longer overall since travel time is static).
Since it's safe to say that a significant amount of time will be spent traveling, the time spent on (and rewards from) killing monsters does not PROPORTIONALLY take up as much of one's total playtime as one may think, making the difference (in time efficiency) between world tiers 1 and 2 less significant. Still, Tier 2 rewards look undertuned even if we're just comparing monster kill times/sessions.
Yeah, the comical undertuned incentives to go for WT2 over just pride is really dumb design. If the point of the leveling experience is to just grind up and ditch everything not at the eventual max level BiS stuff...why would anyone play WT2 from start to finish when it would be sooo much faster, easier, and and more practical to just stay at WT1 during the leveling and grinding and then change to WT2 only when the build is mostly finished? There should be some sort of reward for a start-to-finish WT2 playthrough, even if said reward is purely cosmetic or nonfunctional like how D2 had different titles for completing a campaign on softcore or hardcore.
also im not rushing through to just get to the end game. I will actually watch cutscenes and read what the stories are when doing the first play through.
If you assume travel time is static then WT1 is much faster. If you consider leveling multiple characters then you waste TONS of time leveling in WT2. Pride is the downfall...
@@IYPITWL Yes indeed! It's just that the difference isn't AS stark as this video makes it out to be (since proprotionally travel takes up a lot of the total time--which is technically longer on WT2 if you need to spend more time killing stuff along the way too)
@@CrustedPork Wtf? I literally also said WT2 rewards need a buff. I'll be playing in WT1 if that doesn't happen. I'm merely pointing out the fact that the difference is not as stark as this video makes it out to be (the guy says "simple algebra, travel time is equal so that doesn't matter" but it DOES matter because travel time takes up a chunk of playtime, which is when we're not killing, which the portion he is comparing). That's all I'm saying. Next time, read a comment more carefully or comment constructively before putting someone down.
Basically WT2 is more efficient if you don't need additional attacks to kill enemies compared to WT1. If you oneshot most mobs and kill the bosses in 3s it's probably most efficient to stay in WT2 but otherwise not so much. That being said I liked struggling a bit in WT2 so I might still play it while leveling because i don't care that much about efficiency.
My first character will play Difficulty 2 even though it's less efficient. It's just for fun, really.
Any character after that will probably just rush the main quest at Difficulty 1.
You forgot something.
If you are leveling faster from killing more mobs but not getting more drops, you're actually getting fewer drops per level.
This means you character will be more item starved and kill things slower.
If you’re killing things slow in wt1 there’s a bigger issue than gear lmaooo
As if leveling up doesn't grant your stat increase?
@@Kragh50 It's counter-intuitive but i'm correct. Tier2 makes you gain more exp but you don't get more drops per monster. What this means is that you'll have fewer opportunities per level to get level-appropriate gear with correct modifiers. This is a small incremental advantage that will make the tier 1 player even faster. The time in levels to get an upgrade will increase while the monsters scale with your level...
I swaped from 2 to 1 at the end of the campaign to get through it quicker. Only get to play 2hours a day and the whole waiting for storyline and the endless running across the map for yet another 10mins of unskippable dialog was taking up too much time. I found I wasn't tuning my character as much as before and was not ready for 3 without a lot of quick extra work.
Lootwise it might be even a bad idea to play on world tier 2, because you level faster. When you level faster you need better loot to compensate the faster increase of higher enemys. But if you need lees enemys to level up you kill less and get less loot.
You're missing the point you also gain 15% more gold. So you'll be able to upgrade your char easier too
@@FunkyBananaBear that should be even, if i need to kill more enemys, they drop more often gold. Also if you get more loot you can sell more loot you don't need.
As i plan to throuroughly enjoy this story and game, i will play through on wt2 because it will feel more immersive and feel more rewarding for me to get through the story. Beyond the first play through in the future it will be all about getting to end game but i personally want to enjoy the experience the devs have busted their ass to give us. Even knowing that it wont be absolutely perfect im excited for this release. Still dont know what class i want to do my first run through with though....
I agree with a lot that is said but this is really based on what character you are playing; this conversation is vastly different if you are playing a rogue with a good build versus let's say a druid.
I'm playing Sorc in WT 2. I have no plans to change, but that is based solely on my personal desire to run WT 2. Where this inefficiency really starts to show, is players hitting lvl 50, who haven't finished the campaign yet (i gotta stop doing every side quest along the way, lol) i'm lvl56. I'm killing everything with ease, getting no upgrades because of the item lvl cap (or at least diminishing returns on higher ilvl items)
If I was focused on efficiency instead, WT 1 absolutely is better. You will reach a point in WT 2 where you want to go to 3, but can't because you haven't unlocked it yet. Might be a different story for characters who can skip the campaign at start.
Its actually encouraging to hear (as far as ive seen) MOST players understanding that it is technically much more efficient to play on WT1 but are saying they will still be playing WT2, as will I.
I dont really care about efficiency until the season even starts personally. This first month is just for enjoying the game, WT2 is going to feel much better and rewarding than WT1 is.
yeah, the same was similar with D3. even if you "can" do a level of torment, doesn't mean you should. its all about operating efficiency with regards to legendary per hour. not sure how things have evolved yet.
When mobs have less hp and do less dmg you spend less time defending, running away from mobs, waiting for boss phases... And weaker mobs allow for more offensive builds that kill even faster. You can reduce fights from 1 min to 15s easily.
The PTSD effect is ultimately ruining our own gaming experience. We are so traumatized from just slogging through garbage games to get to a he “good stuff” at the end game level, rather than worry less about exp % and rewards because the story and level process is the reward.
If mobs health in WT2 is 50% more, it doesn't necessarily means it takes 50% more time to kill the mobs if you are 1 shotting them regardless which a lot of class is 1or 2 shotting mobs in WT2 anyway.
13:35
Nobody said it was taking 50% longer to kill mobs in WT2. Asmon himself only added an extra 0.1 second to kill a WT2 mob over a WT1 mob which is not 50%.
The saved / added time starts to mount up the more mobs that are killed and in particular when facing bosses which are much more challenging in WT2. Also, since there's no difference in gear between those 2 tiers, anyone who claims they can kill WT2 mobs just as fast, I call bullshit on.
they didn't take into account how drop rates are going to be worse, which means your stats/damage/legendary perks will be much worse... that means T2 will be harder, and each kill/event/boss will take longer, and be harder risking you dying and doing content twice
Drop rates and power doesn't increase until tier 3 and 4. Literally the only thing that gets a boost from tier 1 to 2 is slightly more exp and gold, that's it. And the fact that enemies are significantly harder.
Besides just making the leveling experience more interesting, I think leveling in WT2 also gives you an opportunity to develop better tactics, such as observing monsters attacks and practicing dodging or manuverability.
As someone who enjoys playing at highest difficulty available in all games, it pains me to say I will likely play world tier 1 just so I can get to the higher world tiers faster. I just replayed through Diablo 3 after nearly 10 years have passed and loved playing torment from the start.
His point makes sense, IF you can clear the capstone with the gear you have collected and upgraded in WT1. Rhykker mentioned how the difficulty felt like WT3, so just playing on WT1 will probably make the capstone feel much more difficult. You might even come to the very late realisation that your build sucks and rebuilding will take a lot of time.
the point is there isn't a gear diff between the 2 tiers at all.
There is no gear drop diference between tier 1 and tier 2... People that play tier 2 will have same gear as tier 1 people
Lmao you fight less monster in WT2 to get to the same level which means that your loot in WT2 is WORSE than WT1 at all levels on average
is it fun playing it on an easier mode just to get to a point where youre making every jump up easier? d3 got stale because of how easy it was
I just have to say Asmon is a mere man and doesn’t know everything so enjoy at your own pace
Hope they add crazy corrupt items or something touched by the corruption of Lilith.
WW cost health instead of fury at a percentage of your physical dmg but ignores all defences of the enemy.
Your minions deal 50% more dmg but you also life linked to your minions and receive a portion of the damage.
Teleport teleports enemys to you instead of you teleporting.
Meteor now becomes a comet shower dealing cold dmg instead of fire.
Blizzard now deals fire damage and becomes a fire storm.
Basic skills have a chance to reset your core skills but core skills cost twice the resource but do double damage when they reset.
Skeletons have a chance to split into smaller skeletons with half hp.
Wraiths now possessed an enemy when they die until the possessed enemy is dead.
Werebear is stronger at night than day.
Your Blood Golems now siphon blood from enemys and form into another coagulated blood golem and that golem can also split up to X amount.
Enemys killed by your Corpse Explosion now crest a chain reaction with subsequent kills the chain reaction continues.
Clay Golems can now be formed with special attributes from materials drawn from the ground aka lightning or boulders etc.
Clay Golems can now find clay deposits increases size and dmg per X amount of stacks.
You can feed your Steel Golem gear for a buff for a duration depending on the item
You are now partially blind light radius and view radius reduced by X amount...lucky strike increased by 50%.."The warriors eyes failed him in old age but no mistake his strikes are as deadly as ever"
Ps just came up with 2 new chars...one of the Horadrim and a Rogue commander from Liliths army who deal summon/melee/demonic magic.
And a new endgame map....Labryinth Of The Horadrim can be run once a day per char change form everyday....drops very specific uniques.
Could go on all day with stupid ideas.
I love how people gate keeping when people playing at world tier1 .
14:10 Assuming you kill 3000 mobs at the rate of 1 per second in WT1 and 1.1 per second in WT2, it would take you 3000 and 3300 seconds respectively. 3000 seconds is 50 minutes, 300 is 5 minutes. So for each 50 minutes you play in WT1, you would waste 5 more minutes playing in WT2 with only a .1 second difference in kill time.
So the lesson here would be that the little delay people describe as "basically just as fast" adds up in the grand scheme of things. And we’re talking about .1 second, imagine if it’s multiple seconds.
Thats correct, WT1 and WT2 have no differences but 10% gold drop and 20% experience. So its useless to run WT2 at max level. Even on release 20% exp is not that big deal and i guess most people will play WT1 because its easier and not less rewarding.
At max level? Higher item rarities will be tied with WTs.
I guess you just mean leveling, in that case yeah WT1 is prob better.
@@slippers8000 ofc but WT1 and WT2 dont have any, only gold and exp. And this what is video topic.
I dont agree with that. I was comparing lvling to 20 and 25 on beta and it was faster in both cases on WT2. It is possible that after fe lvl 30, without legendaries it will be easier to change for WT1 bcs mobs will be harder to kill and it will slow down the lvling process but ill still be lvling on WT2
"Every journey has its final day. Don't rush." - Zhongli
This ended up being a bad take by the original video as number of rare mobs and mob density was much higher in wt2. So actually better and more loot.
Really if you think about it the only way running WT2 is going to be better exp is if it takes less than 20% longer to kill stuff. Which WT2 compared to WT1 kill times it's a hell of a lot more than 20% slower kill times making that 20% bonus exp actually net you less exp overall in the end. I noticed that early on myself that you only get an exp and gold bonus and not a very good one compared to how much longer it takes to kill things especially bosses. They should add either 50% bonus exp or add a bonus to loot drops for WT2 to be worth your time.
I played WT2 just because I wanted the extra challenge but, I definitely will run all my alts through on WT1 from now on just to get to 50+ and WT3 nearly twice as fast.
I started out on Tier 2, started struggling on some dungeons on lower levels (10-25) and figured its not worth staying tier 2. Played the campaign on tier 1 and skipped tier 2 all together. switched over to tier 3 once I was avaible and had enough skills to survive now
After 3 betas of playing only FP. World Tier 1 for the Act I is perfect so you can blast right through it as fast as possible to get to new content. Tier II for Act II going forward.
Now as a caveat, with how the diminishing leveling works i actually woud recommend STARTING in WT2 for the boost until it becomes negligible around level 20-25. Then pop back to WT1 till ready for capstone.
Remember when games weren’t about rushing to the endgame just to complain that there isn’t more to do?
I started with 2 and then switched to 1 because I realised 2 was just a waste of time. Why waste more time playing a character that won’t be using optimised equipment? With fewer skill points, your character also doesn’t open up. WT3 onwards is where the real game begins. Why anyone would want to waste time playing a mediocre character *longer* makes no sense to me. It’s not “harder”, it’s just a waste of time
I'll play on world tier 2 for the first time through campaign because I love lore and stories and the feeling of the bosses on world tier 2, it's appropriately difficult for me given when I think of demon I think harder to kill then just normal flesh
honestly they could of done difficulty how borderlands 3 did difficulty was modifiers which was one of the only good things about it, pretty much there modifiers which you got to pick from easy(easy is more of you buff for you), medium, hard, very hard(the others buff for enemies) and max difficulty is about difficulty 10, stat scales from 200% hp/shield/armor of enemies to 10,000%, extra exp/currency 20%-200%, loot goes from extra 100%-2,500% depending on difficulty
The problem with the above mentioned strategy is if you stay in world tier 1 you won't have the gear to survive through world tier 2. My friend had the same argument . Started in wt1, I started wt2. I am sufficiently geared out to do nightmare dungeons out of the gate. He cannot bc he's too weak. Wt1 doesn't drop gear
Yes, it is faster in T1 with essentially no extra gains except gold, and risk dying more easily (which inherently wastes even a more exponential amount of time). The reason it is fatser overall is because you can kill mobs faster, which allows you to complete dungeons and quests faster which in turn gives you an overall faster leveling experience. Don't forget to craft your pots for added exp and stats!
For those that have already experienced the content it may be a better choice, but for first timers I would recommend enjoying the storyline and take your time. It has a good storyline and the cinematics are great.
I chose world tier 1 because I wanted to get a feel for the mechanics and leveling system, as well as give myself room to mess around with different builds without constantly dying for it. Haven't made it to lvl 50 yet, and I'm still getting a relatively decent challenge from bosses with my necromancer at least. I might be a noob, but I can live with that
20% increased drop rate on WT2? Would probably fix the issue.
considering the optimal leveling was how fast you could clear dungeons and world events, and there was no additional loot for WT2, there was no reason to run WT2 when enemies have 50% more health but only 20% more xp
Imo WT2 is harder so it's more challenging and more fun because of it. Also you level up faster imo so it's ont so bad, but i agree i think WT2 should have like 5% magic find (at least). Unless it's still more beneficial to get to WT3 as soon as possible by beating the campaign as fast as possible and not leveling and loot. Then in WT3+ is where you farm for levels and loot, in this case then yea it makes sense. But there's also getting more gold from WT2 so that might help in the long run of the end game after WT3 or higher.
Regardless i think they should increase the rewards in Tier 2, so that it doesn't feel like we're wasting time our time. I also think that even if you waste time on Tier 2, that it isn't actually that bad since it evens out. Tier 1 you kill more mobs get more loot, make build faster get to mount unlock faster. Okay so after all that you switch to Tier 2 and you wont have to sell gear, which helps getting more mats for upgrades later, and still get the same amount of gold because of the Tier 2 boost. I personally enjoy a harder challenge so i might still go through in tier 2 after i get my mount, and a decent build maybe after around lv 20 or 25. I think it'll be fine. You'll feel like you had more fun with the story bosses etc, and feel more accomplished with your time and build built. It's not a big deal.
During beta i also noticed that WT2 is not worth it. It needs something else like slightly increased drop rates or increased drop quality.
There is better item drops in wt2..
@@BillyBob-wh7uj got a source on that? Aside from anecdotal evidence.
@@Dead_Goat Did you even watch the video? No you don't. The WT2 bonus does not affect quests and area EXP. And even if you only clear mobs 10% slower you lose EXP and Drops.
Einstein said compounding is the 8th wonder of the world i believe. When numbers compound a small difference becomes huge. I def started on world tier 2 just to have a challenge and have fun but theyre right compounded over time world tier 2 isnt as good for experience and loot, but if things were changed it would be worth it more
So it’s a noob trap to select the mode that literally says “for players who desire more challenge”. The difference between tier 1 and tier 2 is challenge. It is EXACTLY as advertised. Not a trap. Pretty sure there’s a reason Season 1 isn’t at launch. Not everyone needs to nascar.
Something maybe to talk about or look into that I've done is the tree of whisper quests once you get it appear in WT1 so you can complete them in WT1 then switch to WT3-4 and turn it in to get the better rewards for less hardship.
When did this conversation switch from the large disparity after balancing changes(more specifically related to necro)to which world tier is best?
If he knew anything about the capstone dungeon, his travel time argument goes out the window.
The other problem with wt2 is that on some classes (Barbarian/Druid) their early game is trash. There are bosses or elites that will demolish you because you just can’t put together a build that’s good enough that early in the game without the aspects/uniques that you need
This exact thing was a huge problem in d3 and something that sucks a ton of fun out of leveling up a new character every season. There’s zero incentive to ever face difficult content. It’s ALWAYS more efficient to mindlessly blast down weak mobs and move on to the next for more loot then it is to fight more difficult enemies. Which means after a certain point you’re just blasting maps so quickly and mindlessly that the game becomes kind of tedious and boring without any challenge. Blizzard never really addressed this issue and it’s sad to see d4 be plagued with the same problem.
I will main druid and i will play in T2, so i feel the strungle, and know better the weakness and strength of my class when i reach T3, T1 would be too easy so when i would jump to the 3'rd one the difficulty difference would be too big.
world t2 would be for anyone that alreADY has a bunch of drops from previous characters, if i can clear level 50 mobs with my dagger that needs level 30 to use, i can sure as hell take advantage of that extra xp when leveling at 30
I mean what's the point ? You're saving a couple of hours here and there, but you'll also have to clear 20% more side content to offset the XP loss. It also doesn't really teach you any of the boss mechanics and will probably mean you'll be absolutely crushed when you try to do the capstone dungeon... Then you'll have to survive a difficulty level that's like 4 times harder than what you're used to without having learned anything during your first playthrough.
Its not about noobs on t1, or pros on t2. It's about efficiency in this early stage of the game. It does not matter currently, play which tier players like.
I started the Tier 1 because I have a bit of D3 experience, but not much. I still struggle on Tier 1 on the harder content because I’m figuring everything out.
I still wish to have an tier where difficulty is much higher In the start of creating your character, like something where enemies are lesser but stronger cuz it doesn’t satisfy me that you can deal with these horrors that can end the world when you can smash an army by doing a small effort.