Talkin' Sons of Behemat | AoS 4e Faction Pack

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  • Опубликовано: 28 сен 2024

Комментарии • 9

  • @40KWill
    @40KWill 5 дней назад

    Note on Place of Power. More than one character can activate it. So Brod and another Son. Then if you need to dispels or banish you can get it with more than one.

  • @michaelchampion936
    @michaelchampion936 7 дней назад +2

    Or, perfect timing as I will be playing only my 5th game of 4th on Monday, but first with my Sons army. Gonna try king B, two megas, one baby and the Kruleboyz shootas

    • @michaelchampion936
      @michaelchampion936 4 дня назад +2

      I won, had two megas left, he had four Griff-hounds.
      Thw bolt Boyz did not do that much damage, but they did offer a threat that moved his army more to my liking.

    • @keenanwhite6369
      @keenanwhite6369 2 дня назад

      @@michaelchampion936would you play with the Kruleboys again or be better off playing with more Sons?

    • @michaelchampion936
      @michaelchampion936 2 дня назад

      @keenanwhite6369 I would do either, I change up what I play almost every game, and even let my opponent decide which of my five armies I play.

  • @jamparke
    @jamparke 8 дней назад +1

    Finally!

  • @jeffreysort7219
    @jeffreysort7219 8 дней назад

    Perfect timing. I need to get my AOS mojo back!

  • @Kimtanashino
    @Kimtanashino 7 дней назад +1

    Great video, as always it's a pleasure to hear what you think about AoS content. I'm finally starting my SoB army and loving both painting and watching battle report about them (they're one of the funniest army in my opinion).
    Concerning each gargant, I agree with everything you both said. If I could make a tier list, it would end like the one you did.
    The things I think could improve the army in a coherent way :
    => Titanic boulderclub (Warstomper) : how can this huge weapon can only be damage 2 ? I would have prefered to gain less attacks but having damage 4. It's still a mega-gargant that can reach between 20-30 meters. His weapon can't be the same damage value as a chaos warrior's.
    => I would have buffed the Kraken-eater's main weapon with one of the following options :
    1) +1 Damage to the Shipwrecka club
    2) +1 Attack to the Shipwrecka club
    3) +1 Damage to Hurled Debris (could have been funnier if the mega-gargant use one of the cannon attached to his club)
    => The beast-smasher bonus and debuff should apply to Cavalry and Beasts to make it less situational (it would be totally coherent as many fantasy mounts are actually small monsters !)
    Loving this army, can't wait to play with it !
    Thank you for reviewing this, you are one of the AoS RUclipsr I watch the most !

  • @alistairscanlan9530
    @alistairscanlan9530 3 дня назад

    i love the gargants, and they are my fave army, but ive lost almost every game ive played with them. they are easier to kill now, dripping to 10 control score after just 15 wounds is too much. they loose 15 wounds before turn 2. i think they need something that replaced their terror rule from last edition. shutting off auto passing bravery tests was so good, but now bravery isnt a thing, they dont have a "oh a scary monster" rule anymore. the as you mentioned, the gargant charge is terrible now XD shouldn't be a rampage.
    also, now their is even less reason to take kraken eater, as now if he kicks an objective to a new zone, it still counts as being in its original zone. and with more limitations. think it will get seen even less now.