This makes the game so much more in depth. Will make perfect persona creation even more fun and likely more time consuming. Looking forward to it. One question. You mentioned that DLC have unique traits that cannot be passed down. What exactly are they?
I would have mentioned another powerful trait that's also more accessible than Attis'. That'd be Last Stand (or something similar), allows to use Ambush-only skills after a baton pass. The personas that have this are Arsene, Dionysus, Neko, Shogun Raphael Yes, Arsene. You can basically start passing it down from start of the game.
I didn't mention it because I personally didn't find that trait all that useful. Baton Passing to Joker just to use an ambush-only skill always seemed less powerful than simply hitting another weak spot or dealing technical damage. The strength of Attis' trait is that you can buff, and then Baton Pass back on the same turn.
Really cool to see traits for the game I think it gives a lot more flavor to each persona. I'm surprised they can be passed down so easily I was expecting some special very rare card or something. Great video as always!
I have a question regarding the Sword God Trait, does it have to be in the persona that casts Charge or the one that performs the physical attack? I'm asking because i generally preffer to have one persona only focused on support skills.
To get the benefit of Futsunushi's trait you must have the Persona with that trait equipped and be under the effects of either Charge or Concentrate. Similar effects WILL NOT receive the 3x damage bonus.
@@mattpkc34xx If you use Charge with a different Persona, then switch to Futsunushi, you will get the benefit assuming Futsunushi has the trait (IE: you didn't replace it while fusing him) and you don't switch off of him to attack.
All your Persona 5 Royal vids have really allowed me to enjoy the mechanics of the game much more. Thanks for being so concise and informative with Confidants, Technical and these Traits!
This guide is SUPER helpful when building certain personas. Attis should always have thermophylae now that his trait is that good. Futsunushi has a very good one for Yoshitsune and Kaguya. And further more, the abaddon change is good. However i must note that Asterius picaro gives gigantomachia these days. But here's waiting for mementos. But if you would drop a list of all the persona changes, it would be appreciated
The big issue with making a list off all the changes is that there is currently no online compendium that isn't littered with mistakes/mis-translations to reference. Booting up my games and checking could work, but I fused a lot of the Persona and thus they don't have their original kits, complicating things more.
I’ve been taking all of the ultimate personas who have the traits that reduce skill costs of elemental skills by 75% and focus on their default element. Then apply the necessary element boosts, amps and magic ability. Then thanks to the new technical combos, I then will give it a status ailment that it technicals with along with the ailments corresponding boost and ailment boost. Since the trait reduces the cost of the skill by 75% I didn’t give any of them spell master as it’s not necessary. The ailment skill cost remains the same but it’s lower than the elemental skills that I use that it hardly dents my sp bar. So far I’ve done this with Vishnu for Wind and confuse, Satan for Ice and fear, Asura with nuke and dizzy, Chi-You with Psy and Sleep, Lucifer with Alimighty and Sleep using his unique almighty skill Mourning star, Beelzebub with Curse and Despair and Metatron with bless and brainwash. Then I made an Attis that is immune/repels/drains all skills except for almighty and gun. Then I made an Ishtar with salvation and samarecarm that drains Phys, Fire, Wind, repels Psy and Nuke. Then Angelic Grace to increase evasion against all magic to help make up for not getting anything to repel or drain ice, bless and curse. I still have Mada left to do as my ultimate fire persona for fire and rage, Odin for electric and forget and Seth or Mara for gun and confuse.
Huh, so now Personas have abilities just like Pokemon I actually want that to migrate to SMTV. This will make gameplay more deep and will make demons actually matter That is if SMTV is gonna be released at all...
So the english version says that odin,mada and ishtar trait should decrease thunder,fire and recovery skill’s sp cost by 75% respectively but it does not appear to do so,so my question was that if the description was mistranslated or something like that?
The English version of the game is littered with errors from what I've seen. However, with those 3 specifically, their traits do reduce the SP costs by 75%. In the video I mention that this isn't reflected until you actually cast a skill in battle as traits ONLY activate in battle.
Pretty sure he mentioned that in his Velvet room video, that traits can be inhereted through Fusions during Fusion Alerts, and I do not remember him mentioning the gallows.
I see than there are skill accessories but in normal persona 5 there was many good accessories but only one slot. I liked speed ones as it let you manage who goes first. But option to have more support skills on physical characters seem tempting. But will all of this create more clutter in eq?
A little curiosity. Since Traits can be passed via fusion, does it mean you can have multiple copies of unique Traits (such as Alice’s in this video), by first using Alice as fusion material and passing her Trait to a Persona, then fuse another Alice?
Uniqueness of a trait only means that one Persona is the source of it. You could have both Alice with her trait and Daisoujou with it in the same party.
Outside of his Persona trait, none. But honestly most people will replace his trait (doubles counter/reflect damage) with Futsunushi's trait that I covered in the video.
i just realized, since i always thought the ring of sorrow was useless (due to only being usable during ambushes), but would it work with Attis’s trait which allows you to use moves that are only usable during ambushes?
Are you sure? I mention in the video that Persona traits are only applied in battle and thus aren't reflected in menus. Because of this, the only time the SP reduction will come into affect is when you actually use a wind ability. Even in battle, the reduction wont be reflected when choosing an ability to use.
@@hyhy2235 It's not really that confusing. Persona traits only take effect in battle. So, using your example with Vahana's Wings, the ability Vacuum Wave will always show as costing 48 SP (24 SP if you have Spell Master, but for now lets assume you don't have Spell Master). This means when looking at the Persona from your menu, Vacuum Wave will show it costs 48 SP; similarly, it will show it costs 48 SP when selecting it in battle. However, as soon as you choose to use it, Vahana's Wings will activate (which you can confirm from the prompt that pops up on the screen in the upper left-hand corner) and your character will only use 12 SP instead of 48 SP.
Rozalin Thanks now I finally get it... I knew it would show without decreasing when not in battle but seeing it in battle without decreasing confused me
There is one trait in particular Im not sure of fully. I believe its called Lotus Dance and its effect states it increases buff duration for allies by 2. My question is: if I use a party wide buff like Marakujaja will Joker receive the extended buff duration or will it be only your allies meaning their defense buff would last 5 turns and Joker's would be only 3. Or is the effect Im hoping for will be that Joker IS affected and everyone's buff lasts 5 turns. I know an exact copy of this trait that only affects the caster(Joker) exists but I just want to be sure if the ally version also affects you. Thanks again for the video!
Uh, it should be automatic. You get a scene to go to the Velvet Room and upon going in traits are unlocked. Are you playing the original version or Royal?
Does All Judge only give that chance on moves that cause those statuses or does every attack have a 25% chance to inflict those statuses? I assume the former, but giving every attack that chance might convince me to actually use her.
Only on those elements. But even then, Makoto is easily the best party member in Royal. Not only is she still the powerhouse she was in the original game, technical damage has been heavily buffed and she has access to ST Forget from the time she joins; and Forget is easily the best status ailment in Royal.
I heard this from Lettuce Sauce, but is it possible to Max all confidants one a single playthrough (not counting ng+)? If not, who do you recommended? Also what is Sataneal's trait?
@@cathieupchurch4166 easier compared to the original? because i'm pretty sure in the original it was also possible, and from my memory its possible in every persona game with social\confidant system
Spoilers because there's a major thing in here for lategame I've seen that Loki/Black Mask Akechi is a party member for atleast a time, does he share his trait with Robin Hood, or does he have a unique trait you didn't mention due to that being a spoiler?
Quick question. You said DLC Persona traits can't been inherited, but does it work the other way around? As in, can their inherent trait be replaced with the trait of a Persona used to fuse them?
Is only the equipped persona’s trait active? Or is every persona in your bank (and/or your party members) active all at once?(while in battle of course)
Rozalin Yeah its funny bc I once tried to explain persona passive skills to my friends who are pokemon fans, they were like: "so... pokemon abilities? " Now there's actual "persona abilities"😂
This may be a bit off topic for this video, but I've seen that Yusuke gets an exclusive skill which gives party wide Heat Riser. Is it actually an exclusive skill? In one of your other videos, Joker also uses party wide Heat Riser, or are they different somehow? Or am I just seeing things?
He does get an exclusive skill with his 3rd tier awakening but it costs 90 SP. What Joker is using is Thermopylae with Attis and his Persona trait. I talk about it in my video covering Persona traits.
@@catalyst539 You are right, he doesn't have Pinch Anchor, he has Vitality of the Tree, an upgraded version of Pinch Anchor. Pinch Anchor - Allows the use of ambush-only skills after Baton Pass. Vitality of the Tree - Allows the use of ambush-only skills under normal conditions.
@@PapiBlackarot Hmm, I can only go off of the JP version since I didn't buy the Western release but Arsene's trait allows the use of skills that can normally only be used whenever you are ambushed after baton pass.
I mentioned at the end of the video that my next one will be over Mementos changes, which would be good for anyone worried about the nerfs to confusion. :P
@@RozalinGaming Playing myself now and I can say for sure, you're wrong. I'm at their Rank 2 request. In vanilla they wanted a Shiisa with Frei, in Royal, they want an Ame-no-Uzume with Frei. Same skill, different Persona. This must mean their Rank 5 request, which was previously an Ame-no-Uzume with Dodge Psy, is also different.
Farming money in Mementos is still a thing, just not with confusion. I will have another video soon going over Mementos changes that will cover this new method.
@@kefkapalazzo1 I think it's a bit harder at first since so much has been changed, but once you've got a grasp on the new systems it's probably an easier game overall.
It's only as complicated as you make it. If you want, you can completely ignore traits and just look at them as newly added passives, or you can really delve into them and figure out how to make some very powerful Persona built around them; it's all up to you.
No. I will continue to use the version I own when I make my content instead of waiting 6 months for an English copy to release, beat it, and be late to making content. If this is a problem for you, you are free to look elsewhere.
“Alice’s “Die Already” trait makes mudo-type skills cost 0 sp.”
hOO bOY
Not just Mudo. Apparently it works for *all* instant kills.
Steven Higgins but she doesn’t have any bless insta-kills. Daisojou does tho.
@@bomes2084 But her trait it can be transferred through fusion. My point is, it works for all instant kills, not just Mudo.
Steven Higgins Fair Point
Well, that's gonna be fun.
This makes the game so much more in depth. Will make perfect persona creation even more fun and likely more time consuming. Looking forward to it.
One question. You mentioned that DLC have unique traits that cannot be passed down. What exactly are they?
They are all different, but for example, Kaguya's trait triples damage from counter/reflect.
Another example is trait of both normal and female Orpheus named if i recall correctly Cycle of Sorrows, which is basically Endure x4
Please, do a video about the jazz club!
You know!
The place where you can increase your party member's stats and even teach them skills!
I would have mentioned another powerful trait that's also more accessible than Attis'.
That'd be Last Stand (or something similar), allows to use Ambush-only skills after a baton pass.
The personas that have this are
Arsene, Dionysus, Neko, Shogun Raphael
Yes, Arsene. You can basically start passing it down from start of the game.
I didn't mention it because I personally didn't find that trait all that useful. Baton Passing to Joker just to use an ambush-only skill always seemed less powerful than simply hitting another weak spot or dealing technical damage.
The strength of Attis' trait is that you can buff, and then Baton Pass back on the same turn.
Really cool to see traits for the game I think it gives a lot more flavor to each persona. I'm surprised they can be passed down so easily I was expecting some special very rare card or something.
Great video as always!
Now we can spam death spells in Ng+
Holy Jesus! It's like a completely different game now!
It feels like going from Gen 1 of Pokemon, directly to Gen 8!
Persona and Fire emblem have been my latest favorite new games.
I have a question regarding the Sword God Trait, does it have to be in the persona that casts Charge or the one that performs the physical attack? I'm asking because i generally preffer to have one persona only focused on support skills.
To get the benefit of Futsunushi's trait you must have the Persona with that trait equipped and be under the effects of either Charge or Concentrate. Similar effects WILL NOT receive the 3x damage bonus.
Rozalin so if i charge then swap to futsunushi, it will work?
@@mattpkc34xx If you use Charge with a different Persona, then switch to Futsunushi, you will get the benefit assuming Futsunushi has the trait (IE: you didn't replace it while fusing him) and you don't switch off of him to attack.
All your Persona 5 Royal vids have really allowed me to enjoy the mechanics of the game much more. Thanks for being so concise and informative with Confidants, Technical and these Traits!
This guide is SUPER helpful when building certain personas. Attis should always have thermophylae now that his trait is that good. Futsunushi has a very good one for Yoshitsune and Kaguya. And further more, the abaddon change is good. However i must note that Asterius picaro gives gigantomachia these days. But here's waiting for mementos. But if you would drop a list of all the persona changes, it would be appreciated
The big issue with making a list off all the changes is that there is currently no online compendium that isn't littered with mistakes/mis-translations to reference. Booting up my games and checking could work, but I fused a lot of the Persona and thus they don't have their original kits, complicating things more.
I’ve been taking all of the ultimate personas who have the traits that reduce skill costs of elemental skills by 75% and focus on their default element. Then apply the necessary element boosts, amps and magic ability. Then thanks to the new technical combos, I then will give it a status ailment that it technicals with along with the ailments corresponding boost and ailment boost. Since the trait reduces the cost of the skill by 75% I didn’t give any of them spell master as it’s not necessary. The ailment skill cost remains the same but it’s lower than the elemental skills that I use that it hardly dents my sp bar.
So far I’ve done this with Vishnu for Wind and confuse, Satan for Ice and fear, Asura with nuke and dizzy, Chi-You with Psy and Sleep, Lucifer with Alimighty and Sleep using his unique almighty skill Mourning star, Beelzebub with Curse and Despair and Metatron with bless and brainwash.
Then I made an Attis that is immune/repels/drains all skills except for almighty and gun.
Then I made an Ishtar with salvation and samarecarm that drains Phys, Fire, Wind, repels Psy and Nuke. Then Angelic Grace to increase evasion against all magic to help make up for not getting anything to repel or drain ice, bless and curse.
I still have Mada left to do as my ultimate fire persona for fire and rage, Odin for electric and forget and Seth or Mara for gun and confuse.
Huh, so now Personas have abilities just like Pokemon
I actually want that to migrate to SMTV. This will make gameplay more deep and will make demons actually matter
That is if SMTV is gonna be released at all...
Hooo boy
Yoshitsune with the 30% more damage with physical skill trait is better than Will of Sword IMO.
Pinch anchor is too on something like mithra since you use Thermopylae
Amazing video!!! Looking forwards to playing it!
So the english version says that odin,mada and ishtar trait should decrease thunder,fire and recovery skill’s sp cost by 75% respectively but it does not appear to do so,so my question was that if the description was mistranslated or something like that?
The English version of the game is littered with errors from what I've seen. However, with those 3 specifically, their traits do reduce the SP costs by 75%. In the video I mention that this isn't reflected until you actually cast a skill in battle as traits ONLY activate in battle.
Can persona traits be inherited through gallows?
Pretty sure he mentioned that in his Velvet room video, that traits can be inhereted through Fusions during Fusion Alerts, and I do not remember him mentioning the gallows.
Fusions only.
so basically it's same as passive skill in raidou kuzunoha vs king abaddon
Have you encountered any traits that would make a specific persona straight overpowered? Or have they kept things relatively tame so to speak?
The only game-breaking trait in my opinion is on a DLC Persona.
@@RozalinGaming oh? You've piqued my interest :)
@@loganperes2515 Izanagi-no-Okami. The trait is a damage boos that is based on Persona compendium completion and scales past the usual 100% limit.
I would mention also Kaguya's trait which is a quadruple Endure iirc.
@@worldiefeard8396 You're thinking of Orpheus. Kaguya and Kaguya Picaro's trait is triple counter/reflect damage.
*Izinagi no okami intensifies*
thanks for the coverage as always.
I gotta ask tho, is there a way to make party members re learn moves they've forgotten before?
They could do so in vanilla P5, the church in Kanda. Go to the confessional booth.
I see than there are skill accessories but in normal persona 5 there was many good accessories but only one slot.
I liked speed ones as it let you manage who goes first. But option to have more support skills on physical characters seem tempting.
But will all of this create more clutter in eq?
Not really. It's just a matter of selecting what works best for your party and/or what you are going up against.
Making Vishnu with SP save on wind skills is really useful for dealing back to back severe wind damage.
vishnu comes with that trait
A little curiosity. Since Traits can be passed via fusion, does it mean you can have multiple copies of unique Traits (such as Alice’s in this video), by first using Alice as fusion material and passing her Trait to a Persona, then fuse another Alice?
Uniqueness of a trait only means that one Persona is the source of it. You could have both Alice with her trait and Daisoujou with it in the same party.
So if Morgana is the white mage, Ann being the Debuffer, what is Violet’s “role”?
Violet, aka Critsumi. She starts with Sword Dance and Apt Pupil and also learns a unique buff that increases just your party's crit chance.
Rozalin that’s kinda disgusting. I suppose Rapiers have always been a high Crit weapon type though, so it makes sense. Good to know. Thank you.
Does anyone know what the Gloomy child trait is supposed to do? It says Rain/Snow/Pollen warning always in effect
For all the powergamers, what changes were made for Yoshitsune?
Outside of his Persona trait, none. But honestly most people will replace his trait (doubles counter/reflect damage) with Futsunushi's trait that I covered in the video.
Nothing changed in Yoshitsune himself, but a couple of the DLC Personas can do even more damage to more types of enemies.
WotS actually only increases Charge/Concentrate by 20%. It doesn’t double the effect.
Sad days. Looks like Undying Fury from Zaou Gongen is better.
Thanks for the video! I have one question: what is Arsene's trait?
Allows Joker to use ambush-only skills when he's the recipient of Baton Pass.
I returned like the sixth or seventh time to this channel. So take my sub xD
i just realized, since i always thought the ring of sorrow was useless (due to only being usable during ambushes), but would it work with Attis’s trait which allows you to use moves that are only usable during ambushes?
Is persona 5 Royal a reworked version of the original? Also for people that have imported and played the Japanese version is it worth it ?
P5 Royal is a complete reworking. You can find a video in this channel going over all the changes in minor details.
@@BoomDriveProductions Thanks I appreciate it.
I have a trait that doesn’t seem to work somehow idk why the trait id “decrease wind skills cost of sp by 75%”
Are you sure? I mention in the video that Persona traits are only applied in battle and thus aren't reflected in menus. Because of this, the only time the SP reduction will come into affect is when you actually use a wind ability. Even in battle, the reduction wont be reflected when choosing an ability to use.
Rozalin
yea im confused
@@hyhy2235 It's not really that confusing. Persona traits only take effect in battle. So, using your example with Vahana's Wings, the ability Vacuum Wave will always show as costing 48 SP (24 SP if you have Spell Master, but for now lets assume you don't have Spell Master). This means when looking at the Persona from your menu, Vacuum Wave will show it costs 48 SP; similarly, it will show it costs 48 SP when selecting it in battle. However, as soon as you choose to use it, Vahana's Wings will activate (which you can confirm from the prompt that pops up on the screen in the upper left-hand corner) and your character will only use 12 SP instead of 48 SP.
Rozalin
Thanks now I finally get it...
I knew it would show without decreasing when not in battle but seeing it in battle without decreasing confused me
Is there a way to transfer traits other than through fusion? I've already maxed out stats and I don't want to have to re-do that.
Fusion is the only way.
There is one trait in particular Im not sure of fully. I believe its called Lotus Dance and its effect states it increases buff duration for allies by 2.
My question is: if I use a party wide buff like Marakujaja will Joker receive the extended buff duration or will it be only your allies meaning their defense buff would last 5 turns and Joker's would be only 3. Or is the effect Im hoping for will be that Joker IS affected and everyone's buff lasts 5 turns.
I know an exact copy of this trait that only affects the caster(Joker) exists but I just want to be sure if the ally version also affects you.
Thanks again for the video!
I'd have to test it to be sure, but going by the Japanese text I believe it only affects party members.
I actually just started the game and I'm at Kaneshiro's Palace but my DLC persona's doesn't have their traits.. how do I fix this..?
Uh, it should be automatic. You get a scene to go to the Velvet Room and upon going in traits are unlocked. Are you playing the original version or Royal?
Does All Judge only give that chance on moves that cause those statuses or does every attack have a 25% chance to inflict those statuses? I assume the former, but giving every attack that chance might convince me to actually use her.
Only on those elements. But even then, Makoto is easily the best party member in Royal. Not only is she still the powerhouse she was in the original game, technical damage has been heavily buffed and she has access to ST Forget from the time she joins; and Forget is easily the best status ailment in Royal.
I heard this from Lettuce Sauce, but is it possible to Max all confidants one a single playthrough (not counting ng+)? If not, who do you recommended?
Also what is Sataneal's trait?
It is very possible to max all confidants in a single playthrough.
Satanael's trait increases offensive magic damage by 50%.
@@RozalinGaming Thanks, I didn't believe they would make it easier. Sweet.
@@cathieupchurch4166 easier compared to the original? because i'm pretty sure in the original it was also possible, and from my memory its possible in every persona game with social\confidant system
@@randomguy-xo2mk I don't think it was possible in vanilla p5. I was able to Max all but 2, I got them around rank 5 though. I could be wrong though.
@@cathieupchurch4166 well from googling it people agree with me that its possible to finish it in one go
Spoilers because there's a major thing in here for lategame
I've seen that Loki/Black Mask Akechi is a party member for atleast a time, does he share his trait with Robin Hood, or does he have a unique trait you didn't mention due to that being a spoiler?
He gets the upgraded version that I mentioned each member gets in the video.
Quick question. You said DLC Persona traits can't been inherited, but does it work the other way around? As in, can their inherent trait be replaced with the trait of a Persona used to fuse them?
They can inherit other traits if you fuse them.
can unique traits be passed down through fusion? (not dlc but for example alice's trait)
He said in the video that they can. In fact he made a specific example sorh Daisoujou
Not for some Personas. An example being Satanael, who has a unique trait called Tyrant’s Mind.
No one else can learn that.
Is only the equipped persona’s trait active? Or is every persona in your bank (and/or your party members) active all at once?(while in battle of course)
Only equipped Persona for Joker and only party members in your active party.
so im trying to go for a magic kaguya for her shining arrows. am i stuck with her trait? or can i change it somehow
If you fuse her you can pass down a different trait to her.
So.... Pokemon abilities?
I did mention they are similar in the video. :)
Rozalin Yeah
its funny bc I once tried to explain persona passive skills to my friends who are pokemon fans, they were like: "so... pokemon abilities? "
Now there's actual "persona abilities"😂
@@kialin Yeah it's how I've explained it people who come in my stream and ask me what they are; I just say, "basically Pokemon abilities." lol
Is there a good way to figure out how to get a trait on a specific persona?
the party traits...are they only active if the associated member is in the battle formation? or are they always active?
Only if that member is in the active party.
This may be a bit off topic for this video, but I've seen that Yusuke gets an exclusive skill which gives party wide Heat Riser. Is it actually an exclusive skill? In one of your other videos, Joker also uses party wide Heat Riser, or are they different somehow? Or am I just seeing things?
He does get an exclusive skill with his 3rd tier awakening but it costs 90 SP. What Joker is using is Thermopylae with Attis and his Persona trait. I talk about it in my video covering Persona traits.
@@RozalinGaming
Attis doesn’t have Pinch Anchor, if I remember correctly.
@@catalyst539 You are right, he doesn't have Pinch Anchor, he has Vitality of the Tree, an upgraded version of Pinch Anchor.
Pinch Anchor - Allows the use of ambush-only skills after Baton Pass.
Vitality of the Tree - Allows the use of ambush-only skills under normal conditions.
Is there a tool I can look at that gives me a fusion map to the specific persona I want to build?
There aren't any that are accurate and/or without translation errors but I'm sure some will pop up once the game is released in the West.
chinhodado.github.io/persona5_calculator/indexRoyal.html#/list
@@IWasCaptainPanda that first one was really great for my playthrough of the original. I hope it can be updated at some point to include traits too :p
What about pinch anchor that explanation is kinda weird
Pinch anchor?
@@RozalinGaming its a trait my arsene had when i summoned him from the velvet room
@@PapiBlackarot Hmm, I can only go off of the JP version since I didn't buy the Western release but Arsene's trait allows the use of skills that can normally only be used whenever you are ambushed after baton pass.
So...what's Mara's trait? I'm scared.
It increases the damage of AoE offensive magic by 20%.
Man they broke the game there is literally no challenge
Quick question, how do you change the traits from dlc personas?
You have to fuse them and pass down the trait you want.
@@RozalinGaming only possibly to normal persona? Or can fuse picaro versions too?
@@BlueTwins Not sure on that one; I don't use DLC Persona at all.
@@BlueTwins
You can do it on every version, even Raoul and Izanagi no Okami Picaro.
Is there a site that has a list of all the traits in English?
Not an accurate one without mis-translations.
Izanagi no okami trait is broken af!
So will I need to grind for specific traits in mementos?
No. I mentioned that traits aren't random; each Persona has a specific trait they come with innately.
I have a question, do your party members traits only activate when they are in battle
Correct. They must be in battle to have a chance of activating.
Ok, thank you :)
Tnx for the info.
My question is how you get money in royal? I mean we did use confusion explosion momentum bosses in persona 5 what about royal?
I mentioned at the end of the video that my next one will be over Mementos changes, which would be good for anyone worried about the nerfs to confusion. :P
@@RozalinGaming tnx man looking forward to it
Let's say that with the new memento features, you'll be drowning in money without even trying.
Did they rework Ryuji insta kill on ambush ? It made the old game too easy.
Yes. It now provides EXP and Yen.
I've also heard that it only works if your dashing, making it more difficult to pull off.
have any of the fusions for the strength confidant changed?
I assuming you mean for the purposes of leveling the Strength confidant up, in which case, no; they remain the same.
@@RozalinGaming Really? Because I read that the Personas they request from ranks 2-5 are different.
@@stevenhiggins3055 The twins request the exact same Persona as vanilla.
@@RozalinGaming Playing myself now and I can say for sure, you're wrong.
I'm at their Rank 2 request. In vanilla they wanted a Shiisa with Frei, in Royal, they want an Ame-no-Uzume with Frei. Same skill, different Persona. This must mean their Rank 5 request, which was previously an Ame-no-Uzume with Dodge Psy, is also different.
@@stevenhiggins3055 Rank 0-1: Jack Frost w/ Mabufu.
Rank 1-2: Ame-no-Uzume w/ Frei.
Rank 2-3: Flauros w/ Tarukaja.
Rank 3-4: Phoenix w/ Counter.
Rank 4-5: Setanta w/ Rakukaja.
Rank 5-6: Neko Shogun w/ Dekaja.
Rank 6-7: Lachesis w/ Tetraja.
Rank 7-8: Hecatoncheires w/ Masukunda.
Rank 8-9: Bugs w/ Samarecarm.
Rank 9-10: Seth w/ High Counter.
I was wrong. You could be a bit nicer about informing me though.
Can you pass Traits using Gallows?
Traits can only be passed via fusion.
Ah Thanks
Does Arsene have a unique Trait?
no he has pinch anchor
Is the money farming in mementos still a thing in royal
No confusion got nerfed it only lasts one round now
Farming money in Mementos is still a thing, just not with confusion. I will have another video soon going over Mementos changes that will cover this new method.
300 hours goddamn
It's a lot of time, but it was at least played over the course of 4 months since the JP launch.
Rozalin I feel you. Do you think it’s harder?
@@kefkapalazzo1 I think it's a bit harder at first since so much has been changed, but once you've got a grasp on the new systems it's probably an easier game overall.
Rozalin I see. Thanks for these vids especially about the technical damage stuff
@@kefkapalazzo1 Of course, I'm glad they've been helpful.
This video has 69 vieuws. NICE
All seems too complicated.
It's only as complicated as you make it. If you want, you can completely ignore traits and just look at them as newly added passives, or you can really delve into them and figure out how to make some very powerful Persona built around them; it's all up to you.
Stop using Japanese versions for English videos. It's super annoying.
No.
I will continue to use the version I own when I make my content instead of waiting 6 months for an English copy to release, beat it, and be late to making content. If this is a problem for you, you are free to look elsewhere.
This ain’t a show. Get lost, kid. You’re also late by 3 years.