Hi Foundry! Finally decent particle system. We all have been waiting for. But either there is on RAEALY important thing missing or I'm missing something! In particle expression node (or in any other nodes) I haven't seen any explicit control for rotation of instanced geometry (except for ParticleAlign, but that's not very explicit :))) Am I missing something very obvious or ...
@vetodnb Hello. We have lots of Nuke training on our website from basic workflows through to much more complex stuff. Go to Nuke/Training resources. There is also a PLE version of Nuke which you can use to learn. Hope you enjoy it. Lots of AE people do. Just takes a wee bit of getting used to.
the program doesnt look very intuitive :/ or is it? I mean... whole lot of nodes and special settings you need to know in order to get some decent results... i'm currently a AE user and i heard a lot of good things about nuke, especially of the integrated 3d feature/renderer etc.. Knowing the basic methods for comp and fx i wouldn't know where to start with all the procedural nodes. Very overwhelming.
@vetodnb They're to completely different programs. AE is rather restricted, because it tries to do to many things and ends up giving users a cluttered feel. Nuke gives users tons of space, and Sony Vegas Pro allows for great editing $4,000-$7,200 (+$600 for SVP) is a lot different than the AE >$1,000 price range. Nuke (for compositing and motion graphics) is lightyears ahead of AE. It's a question of price range and how many features you'll use in Nuke.
Hi Foundry!
Finally decent particle system. We all have been waiting for.
But either there is on RAEALY important thing missing or I'm missing something! In particle expression node (or in any other nodes) I haven't seen any explicit control for rotation of instanced geometry (except for ParticleAlign, but that's not very explicit :)))
Am I missing something very obvious or ...
Thank you! Now i know how it is made =)
@TheFoundryChannel thank you for your response,
i'll look into it.
@vetodnb Hello. We have lots of Nuke training on our website from basic workflows through to much more complex stuff. Go to Nuke/Training resources. There is also a PLE version of Nuke which you can use to learn. Hope you enjoy it. Lots of AE people do. Just takes a wee bit of getting used to.
Hey I know this is a stupid question but how do I set when a video starts and ends and all that? thxs
how i can get this footage?
@Lukasilvabr Take a look at The Foundry Website / Nuke / Training Resources
the program doesnt look very intuitive :/
or is it?
I mean... whole lot of nodes and special settings you need to know in order to get some decent results...
i'm currently a AE user and i heard a lot of good things about nuke, especially of the integrated 3d feature/renderer etc.. Knowing the basic methods for comp and fx i wouldn't know where to start with all the procedural nodes. Very overwhelming.
@vetodnb They're to completely different programs. AE is rather restricted, because it tries to do to many things and ends up giving users a cluttered feel.
Nuke gives users tons of space, and Sony Vegas Pro allows for great editing
$4,000-$7,200 (+$600 for SVP) is a lot different than the AE >$1,000 price range. Nuke (for compositing and motion graphics) is lightyears ahead of AE. It's a question of price range and how many features you'll use in Nuke.
@vetodnb lol, how can you even COMPARE AE to nuke
retime