Very low cost Volumetric Fog for Android devices in ue4

Поделиться
HTML-код
  • Опубликовано: 1 янв 2025

Комментарии • 16

  • @JL-qb3rc
    @JL-qb3rc 10 месяцев назад +1

    Thank you Surin.🙂

    • @surinStudio
      @surinStudio  10 месяцев назад +1

      You are welcome 😊

  • @InfinityBit01
    @InfinityBit01 Год назад +1

    How you get CalculateCameraInside Node?

    • @surinStudio
      @surinStudio  Год назад

      It is just a static bool parameter that I called it : CalculateCameraInside . so Make a static bool parameter and type it whatever you want instead of that

  • @lovinghand7325
    @lovinghand7325 Год назад +1

    Mine is not animating

    • @surinStudio
      @surinStudio  Год назад

      Did you add the time node to your texture to animate it ? I am talking about 09:47 - Animating

  • @Sophrony777
    @Sophrony777 2 года назад

    Thank you!

  • @ZulFikri97
    @ZulFikri97 2 года назад +1

    Hy I just downloaded your game inside google play store. Can I request tutorial how to connect Google Play Game, Leaderboard, and save data inside google, its very helpful if you want to provide us some tutorial to do that, because I same with you indie developer game android using unreal engine 4?
    Thanks sir

  • @greenTech88
    @greenTech88 2 года назад +1

    Mobile button customise HUD making tutorial please help me 😥😥 (pubg mobile, codm)

  • @alxphoenix7346
    @alxphoenix7346 2 года назад +1

    Cool 😎

  • @xavihaus1892
    @xavihaus1892 Год назад +1

    this does not work with Mobile HDR disabled, thank you anyway!

    • @surinStudio
      @surinStudio  Год назад +1

      You are absolutely right however I would not recommend disabling mobile HDR nowadays :D even pretty low end devices support mobile HDR and disabling it wont give you any FPS back. I vividly remember testing it on Poppy playtime chapter 1 and just left it as on. I pinned your comment though thank you.

    • @ManoCraftas3
      @ManoCraftas3 Год назад +2

      @@surinStudio I have to disable mobile HDR, because with it other problems arise while working on Oculus Quest 2. Is there another method to have this fog or it simply just won't work?

    • @meloin522
      @meloin522 Год назад

      @@ManoCraftas3 Hello, i got stuck on the exact same problem for Quest 2. Have you found any solution for it ?

    • @ManoCraftas3
      @ManoCraftas3 Год назад

      @@meloin522 Hi there, Quest 2 doesn’t support mobile HDR doesn’t matter what you do. But I went and tried to follow the tutorial, I think it adds the effect, tho it looks 2D, so if you put the material effect on the plane and rise it above ground it gives sort of a fog volume.