It is just a static bool parameter that I called it : CalculateCameraInside . so Make a static bool parameter and type it whatever you want instead of that
Hy I just downloaded your game inside google play store. Can I request tutorial how to connect Google Play Game, Leaderboard, and save data inside google, its very helpful if you want to provide us some tutorial to do that, because I same with you indie developer game android using unreal engine 4? Thanks sir
You are absolutely right however I would not recommend disabling mobile HDR nowadays :D even pretty low end devices support mobile HDR and disabling it wont give you any FPS back. I vividly remember testing it on Poppy playtime chapter 1 and just left it as on. I pinned your comment though thank you.
@@surinStudio I have to disable mobile HDR, because with it other problems arise while working on Oculus Quest 2. Is there another method to have this fog or it simply just won't work?
@@meloin522 Hi there, Quest 2 doesn’t support mobile HDR doesn’t matter what you do. But I went and tried to follow the tutorial, I think it adds the effect, tho it looks 2D, so if you put the material effect on the plane and rise it above ground it gives sort of a fog volume.
Thank you Surin.🙂
You are welcome 😊
How you get CalculateCameraInside Node?
It is just a static bool parameter that I called it : CalculateCameraInside . so Make a static bool parameter and type it whatever you want instead of that
Mine is not animating
Did you add the time node to your texture to animate it ? I am talking about 09:47 - Animating
Thank you!
Hy I just downloaded your game inside google play store. Can I request tutorial how to connect Google Play Game, Leaderboard, and save data inside google, its very helpful if you want to provide us some tutorial to do that, because I same with you indie developer game android using unreal engine 4?
Thanks sir
Mobile button customise HUD making tutorial please help me 😥😥 (pubg mobile, codm)
Cool 😎
this does not work with Mobile HDR disabled, thank you anyway!
You are absolutely right however I would not recommend disabling mobile HDR nowadays :D even pretty low end devices support mobile HDR and disabling it wont give you any FPS back. I vividly remember testing it on Poppy playtime chapter 1 and just left it as on. I pinned your comment though thank you.
@@surinStudio I have to disable mobile HDR, because with it other problems arise while working on Oculus Quest 2. Is there another method to have this fog or it simply just won't work?
@@ManoCraftas3 Hello, i got stuck on the exact same problem for Quest 2. Have you found any solution for it ?
@@meloin522 Hi there, Quest 2 doesn’t support mobile HDR doesn’t matter what you do. But I went and tried to follow the tutorial, I think it adds the effect, tho it looks 2D, so if you put the material effect on the plane and rise it above ground it gives sort of a fog volume.