Calling it now, there's gonna be hundreds of skeletons at the bottom of that first dive from druids who fail to pop flight form in time. I will be one of them.
What? They feel tiny. He spent 5 minutes and visited all the zones. In classic wow you couldn't even get across one zone in 5 minutes. And people wonder why nobody plays WoW anymore.
@@zxbc1 You know Skyriding is like over 500% mount speed right? He's going insanely fast of course he'll cover it quickly. Also, didn't WoW sub numbers get leaked last year and it was at 7.2 million?
@@kenthin1794 Of course I know it's 500% speed. But that doesn't matter, it means it takes less time to get to places and the world feels smaller. That's my point. In Classic WoW, even with mount it takes a long time to run across a zone, and even in TBC and Wrath a lot of zones still feel massive. Here it just feels small and claustrophobic.
What's interesting is that they are doing exactly what the developers for Super Mario 64 are doing. In "Dire, Dire Docks" you swim through a tunnel and the level unloads behind you and loads in front of you seamlessly.
this is cool, the kind of 3d design I love and rarely get in games, but... but it feels really sparse. The scale is massive btu not a lot between points of interest.
I always preferred zoning in beautiful outdoor zones. This is a cave. I could go into one for a bit but for a whole expansion? I couldn't do it. This is a bad idea for all the same reasons making a whole expansion in Silithus would be a bad idea. It's kind of depressing.
Hello, Congratulation for your video it's really awesome... If it's possible can you tell me if TWW use more graphic level than DF for the CPU and GPU ? I play too with TWW but I have many freezes when I fly above Dornogal and above the other countries no freezes but I must to lower the settings of the liquids to "Good" and it's really better for me. In fact I have the sensation that the rendering of "liquid" consumes more FPS than Dragonflight, no ? With Dragonflight my "liguid" settings is "high" but with The War Within are "good" ... Here I join you my settings for The War Within and for my PC, please can you tell me if my settings are wrong ? In advance a great thanks, good game. ASUS ROG RAMPAGE VI EXTREME Intel Core i9-10900X (3.7 GHz / 4.5 GHz) 32 Go (4x 8 Go) TRIDENT Z RGB DDR4 F4-3600C17Q-32GTZR ASUS GeForce RTX 2080 ROG-STRIX-RTX2080-O8G-GAMING - 1 ASUS 34" ROG Swift PG348Q @ 3440 x 1440 pixels. Windows 10 64 bits Last drivers Nvidia: Version du pilote 555.99. --------------------- Here my graphics settings: Monitor: Generix PnP Monitor Display Mode: Fullscreen (Windowed). Resolution: 3440x1440 Render Scale: 3325x1392 (96%) Use UI Scale: 65% Vertical Sync: Enabled. Low Latency Mode: Disabled. Anti-Aliasing: Multisample Techniques. Image-based Techniques: None. Multisample Techniques: Color 2x / Depth 2x. Multisample Alpha-test: ON. Camera FOV: 90 Shadow Quality: Good. Liquid Detail: Good. Particle Density: High. SSAO: High. Depth Effects: High. Compute Effects: High. Outline Mode: High. Texture Resolution: High. Spell Density: Dynamic. Projected textures: Enabled. View Distance: 8. Environment Detail: 8. Ground Clutter: 8. Triple Buffering: ON. Texture Filtering: 16x Anisotropic. Ray Traced Shadows: Disabled. Ambient Occlusion Type: FidelityFX CACAO. Resample Quality: FidelityFX Super Resolution 1.0. VRS: Disabled. Graphics API: DirectX 12. Graphic Card: Nvidia GeForce RTX 2080. Max Foreground FPS: Disabled. Max Background FPS: 30 FPS. Target FPS: 60 FPS. Resample Sharpness: 0.2 Optional GPU Features: Enabled Async Ressource Creation: Enabled Multithreaded Rendering: Enabled Frame overlap: Enabled Advanced Work Submit: Enabled
The verticality of these zones is amazing. If they were to redesign Azeroth with this technology in mind I can only imagine how cool some of the micro-dungeons and underground zones could be. Raids and normal dungeons too.
This existed long long time ago and pretty much existent in WotLK. If you did Stormy Peaks with Engine of the makers. Azshara raid also make use of carvernous tech and verticals.
@@dr.dejnairb7022yeah, but they won’t know that. these people still handing blizzard money bevause they finally figured out how to make a zone change colors ! actually sad for the people who still sit there and play this
@Lucsueus nah, it is called the Beledar. It has been around for way longer than Sarg's sword. it is more-likely a naaru spaceship like Oshu'gun/Genedar.
@@Drojah I thought I saw somewhere blizz said it's not a ship either.. though tbh Beledar does have the same naming convention as Genedar / Exodar so maybe it is.
@@nakenmil Not entirely sure if that's the case. The source of the mist was Emperor Shaohao's failure to conquer his Pride. Anduin's fleet, and the Horde fleet in pursuit of them, crashed into Pandaria while it was still enshrouded by mist, no? I'm aware of what they said in that BlizzCon 2011 panel, but it was a really brief aside that's never been codified in Warcraft itself, neither in-game or in-book.
Due to the limitations of time and technology they had visually little shown compared to today's standarts but there were a lot of mentions and whole questlines talking about the effects of the Cataclysm. And in BfA mentions of Cataclysm and its after effects were there. Obviously Zandalar being sunk a little was the most obvious and visually available. (edit: typoes)
Im so happy they tried something new with the zones for this one. I was getting really tired of landmass with 4 zones. Im really excited to see if they have any ideas for interesting zone layouts for Mightnight and Last Titan
@@shakeitoff1000 Times 3, you mean. The first zone is above-ground. Layering them on top of each other like this is kinda neat, honestly. Verticality is good.
Holy fuk seeing the new capital made me get lotr dwarf feelings. It was like seeing erebor. And going down the tunnel was like a journey XD. cant wait to play tww
You might have just single-handedly convinced me to come back to WoW. Unlike previous expansions, this looks like a totally unique and exciting new area to explore and get lost in. Cheers mate.
this sucks... another blue-green-purple "expansion" instead of fixing the 15-years-abandoned cataclysm world you get more isles with even more retcon disney lore...
a better grapich engine is shouting for itself.....this engine as old as the game. Could they ever think about changing the whole grapich what u think?
Well, it's better than legion/bfa/SL compacted small theme park zones. I would rather get lost in a massive multilayered map than feeling confined an lost in a mini one. Also I know not many people like underground zones. But as a person with the heart of a dwarf this feels like home.
If only they would sequel off this game, it's so hard to immerse myself into this environment with so much bloat from 20+ years. Imagine Classic WoW, remade with this technology, with more raids and dungeons as beautiful as this. Expanded horizontally, ending at 60 forever, each update enriching the current world, rather than throwing it in the garbage for mindless leveling. Meaningful, tiered progression, rather than making all your work pointless every two years. The entire world being worth visiting up till lvl 60, rather than secluding all the endgame content to a distant island while all the levellers are alone. And like... no more of the femboy stuff lol 💀
This is a great game w/o a question but why dont they improve graphics? Not talking about style but textures etc like low resolution. For instance, I liked new worlds graphics or baldurs gate 3. Why wow cant have this level of graphics?
@@hakanakdag9491 I think they would have to implement an entire new graphics engine. Takes aloooooot of work, money, and time and then may invalidate those with lesser rigs
I haven't played in a long time and not seriously in a longer time, and I'm not planning to come back, but I'll say this for what it's worth: these zones look really cool visually, I just hope they'll be able to tie them to a cool story to make them memorable. I see a lot of people yearning for pre-cata zones in the comments, but expansions like Legions had zones that were super memorable despite being new and following the same artstyle.
It looks cool and the scale is crazy, but they all have this samey feeling to them, which is something some of the original WoW devs had concerns about when they would approach some project ideas. They had to make sure the zones felt completely different. This does not tick that box, and it will get stale quicker.
I'm not calling this boring by any means but between the ambience and soft wind sounds i could just loop this as sleep music along with the room lights that changed based off the screen and I'd be so happy to doze off to this on repeat. Its so soothing. Blizzard the last few expasions has really knocked it out of the park with its art and music direction. (The rest being up for debate)
They need to revamp the old world. Like every single thing in the old world leave nothing untouched. Imagine 2024 barrens or seeing booty bay again… you go to these old zones and you just feel alone nobody is exploring it anymore…
This is me too. This appeals to some people but for me there is no way I could spend a whole expansion inside of a cave. Here and there or one zone I could handle but the whole time? I can't.
This is amazing, 11/10! Already looks way more interesting than Dragonflight. One minor criticism is that, in my opinion, flying should be unlocked a bit later, maybe at max level? Otherwise, I think the sense of awe at the sheer size of these zones gets diminished by just having access to flying from the get go.
imagine if u fell off ur mount at the top of that really high thing and ended up landing on the ground ahah and then u had no way of getting back up... aahah.. and then if ur mount didnt wanna come out or if u didnt have enough skills to fly the mount and u had to walk up all those stairs again only to realise that there are no stairs to the tippity top and u were stuck down there forever.. haha.. at least it might be okay for the next 2 years while the content is still appropriate but in a few years when the new xpac comes out and u still down there and u have to kill the boars to level all the way to 90 like that guy in south park did i think it was or maybe it was another tv show like a cartoon type one but think it was south park and it took u literally 800 years (ingame years) and then wowhead actually made an articles about u and how baller u are from levelling only in old TWW zone haha
Actually looks pretty amazing. Retail feels so soulless after playing SoD and all the classic versions of WoW, but I'm still looking forward to the expac. Visuals are really nice.. just hopefully the raids and mythic+ are fun and not retarded wannabe e-sports trash.
Same shit different story from DF. Difference is underground. And underground was available in DF.. It was boring and felt congested. Have fun in the basement
Honestly these zones look great the way you show them. My hot take is that dragon riding is just too fast, you don't get immersed into the world at all. Also, its a shame that we have this world, and we still have to go back to necrotic wake or Tirna Scithe.
You can switch off the dragon riding and explore though. No one is forcing you to use the faster flight. Immersion is fun when you’re levelling for the first time but most players level up several characters and they don’t want to spend lots of time on flying every time. As for the video, it’d be too long otherwise + you can still see the transitions, which was the main purpose of this vid
If it wasn't for the first phases of Seasons of Discovery, I would have stopped playing wow for months during Dragonflight. I barely know what the plot was nor do I care anymore. The last expansion I played regularly on retail was BFA.
Fleshtotem is such a nerd honestly.
Can I see your fleshtotem?
Pin of shame 💀
this is extremely satisfying to watch
Calling it now, there's gonna be hundreds of skeletons at the bottom of that first dive from druids who fail to pop flight form in time. I will be one of them.
that "definitely not a naa'ru" crystal is always so cool to look at in the distance.
These zones are massive
What? They feel tiny. He spent 5 minutes and visited all the zones. In classic wow you couldn't even get across one zone in 5 minutes. And people wonder why nobody plays WoW anymore.
@@zxbc1 You know Skyriding is like over 500% mount speed right? He's going insanely fast of course he'll cover it quickly. Also, didn't WoW sub numbers get leaked last year and it was at 7.2 million?
@@zxbc1 you're so old lol
@@RougeRemixMusic So is WoW, but I got wiser, WoW didn't.
@@kenthin1794 Of course I know it's 500% speed. But that doesn't matter, it means it takes less time to get to places and the world feels smaller. That's my point. In Classic WoW, even with mount it takes a long time to run across a zone, and even in TBC and Wrath a lot of zones still feel massive. Here it just feels small and claustrophobic.
What's interesting is that they are doing exactly what the developers for Super Mario 64 are doing. In "Dire, Dire Docks" you swim through a tunnel and the level unloads behind you and loads in front of you seamlessly.
Zaralek cavern did this too
The "airlock" maneuver
What? That has been a mechanic in games for like 10 years now. It's not new.
@@rshs5821 it's been used in a ton of games for many many years now, but it's something that's very rarely used in MMOs
New to video games, OP?
That map looks insane. This cave is massiv.
Just for that I want to play this game
I see this and my only urge is to summon a ground mount and go down those giant stairs the old fashioned way
I WILL NOT WAIT UNTIL RELEASE
GIB! NAOW!!
So I haven't played or looked into it at all, does the biggest part of this expansion... play in caves?
This video might have convinced me to go back to wow lmao
Soon we gonna be stuck in a hole for 2 years 😂
Nah I'll walk. Gotta get my steps in.
this is cool, the kind of 3d design I love and rarely get in games, but... but it feels really sparse. The scale is massive btu not a lot between points of interest.
Yeah all the content and stuff to do is on the ground, not in the transitionary spaces while flying
I always preferred zoning in beautiful outdoor zones. This is a cave. I could go into one for a bit but for a whole expansion? I couldn't do it. This is a bad idea for all the same reasons making a whole expansion in Silithus would be a bad idea. It's kind of depressing.
So sad what WoW became that 5 min of flying it that exciting for players
all this stuff should be in wow at the time wod-mop came out.
Impossible
you just yapping, PC's were exploding in the city hub of pandaria now imagine this in 2013
So every zone looks the same. What a sad and depressing display.
Not enough people have this take. I can visit sad and depressing places in WoW in moderation but the whole expansion? I can't.
I like skyboxes. Rip
Yea i'll just play cata classic
Looks very boring.
From gender transitions to zone transitions.🎉
Hello,
Congratulation for your video it's really awesome...
If it's possible can you tell me if TWW use more graphic level than DF for the CPU and GPU ?
I play too with TWW but I have many freezes when I fly above Dornogal and above the other countries no freezes but I must to lower the settings of the liquids to "Good" and it's really better for me.
In fact I have the sensation that the rendering of "liquid" consumes more FPS than Dragonflight, no ?
With Dragonflight my "liguid" settings is "high" but with The War Within are "good" ...
Here I join you my settings for The War Within and for my PC, please can you tell me if my settings are wrong ?
In advance a great thanks, good game.
ASUS ROG RAMPAGE VI EXTREME
Intel Core i9-10900X (3.7 GHz / 4.5 GHz)
32 Go (4x 8 Go) TRIDENT Z RGB DDR4 F4-3600C17Q-32GTZR
ASUS GeForce RTX 2080 ROG-STRIX-RTX2080-O8G-GAMING - 1
ASUS 34" ROG Swift PG348Q @ 3440 x 1440 pixels.
Windows 10 64 bits
Last drivers Nvidia: Version du pilote 555.99.
---------------------
Here my graphics settings:
Monitor: Generix PnP Monitor
Display Mode: Fullscreen (Windowed).
Resolution: 3440x1440
Render Scale: 3325x1392 (96%)
Use UI Scale: 65%
Vertical Sync: Enabled.
Low Latency Mode: Disabled.
Anti-Aliasing: Multisample Techniques.
Image-based Techniques: None.
Multisample Techniques: Color 2x / Depth 2x.
Multisample Alpha-test: ON.
Camera FOV: 90
Shadow Quality: Good.
Liquid Detail: Good.
Particle Density: High.
SSAO: High.
Depth Effects: High.
Compute Effects: High.
Outline Mode: High.
Texture Resolution: High.
Spell Density: Dynamic.
Projected textures: Enabled.
View Distance: 8.
Environment Detail: 8.
Ground Clutter: 8.
Triple Buffering: ON.
Texture Filtering: 16x Anisotropic.
Ray Traced Shadows: Disabled.
Ambient Occlusion Type: FidelityFX CACAO.
Resample Quality: FidelityFX Super Resolution 1.0.
VRS: Disabled.
Graphics API: DirectX 12.
Graphic Card: Nvidia GeForce RTX 2080.
Max Foreground FPS: Disabled.
Max Background FPS: 30 FPS.
Target FPS: 60 FPS.
Resample Sharpness: 0.2
Optional GPU Features: Enabled
Async Ressource Creation: Enabled
Multithreaded Rendering: Enabled
Frame overlap: Enabled
Advanced Work Submit: Enabled
Imagine Walking all of that 😂
Riders of the apocalypse unite!
@@CaithlynTube some classic lovers will do just that. Those masochist freaks
An intrusive thought just entered my mind.
with that RP walk
@@Silly_Illidan Not only I'll walk, I will also camp in this wilds
The verticality of these zones is amazing. If they were to redesign Azeroth with this technology in mind I can only imagine how cool some of the micro-dungeons and underground zones could be. Raids and normal dungeons too.
This existed long long time ago and pretty much existent in WotLK. If you did Stormy Peaks with Engine of the makers.
Azshara raid also make use of carvernous tech and verticals.
@@dr.dejnairb7022 hmm not sure about that. as far as i knew someone who worked at blizzard and they said this tech was new since abberus.
@@dr.dejnairb7022nothing on this scale. They developed the tech for it recently, and zalarak caverns was the testing ground
@@dr.dejnairb7022yeah, but they won’t know that. these people still handing blizzard money bevause they finally figured out how to make a zone change colors ! actually sad for the people who still sit there and play this
I love that there is a boss fight where you have to mount up to dodge a mechanic
World of Warcraft: Mines of Moria
Can’t wait to park in the cavern and smoke a fluorescent doobie with the Dwraven homie
Seeing the giant crystal thingy slowly go from beacon of light to corrupted by void energy is such a cool little detail
Isn't that the tip of Sargeras' sword?
@@Lucsueus nope just a big crystal called Beledar.
@@LucsueusNo and it's confirmed by Blizzard
@Lucsueus nah, it is called the Beledar. It has been around for way longer than Sarg's sword. it is more-likely a naaru spaceship like Oshu'gun/Genedar.
@@Drojah I thought I saw somewhere blizz said it's not a ship either.. though tbh Beledar does have the same naming convention as Genedar / Exodar so maybe it is.
Deathwing causes the cataclysm.
Every new area after cataclysm expansion: i felt nothing
Actually a good point. I never thought about it. Like what about all these BFA locations, why they are not affected by cataclysm.
@@anywaylose3999I don’t know about Kul Tiras, but the Zandalari Empire was seriously affected by the Cataclysm.
@@turquoiseuselessowl3999 And Pandaria, the only reason why the mists around it dissolved was because of it.
@@nakenmil Not entirely sure if that's the case. The source of the mist was Emperor Shaohao's failure to conquer his Pride. Anduin's fleet, and the Horde fleet in pursuit of them, crashed into Pandaria while it was still enshrouded by mist, no?
I'm aware of what they said in that BlizzCon 2011 panel, but it was a really brief aside that's never been codified in Warcraft itself, neither in-game or in-book.
Due to the limitations of time and technology they had visually little shown compared to today's standarts but there were a lot of mentions and whole questlines talking about the effects of the Cataclysm. And in BfA mentions of Cataclysm and its after effects were there. Obviously Zandalar being sunk a little was the most obvious and visually available. (edit: typoes)
the scale is insane
500GB to download 🫠
Thanks so much now i dont need to buy the expansion
@AgelessStones I got you fam 🙏
Im so happy they tried something new with the zones for this one. I was getting really tired of landmass with 4 zones. Im really excited to see if they have any ideas for interesting zone layouts for Mightnight and Last Titan
Now it’s…underground caverns x4 wow
@@shakeitoff1000 It's just one expansion, it's fine to be on theme.
@@shakeitoff1000 Times 3, you mean. The first zone is above-ground. Layering them on top of each other like this is kinda neat, honestly. Verticality is good.
I really like the direction they took. These are the most longitudinal maps we've ever had, it's fucking awesome.
Midnight I hear they are redoing Quel'thalas and Silvermoon and Last Titan I hear they are redoing Northrend
Holy fuk seeing the new capital made me get lotr dwarf feelings. It was like seeing erebor. And going down the tunnel was like a journey XD. cant wait to play tww
my pc gonna explode bro
If your pc is running DF then you ll run this one too...
@@nuclearbuzz4707 I mean this one has much more things together to render fast while sky flying unlike dragon flight that it was more per sector
I feel like it runs better than df zones, there way less particle effects
It's too bright. It's literally underground in caves. There should be some darkness or at least dimmer.
I haven’t played World of Warcraft since Cataclysm but these zones look incredible
You might have just single-handedly convinced me to come back to WoW. Unlike previous expansions, this looks like a totally unique and exciting new area to explore and get lost in. Cheers mate.
For the good of my sleep and life I can’t come back
Great video. I love TWW's map design
damn this shit looks so mediocre compared to shadowlands, its just caves and grass.
this sucks...
another blue-green-purple "expansion"
instead of fixing the 15-years-abandoned cataclysm world you get more isles with even more retcon disney lore...
a better grapich engine is shouting for itself.....this engine as old as the game. Could they ever think about changing the whole grapich what u think?
I wonder who looked at Zaralek and said, for the next expansion, let's do this, but 10 times bigger and in multiple layers
Not a fan either. Will be a major negative factor for this expansion for sure.
@@AT-yu2op Negative factor for you yes but for me it's cool
I think its pretty cool n unique
Well, it's better than legion/bfa/SL compacted small theme park zones. I would rather get lost in a massive multilayered map than feeling confined an lost in a mini one.
Also I know not many people like underground zones. But as a person with the heart of a dwarf this feels like home.
And full of spiders... They had to be spiders...
It’s crazy how much work was put into this.
lol ok blizzard bot
Every expansion takes a lot of work. Not sure why this seems more impressive to you
@@mr.grumps3544 it is impressive to me because I built maps in CS and know it takes time.
So cringe omg
Bro can’t let people enjoy things 💀 how sad are you
So everything is in a cave? Lol wtf
If only they would sequel off this game, it's so hard to immerse myself into this environment with so much bloat from 20+ years.
Imagine Classic WoW, remade with this technology, with more raids and dungeons as beautiful as this.
Expanded horizontally, ending at 60 forever, each update enriching the current world, rather than throwing it in the garbage for mindless leveling.
Meaningful, tiered progression, rather than making all your work pointless every two years.
The entire world being worth visiting up till lvl 60, rather than secluding all the endgame content to a distant island while all the levellers are alone.
And like... no more of the femboy stuff lol 💀
this looks amazing, i can't wait to not pay blizzard a single dime for it and just play it for free on a private server with my friends
if only the game wasnt this dogshit
Wow! Amazing work, Blizzard.
Thank you for the showcase
Remember when you had to walk all that, now its just spraypaint on walls to fly past its so dull.
This is a great game w/o a question but why dont they improve graphics? Not talking about style but textures etc like low resolution. For instance, I liked new worlds graphics or baldurs gate 3. Why wow cant have this level of graphics?
@@hakanakdag9491 I think they would have to implement an entire new graphics engine. Takes aloooooot of work, money, and time and then may invalidate those with lesser rigs
I haven't played in a long time and not seriously in a longer time, and I'm not planning to come back, but I'll say this for what it's worth: these zones look really cool visually, I just hope they'll be able to tie them to a cool story to make them memorable. I see a lot of people yearning for pre-cata zones in the comments, but expansions like Legions had zones that were super memorable despite being new and following the same artstyle.
I played WoW since 2007 but still got lost in every cave now they expect me to play a whole expansion in a humongous cave?
Don't worry, this is retail. You will have like 15 icons on your map telling you were to go
Miss when things were more compact, the scale of this is just too much lol
So much space. Everything feels empty and flying seems too slow. They cant fix this unless they change flight speed by 40-130%.
@Toiarc the flight speed was lowered a bit from the fragonflight speeds, not a huge fan of that either
I'm sold! The technology used for these transitions is just breathtaking...
It looks cool and the scale is crazy, but they all have this samey feeling to them, which is something some of the original WoW devs had concerns about when they would approach some project ideas. They had to make sure the zones felt completely different. This does not tick that box, and it will get stale quicker.
That's exactly what I was thinking. Any of these zones would be cool on their own, but they're too similar to each other. So much blue and grey.
I'm not calling this boring by any means but between the ambience and soft wind sounds i could just loop this as sleep music along with the room lights that changed based off the screen and I'd be so happy to doze off to this on repeat. Its so soothing.
Blizzard the last few expasions has really knocked it out of the park with its art and music direction. (The rest being up for debate)
Blizzard art and music direction were always top notch. Too sad that every other department is garbage.
I don’t know. They all look and feel kind of samey to me
They need to revamp the old world. Like every single thing in the old world leave nothing untouched. Imagine 2024 barrens or seeing booty bay again… you go to these old zones and you just feel alone nobody is exploring it anymore…
especially since you can go to any expansion once you hit level 10, the quest flow and rewards are generally far superior
Never felt more claustrophobic in my life 😂 beautiful design though. I love it!
This is me too. This appeals to some people but for me there is no way I could spend a whole expansion inside of a cave. Here and there or one zone I could handle but the whole time? I can't.
Holy, the verticality of these Zones is bonkers
ain't no way bro came back⚡
The art team carrying this game, like they have always done.
This looks awesome but I imagine it will be annoying to traverse upwards 😅
This is amazing, 11/10! Already looks way more interesting than Dragonflight.
One minor criticism is that, in my opinion, flying should be unlocked a bit later, maybe at max level? Otherwise, I think the sense of awe at the sheer size of these zones gets diminished by just having access to flying from the get go.
they are all the same, a bit boring
Giant zones: 😐
Delves: 😐
No loading screens: 😐
Verticality: 🕺
imagine if u fell off ur mount at the top of that really high thing and ended up landing on the ground ahah and then u had no way of getting back up... aahah.. and then if ur mount didnt wanna come out or if u didnt have enough skills to fly the mount and u had to walk up all those stairs again only to realise that there are no stairs to the tippity top and u were stuck down there forever.. haha.. at least it might be okay for the next 2 years while the content is still appropriate but in a few years when the new xpac comes out and u still down there and u have to kill the boars to level all the way to 90 like that guy in south park did i think it was or maybe it was another tv show like a cartoon type one but think it was south park and it took u literally 800 years (ingame years) and then wowhead actually made an articles about u and how baller u are from levelling only in old TWW zone haha
im going to miss the sky
So many people are thrilled but there is no way I could spend a whole expansion inside a drab cave system.
Another pretty map which will be useless after 2 weeks when everyone is just standing AFK in the city and waiting for M+/PvP queue
shits look nothing like wow, they should have made a brand new wow game a looong time ago
This reminds me of ARK Aberration.
And now walk it by foot.
beautiful graphic, but this MMO no longer feels like WoW
Actually looks pretty amazing. Retail feels so soulless after playing SoD and all the classic versions of WoW, but I'm still looking forward to the expac. Visuals are really nice.. just hopefully the raids and mythic+ are fun and not retarded wannabe e-sports trash.
This look terrible... 30 fps without npc or players. And zones under and over itself is epic fail in game with 2d map...
Same shit different story from DF. Difference is underground. And underground was available in DF.. It was boring and felt congested. Have fun in the basement
Not gonna lie this looks pretty cool.
Too bad I massively dislike modern wows gameplay and combat and questing and story telling.
sorry i haven't played WoW since burning crusade, do the flying mounts just go this fast now..? what if u hit a wall.....
then you die irl
God I hate underground anything.
beautiful zones! shame everyone will afk in the capital 2 weeks after release
the whole thing is underground...? this is gonna feel like the blackreach of skyrim
Such a cool game with the best lore-blueprint but the combat is so boring/complicated and so many systems to learn every few years
Im a classic andy and will probably never play retail again. But i gotta say this looks fuckin sick.
Soo basically made in abyss in wow? :D I hope we can go up without… side effects :D
Honestly these zones look great the way you show them. My hot take is that dragon riding is just too fast, you don't get immersed into the world at all. Also, its a shame that we have this world, and we still have to go back to necrotic wake or Tirna Scithe.
You can switch off the dragon riding and explore though. No one is forcing you to use the faster flight. Immersion is fun when you’re levelling for the first time but most players level up several characters and they don’t want to spend lots of time on flying every time.
As for the video, it’d be too long otherwise + you can still see the transitions, which was the main purpose of this vid
Man, it's Dragonflight once again
Feels like they took inspiration from elden ring multilayered map design and exploration
I can't wait to do the quests where you kill 6 spiders for their liver and half have no liver haha jk
How many murlocs would a player have to loot to afford this upgrade?
Very amped for this xpac!
it'll be the same as all the other ones, just new skins slapped onto the same ol' gameplay that people will get tired of after 2 ~months in.
@@frankie2086 how often do you play?
@@TheFireman6 usually around 2-4 months once every 2 years. I played a decent amount of Legion and Dragonflight.
Bro barley plays the game and is shitting on people who actually enjoy it, i also cant wait for this expac@TheFireman6
If it wasn't for the first phases of Seasons of Discovery, I would have stopped playing wow for months during Dragonflight. I barely know what the plot was nor do I care anymore. The last expansion I played regularly on retail was BFA.
Man it sure does look... samey.
I am surprised how positive most people are. The entire expansion is basically Zaralek cavern. I could go into there sure but...for years? No
Meh fly super fast over everything they have created. Not a fan.
Locations looks grey and copy pasted.
I guess it's just me but there is no way I could spend a whole expansion inside a cave.
I only have that feeling in the ringing deeps to be honest
The zones these days seem like more with less detail.
I’m playing the game since 2011 but still don‘t know how to turn off the hud can someone explain??
@@erayyy5686 I think the default keybind is alt-z
What Tears of the Kingdom should have been
Why is it so insanely large? I don't get the point at all...
World of warcraft: caves and cliffs update