Loading Game Map Data in C64 BASIC (Commodore BASIC programming part 6)

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  • Опубликовано: 12 сен 2024
  • Welcome back, this is Part 6 of the Commodore 64 BASIC programming tutorial series. In this video we save and load simple level data files for our Dungeon Crawler game so we can have maps on disk rather than hard-coded into our game.
    This directly follows on from Part 5 which was about disks and files.
    As always, code and more information in the associated text article over at retrogamecoder... and see it running in your web browser at retrogamecoder...
    Missed the previous C64 BASIC lessons?
    Part 1: • Introduction to Commod...
    Part 2: • Commodore BASIC Dungeo...
    Part 3: • C64 BASIC Part 3: IF L...
    Part 4: • The Magic of Poke - C6...
    Part 5: • C64 DOS, Disks and Fil...

Комментарии • 3

  • @agdelirlanda4808
    @agdelirlanda4808 2 года назад +1

    Hi, great tutorial. Thank you. Do you have the supporting files?

    • @RetroGameCoders
      @RetroGameCoders  2 года назад

      Links in the description :)

    • @agdelirlanda4808
      @agdelirlanda4808 2 года назад

      @@RetroGameCoders Ah I see. You can save the disk image. Awesome. This is great thank you for sharing this.