Sid Meier's Civilization Space Race to Alpha Centauri Speedrun in

Поделиться
HTML-код
  • Опубликовано: 4 дек 2019
  • Taking 10.000 Kittens to Space, now in under 13 minutes.
    Run starts at 1:19
    I'm still not sure why the computer didn't expand much, might have been just lucky that they built their first cities in positions where they can't grow well. I would love to hear any feedback if anyone figures out if there's some RNG manipulation involved making this happen more reliably as computers add a lot of lag to the game, especially since the speedrun category is being locked to 3000 cycles on dosbox.
    Common questions:
    - Win condition of this category is to win the game as fast as possible via sending a spaceship to Alpha Centauri
    - It's not important how early as in the year I send the rocket to space. However, I try to not be too fast, because the years increment by 5 pre-1750 in this version (1850 after 474.3 patch) and the smallest spacecraft design needs 26 years to fly. You can build more ship to work around this, unlikely effecting this kind of speedrun
    - I run on game version 474.1. It has slight advantages to the 474.3 patch.
    - Settler winning against barbarians? In selected difficulty, barbarians do 0.25x multiplier to damage and settlers have 1. Good chance for my settler to win. And yeah, this has ruined runs before.
    - I hope to see more Civilization 1 on RUclips. Especially on real hardware. And especially all the non-MS-DOS versions!
  • ИгрыИгры

Комментарии • 60

  • @entropop
    @entropop 4 года назад +23

    This is great. 10,000 Kitten Colonists :-)

  • @a1m598
    @a1m598 4 года назад +32

    I thought it was kinda crazy how you left only one Phalanx guarding that Megatropolis the whole time. Great work though!

    • @Jennifer-pk4wq
      @Jennifer-pk4wq 4 года назад +11

      Thanks! In easiest difficulty, barbarians have 1/4th attack strength. Barbarians destroying your city *can* happen, but it does not happen often. Sometimes a whole horde of barbarians appear (usually after discovering gunpowder). Best defense against stronger units are diplomats. Just bribe them and they're yours. Works against enemy AI too

    • @UWRZoneTheCurrent
      @UWRZoneTheCurrent 3 года назад +1

      @@Jennifer-pk4wq Seems like the real challenge is NOT to take over the world :)

    • @timixretroplays
      @timixretroplays 2 года назад +6

      I loved the settler casually defending against the musketeer. Go away, man, I'm busy building a railroad here.
      Edit: And *then* the two knights while cleaning up pollution. Those were some badass civil servants.

  • @elfo7
    @elfo7 8 месяцев назад +6

    I have been playing this game since I was a child and I just learned you can rename your faction... lol

    • @JennyFluff
      @JennyFluff  8 месяцев назад +2

      To be fair, the game never points out that you can do that. Neither does the manual!

  • @timothymclean
    @timothymclean Год назад +15

    The great civilizations of history: The French, the Zulus, and the Kittens.

  • @user-ml2dt7sd3o
    @user-ml2dt7sd3o 11 месяцев назад +3

    kittens are so powerful that they invented the first computers in 1800

  • @vicnaum
    @vicnaum 3 года назад +12

    I loved how in 1565 AD Refining was chosen instead of Religion, Monarchy or Communism

  • @sarysa
    @sarysa 2 года назад +6

    So a bunch of red warriors stubbed their toes walking into buildings, got beat up by Settlers, and then Rome won the space race.
    Early civ is weird.

  • @tjlomin1466
    @tjlomin1466 3 года назад +4

    This was my favorite one...

  • @danjbundrick
    @danjbundrick 5 месяцев назад +1

    I for one welcome our Kitten overlords.

  • @atempestrages5059
    @atempestrages5059 3 месяца назад +1

    We all know how this turned out... "Don't go...the drones need you."

  • @colebendall
    @colebendall 3 года назад +26

    Me: Rome wasn’t built in a day
    12 minutes later
    Me: never mind

  • @gctzx
    @gctzx Год назад +4

    This was very cool. It has inspired me to fire up the Amiga emulator and have a try at this!
    Besides conquering the world, one of my most memorable moments in Civilization was fortifying a a one square mountain choke point, filling it with defensive units and watching Uncle Joe Stalin send Russian human waves against it for a thousand years. 🤣

    • @JennyFluff
      @JennyFluff  Год назад

      I need to try the other ports. The SNES port seems weird, I think the Atari one plays like the MS-DOS one?

  • @troels4554
    @troels4554 Год назад

    Lol.... hillarious and awesome at the same time.

  • @aarnijarvelainen8499
    @aarnijarvelainen8499 3 года назад +3

    I wonder what would be the earliest possible turn to get the science ending.

    • @JennyFluff
      @JennyFluff  3 года назад +5

      Unsure about the exact date; with the minimal rocket you want to arrived past 1750 (in version 474.1/2, 475.1) or 1850 in (v. 474.3-474.5). The win condition checks if year == arrival year. You will softlock the game if your travel time is 26 years and the game year increments by 5 per turn before the mentioned dates.

  • @skybuck2000
    @skybuck2000 Год назад

    Hell funny ! Gotta try this out sometime ! Hihi.. me getting better with the tech as well... hmmm...

  • @Bahtijaro
    @Bahtijaro 4 года назад +6

    Nice run. U should try spacerace with least amount of turns now. Would like to see how early its possible to finish the game without conquest

    • @JennyFluff
      @JennyFluff  4 года назад +22

      So, there's a problem I came across one of my earlier runs. If you launch the spacecraft before the time counts with one year per turn (this is 1850 in version 474.01 and 1750 in version 474.03+) you softlock the game launching the spacecraft too early. So I did a run playing with the patched version and launched the spacecraft in 1670. It said that that it would arrive in 1696. Problem was: There was no 1696. Years counted by 5 year intervals. There was 1695, then 1700. The end cinematic never played. After being confused by this, I checked on the spacecraft screen... it showed as "landed", but I never won the game.

    • @ElvisAlilu
      @ElvisAlilu 3 года назад +2

      @@JennyFluff is it possible to count spacecraft travel years to arrive in countable years to avoid the bug?

    • @JennyFluff
      @JennyFluff  3 года назад +4

      @@ElvisAlilu You could possibly try building a ship with more parts to adjust travel time. But building more parts means it takes more IRL time. Note that building space ship parts means a bunch of screen transitions that are slow, plus in the spaceship screen you don't see your current year (so you have to remember it).

    • @intj_gaming
      @intj_gaming 2 года назад

      How about we ignore IRL time anyway

    • @512k
      @512k Год назад +2

      @@JennyFluff Just did it today with 4 propulsions, and some more additionnals structurals the travel times was 10.3 years (mass 8500t). Successfull landing/ending in 1310, no bug. 1 turns is 10years. (atari st version)

  • @marcdc6809
    @marcdc6809 2 года назад +3

    I replayed the game a year or two ago... Emperor as the Russians on earth map with exploitation of all possible bugs, and save/reload to obtain best possible outcome of villages, even then I still found a better strategy after all these years, one city next to black sea that gets all possible science buffs. favourite bugs... building every improvement in 1 turn with 'end of turn' and then reclicking on every settler until finished... also building railroads on sea-squares...
    getting as fast as possible to republic, every city builds only caravans or settlers, and then one city gathers the caravans and builds an improvement, that's by building first a wonder, then help building wonder, then switch back to the building, or build the wonder, also an option.
    of course save/reload allows you to defend all of the europe, asia and africa with only 3 phalanx...
    advantage of building caravans is that you don't get fi 20 mfg plants after 50 turns, but the first one after 5 turns, and that one can then already start producing more, giving you already a lot of extra production by turn 50...

    • @Jennifer-pk4wq
      @Jennifer-pk4wq 2 года назад +1

      oh yeah good old game exploits! I've considered the "build improvement stuff in one turn" as well as "build railroad on water" but clicking and managing the settler is just not viable for this category. Same with trade caravans. In this near perfect run, the AI didn't expand at all and that's what you want (I think you can send it to your other cities as well; but just managing and building 2 or more cities will easily add 3-5+ minutes to the speedrun. And then there's this bug that you cannot be too quick to be to space. If you launch before 1750 (iirc 1850 in later versions of civ1), time will advance in 5 year intervals and your ship needs 26 years to arrive and it arrives in-between causing the end cinematic never to trigger.

    • @marcdc6809
      @marcdc6809 2 года назад +1

      @@Jennifer-pk4wq I see, this here was a speedrun, a scenario I also like is Emperor/Russians/Earth/7 players, and the Zulu's in the game, that always ends in war from early on, and then basically you need to be a bit crafty. It happens also to lose big time. Another weird strategy: you can basically spam ennemi territory with diplomats... it's a bit funny to imagine how two diplomats at three squares from each other manage to halt any army, but there you have it... the diplomats can end up starving the ennemi civ.

  • @DerBeinmann
    @DerBeinmann Год назад

    Nice 😊🥰👍👍😉

  • @scfan7231
    @scfan7231 3 месяца назад

    Why did you not build a Factory? And why not build settlers to improve tiles, even after Republic?

    • @JennyFluff
      @JennyFluff  3 месяца назад +3

      I usually don't go with factory if my production is high enough. You have to count in the time selecting the city/dealing with the city menu, waiting for it to be built (while you are not building important things, which at late stage is a lot at once. Heck, if I could build a factory in ancient times, that would be a must have) - and then, the factory produces more pollution. If pollution lands at the wrong spots, you can loose too much food production (famine is bad, most of the time a run-ender) or industry production and have to deal with the settlers (move them to and remove pollution). This all costs time. Same problem with settlers for improving tiles. I am not a TASbot, cycling between units takes time - hitting a key to end the turn is cheap in terms of time.

    • @scfan7231
      @scfan7231 3 месяца назад

      @@JennyFluff Whoa. You put a lot of thought into this speedrun.
      I want to try that as well...

    • @JennyFluff
      @JennyFluff  3 месяца назад

      @@scfan7231 go ahead! And check out my 8 minute run of this game with the new dosbox speed rules

  • @akexkdffakdkwicdfkkdkk7343
    @akexkdffakdkwicdfkkdkk7343 3 года назад

    SIHA: LOL.

  • @henrybierman8431
    @henrybierman8431 9 месяцев назад

    How did you get the city with only nine population producing what looks like thirty to fifry science and twenty gold

    • @Jennifer-pk4wq
      @Jennifer-pk4wq 9 месяцев назад

      The rivers generate a lot of money and science, especially after switching to Republic

    • @ComradeAart
      @ComradeAart 5 месяцев назад +1

      Republic, road and rivers. Commerce to the max

  • @eggchin9721
    @eggchin9721 Год назад

    What's your favorite civ game

    • @JennyFluff
      @JennyFluff  Год назад +1

      Civ1 is close to my heart being my first game alike. Civ4 with Beyond the Sword is probably my favorite one.

    • @eggchin9721
      @eggchin9721 Год назад

      @@JennyFluff nice

  • @heltok
    @heltok 4 года назад +2

    Should have increased science earlier

    • @JennyFluff
      @JennyFluff  3 года назад +2

      possibly? I didn't anticipate being in such a good spot at the beginning of the run. Watching it I see a bunch of optimization strategies (like settling one tile to the left) but I can't learn too much out of it. There's a lot of randomness to civ 1, like the bug where the enemy doesn't expand (that happened here).

    • @tobiaspotocek1837
      @tobiaspotocek1837 Год назад +4

      @@JennyFluff Regarding randomness, one way to avoid it is to choose Earth. Then if you go with I believe 4 civs and play as Aztecs, you'll have the whole American continent just for yourself until very late in the game.
      There is one spot in the middle of North America where two rivers meet. If you build a city there, it can reach what I believe is the max possible population, as there are only food providing tiles.
      I'm sure there are spots on the continent that would work really great for this speedrun :)

    • @scfan7231
      @scfan7231 3 месяца назад +1

      @@tobiaspotocek1837 Zulu have a great starting area, too. But with American and only 3 Civs, chances that you are alone are likely massive.

  • @ldfnhblwfnm
    @ldfnhblwfnm 3 месяца назад

    Если бы он не 2 цивилизации поставил, то с такой тактикой его бы уничтожили. Да и вызывают вопросы его неубиваемые варварами юниты.

  • @sirnimek2565
    @sirnimek2565 2 года назад +1

    Something is wrong here. Your Settlers won twice when attacked by barbarians. Game code was probably tweaked

    • @Jennifer-pk4wq
      @Jennifer-pk4wq 2 года назад +11

      Settlers have a defense strength of 1 and barbarians have a 0.25x multiplier in strength in chieftan difficulty.

  • @maxlarivee3663
    @maxlarivee3663 3 дня назад

    This speedrun is a hack! Musketmen and knights repetitively being crushed by attacking unprotected settlers? I can't help but wonder what other cheats/mods you had in your game...
    If I was invincible, I too would find it quite easy to have colonists in Alpha Centauri before the end of the 20th century.

    • @Jennifer-pk4wq
      @Jennifer-pk4wq 3 дня назад

      sigh. Learn about the game mechanics before accusing me of cheating, okay?