@@zackglickert4495 the mk is trash I play it too but sometimes the evo is just useless cause if I throw the troops away they can put something between and then sometimes nothing dies just cause of this fact I can’t finish what I started
@ricoblaeske9173 game is rigged some games he's just outright broken then some where he dies instantly like I've seen him 2v1 pekka and wizard then lose to a val😂 like what
That would be cool and balanced for an evolution hog rider. When the hog rider dies, he leaves behind his hog, which has the same health and damage as a royal hog.
Honestly I don't think clash will do something as simple as making the hog stay alive, I feel like they would add an explosion every time it hit much like the royal giant but on a smaller scale
Not a bad Evo. Because most interaction stays the same. It just becomes more detrimental if he attacks the tower. Which is always the motivation to counter Hog anyway
They should make it like how he's shown in clans. 2 cycles and he spawns in pigs while he charges who go ahead of him and his pig fights after he dies. Or have him able to ignore buildings and run straight to tower and if you put a building in its way he jumps over it deal extra damage to the tower.
I think it be a cool concept if when he got to the tower or a building he hopped off the hog, the hog would attack the tower/building and the rider would defend the hog. If their is no troop to defend from they’d both attack the tower/building separately
Make it so that it’s a hog rider with a shield (same HP as dark prince) and when the hog rider troop dies it spawns a royal hog that is raged up. It can still be easily countered by Tesla, Mini Pekka, Pekka, skeleton army and other things like that
Hog rider should like have a boost effect like prince and do extra damage and when he dies either the rider or the hog is left alive and they continue doing damage
Honestly this seems fine because evo peeka and evo meganight are basically essential in the game they need to balance it like evo lighting targeting one enemy and kills them in one it yanno
Evo hog rider should be a 4 cycle card wich it will have the same stats as the normal hog rider and when he dies only the hog dies so that the black man will get angry and then scream hog ridah and then 2 more hog riders will spawn at the end of the arena just like when bro screamed hog rider and the whole gang pulled up
My idea: Hog Rider has a shield, after breaking it he will attack faster, he will also have acceleration like the prince, when hit after acceleration he will deal double damage and enemies near him will be pushed back and take damage.
Evo hog should have the hog doing damage too or maybe a 1 time special attack where the hog rider jump onto the tower stunning it and doing like 100-300 damage
Royal hogs evo concept: if you set them, they have a lock on a building in front of them, like evo musketeer, when they lock on they dodge every other building in their way, and once their target building has been destroyed, they turn into regular royal hogs. So similar to evo musketeer. Also same stats and everything. 2 cycles. And yeah u can lock them to the tower too. This can also be used tactically for destroying a mortar or xbow and people would have to stsrt putting buildings infront of the tower when they know their enemy has them cycled to evo. What do y guys think
Hog is balanced he one of the most stable thruout the whole game i rly doubt hes gonna get touched much unless the meta shifts to make him a lot worse or better in a significant way
@@hongjhenchang8866true, freeze, zap, arrows, etc can counter so much, even the goblin curse paired with zap to lure once using hog rider would literally be a town taker
@@hongjhenchang8866literally every win condition is like that, your calling the whole game unskilled because you just put your win condition in a place where it can do damage.
@@ZekeParker-fd9bl hog rider has the highest use rate of any card wincon in mid ladder. If it was balanced, that wouldn’t be the case. You can literally place him at the bridge and it’s basically guaranteed a hit against any deck without a building. No other wincon can do that
I could propose two ideas 1- That the royal pig attacks the tower just like the pig rider and when the pig rider dies the royal pig remains alive 2- that for each blow, the pig rider makes a small earthquake of a small size, less duration but a little more damage
The hog rider deals more dmg with each additional hit it lands The first hit would deal 80% dmg, then 120% then 150% and 4+ hits would deal 200% dmg each
If I understand correctly, the evolved boar tamer drops his hammer when he dies and the hammer remains on the building for a number of seconds equal to the number of hits given by the card when he was alive
I think his evo should be the super hog rider from coc. After it "dies' it splits into a hog and a dismounted rider. Hog targets buildings, rider targets everything
i have another one, after each shot, hog switches to another tower, so if it hits tower on the left first, mighty minor mechanic to another tower and pounds, then back and forth until it does.
I think the evolutsioon should be like the super hog rider from clash of clans like when he dies he Will Split into two and the hog and the rider Will be a separate troop
just make it the super hog rider from clash of clans have its heath low and once dies the hog will target buildings and the black man will attack anything
okay i have no idea where else to voice this opinion so ill put it here i really hope the inevitable golem evolution ends up being 3 cycle. itd be a 32 elixir investment, so it would have to have some kind of ability to make it ridiculously powerful.
i think his hog should keep attacking tower after he dies
And with a rage ability
Bro probably you are playing coc
or the other way around, the hog dies and he keeps attacking, this way the hog becomes a shield for him 👌🏽
then it should spawn 3 baby pigs that do double damage
Ayooo
the day hog rider gets an evo is the day i quit clash forever
MK and Pekka got one they are way more OP
Ok bet
@@pepguardiola3739 yeah but i play mk so it’s ok with me
@@zackglickert4495 the mk is trash I play it too but sometimes the evo is just useless cause if I throw the troops away they can put something between and then sometimes nothing dies just cause of this fact I can’t finish what I started
@ricoblaeske9173 game is rigged some games he's just outright broken then some where he dies instantly like I've seen him 2v1 pekka and wizard then lose to a val😂 like what
That would be cool and balanced for an evolution hog rider. When the hog rider dies, he leaves behind his hog, which has the same health and damage as a royal hog.
Thats pretty boring though
Nah hog a shield for hım is better
clash of clans already has that it won't be good at all
Pretty good idea
Reminds me of prince from clash mini
I feel like it should be that the hog and the rider splits after being killed. Just like in Clash of Clans
Needs an extra elixir or insane balancing for it to work
@@judoaj738 would have to be champion type deal for that
That isnt how it works in coc though?
@@virific76super hog rider works like that
@@judoaj738not at all. In fact hog rider would need to be buffed tremendously for this to work
if he gain no hp buffs then... Its pretty balance ( I mean evo knight can do even better for 3 elixir)
Bro are u actually restarted? Bro js wants a card that’s pay to win cause he needs it since he has no skill 😂
What does restarted mean 💀 and who even said that he just said evo knight can do a lot more with 3 elixir you Are retarted one over here@@FabiSket
@@FabiSket no skill for hog is crazy
It's not that strong, it still gets countered by everything that normally counters
@@VendettaCe
Hog cycle is no skill dumb dumb
Yeah make this thing even stronger, why would a weaker card need an evolution? Like ice wizz or baby dragon
Hog isn't very good, your getting outcycled with your 5.0 elixir deck.
@@ZekeParker-fd9bl stfu youre a no skill 2.6 abuser
Both of those are insanely good tf you on
Ice wiz be really good and quite versatile in this meta
They are both used in graveyard decks
Evo Hog Rider - Tyrone Jaquavius (13 felonies, 5 robberies, 3 murders): Steals the bow from the princess tower
us lore accurated hog rider
New tower card: Glock 17
Gets revived with a prison jumpsuit and black forces
@@disknee6630 Double damage against black units!
I just know it was not a black person who typed this 😭
I have a better idea to do it like in coc, that after "killing" they would simply respawn again but separately
Bruh this is more balanced than what we got (im from the future)
Concept 2
Ignoring Tesla,Cannon,inferno tower 💀💀💀💀
A good concept would be for each hit it would generate 2 earthquakes. Good for taking out buildings
anotehr good one is every time it takes damage it have a chance to spawn another hog rider but -6 levels then it
the spawned hog rider should be non evo
A good Evo would be that after he dies his hog just attacks and you have to kill the hog
Honestly I don't think clash will do something as simple as making the hog stay alive, I feel like they would add an explosion every time it hit much like the royal giant but on a smaller scale
True hog (d)evolution: heals the enemy's princess by 1000 per punch. Hp- infinite. Cycles: 0
Not a bad Evo. Because most interaction stays the same.
It just becomes more detrimental if he attacks the tower. Which is always the motivation to counter Hog anyway
Hogs evo should be a 50% decrease in health, speed, and damage and thats it
Why r u nerfing it? Smh
I think he meant increase 😅
@@StevenSenjaya nope. Decrease everything
@@samward2710 Ah I see, miner also needs at least a 50% decrease in everything
@@evangingerson1271 correct
They should make it like how he's shown in clans. 2 cycles and he spawns in pigs while he charges who go ahead of him and his pig fights after he dies.
Or have him able to ignore buildings and run straight to tower and if you put a building in its way he jumps over it deal extra damage to the tower.
I think it be a cool concept if when he got to the tower or a building he hopped off the hog, the hog would attack the tower/building and the rider would defend the hog. If their is no troop to defend from they’d both attack the tower/building separately
I would uninstall real quick if they add that
They should have him able to dodge/jump over troops a limited amount of time
Make it so that it’s a hog rider with a shield (same HP as dark prince) and when the hog rider troop dies it spawns a royal hog that is raged up. It can still be easily countered by Tesla, Mini Pekka, Pekka, skeleton army and other things like that
Hog rider should like have a boost effect like prince and do extra damage and when he dies either the rider or the hog is left alive and they continue doing damage
I think the hog rider should gain armor, while the hog that his riding should attack like a royal hog
Nah i think hog and rider should split apart and become 2 troops after hog rider dies
Healing or faster rush to the tower ir actually a favorite concept for me
Hog rider evo should stun enemies along its pathway similar to the ram rider, but utilizing the knock-back mechanic of the monk
Honestly this seems fine because evo peeka and evo meganight are basically essential in the game they need to balance it like evo lighting targeting one enemy and kills them in one it yanno
Evo hog rider should be a 4 cycle card wich it will have the same stats as the normal hog rider and when he dies only the hog dies so that the black man will get angry and then scream hog ridah and then 2 more hog riders will spawn at the end of the arena just like when bro screamed hog rider and the whole gang pulled up
My idea: Hog Rider has a shield, after breaking it he will attack faster, he will also have acceleration like the prince, when hit after acceleration he will deal double damage and enemies near him will be pushed back and take damage.
You know how over powered that would be a confirmed like 800 damage if it connects is game breaking
Buff the hog itself with more hp then a regular royal hog and rage when its rider dies. Concept would fit the card sensibly
The only legitimate concept that make sense is a shield bursting a blast wave like the wizard does.
Evo hog should have the hog doing damage too or maybe a 1 time special attack where the hog rider jump onto the tower stunning it and doing like 100-300 damage
Nah he would easily call his other hog riders to join him. Something like that.
They should add the fent spell. And whatever that spell hits cannot hit straight and just hit randomly for 10 seconds.
Should be like Super Hog in clash of clans. Become 2 separate unite. One focusing tower and the other fight everything else
Throwing hammer will be good like exectioner which returns back
Royal hogs evo concept: if you set them, they have a lock on a building in front of them, like evo musketeer, when they lock on they dodge every other building in their way, and once their target building has been destroyed, they turn into regular royal hogs. So similar to evo musketeer. Also same stats and everything. 2 cycles. And yeah u can lock them to the tower too. This can also be used tactically for destroying a mortar or xbow and people would have to stsrt putting buildings infront of the tower when they know their enemy has them cycled to evo. What do y guys think
I think they should make it more balance,make it respawn like evo skelly and after die they will drop void spell🗿
What if when the n- rider dies the hog becomes one of the royal hogs and keeps attacking
A hog rider who heals himself with every bit would be a better idea
He should be uneffected by spells, it wpuld help against tornados
I would imagine his evo would be similar to the CoC super hog rider, where they split into 2 separate units after the initial health bar is depleted.
Uma evolução legal pra ele, seria se ele tivesse a mesma habilidade do fantasma real e só ficasse visível quando atingisse a torre
They could do what they do in clash of clans with the super hog rider. They become two separate troops once they are destroyed
Hog is balanced he one of the most stable thruout the whole game i rly doubt hes gonna get touched much unless the meta shifts to make him a lot worse or better in a significant way
He’s not balanced lol he’s too good for such low skill
@@hongjhenchang8866true, freeze, zap, arrows, etc can counter so much, even the goblin curse paired with zap to lure once using hog rider would literally be a town taker
@@hongjhenchang8866literally every win condition is like that, your calling the whole game unskilled because you just put your win condition in a place where it can do damage.
@@ZekeParker-fd9bl hog rider has the highest use rate of any card wincon in mid ladder. If it was balanced, that wouldn’t be the case. You can literally place him at the bridge and it’s basically guaranteed a hit against any deck without a building. No other wincon can do that
@@VodReview1000Rounds hog rider has the highest use rate of any card wincon in mid ladder. If it was balanced, that wouldn’t be the case.
I could propose two ideas
1- That the royal pig attacks the tower just like the pig rider and when the pig rider dies the royal pig remains alive
2- that for each blow, the pig rider makes a small earthquake of a small size, less duration but a little more damage
Concept: When hog dies it blinds everything on the field so they can no longer target it including towers. It then respawns at 1hp
Too OP, everyone will have to have a building in every deck just in case.
I think they should split the hog rider and the hog allowing them to still attack but each does less dmg than overall hog rider😊
Lower base damage. Higher health. 3 hit is bonus damage making up for lower damage hits and then some.
The hog rider deals more dmg with each additional hit it lands
The first hit would deal 80% dmg, then 120% then 150% and 4+ hits would deal 200% dmg each
If I understand correctly, the evolved boar tamer drops his hammer when he dies and the hammer remains on the building for a number of seconds equal to the number of hits given by the card when he was alive
Balanced, I think it should deal more damage😊
When the hog rider dies the pig gets enraged and acts like a royal hog with rage spell. The hammer could be modified by the lumberjack or something
Evo idea: he deals more damage with each hit
The hog should push away troops like the evo battle ram
What i think is like idea of super hog on coc same as evo hog for my opinion,
They seperate when hp is depleted.
Idk if balance.
Evolution hog ridder ability would probably like one super hogrider in clash of clans
For me, doing am evo hog rider with less health, but when his health runs out, the 2 split and each of them has his own stats.
I think his evo should be the super hog rider from coc. After it "dies' it splits into a hog and a dismounted rider. Hog targets buildings, rider targets everything
I think if the pig attacks too it would be incredible
Evo hog rider: Pig gets bigger and causes mini earthquake while running
Evo hog rider should be like super hog rider , splits to 2 and makes more destruction
Best concept is to make him mele every thing in his way but the hog continues to the building
make them split into two, like super hog rider in clash of clans
Hog Rider could summon earthquakes or let an armored hog attack after he dies
He should summon 10 rockets per second that go towards the king tower tbh, should be pretty balanced
@@el-low6663 based
I think it would be pretty good if when he dies he would call other 2 hog riders while he screams: "HOOOG RIDAAAAAAA" (sorry for my bad english)
i have another one, after each shot, hog switches to another tower, so if it hits tower on the left first, mighty minor mechanic to another tower and pounds, then back and forth until it does.
Hog continues hitting after hod dies perhaps? Or hog leaps as he moves jumping slightly higher.
They should make it like clash of clans where 5ue hog and the rider form two units after
I think stunning with each shot would be better
Most likely something like coc's super hog rider, the rider got launched back (target everything) while the hog turn into something like royal hog
Todos los jugadores de monta queremos su evolución 😅
when the life of the hog rider ends, they should take apart the hog and the rider and the would keep attacking with a few hps
best concept is after hog rider dies only hog will be left and hit like royal hog but in rage because his owner collapsed 🤙🏽
How about, Evo hog rider He hog has wear helmet like Royal Hog, and when hog rider died but His hog Still fighting
he could jump over troops
,that would be cool, but only ground troops
I think the hog should speed up the hammer gets bigger with one big hit of damage as it crashes into the tower 👍
I think it should benlike the clash of clans super hog rider, when he dies the rider dismounts the hog and keeps attacking
Since MK and Pekka players got EVO’s, I don’t see why I can’t have a hog EVO
Lo más fácil sería que al "morir" se separe el puerco y el montador, así como en Clash of clans
I think the hog rider should spawn a mega knight every time it hits
Isn’t it kinda obvious, it should turn into the royal hogs after he dies, or like one ramped up royal hog in pipe be the best
I think its better if he can whistle to call the other hog to join in
Hog rider: already the best card in the game
Supercell: evo hog? 💀
To think the hog rider deserves an evolution is diabolical
hog rider evo, being like super hog rider from clash of clans would be pretty cool
I think it would be cool if every time he hit the tower the was a little earthquake to kill surrounding enemies such as skeletons
I think the evolutsioon should be like the super hog rider from clash of clans like when he dies he Will Split into two and the hog and the rider Will be a separate troop
When evo hog rider come to the game that is the last day I'm playing clash royale...
Nerf hog rider
just make it the super hog rider from clash of clans have its heath low and once dies the hog will target buildings and the black man will attack anything
okay i have no idea where else to voice this opinion so ill put it here
i really hope the inevitable golem evolution ends up being 3 cycle. itd be a 32 elixir investment, so it would have to have some kind of ability to make it ridiculously powerful.
Ficaria se mais legal se o porquinho continuar dando dano na torre igual os esquadrão de porquinhos
Hog Rider evo, after dead summoning 1/2 pigs, the best idea for me
He should be like evo knight. Maybe lower the damn shield from 80% to 50 or 30%
Now imagine if he could call more hog riders which will be 2 shotted by anything
Maybe everytime It hits a building, the building gets stunned
Maybe they can let the rider jump out and attack troops while the hog leaps to buildings/tower
It should just leave a royal pig after the rider dies, maybe give it a bit less health