5 Tricks All Good Wizards Know In D&D

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  • Опубликовано: 20 авг 2024

Комментарии • 1,1 тыс.

  • @hieronymusnervig8712
    @hieronymusnervig8712 2 года назад +812

    You forgot about rituals. Wizards can cast rituals without having the spell prepared, as long as it's in the book. You can essentially double the amount of spells available to you by having lots of utility spells prepared as a ritual only.

    • @hieronymusnervig8712
      @hieronymusnervig8712 2 года назад +152

      As a Wizard, you basically have the following features for free (or a couple of gold pieces to learn the spells):
      Sniff out any magic
      A cute (and super useful) pet
      Speak every language (13th level monks be crying right now)
      Check out items for curses
      Send secret messages
      Have a butler
      Gain the carrying capacity of a Goliath Barbarian
      Have a magic horse
      Breathe underwater
      Be completely safe during long rests without having someone stand guard
      Talk to a demigod or stuff like that
      Get telepathy
      And a few more

    • @DnDShorts
      @DnDShorts  2 года назад +250

      I agree point 6 would have been just grab every ritual in the game!

    • @haerdalis84
      @haerdalis84 2 года назад +60

      @@DnDShorts especially if you're a scribe wizard since they don't need to spend extra time when casting rituals

    • @danielcruz4960
      @danielcruz4960 2 года назад +18

      @@haerdalis84 that only works once a day

    • @haerdalis84
      @haerdalis84 2 года назад +22

      @@danielcruz4960 still, better than nothing

  • @TheDuckMaster12
    @TheDuckMaster12 2 года назад +993

    Don’t forget a one level dip into Cleric. One level of Life Cleric gets you heavy armor, three new cantrips and tons of great healing and buff options, all without sacrificing caster progression

    • @cubicengineering4715
      @cubicengineering4715 2 года назад +78

      Personally I like the look of the Tempest Domain. It also gives martial weapons, a reaction you can punish those who get close to you with and also leaves you open to taking a second level for that maximized lighting/thunder damage. Pair with a Scribes wizard and learn the right spells and you don't even need to worry about damage types, maximised Fireballs!

    • @ekkeking
      @ekkeking 2 года назад +29

      @@cubicengineering4715 I like twilight a lot decent spells, 300 ft darkvision can be usefull to cast from afar. And advantage on initiative rolls to you or 1 other party member is awesome. Peace is cool as well if you don't care about wearing medium armor (you won't have to deal with the negative to movement however given you won't have enough to get 15 str 13 wis and still have good int and con ). But I would go 1 lvl of artificer over cleric however (unless I rolled for stats and got a 13+ for wisdom) con saves no spellslots progression same casting stat all pretty solid

    • @federicopalacios7439
      @federicopalacios7439 2 года назад +33

      You need a certain amount of strenght to wear heavy armor, and wizards normally dump their STR

    • @ekkeking
      @ekkeking 2 года назад +11

      @@federicopalacios7439 yeah but doesn't that only reduce movement by 10 ft if you don't meet the requirements ? Or does it do something else

    • @buboniccraig896
      @buboniccraig896 2 года назад +8

      Doesn't heavy armor restrict casting?

  • @danielderamus9573
    @danielderamus9573 2 года назад +353

    You have to start as a fighter to get heavy armor. Cleric on the other hand does give you heavy armor prof if you choose the right types

    • @DnDShorts
      @DnDShorts  2 года назад +107

      This is absolutely right, sorry I should have explained better!

    • @eric_moore-6126
      @eric_moore-6126 2 года назад +8

      Barbarian also gives you natural armour even if you don't start there, and Con is already one of your most important stats anyway.

    • @dominicrowe7618
      @dominicrowe7618 2 года назад +15

      Plus because cleric is a full caster class you still get access to the higher level spell slots as you level up (although not the spells themselves but you can still upcast)

    • @ekkeking
      @ekkeking 2 года назад +7

      @@dominicrowe7618 well same goes for artificer if you only go 1 lvl. And it doesn't require you to have a 13 wisdom and it's only 1 AC less than plate

    • @pearshaped9116
      @pearshaped9116 2 года назад +4

      @@ekkekingactually because artificers are half casters, your spell casting lvl would be whatever it would normally be, +a half level, and if you look at half caster spell slot progression you’ll notice it essentially is full caster progression but only changes every 2nd level.
      meaning a lvl3 wiz 1 artificer has the same spell slots as a lvl 3 wiz 1 fighter. Lvl 3wiz 1 cleric on the other hand in this case gets an extra 2nd lvl slot because it’s a 4th lvl caster in total…. Hope this cleared something up

  • @DnDShorts
    @DnDShorts  2 года назад +456

    In a twist, JK Rowling reveals that *Avada Kadavra* isn't even a strong spell, it's just that wizards have no armor proficiencies and die to literally everything...
    EDIT: I should have explained better in the video, but you *START* with the levels in Fighter or Artificer to get the maximum benefits, you don't take them later on!

    • @abedrahman4519
      @abedrahman4519 2 года назад +75

      I mean it is power word kill, Harry potter version. It just goes to say that all Harry potter wizards have less than 100 HP, which sounds about right for a wizard

    • @cjslime8847
      @cjslime8847 2 года назад +32

      @@abedrahman4519
      I would love to see a buff strong human just tanking it like what is that thing it’s just a human

    • @zirtd9256
      @zirtd9256 2 года назад +12

      @@abedrahman4519 plus there is no Death Ward in HP to protect u from the insta-death effect.

    • @ExistentialGuru
      @ExistentialGuru 2 года назад +13

      Action surge doesn’t allow you to cast more than one spell slot spell a turn.
      By the rules of spell casting you can cast 1 spell slot spell per turn however you can cast as many cantrips in a turn as you like. Due to this I’d recommend multiclassing as a sorcerer to gain meta magic powers for quickening and the most deadly Subtle meta magic for the ultimate anti counter

    • @DnDShorts
      @DnDShorts  2 года назад +55

      @@ExistentialGuru This is a common misconception! There is no limit on how many spells you can cast a turn, but if you cast a spell as a bonus action, any other spells cast that turn must be cantrips. Source: twitter.com/jeremyecrawford/status/1151294046758825984?lang=en

  • @meander112
    @meander112 2 года назад +139

    As someone who always plays wizards, I appreciate this.

    • @aawesome9440
      @aawesome9440 2 года назад +4

      As someone who is playing wizard for the first time, I appreciate this.

    • @star-iq5xm
      @star-iq5xm 2 года назад +9

      As someone who is dming for 2 wizards I DO NOT appreciate this

    • @MarcusWayne12
      @MarcusWayne12 2 года назад +2

      I'm also a wizard main, and I always watch these kinds of videos to see what I'm missing. In the case of this video, I had never considered the money saving stuff. Will be having a powwow with my DM very shortly about that lol.

    • @Clinically_Insanee
      @Clinically_Insanee 3 месяца назад

      always chronurgy or graviturgy

  • @matthewthomson6466
    @matthewthomson6466 2 года назад +134

    1 level dip into Cleric is mind-blowingly good for wizards, too, since it gives them armour proficiencies, Bless, and access to healing, along with subclass abilities. It's honestly probably the best single-level dip in the game.

    • @rickthompson3843
      @rickthompson3843 2 года назад +11

      An artificer dip would be good too. Gets you the same armor proficiencies and your healing spell is based off your intelligence instead of wisdom. Good list of cantrips too, like Spare the Dying or Thorn Whip to pull foes into whatever cloud of damage you have sitting out on the battlefield.

    • @claytonweyl4135
      @claytonweyl4135 2 года назад +5

      @@rickthompson3843 But mah spell slot progression.

    • @davidnash4905
      @davidnash4905 2 года назад +10

      @@claytonweyl4135 1 level in artificer doesn't effect it. They round up that half level.

    • @Nikoli420
      @Nikoli420 2 года назад +5

      Order of Knowledge, gets Identify for free at lvl 1 as a ritual. AMAZING.

    • @bryananselme3158
      @bryananselme3158 Год назад +1

      Except Hexblade

  • @kmoustakas
    @kmoustakas 2 года назад +83

    Alright, this is one of your best videos yet. The 'just cast fireball' turn around was awesome and you didn't say anything too wrong (you have to START as fighter to get heavy armor but it also gets you con saves so)

    • @VoidplayLP
      @VoidplayLP 2 года назад +1

      Also cant use action surge to cast 2 spells

    • @y2a1979
      @y2a1979 2 года назад +6

      @@VoidplayLP It has been expressly clarified by the game designers that you can absolutely use Action Surge to cast two spells in a round. However, if you try to use a bonus action spell that round, you immediately trigger the casting rule of limiting your full action spell(s) to being cantrips.

    • @MethosJK9
      @MethosJK9 2 года назад

      Also, the range of Fireball is 150ft not 120.

  • @DDCRExposed
    @DDCRExposed 2 года назад +242

    Damn, the "How not to be Poor" is a brilliant hack for Wizards. If you take anything away from this. It's definitely that move.
    For those other spells in the beginning, Shield, Fireball, etc. Those should basically be baked into the Wizard class since they're practically required for just about any caster build (almost the same way Eldritch Blast is for Warlocks 🙄)

    • @hieronymusnervig8712
      @hieronymusnervig8712 2 года назад +9

      I hate that move. Totally dumb design to make not picking up the spells that fit your theme the best move. Then again, imo Wizard is one of/the best class in the game partly because you can pick up whatever the heck you want for your school and honestly the entire theme just comes from the spells you pick up.

    • @zirtd9256
      @zirtd9256 2 года назад +54

      "how not to be poor as a wizard":
      Step 1: DO NOT GO ADVENTURING.
      Step 2: find a PAYING JOB!! u are a WIZARD!! any noble would love to hire a "court" wizard.
      - at will Cantrips like Mending, Message, Mold Earth, Prestidigitation, Shape Water -- can be sold for a fee for an unlimited applications! Higher level spells, even lvl1 or 2 - are createing WARDS, defenses on structures, Comprehend Languages to communicate with foreign dignitaries, DETEC MAGIC.. identify, Disguise and Alter self for spy craft. Knock!!!
      i mean srsly -- why in the Nine Hells would a Wizard EVER go Adventuring. most specially at LOWER Lvls!! its practically destitute SUICIDE!

    • @DnDShorts
      @DnDShorts  2 года назад +43

      @@zirtd9256 honestly can't argue with the logic. Adventuring is high reward but stupid high risk, not worth imho

    • @zirtd9256
      @zirtd9256 2 года назад +13

      @@DnDShorts i mean, for Wizards to even get to Lvl1 they need to STUDY, like from a Master or in School for DECADES!! and to study you needs money to pay for the apprentisship, the materials, the rent and the food, student dept is very real in DnD!
      that is the main reason very low Lvl Wizards ever go adventuring. some shmuck find a vaguely magical scribbles, figures out a 1st lvl spell or a minor cantrip. spend his "free" time practicing and proclaims himself a Wizards and goes adventuring to ... ha-ha - earn money for that apprenticeship with a proper Wizards, and gets himself killed by the very first golblin with a rusty spoon... and then the next schmuck finds the same scribbles...

    • @haerdalis84
      @haerdalis84 2 года назад +3

      The how not to be poor doesn't work for non phb Wizards sadly. As for essential spells - they really aren't. Erupt earth scales better than a fireball, you can survive without shield if your party knows what it's doing, counterspell works better with a bard (and in late game is an autosuccess without the need to upcast if they have 18 cha and glibness) unless you're an abjuration/war wizard, etc. Just pick what you feel like picking.

  • @seannemo8076
    @seannemo8076 2 года назад +168

    I disagree with the last one. If you're going to multiclass, go cleric. If you _have_ to have heavy armor (which, in my opinion, is nowhere as good as medium armor), choose a domain that gives you that proficiency. You also get, with only a one-level dip, one of the most powerful 1st level spells in the game; Inflict Wounds. Sure, you have to be in melee... Unless you have a familiar.

    • @chaosburger307
      @chaosburger307 2 года назад +8

      I had a Wizard with Cleric dip, and I strongly reccomend. Took variant Human and took magic initiate Wizard (shield + 2 levels). The extra cantrips are probably not a big deal now that tasha's lets you change cantrips out, but having 8 cantrips at level 2 really opens up some shenanigans.
      I will say you can fix the poor part with 2 levels of knowledge cleric + fabricate, but that requires 9 levels and you should have other avenues for money. Just thought I would put out that a ballista fits inside a 5' square and larger items can be put together in pieces and the cantrip mend and can be used to weld those pieces together (i.e. cut the joint material in half fabricate it - don't have fabricate modify the joining piece - and then use mend to create a seemless weld larger pieces together).

    • @elewyth
      @elewyth 2 года назад +11

      Any cleric spell you cast will use your Wisdom for your Spell Attack Modifier (or Saving Throw DC). Therefore, while I agree that Cleric dips are very powerful, I would limit it to utility, buff, healing, and ritual spells only (such as Bless and Healing Word). Unless for some reason you have a high Intelligence and a high Wisdom.

    • @seannemo8076
      @seannemo8076 2 года назад +5

      @@elewyth I've always rolled for stats, so if I were planning a Wizard/Cleric multiclass, my stat priority would be: Intelligence, Wisdom, Dexterity, Constitution, Charisma, Strength.

    • @elewyth
      @elewyth 2 года назад +2

      @@seannemo8076 Of course you can do that, just makes the build more MAD, than if you wouldn't rely on Wisdom.

    • @claytonweyl4135
      @claytonweyl4135 2 года назад +1

      Inflict Wounds is great for clerics but as a multiclassed Wizard it can be tough to use because it depends on Wisdom.

  • @HereticalKitsune
    @HereticalKitsune 2 года назад +22

    Fireball is nice, but give it to an Order of the Scribe Wizard and watch them turn that ball of fire into ice, acid or anything else if they know enough spells with proper elements.

    • @MethosJK9
      @MethosJK9 2 года назад +3

      Or radiant or neurotic, etc. What's awesome about Scribe wizards is that they can change the damage type to ANY kind, not just a different element like a sorcerer, as long as they have another spell of the same level that does that type. So if you're in Avernus and Sickening Radiance is in your spellbook, upcast that fireball to level 4 and nuke those devils with a Ball of Radiance instead.

    • @HereticalKitsune
      @HereticalKitsune 2 года назад +2

      @@MethosJK9 Add in the Metamagic talent and watch the Scribe wizard basically create entirely new spells on the fly! I love their sheer versatility so much. That's basically magic like it was done way back when, creative and free.

    • @josephperez2004
      @josephperez2004 8 месяцев назад +2

      The Scribe does lose out on the discount some schools get, but it gets something that can be pretty valuable instead. Rather than taking hours (2 hours per level of the spell), the Scribe transcribes a new spell in minutes. This means even a mighty level 9 spell that would take even a specialist wizard 9 hours to learn if it's from their school, the Scribe wizard can jot it down in under a half hour.
      Spend your money on a plentiful supply of components and inks before you head on your next adventure and if you find new spells to copy mid-dungeon, you can add them to your repetoire before your group even finishes a short rest and show off your newfound tricks in the next challenge rather than the next adventure.

  • @hieveryonemynameiskermit4109
    @hieveryonemynameiskermit4109 2 года назад +36

    We should get more "5 things that all good (insert class) know" videos

  • @abyssflight3907
    @abyssflight3907 2 года назад +21

    2 level dip in tempest domain cleric is a good choice as well, get heavy armor proficiency and the channel divinity allows you to do max damage with lightning and thunder damage. You can do 80 dmg every time you cast chain lightning!

    • @AllenLinnenJr
      @AllenLinnenJr 2 года назад

      That's good but a one-level dip into a variety of cleric classes will get you The Heavy Armor proficiency.

    • @TehMorganator
      @TehMorganator 2 года назад +2

      An even tastier combination is Tempest Cleric and Sorcerer (usually storm sorcerer because c'mon) to reflavour *any* damaging spell into lightning. Or you can just take metamagic initiate, I guess - but if you commit to the Sorc, you can be flinging maxed out electrical meteor swarms for 240 damage.

    • @LupineShadowOmega
      @LupineShadowOmega 2 года назад

      @@AllenLinnenJr But you also have to have the Wisdom for it. 13 Wis to multiclass into and out of Cleric.

    • @AllenLinnenJr
      @AllenLinnenJr 2 года назад

      @@LupineShadowOmega not really. Just start as cleric and switch to wizard.
      But then again, wisdom is a good stat for a wizard. It shouldn't be too hard to have at least a 13 if you are using standard array.

    • @LupineShadowOmega
      @LupineShadowOmega 2 года назад

      @@AllenLinnenJr Gotta have the 13 wisdom either way. 13 of whatever to multiclass in/or out of a class. If you start Cleric, its 13 wis or no multiclassing. Also disagree. As a Wizard you're going to be wanting your points in both dex and con, to live, so WIS wouldn't be my dump stat, but it wouldn't be one I'd be going out of my way to have either. Its pretty dead for you.
      Also for Heavy Armor you'd probably want the Str for it, otherwise you're going to be annoyed with the lowered movement speed. In short Cleric has a lot going on statwise to get where you're going.

  • @maxwellmulford5898
    @maxwellmulford5898 2 года назад +19

    Cleric is a much better dip for wizards, it gives you healing spells, the one thing you don’t get as a wizard. And you still get heavy armor proficiency if you pick the right subclass.

    • @nickolaskling4640
      @nickolaskling4640 2 года назад +1

      Yeah but I think the really draw is gonna be that two spell attacks per turn

    • @maxwellmulford5898
      @maxwellmulford5898 2 года назад

      @@nickolaskling4640 sure, but you can only do that once, and I think that access to healing spells, which you can upcast with your higher level wizard slots if desired, is much more valuable

    • @mitchellconner6928
      @mitchellconner6928 2 года назад +1

      wizards do have 1 healing spell. Life transference. It's a lv 3 necromancy spell that deals 4d8 to the caster to heal twice that amount to a target within 30 ft. And you can upcast it for an additional d8 per level. It's a really strong spell if your wizard is good at staying healthy enough to use it. And an evocation wizard can max out the damage to guarantee a massive heal. I also like to combo it with the invulnerability spell for a free heal but your DM might not allow that.

    • @eric_moore-6126
      @eric_moore-6126 2 года назад +2

      Interestingly, you are a creature you can see within range. You can target yourself with Life Transference.

    • @user-vm9xz4kv9z
      @user-vm9xz4kv9z 2 года назад

      @@eric_moore-6126 that seems to go against the spell's flavor...

  • @136jab
    @136jab 2 года назад +17

    you have to start with fighter to get heavy armor, multiclassing only gives you medium armor. The only way to get heavy armor from a multiclass is to dip into one of the cleric domains that gets it or to take 3 levels in artificer for the armorer subclass.

  • @ChazTheYouthful
    @ChazTheYouthful 2 года назад +33

    There's always the 10 minute short rest : using rope trick and catnap when your party is in a pinch to heal up and regain all your short rest features

    • @Notokdario
      @Notokdario 2 года назад +6

      Party of warlocks agrees

  • @Maninawig
    @Maninawig 2 года назад +12

    There is another means to not be poor, and that is two fold:
    At low levels, spend your off time copying your own spells into spell scrolls or another spell book. While it does take a bit of an investment at first (about 25gp per scroll per level) you can sell them for 50gp a pop and either use them to buy new spells, or double the spell scrolls you can sell later.
    At higher levels, you can create a simulacrum scribe. As they are a copy of you, they can spend all the time you do "socializing" and going on adventures just copying the same spell over and over.
    In both cases, there is another hack that I believe would need a DM's approval, and that is to have your mage hand copy spells as well. While it won't reduce the initial investment, you can make 2 scrolls for the time commitment of 1, thus being able to sell more scrolls quicker.

    • @normknapp4404
      @normknapp4404 2 года назад

      Another way would be to create a simulacrum and have him cast wish for a block of pure refined Adamantium worth 25k minus the cost of casting Simulacrum (1500 ruby dust) so profit 23,500 gold a day with NO chase of spell sickness and wish backlash to character ! In your off days you could build a fortress of solitude on top of a snow covered mountain and keep making profit!! You could teleport down to the dwarves and sell the refined metal (or a giant gem) to them and get what ever supplies you needed!! Research to your hearts content !!!

  • @fencserx9423
    @fencserx9423 2 года назад +8

    Remember lore wizards, when the questions “can I see them” and “are they in range” were the same question.

  • @etriusmacguffin2217
    @etriusmacguffin2217 2 года назад +6

    Multiclassing a wizard into Fighter not only hampers your spell slot progression, but your spell progression. You're an entire spell level behind with two levels in Fighter. That's brutal.

    • @kyleweir689
      @kyleweir689 2 года назад

      It also makes no narrative sense outside of incredibly niche circumstances. Multiclassing is so hard for me to wrap my mind around in most cases.

    • @arunoc7208
      @arunoc7208 2 года назад

      @@kyleweir689 The only real multiclasses that make narrative sense are: Cleric to Paladin or vice versa (increasing your faith or standing with your god), Fighter to any other martial class or vice versa (just find a tutor and bam), Druid to Ranger or vice versa, or Warlock to Cleric or Paladin (abandoning your evil patron for a good deity)

    • @kyleweir689
      @kyleweir689 2 года назад

      @@arunoc7208 agreed. Sorcerer and wizard and rogue, really, shouldn't be classes available to multi class. Barbarian, too, but there are narrative reasons that COULD conceivably happen

    • @Karajorma
      @Karajorma 2 года назад +1

      @@kyleweir689 Wizard/warlock makes perfect sense too, a wizard making a pact with a demon for more power is about as old a trope as exists.

  • @bkray26
    @bkray26 2 месяца назад +1

    Can't believe how effective Fireball is. Playing Vecna and first time as a Level 10 Wizard.
    Everyone was panicking as we could hear monsters, whom we knew had heard us (Paladin kicking in a door). So I just cast Fireball and killed them both, despite the fact I could only see a gap in their room.

  • @gator_teeth
    @gator_teeth 2 года назад +21

    Ooh! You should do one for each class. I’d love to see the Druid one, because I’m playing a Druid right now. Although this video kinda makes me want to play Wizard…

    • @steveaustin2686
      @steveaustin2686 2 года назад

      For Druid a one level dip into Life Cleric is good. Your good berries heal 4 hp each then. If you are a Life Cleric, take a one level dip into Druid or Ranger for the Goodberry spell. Or take the Magic Initiate: Druid feat for Goodberry.

    • @kyleanderson449
      @kyleanderson449 2 года назад

      Yes please one of each. I'd perfer sorcerer.

  • @josephmarrow5598
    @josephmarrow5598 2 года назад +11

    Good wizard trick, have an artificer in the party. Pay them to make spellscrolls (xanathars) and add them to your spellbook.

    • @graftednormalcy1376
      @graftednormalcy1376 2 года назад

      artificers Infusions don't allow consumable items, and you can only make spell scrolls of spells you have on your spell list. That means although you wouldn't need to find a merchant of said scrolls, the wizard would be limited in their picks and it would cost a lot more money than normal.

    • @josephmarrow5598
      @josephmarrow5598 2 года назад +1

      @@graftednormalcy1376 not scrolls from their infusions, but from their spell list. It does cost more, but if you scam a merchant for spell paper/inks at a cheaper cost, it helps. Also it lets you remove some of the DMs control over what spells you can learn when

    • @GnomeGninja
      @GnomeGninja 2 года назад +2

      @@josephmarrow5598 spoken like a true problem player :(
      "Circumvent" your DM to many times and you will be looking for a new one... not wise at all and a Huge sign you are "that guy".

    • @josephmarrow5598
      @josephmarrow5598 2 года назад +1

      @@GnomeGninja this would be an issue if I hadnt asked the dm first, interesting assumption however, that because had an idea that stretches the rules I wouldnt talk it over

  • @mirkofraccastoro7573
    @mirkofraccastoro7573 2 года назад +8

    One correction, up cast doesn't scale well, just damage dealing spells of 4th lvl or higher are bad, so by comparison upcasting fireball seems good, but enemy ho scales much faster than your fireball will, so do yourself a favour and cast better spells with your lvl 4 or higher slots

  • @cmwinchell
    @cmwinchell 2 года назад +45

    Within all of the books available for D&D 5e there are 61 creatures that are resistant to fire and 108 that are immune. (I grouped the dragon ages as one per color). Fireball is not the best spell and I usually choose to go with spells that do Psychic damage as there are less creatures that are resistant or immune to it (51 and most constructs). I've also had this conversation with a player who believed Fireball was the only damage spell they needed:
    Player: I cast Fireball.
    Me (the DM): You're in Avernus, the first layer of the Nine Hells. I'll let you change your action if you want.
    Player: No, I cast Fireball.
    Me: Okay, last chance to change since the few creatures in Avernus that aren't Immune to Fire are Resistant.
    Player: I want to cast Fireball.
    Me: Okay, fine. Where do you place it?
    Player (picks spot where some of the party will be affected (I don't remember what their Arcane Tradition was; but it wasn't Evocation).
    Me: Okay roll damage. You three players have to roll Dex saves. (only player that failed was a Bear Totem Barbarian who was in Rage).
    Player: 34 damage.
    Me: Fantastic, your three party members that were caught in the blast take 17 damage each. The devils you just tried to burn with Fireball take nothing since they are Immune to Fire!

    • @SpectralKnight
      @SpectralKnight 2 года назад +3

      I mean elemental adept would help.
      You really don't sound fun to play with though. It doesn't always HAVE to be the optimal choice you know?
      Granted he should probably have picked up lightning bolt or something if he KNEW they were going to hell

    • @cmwinchell
      @cmwinchell 2 года назад +5

      @@SpectralKnight sorry, my mistake. I forgot to mention that this actually happened and the player was a completely new player so they aren't as well versed in game as others.
      And I ran games for AL before Covid. I had regulars that would only play the adventures that I ran. But it depends on your play preference and what type of style you prefer.
      If someone has nothing but fire based spells and they are going to the plane I fire I would expect them to find a way to get a spell that wasn't fire based.
      And fireball works fantastic in Stygia and Cania (the 5th and 8th levels of the 9 Hells respectively) since both are frozen wastelands of a sort.

    • @melonstuff305
      @melonstuff305 2 года назад +3

      hehehe order of the scribes get fireball and switch it to whatever 3rd level damage type you want (no force or psychic though ;-;)

    • @piranhaplantX
      @piranhaplantX Год назад

      ​​@@melonstuff305 very few monsters resist magical bludgeoning, or thunder, or lightning. Etc. Plenty of damage types, and it takes a surprisingly low number of spells to cover 3+ with just one spell at each level. Which you kind of want to do anyway with Scibes, since the more spells you have, the harder you are to kill later on.

    • @koalabro6118
      @koalabro6118 Год назад +1

      @@SpectralKnight "you can't punish a poor decision by one of your players, even after giving multiple warnings."
      I'm sorry but if the Gm says, at any point, anything along the lines of "are you sure?" You stop and think what you're doing through for a good 15 to 20 seconds, before committing to anything, and that's bare minimum. If the GM is giving you an out you're 9 times out of 10 a fool to not take it.

  • @Albortomagico
    @Albortomagico 2 года назад +11

    It would be cool if the mages of a certain Arcana tradition gotted some kind of plus when using their spell type beside a handful more spell slots

    • @DnDShorts
      @DnDShorts  2 года назад +7

      I agree, would be way better although I'm not sure how they'd implement it, maybe you could cast spells from your tradition a lower level spell slot once you've learned them or something?

    • @user-mu8ok5xf8d
      @user-mu8ok5xf8d 2 года назад +2

      @@DnDShorts I feel that could be vary dangerous as a few spells are to strong when you can cast at a lower level. At level five you can cast fireball now with each 2 level slot. I would say one way would be by have a plus one or two to save dcs and attacks in your school would be a better way to implement it

    • @matan8074
      @matan8074 2 года назад +5

      Make it so that a certain number of sells from your chosen school do not count for the number of spells memorized.

    • @user-mu8ok5xf8d
      @user-mu8ok5xf8d 2 года назад +4

      @@matan8074 oh that could be good. Maybe equal to your proficiency bonus or it goes up as you level. Like one to start, two at 5 or six, three at 10 or somthing

    • @SelwynClydeAlojipan
      @SelwynClydeAlojipan 2 года назад

      Or the spell save DC and the spell attack bonus could increase by 1 if the spell the Wizard casts belongs to his specialty school.

  • @orenmontgomery8250
    @orenmontgomery8250 2 года назад +61

    In the same vein as Shield...MAGE ARMOR

    • @DnDShorts
      @DnDShorts  2 года назад +13

      Absolutely, it's also a fantastic option that is basically mandatory on all wizards!

    • @rightfulfuture4
      @rightfulfuture4 2 года назад +1

      Not if you have high enough dex imo

    • @orenmontgomery8250
      @orenmontgomery8250 2 года назад

      @@rightfulfuture4 yeah, depending on your build. Con and wis are always tempting too so sometimes it just doesn't make the cut.

    • @ainneblackwood5339
      @ainneblackwood5339 2 года назад +8

      I take the Eldritch Adept feat combined with Armor of Shadows for every squishy build. That allows me to have perpetual Mage Armor

    • @orenmontgomery8250
      @orenmontgomery8250 2 года назад

      @@ainneblackwood5339 nice combo.

  • @raguru1032
    @raguru1032 2 года назад +41

    You know what two levels of Artificer gets me that a Fighter doesn’t? Bag of Holding.

    • @runedoom
      @runedoom 2 года назад +10

      Cure wounds and guidance too.

    • @mydknightcloud
      @mydknightcloud 2 года назад +6

      Faerie Fire. Awesome spell that wizards normally don't get.

    • @SelwynClydeAlojipan
      @SelwynClydeAlojipan 2 года назад +1

      Artificer at level 1 gives saving throws in both Intelligence and Constitution, compared to Strength and Constitution for a Fighter. An Artificer 2 can get 2 infusions in play, one of which is the Mind Sharpener to prevent losing concentration on spells that have already been cast. A Fighter 2 can't help you there.

  • @saveordeath2308
    @saveordeath2308 2 года назад +3

    Great video! For multi-classing, a very close 2nd (or better depending on party comp/campaign) taking cleric is amazing for wizards. Doesn't slow spell progression, access to healing spells and guidance, some subclasses just give heavy armor, more free prepared/domain spells, access to channel divinity and domain feature. One of the better ones is forge cleric, get heavy armor, extra +1 AC and Artisans blessing you can just make hard to get components that are under 100gp

    • @VoidplayLP
      @VoidplayLP 2 года назад +1

      There is no situation in which fighter is the better multiclass option. Less spells, you dont even get the heavy armor proficiency, and action surge doesnt let you cast 2 spells either

  • @mtheoryx83
    @mtheoryx83 Месяц назад

    "Sponsors, that sounds like a warlock thing" is absolutely brilliant

  • @buboniccraig896
    @buboniccraig896 2 года назад +23

    2:44 no, fireball is terrible when casted with higher spell slots since it only adds a single d6. If you use any spell slot higher than 3rd on fireball you're not being resource efficient.

    • @yesanderson
      @yesanderson 2 года назад +1

      Came to say this. Upcasting fireball is some some horrible advice.

    • @danielmclatchie2053
      @danielmclatchie2053 2 года назад +2

      Pretty sure Meteor Swarm exists so people don’t use their 9th level slot to upcast Fireball

  • @kaildraconis
    @kaildraconis 2 года назад +8

    I thought casters could only cast one leveled spell per turn so even with action surge it could only cast fireball and a cantrip at the most

    • @VoidplayLP
      @VoidplayLP 2 года назад +1

      Yep. Also dont get heavy armor proficiency when you multiclass into fighter

    • @memenumnoscopus
      @memenumnoscopus 2 года назад +6

      That's a common misconception. The actual rule in the Players Handbook is that if you cast a spell as a BONUS ACTION then the only other spell you can cast that turn is an action cantrip.
      Using action surge doesn't involve casting as a bonus action, so it avoids this rule and lets you cast two fireballs.

    • @kaildraconis
      @kaildraconis 2 года назад

      @@memenumnoscopus interesting. I had thought it was settled by Q&As awhile back

    • @andrewbennu
      @andrewbennu Год назад

      Also: Consider that the action granted by a Haste spell explicitly can't be used for spell casting. I wouldn't consider a fighter's Action Surge to be granted an exception that's unavailable to bonus action casting or to a Hasted spell caster. (On the other hand, Action Surge is a resource that only gives 1 action - so extra spell casting on an Action Surge wouldn't be game breaking... maybe? )

  • @celestialnecro9866
    @celestialnecro9866 2 года назад

    Alright, you write a damn good script. The "Wizards are so much more than just casting Fireball. Number 3: Just cast fireball." That shit got me in my soul.

  • @lydiasteinebendiksen4269
    @lydiasteinebendiksen4269 2 года назад +1

    Before misty step you can use shocking grasp for a free get-away, since a failed save takes away the reaction. It's also more likely to work on armored oponents, meaning most melee threats, and it deals not too bad damage at a d8, ray of frost can then be used once you gain distance to stay away, both of these spells help you to stay at a safe distance while dealing moderate cantrip dmg each round at the cost of no spell slots.

  • @ninnusridhar
    @ninnusridhar 2 года назад +5

    I prefer the artificer dip to fighter. I know action surge is great. But id much rather get enchanced Arcane focus, and mind sharpener (which is soooo good)

  • @ScrewBall105
    @ScrewBall105 2 года назад +3

    To be honest, a two level dip into fighter is good for every class. Even more so with the new fighting styles from Tasha's (10 feet of blindsight on anything is powerful).

  • @SelwynClydeAlojipan
    @SelwynClydeAlojipan 2 года назад +1

    My character is a Forest Gnome with Minor Illusion cantrip and the Inheritor Background with Arcana and Survival skill proficiencies. He starts as Artificer 1 with the Investigation and Perception skill proficiencies, Guidance and Mage Hand cantrips plus five interchangeable 1st-level spells prepared. He then became a Divination Wizard 5 (going all the way to Wizard 17 or 19) with 4 interchangeable Cantrips (Cantrip Formulas from Tasha's Cauldron) and 9 prepared spells + various rituals. As a 6th-level caster, he has 4×1st-level, 3×2nd-level, and 3×3rd-level spell slots. Armor Class is 19 using Chain Mail + Shield with 43 hit points and Constitution 14. His Spell Save DC is 16 and his Spell Attack Bonus is +8. He also has the War Caster feat and will be taking either Alert, Lucky, or another ASI at Wizard 8. No Fireball but has Summon Shadowspawn (1-hr duration concentration) instead (it can be upcast as a 4th-level spell to have 2 attacks per round) while he hides inside his Minor Illusion boulder or crate, if needed. As a Gnome, he has advantage on Int, Wis, and Cha saves versus magic.

  • @probablythedm1669
    @probablythedm1669 2 года назад +2

    Cast Haste on your rogue!
    They use the action from Haste to attack and get a sneak attack. Bonus action to cunning action, or whatever, then their regular action to Hold action: Attack. Meaning they get to do another attack+sneak attack as a reaction in the same round of combat, possibly canceling a big bag of hit points subscription to life in a single round by themselves.
    Haste = Double sneak attack.
    Option 2 is a barbarian. But you can't as reliably ask them to find you free spell components and stuff to trade for more spells. So get a rogue buddy and offer them the Haste-deal.
    Edit: Also, I will personally find you and doodle in your spell book if you upcast Fireball. 1d6 extra damage is likely to be +3 damage (or 1 damage if they save). Don't do it! It's a horrible waste! :)

    • @michaelcarney4220
      @michaelcarney4220 2 года назад +2

      You can only sneak attack once a turn my man.

    • @eric_moore-6126
      @eric_moore-6126 2 года назад

      @@michaelcarney4220 Once per turn is different from once per round. That's why they were saying for the Rogue to hold their action.
      Of course the problem is that if you hold your action, it's still considered the same turn.

    • @eric_moore-6126
      @eric_moore-6126 2 года назад

      But you can also get it on opportunity attacks.

  • @themarshmallow514
    @themarshmallow514 2 года назад +7

    If we're going with the RAW -- you can't cast two spells, even with Action Surge. You can only cast one spell, requiring a spell slot, per turn and that's PHB in the Cast a Spell Action. You can, cast a Spell, and cast a cantrip, or take the dodge action, or disengage, or search, or help, so its still useful, but the best thing you get from Fighter Start, is the Proficiency in CON Saves for Concentration... but Artificer gives you that, AND Guidance.

  • @frankbarbee3212
    @frankbarbee3212 2 года назад +8

    Are you taking into account that the artificer can up your damage output and your defense with infusions?

  • @ryanschmidt3319
    @ryanschmidt3319 2 года назад +2

    For "How not to be poor" It is literally, Oh, no I am going to teach myself this I don't need the college class!"

  • @Ultra_DuDu
    @Ultra_DuDu 2 года назад +2

    Keep another damage option beside fireball... in case you encounter an enemy resistant or immune to it. And if it is the only spell you cast you can bet your DM will make a few encounter with them.

    • @TheEmerald97
      @TheEmerald97 2 года назад

      Or go Scribe wizard and just make your fireball into a snowball of death

  • @TheClericCorner
    @TheClericCorner 2 года назад +4

    Wizards are amazing! A walking portable inn with feelings.

  • @magoshighlands4074
    @magoshighlands4074 2 года назад +12

    "Battered like a Glasgow Mars bar" hahhahahahahhahha, oh christ, even as a Scot that's the best joke in this video

  • @simondiamond9628
    @simondiamond9628 2 года назад +2

    6:27. A few points on the Fighter being superior to the Artificer:
    1. Wizards generally dump Strength, and for most heavy armors, a minimum Strength of 13 is required. 15 Strength is needed for the best armor. Unless the PC has stats that reflect that, a MAD build is usually problematic.
    2. A PC Wizard doesn't get heavy armor proficiency multiclassing into a Fighter. Not at least starting out. They get simple weapons, martial weapons, light armor, medium armor, and shields. They'd still need the Heavily Armored feat, and still meet the strength requirement, in order to wear that armor.
    3. By going 3 levels Artificer, and picking up the Armorer subclass, a Wizard can bypass all of the hurdles involved with heavy armor. (Even a one level dip can do a lot.)
    ============================
    In my opinion, the Artificer is the clear winner.

  • @lune587
    @lune587 2 месяца назад

    I've gotten to high levels in wizard without Shield or Fireball. I initially did it to flex but it ended up being way more fun and I discovered so many really cool spells and cool combos.

  • @gregorymerryman7207
    @gregorymerryman7207 2 года назад +3

    6:23 you can only cast one leveled spell per turn so one of them has to be a cantirp. that said action surge on a wizard is still pretty good.

    • @dgentis
      @dgentis 2 года назад +1

      This^ it would be game breaking beyond belief. However you could use an item that acts in the same way as a spell as your second action. Say a bead of the necklace of fireballs. 😈

    • @Levyathyn
      @Levyathyn 2 года назад +2

      Actually, that restriction only applies if you're using a bonus action to cast one of the spells. It's specifically there to stop quickened spell shenanigans.
      There is nothing stopping you from casting two leveled spells on the same turn in other combinations.

    • @gregorymerryman7207
      @gregorymerryman7207 2 года назад +1

      damn imma have to rebuild my wizard. thanks for the heads yp my man

  • @zachf.7854
    @zachf.7854 2 года назад +4

    6:15 i thought there was a "you can only cast 1 leveled spell per turn" rule... Mind-sliver into fireball still works though.

    • @sillyking1991
      @sillyking1991 2 года назад +1

      There is not, there is only a rule that says 'if you cast a bonus action spell, you cant cast anything except a cantrip with a casting time of 1 action in the same turn'. Which has become simplified to 'only 1 spell per turn'. Even though there are edge cases where thats not entirely accurate

  • @braskamerhuis5835
    @braskamerhuis5835 2 года назад +1

    “Nothing will ever be as good as a two level dip in fighter”
    Hehehehe
    ~ laughs in bladesinger

  • @Troglodyte1547
    @Troglodyte1547 2 года назад +1

    If you don’t want to multi class for proficiency in armor go mountain dwarf, if your dm allows tasha’s do you can change the +2 for con and str to a +2 for dex and int. I could be wrong on the ruling with Tasha’s. Mage armor is also good cus it’s 13+dex so doing the build above you can get an armor class of 16 (with standard array) then with shield it’s 21. Using one spell slot and a different race is better than one level in another class imo.
    Edit: it could be worth because of the class abilities from cleric like inflict wounds and healing spells. Picking the right domain could also give heavy armor if you don’t want medium armor.

  • @ArcaverProNoob
    @ArcaverProNoob 2 года назад +5

    To go with the beginning of the video, how come the BBEG never uses an Artificer as a double agent in the party? It's a GENIUS move

    • @SelwynClydeAlojipan
      @SelwynClydeAlojipan 2 года назад +1

      My Forest Gnome Artificer 1 + Wizard 11 character has the Inheritor background from SCAG and starts out from Longsaddle to go to Icewind Dale. He was commissioned as an agent for the Harpell Wizards of Longsaddle then rolled randomly to become a member of the Harpers to report on both the Harpells and the Frostmaiden events in Icewind Dale.
      So he's a Harpell-Harper double agent!

    • @ArcaverProNoob
      @ArcaverProNoob 2 года назад

      @@SelwynClydeAlojipan I do like the double agent, but that's not really an Artificer. They're a wizard, Harry.

  • @etiennelecerf3258
    @etiennelecerf3258 2 года назад +4

    While I agree with most of these, I *have* to say that number 4, the one about "never ever" learning spells of your tradition by level-up is *only* viable if you've already identified a reliable, constant source of spells, such as a magic shop with a variety of spell scrolls. If you have then great, enjoy this little life hack, but I've found after years of playing that in most campaigns, unless you're litteraly always in a huge develloped city like Waterdeep, you just won't have access to such a wide variety.
    I mostly play wizards, have been playing for years, and the large majority of spells I've learned outside of leveling up were found in ennemy spellbooks, with the rare, occasional shop owner having one or two spell scrolls lying around. In this context, doing your trick would be a terrible idea, because 90% of my wizard's repertoire would be spells outside of their traditions, which is awful for both character flavor and gameplay.
    I realise this is heavily dependent on your DM ; If you play in a High fantasy game with plenty of magic stuff left and right, then sure, your method is reliable and pretty convenient. But that is the *only* circumstance in which I would advise a fellow wizard to use this trick, in any other circumstance, focus on mastering your tradition (with a couple of spells from a secondary school to compensate for weaknesses), and keep your eyes open for opportunities to find spells as you adventure, but don't hold your breath expecting all of your 'must have' spells to magically fall into your lap at every corner (unless, again, that's the kind of campaign your DM runs, in which case disregard and have fun :3)

  • @RobertPatrician
    @RobertPatrician 2 года назад +1

    A note about multiclassing into fighter: if you start wizard and then go fighter, you do not get heavy armor proficiency. You have to start fighter and then go wizard.

  • @sillvvasensei
    @sillvvasensei 2 года назад

    3-level dip in Artificer. CON save proficiency, INT-based spells (including Guidance and Cure Wounds), medium armor and shield proficiency. If you're a Bladesinger, choose Battle Smith or Armorer as your Artificer subclass and attack with INT instead of STR/DEX.

  • @godsamongmen8003
    @godsamongmen8003 2 года назад +5

    "Fireball is all you need." Sure, if you don't mind starting a forest fire or burning down your employer's house.

    • @steveaustin2686
      @steveaustin2686 2 года назад

      Take the Control Flames cantrip. You can then put out a 5' cube of flame from 60 feet. Or spread it around if you like.

    • @godsamongmen8003
      @godsamongmen8003 2 года назад

      @@steveaustin2686 A forest fire starting in a 20 foot radius sphere would likely spread faster than that cantrip could put out. Each turn you take out one square, but how many more spread in that time?

    • @steveaustin2686
      @steveaustin2686 2 года назад

      @@godsamongmen8003 That depends on the DM and the environmental conditions the DM determines at the time.

  • @a.z.pantera5577
    @a.z.pantera5577 2 года назад +17

    Dipping 3 levels into Alchemist will give you some healing options as a Wizard. Not to mention allowing you to make some cool potions.

    • @Voldrim359
      @Voldrim359 2 года назад +4

      Buff potions for your party and alchemist's fire to throw into your angry barbarian

    • @a.z.pantera5577
      @a.z.pantera5577 2 года назад +3

      @@Voldrim359 that could even be used on a melee character that has Absorb Elements to add to their next melee attack.

    • @davidnash4905
      @davidnash4905 2 года назад +1

      1 level of artificer gives you healing options and let's your 1st level spell options really open up due to artificers knowing all there spell list and being able to change everyday like a cleric.

    • @Taako_Tuesday
      @Taako_Tuesday 2 года назад

      Good point. Also armorer gives heavy armor proficiency if you want that. And given that, RAW, you can't cast more than one leveled spell per turn, action surge won't be that much of a benefit, so I would say artificer is the best multiclass option.

    • @davidnash4905
      @davidnash4905 2 года назад

      @@Taako_Tuesday so many people misunderstand the rule you are referencing. The rule is that if you cast a leveled spell as a bonus action you can only cast a cantrip as your action. That being said, with action surge you can cast 2 leveled spells in 1 turn.

  • @thor8606
    @thor8606 11 месяцев назад

    "sponsors, wait that sounds like a warlock thing" thats fucking brilliant

  • @larkermouse
    @larkermouse 2 года назад +1

    Melf's Minute Meteors is a great alternative to fireball if you want to be "not like the other wizards". It deals more damage to a smaller number of people over a few more turns. In most fights, you don't get the money fireball shot anyway, because most DMs aren't going to surprise you with a twenty foot radius sphere of enemies all clustered together, each with 20 HP or less. At least, it probably won't happen often.

    • @caioaugusto3138
      @caioaugusto3138 11 месяцев назад +1

      The problem is that your concentration could be going to somewhere better

  • @spicytotino445
    @spicytotino445 2 года назад +18

    One of my friends and fellow PC’s played a chronagurgy wizard/cleric hybrid in a campaign we were a part of, but recently switched to a new character bc he found it “boring,” (My character is also a Wizard, but he’s an evoker).
    I have to disagree with him though. Playing a Wizard has helped me be way more strategic. The fact that wizards can also acquire many spells also has lead to some great role play moments, as my character’s greatest fear is not being prepared enough to save his friends and family.

  • @20catsRPG
    @20catsRPG 2 года назад +5

    As per main rules, you can only ever cast 1 spell and 1 cantrip in a single round. Action Surge won’t change that.

    • @RobKinneySouthpaw
      @RobKinneySouthpaw 2 года назад +2

      That is a general rule for arbitrating when you can or can't cast a spell when you've used a Bonus Action spell. Action surge is a specific rule granting a whole action with no caveats, superseding the general.

    • @ReverseUnicorn
      @ReverseUnicorn 2 года назад

      This statement is incorrect. Alpha Legion Astartes is correct.

    • @20catsRPG
      @20catsRPG 2 года назад

      @@ReverseUnicorn Thank you, at least someone here knows D&D.

  • @user-xz6yd3sd1c
    @user-xz6yd3sd1c 2 месяца назад

    If you're considering Action Surge, keep in mind that multiclassing fighter means sacrificing an entire level of spells for only one to three additional spells daily (assuming the typical scenario of two short rests per day). If you really want to combine martial prowess with spellcasting, options like the Bladesinger and Eldritch Knight are designed specifically for this purpose. If Action Surge still appeals to you, it might be wiser to wait until you've attained 9th-level spells.

  • @JVisser1990
    @JVisser1990 2 года назад +1

    I recently discovered Steel wind strike.
    5th level spell that has the potential to deal 6d10 force damage against 5 enemies. You have to make attack rolls against each enemy which means you could crit with it aswell doubling the damage to target.
    Sure the range is only 30ft but if a group of enemies are huddled together imo its totally worth getting a bit close.

    • @tomc.5704
      @tomc.5704 2 года назад

      Steel Wind Strike is great fun. I basically built my abjuration wizard around it

  • @BYERE
    @BYERE 2 года назад +5

    Maybe I'm not using my wizards right, but I've never really found a requirement in buying spells. Maybe I just style my wizards too... tunnel-vision... but I always seem to find that levelling up is all I ever need to do when it comes to attaining spells. I've often found that I end up having trouble picking which spells to take at level-ups because there's nothing I need or want!
    Sure, I HAVE bought/written a spell or two, but it's usually because either I'm given it by the DM (eg, Teleportation Circle), or it's one that only seems occasionally useful as its use barely seems to crop up in the campaigns we play (eg, Identify).
    As such... and since I don't tend to use a lot of spells that require paid-for materials that are consumed... I tend to find that I have a lot more spare cash as a spellcaster than I do as any other class, since most of my damage/defence comes from feats/features and spells and I don't have to buy expensive magical equipment. Just give me a Ring of Protection and/or a Stone of Luck, and I'm pretty set (as long as I'm not in the thick of melee)
    Still, I get the logic of your argument. Always best to save money where possible. After all, when I'm super rich at high levels, I can create that "Room of Death" you did a video on (with all the Glyphs of Warning filled with Magic Missiles) >:D

    • @raves8451
      @raves8451 2 года назад

      I buy the ritual spells and just select the non-ritual ones.

    • @BYERE
      @BYERE 2 года назад

      @@raves8451 That's fair. I still find that I get all the spells I need by levelling up, ritual or otherwise, unless it's a spell I never really thought to take when it comes to the character's backstory or way of playing (I always tend to play the more offensive mages, so I never really bother taking stuff like Identify until after I grab the spells I do want)

  • @IchigoShinagami
    @IchigoShinagami 2 года назад +11

    6:17 wasn't the Golden Rule of D&D that you can't cast more than 1 levelled spell per turn *no matter what*?

    • @dylanenriguehuntington2908
      @dylanenriguehuntington2908 2 года назад +2

      Correct, you can still cast a big boy spell and then a cantrip tho, or use a defensive action like the dodge action, or go gish and use the extra action to attack with a weapon.

    • @Missiletainn
      @Missiletainn 2 года назад +14

      Nope, the rule is if you cast a leveled spell with your action, you can't use your Bonus action to cast a leveled spell, doesn't say anything about another action.

    • @DnDShorts
      @DnDShorts  2 года назад +17

      Missiletainn is correct! This is a common misconception, but the rules state that if you ever cast a spell as a bonus action, the main action spell can only be a cantrip. If you gain extra actions through Action Surge it's fair game!

    • @draghettis6524
      @draghettis6524 2 года назад +5

      Also, the rule doesn't specify that the spell cast as a bonus action must be a leveled spell. It just says "spell". So, if you cast a cantrip as a bonus action, you still can't cast anything other than a cantrip as an action that turn.

    • @dylanenriguehuntington2908
      @dylanenriguehuntington2908 2 года назад

      @@DnDShorts 0.0

  • @andrewjohnson6716
    @andrewjohnson6716 2 года назад

    Thank you for being the only D&D commentator on RUclips who knows how to pronounce artificer. Seriously, thank you.

  • @averyroff-nichols4358
    @averyroff-nichols4358 Год назад

    Artificer is a great dip for support wizards, 1 level gets you medium armour, shields, & a number of spells wizards don't get access to, and because of how Artificer spell slots are calculated you don't lose spell slot progression. Beyond that I'd go for three levels (though you can technically get infusions at two) and pick up a subclass, armourer gives you heavy armour with no strength requirement and you choose infiltrator to cancel out disadvantage on stealth (plus a hands free ranged weapon).

  • @uriahz
    @uriahz 2 года назад +4

    I've played a Fighter 1 / Abjuration Wizard X, and it is truly awesome, and increasingly so at very high level, to the point that the DM struggles to challenge the party. But my new Artificer 1 / Chronurgy Wizard X is even better, and I'll tell you why:
    Artificer gets Cure Wounds, which scales on Int, unlike a Cleric dip.
    Artificer still gives medium armor, shields and the Con saving throw proficiencies.
    Artificer preserves spell progression if you only take one level of it.
    Cleric is great but none of the spells you learn from it scale with Intelligence, and it makes you a bit MAD.
    Even at level 16 I haven't taken the second level of Fighter on my Abjuration Wizard yet. Why? Too much delay of getting 9th level spells. Action Surge is amazing but better than Wish? I think not. No, Artificer is the greatest first level dip for any Wizard out there, and it's not even close.

  • @yannismpa3701
    @yannismpa3701 2 года назад +5

    "Shield and Misty step are essentials!"
    Me who never used either with 3 wizards: Wha?
    Seriously tho, just dont get hit OMEGA LUL

    • @jakobbraun5180
      @jakobbraun5180 2 года назад +1

      same - shield and misty step is for wizards that get cought

  • @StolenFortunes
    @StolenFortunes 2 года назад +2

    Spells other than Fireball?
    *Jocat has entered the chat*

  • @ryadinstormblessed8308
    @ryadinstormblessed8308 2 года назад +2

    1:50 I thought it was gonna be so cool when I saw I could cast Tiny Hut to keep my party safe while resting, until I realized my party includes a Centaur and an Arachne, which are both Large creatures, and they can't fit in the Tiny Hut 😫

  • @coltonmcpherron7607
    @coltonmcpherron7607 2 года назад +4

    I thought you only got medium armor proficiency from a fightet multiclass. Unless your first level ia fighter. Any cleric that gives you heavy armor proficiency through domains can work though

    • @stuartclements6243
      @stuartclements6243 2 года назад +1

      This is accurate. Page 164 of the Player's Handbook outlines what proficiencies you get, and multiclass fighter doesn't get heavy armor. :'(

    • @DnDShorts
      @DnDShorts  2 года назад +4

      Sorry I should have clarified in the video, you need to start as a fighter to get the armor! It's badly explained, sorry!

    • @coltonmcpherron7607
      @coltonmcpherron7607 2 года назад +1

      @@DnDShorts Small error in an other wise great video

  • @ravenwind1062
    @ravenwind1062 2 года назад +4

    Can't cast Wall of Force and Fireball on the same turn even with an action surge. If you can only cast one spell in a turn, anything else must be a cantrip.

    • @kingfenrir227
      @kingfenrir227 2 года назад

      As both a lover of spellcasters and a DM, you are an unsung hero.

    • @LittleGamerBoy87
      @LittleGamerBoy87 2 года назад

      This needs to be a pinned comment.

    • @kingfenrir227
      @kingfenrir227 2 года назад +1

      I have since been informed that RAW indicates the spell restriction only applies if a spell was cast using a bonus action. Two spells using an action with action surge is valid using RAW so long as you don't cast a spell with a bonus action. This also means you can use your reaction to cast spells like counterspell on your turn even if you had cast something like fireball before.

  • @TheHeartlessAlchemist
    @TheHeartlessAlchemist 2 года назад

    "SPONSORS!
    Wait that's a Warlock thing!"
    Damn! your adds are so funny.

  • @jadenlustre4612
    @jadenlustre4612 2 года назад

    “Haste isn’t really for you [Wizards] it’s for the meat sack of a Barbarian”
    Me: *Laughs while bladesinging”

  • @MrCMaccc
    @MrCMaccc 2 года назад +4

    You can't actually cast wall of stone and fireball on the same turn. You can only cast 1 leveled spell per turn as a hard limit, regardless of how many actions you have. This has been confirmed by Jeremy Crawford. However if you wanna house rule it go for it but RAW that's a no go

    • @Adurnis
      @Adurnis 2 года назад

      You may be thinking of the Quickened Spell Metamagic, which does have that problem. Action Surge doesn’t trigger the same rule, so it’s fine.

    • @brandonokeeffe1193
      @brandonokeeffe1193 2 года назад +1

      Jeremy Crawford
      @JeremyECrawford
      Jul 17, 2019
      To make sure this is super duper clear … The rule on bonus action spells has nothing to do with Action Surge. You could, for example, use Action Surge and then cast fireball twice. The rule on bonus action spells applies only if you cast a bonus action spell, period. #DnD
      So you could cast wall of force and fireball using action surge as long as you don't cast a BA spell on that turn

    • @federicopalacios7439
      @federicopalacios7439 2 года назад

      So many people misunderstand that rule it's crazy. You even misunderstood Jeremy Crawford despite him literally saying you can cast twice in the same turn.

  • @piranhaplantX
    @piranhaplantX Год назад

    I feel like this video undersells a 1st level artificer dip. Basically gives you more int-based spells you wouldn't otherwise have, con save proficiency, some useful tool proficiences, more weapon proficiences, some more cantrips (including guidance), and medium armor/shields. It basically saves you from needing warcaster or resilient (con) so you can get heavy armor proficiency, if you feel the need.

  • @lydiasteinebendiksen4269
    @lydiasteinebendiksen4269 2 года назад +1

    2 level dip into warlock is also pretty sick, you can up your cantrip game and get an op af familliar, a cool ability from a patron like telepathy or bonus hp or debuffs, and if you use the pact slots first you will have lots of magic potential.

    • @Coolumbuz
      @Coolumbuz 2 года назад

      You get the pact of the chain familiar on level 3.

  • @jack96m
    @jack96m 2 года назад

    "Battered like a Glasgow (Glaswegian) Mars Bar" hahah brilliant!

  • @72hawkj
    @72hawkj 2 года назад +1

    You forgot my favorite option. Took this 38 levels in 3.5 and it was crazy. Have a 5e version of it that is currently level 6. And it is great. Barbarian wizard. Unarmored defense means you don't have to buy all that heavy armor. And if you do happen to get sucked into melee, you can rage. Half damage is always a fun option.

  • @Nightwalker170
    @Nightwalker170 2 месяца назад +2

    A wizard should NEVER be poor. Make potions, scrolls, wonderous items ect and sell them. Once you have enough money, buy a store and hire a merchant to sell the stuff for you. All you need is to be proficient with the relevant crafting tools. Unless you want to be poor for some reason. Play how you want.

  • @darkwin1977
    @darkwin1977 2 года назад

    another 2 tips but this can also help Wizards. Druid and Clerics [forge]
    1. Conjure elemental / Conjure minor elemental, either works for summoning Chwinga which is going to be the most powerfull summon, allowing stuff like regenrating limbs, and getting other spell for free. not to mention can turn mundane item into very powerfull ones.
    2. Fabricate. just make big chunk of raw adamantine. sell it to the dwarfs for gold. get rich.
    tip. if you dont wanna waste a lot of slots in fabricate, tell the chwinga to give you a custom made charm of fabricate, or make a common sword into a legendary weapon for a week and sell it. and sell that

  • @hardcorehakon
    @hardcorehakon 2 года назад

    3 level dip into battle smith is the best, especially for blade singers, who now get to attack and damage with weapons using intelligence.
    Also you get a pet that while it’s scaling is bad the more wizard you take can still give your opponent disadvantage as a reaction.
    And if you start as artificer at level 1 you have proficiency in con saves, making your concentration saves which blade singers rely on so much, so much stronger

  • @damngangpost-productions8549
    @damngangpost-productions8549 11 месяцев назад

    There's an eldritch innovation you can learn with the eldritch adept feat that allows you to wear any armor and be considered proficient with it.

  • @pauls478
    @pauls478 2 года назад

    3:05 - Party being constantly set on fire by the party wizard...? Yeah, that's me. It's turned into a running gag in the group. I -character, my paladin has threatened the wizard with bodily harm if it keeps happening, but out-of-character it's hilarious.

  • @lucasramey6427
    @lucasramey6427 2 года назад +1

    Counter point to the how to not die section use Illusion magic to create cover for you giving you a hiding spot (pro tip take the warlock Invocation feat so you have at will silent image funnier if you play a kenku who's heard a dangerous creature's roar so you can pretend to be said creature with the spell possibly scaring the enemy off

  • @Leonardo-wl6pu
    @Leonardo-wl6pu 2 года назад +1

    Cheers from Italy!
    Got a fresh idea for a new weird things episode, get comfortable.
    Ok so Descent into the Avernus introduced mutation effects you can be afflicted with upon entering into contact with any dose of demon ichor and failing a DC10 Constitution saving throw; roughly 5% of the time you get an effect which bloats the character by multiplying his weight by 3 while all the other options are non fatal:
    Lets assume you make a character who weights 60kg and has +0 in constitution saving throws, now you extract 2 litres of ichor from a demon and manage to divide it into 2000 1ml drops which you consume separately...
    Doing a little math on average your character's weight is going to be multiplied by 3^(0.05x9/20x2000)=~3x10^(21) which would leave us with about 1.8x10^(23)kg of bodyweight or roughly jomama's weight.
    Also after you collapsed your plain of existence (if you didn't turn into a black hole or die of cardiovascular disease yet), you can just cast dispel curse and go back to normal.

    • @DnDShorts
      @DnDShorts  2 года назад +1

      That’s awesome! Some DMs might be iffy about it as there is a ruling that says multiple effects from the same spell don’t stack, however it doesn’t look like it’s a spell you’re working with here, so might be okay! Hilarious idea though, great find!

    • @crystallxix1493
      @crystallxix1493 2 года назад

      ciao

    • @Leonardo-wl6pu
      @Leonardo-wl6pu 2 года назад

      @@DnDShorts Idk if it stacks but I believe it does since it is listed as "Flesh warping effects" or something like that...Unless you still can't stack effects from the same source...

  • @davidlewis8814
    @davidlewis8814 Год назад

    I had to pause and look up “battered like a Glasgow Mars Bar”. Sounds excellent.

  • @saltypork101
    @saltypork101 2 года назад +2

    Another advantage of starting at lv1 as fighter and then multiclassing into wizard all the way is that you won't be completely forking useless at low levels.

    • @steveaustin2686
      @steveaustin2686 2 года назад

      Or start as a Wizard and take a one level dip into Cleric. The Forge, Life, Nature, Order, Tempest, Twlight, and War domains all give access to heavy armor. The Tempest, Twlight, and War domains also give the martial weapons proficiency. The Forge domain lets you turn non-magical armor or a non-magical weapon into a +1 armor or +1 weapon until your next long rest or you die, which ever comes first.

    • @VoidplayLP
      @VoidplayLP 2 года назад

      Just yesterday is saved a whole fight by casting grease. Couldn't have done that as a fighter. Low level wizards are not useless at all.

  • @theglem4
    @theglem4 8 месяцев назад

    Permanent long-distance relationship with the people trying to kill you? That's why I play a Reborn Fairy, because flying makes you unhittable by melee attacks except in areas with low ceilings. Add a level of Cleric for proficiency with shields (and medium armor) and get an Arrow-Catching Shield and an Orb of Stein Rune to enchant the shield with (if your DM lets you; if not, prioritize the Orb) to have a plus 4 AC against ranged attacks (from the Arrow-Catching Shield) and resistance to ranged attacks (from using the Orb to enchant a shield), plus Counterspell, Absorb Elements, and Silvery Barbs and you're sitting pretty.

  • @BatFan_Attic
    @BatFan_Attic 2 года назад +1

    Cone of cold is a huge aoe. Despite only being 60 range. That 60 range is a freaking cone effect. Meaning it goes from you, to 60 feet. Hitting everything.

  • @kylelouthan4759
    @kylelouthan4759 2 года назад

    So here is a quick build for a high AC Spell Caster assuming you start with a standard Array: 15, 14, 13, 12, 10, and 8.
    STR: 15 (+1 human)
    Dex: 13
    Con: 12
    Int: 16 (+1 human)
    Wis: 10
    Chr: 08
    Race: Variant Human, Take Warcaster Feat at First Level Mainly for this Ability (You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.) This allows you to take your first two levels as a Fighter with a defensive focus. As soon as it is possible get your character some Plate Armor with a shield. This Gives a resting AC of 21 without buffs.
    Next we will Wizard and choose the war magic school.
    This will allow you to grab ability increases at 4th and 8th level so that you can cast 9th level spells, then consider Lucky and Tough to really give you some extra HP for when you do get hit and a small shield against bad luck.
    Beginning at 10th level, the magic you channel helps ward off harm. While you maintain concentration on a spell, you have a +2 bonus to AC and all saving throws. Meaning if we cast haste on our selves we get +4 AC and extra movement. The extra attack doesn't really help us overmuch but it does give us a 25 ac without any enchantments or help from friendly allies. Make sure that you have Shield as a spell for reaction and you're looking at AC 30 at the bare-bones minimum. A

  • @SattarAlRadi
    @SattarAlRadi 10 месяцев назад

    Starting with Artificer for 1 level and immediately switching to Wizard for the rest of the career is the superior choice in my opinion. You get CON save proficiency, which is hugely important for a wizard, you get proficiency with medium armor AND shields, plus you get some neat spells unavailable for the Wizard, like Guidance and Cure Wounds. You then immediately switch to Wizard and continue as one, and you don't lose spell slot progression because Artificer is 2/3 caster and the spell slots round up. This way you only get higher level spells 1 level later, you keep your spells slot progression up, you have insane (for a Wizard) 18 AC unbuffed and with no magic items or extra investment, bumped to 23 for a round for the low cost of 1st level spell slot. Another hidden benefit: even though Cure Wounds has Touch range, you can deliver the spell via your Familiar, which makes the range absolutely insane.
    Action Surge from Fighter is nice and so is Second Wind, but you lose spell slots AND spell progression.

  • @funfantasy3500
    @funfantasy3500 2 года назад

    me: thinks up brilliant wizard fighter to cast two fireballs (feels instantly smarter)
    DnD Shorts: has same idea
    me: feels (25% dumber)

  • @souldrinkerducy
    @souldrinkerducy 4 месяца назад

    Minor issue at the end action surge allows a second action but the rules state you can only cast 1 spell of 1st level or higher once per turn. Meaning you cant cast fireball 2 times in the same turn. At best you could cast a 1st level or higher bonus action spell and 2 cantrips.

  • @ikejohnson5494
    @ikejohnson5494 2 года назад +2

    5:43 ah yes, the discount fallacy. You don’t need to learn every spell in the game. It’s not like you can prepare them. And this requires DM buyin to let you find and learn spells, and even with that it’s unlikely that you will find the specific spell you are looking for. The effort you’d have to go to to find the specific spell would bridge the gap in the gold cost, so all this does is keep you from getting the spells you actually want as soon as possible

  • @Bobqwt
    @Bobqwt 2 года назад

    I have never thought about casting fireball into the air

  • @watkmo
    @watkmo 7 месяцев назад

    I love that this showed up in my feed the day I played Wizard for the first time
    We started at 1st lvl & I managed to cast 1st lvl 'Fireball' (aka Sleep) to ko 2/3 of the enemies, making for an easy combat
    Can't wait to cast actual Fireball, too.
    Gonna play War Mage, so I don't get those cheap spells, but dm agreed to throw Planewalker's codex my way & I plan to use that for cheap spellbook shenanigans as it can be used as one. Basically, copy my existing spellbook to that for 10gp/spell level
    I aim to run lots of Concentration & particularly summoning spells, so the subclass makes sense. We also have another Wizard. So I hope our dm is ready for spellbook swapping antics.
    Anyway, drunk ramble over. Love your stuff as always, even if it's older (I haven't see yet). Please keep it up! 😊

  • @lpmatthews7387
    @lpmatthews7387 2 года назад

    Dont forget, only 1 leveled spell per turn, so go steal eldritch blast or something that lowers saving throws (for higher chance of dealing extra damage with fireball) for that juicy extra damage

  • @nope-bv6cu
    @nope-bv6cu 2 года назад

    once level 18 shield can be used as your free to use level 1 spell making it a permanent ac boost. also can take 2 levels into warlock to get extra damage from genie and permanent mage armor along with another invocation which there are tons of good ones such as permanent detect magic or devil sight which lets darkness in 120 feet of you basically not exist including magic darkness. also as per the multiclass guide in the player handbook if you multiclass spellcaster rolls you still get that 9th tier at level 17 character :D

  • @Ultra_DuDu
    @Ultra_DuDu 2 года назад

    Find a wizard guild or a wizard association or a wizard school or something like that and trade spells like they where Pokémon cards. In the unlikely (but still probable) case you encounter another wizard of the same level than you but with a completely different spell list you can double the number of you known spell. You can also ask your GM if you can copy your spells of your tradition in their book and if they can copy the spell of their traditions in your book for reduced cost if you really trust them (but stay paranoiac when someone else is touching your book).

  • @ericmerrill9808
    @ericmerrill9808 2 года назад

    Just hitting things with fireball (or another aoe spell) is a solid move. I remember in one fight against a savage looking boss, our wizard, sorcadin and eldritch knight all just used our opening rounds to dump a fireball into the enemy. The dm just stared at us, the little helpers bad guys were dead or dying and the boss was hurt. It was fun.

  • @redwolf344
    @redwolf344 2 года назад

    Become a conjuration wizard you can create non magical objects at level two (spell components are technically a not magical on there own) as long as you've seen the spell component before you can conjure the component and use it to cast the spell.