Thanks a lot once again, Brett! I really appreciate these natural, down-to-earth walk-throughs! They're clearly very well thought-out, fluid and informative. I'm keeping my eye on new material you produce on Godot going forwards! 🙂
I have two instances of the same scene (which is a door). Now, when I change the text above one of the doors through the editor, it works perfectly fine, I can make each door have its own text through the editor. However, when I edit the collider width of the door through the editor, both doors undergo the change. I dont know why.
Hey, Nur! I'm not sure of the differences between the mobile and desktop versions of Godot 4, but I go over the tilemap in depth in this video if you're looking to learn how to use that functionality: ruclips.net/video/FNEAJsry5sA/видео.html
Is that the version of the editor that runs on Android? I’ve never used it, so I’m not sure, but I’d imagine so since it’s a fundamental piece of the engine. Give it a try and let me know!
Thanks a lot once again, Brett! I really appreciate these natural, down-to-earth walk-throughs! They're clearly very well thought-out, fluid and informative. I'm keeping my eye on new material you produce on Godot going forwards! 🙂
you'll have to do a follow up video on "Editable Children" which is best part of making scene instance
Good call! I've dabbled with that a bit, but I need to use it some more first. Thanks for the suggestion, furroy!
I have two instances of the same scene (which is a door). Now, when I change the text above one of the doors through the editor, it works perfectly fine, I can make each door have its own text through the editor. However, when I edit the collider width of the door through the editor, both doors undergo the change. I dont know why.
Such a useful tutorial
Thanks, Giant Frog!
great stuff
Nice video
BTW How to configure the editor to give you the type of data?
Thanks, Adam! This video shows how to enable type hints which really helps: ruclips.net/video/86cQq5HIfew/видео.html
hello, can you make a grid map tutorial that supports Godot 4 mobile
Hey, Nur! I'm not sure of the differences between the mobile and desktop versions of Godot 4, but I go over the tilemap in depth in this video if you're looking to learn how to use that functionality: ruclips.net/video/FNEAJsry5sA/видео.html
hello, does this work on godot editor 4 mobile?
Is that the version of the editor that runs on Android? I’ve never used it, so I’m not sure, but I’d imagine so since it’s a fundamental piece of the engine. Give it a try and let me know!
Yes, it's the Android version, okay I'll try first👍