"Hey God of War 3 is popular right now, but how do we incorporate it into the Werehog gameplay without swords on chains?" "...Stretchy arms." "YOU BEAUTIFUL BASTARD, THAT'S GENIUS!!!"
@@gordonfreeman5735I personally think it's because that one common dark gaia enemy has stretchy arms too, and because Sonic has a part of dark gaia in him, he gets that perk as well.
This is how the Werehog SHOULD be played. I wish people actually took the time to learn his moveset instead of just mashing 1 button and saying he’s boring.
@@GnidelNot really? All you need to do is have an enemy with low health and with the arrow icon on top, then wait a second or so and initiate the qte when the prompt appears Also I barely need to do them most of the time and only use them for the big guys or bees when they get annoying
@Gnidel You can stop any combo right before the enemy dies by shielding, then wait a half second for the prompt to appear and then do the QTE finisher. If you're playing badly, that's a choice by you not a requirement by the game.
@@cb6983True, but the game could do a better job at explaining itself. I replayed Unleashed twice and did not find out about Shield cancelling until halfway the second playthrough.
@@dayvonlouis5187 This game would benefit so much from dynamic music. Imagine the theme staying the same, but the sick drums kick in the moment you start fighting the enemies.
There is already a modding scene for unleashed, and there is already a mod that removes the combat music. Unleashed actually runs on my pc now very well :3 barely crashes as well
sonic frontiers didnt have HALF as intuitive as moveset as werehog. it's insane how much MORE combo potential a sonic who was barely learning a new body has than the body he's always had.
@@TheDarkMaster312they dumbed down Frontiers' combat system in every way to make it appealing to noobs, the brain dead parry system alone is proof of that, everything else is just icing on the cake.
@@dayvonlouis5187 What does IGN have to do with this? The game is mediocre at best. For the record, loving it is fine, I loved Ow The Edge on release and still do, but that's while also acknowledging the absolutely horrible controls and superfluous gunplay.
My biggest problem with the sonic fandom is that a huge chunk of them refuse to learn how to actually play the games they bitch about. The werehog is only as slow as you choose to make it if you are unwilling to master the mechanics. "But, muh dominate strategy. I can just beat this game mashing the same combo over and over again". Yeah, and the game isn't forcing you to do that. When playing a sonic game, speed is earned, not given.
@@guiteshima I mean tbf, I do think "earning momentum" is a bit overrated at times (I honestly don't think it's strictly necessary for Sonic). But I still think that earlier statement is true too.
@@quillion3rdoption Yeah. Honestly, if you think about the boost gameplay, you're still earning speed in a way. Even if you have a blast off button you still have to dodge obstacles and react quickly to maintain that speed, thus earning it. I do enjoy the momentum gameplay though... I wish the fanbase wasn't so divided by playstyles. Especially as someone who likes a lot of what this franchise has to offer. I mean, obviously, the games all still have their flaws. But i really don't think it's necessary to keep putting a game down the way some people have been doing with the Werehog (and sometimes Unleashed as a whole) Unless the game is Sonic Forces. Then I'm all in for it. (But only the level design and physics. There are some neat things about that game too)
I do think that earning speed is kind of a necessary component (otherwise you end up with a game like Forces). However, i also think each game can do that differently and there's no one exact way it should be done. So long as the level design allows for it and complements the controls and physics, it could lead to something interesting.
the werehog stages are great man. Not only is the combat fun when you actually play it like high level gow, but it makes these stages much more easier to deal in certain encounters. Also the level designe is superb, the creativity in display is bonkers, and every night stage was cool to play just by my curiosity on how they would top the creativity the last one had. My only gripe is the battle music, which i think should be dinamic like the pikmin series (adding more instruments when in battle), because i love these night stages themes too much.
Honestly RUclips needs more Sonic Unleashed combo vids like this one, I think peoples' hatred of the werehog gameplay is blinding them to the surprisingly deep combat that you wouldn't expect a game like this to have
@@manlymcbeefinton2014 Tbf, Sonic fans expected a Sonic game, not a hack n slash when this game came out. Pretty sure that's why this game gets all the hate that it gets.
Going to be honest, every hack n slash is boring if u spam the same moves over and over 😅, maybe if the game had a more in your face style meter it would encourage creative play
@@metis7534 its a nice tune, but it plays to often and usually the theme never finishes its loop so u only really hear the first few notes over and over again
@@manlymcbeefinton2014 And even then, I love Spagonia night's clock tower climb, there are some really cool shortcuts in there. The only level I don't like in this game woud be shamar night yeah and it's not event that bad, it's just a bit repetitive.
I think the werehog while it can be fun to a lot of people but for me personally i find it very boring and slow and i think thats the main problem that a lot of sonic fans have with it. Like hack and slash and a plataformer like sonic are too different for most people and doesnt help that is one that is more in the slow side, gonna be honest here i dont have a lot of experience because the only hack and slash that i can say that u really put time is ninja gaiden that feels faster. I am not saying that the werehog is inherently bad, because i think is good, but is not the type of gameplay that sonic fans expect, and i think it shows with the combat of frontiers, because is hack and slash too, and lets be honest the combat system of frontiers isnt as deep as the werehog and is less fun because of that, but people usually people dont critizice that because it feels flashier and faster, heck the system being so simple and even automatic helps the titan fights by making them feel more hype and cinematic
I hope that, with the success of Shadow Generations, we get an Unleashed remaster. Such an awesome game. If I could change anything about this game, it would be to give the night stages dynamic battle music instead of the one fight theme that plays over and over. I love that theme, but it does get a bit old. I hate how it interrupts the night themes.
I remember seeing the Sonic Symphony, and when they got to the instrumental part in Endless Possibility, they showed a guy absolutely going nuts with the Werehog. It's really cool to see.
@@GreatNegus why? The God of war style fits better for a brute like Werehog Sonic. If you want DMC/Bayonetta then just play frontiers. Granted Frontiers combat is more boring and bland even to DMC/Bayo. and give Classic God of war a try if you ever can please. It's an actually awesome series that unfortunately got overshadowed by the new God of war.
@SonicAdventureEnjoyer Frontiers was mid overall and I stopped enjoying the God of War franchise after Ascension. The new ones are overrated and boring in my opinion.
On my most recent unleashed play through, I just entirely focused on leveling up the werehog's combo stat and nothing else, most fun i've ever had playing unleashed :)
Also, what's funny is I think combat encounters were actually faster than when I first played it when I just focused exclusively on strength and button mashed
Thank you for showing the Werehog can be fun. Too many people dismiss it just because it's not fast like regular Sonic without ever giving it a fair chance.
I think worst part about unleashed is that you have to unlock werehog combos, so the most part of the game you are just smashing buttons because you cannot do cool combos, and when you unlock the cool combos you just gave up of learning the combat system. I just discovered that the werehog is fun recently, picking up to play in my full save.
Let's be real, the problem with Unleashed isn't the werehog, it's how it was integrated into the game. If they make a remaster, they should give Frontiers-style move tutorials for the Werehog and make it so that, instead of the forced combat walls, you get medals for clearing combat sections to encourage you to engage with the combat instead of forcing you (and for the day stages you could get medals from high ranks and times to keep encouraging good play rather than having to find them in levels not built for exploration to progress)
I do think we should still have some medals scattered around the stages and hub world (that way we reward players for replaying the stages and taking different routes, even the slower ones). But have the game be beatable with just the ones you can get from getting good ranks/doing the combat sections. This could even lead to us having short challenges for the stages, like having a specific fight that you need to beat under a certain amount of time. Or having to beat a fight without taking too much damage/without losing a life. Beating the stage without letting your shield go down by a certain amount. Get a combo with a number of hits. Then for the daytime stages we could have completion missions, like beating the stage while restricting your usage of the boost or plowing through a certain amount of enemies/keeping a chain of destroying enemies for a little bit. Finishing with a certain amount of rings. Staying in the air for some time or doing a chain of homing attacks without touching the ground for a section. (Or maybe even an extra medal for getting an x amount of score that's above the S rank requirement). Stuff like that. I'm being generic here but i'm sure we could come up with stage specific stuff. Is kind of like Frontiers' challenges for the Cyberspace stages. I feel this would be great because Unleashed is a challenging game already, and making it so the players have an incentive to engage with the game's mechanics would make more people willing to learn certain parts of the game.
Personally I don’t think the Sun and Moon medals should be used to progress AT ALL. I’d prefer they were just collectibles that we can get that unlocked concept art.
I feel like ppl try to make that same argument for hack n slash games in general, where they play games in the most boring way possible and get boring results
@@manlymcbeefinton2014 It's like Under The Mayo playing ULTRAKILL with only the default revolver, then insisting the entire game is boring and dogshit. Utter stupidity. It's not constructive criticism, you're just actively butchering the game yourself and treating it as if the devs are just incompetent.
@manlymcbeefinton2014 Look, more power to you guys for liking the game. But the fact that you can mash through the game is a problem of the game. I learned and used the combos. Being repetitive wasn't even the biggest problem with the warehog to me. It's the lack of impact from the attacks, how goofy the stretchy arms look, and worse, how pointless it is to learn the combos. I tried to make it fun but it still wasn't fun for me. All these GoW and DMC comparisons are some bs. So is blaming the players.
The werehog stages are LITERALLY, my favorite part of unleashed (except Adabat, because I keep falling into the water ;^;) Once I learned the drill attack, I TORE through stages. Literally!
The Werehog absolutely can be fun and this is a great display- it does get way too much hate, but it is a genuine problem with Unleashed that the game doesn't really push you to make full use of the Werehog. You can just mash your basic combos and clear every Werehog level in the game- never in all my years of playing have I even dropped below half health because the Werehog demands so little of the player. Combine that with having no drop shadow for platforming, you can understand why the Werehog generally fell somewhere between boring and frustrating for people.
What's wrong with being easy while having more room to style? Honestly, it gives it a feeling of freedom (mechanically) that Unleashed's boost stages are lacking in (at least later boost games would try to improve on that).
On the bright side: At least it has a higher skill ceiling. Imagine if mashing square was actually the optimal strategy like holding the boost button in Forces.
what would have been cool is to make specific enemies immune to your attacks unless you do a specific combo, for example: egg robots with shields would require you to perform a uppercut to destroy their shields, killer bee's could require you to throw an enemy into them or whirlwind a enemy to knock them on the ground etc......
"I apologize, I wasn't familiar with your game" I hope people start to make gameplays of unleashed like this, the boost levels are magestuous and the hack n slash is actually funny, we need more recognizement for this game
I honestly think a lot of Sonic fans are TOO obsessed with speed; I get that it's an important part of the series, but focusing too much on speed makes the series stagnant and samey. It's the other gameplay styles like Treasure Hunting, Werehog, and Shooting that break up the monotony and elevate the whole into something greater.
The werehog combat always reminded me of "the legend of spyro" games, booth look so similar, the combo where you make the enemy fly to keep hitting mid air...
Recently I started replaying unleashed and I’m actually in love with the Werehog stages I feel bad for the developers back then programming the whole fun moveset for the Werehog and ppl just dogged on it
@@rehaansiddiqie for this playthrough i wanted to do a combo focused unleashed meter build if i needed the extra strength I'd pop the unleash bar, oh and fun fact when ur in the unleash mode, you can cancel special attacks into each other and even into itself even air combos lmao
@@rehaansiddiqie y'know the one that lets you fly through jungle joyride night and requires a full unleashed meter to do so? That required a lot of grinding to do lol
Alternate title: When you play too much Kingdom Hearts, DMC, and Bayonetta. Imo, the combat, combos, and flow of the night stages feels similar to those games, and I love it!
Sonic fanboys when the strategy to victory isn't just "jump on 'em": (Also i don't mean that in a bad way i just mean that poeple tend to stick to only one playstyle instead of trying out new things)
It warms my heart to see people playing the Werehog the right way. I ALWAYS put the Combat at first place and as a Kid i was so happy when I learned a new move. Every hack and slay suffers being "repetitive" but if you spend a little time to learn every move this game can be really awesome
I love the werehog i remember being a kid and unlocking the move sets maming combo's getting decent at the game i underdstand the dislike but whatever happened to getting good at a game to make it easier just get good
I cant believe the game is good when you actually know how to play it- wait was that afcking Izuna Drop? God i need to replay this game it was such peak
I've always loved playing with the werehog's combos, it's so much fun for me and i always try to trigger any qte's when i can. This is still without a doubt my favorite sonic game
i loved beat'em ups as a kid and still heavily fw them, playing sonic unleashed was a blast because i got a beat'em up with one of my favorite characters
_Never understood why this game got such a bad rep. It's honestly my favorite sonic game of all time, and the beat-em-up portions were a genuinely entertaining challenge._ _In Unleashed, we got another side of Sonic that honestly doesn't get enough spotlight- his close combat skills; he does more than spin dash, hog's got hands for handling business._ _Exploring the Werehog moveset, not only for improved combat but navigation as well, wasn't excruciating- despite being significantly slower paced than the day stages. That being said, there are plenty of day stages, and Sonic's speed in this game was absolutely cracked. The momentum, the acceleration, the impact, THE RUSH._ _The day stages showcased everything that Sonic boasts as a speedster, blazing blue tracks across shattered continents and scenic routes in a race to make the most of those daylight hours._ _Contrasted beautifully by the duality of a long night of war and wandering. You have the freedom to explore sprawling skylines, ruins, and monuments, hidden nooks with trinkets and treasures, with all sorts of interesting creatures to discover and defeat as a simultaneously sane yet feral Sonic._ _Sure, the platforming could be tedious and redundant (but isn't it always?), and the battle music was most definitely a sore note. I know nobody asked for it, but that game is an irreplaceable masterpiece in Sonic's timeline, and I will always stand by that unpopular opinion._
i wouldn't like THE werehog, just because i never liked the idea of a werewolf sonic... that being said, having someone take this gameplay style (like knuckles or maybe a new character), hell yeah i would play a whole sonic game with this gameplay.
This is how I play the werehog stages and it feels more rewarding along with making the stages go by pretty quick if you know your combos and moveset great gameplay sir
I am also someone who feels that the Werehog is unfairly criticized and compared to other style-combat games. He's actually got a varied and interesting moveset that encourages you to vary things up depending on the combat situations. I felt it was a great formula and deserved to be given a fair shot, but unfortunately people came to a Sonic game expecting Sonic gameplay, but Unleashed is also unironically the best example of the boost style gameplay that has become standard now.
I personally think the wii version had better set pieces for its night stages, but I would be lying if I said the combat was anywhere near close to this.
One of my favorite details on some of the wii version levels are that they actually have you traversing temple layouts the closer you get to the end of certain levels. Implying a traversal through the temples of gaia.
I feel like people are kinda oversimplifying things here. It's not JUST the limited combat system in Sonic Unleashed's Werehog sections that made people not like them, it's the lack of moves compared to other, much older hack and slash games, poor enemy variety, extremely slow combat which is accentuated by the faster Day stages, lousy stage music that loops forever, bad level design, mediocre SFX etc.
Flat-out wrong. On all fronts. If you don't like hack-n'-slash games, that's fine, but these constantly repeated points against the Werehog are flatout wrong.
@bababooey5402 In typical die hard sonic fan fashion, you don't have anything to say against what I said and are all up in your feels about how everything I said is "Flat out wrong" instead of saying HOW it's wrong. Also, gotta love the condescending "if you don't like hack and slash games that's fine" like dude I have played dozens of hack and slash games from main stream ones like Devil May Cry, No More Heroes, or God of War to more niche ones like Genji Days of the Blade. So don't raise your nose at me and act like I don't like the genre as a whole. It's the poorly developed one in Unleashed that I don't care for.
@KaptainFalkon Dude, THE VERY VIDEO YOU COMMENTED ON is the proof against your claims! And that wasn't even condescending, that's me covering my ass from accusations that I just don't like other people having different opinions. It's not poorly developed, and I'm tired of literally everyone saying it is when there's proof it's just not.
@bababooey5402 One guy doing a quarter of the combos of a fully developed hack and slash game doesn't prove anything. It's a below average Hack and Slash game and you're too biased to acknowledge that in any capacity. "THE VIDEO PROVES IT" Does nothing to contest the bad music and lousy level design because you can literally see it. I'm not even so much saying the combat is THAT bad just not that impressive but to be honest the Graphics suck, the music isn't great, the levels are boring to look at, the enemies are lame, I swear to you on my life as a long time Sonic Fan I had to look up if the Werehog even had bosses because they were so forgettable that I couldn't remember. You're like laser locked onto that point for some reason, and you telling someone who you have never met and made an assumption about didn't like the combat because they CLEARLY don't like the genre is definitely pretentious. I enjoy hack and slash games a ton just not this one that shouldn't disqualify me from having an opinion.
I played through Unleashed twice and while i understand the hate the werehog gets, it's almost as fun as the day stages for me (although i like dmc styled combat and werewolves so i'm a bit biased lol)
As a Sonic Unleashed enthusiast and modder, I am glad that more people are understanding how to use the moveset creatively to beat these stages in fun ways AND that you're keeping the strength stat low. The Werehog's moveset is intertwined in combat and platforming, which allows you to explore levels while fighting back. I do believe his stats should be more balanced, but the Werehog mechanics and enemy dynamics are great nonetheless. Keep up the good work, and keep in mind for Foreign Input System (a Werehog combat mod which further enhances the gameplay style). (Also, I think I have 3:54 in Jungle Joyride Night, base game. I'll see if I can re-emulate it again.)
Sonic Team could have made a good DMC style game if they wanted to. Though Sonic was SEGA's only successful IP at the time, so using another character for such a game would be seen as a waste unfortunately.
@@GawainW I think it would have been recieved better tbh. They could have made the game they wanted to as its own IP, refined it more, and then make a more traditional Sonic game later and both would have done fine. Instead they plastered a half baked diet DMC onto an otherwise good Sonic game.
The ACTUAL problem of the Werehog is having two gameplays, one feeling like Sonic which people brought for, and the other not even actually telling the player how to properly play it, and having them put in the effort to find out how to play. The fact that the werehog depends on you especifically putting points into Strength to be duable, or else the Stages cab last a whole hour, is the oddest game design I've ever seen for a Hack N Slash game. But overall, all Sonic Unleashed needed was better guidance for the player about the Werehog. Imagine at the tine this game released, trying to play it as just some random kid or as someone with a job just trying to sit back and relax. Despite what some people say: Tutorials are and always have been important.
Another reason why unleashed is an underrated gem, and the werehog gameplay was probably the most unique thing for a sonic game until frontiers titan boss fights for my take
Glad I found this video! Unleashed have always been my favorite Sonic games! For very nostalgic reasons first and foremost, because I had the Wii version and ignored it was only a freaking poor portage until way later in my life because I was young and ignorant. I was never really good at it, had my fair share of frustration on it but still...it was my very first main Sonic game that I received after becoming a fan by reading wiki pages of the lore online, it was the last released game back then and therefore I loved it. Then I grew up, learned how a fool I was, got myself a PS3 copy and found the GOOD VERSION and loved it even more! It was a whole new experience, enhanced, I had loved the bad version, How could I not adore the full experience. I rediscovered the game, fell in love with it again and that was it. It has its downsides, a lot of them, things they corrected in later games, some decisions I just don't get (Why in hell is Eggmanland so long????), I'm not very good at QTE so it's a source of frustration for me on the long play, especially since their randomised, but it's still a marvelous game! With a lot of soul put into it and I never understood why it received such dismissing reviews!! it's so full of things, I like the NPCs, I like to run around the places, I was disappointed when the following games were so restricted after that. (Now I think I understand why Frontiers is so liberating to me...huh). All that to say, I love this game, and now that I'm an adult, that I finally start to play the games correctly (took my time to build skills lmao) I want to return to it and try to play it the right way! So this video is very nice to see!! I'm glad I'm not alone in my love for the game, and it has plenty more things to show me even after all this years! Thank you for the video! Sorry for the long comment...Unleashed is very important to me hehe I'll try to get real good at it! Finally! So...Yeah! Great video!
I just think you deserve to know this video and the flow state one single-handedly convinced me to replay Unleashed and actually beat it this time (I'd never made it past Eggmanland before)
I just wish Sega had found a better way to call its unleashed power. In Spanish, it's called "Unleashed" as well. So they say "desatar el Unleashed", which is "unleash the Unleashed" in English. 😂
I still prefer the term "Hogwolf" because it actually makes sense. But still, it's not that these sections were bad for me because I enjoyed the combat. I just hated how you had to collect the emblems to proceed through the game and to the next levels. felt like padding and that's one thing a Sonic game should never do.
@@manlymcbeefinton2014 Personally I don't think they were inherently a bad idea, but 1. They hid them in the daytime stages the same way they hid them in the nighttime stages; this should've been done like how red rings are handled in every game afterwards, and 2. The game asked for far too many for each stage, and I don't think they even give an exact number immediately either.
Most people literally just suck at combo heavy games. It was never the werehog that was the problem it was sonic fans not good at this type of combat. Honestly only issue I have is I wish the movement speed was faster and there was a dedicated dodge button.
Playing the game with 1 strength is trial by fire. You literally HAVE to play the Werehog this way if you want to survive. I saw the first fight and I knew what time it was. Good job man. Here are the things you learn when playing the game this way: Which attacks stun enemies Which attacks guard break Fighting in the air is the most free way to do damage without getting hit yourself Which enemies can reach you when you're in the air Which combos do the most damage How to use shield to abort a risky combo Throwing enemies at each other does massive damage Unleash gives you an almost unbreakable shield
Yep, I learned all of these things in this play through because of the low damage, what's funny is I think combat encounters were actually faster than when I first played it when I just focused exclusively on strength and button mashed
New SU vid... - ruclips.net/video/1X3raYyEXoI/видео.htmlsi=2e8IvaBEYFV16U4_
i really appreciate the guy at the management team who said his arms should be comedically stretchy
I love that too, makes no sense with the werewolf theme but somehow fits him so well
"Hey God of War 3 is popular right now, but how do we incorporate it into the Werehog gameplay without swords on chains?"
"...Stretchy arms."
"YOU BEAUTIFUL BASTARD, THAT'S GENIUS!!!"
One Piece was pretty big, yeah.
@@GenericProtagonist118 this was before gow 3.
@@gordonfreeman5735I personally think it's because that one common dark gaia enemy has stretchy arms too, and because Sonic has a part of dark gaia in him, he gets that perk as well.
"Haha, you just skip all the fights to play werehog right? Lmao, I knew i-"
*Oh my god*
When someone realizes that the werehog should be played like DMC or GoW.
I was astounded when people said they didn't like the werehog, then I found out the were button mashing only
@@Jormungandr2000 Wait, what? That's why?
@@Jormungandr2000Because they’re little whiney babies, I like to take my time and beat every enemy in the stage and still get an S rank
@@Jokester1990-ri3jl thats the fun way!
This is how the Werehog SHOULD be played. I wish people actually took the time to learn his moveset instead of just mashing 1 button and saying he’s boring.
The problem are QTE finishers. You need to play badly to start them, but you also need them for a good rank
@@GnidelNot really? All you need to do is have an enemy with low health and with the arrow icon on top, then wait a second or so and initiate the qte when the prompt appears
Also I barely need to do them most of the time and only use them for the big guys or bees when they get annoying
@@juliamxd9614 You need to play badly to make enemies have low health instead of killing them efficiently.
@Gnidel You can stop any combo right before the enemy dies by shielding, then wait a half second for the prompt to appear and then do the QTE finisher. If you're playing badly, that's a choice by you not a requirement by the game.
@@cb6983True, but the game could do a better job at explaining itself. I replayed Unleashed twice and did not find out about Shield cancelling until halfway the second playthrough.
The only thing I need is the ability to play night stages without the combat music. So this looks like a dream
Or at very least the combat music should match the theme and ambience of the stage but a toggle would’ve been nice too
If we get a steam port, mods might go crazy 👀 or maybe a Sonic Unleashed HD port
@@dayvonlouis5187 This game would benefit so much from dynamic music. Imagine the theme staying the same, but the sick drums kick in the moment you start fighting the enemies.
There is already a modding scene for unleashed, and there is already a mod that removes the combat music. Unleashed actually runs on my pc now very well :3 barely crashes as well
@@alters2492 wow, already!! it only took 16 years lmao
Finally Someone who takes advantage of his moveset
Thanks boss o7
Still think couldve done this flashier tho
@@manlymcbeefinton2014Oh? Well by all means, *keep cookin’*
@@Ianadaya cheers for the encouragement, but I mainly play MGS on this channel, never say never tho ✌
sonic frontiers didnt have HALF as intuitive as moveset as werehog. it's insane how much MORE combo potential a sonic who was barely learning a new body has than the body he's always had.
@@TheDarkMaster312they dumbed down Frontiers' combat system in every way to make it appealing to noobs, the brain dead parry system alone is proof of that, everything else is just icing on the cake.
HOLY SHIT HE'S MAKING EVEN THE DEVIL CRY
😈😭
BLESS ME, WITH THE LEAF OFF OF THE TREE
@@LimaBr_ ON IT I SEE THE FREEDOM REIGNS
He makes Dark Gaia cry.
Who may cry?
“Perhaps I treated you too harshly”
"Sonic Unleashed was a great game… I just couldn't see it... it was *See medal collecting
A THIEF, A CRIMINAL!!!"
I never did it’s still my favorite Sonic game with Rush, Shadow, SA2 and S3&K coming very close also f**k IGN
@@dayvonlouis5187 Yeah, fuck IGN.
I never played Unleashed in 2008. When I played it in 2015, I actually liked it and it became my favorite Sonic game.
@@dayvonlouis5187 What does IGN have to do with this? The game is mediocre at best. For the record, loving it is fine, I loved Ow The Edge on release and still do, but that's while also acknowledging the absolutely horrible controls and superfluous gunplay.
My biggest problem with the sonic fandom is that a huge chunk of them refuse to learn how to actually play the games they bitch about. The werehog is only as slow as you choose to make it if you are unwilling to master the mechanics. "But, muh dominate strategy. I can just beat this game mashing the same combo over and over again". Yeah, and the game isn't forcing you to do that. When playing a sonic game, speed is earned, not given.
The Werehog is arguably closer in spirit to the classic games than the Boost gameplay when you put it that way.
@@quillion3rdoption FINALLY, SOMEONE WHO GETS IT-
@@guiteshima I mean tbf, I do think "earning momentum" is a bit overrated at times (I honestly don't think it's strictly necessary for Sonic). But I still think that earlier statement is true too.
@@quillion3rdoption Yeah. Honestly, if you think about the boost gameplay, you're still earning speed in a way. Even if you have a blast off button you still have to dodge obstacles and react quickly to maintain that speed, thus earning it.
I do enjoy the momentum gameplay though... I wish the fanbase wasn't so divided by playstyles. Especially as someone who likes a lot of what this franchise has to offer.
I mean, obviously, the games all still have their flaws. But i really don't think it's necessary to keep putting a game down the way some people have been doing with the Werehog (and sometimes Unleashed as a whole)
Unless the game is Sonic Forces. Then I'm all in for it. (But only the level design and physics. There are some neat things about that game too)
I do think that earning speed is kind of a necessary component (otherwise you end up with a game like Forces). However, i also think each game can do that differently and there's no one exact way it should be done.
So long as the level design allows for it and complements the controls and physics, it could lead to something interesting.
I finally find people who genuinely could understand my love for the werehog
Welcome aboard o7
the werehog stages are great man. Not only is the combat fun when you actually play it like high level gow, but it makes these stages much more easier to deal in certain encounters. Also the level designe is superb, the creativity in display is bonkers, and every night stage was cool to play just by my curiosity on how they would top the creativity the last one had. My only gripe is the battle music, which i think should be dinamic like the pikmin series (adding more instruments when in battle), because i love these night stages themes too much.
I finally found my people! The Werehog is awesome in my opinion.
Honestly these were my favorite parts of the game for how powerful I felt doing those attacks
@@Canalbirutameh I dunno I still think they're kinda poor man's God of War.
Making Werehog look like a DMC game over here great job man
MFW when i don't button mash in a hack n slash 😲 XD
@@manlymcbeefinton2014 lmao, yeah I was guilty of that the first time I played unleashed, got back to it after playing DMC3-5 and wow is it fun
@@anonybunny2543 playing dmc honestly makes every game better lmao
Honestly RUclips needs more Sonic Unleashed combo vids like this one, I think peoples' hatred of the werehog gameplay is blinding them to the surprisingly deep combat that you wouldn't expect a game like this to have
@@manlymcbeefinton2014 Tbf, Sonic fans expected a Sonic game, not a hack n slash when this game came out. Pretty sure that's why this game gets all the hate that it gets.
"tHe wEreHoG iS rEpEtItIvE!" Yeah, no crap. If you spam the same attack over and over again it really becomes repetitive!
I blame the battle theme.
Going to be honest, every hack n slash is boring if u spam the same moves over and over 😅, maybe if the game had a more in your face style meter it would encourage creative play
@@slimjimoil93I actually liked the battle theme
@@metis7534 its a nice tune, but it plays to often and usually the theme never finishes its loop so u only really hear the first few notes over and over again
Still is. Imho, they should have just made more daytime stages.
The Werehog is definitely one of my favorite characters a game has to offer. Even got the Funko Pop of him signed by Jason Griffith himself
That video title is me back in 08 wonder what everyone is complaining about. Had the time of my life with the werehog stages.
Besides Spangonia and Shamar night, i didn't think the stages took that long
@@manlymcbeefinton2014 And even then, I love Spagonia night's clock tower climb, there are some really cool shortcuts in there. The only level I don't like in this game woud be shamar night yeah and it's not event that bad, it's just a bit repetitive.
@@Miaou98 ye spagonia has really nice platforming, kinda wish the whole level took place in the tower tbh
I think the werehog while it can be fun to a lot of people but for me personally i find it very boring and slow and i think thats the main problem that a lot of sonic fans have with it. Like hack and slash and a plataformer like sonic are too different for most people and doesnt help that is one that is more in the slow side, gonna be honest here i dont have a lot of experience because the only hack and slash that i can say that u really put time is ninja gaiden that feels faster.
I am not saying that the werehog is inherently bad, because i think is good, but is not the type of gameplay that sonic fans expect, and i think it shows with the combat of frontiers, because is hack and slash too, and lets be honest the combat system of frontiers isnt as deep as the werehog and is less fun because of that, but people usually people dont critizice that because it feels flashier and faster, heck the system being so simple and even automatic helps the titan fights by making them feel more hype and cinematic
I hope that, with the success of Shadow Generations, we get an Unleashed remaster. Such an awesome game.
If I could change anything about this game, it would be to give the night stages dynamic battle music instead of the one fight theme that plays over and over. I love that theme, but it does get a bit old. I hate how it interrupts the night themes.
All I could do is be stunned the whole video. Goodness I’ve never seen a Werehog stage fly by like that
I remember seeing the Sonic Symphony, and when they got to the instrumental part in Endless Possibility, they showed a guy absolutely going nuts with the Werehog.
It's really cool to see.
Now this is how you play as the werehog properly. Good job man.
cheers o7
It's not the same without Sonic's Private Band coming in with the "DOO DO DOOO DOO" every 5-10 seconds.
Seeing this in 60fps is so unreal
Me when unleashed isn't a PowerPoint 🤯
Being a PlayStation player, I never 100% minded the 30FPS limit on PS3... but MAN, sometimes I wish I had the money to be flexible like that.
@ actually the ps3 was 60fps. It just almost never reached it
@@abicrystalwing1543 "unreal" akshually, it's Hedgehog Engine ☝️🤓
I'll see myself out.
@ 🗿
I love games that allow you to cancel the end lag of any move by the press of a button so you can endlessly continue combos
I don’t often see Sonic as a Werehog, and his combat here have me some Devil May Cry vibes.
Ye boss o7
this is more Classic God of war than it is Devil May Cry
@@SonicAdventureEnjoyerI wish they did it more DMC/Bayonetta style.
@@GreatNegus why? The God of war style fits better for a brute like Werehog Sonic. If you want DMC/Bayonetta then just play frontiers. Granted Frontiers combat is more boring and bland even to DMC/Bayo.
and give Classic God of war a try if you ever can please. It's an actually awesome series that unfortunately got overshadowed by the new God of war.
@SonicAdventureEnjoyer Frontiers was mid overall and I stopped enjoying the God of War franchise after Ascension. The new ones are overrated and boring in my opinion.
On my most recent unleashed play through, I just entirely focused on leveling up the werehog's combo stat and nothing else, most fun i've ever had playing unleashed :)
u can cancel most moves, mainly on the ground, by quickly pressing the shield button, and it basically removes most end lag on specials
Also, what's funny is I think combat encounters were actually faster than when I first played it when I just focused exclusively on strength and button mashed
As someone who's first video game ever played was this game, I'm honestly astonished. Thank you so much for this!
ur welcome
✌
Thank you for showing the Werehog can be fun. Too many people dismiss it just because it's not fast like regular Sonic without ever giving it a fair chance.
It is honestly my fav Alt gameplay style from this series
@@manlymcbeefinton2014same
still doesnt change how boring the stages and combat actually are, the speed isnt the issue its how clunky the games feels and plays
@ skill issue
@@mcshadowdrag They're really not boring if you actually try to have fun.
I think worst part about unleashed is that you have to unlock werehog combos, so the most part of the game you are just smashing buttons because you cannot do cool combos, and when you unlock the cool combos you just gave up of learning the combat system. I just discovered that the werehog is fun recently, picking up to play in my full save.
Let's be real, the problem with Unleashed isn't the werehog, it's how it was integrated into the game. If they make a remaster, they should give Frontiers-style move tutorials for the Werehog and make it so that, instead of the forced combat walls, you get medals for clearing combat sections to encourage you to engage with the combat instead of forcing you (and for the day stages you could get medals from high ranks and times to keep encouraging good play rather than having to find them in levels not built for exploration to progress)
Like project 06?
THIS. this is how progression should've been handled.
I do think we should still have some medals scattered around the stages and hub world (that way we reward players for replaying the stages and taking different routes, even the slower ones). But have the game be beatable with just the ones you can get from getting good ranks/doing the combat sections.
This could even lead to us having short challenges for the stages, like having a specific fight that you need to beat under a certain amount of time. Or having to beat a fight without taking too much damage/without losing a life. Beating the stage without letting your shield go down by a certain amount. Get a combo with a number of hits.
Then for the daytime stages we could have completion missions, like beating the stage while restricting your usage of the boost or plowing through a certain amount of enemies/keeping a chain of destroying enemies for a little bit. Finishing with a certain amount of rings. Staying in the air for some time or doing a chain of homing attacks without touching the ground for a section. (Or maybe even an extra medal for getting an x amount of score that's above the S rank requirement). Stuff like that.
I'm being generic here but i'm sure we could come up with stage specific stuff.
Is kind of like Frontiers' challenges for the Cyberspace stages.
I feel this would be great because Unleashed is a challenging game already, and making it so the players have an incentive to engage with the game's mechanics would make more people willing to learn certain parts of the game.
Personally I don’t think the Sun and Moon medals should be used to progress AT ALL. I’d prefer they were just collectibles that we can get that unlocked concept art.
@theretrosilvergamer7061 Why not both? Frontiers proved you CAN use a collectible to gatekeep progression in a fair way.
"The Werehog is so boring" Says the people who just mash on single button...
I feel like ppl try to make that same argument for hack n slash games in general, where they play games in the most boring way possible and get boring results
@@manlymcbeefinton2014 It's like Under The Mayo playing ULTRAKILL with only the default revolver, then insisting the entire game is boring and dogshit. Utter stupidity.
It's not constructive criticism, you're just actively butchering the game yourself and treating it as if the devs are just incompetent.
@manlymcbeefinton2014 Look, more power to you guys for liking the game. But the fact that you can mash through the game is a problem of the game. I learned and used the combos. Being repetitive wasn't even the biggest problem with the warehog to me. It's the lack of impact from the attacks, how goofy the stretchy arms look, and worse, how pointless it is to learn the combos. I tried to make it fun but it still wasn't fun for me. All these GoW and DMC comparisons are some bs. So is blaming the players.
@@bababooey5402 how did you know i was talking about ppl like mayo 🙄
@@Brandonious15987looks at One Piece
The werehog stages are LITERALLY, my favorite part of unleashed (except Adabat, because I keep falling into the water ;^;)
Once I learned the drill attack, I TORE through stages. Literally!
The game constantly stopping to show you where the enemies in front of you just spawned is AGGRAVATING.
The Werehog absolutely can be fun and this is a great display- it does get way too much hate, but it is a genuine problem with Unleashed that the game doesn't really push you to make full use of the Werehog. You can just mash your basic combos and clear every Werehog level in the game- never in all my years of playing have I even dropped below half health because the Werehog demands so little of the player.
Combine that with having no drop shadow for platforming, you can understand why the Werehog generally fell somewhere between boring and frustrating for people.
It gets hate from the purist and IGN reviewers who can’t play a Sonic game worth their title as reviewers also F**k IGN
What's wrong with being easy while having more room to style? Honestly, it gives it a feeling of freedom (mechanically) that Unleashed's boost stages are lacking in (at least later boost games would try to improve on that).
On the bright side: At least it has a higher skill ceiling.
Imagine if mashing square was actually the optimal strategy like holding the boost button in Forces.
what would have been cool is to make specific enemies immune to your attacks unless you do a specific combo, for example: egg robots with shields would require you to perform a uppercut to destroy their shields, killer bee's could require you to throw an enemy into them or whirlwind a enemy to knock them on the ground etc......
@@zlaggaming68 That would make fighting enemies really tedious and repetitive if anything.
I love the werehog levels so much UGH. Watching this is bringing back memories.
ur welcome ;)
Seriously you have no idea how happy I am to see someone actually use his move set rather then just spamming the buttons! Seriously thank you so much!
ur welcome o7
"I apologize, I wasn't familiar with your game"
I hope people start to make gameplays of unleashed like this, the boost levels are magestuous and the hack n slash is actually funny, we need more recognizement for this game
I honestly think a lot of Sonic fans are TOO obsessed with speed; I get that it's an important part of the series, but focusing too much on speed makes the series stagnant and samey. It's the other gameplay styles like Treasure Hunting, Werehog, and Shooting that break up the monotony and elevate the whole into something greater.
The werehog combat always reminded me of "the legend of spyro" games, booth look so similar, the combo where you make the enemy fly to keep hitting mid air...
This is what gameplay should be, instead of a walking loading screen that explains to you about the plot.
Recently I started replaying unleashed and I’m actually in love with the Werehog stages I feel bad for the developers back then programming the whole fun moveset for the Werehog and ppl just dogged on it
didnt even know this man had a whole moveset, wtf did i miss?!
Only Level 1 Strength btw ;)
I can notice that, Sonic's attacks get faster the more you level up your strength
@@rehaansiddiqie for this playthrough i wanted to do a combo focused unleashed meter build if i needed the extra strength I'd pop the unleash bar, oh and fun fact when ur in the unleash mode, you can cancel special attacks into each other and even into itself even air combos lmao
@@manlymcbeefinton2014 yea, I do that a lot with the yyxxyyxx combo, or the xxyyxxyy combo.
@@rehaansiddiqie y'know the one that lets you fly through jungle joyride night and requires a full unleashed meter to do so? That required a lot of grinding to do lol
@@manlymcbeefinton2014 not sure, can you show me?
Alternate title: When you play too much Kingdom Hearts, DMC, and Bayonetta.
Imo, the combat, combos, and flow of the night stages feels similar to those games, and I love it!
Finally someone that doesn't "just use the same combo because it works"💪❤️
POV: DMC fans playing literally any other game
Sonic fanboys when the strategy to victory isn't just "jump on 'em":
(Also i don't mean that in a bad way i just mean that poeple tend to stick to only one playstyle instead of trying out new things)
@manlymcbeefinton2014 I though they all like to experiment with their movesets?
"The werehog gameplay was so bad and boring"
No it's not, you're just bad and it's a skill issue on your part"
You're styling on these mid bosses in ways I never thought possible. This is motivating me to get better at the werehog.
It warms my heart to see people playing the Werehog the right way. I ALWAYS put the Combat at first place and as a Kid i was so happy when I learned a new move. Every hack and slay suffers being "repetitive" but if you spend a little time to learn every move this game can be really awesome
I love the werehog i remember being a kid and unlocking the move sets maming combo's getting decent at the game i underdstand the dislike but whatever happened to getting good at a game to make it easier just get good
mfw when button mashing is boring 🤯
I cant believe the game is good when you actually know how to play it- wait was that afcking Izuna Drop? God i need to replay this game it was such peak
I've always loved playing with the werehog's combos, it's so much fun for me and i always try to trigger any qte's when i can. This is still without a doubt my favorite sonic game
"When You Know How To Play As Werehog"
More like: "When You Know How To Flex As Werehog"
My favorite game of all time. Have replayed it many times. But never once did I know the COMBO GAME POTENTIAL brother you're CRACKED
thanks o7
what i wouldn't give to actually play this game with funtioning brain cells
Man I really wish the Werehog was in more games somehow. Like a power up you can have
I like how this is played in one of the areas that doesnt have the obnoxious saxophone song lmao
Smh my head real ones know you can tank the Titan's shockwave with your Shield while the Unleashed meter is active
umm, actually I did 🤓 at 4:23 I attempted to here but ran out of meter
Smh 🤓
i loved beat'em ups as a kid and still heavily fw them, playing sonic unleashed was a blast because i got a beat'em up with one of my favorite characters
This man legit just dropped the mic on the Werehog Stage...
I was just always so fond of how the combos can help you navigate the environment without following a direct path sometimes.
that movement tech is awesome.
_Never understood why this game got such a bad rep. It's honestly my favorite sonic game of all time, and the beat-em-up portions were a genuinely entertaining challenge._
_In Unleashed, we got another side of Sonic that honestly doesn't get enough spotlight- his close combat skills; he does more than spin dash, hog's got hands for handling business._
_Exploring the Werehog moveset, not only for improved combat but navigation as well, wasn't excruciating- despite being significantly slower paced than the day stages. That being said, there are plenty of day stages, and Sonic's speed in this game was absolutely cracked. The momentum, the acceleration, the impact, THE RUSH._
_The day stages showcased everything that Sonic boasts as a speedster, blazing blue tracks across shattered continents and scenic routes in a race to make the most of those daylight hours._
_Contrasted beautifully by the duality of a long night of war and wandering. You have the freedom to explore sprawling skylines, ruins, and monuments, hidden nooks with trinkets and treasures, with all sorts of interesting creatures to discover and defeat as a simultaneously sane yet feral Sonic._
_Sure, the platforming could be tedious and redundant (but isn't it always?), and the battle music was most definitely a sore note. I know nobody asked for it, but that game is an irreplaceable masterpiece in Sonic's timeline, and I will always stand by that unpopular opinion._
While I preferred the Daytime levels (as they are peak modern Sonic level design), I seriously would love to see Werehog make a return.
i wouldn't like THE werehog, just because i never liked the idea of a werewolf sonic... that being said, having someone take this gameplay style (like knuckles or maybe a new character), hell yeah i would play a whole sonic game with this gameplay.
This is how I play the werehog stages and it feels more rewarding along with making the stages go by pretty quick if you know your combos and moveset great gameplay sir
Man, I loved the Werehog stages. What'd I'd give for a remaster of this game.
I am also someone who feels that the Werehog is unfairly criticized and compared to other style-combat games. He's actually got a varied and interesting moveset that encourages you to vary things up depending on the combat situations. I felt it was a great formula and deserved to be given a fair shot, but unfortunately people came to a Sonic game expecting Sonic gameplay, but Unleashed is also unironically the best example of the boost style gameplay that has become standard now.
Where is my precious jazz?
Gone… reduced to atoms...
@@manlymcbeefinton2014the world thanks you
How can people hate the jazz, it's literally one of the only things that make the werepig bearable
This guy is the only person outside of myself and my lil bro who actually *used* AND *upgraded* the Werehog’s moveset.
I personally think the wii version had better set pieces for its night stages, but I would be lying if I said the combat was anywhere near close to this.
One of my favorite details on some of the wii version levels are that they actually have you traversing temple layouts the closer you get to the end of certain levels. Implying a traversal through the temples of gaia.
This is oddly relaxing to watch. Would not be mad at finding more of these clips in my recommended at all
WEREHOG SONIC NEEDS A COMBACK!!
"Why haven't I revisited this game in over a decade?"
[Doorbell noises]
*senior dog tears through the house, barking wildly*
I feel like people are kinda oversimplifying things here. It's not JUST the limited combat system in Sonic Unleashed's Werehog sections that made people not like them, it's the lack of moves compared to other, much older hack and slash games, poor enemy variety, extremely slow combat which is accentuated by the faster Day stages, lousy stage music that loops forever, bad level design, mediocre SFX etc.
Flat-out wrong. On all fronts. If you don't like hack-n'-slash games, that's fine, but these constantly repeated points against the Werehog are flatout wrong.
@bababooey5402 In typical die hard sonic fan fashion, you don't have anything to say against what I said and are all up in your feels about how everything I said is "Flat out wrong" instead of saying HOW it's wrong.
Also, gotta love the condescending "if you don't like hack and slash games that's fine" like dude I have played dozens of hack and slash games from main stream ones like Devil May Cry, No More Heroes, or God of War to more niche ones like Genji Days of the Blade. So don't raise your nose at me and act like I don't like the genre as a whole. It's the poorly developed one in Unleashed that I don't care for.
@KaptainFalkon Dude, THE VERY VIDEO YOU COMMENTED ON is the proof against your claims! And that wasn't even condescending, that's me covering my ass from accusations that I just don't like other people having different opinions. It's not poorly developed, and I'm tired of literally everyone saying it is when there's proof it's just not.
@bababooey5402 One guy doing a quarter of the combos of a fully developed hack and slash game doesn't prove anything. It's a below average Hack and Slash game and you're too biased to acknowledge that in any capacity. "THE VIDEO PROVES IT" Does nothing to contest the bad music and lousy level design because you can literally see it.
I'm not even so much saying the combat is THAT bad just not that impressive but to be honest the Graphics suck, the music isn't great, the levels are boring to look at, the enemies are lame, I swear to you on my life as a long time Sonic Fan I had to look up if the Werehog even had bosses because they were so forgettable that I couldn't remember. You're like laser locked onto that point for some reason, and you telling someone who you have never met and made an assumption about didn't like the combat because they CLEARLY don't like the genre is definitely pretentious. I enjoy hack and slash games a ton just not this one that shouldn't disqualify me from having an opinion.
@@KaptainFalkonfeels more beat em up than a hack n slash and feels like playing yakuza
God i love this video makes me happy to know i wasn’t the only one who took time out of their day just to learn the moveset
I played through Unleashed twice and while i understand the hate the werehog gets, it's almost as fun as the day stages for me (although i like dmc styled combat and werewolves so i'm a bit biased lol)
As a Sonic Unleashed enthusiast and modder, I am glad that more people are understanding how to use the moveset creatively to beat these stages in fun ways AND that you're keeping the strength stat low. The Werehog's moveset is intertwined in combat and platforming, which allows you to explore levels while fighting back. I do believe his stats should be more balanced, but the Werehog mechanics and enemy dynamics are great nonetheless.
Keep up the good work, and keep in mind for Foreign Input System (a Werehog combat mod which further enhances the gameplay style).
(Also, I think I have 3:54 in Jungle Joyride Night, base game. I'll see if I can re-emulate it again.)
sonic legit crashed out 😭🙏 0:37
this game is apart of my childhood, thanks for taking me back
1:51 Right in the nads!!
FINALLY Someone showing the Werehog some ACTUAL Love! 💙🐺
Sonic Team could have made a good DMC style game if they wanted to. Though Sonic was SEGA's only successful IP at the time, so using another character for such a game would be seen as a waste unfortunately.
@@GawainW I think it would have been recieved better tbh. They could have made the game they wanted to as its own IP, refined it more, and then make a more traditional Sonic game later and both would have done fine. Instead they plastered a half baked diet DMC onto an otherwise good Sonic game.
And now both Kiryu and Majima got DMC-esque movesets.
This was fucking beautiful. You do this game the justice it deserves, brother!
Thanks for the comment ✌
Y E S This is how you play him!
Funny how the night levels are among my favorites, both the Wii and Xbox versions.
based 👍
Who knew getting good at the game would help you enjoy it more,
Unleash the beast 🔥🔥🔥🔥🔥
inside
The ACTUAL problem of the Werehog is having two gameplays, one feeling like Sonic which people brought for, and the other not even actually telling the player how to properly play it, and having them put in the effort to find out how to play.
The fact that the werehog depends on you especifically putting points into Strength to be duable, or else the Stages cab last a whole hour, is the oddest game design I've ever seen for a Hack N Slash game.
But overall, all Sonic Unleashed needed was better guidance for the player about the Werehog. Imagine at the tine this game released, trying to play it as just some random kid or as someone with a job just trying to sit back and relax.
Despite what some people say: Tutorials are and always have been important.
I only had level 1 strength and beat this under 5 mins tho
@manlymcbeefinton2014 Really? I remember Strength 1 being abyssmal in this game
Proof that 'git gud' is a based af argument
YESSSSS. THIS IS HOW YOU PLAY! Doing this absolute gem of a game right
Another reason why unleashed is an underrated gem, and the werehog gameplay was probably the most unique thing for a sonic game until frontiers titan boss fights for my take
Tbf my lil kid brain at the time couldn’t comprehend anything more than “ITS SONIC” and button mashing
Now speedrun eggman land
I think without glitches, I think my PB is 13 mins
Glad I found this video! Unleashed have always been my favorite Sonic games! For very nostalgic reasons first and foremost, because I had the Wii version and ignored it was only a freaking poor portage until way later in my life because I was young and ignorant. I was never really good at it, had my fair share of frustration on it but still...it was my very first main Sonic game that I received after becoming a fan by reading wiki pages of the lore online, it was the last released game back then and therefore I loved it. Then I grew up, learned how a fool I was, got myself a PS3 copy and found the GOOD VERSION and loved it even more!
It was a whole new experience, enhanced, I had loved the bad version, How could I not adore the full experience. I rediscovered the game, fell in love with it again and that was it. It has its downsides, a lot of them, things they corrected in later games, some decisions I just don't get (Why in hell is Eggmanland so long????), I'm not very good at QTE so it's a source of frustration for me on the long play, especially since their randomised, but it's still a marvelous game! With a lot of soul put into it and I never understood why it received such dismissing reviews!!
it's so full of things, I like the NPCs, I like to run around the places, I was disappointed when the following games were so restricted after that. (Now I think I understand why Frontiers is so liberating to me...huh).
All that to say, I love this game, and now that I'm an adult, that I finally start to play the games correctly (took my time to build skills lmao) I want to return to it and try to play it the right way! So this video is very nice to see!! I'm glad I'm not alone in my love for the game, and it has plenty more things to show me even after all this years!
Thank you for the video! Sorry for the long comment...Unleashed is very important to me hehe
I'll try to get real good at it! Finally! So...Yeah! Great video!
Maybe somewhere out there even a hedgehog may cry when he realizes the skill of this gameplay.
Maybe somewhere out there, even a Devil May Cry 3 special edition switch version tm
I just think you deserve to know this video and the flow state one single-handedly convinced me to replay Unleashed and actually beat it this time (I'd never made it past Eggmanland before)
I have another vid on the channel where its both the main act of empire city day and night if ur interested
Unleashed haters are gonna go crazy when they realize they don't have to spam the same attack over and over
I love the flow of combat here, but I find that PS2/Wii Unleashed's combat is way more punchy and pitched.
I just wish Sega had found a better way to call its unleashed power. In Spanish, it's called "Unleashed" as well. So they say "desatar el Unleashed", which is "unleash the Unleashed" in English. 😂
Nah, that's funny AF they made the right call XD
Probably my favorite sonic game of all time
this is litteraly how i played werehog aswell,nice combos btw
Thanks boss o7
It’s hard to get into when he has a limited move set at first, but when he gets more moves, he’s really fun.
I still prefer the term "Hogwolf" because it actually makes sense. But still, it's not that these sections were bad for me because I enjoyed the combat. I just hated how you had to collect the emblems to proceed through the game and to the next levels. felt like padding and that's one thing a Sonic game should never do.
medals are the actual sin of the game, not the werehog itself
@@manlymcbeefinton2014 Exactly. The Hogwolf stages were fun. Especially once you unlocked the longer stream of combos. Was like playing GoW
@@manlymcbeefinton2014 Personally I don't think they were inherently a bad idea, but
1. They hid them in the daytime stages the same way they hid them in the nighttime stages; this should've been done like how red rings are handled in every game afterwards, and
2. The game asked for far too many for each stage, and I don't think they even give an exact number immediately either.
I live to see this game played right werehog SLAPS
Most people literally just suck at combo heavy games. It was never the werehog that was the problem it was sonic fans not good at this type of combat.
Honestly only issue I have is I wish the movement speed was faster and there was a dedicated dodge button.
Thank you for making this, seriously.
Playing the game with 1 strength is trial by fire. You literally HAVE to play the Werehog this way if you want to survive. I saw the first fight and I knew what time it was. Good job man.
Here are the things you learn when playing the game this way:
Which attacks stun enemies
Which attacks guard break
Fighting in the air is the most free way to do damage without getting hit yourself
Which enemies can reach you when you're in the air
Which combos do the most damage
How to use shield to abort a risky combo
Throwing enemies at each other does massive damage
Unleash gives you an almost unbreakable shield
Yep, I learned all of these things in this play through because of the low damage, what's funny is I think combat encounters were actually faster than when I first played it when I just focused exclusively on strength and button mashed