My main is Zealot with Spearhead and Heavy Eviscirator... I literally can't be stopped, it just melts everything everywhere, any situation.. Only very, very far ranged Snipers and safe, for a little while. I'm looking for something new to main with Zealot tho.
I recently tried bolter on Zealot to have a fast solution to crushers when I play the heavy sword or the catachan sword and it's starting to grow on me if you get used to it's clunkiness, if you have throwing knives it's really good actually
At 16:15 you decided to pull back instead of e.g. diving ranged. In hindsight this was correct but I dont think I would realize this in the moment. Do you know why you made the decision there?
My main is Zealot with Spearhead and Heavy Eviscirator... I literally can't be stopped, it just melts everything everywhere, any situation.. Only very, very far ranged Snipers and safe.
Spidey Sense, with some tweaking of the in-game mod settings, specifically only turn on what enemies you're interested in, and turn on the proximity for each too.
Been wondering, what exactly makes Momentum good aside from not needing to take damage to proc it and buffing fire rate? Doesn't Martyrdom give similar if not better buffs to the same stats except for Ranged Attack Speed?
Momentum has hidden buffs to dodges. It increases dodge speed and dodge distance by 0.5% per stack and decreases dodge reset time by 1% per stack. And Martyrdom buffs only melee damage.
Big Bolter gaming! Thanks for always giving a great showcase of skill in this game, always a pleasure.
Axe and Boltor has been my go to build since before the skills rework. It never gets old. A little brutal momentum, as a treat.
My main is Zealot with Spearhead and Heavy Eviscirator... I literally can't be stopped, it just melts everything everywhere, any situation.. Only very, very far ranged Snipers and safe, for a little while. I'm looking for something new to main with Zealot tho.
Good to know I'm not the only one with recent framerate issues.
Bolter is one of those weapons that is so satisfying to use. I have the axe and it owns.
B-b-b-but telopots! Reddit said Le Boltgun is bad!
bolter bad, zealot gutted with invocation of death nerf, unplayable uwu
another reddit moment
@@vilnish2377 tbh it is worse than before, that Bulwark stagger change is quite annoying
I recently tried bolter on Zealot to have a fast solution to crushers when I play the heavy sword or the catachan sword and it's starting to grow on me if you get used to it's clunkiness, if you have throwing knives it's really good actually
try timing a dash with a heavy sword strikedown heavy or dclaw parry with duellist procced, you can one shot crushers with them
@@telopots I'll try it in Psykhanium
At 16:15 you decided to pull back instead of e.g. diving ranged. In hindsight this was correct but I dont think I would realize this in the moment. Do you know why you made the decision there?
the boys were in trouble and a burgle was behind, plus I didn't want to move the respawn forward
This has been my toughest thing I’m trying to change. Needing to move backwards instead of following the urge to move forward.
Combat axe was and is still my favorite
My main is Zealot with Spearhead and Heavy Eviscirator... I literally can't be stopped, it just melts everything everywhere, any situation.. Only very, very far ranged Snipers and safe.
Would you be able to tell me what mods you are using? I am hearing impaired and the one with the circle with dots on it would be a great help. Thanks.
Spidey Sense, with some tweaking of the in-game mod settings, specifically only turn on what enemies you're interested in, and turn on the proximity for each too.
Been wondering, what exactly makes Momentum good aside from not needing to take damage to proc it and buffing fire rate? Doesn't Martyrdom give similar if not better buffs to the same stats except for Ranged Attack Speed?
It gives you bonuses just for playing the game normally, no need to stay at lower health and take wound curios
Momentum has hidden buffs to dodges. It increases dodge speed and dodge distance by 0.5% per stack and decreases dodge reset time by 1% per stack. And Martyrdom buffs only melee damage.
@@Mitradraug thanks for the info, didnt even know that. another reason to keep it
wound stacking makes me physically ill and momentum buffs guns
@@telopots based