This is the best No limits coaster I have ever seen. I'm obsessed with that turnaround and the interlocking sections before and after it! Great work...this one video has got me to subscribe!
My goodness this thing is massive! I felt like after the first airtime hill and before the MCBR it was pretty much just an overbank-fest, but that's really my only complaint. Despite it being so long I'm impressed that it didn't really feel repetitive. Nice work on this one!
This is fantastic. It's because of your creations that I've just started working on my first ever NL2 projects. Thank you, you truly are one of the best!
Ultimate K It does look very intense, though you're eight with the airtime hills..but you have a lot of speed and banked turns and you wouldn't need that many airtime hills to make it a better coaster.. It's rly good imo...
It's the first coaster on NL2 that I see you really cared about the spline positioning. In general people don't care about it and the tracks just go shaking side to side even on straight sections, as it was much easier to nail on NL1. Very smooth everywhere!
I have a suggestion for a B&M Giga layout It would be based off the three tallest B&Ms, plus other coasters. The drop itself would be up to 330-350 feet tall The first element following the drop, is a diving turnaround, similar to Zeus, except it exits rightward of the direction it entered. Second element would be a barrel turn, a fairly tall one with the momentum able to be worked with. Third element would be a fair short Stengel dive, which would turn the train to the left. Immediately following this would the fourth element, a Leviathan style small bunny hop, before the turnaround. The fifth element would be a tall ampersand helix, which would turn the ride around. Sixth element would be a sort of rising S-bend, Stengel dive mix, which would allow the train to dive down, and line up with the next few segments. following this, the seventh element would be two, consecutive camelback hills, crossing over previous track segments. The eighth element would be a Helix, that would wrap around the first drop's pullout, or lift hill, or depending on support structure. The ninth element following this helix would be another two camelbacks, which cross under the lift hill in different directions, separated by a turn between them. The tenth element would be a Shambhala style splash-down The final element would either be a rising helix, or a final camelback. The brake run would be based on Fury and Leviathan's brake runs.
+epic_minecrafter Sort of. I305 doesn't have an mcbr as it only runs 2 trains. MF doesn't have an MCBR as it has a separate load and unload station, allowing it to run 3 trains (similar to I305, but with 2 stations instead of 1). Both Fury 325 and Leviathan do sort of have MCBRs, the elevated flat brake runs at the end of each of the rides are meant to act as MCBRs despite them being at the end of the rides. Malice requires the MCBR to be sooner than the faux-MCBRs on Fury and Leviathan to run 3 trains consitantly since the ride is so long.
Malice is now available for download on NLE, CC and Steam nolimits-exchange.com/coaster/malice/9823 www.coastercrazy.com/21244/Malice steamcommunity.com/sharedfiles/filedetails/?id=645372976
How do you extend the inferior part of the track for the supports? On every support there is something that connects to the rails. Idk how to explain it better but I've been trying to find it for months now, con someone help? Sorry for my english it's not my first language, thx
Awesome coaster! My only complaint is that the big air time hills are too slow. I know that B&M Hyper/Giga hills do go fairly slow. But those ones go way to slow.
Hi there! I am a huge fan of work, and I love these coasters use make. I am starting a series where I review coaster creations, so would you be interested in letting me use your creations for reviews, and analyzing them? Full credit will be given. Keep up the good work! (My favorite recreation by you is probably Zeus, or Odin)
This is the best No limits coaster I have ever seen. I'm obsessed with that turnaround and the interlocking sections before and after it! Great work...this one video has got me to subscribe!
This is like Fury 325 but sooo much better!!! If this was real, it would easily be the best coaster of the world!! Great work WOW!!
It did not drag on at all, and I didn't notice any filler segments.
That airtime on the first hill is so long holy cow. I feel like people's bones would start to space out in
My goodness this thing is massive! I felt like after the first airtime hill and before the MCBR it was pretty much just an overbank-fest, but that's really my only complaint. Despite it being so long I'm impressed that it didn't really feel repetitive. Nice work on this one!
Love that epic lift hill and what a spectacular ride in general!
For real you have some of the best No Limits videos out there!
This is fantastic. It's because of your creations that I've just started working on my first ever NL2 projects. Thank you, you truly are one of the best!
MIN 4:56 i like how smooth you made that turn around thats exactly how i think these element should be
Millennium Force's speed meets fury 325's snaps. Amazing layout!
Well, if this existed it would be the best coaster in the world
8BITaufwaerts Ikr.. better than Fury
I have to argue with that, yes it would be amassing but it doesn't look very intense and there isn't very many airtime hills. Its close though.
Ultimate K ikr i love fury and i think Fury is more enjoyable than this one
Ultimate K It does look very intense, though you're eight with the airtime hills..but you have a lot of speed and banked turns and you wouldn't need that many airtime hills to make it a better coaster.. It's rly good imo...
Jordan Oakley I agree that it looks amassing, could be the best in the world, but it is debatable.
I'm so in love with this coaster. Incredible drop, great turns and super nice layout.. just WOW
Awesome job, Projektion! I wish I could do great creations like yours. Love the color scheme. Keep up the great work!
So smooth, I love the layout of this so much! Its so long.
this would be absolutely perfect for Kings Island
cheryl wike hahaha
haha welp orion
@@RezzorTV :P
@@RezzorTV Orion is more than good enough no park is ever going to make something like this unless you guys have 50-60 M laying around to invest
@@williamjones7589so what youre saying is we need Six Flags Qiddiya to build this
Nice job! The airtime looks great, the turns seem intense, and overall is a great, long ride!
It's the first coaster on NL2 that I see you really cared about the spline positioning. In general people don't care about it and the tracks just go shaking side to side even on straight sections, as it was much easier to nail on NL1. Very smooth everywhere!
I have a suggestion for a B&M Giga layout
It would be based off the three tallest B&Ms, plus other coasters.
The drop itself would be up to 330-350 feet tall
The first element following the drop, is a diving turnaround, similar to Zeus, except it exits rightward of the direction it entered.
Second element would be a barrel turn, a fairly tall one with the momentum able to be worked with.
Third element would be a fair short Stengel dive, which would turn the train to the left.
Immediately following this would the fourth element, a Leviathan style small bunny hop, before the turnaround.
The fifth element would be a tall ampersand helix, which would turn the ride around.
Sixth element would be a sort of rising S-bend, Stengel dive mix, which would allow the train to dive down, and line up with the next few segments.
following this, the seventh element would be two, consecutive camelback hills, crossing over previous track segments.
The eighth element would be a Helix, that would wrap around the first drop's pullout, or lift hill, or depending on support structure.
The ninth element following this helix would be another two camelbacks, which cross under the lift hill in different directions, separated by a turn between them.
The tenth element would be a Shambhala style splash-down
The final element would either be a rising helix, or a final camelback.
The brake run would be based on Fury and Leviathan's brake runs.
Besides that, this rendition of a giga, is excellent!
new for Michigan's Adventure 2021!
the tree just after the drop :D :D :D
Another absolutely perfect ride! Really really impressive!! (btw ridiculously jealous that your pc can run these settings :D hahaha)
Imagine how expensive this coaster is in real Life
carine Fitch and B&Ms are already expensive enough lol.
I'd estimate it would be around 45-50 million dollars....
ahmad syechan id say more like 35-40
ahmad syechan but 50 isn’t unimaginable
@@joeykelly0157 well my estimation is party based on fury 325, which has 6600ft of track length and costed 30 to build
excellent. g forces must be impressive during the helix
Very creative and unique, great work
Dude that first camelback is taller than most of roller coasters existing now
I wonder how tall that first airtime hill is
I see this and only one thing comes to mind: Kings Island 2020!
Ah yes
This would be great for Worlds of Fun.
Good ride. Looks better than Fury
Really well paced, I think it's easily long enough before the mcbr and I would just end it there. Overall it is really awesome
That sustained airtime, though... What is that, like 10 seconds of zero gee?
That could become a real coaster in real life and I would ride it
WWWWWWWWHHHHHHHHYYYYYYYY!!!!!!!! It was such a good coaster! In fact, it was AMAZING! BUT YOU ADDED AN MCBR!!!!!!!! WWWWHHHHYYYY!!!!
+epic_minecrafter All coasters need an MCBR. It's for safety reasons.
The only giga ever with an MCBR is Steel Dragon 2000... look at all of the other gigas... all of them... and they don't have MCBRs...
+epic_minecrafter Sort of.
I305 doesn't have an mcbr as it only runs 2 trains.
MF doesn't have an MCBR as it has a separate load and unload station, allowing it to run 3 trains (similar to I305, but with 2 stations instead of 1).
Both Fury 325 and Leviathan do sort of have MCBRs, the elevated flat brake runs at the end of each of the rides are meant to act as MCBRs despite them being at the end of the rides.
Malice requires the MCBR to be sooner than the faux-MCBRs on Fury and Leviathan to run 3 trains consitantly since the ride is so long.
Projektion O-okay I-I'm sorry.
No he was talking to me... about the MCBRs
AMAIZING
exelent elements mix
very interesting
i like how you manage the speed
i wish these could be real
Malice is now available for download on NLE, CC and Steam
nolimits-exchange.com/coaster/malice/9823
www.coastercrazy.com/21244/Malice
steamcommunity.com/sharedfiles/filedetails/?id=645372976
+Projektion I was having trouble trying to import your flat rides into my park. Is there any way you could help please?
Very nice coaster!
How do you extend the inferior part of the track for the supports? On every support there is something that connects to the rails. Idk how to explain it better but I've been trying to find it for months now, con someone help?
Sorry for my english it's not my first language, thx
Awesome!
Where does he get these names
If Fury and Diamondback had a baby...this is what we would get.
WoW
If we could ctrl c, ctrl v this to Kings Island, that would be great.
That turn around at 1:38ish would be an insta-KO
No inversions an just speed. The hills an air time. This is a must ride. Let's build it. Lol
Send this to Kings Island!!
Awesome coaster! My only complaint is that the big air time hills are too slow. I know that B&M Hyper/Giga hills do go fairly slow. But those ones go way to slow.
Great coaster! What video editing software do you use? I'm looking to edit some of my NL2 creations soon.
Hi there! I am a huge fan of work, and I love these coasters use make. I am starting a series where I review coaster creations, so would you be interested in letting me use your creations for reviews, and analyzing them? Full credit will be given. Keep up the good work! (My favorite recreation by you is probably Zeus, or Odin)
Awesome video, but how do you get the still shots??
Malice in Monder Mand
An airtime Giga would be the greatest coaster ever but it would be way to expensive. Cant see a park spending 60 million dollars on one ride
Is that dive coaster track? why are there so many cross ties?
Do you build your coasters with the nl2 editor or with newton2???
+Stef Wondergem I use FVD++, it's similar to Newton, though is a little bit of a steeper learning curve.
+Projektion can you make a fvd++ tutorial, do you speak spanish?
+Projektion thanks! i've tried to build something but it is not easy. can you please make a tutorial?
what graphics card do you have?
what skybox are you using?
Nice...
This looks like fury 325