Grab the Random Event Generator here: www.patreon.com/c/ATDProject Full breakdown of the ATD edits: forums.operationsports.com/forums/nba-2k-basketball-rosters/1023195-attention-detail-project-2k25-pc-ps5-xbox.html
I just played my first game using the scenario. In this thrilling 2K25 showdown, the Chicago Bulls narrowly edged out the New Orleans Pelicans with a final score of 101-98. This game had all the elements of a classic, with momentum swings, strategic adjustments, and clutch plays down the stretch. Chicago’s early scoring set the tone, but New Orleans, led by Murray's relentless scoring, clawed their way back into contention. The Bulls’ resilience, particularly on the glass, kept them in the driver’s seat. Key Player Performances: L. Ball led the Bulls with a solid all-around performance, scoring 25 points in 33 minutes. His ability to get to the free-throw line (8-9 from the charity stripe) and contribute 6 rebounds made a big impact. Although his three-point shooting was off (1-3), he was efficient from the field, hitting 8 of 14 shots. T. Craig chipped in 16 points, but his 1-for-5 shooting from beyond the arc showed some struggles. His contributions extended to the boards, grabbing 6 rebounds and providing some defensive hustle. J. Giddey added 11 points with his court vision on display, leading the team with 6 assists, while Z. LaVine struggled to find his rhythm, managing just 9 points on 3-for-9 shooting. For the Pelicans, D. Murray was the standout performer, pouring in 28 points while playing 36 minutes. He was aggressive in getting to the line (6-7 FT) but struggled a bit from the floor (9-19 FG). Z. Williamson was a force in the paint, scoring 15 points, though his presence was limited to just 16 minutes on the floor, likely due to foul trouble or rotation choices. Team Comparison: The Bulls held a slight advantage in shooting accuracy from the line (82% vs. 73%), which proved critical in a close game. New Orleans outshot Chicago from deep, knocking down 12 threes at a 40% clip compared to the Bulls’ 9-for-25 (36%). Defensive rebounding was a key area where Chicago excelled, grabbing 37 boards to the Pelicans’ 33. Those extra possessions helped them withstand the Pelicans' fourth-quarter surge. Both teams struggled with turnovers (Chicago 4, New Orleans 6) Overall, it was a gritty, hard-fought win for the Bulls, showcasing their ability to close tight games. New Orleans will rue their missed opportunities, especially from the free-throw line, where those extra points could have turned the tide in their favor. Thanks for your hard work and collaboration. It's about to be off the chain!
Hey guys, had a nice little stealth update for you with Celtics updated roster and a few other nice surprises. All under same GT's. just make sure it shows updated 1 next to it. thats how you will know you got the new!
I genuinely don’t understand how people have fun with vanilla settings, control one team, don’t control trades, and just let the AI run wild. It’s unplayable within one off season. The fact you and other creators actually make so much available to people is great
Any reason why you don't just turn Trade Override on and set the Trade Frequency to 100? That way you can allow only the CPU-CPU trade proposals that are REALISTIC to actually take place, while also having control over the count of trades that go through to ensure that remains realistic. Just an additional element of control that I've always enjoyed having to ensure things stay immersive.
Trade override is for user trading vs CPU Trade approval is for CPU vs CPU trades. Trade frequency at 100 is unrealistic in the first 3 months of the season
@@SimGamingNetworkhe’s saying that because most cpu trades are bad and don’t make sense so at 100 they will eventually have sim realistic trades to look through
@@SimGamingNetworkits probably the team he started the mynba with, itll sim to your first game, if he starts it with all teams you wont have that issue
I do like the colab and effort put into all of the reborn series and appreciate it. But I do have to raise a major issue I can’t get over and kinda ruins my experience. I feel the players body types with the ADT roster is not very accurate or realistic. Case in point Evan Mobley and Mitchell. The wingspans are elongated making their arms skinny and distorts player muscle and physique. It’s visually unappealing and maybe you might have some insight…
For the Intangibles edit what do you do about players that are injured at the beginning of the season and have the overall drop them out of the Top 30 rated players?
Hy Schnaidt, I didn’t play game for a while.I see all the videos.What scenario to use and also which sliders? Yesterday Celtic LG post something on discord but i think it was erased.
Great stuff as always thank you. One thing I noticed is when I upload either of the scenarios it already has a made up draft class in them. Is there any way I can pick my own?
Yes, you just go to the scouting list and click on any player then hit import. However. If you don't use a draft class that meshes with Celtics edits.... It won't play as well in years 2 and 3 etc
I do like the colab and effort put into all of the reborn series and appreciate it. But I do have to raise a major issue I can’t get over and kinda ruins my experience. I feel the players body types with the ADT roster is not very accurate or realistic. Case in point Evan Mobley and Mitchell. The wingspans are elongated making their arms skinny and distorts player muscle and physique. I’d like to know if you’ve noticed this or am I the only one who cares
My only reservations with the ATD roster is I'm assumimg there's not enough ATD draft classes to cover 10, 15, 20 years and beyond? How do we solve for that?
@@reiserkeiser not at this point... No. But, you aren't playing games if you are going that far into the future. You are clearly simming 90% of the games each season.... At that point. Just go 2k default roster
When I went to get the random event generator it said it was a monthly patreon subscription, how do I just purchase access to the event generator? Also great job making this game playable
Im trying to be patient with these sliders bud damn..the cpu is just a machine that can't be stopped..i shoot 46% and he shooting damn near 60%..one on one defense is just obsolete..there is no stopping them but when I go in, everything is Contested, and I can't beat nobody of the dribble..that's not simulation or maybe I'm a 50 year old who just suck..and I know I don't suck..been playing this since AI was the cover athlete
@@josephlagioia6889 there are a few that need to be removed globally. I was not made aware until after the video. But it's Unpluckable, Immovable enforcer, Strong Handles, Rebound Chaser, Deadeye, Shifty Shooter. Remove those badges before the start of every season
@@ayceworld513 no idea. It's not mine, it's Celtics. Should be pretty straight forward. I would hop in his discord and ask him. He will take care of you
@ayceworld513 not at all. I already messaged Celtic. I don't run patreon but that's how he gives it. I'll make sure you get the generator fam. Trust 🙏🏻
@@SimGamingNetwork Thanks man! Would love to use it, maybe it’s me, I’ll figure it out. Appreciate all the work you put in btw this shit means a lottttt
Uh.. What the fuck you talking about? These aren't behind a pay wall!! And when these were released. My members get 3 days early access then they go public .. Which these did..1 week ago!! You obviously didn't watch the video. Smfh
Hy Schnaidt, I didn’t play game for a while.I see all the videos.What scenario to use and also which sliders? Yesterday Celtic LG post something on discord but i think it was erased.
Grab the Random Event Generator here: www.patreon.com/c/ATDProject
Full breakdown of the ATD edits: forums.operationsports.com/forums/nba-2k-basketball-rosters/1023195-attention-detail-project-2k25-pc-ps5-xbox.html
So the gameplay sliders are in the scenario? What if I only want gameplay sliders?
@@thebiz5942 go in the scenario and save them... But those sliders weren't finished
@@SimGamingNetwork I'm using all of it mate
I just played my first game using the scenario. In this thrilling 2K25 showdown, the Chicago Bulls narrowly edged out the New Orleans Pelicans with a final score of 101-98. This game had all the elements of a classic, with momentum swings, strategic adjustments, and clutch plays down the stretch. Chicago’s early scoring set the tone, but New Orleans, led by Murray's relentless scoring, clawed their way back into contention. The Bulls’ resilience, particularly on the glass, kept them in the driver’s seat.
Key Player Performances:
L. Ball led the Bulls with a solid all-around performance, scoring 25 points in 33 minutes. His ability to get to the free-throw line (8-9 from the charity stripe) and contribute 6 rebounds made a big impact. Although his three-point shooting was off (1-3), he was efficient from the field, hitting 8 of 14 shots.
T. Craig chipped in 16 points, but his 1-for-5 shooting from beyond the arc showed some struggles. His contributions extended to the boards, grabbing 6 rebounds and providing some defensive hustle.
J. Giddey added 11 points with his court vision on display, leading the team with 6 assists, while Z. LaVine struggled to find his rhythm, managing just 9 points on 3-for-9 shooting.
For the Pelicans, D. Murray was the standout performer, pouring in 28 points while playing 36 minutes. He was aggressive in getting to the line (6-7 FT) but struggled a bit from the floor (9-19 FG). Z. Williamson was a force in the paint, scoring 15 points, though his presence was limited to just 16 minutes on the floor, likely due to foul trouble or rotation choices.
Team Comparison:
The Bulls held a slight advantage in shooting accuracy from the line (82% vs. 73%), which proved critical in a close game.
New Orleans outshot Chicago from deep, knocking down 12 threes at a 40% clip compared to the Bulls’ 9-for-25 (36%).
Defensive rebounding was a key area where Chicago excelled, grabbing 37 boards to the Pelicans’ 33. Those extra possessions helped them withstand the Pelicans' fourth-quarter surge.
Both teams struggled with turnovers (Chicago 4, New Orleans 6)
Overall, it was a gritty, hard-fought win for the Bulls, showcasing their ability to close tight games. New Orleans will rue their missed opportunities, especially from the free-throw line, where those extra points could have turned the tide in their favor. Thanks for your hard work and collaboration. It's about to be off the chain!
Very thorough as always. I might just use the sliders, but appreciate your work through and through. Thank you sir!
Hey guys, had a nice little stealth update for you with Celtics updated roster and a few other nice surprises. All under same GT's. just make sure it shows updated 1 next to it. thats how you will know you got the new!
I genuinely don’t understand how people have fun with vanilla settings, control one team, don’t control trades, and just let the AI run wild.
It’s unplayable within one off season. The fact you and other creators actually make so much available to people is great
Few teams opening night games have been already played in this scenario.
Any reason why you don't just turn Trade Override on and set the Trade Frequency to 100? That way you can allow only the CPU-CPU trade proposals that are REALISTIC to actually take place, while also having control over the count of trades that go through to ensure that remains realistic. Just an additional element of control that I've always enjoyed having to ensure things stay immersive.
Trade override is for user trading vs CPU
Trade approval is for CPU vs CPU trades.
Trade frequency at 100 is unrealistic in the first 3 months of the season
@@SimGamingNetworkhe’s saying that because most cpu trades are bad and don’t make sense so at 100 they will eventually have sim realistic trades to look through
Wish the event generator had a one-time purchase option rather than a recurring fee. Sucks but it is what it is.
The scenario in MVP's gamertag download has the lakers losing the first game
Can you override it? No games were simmed or played. Didn't touch that stuff
@@SimGamingNetwork Games in the jv4mvp r simulated in that scenerio and has the lakers with a loss
Both uploads have it. Both start on the 23rd not the 22nd
@@danshawe4357 noooooo....I'll see what I can do about getting that fixed. I apologize
@@SimGamingNetworkits probably the team he started the mynba with, itll sim to your first game, if he starts it with all teams you wont have that issue
I do like the colab and effort put into all of the reborn series and appreciate it. But I do have to raise a major issue I can’t get over and kinda ruins my experience. I feel the players body types with the ADT roster is not very accurate or realistic. Case in point Evan Mobley and Mitchell. The wingspans are elongated making their arms skinny and distorts player muscle and physique. It’s visually unappealing and maybe you might have some insight…
For the Intangibles edit what do you do about players that are injured at the beginning of the season and have the overall drop them out of the Top 30 rated players?
@@brycexotic it's always good to look and see if you have any. If they would be in the 99 group or the 75 group without their injury. Include them
Thank for the scenario !
🙏🏻🙏🏻
Do you use ACE for subs or use manual substitutions?
is this out as a roster as yet or only as a scenario?
Hy Schnaidt, I didn’t play game for a while.I see all the videos.What scenario to use and also which sliders?
Yesterday Celtic LG post something on discord but i think it was erased.
Great stuff as always thank you. One thing I noticed is when I upload either of the scenarios it already has a made up draft class in them. Is there any way I can pick my own?
Yes, you just go to the scouting list and click on any player then hit import. However. If you don't use a draft class that meshes with Celtics edits.... It won't play as well in years 2 and 3 etc
@@SimGamingNetwork I appreciate the quick reply. I'm definitely using one from the video. Thanks for this again.
@@ph6097 grab the slider update I'm working on i posted in the members section please
I do like the colab and effort put into all of the reborn series and appreciate it. But I do have to raise a major issue I can’t get over and kinda ruins my experience. I feel the players body types with the ADT roster is not very accurate or realistic. Case in point Evan Mobley and Mitchell. The wingspans are elongated making their arms skinny and distorts player muscle and physique. I’d like to know if you’ve noticed this or am I the only one who cares
I know they adjusted player body types to help with spacing
My only reservations with the ATD roster is I'm assumimg there's not enough ATD draft classes to cover 10, 15, 20 years and beyond? How do we solve for that?
@@reiserkeiser not at this point... No. But, you aren't playing games if you are going that far into the future. You are clearly simming 90% of the games each season.... At that point. Just go 2k default roster
Why would you want that?
@@AnthonyJones-ge1mbBecause I'm that rare sort of oddball that will legit play through that far.
When I went to get the random event generator it said it was a monthly patreon subscription, how do I just purchase access to the event generator? Also great job making this game playable
@@claytron347 I think you just purchase the patreon 1 time and you get access to it. It's a file you download
Im trying to be patient with these sliders bud damn..the cpu is just a machine that can't be stopped..i shoot 46% and he shooting damn near 60%..one on one defense is just obsolete..there is no stopping them but when I go in, everything is Contested, and I can't beat nobody of the dribble..that's not simulation or maybe I'm a 50 year old who just suck..and I know I don't suck..been playing this since AI was the cover athlete
@@MrKDubya21 did you not see my members post 1 hour ago??
No badge edits each season?
@@josephlagioia6889 there are a few that need to be removed globally. I was not made aware until after the video. But it's Unpluckable, Immovable enforcer, Strong Handles, Rebound Chaser, Deadeye, Shifty Shooter. Remove those badges before the start of every season
I know not may people play MyWNBA, but have you ever considered making sliders and edits for that mode or do these also work there?
Let’s gooo
Where can I find controller settings?
Yesssss bro
Thanks for this! Is this safe to start a franchise with?
Yes
Do you do the intangible edit at the beginning of the season too before you play first game?
@@02_neh it's already done for you in the scenario
@@SimGamingNetworkokay Thankyou
And do u have a best rotation setup yet?
@@02_neh you nerds are never satisfied are you
does random event generator work for the my wnba and my eras??
Yes, you only have to adjust the number of teams on the specific "Team numbers" box
MyNBA sims slow during January and February. You figured out why? Same thing in 2k24.
Trades and contract extensions
@SimGamingNetwork
Exactly. I turned it down to like the mid 20s for trades frequency. Sims alot faster.
@@KaFain3s3 but now, no trades
I think the pace and fast break sliders are backwards and the shot types sliders in simulation don't work at all. 2k never fix it
These aren't showing up on PC. Any reason why? I typed in the correct names.
Maybe you didn't search scenario? It's cross play and it's there
@@SimGamingNetwork You were right I found them now lol
I paid for the Patreon how do I find the random event generator?
Did I just get scammed ? 😅
@@ayceworld513 no idea. It's not mine, it's Celtics. Should be pretty straight forward. I would hop in his discord and ask him. He will take care of you
@ayceworld513 not at all. I already messaged Celtic. I don't run patreon but that's how he gives it. I'll make sure you get the generator fam. Trust 🙏🏻
@ayceworld513 are you in my discord?
@@SimGamingNetwork Thanks man! Would love to use it, maybe it’s me, I’ll figure it out.
Appreciate all the work you put in btw this shit means a lottttt
🐐
Are these sliders set up for real player % like usual?
@@benjaminfinzen6781 yes
👍
game speed stay at 50?
Yes
im sorry i usually love ur sliders and setups but these are horrible. cpu scores at will, no resistance from my team at all.
you dont have the updated sliders. these weren't finished. you will see much different feedback in the discord with those using the updates
let me know when it's not behind a paywall
Uh.. What the fuck you talking about? These aren't behind a pay wall!!
And when these were released. My members get 3 days early access then they go public .. Which these did..1 week ago!!
You obviously didn't watch the video. Smfh
@ the event generator is not behind a paywall?
Hy Schnaidt, I didn’t play game for a while.I see all the videos.What scenario to use and also which sliders?
Yesterday Celtic LG post something on discord but i think it was erased.
@@markoplavec7891 use what's posted here at the end of the video 🙏🏻
What scenario name i use for my era
@jayhaggins3271 watch video