Path of Exile 2 NEEDS these changes

Поделиться
HTML-код
  • Опубликовано: 31 дек 2024

Комментарии • 1,2 тыс.

  • @crazeh8
    @crazeh8 3 дня назад +720

    Just please, I beg, let us overwrite runes in sockets. If you wanna keep soul cores the way they are to distinguish them that's fine, but forcing runes to be a one and done makes fixing resists when you get a gear upgrade utterly miserable.

    • @Meitti
      @Meitti 3 дня назад +1

      Its already a thing in Torchlight so pretty much a guarantee its going to be a thing in PoE as well.

    • @handlerone5172
      @handlerone5172 3 дня назад +22

      100% certain this will change. It is so stupid of a implementation because of the gear progression system.

    • @dusty_reaper96
      @dusty_reaper96 3 дня назад +25

      d2 let u do that with the cube and that game came out in 1999 lol

    • @GabKaulem
      @GabKaulem 3 дня назад +45

      ​@@Meitti tf is that take. You're acting like torchlight have any sort of influence on the genre.

    • @remek5758
      @remek5758 3 дня назад

      @@handlerone5172its your hardcore experience people wanted

  • @sleebysyd
    @sleebysyd 3 дня назад +383

    idk if anyone agrees with me on this but i really want them to reverse the tiers again, its kind of annoying for the highest tier number for mods to be different imo. I would much prefer seeing T1 and knowing I am happy than seeing like T7 and not knowing if its max or not without checking some 3rd party website.

    • @mr.catface-2635
      @mr.catface-2635 3 дня назад +34

      Yes this is so annoying. I don't understand why it got changed. Not knowing what the top roll is is kinda maddening

    • @Beansswtf
      @Beansswtf 3 дня назад +28

      This is just done so that they can infinitely scale power in the future.. Just like diablo does... Cant wait... /s

    • @ILoveMyBGE
      @ILoveMyBGE 3 дня назад +59

      If they wanted to keep the tiers as ascending, the other thing they could do is to always provide the highest tier when showing the tier number on the affix. Displaying something like 6:8 on the gear could tell the player they have a good tier (6) but are still 2 tiers away from the top tier (8).

    • @sleebysyd
      @sleebysyd 3 дня назад +11

      @@ILoveMyBGE yeah I agree with that, but I do think overall it'd just be better to keep the tiering system the same between both games rather than one being ascending and one being descending.

    • @MrZuriax
      @MrZuriax 3 дня назад +5

      1000% Agree! Such an awful change, if it wasn't for PoeDB we'd all up the river without a paddle.

  • @GeassX
    @GeassX 3 дня назад +212

    Movement speed implicits on boots needs to be a thing. Movement speed is not realistically optional in this game, especially if they want us to actually interact with bosses and rare monsters, since the game design seems to be fixated around one shots. Not to mention the 4th Sekhema boss's instant death mechanic slowing you as you're forced to run around the arena to not die. The game is literally designed such that you either have movement speed boots, or use a mobility skill (all of which are vastly limited and terrible to use on controller).
    Likewise with on-death effects, they need to be toned back massively. It's clear that there's a problem when the legitimate best strategy for playing the game is: "When you kill the enemy, don't loot for 3 seconds to let all the bullshit run its course." It's literally better to take your hands off the controls when important loot drops than to keep playing in case there's some nonsense on-death effect hidden under all the other effects that are littering your screen. Especially if you play a low visibility build like anything that spams firewall.

    • @droid5785
      @droid5785 3 дня назад +2

      People relentlessly flamed d4 for no speed implicit haha

    • @ОлексійНікітін-ц2п
      @ОлексійНікітін-ц2п 3 дня назад

      so what's the difference to current boots? with speed implicit people will just ignore all the boots whose implicit is less than for example 20%.

    • @Naku_u
      @Naku_u 3 дня назад +5

      @@ОлексійНікітін-ц2п makes room for other important affixes

    • @GeassX
      @GeassX 3 дня назад +4

      @ОлексійНікітін-ц2п GGG would probably make the implicits scale up with higher level bases. And have them all be 30 or 35% at endgame.

    • @soulstealer5625
      @soulstealer5625 3 дня назад +4

      MS boots would be critical for both games. That shit ain't optional, I'll toss a great pair of boots if no ms.

  • @johnoden5932
    @johnoden5932 3 дня назад +181

    Wait shouldn't the Jung nerf be the free space?

    • @slouch186
      @slouch186 3 дня назад +1

      came to the comments to say this

  • @Three60Mafia
    @Three60Mafia 3 дня назад +211

    movement speed is huge. Act 1 boss was feasting on me until i put on simple 15% MS boots and i was just walking away from all of his AOE. Boots not having an implicit guaranteed MS roll is braindead design, especially since almost all boss fights are reliant on you being able to move away from attacks.

    • @OfficialpKIndustries
      @OfficialpKIndustries 3 дня назад +33

      You just don't understand the "vision" guy

    • @mateusz7953
      @mateusz7953 3 дня назад +65

      I hate to see absolutely juiced boots with t10 life, 30+ attribute, 100% total res... just to trash them cuz they have 0 move speed. Any pair of boots I look at and they don't have 30%+ move speed is insta trash, it feels awful.

    • @dizk8488
      @dizk8488 3 дня назад +28

      @@OfficialpKIndustries If the "vision" is moving like a sea slug I want no part of it.

    • @RogerKaptunik
      @RogerKaptunik 3 дня назад

      @@mateusz7953 just use the crafting bench. oh, wait

    • @gefx0164
      @gefx0164 3 дня назад +22

      @@OfficialpKIndustries Haha, they dont understand their own vision either though, on the first map everything went out the window, probably even on cruel. Campaign vs endgame is defenetely 2 completely different games.

  • @rokki3844
    @rokki3844 3 дня назад +62

    Honestly, i believe no one would have a problem with Rarity if it gets nerfed for currency drops but stays the same for gear. Instead they should buff currency drops across the board regardless of if you have rarity on your gear or not.

    • @nyutrig
      @nyutrig 3 дня назад +9

      it needs to be uncoupled from currency or we will run into the same problem that caused issues in poe1. we are already seeing it tank the economy.

    • @stuartjames1940
      @stuartjames1940 3 дня назад

      @@nyutrig it’s actually not really affecting the economy, just look at the limited amount of divines in the auction house.
      The economy is being heavily affected by RMT in a very big way. That’s the reason why prices are high and there is not much gear on trade.
      The good gear is being sold for cash so what little gear is on trade is super high due to supply and demand.
      Ggg needs to crack down hard and fast on the RMT. Nerfing rarity will have little to no affect

    • @DuckLord9999
      @DuckLord9999 3 дня назад +1

      @@stuartjames1940ye its absolutely insane if you think about it. the rmters are just running around without any consequences cuz ggg is on vacation and they are not getting banned lol.

    • @Eskoxo
      @Eskoxo 3 дня назад +1

      i got to 400 rarity think i do see more exalts but their not worth much atm and divines i saw 1 drop all day yesterday.

    • @UStoleMyNickUBstard
      @UStoleMyNickUBstard 3 дня назад

      Rarity isn't the problem. No real currency sink for divines is. It will inflate the prices, because they won't disappear. No real use for them, rerolling few chase uniques I guess.

  • @RossOnTop2
    @RossOnTop2 3 дня назад +21

    All thts going to happen is the highest end builds are going to result in across the board nerfs to everyone. Then the average players will have less damage and still get one shot in every map because getting new items is impossible at a certain point due to crafting being non existent and the market being so inflated. The rich got mega rich, got their OP builds and now the rest of the player base is about to get gutted over it.

    • @matejbosela9093
      @matejbosela9093 3 дня назад

      With "the train wreck of a nerfhammer" that GGG has (cough, 3.15, cough, 3.19, cough), I can see them gutting us all, then doing the wipe reset so we are double F´ed :)

    • @gehtdichnichtsan2418
      @gehtdichnichtsan2418 День назад

      @@matejbosela9093 I am honest, a reset is the best solution after gutting all the one shot shit, especially for launch and the market.

    • @Taylor-q2t
      @Taylor-q2t День назад

      ​@@gehtdichnichtsan2418its not even bad.. there's tons of superncheap builds that can 1 shot everything currently. Once those get removed you got builds that clear everything easy still. Detonate dead bloodmage 1 shots everyone with 1e items and noone knows about it lol

  • @danielgreathouse2080
    @danielgreathouse2080 3 дня назад +23

    +1 for runes changeable, +1 for Ms implicit. And +1 for more defense. Crazy how squishy I feel without minions or just deleting the enemy first.

    • @Boogra
      @Boogra День назад +1

      I feel squishy against just standard trash mobs. It's ridiculous.

  • @titusandronicus8432
    @titusandronicus8432 3 дня назад +47

    Honestly without loot filters the endgame is quite miserable on console & GeForce now. I’m slowly walking around the whole map like a senile senior citizen with squinched eyes after clearing a breach as hundreds of items drop across dozens of screens and I don’t want to miss a divine.

    • @RMartian76
      @RMartian76 3 дня назад +18

      Seriously, they should steal the loot filter system from Last Epoch. It's amazing.

    • @titanicjack6744
      @titanicjack6744 3 дня назад +4

      Hell yes. Even just showing us currency, waystones and tablets would be a good start.

    • @RobertoCorsini
      @RobertoCorsini 2 дня назад

      Filterblade has a rudimentary lootfilter you can install before they get the poe2 site online. There are other lootfilters too which you can download. I play with the Neversink (Filterblade) one and would never miss a Divine.

  • @pedrohpm
    @pedrohpm 3 дня назад +78

    Also make Omens, Greater essences and Greater/Perfect Jewellers way more common in the endgame. They want us to be able to craft good items ourselfs, but some tools are too rare to even consider using it. I'd rather sell a Omen for 15 div and buy a better gear on trade. Same thing for Perfect Jewellers.

    • @IrukaShinkai
      @IrukaShinkai 3 дня назад +5

      Dropped my first Perfect today and insta sold it. The upgrade opportunity you get for however many 100's of exalts are much bigger than a 6 link atm (obviously depends on which stage you're at).

    • @beasthaven1571
      @beasthaven1571 3 дня назад

      @@IrukaShinkaiid find one to sell too

    • @sdnis
      @sdnis 2 дня назад

      Ive gotten 5 perfect jewellers over 2 days I dont think theyre that rare?

    • @borristhebrave7496
      @borristhebrave7496 2 дня назад

      If you aren’t finding perfect jewelers ever you might not being killing enough monsters in higher tier maps? I got into red maps on a greater lvl 18 gem (plus 4 from gear) without much issue. Spam enough maps and you’re bound to drop a few

    • @jeffxie6334
      @jeffxie6334 2 дня назад

      @@borristhebrave7496hmm i have not seen a perfect jeweller orb. I play maybe 1-2 hrs of t15 maps a day. Thats about maybe 3 to 4 maps

  • @Nathdood
    @Nathdood 3 дня назад +104

    Basically made it so that if boots don't have movement speed they're worthless

    • @JR41N3
      @JR41N3 3 дня назад +17

      That's always been the case in ARPGs if you ask me

    • @Crazning88
      @Crazning88 3 дня назад +1

      demon build and flicker builds are fine without ms

    • @Mister_Know_Name
      @Mister_Know_Name 3 дня назад +17

      ​@@JR41N3 much better to continue the crappy trend for the next 3 decades

    • @its_jimbooh_no6572
      @its_jimbooh_no6572 3 дня назад +9

      I’ve always said all boots should have movement speed as an implicit. Have it scale with tier of base item. This way you will still need to get upgrades but you aren’t immediately trashing any boots without movement speed. It’s terrible having any piece of gear rely so heavy on one stat that isn’t meant for a very specific build.

    • @JR41N3
      @JR41N3 3 дня назад +2

      @@Mister_Know_Name I didn't say it was a good thing, just that it's nothing new.

  • @WhatIfTheories
    @WhatIfTheories 3 дня назад +41

    Rhyker here- Diablo 4 has reached it's ultimate form. Every single PoE 2 video over and over again. Can we nerf that?

    • @DokutahNiko
      @DokutahNiko 3 дня назад +3

      Ever since I started playing poe2 I see that ad at least once a day😂

    • @garrettdagr8
      @garrettdagr8 3 дня назад +2

      Hahahahahaha! I'm tried of seeing that damn commercial

    • @taylorhoang1951
      @taylorhoang1951 3 дня назад +1

      What i hear a lot that resembles d4 is, "damn that monk build is op, nerfs warrior. Damn that sorc build is deleting the whole screen, nerfs warrior.". Same with D4, sorc build strong, nerf barbarian and druids. Y'all sing the same ringtone, but still shit on each other 😂

    • @Steph1
      @Steph1 3 дня назад

      I don’t see it because I have YT premium. Couldn’t find it as a video unfortunately, sounds hilarious to see once

    • @Blacknight200
      @Blacknight200 2 дня назад

      Lol its only going to be buffed 💪🏽💪🏽💪🏽💪🏽.

  • @sheabishop6200
    @sheabishop6200 3 дня назад +66

    The lack of a map tab makes absolutely no sense to me. The 3 tabs every PoE 1 player has is currency, map, and fragments. New players have spent their points already on one of those without realizing that the other two will be just as important but don’t know because they aren’t in the endgame yet. It’s D4 level of dumb that they are absent

    • @paragrin8385
      @paragrin8385 3 дня назад +17

      pretty sure it was because they rushed to get us endgame content. im sure it will be added in

    • @misterlee1390
      @misterlee1390 3 дня назад

      Same goes for breach tab

    • @dawidd6356
      @dawidd6356 3 дня назад +4

      I agree it should be in the game and i am sure they agree with you too as they said they will add it but lets not loose sight of the fact that this is EARLY ACCESS, give them a little time you payed for EA specifically so you knew what you were signing up to. I am not saying you shouldn't give feedback of course this is the time for it but saying its brainded to not have microtransactions in EA is a little weird.

    • @sheabishop6200
      @sheabishop6200 3 дня назад +1

      @ my bad that the majority of time spent in an ARPG is in the endgame and the tabs that are most useful for that lengthy period of time are not present when they obviously should be. There’s a Delirium (endgame exclusive content) and a unique tab (totally optional) but not the two tabs that are most useful behind currency? And there’s no expedition locker but there is a relic locker? I think it’s weird to not include the simple things that make the game better for everyone. I’m guessing people got another tab just to store their waystones when the better purchase would have been a map tab that isn’t in the shop

    • @djbcubed
      @djbcubed 3 дня назад

      @@paragrin8385 I mean first impressions matter a ton. personally idk if I would feel comfortable releasing Early access for PoE2 this undercooked and missing features people have paid for, but to each their own I guess.

  • @AndrewChicken
    @AndrewChicken 3 дня назад +29

    Not only would it be fantastic to have movement speed implicit on boots, but it would also be great to have charm slots implicit on belts. I have no idea why that's a mod instead of just being implicit that you get more charm slots for higher tier/level belts. It's another one of those mandatory mods in my opinion because not having all charm slots in this game is like not using all flask slots in PoE 1 - just wasted potential. I assumed that as I progressed later into the campaign/mapping that I'd start dropping belts that have 2 then 3 charm slots, but that's not at all the case. It seems very odd.

    • @lowfade556
      @lowfade556 День назад +1

      Nah charms aint all that useful

    • @PherPhur
      @PherPhur День назад +1

      I'm more concerned with the fact they got rid of cool potions from POE1 and replaced them with one of the most boring things I've seen in an ARPG(charms, POE2 charms anyways)

    • @stephenblackie-fu1sr
      @stephenblackie-fu1sr 8 часов назад

      Couldn't agree more such a stupid idea flasks wwete so much better at filling gaps in resistances and now it's a joke

  • @Alloran
    @Alloran 3 дня назад +16

    Cold spells are awful you better have a maximum shred frostbomb + hypothermia precast or you aren't killing a rare. There is no damage with cold. Frost wall is your highest damage and that needs to change. Eye of winter needs to be much, much better. Cold snap needs to be way stronger for a payoff spell that breaks your freeze, especially against bosses where freezing is so hard after the first one. Comet is too slow it's not worth casting, it's a dps decrease. Archmage is carrying all spell damage archetypes, if archmage is getting nerfed, leaning into the other elements for damage needs to be much, much better. Cold dots would make running cold much better, since you could take advantage of the chill/freeze CC innate to the elemental.
    Mobs are too goddamn fast. I like the skill combo system GGG set up in the game, I really do, but you can't multibutton the build when you have so little access to cast speed and mobs move that quickly. Shit jumps in, teleport slams, launches a volley of instakill projectiles, and then a manasiphoner hasted rare deletes your ability to do anything while its gang of merry fellows stunlock you to death. It's bad. The campaign feels good because it's slower paced, thoughtful gameplay. Make maps the same. Haste auras have to go, they do not belong in PoE2.

    • @soulstealer5625
      @soulstealer5625 3 дня назад +1

      I wrnt cold spells and I got stuck in act 3 because XI gem wouldn't drop so even Comet with its drawbacks couldn't rescue me.

    • @sittkukk8278
      @sittkukk8278 3 дня назад +2

      This! Idk HOW people deal w multiple elites jumping over n over again on you at supersonic speed. All you can do is spam space and your main skill = roll skill roll skill amazing gameplay 😅

    • @idkimnotcreative8974
      @idkimnotcreative8974 2 дня назад

      Now go play a build with maces, it's got better damage but all of your strong abilities have forced long attack speeds you can't get around. Sunder literally has a +1.5 seconds to attack so even if you somehow got +10,000% attack speed it would still take 1.5 seconds to use

    • @Alloran
      @Alloran 2 дня назад +1

      @@idkimnotcreative8974 Oh absolutely, I'm with you. I watched Alkaizer melee god playing his warrior and it was basically shield charge slam, screen clear aoe. So the same as the other endgame builds, except he was doing it at about half the speed as a deadeye. For one thing, you can't take damage nodes for maces without losing 5% attack speed every time, which is ridiculous.

    • @ziggs123
      @ziggs123 День назад

      Frost Sorc is the only Spec that actually feels like good combat system through out the game. Unfortunately the game is not ment to have good combat, rather press one button delete everything kind of meta, which you have no option as Frost

  • @ILoveMyBGE
    @ILoveMyBGE 3 дня назад +35

    They need to quickly fix the trade web site's two biggest problems. 1) They need to adjust the divine to exalt ratio (the web site thinks 10 exalts is worth more than a divine) and 2) Allow traders to post prices in fractions, like 2.5 divines. We always had the ability to post prices in fraction on poe 1. We need that granularity in POE 2.

    • @roschma
      @roschma 3 дня назад +1

      wait you cant post fractions? thats super dumb

    • @ILoveMyBGE
      @ILoveMyBGE 3 дня назад +3

      @@roschma I assume it must be an unexpected issue. On opening weekend fractions were allowed but once that time past, all fractions have been rounded up or down to the closest divine. I have not tried it in the last few days though in case something was quietly fixed.

    • @paulamblard3836
      @paulamblard3836 3 дня назад +1

      you don't need that granularity.
      just say things like "100 exa"

    • @ILoveMyBGE
      @ILoveMyBGE 3 дня назад +9

      @@paulamblard3836 you need the granularity with divines nearing 90 exalts right now. For example, you can't list something for 495 exalts and expect any one to respond (since very few will have that on hand and won't want to do another conversion for themselves) when instead the proper way to list is 5.5 divines, just as we have done for over a decade in POE 1.

    • @RMartian76
      @RMartian76 3 дня назад +5

      The trading system is awful as a whole, being on a website and not in-game, is so ridiculously archaic that it's laughable.

  • @mategido
    @mategido 3 дня назад +69

    Please add “ more bosses on atlas “

    • @Mamiya645
      @Mamiya645 3 дня назад +4

      We only have half of the acts and their bosses implemented, it's coming one way or another.

    • @Prakx9
      @Prakx9 3 дня назад +6

      He means more boss maps I believe

    • @Mamiya645
      @Mamiya645 3 дня назад

      @@Prakx9 Ah, at this rate we might as well point to the early access name of the game. Now I'm going back in for a session of try-not-to-give-up-trying-to-play-melee.

    • @quizno1965
      @quizno1965 3 дня назад +3

      Definitely. I did 15 maps once endgame started and didn't fight a single unique boss. Those were the best part of the game for me so I put PoE 2 down for the time being. Don't really feel like running who knows how many zones without having a big boss fight.

    • @craigsayshello8239
      @craigsayshello8239 2 дня назад

      @@quizno1965yeah I just see regular boss fights from story thought the maps would also have unique bosses alongside the story bosses and not including them bosses you have to collect keys to find

  • @drewmerritt2385
    @drewmerritt2385 3 дня назад +30

    “Anything Jung roan nerf related” is wild

    • @NatoRadeX
      @NatoRadeX 4 часа назад

      I mean the fucker on stream multiple stated he does this to piss off players and the developers. Eventually he'll either be hired as a internal build tester or banned from all GGG titles.

  • @Dantesjoe
    @Dantesjoe 3 дня назад +12

    Ask GGG to nerf clay pots in Crypt. Half the time I'm trying to shoot arrows but because I clicked on a pot across the screen I instead shoot nothing and attempt to run to the pot.

    • @ziggs123
      @ziggs123 День назад

      Yeah I switched to WASD and the game is insteadly better to play once used to it

  • @Ideeem
    @Ideeem 3 дня назад +11

    If you play quarterstaff, you play bell. It's mostly cracked but it's also because there is no other choice ATM.

    • @NoblesseOblige-17
      @NoblesseOblige-17 3 дня назад +1

      It has some OP combos with spells, like Ball Lightning for example, allowing you to proc all 20+ Bell hits instantly, which feels both broken and unintended. I can see them changing it to only trigger on melee hits or give its triggers a cooldown or something like that.

    • @Iwo142
      @Iwo142 3 дня назад +4

      ​@@NoblesseOblige-17i think its actually amazing that classes support each other. It's not the bell that's a problem but the skill that procs it 30 times in a sec

    • @21Liberdade
      @21Liberdade День назад

      Why? You can clear big groups without it

  • @sephiros9883
    @sephiros9883 3 дня назад +11

    This whole movement speed thing feels bad. First just remove the haste affix on mobs, it’s stupid. Second remove movement speed on boots and maybe give us 3% per completed act or like 6% per ascendancy….It’s just annoying and not a fun problem to solve.

    • @michaelwu2370
      @michaelwu2370 2 дня назад +1

      And then make maps feel even bigger?

    • @sephiros9883
      @sephiros9883 2 дня назад

      Of course maps need to be smaller, such as many zones in act2 and 3. And the farm zone in act1.

  • @brentcolson6253
    @brentcolson6253 2 дня назад +2

    Rarity applying to currency is probably the best thing they changed for the casual gamer who only has 2 to 5 hours a week to play. Not because they HAVE to have it, but because THEY CAN have it and the ability to find the chaos and the exalts to "craft" or buy items to progress. They need to put a basic crafting bench back into the game so that basic currency - divines has a use and using our blue currency on an item has a purpose rather than pick up 50

  • @graveyardguild
    @graveyardguild 3 дня назад +7

    Definitly need runes to be replacable. I only just now added them to my gear at lvl 65 because I was too worried about them being a permanent thing. I think they should just overwrite the previous rune to make it a little more impactful and give us a reason to keep searching for more. Right now I have more runes then I know what to do with so making them permanent was a crazy decision just for that reason alone lol

  • @RamzaBehoulve
    @RamzaBehoulve 2 дня назад +2

    Problem is, the rarity stat was probably their answer for SSF lacking drops, so completely removing the mechanic would be bad.
    But honestly, they can just remove it from items and give +100-300% rarity when you select SSF as a default league buff.

    • @elliotz2434
      @elliotz2434 День назад

      man I'd switch to ssf instantly if that was the case

  • @jconnor609
    @jconnor609 3 дня назад +19

    towers are so horrible for minions, i just grit my teeth and do them, worst part of the map imo

    • @mrgodogodopaint
      @mrgodogodopaint 3 дня назад

      It still sucks to do but having a second weapon set with no minions so you can swap back and forth to desummon and resummon minions helps a lot in tight quarter maps

    • @xoGetCarteRox
      @xoGetCarteRox 2 дня назад

      Haven't played minion build can you explain?

    • @jadidifoaad
      @jadidifoaad 2 дня назад

      Have you played Channel or Vaal Forge? xD

    • @ziggs123
      @ziggs123 День назад

      Use low maps on towers and finish them asap

  • @denesmako3451
    @denesmako3451 2 дня назад +2

    Honestly, it would also be great if they could adjust some maps' visual clarity. Some of them are just too dark or have way too much vegetation or something. I think this issue is somewhat also related to on death effects. You just can't see them sometimes.

  • @whereswaldo6396
    @whereswaldo6396 3 дня назад +7

    Anyone else completely sick of seeing the damn ryhker d4 ad for EVERY SINGLE VIDEO😂😂

  • @intergalacticspacewizard1966
    @intergalacticspacewizard1966 3 дня назад +2

    one thing that needs to be changed is the rare and magic mobs with "break armor" as an affix, armor is bad enough as it is but having an enemy that can straight up disable your core defense, not just against that specific enemy but against every single enemy for a lengthy 10-12 seconds feels terrible, i wouldn't be against them changing it to ignore armor or something, that would feel less bad

  • @wanderer8038
    @wanderer8038 3 дня назад +10

    i hope they remove map one death done machanics, make people either die keep the map or have 3 lives

    • @grraul2871
      @grraul2871 3 дня назад +3

      I was thinking the same, 3 tries at most , you loose 2 portals on death and that`s that.
      Don`t make me cringe out cuz I am trying to learn the mechanics and I die and can`t repeat the boss.
      Let me waste 40 + hours again to either a pinnacle boss ( gather mats from breaches or whatever )- in which I didn`t learn much cuz I got one shot - that sounds fun as hell.

    • @YouTubeChillZone
      @YouTubeChillZone День назад +1

      Practical experience from the temple of chaos 💀
      The weystons farming system to open the map is also stupid

  • @NerdRobotGaming
    @NerdRobotGaming 3 дня назад +4

    If they balance the game around, anyone who is not playing trade will suffer. We need some movement and I would like my portals back. I don't play hardcore so I don't enjoy these hardcore map systems
    This honestly is starting to feel like Diablo. Instead of having a really good passive tree. We have a super dumbed down one that only allows a few builds per class.

  • @Saiperia
    @Saiperia 3 дня назад +11

    i dont know if its a graphic setting but sometimes periodic effects of rare mobs just dont appear on my sceen and i die to them... also freezing a boss while he does a big bonk attack should prevent him from reaiming after beeing unfrozen... i die to that shit so often because you cant realy time your dodge if you dont know when he will act again or were he is aiming

    • @MrDavid01228
      @MrDavid01228 3 дня назад

      That is why I do not use cold attacks, its tough enough to time the dodges right when they don't stop halfway through and restart randomly

    • @jeffxie6334
      @jeffxie6334 2 дня назад

      @@MrDavid01228i have issue with delirium with freeze effect. I wish there is an option to just turn off all delirium or breach effect.

  • @ashera8748
    @ashera8748 2 дня назад +2

    Bloodwitch "Gore Spike" to do anything at all would be really nice.

    • @valreth5648
      @valreth5648 День назад

      Bloodwitch not killing herself after first asendancy would also be nice. Add a cost reduction to it or remove mana cost.

    • @ashera8748
      @ashera8748 День назад

      @valreth5648 I've never had an issue with the remnants. Plan with it in mind, you aren't playing stormweaver.
      Gorespike has zero value. Negative value. It does not work in any way.

  • @ever_grey4468
    @ever_grey4468 3 дня назад +17

    As one of all 49 Chayula Monks I am not surprised to be forgotten.

    • @blainebell4892
      @blainebell4892 3 дня назад +1

      yes plz

    • @kaly8329
      @kaly8329 3 дня назад +1

      Pls buff chayula. No not the bow build that shits stupid better make a ranger instead.
      Phys + chaos feels lacking. Chaos + ice is a joke and chaos + lightning is meh.

    • @necrolepsey
      @necrolepsey 3 дня назад +1

      Playing sorc until the CHONK is viable.

    • @ever_grey4468
      @ever_grey4468 3 дня назад +1

      @@kaly8329 we're gonna actually get nerfed with the Bell nerfs. Daggers introduction may save us, but we'll see

    • @kaly8329
      @kaly8329 3 дня назад +1

      @@ever_grey4468 Prayge. Or even better unarmed skills pls.

  • @rakunishz
    @rakunishz День назад +1

    I dont understand how this game doesnt have death recap.. the fact that you have to record and watch the video of how you died is absurd. I rarely die, but when I do I usually get 1 shot, and I have no idea how or what killed me... Death recap is mandatory for a game like this honestly.

  • @reivelt3715
    @reivelt3715 3 дня назад +57

    i dont think ES needs to be nerfed. Just buff Armor/Life. Add life % in armor node and fix armor calculation (it takes time for this).

    • @rebeltheharem7028
      @rebeltheharem7028 3 дня назад +6

      I think so as well. ES is fine where it is, but Armor should definitely be buffed (its so trash right now, unless they were balancing it around unreleased gems, at which point... why?). I am against adding life nodes back to the tree, so I'd prefer if they just buff the high tiers of life affixes instead.

    • @johnoden5932
      @johnoden5932 3 дня назад +12

      I would say es is fine if grim feast gets hit because how easy that gives double es is crazy.

    • @neppity5887
      @neppity5887 3 дня назад +5

      That just makes armour/life nodes mandatory and has it switch places with current es, fixing nothing. Delete grim/life remnants from the game and balance ES to be equivalent to armour/evasion which comes from the same source.
      They designed the game around having barely any increased life% and the only exception is the endgame that they rushed out in 2-3 months with no testing. If remnants stay in the game maps will be balanced around having x2 HP going forward since they still want to kill these characters.

    • @Yugentap
      @Yugentap 3 дня назад +6

      I agree as well. I still dying on es monk to random one shots or on death effects. Or just small mistakes. I really don't like the idea of reducing es especially since grim feast isn't actually op. You still have to get it up and running and without it I would constantly be dying. It seems odd to to say bring down es and not just simply say bring up armor. Honestly at 70% evasion it doesn't really seem too great. Not sure what the deal is with everyone saying nerf everything like there are other levers to pull to get the result and I imagine people would have learned that nerfing generally just doesn't feel great unless the this is truly broken and not (wow look at ilwhat you can do with 15 div investment broken). Rarity is another thing where like yea sure you can pull back the top end but I already feel like I'm not getting enough currency drops for what I want to do so reducing that seems bad. This all also seems to be missing that there are critical bugs that need to be resolved over balancing like extreme frame dropping, unable to finish map because mob isn't there but says it is, crazy visual problems on console, etc..

    • @letmeregisterbitch
      @letmeregisterbitch 3 дня назад

      Nerf it but slightly

  • @Kaemonarch
    @Kaemonarch 3 дня назад +2

    Personally I'm also looking forward to small QoL stuff like having a "Show me all the gems" (with Skill/Support/Spirit options) inside of our gem menu without needing 3 items in our inventory to check them... And then having two new flags inside the gem window, alongside "Show All Gems" that are "Show Only Equiped Gems" (for when you just looking to check which equipped gems you can upgrade some levels) and "Show All Supports that WORK with the selected Skill Gem" (because right now, we only get a small selection of suggested gems that are not even the best options most of the time, and then "ALL THE GEMS" (80%+ of which don't even work with the skill you are trying to support).
    And I was on the camp of "Runes not being replaceable, Diablo 2 still, is fine"... but then you notice they are your ONLY option to fix resistances (other than fully changing the gear pieces); and that we the runes pile up to the point of them being worthless because we can't use/change them more often. I'm totally on board now with "let us place new runes", but imo the old/previous ones should be destroyed in the process, creating a small rune sink.

  • @MrNikogorin
    @MrNikogorin 3 дня назад +52

    I believe if GGG nerfs all that stuff, no casual player will play this game anymore, only hardcore players remains playing the beta.

    • @punch1t
      @punch1t 3 дня назад +13

      Early Access* this is not a beta. this is early access. beta was what was happening before. this isnt a beta anymore. but yes, if they nerf all that stuff and dont buff skills to be more viable then the game will be DOA.

    • @kzpm9796
      @kzpm9796 3 дня назад +13

      This game is already too hardcore. They nerf the gem sockets to literal two slot on default

    • @TheCosmicAstro-
      @TheCosmicAstro- 3 дня назад +21

      GGG will for sure fall back into their old bad habits.
      They sold the game as poe but for a more casual audience and friendly to new players. Its anything but.
      I hope I'm wrong but with GGGs track record, they need to change things they are historically stubborn on.
      For instance they need to create a REAL crafting system. Not this gambling BS.
      But thats unfortunately very unlikely to happen.

    • @saschaberger7201
      @saschaberger7201 3 дня назад +1

      @@kzpm9796 wdym nerf?

    • @Daccura
      @Daccura 3 дня назад +3

      @@punch1t Early Access is effectively a paid beta. Just a different name.

  • @DriftVibe114
    @DriftVibe114 3 дня назад +18

    5:39 i have 160 hours in the game and am farming t15 and haven’t found a single citadel

    • @midknightcrisis8612
      @midknightcrisis8612 3 дня назад +1

      Rumors say the further you go from your start, the more citadels you get - take it with a grain of salt

    • @DriftVibe114
      @DriftVibe114 3 дня назад +1

      @ im three full screens away from start in every direction

    • @ka0z_vauthentiqz349
      @ka0z_vauthentiqz349 3 дня назад +1

      ​@@DriftVibe114was moving like 10-13 screens in one direction and found 7 citadells

    • @DriftVibe114
      @DriftVibe114 3 дня назад

      @@ka0z_vauthentiqz349 fair enough, i guess ill just start going in one direction for a while

    • @AwesomeNuke
      @AwesomeNuke 3 дня назад +2

      @@midknightcrisis8612 distance from the start has no impact on literally anything. They've confirmed that several times

  • @MikeyJ28
    @MikeyJ28 3 дня назад +9

    Boots without MS and MF belong in the trash

    • @decadence6418
      @decadence6418 3 дня назад

      What is MF ?

    • @ShadyHarbinger666
      @ShadyHarbinger666 3 дня назад

      @@decadence6418 Magic Find (Increased Rarity affix in PoE)

    • @Wolfnacht
      @Wolfnacht 2 дня назад

      ​@@decadence6418He probably means rarity, MF is "magic find" from diablo 2

  • @dmagick914
    @dmagick914 2 дня назад +2

    They need to fix the thing where an enemy is running at you and starts pushing you like a half screen away from where you were

  • @SonicEdge7
    @SonicEdge7 3 дня назад +3

    Honestly, the number 1 thing on my list is a crossbow reload fix/rework. As a controller user, it is absolutely abyssmal to be in a highly stressful fight, finding a good opportunity to attack, only for my character to either play guitar hero with the crossbow or stare lovingly into the enemy's eyes without firing for a solid second or two.

    • @bfrfoxtrot
      @bfrfoxtrot 3 дня назад +1

      It has something to do with auto aim I think. It happens in mouse too because you can't turn off autoaim

    • @ethanlarge3572
      @ethanlarge3572 3 дня назад +3

      I died on floor 4 of trial of the Sekhemas to this. I just walked at a mob of enemies and died. I no idea what happened other than that my crossbow wouldn’t fire.

  • @hitlord
    @hitlord 3 дня назад +22

    Finally someone mentions that boots should have MS as implicits. Seriously, it's sought after by anyone, in any game, EVER. Boots have MS, the other affixes are the random ones.
    At least Last Epoch got that right. (Alongside with rarity/trade systems. Another thing GGG should definitely look into copying. Yes, trade is still better, but at least SSF isn't complete suffering in comparison. And right now, SSF basically translates as "never play a complete build".)

    • @troymuni6120
      @troymuni6120 3 дня назад

      I was with you until you used a browser game as your benchmark

    • @matejbosela9093
      @matejbosela9093 3 дня назад

      A mod for D2 has this exact thing solved for years now (Median XL, I think it was changed in the Omega patch). The implicit is rolled and scales with ilvl - so for example, ilvl 10 boots can roll 5% to 15% MS and ilvl 80 boots can roll 20% to 40%. That would also make crafting (when GGG implements it instead of gambling sim) more meaningful, as the potential 30% MS implicit will be highly sought after (AAAAND they can adjust the weight for the implicit rolls so 35% MS implicit will be divine worthy).
      Edit: And BTW, it will also free up one prefix as well, because we are always stuck with MS + 2 prefixes. Boots can finally provide a defensive buff for the build, instead of being MS+life/ES+res stat-stick.

    • @TheAluvisify
      @TheAluvisify 2 дня назад +1

      LE's SSF and crafting is absolutely goated in the ARPG space. GGG needs to just shamelessly rip as much as possible because those kinds of systems are what people actually want.

    • @hitlord
      @hitlord 2 дня назад +2

      ​@@TheAluvisify Crafting in LE should be the industry standard. It makes ZERO sense that my lvl 90 item base can roll the absolutely lowest tiers of affixes, this is just INFURIATING in PoE (both) and makes the game grating (and market dependant) on the people that don't want to play "Click the Currency Click the Item" for 10 hours per day.
      And what do you know, LE solves that problem as well. Your highest possible level base dropped with the lowest tier affixes? No worries, you can craft over them to upgrade them. Maybe you can do it once, maybe you can do it 5 times. But there's a chance you can get your item to the statline it should have for it's level.
      Seriously, what in the fuck.

    • @dylanlerian5960
      @dylanlerian5960 2 дня назад

      @@hitlord PoE 1 crafting is way more fun than LE once you understand how currency interract with each others and how to guarantee every stats you want. LE is a dead game anyways there is a reason.

  • @MastahFR
    @MastahFR 3 дня назад +5

    On death effect need to disappear .... Like 80% of my death are to that shit, which even worst, is often not visible ...
    They also badly need to color code the magic and rare monster (like in poe1). I most of the time discover the mob was a rare because it pop ...
    So far the endgame is not that fun to my perspective, been playing like 100hrs just in endgame and it's a lot frustration... Dunno if I will stay when POE1 league start tbh ...
    Also what the fuck dropping waystone tier1 in a waystone t15 ... System should be like poe1 with something forcing it to be only t15.

    • @PherPhur
      @PherPhur День назад

      um, turn on your volume, look at the screen ad maybe even read the enemy nameplates at the top of the screen. I never die to on death effects

  • @AxelordSMIJES
    @AxelordSMIJES 2 дня назад +1

    I popped a Ritual altar in the Augury map earlier today. I got sucked through a massive wall that took up literally half the ritual area and was subsequently trapped in a corner and got face R worded immediately. Ritual is a death trap, even without the glitchy nonsense.

  • @iwishiwaschrismacavoy8116
    @iwishiwaschrismacavoy8116 3 дня назад +19

    Good list, i like that you didnt include blood mage, the only ascendancy with 3 nodes that flat do not work.

    • @jackvancekirkland
      @jackvancekirkland 3 дня назад +7

      Blood mage needs some serious attention.

    • @simo05021989
      @simo05021989 3 дня назад +1

      what doesnt work except gore spike?

    • @O1CTV
      @O1CTV 3 дня назад

      What doesn’t work? I started with ice crit and then switched to detonate dead, both got me into t10’s fine. The crit scaling is working as it should lol

    • @deadbeats5640
      @deadbeats5640 3 дня назад

      Not sure which ones don’t work. The crit damage one works just not added to base crit damage nodes for some reason.
      Haven’t tried the es as life one yet and the elemental bleeds work fine.
      Honestly blood mage is fine but she needs more physical spells for it.
      Can’t really go sorc spells since late games it’s over 300 hp a cast. Can still go sorc what ever but it’s just worse then sorc since ur hp is a rollercoaster.
      Physical spells work really well. high base crit, low cost so u keep ur extra hp,and works with every node on the tree and work with both physical spells modifier s and spell modifiers but basically 2 spells are physical spell. Bonestorm and dd. Maybe add something like exsanguinate or just more physical spells.

    • @jacobkreifels7690
      @jacobkreifels7690 Час назад

      I think you misspelled witch hunter

  • @silverwing4153
    @silverwing4153 3 дня назад +1

    Black jaw. The fire engineer from act 2 and the titan from act 2? Every boss that has ever killed me keeps coming up in videos.

  • @Chris-bx4vk
    @Chris-bx4vk 3 дня назад +27

    As a casual played who has 60+ hours in on a witch, I'm struggling for items, spirit, and in general with the difficulty. I can't stay alive and can't kill bosses bc I'm using minions. Nerfs will cause me and others to outright quit.

    • @TheCosmicAstro-
      @TheCosmicAstro- 3 дня назад +9

      This is something GGG needs to be aware of.
      They said they want the game to be casual and new player friendly yet its even more unfriendly than poe1 SOMEHOW.
      We poe1 players can get through the game fine. But were not the target audience.
      Unfortunately its likely that GGG will ignore their target audience and poorly balance the game, which would be geared for the top % of players thus making regular players have a bad time.
      We will see but GGG does not have a good track record on this

    • @TheAniki94
      @TheAniki94 3 дня назад +7

      Exactly my experience, on SSF, as a vet of POE 1 (so I knew about stuff before trying out the game in the first place), freaking horrible experience. Under 300 spirit (which is already a lot in SSF) and a good +5 weapon with damage and crit to minions you'll still not be able to clear a breach properly, which feels REAAAAALLY bad.
      Most classes and ascendancies as of now are shit, if you want something busted go play gemling legionnaire with a Quarterstaff and roll on every boss encounter in the game with a hand on your nutsack. Everything else is lackluster or outright bad to play.

    • @Chris-bx4vk
      @Chris-bx4vk 3 дня назад +9

      @TheAniki94 Jesus man 300+ spirit and a 5+ adder?! I can only dream lol. I'm way behind ya. I want to switch characters but it feels like too much "work" when I can just pick up marvel rivals and hop right in.
      I think Poe is going to see a significant fall off soon.

    • @TheCosmicAstro-
      @TheCosmicAstro- 3 дня назад +6

      @Chris-bx4vk unfortunately there are too many people slobbing the knob for it to fall off soon.
      However, over time if they don't significantly make changes to make poe2 what it was marketed as.
      People will either go elsewhere or go back to poe1

    • @marekkuklis5867
      @marekkuklis5867 3 дня назад +2

      @@Chris-bx4vk OMFG people... Start treating this game for what it is.
      Beginning of the beta phase.

  • @theMagos
    @theMagos 3 дня назад +1

    I wish that opening the world map in endgame would open the atlas. Currently it opens act 1 map (and switching to another map in poe2 takes forever).

  • @MrZuriax
    @MrZuriax 3 дня назад +9

    No Mace buffs? Outside of Hammer of the Gods which I think is a total bandaid fix for melee most Warrior skills suck!

    • @jonlane6527
      @jonlane6527 3 дня назад +2

      Suck how? I'll agree some absolutely suck to play. But HOTG, Shockwave Totem, Stampede, Molten Blast Earthshatter are all plenty fine. I mean each tree has skills that are underperforming terribly. So they just need to go through the lesser played and buff. Without archmage lightning skills are doo doo. Cold is doo doo without cast on freeze. Fireball is the only performing fire skill. It's not just mace skills mate.

    • @saschaberger7201
      @saschaberger7201 3 дня назад

      he didnt play a mace build. also maces arent exactly the issue, its more so that we are missing half the weapon types and gems for everything, ye maces arent rly great but they never are in any game

    • @cranknnutz
      @cranknnutz 3 дня назад +4

      Mace is definitely the weakest weapon through early game/campaign. It feels pretty good once you hit maps with the exception of dealing with certain rares and bosses. You're pretty much forced to take certain abilities like Hammer of the Gods.

    • @MrZuriax
      @MrZuriax 3 дня назад +2

      @saschaberger7201 The waiting on all weapons type argument sounds a lot like the PoE 2 will finally fix melee argument. Doesn't change the fact that maces and their associated skills need to be competitive. Only decent feeling Mace main skill to me is EQ and even that feels bad with the absurd aftershock delay and anti synergy with AoE making multiple aftershocks hard to place for damage. Any attack with an added attack time like Sunder and Leap Slam are so incredibly slow you'll get blown up by corpse explosion without fail. Hammer of the God's awful call down time and animation has gotten me killed multiple times as well.
      Campaign was brutal since loot is in such a bad spot without trade and weapon based builds suffer the most without any flat damage on gem level in that environment.

    • @jonlane6527
      @jonlane6527 3 дня назад +1

      @@cranknnutz I disagree. Cultist Greathammer pretty much cleans house through campaign. 2nd easiest leveling experience was mace behind gas arrow.

  • @charlesedwardsy
    @charlesedwardsy 2 дня назад +1

    I don’t think it makes sense to nerf ES.
    Like you said, you can easily stack 10K+ energy shield, but without evasion and damage reduction, you still feel super squishy.
    The main issue is that everyone is turning to energy shield because the other defences on their own (particularly life and armour) are not viable
    Even 90% evasion doesn’t stop the 10% that you just get one-shot
    Make the other defences viable and then energy shield will no longer be the “broken” singular choice for defences

    • @YouTubeChillZone
      @YouTubeChillZone День назад

      Change eq to ES now it's crazy it's better to wait until they do something with the current system

  • @josephbrodeur6956
    @josephbrodeur6956 3 дня назад +3

    Demonform + Life regen reaching 250+ shadowflame while the "deep node" on the ascendancy caps it at 10 is probably unintended and will surely get nerfed. I predict the "deep node" will be balanced to a higher amount of max stack while the first time you pick demon form it'll be capped at half that.

    • @fisher2430
      @fisher2430 3 дня назад +1

      I mean demon form builds already can only realistically make use out of the first ascendancy, rest of the nodes are really meaningless
      The builds aren't really broken enough to warrant a demon form specific nerf - grim feast/es overall will get nerfed for sure and demon form builds rely on those a LOT to have any form of survivability, not to mention the long ramp up time when other builds can have the same damage as a demonform at ~200 stacks or even higher without any ramping required and also having way more slots available to fix resists

    • @zat256away
      @zat256away 3 дня назад

      The later node should be changed into giving you a free skill that stop demonflame grow. If you can go to 200, you press it at 200 and enjoy having that for the rest of the map run. If you can go to 800, stop yourself at that value.
      The build is already pathetic for the first 20 - 30 seconds anyway.

  • @dig1talx
    @dig1talx 3 дня назад +2

    i play hcssf and even i instantly throw aways boots without movespeed even if it has good life res, the difference is ridiculous.

  • @NineInchNeckbeard
    @NineInchNeckbeard 3 дня назад +3

    Can we get a fix to the buffer underflow bug? It's been like twenty days with no fix. I want to play my character again

  • @isangradraddlin4093
    @isangradraddlin4093 3 дня назад +2

    All 5 times I have faced the boss in the titan grotto i tucked myself inside of his left armpit, (the one not holding the knife) and just tried to stay there the whole fight. The power that sprays red where you should stand behind the knife wont touch you while your in that arm pit (really tightly packed into that armpit.). Just move when it is using that hand for attacks like that fire thing it does.

    • @Axterix13
      @Axterix13 2 дня назад

      Yeah, the first time I ever fought him, I tried to engage with his mechanics, move around, and so on, and paid the price. Since then, it's been get in close and stay close, and it is a breeze, provided the character can slaughter the adds easily.

  • @frostfoxstudio
    @frostfoxstudio 3 дня назад +3

    Warbringer ascendancy skill "Imploding Impacts" for breaking armor below 0 still not work.
    This is one of the most important subclass skils, which sets it apart from the others and should give a significant damage boost. However, there is still no difference in damage.
    Probably this subclass is so unpopular that this problem is not talked about much, but it is really important.
    I'm not sure it will even be mentioned amidst the other problems (

    • @Calekoflight
      @Calekoflight 3 дня назад +2

      So.......supposedly it's working as intended but fixing it to what we think is logical would be part of the armor buff/fix.
      Similar to how the Chayula monk ES leech node barely works because we're only leeching physical damage and that's such a tiny portion of our damage.

  • @Immelstorn699
    @Immelstorn699 3 дня назад +2

    Imo i wanna see on death effects nerf, there is mobs that put ground effects with chaos and phys dots that are borderline invisible on some maps, atleast make them always visible.
    ALSO: God pls nerf PoE2 Trade site, he is gonna kill me with infinite loop of logging in. Remember me button there is useless xD

  • @Shiro_Okami5
    @Shiro_Okami5 3 дня назад +11

    Rare monsters with the periodic explosions mod is the bane of my existence (as a melee player). That mod needs a cooldown or something rare mobs just spam it. I think they do a little too much damage, too. If it's an ice explosion, even with capped res, 1 hit and insta frozen.

    • @saschaberger7201
      @saschaberger7201 3 дня назад +1

      its not just bout the res, its about ailment threshold as well. but ye i agree

    • @TheCosmicAstro-
      @TheCosmicAstro- 3 дня назад +1

      The explosion also follows their body on death so if you kill them and they ragdoll towards you.
      There is now a pseudo homing oneshot coming at you

    • @cranknnutz
      @cranknnutz 3 дня назад +2

      There are so many mods that are bad for melee and even more for mace players. It's fine, but very unbalanced compared to what ranged players have to deal with. I hope GGG doesn't nerf the existing mods, but adds more mechanics that are frustrating for ranged players to deal with.

    • @TheCosmicAstro-
      @TheCosmicAstro- 3 дня назад +1

      @@cranknnutz thats a very delusional and spiteful take

    • @lhoubhet20ochate18
      @lhoubhet20ochate18 3 дня назад +2

      ​@@TheCosmicAstro-when i hear some explosion i leap slam as far as i can 😂😂😂😂😂😂

  • @_Mentall_
    @_Mentall_ 3 дня назад +1

    I'm worried they will nerf block somehow based on how strong it is. It feels like they want us to be squishy.
    I went from feeling super squishy in maps on my Titan just using a two-hander to equipping a shield and two-hander with 68% passive block chance and I feel near immortal when mapping now. It's craaazy strong.
    It could be the problem with armour that made it feel that way but currently using a shield feels obligatory.
    Greater and Perfect jeweller's needs to be more common. Maybe not perfect so much but haven't seen neither greater or perfect after 200 hours

  • @Games4Kickz
    @Games4Kickz 3 дня назад +4

    I feel there is not enough Exalted Orb drops in SSF. On trade I only started on maps, doing tier 5 and 6 at this stage but I only got 2 exalted orbs so far. 1 in the last 20-ish map runs. I have to keep farming chaos runes (Soul Cores) to trade for exalted orbs.
    The crafting also feels too rng. Getting a T9 primary and suffix you need on an item only to then get ailment resistance, stun threshold with light radius is just too painful and happens way too often.

    • @AxelordSMIJES
      @AxelordSMIJES 2 дня назад +1

      Start rocking every rarity mod you possibly can until they nerf it lol

  • @idkfa1000000
    @idkfa1000000 3 дня назад +9

    one thing that was not mentioned here is the DEMON form really needs to be fixed Currently it snap shots your item effects meaning if you use the helmet that converts ES to life reg you and then swap after transforming you can pretty much have perma Demon form for free. same goes for other items.

  • @nik_ms
    @nik_ms 3 дня назад +3

    I think nerfing stat stacking kinda sucks but if they make defenses better I'm all for it, I'm playing boss one-shot builds because if I don't one shot them I just don't win, I get killed earlier (and I refuse playing ES, I truly hate that even in PoE1)

    • @jeffxie6334
      @jeffxie6334 2 дня назад

      Thats the issue with POE2 bosses. Since u cant survive more than 1 hit, the only option is to 1 shot bosses or just dont do them at all. Reminds me of D4 lilith. Bosses should be tough and challenging by their mechanics, not by 1 shotting u. Thats why everyone is playing ranger n monk since they can kill a boss within seconds. Multiple streamers have not even done the pinnacle boss mechanics and just skip them by 1 shotting them phase by phase.

  • @ShadowRam242
    @ShadowRam242 2 дня назад +1

    You missed waystone drop buff. whether its increased rate or prevent low level maps dropping in high level maps.

  • @Tsugandate
    @Tsugandate 3 дня назад +14

    I wish they would eventually add Last Epoch's faction system, where if you choose to go with SSF (which in Last Epoch is one of two factions you can join to determine whether u wanna trade or be ssf), you can progressively unlock buffs to the loot you get as well as customize it for your own needs, for people who don't wanna deal with trading and the whole currency metagame. In LE it was a linear progression for the trading faction or the ssf faction, but I could see PoE implementing something like that in a league at some point in the future, maybe with its own skill tree. That would be ideal imo, as a way to encourage more people to try ssf as well as trading being a more nuanced but slightly more balanced/controlled experience, having to unlock certain skills/perks to be able to trade X type of items and whatnot, instead of having bots ruin the market, or ppl listing useless items for a billion divines.

    • @RMartian76
      @RMartian76 3 дня назад +9

      Steal the Factions from Last Epoch, the crafting from Last Epoch, the trading, and the built-in loot filter from Last Epoch.

    • @ElderGamerX
      @ElderGamerX 3 дня назад +6

      ​@RMartian76 I feel like at that point, people should just play LE

    • @coreyrachar9694
      @coreyrachar9694 3 дня назад +1

      They must have added since I played LE but that sounds kind of cool. IMO if they buffed SSF loot drops a little bit VIA a ssf specific skill tree that could be insanely fun. Could even tie the points you earn to milestones achievements in the game. Sounds wild, I might have to check that out when I burn out on poe2.

    • @tonysharp8795
      @tonysharp8795 3 дня назад +1

      Bad take. Play trade. Leave SSF alone. You want to make SSF less challenging, which is the fun part. You're also wanting to pull more people away from trade, which makes the economy worse, which eventually has a negative impact on GGGs bottom line. Go play Last Epoch

    • @xBlacky369
      @xBlacky369 3 дня назад

      "Add 90% of other games game mechanics to your game so its enjoyable for me"
      Or how about just play the said game? xD

  • @Tofilux
    @Tofilux 3 дня назад +2

    With maps this big. atleast remove movement speed penalty on armor and shield

  • @ThePapaupa12
    @ThePapaupa12 3 дня назад +6

    we need an exchange for items.. i can't take another chinese trading scammer bot anymore

  • @turbot4rd404
    @turbot4rd404 3 дня назад +2

    When you said stat stacking builds look like PoE 1 and that isn't what they want, that is what the majority of the playerbase wants however and I've never heard anyone say "You know what PoE could use... Boring forced rotation based gameplay with slow combat and a lack of mechanical depth or variety".
    Frankly the ONLY reason this game has any players right now is because it's standing on the shoulders of its predecessor and without that hype, it'd be condemned as a graphically relevant Last Epoch clone with worse versions of some PoE features. Early access be damned, you can tell some of the fundamental design decisions are a terrible sign for the future of the game.
    The more alien they make it to the original title's core philosophies (build versatility / huge power ceiling / conducive to fast gameplay etc), the less people will stick with it in the long run as it'll just be seen as Path of Exile for dumb dumbs by a huge chunk of the original game's playerbase.
    The way they've basically murdered flicker strike is a perfect example. Staves only, can't generate it's own charges and locked into a set amount of repeats based on consuming all your current power charges... That just stinks of arbitrary out-of-touch copium mixed with a healthy dose of "we weren't smart enough to balance flicker in PoE 1 so let's just nuke 90% of build options right out of the gate".
    I'll check back in after a few years and see if they've reversed these terrible decisions, I can see Johnathan Rogers being heralded as the new Chris Roberts if they continue to let their so-called vision poison what the community actually wants and enjoys. Me and god knows how many other people didn't spend thousands per person on supporter packs to bankroll blindingly shite ideas like 20 inventory slots for an ascendancy node and only one copy of a support gem across all my skills.

    • @FlintstonePots1
      @FlintstonePots1 День назад +1

      All of that sounds ridiculous. Just play poe 1.

    • @turbot4rd404
      @turbot4rd404 День назад +1

      ​​@@FlintstonePots1 it doesn't sound ridiculous at all, it's 100% accurate.
      If PoE 2 was made by a different company and had a different name, it wouldn't reach even 10% of its current playerbase. Hype is carrying it in its entirety in early access and now that the honeymoon phase has worn off, even streamers are starting to make mostly negative videos about just how badly GGG has missed the mark.
      If they ported PoE 1 to the new engine so it was visually the same as PoE 2 and somehow interweaved the two passive trees / added all the new ascendancies and classes etc, it would have been a far bigger success i.e. their original idea before they started on the copium train to make a sequel for dumb dumbs that requires less effort to balance.

  • @ajthedemon40
    @ajthedemon40 3 дня назад +5

    Honestly, just send this video to GGG I like everything said here tbh lol. poor Jung lol. Edit: I also wouldn't mind having a trade board. I am a console player and PoE 1 had a trade board for items. Personally I like not having to go outside of the game to trade and I personally enjoyed the trade board a lot.

    • @ethanlarge3572
      @ethanlarge3572 3 дня назад

      Do you mean the currency exchange? If so it is in the game, just not until act 4.

    • @ajthedemon40
      @ajthedemon40 3 дня назад

      @@ethanlarge3572 Nope, on PoE 1 for console there is a board you can go to and it shows items listed in people's stash tab that they can put up for best offer or an asking price. A notification pops up on screen to tell you if the trade was accepted or declined once you made an offer. Sometimes people don't respond to the offer though.

    • @binhvan4893
      @binhvan4893 2 дня назад

      ​@@ethanlarge3572 the item one, not the currency one, like an acutual aunction house but on console only. And ya'know whats wilder? Poe on chinese server has already had this from the start.

  • @RunAroundGuy2
    @RunAroundGuy2 День назад

    I feel the on death effect dont need to go away. It just seems to many in one area that gets people killed. So if they made it so on death effects cant overlap then on death effects wont kill as many players unless ur squishy af. Most players can take 1 or 2 on death hits but when theres 3 or 4 is when people tend to get shredded.

  • @Olden_son
    @Olden_son 3 дня назад +7

    Having Blood Mage as a class in game, and making life as one of worse way to increase eHP - is nuts!
    I considered to stack ES on Blood mage, cause life is so weak, that's how its bad for life builds

    • @brot1991
      @brot1991 3 дня назад

      Yeah I ditched my blood mage and I am waiting for a rework or the option to change the ascendancy

  • @mattb1638
    @mattb1638 3 дня назад +2

    The game is just not fun rn to me. I like ssf/group found and I hate trade league. Without a good crafting system, I need to put ziz type hours into the game to get super strong. Incredibly lame, ruthless 2.0. Can't wait until the next poe 1 league.

  • @blazedehart2748
    @blazedehart2748 3 дня назад +7

    1:51 the only problem is that currency drops feel terrible during campaign but completely busted in maps. They need to crush the diminishing returns curve waaaay down to preserve early game drops.

  • @DeathScavenger420
    @DeathScavenger420 3 дня назад

    Colorblind options - Being able to actually see the monster "turn red", the poison clouds, or some of the flowers ("on death explosions") is a problem when your vision is handicapped.
    It's fine if one or two specific monsters has an explosion (fat guys exploding is fine), but when it's damn near every monster and you instinctively wait 6 seconds after killing a monster so you don't die to bullshit - it's not "fun".

  • @IzeculdFrostbeite
    @IzeculdFrostbeite 3 дня назад +4

    Are Bone spells so undesired that they're not even mentioned here?

    • @berserkerpride
      @berserkerpride 3 дня назад

      Also there is only two of them. So its pretty half-baked already. Ok 3 but one is basically a minion skill.

    • @deadbeats5640
      @deadbeats5640 3 дня назад

      Really just more physical spells are needed. Just dd and bone storm for dps is crazy

    • @XarkoCZ
      @XarkoCZ 2 дня назад

      To be fair both the bonestorm and the nova spell are pretty decent, but we sure need more.

  • @fire22233
    @fire22233 3 дня назад

    The beam move is desync'd with the circle explosion. That's the issue. Especially if you chill/slow. He can end up doing both at the same time which basically means you have no escape. Otherwise you have a reasonable amount of time to dodge roll in the circle after the beam is over.

  • @bozitojugg3rn4ut
    @bozitojugg3rn4ut 3 дня назад +7

    anyone knows when the poe1 skins will be usable in 2 ?

    • @Ididntknowicouldchagethis
      @Ididntknowicouldchagethis 3 дня назад +3

      Thinking the same thing…. Game was initially delayed from early access for a month for that exact reasoning, yet nothing is available.

    • @PowerfulSkeleton
      @PowerfulSkeleton 3 дня назад +2

      ​@@Ididntknowicouldchagethis It wasn't delayed for MTX reasons, that's crazy. Porting MTX is hopefully an extremely low priority, the game itself needs more attention.

    • @Ididntknowicouldchagethis
      @Ididntknowicouldchagethis 3 дня назад +4

      @ go back and read what they said in November. The main reason for the delay was indeed MTX. lol.

    • @akutooth
      @akutooth 3 дня назад +2

      @@Ididntknowicouldchagethis it was accounts and mtx. They needed to get all the stuff squared away to get everyone synced up on the backend so when they do port stuff over it won't get lost.

    • @quackologist
      @quackologist 3 дня назад

      Pretty sure mtx is one of the bigger things they need to remake from poe1. Takes a LOT of work to redo all the models etc.

  • @williammorris9474
    @williammorris9474 День назад

    As you said, some will happen some are hopeful. Movement speed buff is needed, map tab is needed, Untethering Ascendancy from honor is needed, Armor and life buffs would be great, Rarity needs to be removed from Currency but they also need to buff currency drops, Bring the other mechanics up to breach standards. The one thing you didnt touch on would be something with the one death mapping. It feels really bad to have to skip mechanics so you can clear first in an insanely large map (with no checkpoints like campaign) and then you find out you missed a rare at the beginning. Either remove the one death idea or at least make all the rares/mechanics visible on the map so you can map out your run. Something to help with the backtracking. Great vid bud keep up the good work and try to die less then me.. Easy task.

  • @BenK12345
    @BenK12345 3 дня назад +25

    the 3rd and 4th ascendancies also require too much TIME - 3 floors of sanctum? nope, I got better things to do.

    • @paulamblard3836
      @paulamblard3836 3 дня назад +5

      3 floors of sanctum should be the final ascendancy.

    • @Psilo_Sybin
      @Psilo_Sybin 3 дня назад +3

      Why do you play games then?

    • @Greez1337
      @Greez1337 3 дня назад +20

      ​@@Psilo_Sybin most people play games to have fun.

    • @DriftVibe114
      @DriftVibe114 3 дня назад +4

      Lol just wait till this dude finds how he has to do 4 floors with a pinnacle boss at the end of it for his 4th ascendancy

    • @rodrigoserafim8834
      @rodrigoserafim8834 3 дня назад

      To be fair, the final labyrinth took just as much time. The big difference is the honor system that makes you go extra careful each inch of the map.

  • @thormach
    @thormach 3 дня назад +1

    God I hate the mobs that explode and leave a pool of a dot on the ground for what feels like forever.

  • @Dayeadens
    @Dayeadens 3 дня назад +6

    As a casual player, listening to all of these nerf predictions: "Oh. Well. I guess I'll never get to experience the same game they're all playing. Bored now! TTYL!" and I'm sure I'm not the only one. The next patch is going to make or break the player retention numbers. If they bungle it too hard... 150k players in a month with a continual downward trend.

    • @yawmoght
      @yawmoght 2 дня назад

      It´s an Early Access, player retention is not the goal 🤣

    • @Forcejuuso
      @Forcejuuso 2 дня назад

      Every game loses players at that rate just check D4 history and so on. Also if you just stare at steam charts and forget this is crossplay we have all the players from console and their standalone client too. There's plenty of players.

  • @Dante_S550_Turbo
    @Dante_S550_Turbo 3 дня назад +2

    also for ascendancies it's weird how late you get 3rd & 4th trial. Act 2 & act 3 ascendencies, then nothing for 3 more acts until end game.

    • @berserkerpride
      @berserkerpride 3 дня назад

      And then the coin doesn't drop so you don't get the right lvl 60 djinn bara until lvl 70 making it much harder. Because those things are way overtuned unless you're 15 levels higher. Can lose all honor by getting hit twice by certain rare mobs. And that honor is supposed to last you through 30 rooms and multiple debuffs?
      Just remove honor crap and balance trap and enemies accordingly so its still challenging

    • @Snarbalax
      @Snarbalax 2 дня назад

      @@berserkerpride Sanctum is for builds that don't get hit. Ultimatium is for builds that do.

    • @berserkerpride
      @berserkerpride 2 дня назад

      @@Snarbalax Ultimatum is 15 levels higher. So you're stuck waiting longer. And no way in hell you're beating it at exactly lvl 75 with 10 debuffs against you.

  • @paulamblard3836
    @paulamblard3836 3 дня назад +9

    for on death effect :
    the ideal would be just remove them.
    but if their visibility was improved a lot, it would be far less bad.

  • @hamedpakatchi4196
    @hamedpakatchi4196 День назад

    They could add movement speed to the base stats of any boot and change the explicit modifier to "Increased movement speed" to modify MS locally on the boot

  • @stuartjames1940
    @stuartjames1940 3 дня назад +5

    The problem is with nerfing things like archmage for instance is, to be doing the damage to one shot bosses takes 200+ divs which is unobtainable by 99.9% of the player base.
    Iv got 8 div into my storm weaver and I do good damage but nothing even remotely close to 2 million dps let alone 100 million. And 98% of players won’t have 8 div to spend on the build. So nerfing archmage will only hurt the 99% of players and not affect the top 1%
    Same for es nerfing, yes es is strong because it has no other defensive layers. No armour or evasion. No real es leech other than grim feast if you can afford the stupidly high price to get spirit into the build.
    Soft core prices are insane right now, I’m struggling to buy upgrades and I play 8-12 hours a day so again these sort of nerfs only hurt the 99% of players who are allready struggling.
    The better solution would be to bring everything else up in line with the stronger stuff and then add life to bosses.
    Big nerfs are not needed, panic nerfing things instead of using some common sense never goes down well.
    Even nerfing magic find is not needed, just make other mechanics within the game more rewarding to balance things out then people won’t feel obligated to run mf gear and won’t effect build diversity

    • @Axterix13
      @Axterix13 2 дня назад

      Sorry, but Archmage is stupidly OP. The amount of extra damage it provides is just nuts. I don't have a crazy good build at all (all self found), just starting maps, and that ability almost doubles my damage. And with better gear, more levels, higher level gems, it'll do far more than that. It's a broken ability, and whoever designed it should feel bad, while being publicly shamed.
      Now, note that this doesn't mean that lightning's damage itself is fine. Maybe that needs a bit of buffing. It probably does. But that can't happen until the parts of it that are stupidly overpowered are fixed. Archmage is half of that. Shock, and especially the double Shock you can get in Stormweaver, are the other half. And note that these things, especially Archmage, tie into the other two elements as well. You can see this with the minion builds, that include one skeletal mage set up just to stack Shock (which won't expire due to the ignite + shock gem), and no matter what type of sorc you want to be, you have to take Archmage, because it is so much of your damage. There's no choice. Nothing compares to Archmage. It's horrible for the design space in its current form.

    • @stuartjames1940
      @stuartjames1940 2 дня назад +2

      @ archmage itself is not stupidly op, what are you comparing it too? What about the warrior titan that literally drops the hammer of gods and one shots everything, or blood mage with 20k life and 20k es, or the ranger deadeye that literally clears multiple screens with one press of the button. Or the herald or thunder and ice monk build.
      Arch mage is no more powerful than any of those builds, arch mage only becomes stupidly overpowered when you invest hundreds of divines into it. And it doesn’t need to be nerfed. Just bring all the other builds up in line with the stronger builds and then increase boss hp.

    • @ziggs123
      @ziggs123 День назад

      Imagine defending such a degen and completely broken playstyle.
      I only play Sorc and I will celebrate the downfall of Archmage

    • @stuartjames1940
      @stuartjames1940 День назад +1

      @@ziggs123 it’s not about defending a specific skill, it’s about understanding that it’s not super over powered unless you spend 100s of divines into it, the average player will never reach the point where it is considered overpowered. There are many builds with far less investment that literally one shot bosses. There is no need to nerf builds at all and suggesting so shows a lack of common sense. All that needs to be done is to bring other builds up in line with the stronger builds and then buff boss hp.
      There are stronger builds than archmage , titan blood mage deadeye gemling builds make archmage look silly in comparison

  • @electricairGTD
    @electricairGTD 3 дня назад +2

    Some of this i agree with, some of it is your personal wishlist.

  • @utmastuh
    @utmastuh 3 дня назад +8

    Prediction. GGG nerfs everything and says "this is a buff"
    No fun allowed in PoE2 and the tryhards who don't enjoy fun can have their punishing game while everyone else can enjoy poe1

    • @Asghaad
      @Asghaad 3 дня назад

      You mean PoE1 that already lost one league to PoE2 ? That PoE1 ? ...

  • @canolathra6865
    @canolathra6865 День назад +3

    I think best case scenario for Rarity is remove it from the game entirely, and make loot drop like everyone has 100% rarity. Because as someone running around with almost 100% rarity on one of my characters, the loot feels just right.

  • @Slitheringpeanut
    @Slitheringpeanut 3 дня назад +1

    I'm with you with expanded defenses. Armour being viable would be nice...

  • @krinniv7898
    @krinniv7898 3 дня назад +3

    Greater Essence Buff?!

  • @fakeigniz13
    @fakeigniz13 3 дня назад +1

    Can they fix the bug where if you die during the sekhmet challenge you just get stuck until you exit to character select?
    I think they have to add defensive layers in some form, it's bizarre how many there aren't.

    • @elliotz2434
      @elliotz2434 День назад

      already fixed for me, at least on controller ui

  • @rebeltheharem7028
    @rebeltheharem7028 3 дня назад +10

    They really need to completely remove MF gear from the game. Its really killing the game right now, as it feels necessary in almost every game mode (cause of loot scarcity in this game). It should not roll on equipment, and should only be relegated to map items and map rolls only (but buffed for more danger).

    • @BT843
      @BT843 3 дня назад

      What is MF?

    • @Sebdxdx
      @Sebdxdx 3 дня назад

      @@BT843 Magic find

    • @xodarianxo
      @xodarianxo 3 дня назад

      @@BT843 old term from PoE1 magic find (in PoE2's case it's rarity %)

    • @Pickles2393
      @Pickles2393 3 дня назад +1

      MF is necessary for ssf though. Just needs to be nerfed a bit and not apply to currency

  • @RobinOnderka
    @RobinOnderka День назад

    I would love to see a rework of the gem system from a UX/UI perspective.
    1) Managing gems-taking them out of your stash, inserting them into the 'skill gems' tab, and vice versa-can be quite annoying. Constantly switching between windows, placing them into your inventory temporarily, and so on, feels cumbersome and disjointed.
    2) Another thing that comes to mind is the gem level and stat requirements. Currently, if you want to add, let’s say, Ball Lightning to your build, there’s no clear way to know the minimum uncut gem level required for this skill, the minimum character level needed, or the stat requirements to even use the skill. To figure this out, you have to juggle multiple windows, hover over the skill gem, and constantly check your stats to see if you meet the conditions. This process feels unnecessarily tedious.
    3) Additionally, I miss the level-up "+" icon we had in Path of Exile 1 next to skills, which clearly indicated: "Hey, you have enough level and stats to upgrade this skill!" If you could level up more than one level at once, a dropdown list could appear showing possible upgrades (e.g., from level 13 to 18, because why not?). This simple feature made gem leveling more intuitive and less of a hassle.
    4) On top of that, I find Tier 1 and Tier 2 support gems practically worthless in the late game. You can easily obtain all support gems at Tier 3 using uncut support gems, so the earlier tiers rarely see use. Furthermore, it’s hard to remember if, for example, Maim is Tier 1, Tier 2, or Tier 3, which leads to always defaulting to Tier 3 uncut gems. This feels redundant and could be streamlined for a better experience.
    5) Finally, the "gem picker" window is far too convoluted from a user experience standpoint. Every time I’m searching for a new gem, I have to rely on the search bar and click "Show All Gems" at the bottom of the window just to find what I need. Worse yet, I might discover that I can’t even pick the gem due to one of three reasons: a) I don’t meet the level requirement, b) I lack the necessary stats, or c) I accidentally selected a low-tier uncut gem. This entire process feels disorganized and could use a significant overhaul to improve usability.

  • @dpolenz79
    @dpolenz79 3 дня назад +13

    Stop nerfing shit. Fix the ridiculous ascendency difficulty. I detest both methods and whoever thought those were better than lab needs their head examined.

    • @ChessMarine310
      @ChessMarine310 3 дня назад +3

      This by 10,000 times...

    • @marekkuklis5867
      @marekkuklis5867 3 дня назад +1

      Stop nerfing? So you want the broken builds that easily one shot the hardest boss in the game on hardest difficulty?
      You have PoE 1 for that broken build strat.

    • @RFlairPC
      @RFlairPC 3 дня назад +1

      Skill issue.

    • @dpolenz79
      @dpolenz79 3 дня назад +1

      @@RFlairPC not everybody can no life video games and not see sunshine for days pal.

    • @ChessMarine310
      @ChessMarine310 3 дня назад

      @@RFlairPC It's not a skill issue -- I have done all 4 ascendancies -- it' not fun -- it's tedious.

  • @bobsaget3841
    @bobsaget3841 19 часов назад

    Ya I hope the lighting nerf isn’t extreme, as a witchhunter the lightning builds are keeping us able to do higher tier maps with the crossbow builds. The grenades builds just feel bad in end game because of the speed at which mobs swarm you and the reload mechanic, it’s too slow to set up.

  • @DreamHahe
    @DreamHahe 3 дня назад +14

    If Rarity are going to change they need to restart the league. or I not even going to play trade again. It will only keep the rich be the rich, and the new player will be poor as fuck, wow that's so balance.

    • @Elidan1012
      @Elidan1012 3 дня назад +3

      that is already the case now.

    • @marekkuklis5867
      @marekkuklis5867 3 дня назад +2

      Yes, they probably should.
      But this is still the beginning of the beta, so I don't know why you have such high expectations.

    • @ThePapaupa12
      @ThePapaupa12 3 дня назад +2

      correction poor players will always be poor because they barely if ever have access to the op stuff lmao

    • @akutooth
      @akutooth 3 дня назад

      ​@@ThePapaupa12 also they don't know the game and don't play enough.

    • @TheOsju
      @TheOsju 3 дня назад +1

      No one will be playing standard as soon as leagues start. Use it to learn the Game

  • @Rakschas666
    @Rakschas666 3 дня назад

    Slight but very noticeable improvement would changing every node giving movement speed on the tree to give roughly give 2% additional movement speed. So 2% movement speed node should be 4%, 3% node should give 5% and so on and so forth. I got 10 or so nodes that give movement speed, the changer would feel very good. Others would feel the investment worth the opportunity cost.

  • @Dx_Ach
    @Dx_Ach 3 дня назад +7

    "Hopefully they can nerf in a way that wont affect more casual players" Oh ziz you sweet summer child. You know it will be absolutely gutted and unplayable. This is not your first rodeo with how GGG nerfs overperforming stuff into the ground

  • @DrMVG94
    @DrMVG94 3 дня назад

    You forgot cultist greathammer base for titan. The splash damage implicit is supposed to not be scalable but it currently scales with AoE on the tree. You can entire screen pop with basic attack because the splash damage infinitely chains. Herald of ice/thunder ailment swap tech will also probably get nerfed. With the right setup you can also infinite chain explodes from those two auras.

  • @DemonRavage1
    @DemonRavage1 3 дня назад +4

    The ascendency trials is my biggest problem right now. I have attempted sekema's trial for the second floor 6 times only to see my honor get halved by a fire ball trap turret with deceptive hit boxes or lose 800 honor on 1 slam from the boss that only takes me to half health. A lot of enemies shoot off screen projectiles too so even my minion build has to be extreamly careful. So much time just wasted doing something that is not fun.

    • @ThePapaupa12
      @ThePapaupa12 3 дня назад

      get full honor resistance then it's really easy but yeah i agree that it can be annoying if you get unlucky with the mods

    • @Snooy86
      @Snooy86 3 дня назад

      I just did ultimatum instead. Piss easy aswell with a decent char.

    • @grraul2871
      @grraul2871 3 дня назад

      @@Snooy86 ultimatum can be a pain with hard modifiers and especially as melee.

    • @jaxen231
      @jaxen231 3 дня назад

      ​@@grraul2871as it should be. Sadly only for meele

    • @Snarbalax
      @Snarbalax 2 дня назад +1

      If you don't want to go slow and steady the answer is ultimatium. I ran sanctum eight times. I failed getting my second asendancy 3 times. I failled getting my 3rd ascedancy four times. The goal while failing was to get relics that boosted my HP and buffed my honor resistance. Getting the boon in the run that also doubles your resists doubles your honor which I did on my succesful 3rd ascendancy. I had over 8000 honor max with 800 left over by the time I finished the scorpian. I did A2 successfully at level 60 and I did A3 at level 80. They aren't easy. Also, trap room type names should be remembered and largely avoided like the plague unless the reward they provide is aburdly good. The "Fickle" boon of the wind is actually asburdly good and there is no reason they should have named it so.

  • @WolffQuam
    @WolffQuam 23 часа назад

    As much as I would like to have it, I don't think ascendancy respec will be a thing. It doesn't seem like it's what they want for this game. I seriously hope I'm wrong tho.
    Armor buffs, replaceable runes, more movespeed and map stash tab are a must have. It needs it be there asap.
    Another thing, more bosses would be the best thing for me in mapping. Boss fights are my favorite thing, and they're so well done in poe2. It's absurd that we don't have more in mapping. There could be several ways to do it. For exemple:
    - Have a boss in all maps, and the boss event would just be a boosted boss or the hardest bosses.
    - Or have atlas skills to increase the number of boss maps you find while exploring.
    Maybe there is better ideas, probably, but I would just love so much to fight bosses more regularly in mapping...

  • @ChristianHeid7
    @ChristianHeid7 3 дня назад +6

    RMTs are out of control right now. Imagine how it will be when game goes F2P... They REALLY need to focus on making the game work better without trading so players don't feel they HAVE to buy stuff. The main reason this RMT fiesta is going on is simply because GGG didn't design a good solid character progression and buying items and currency feels really mandatory for many. Personally - I'm just out of POE 2 for now. I've seen the issues and some of them will be very hard to rectify now after GGG just left the game for some weeks without reacting to obvious issues and game breaking stuff that has already influenced the economy - driving RMTs to it's current state.