Just please, I beg, let us overwrite runes in sockets. If you wanna keep soul cores the way they are to distinguish them that's fine, but forcing runes to be a one and done makes fixing resists when you get a gear upgrade utterly miserable.
idk if anyone agrees with me on this but i really want them to reverse the tiers again, its kind of annoying for the highest tier number for mods to be different imo. I would much prefer seeing T1 and knowing I am happy than seeing like T7 and not knowing if its max or not without checking some 3rd party website.
If they wanted to keep the tiers as ascending, the other thing they could do is to always provide the highest tier when showing the tier number on the affix. Displaying something like 6:8 on the gear could tell the player they have a good tier (6) but are still 2 tiers away from the top tier (8).
@@ILoveMyBGE yeah I agree with that, but I do think overall it'd just be better to keep the tiering system the same between both games rather than one being ascending and one being descending.
Movement speed implicits on boots needs to be a thing. Movement speed is not realistically optional in this game, especially if they want us to actually interact with bosses and rare monsters, since the game design seems to be fixated around one shots. Not to mention the 4th Sekhema boss's instant death mechanic slowing you as you're forced to run around the arena to not die. The game is literally designed such that you either have movement speed boots, or use a mobility skill (all of which are vastly limited and terrible to use on controller). Likewise with on-death effects, they need to be toned back massively. It's clear that there's a problem when the legitimate best strategy for playing the game is: "When you kill the enemy, don't loot for 3 seconds to let all the bullshit run its course." It's literally better to take your hands off the controls when important loot drops than to keep playing in case there's some nonsense on-death effect hidden under all the other effects that are littering your screen. Especially if you play a low visibility build like anything that spams firewall.
movement speed is huge. Act 1 boss was feasting on me until i put on simple 15% MS boots and i was just walking away from all of his AOE. Boots not having an implicit guaranteed MS roll is braindead design, especially since almost all boss fights are reliant on you being able to move away from attacks.
I hate to see absolutely juiced boots with t10 life, 30+ attribute, 100% total res... just to trash them cuz they have 0 move speed. Any pair of boots I look at and they don't have 30%+ move speed is insta trash, it feels awful.
@@OfficialpKIndustries Haha, they dont understand their own vision either though, on the first map everything went out the window, probably even on cruel. Campaign vs endgame is defenetely 2 completely different games.
Honestly, i believe no one would have a problem with Rarity if it gets nerfed for currency drops but stays the same for gear. Instead they should buff currency drops across the board regardless of if you have rarity on your gear or not.
@@nyutrig it’s actually not really affecting the economy, just look at the limited amount of divines in the auction house. The economy is being heavily affected by RMT in a very big way. That’s the reason why prices are high and there is not much gear on trade. The good gear is being sold for cash so what little gear is on trade is super high due to supply and demand. Ggg needs to crack down hard and fast on the RMT. Nerfing rarity will have little to no affect
@@stuartjames1940ye its absolutely insane if you think about it. the rmters are just running around without any consequences cuz ggg is on vacation and they are not getting banned lol.
Rarity isn't the problem. No real currency sink for divines is. It will inflate the prices, because they won't disappear. No real use for them, rerolling few chase uniques I guess.
All thts going to happen is the highest end builds are going to result in across the board nerfs to everyone. Then the average players will have less damage and still get one shot in every map because getting new items is impossible at a certain point due to crafting being non existent and the market being so inflated. The rich got mega rich, got their OP builds and now the rest of the player base is about to get gutted over it.
With "the train wreck of a nerfhammer" that GGG has (cough, 3.15, cough, 3.19, cough), I can see them gutting us all, then doing the wipe reset so we are double F´ed :)
@@gehtdichnichtsan2418its not even bad.. there's tons of superncheap builds that can 1 shot everything currently. Once those get removed you got builds that clear everything easy still. Detonate dead bloodmage 1 shots everyone with 1e items and noone knows about it lol
Honestly without loot filters the endgame is quite miserable on console & GeForce now. I’m slowly walking around the whole map like a senile senior citizen with squinched eyes after clearing a breach as hundreds of items drop across dozens of screens and I don’t want to miss a divine.
Filterblade has a rudimentary lootfilter you can install before they get the poe2 site online. There are other lootfilters too which you can download. I play with the Neversink (Filterblade) one and would never miss a Divine.
Also make Omens, Greater essences and Greater/Perfect Jewellers way more common in the endgame. They want us to be able to craft good items ourselfs, but some tools are too rare to even consider using it. I'd rather sell a Omen for 15 div and buy a better gear on trade. Same thing for Perfect Jewellers.
Dropped my first Perfect today and insta sold it. The upgrade opportunity you get for however many 100's of exalts are much bigger than a 6 link atm (obviously depends on which stage you're at).
If you aren’t finding perfect jewelers ever you might not being killing enough monsters in higher tier maps? I got into red maps on a greater lvl 18 gem (plus 4 from gear) without much issue. Spam enough maps and you’re bound to drop a few
I’ve always said all boots should have movement speed as an implicit. Have it scale with tier of base item. This way you will still need to get upgrades but you aren’t immediately trashing any boots without movement speed. It’s terrible having any piece of gear rely so heavy on one stat that isn’t meant for a very specific build.
What i hear a lot that resembles d4 is, "damn that monk build is op, nerfs warrior. Damn that sorc build is deleting the whole screen, nerfs warrior.". Same with D4, sorc build strong, nerf barbarian and druids. Y'all sing the same ringtone, but still shit on each other 😂
The lack of a map tab makes absolutely no sense to me. The 3 tabs every PoE 1 player has is currency, map, and fragments. New players have spent their points already on one of those without realizing that the other two will be just as important but don’t know because they aren’t in the endgame yet. It’s D4 level of dumb that they are absent
I agree it should be in the game and i am sure they agree with you too as they said they will add it but lets not loose sight of the fact that this is EARLY ACCESS, give them a little time you payed for EA specifically so you knew what you were signing up to. I am not saying you shouldn't give feedback of course this is the time for it but saying its brainded to not have microtransactions in EA is a little weird.
@ my bad that the majority of time spent in an ARPG is in the endgame and the tabs that are most useful for that lengthy period of time are not present when they obviously should be. There’s a Delirium (endgame exclusive content) and a unique tab (totally optional) but not the two tabs that are most useful behind currency? And there’s no expedition locker but there is a relic locker? I think it’s weird to not include the simple things that make the game better for everyone. I’m guessing people got another tab just to store their waystones when the better purchase would have been a map tab that isn’t in the shop
@@paragrin8385 I mean first impressions matter a ton. personally idk if I would feel comfortable releasing Early access for PoE2 this undercooked and missing features people have paid for, but to each their own I guess.
Not only would it be fantastic to have movement speed implicit on boots, but it would also be great to have charm slots implicit on belts. I have no idea why that's a mod instead of just being implicit that you get more charm slots for higher tier/level belts. It's another one of those mandatory mods in my opinion because not having all charm slots in this game is like not using all flask slots in PoE 1 - just wasted potential. I assumed that as I progressed later into the campaign/mapping that I'd start dropping belts that have 2 then 3 charm slots, but that's not at all the case. It seems very odd.
I'm more concerned with the fact they got rid of cool potions from POE1 and replaced them with one of the most boring things I've seen in an ARPG(charms, POE2 charms anyways)
Cold spells are awful you better have a maximum shred frostbomb + hypothermia precast or you aren't killing a rare. There is no damage with cold. Frost wall is your highest damage and that needs to change. Eye of winter needs to be much, much better. Cold snap needs to be way stronger for a payoff spell that breaks your freeze, especially against bosses where freezing is so hard after the first one. Comet is too slow it's not worth casting, it's a dps decrease. Archmage is carrying all spell damage archetypes, if archmage is getting nerfed, leaning into the other elements for damage needs to be much, much better. Cold dots would make running cold much better, since you could take advantage of the chill/freeze CC innate to the elemental. Mobs are too goddamn fast. I like the skill combo system GGG set up in the game, I really do, but you can't multibutton the build when you have so little access to cast speed and mobs move that quickly. Shit jumps in, teleport slams, launches a volley of instakill projectiles, and then a manasiphoner hasted rare deletes your ability to do anything while its gang of merry fellows stunlock you to death. It's bad. The campaign feels good because it's slower paced, thoughtful gameplay. Make maps the same. Haste auras have to go, they do not belong in PoE2.
This! Idk HOW people deal w multiple elites jumping over n over again on you at supersonic speed. All you can do is spam space and your main skill = roll skill roll skill amazing gameplay 😅
Now go play a build with maces, it's got better damage but all of your strong abilities have forced long attack speeds you can't get around. Sunder literally has a +1.5 seconds to attack so even if you somehow got +10,000% attack speed it would still take 1.5 seconds to use
@@idkimnotcreative8974 Oh absolutely, I'm with you. I watched Alkaizer melee god playing his warrior and it was basically shield charge slam, screen clear aoe. So the same as the other endgame builds, except he was doing it at about half the speed as a deadeye. For one thing, you can't take damage nodes for maces without losing 5% attack speed every time, which is ridiculous.
Frost Sorc is the only Spec that actually feels like good combat system through out the game. Unfortunately the game is not ment to have good combat, rather press one button delete everything kind of meta, which you have no option as Frost
They need to quickly fix the trade web site's two biggest problems. 1) They need to adjust the divine to exalt ratio (the web site thinks 10 exalts is worth more than a divine) and 2) Allow traders to post prices in fractions, like 2.5 divines. We always had the ability to post prices in fraction on poe 1. We need that granularity in POE 2.
@@roschma I assume it must be an unexpected issue. On opening weekend fractions were allowed but once that time past, all fractions have been rounded up or down to the closest divine. I have not tried it in the last few days though in case something was quietly fixed.
@@paulamblard3836 you need the granularity with divines nearing 90 exalts right now. For example, you can't list something for 495 exalts and expect any one to respond (since very few will have that on hand and won't want to do another conversion for themselves) when instead the proper way to list is 5.5 divines, just as we have done for over a decade in POE 1.
@@Prakx9 Ah, at this rate we might as well point to the early access name of the game. Now I'm going back in for a session of try-not-to-give-up-trying-to-play-melee.
Definitely. I did 15 maps once endgame started and didn't fight a single unique boss. Those were the best part of the game for me so I put PoE 2 down for the time being. Don't really feel like running who knows how many zones without having a big boss fight.
@@quizno1965yeah I just see regular boss fights from story thought the maps would also have unique bosses alongside the story bosses and not including them bosses you have to collect keys to find
I mean the fucker on stream multiple stated he does this to piss off players and the developers. Eventually he'll either be hired as a internal build tester or banned from all GGG titles.
Ask GGG to nerf clay pots in Crypt. Half the time I'm trying to shoot arrows but because I clicked on a pot across the screen I instead shoot nothing and attempt to run to the pot.
It has some OP combos with spells, like Ball Lightning for example, allowing you to proc all 20+ Bell hits instantly, which feels both broken and unintended. I can see them changing it to only trigger on melee hits or give its triggers a cooldown or something like that.
@@NoblesseOblige-17i think its actually amazing that classes support each other. It's not the bell that's a problem but the skill that procs it 30 times in a sec
This whole movement speed thing feels bad. First just remove the haste affix on mobs, it’s stupid. Second remove movement speed on boots and maybe give us 3% per completed act or like 6% per ascendancy….It’s just annoying and not a fun problem to solve.
Rarity applying to currency is probably the best thing they changed for the casual gamer who only has 2 to 5 hours a week to play. Not because they HAVE to have it, but because THEY CAN have it and the ability to find the chaos and the exalts to "craft" or buy items to progress. They need to put a basic crafting bench back into the game so that basic currency - divines has a use and using our blue currency on an item has a purpose rather than pick up 50
Definitly need runes to be replacable. I only just now added them to my gear at lvl 65 because I was too worried about them being a permanent thing. I think they should just overwrite the previous rune to make it a little more impactful and give us a reason to keep searching for more. Right now I have more runes then I know what to do with so making them permanent was a crazy decision just for that reason alone lol
Problem is, the rarity stat was probably their answer for SSF lacking drops, so completely removing the mechanic would be bad. But honestly, they can just remove it from items and give +100-300% rarity when you select SSF as a default league buff.
It still sucks to do but having a second weapon set with no minions so you can swap back and forth to desummon and resummon minions helps a lot in tight quarter maps
Honestly, it would also be great if they could adjust some maps' visual clarity. Some of them are just too dark or have way too much vegetation or something. I think this issue is somewhat also related to on death effects. You just can't see them sometimes.
one thing that needs to be changed is the rare and magic mobs with "break armor" as an affix, armor is bad enough as it is but having an enemy that can straight up disable your core defense, not just against that specific enemy but against every single enemy for a lengthy 10-12 seconds feels terrible, i wouldn't be against them changing it to ignore armor or something, that would feel less bad
I was thinking the same, 3 tries at most , you loose 2 portals on death and that`s that. Don`t make me cringe out cuz I am trying to learn the mechanics and I die and can`t repeat the boss. Let me waste 40 + hours again to either a pinnacle boss ( gather mats from breaches or whatever )- in which I didn`t learn much cuz I got one shot - that sounds fun as hell.
If they balance the game around, anyone who is not playing trade will suffer. We need some movement and I would like my portals back. I don't play hardcore so I don't enjoy these hardcore map systems This honestly is starting to feel like Diablo. Instead of having a really good passive tree. We have a super dumbed down one that only allows a few builds per class.
i dont know if its a graphic setting but sometimes periodic effects of rare mobs just dont appear on my sceen and i die to them... also freezing a boss while he does a big bonk attack should prevent him from reaiming after beeing unfrozen... i die to that shit so often because you cant realy time your dodge if you dont know when he will act again or were he is aiming
@valreth5648 I've never had an issue with the remnants. Plan with it in mind, you aren't playing stormweaver. Gorespike has zero value. Negative value. It does not work in any way.
Pls buff chayula. No not the bow build that shits stupid better make a ranger instead. Phys + chaos feels lacking. Chaos + ice is a joke and chaos + lightning is meh.
I dont understand how this game doesnt have death recap.. the fact that you have to record and watch the video of how you died is absurd. I rarely die, but when I do I usually get 1 shot, and I have no idea how or what killed me... Death recap is mandatory for a game like this honestly.
I think so as well. ES is fine where it is, but Armor should definitely be buffed (its so trash right now, unless they were balancing it around unreleased gems, at which point... why?). I am against adding life nodes back to the tree, so I'd prefer if they just buff the high tiers of life affixes instead.
That just makes armour/life nodes mandatory and has it switch places with current es, fixing nothing. Delete grim/life remnants from the game and balance ES to be equivalent to armour/evasion which comes from the same source. They designed the game around having barely any increased life% and the only exception is the endgame that they rushed out in 2-3 months with no testing. If remnants stay in the game maps will be balanced around having x2 HP going forward since they still want to kill these characters.
I agree as well. I still dying on es monk to random one shots or on death effects. Or just small mistakes. I really don't like the idea of reducing es especially since grim feast isn't actually op. You still have to get it up and running and without it I would constantly be dying. It seems odd to to say bring down es and not just simply say bring up armor. Honestly at 70% evasion it doesn't really seem too great. Not sure what the deal is with everyone saying nerf everything like there are other levers to pull to get the result and I imagine people would have learned that nerfing generally just doesn't feel great unless the this is truly broken and not (wow look at ilwhat you can do with 15 div investment broken). Rarity is another thing where like yea sure you can pull back the top end but I already feel like I'm not getting enough currency drops for what I want to do so reducing that seems bad. This all also seems to be missing that there are critical bugs that need to be resolved over balancing like extreme frame dropping, unable to finish map because mob isn't there but says it is, crazy visual problems on console, etc..
Personally I'm also looking forward to small QoL stuff like having a "Show me all the gems" (with Skill/Support/Spirit options) inside of our gem menu without needing 3 items in our inventory to check them... And then having two new flags inside the gem window, alongside "Show All Gems" that are "Show Only Equiped Gems" (for when you just looking to check which equipped gems you can upgrade some levels) and "Show All Supports that WORK with the selected Skill Gem" (because right now, we only get a small selection of suggested gems that are not even the best options most of the time, and then "ALL THE GEMS" (80%+ of which don't even work with the skill you are trying to support). And I was on the camp of "Runes not being replaceable, Diablo 2 still, is fine"... but then you notice they are your ONLY option to fix resistances (other than fully changing the gear pieces); and that we the runes pile up to the point of them being worthless because we can't use/change them more often. I'm totally on board now with "let us place new runes", but imo the old/previous ones should be destroyed in the process, creating a small rune sink.
Early Access* this is not a beta. this is early access. beta was what was happening before. this isnt a beta anymore. but yes, if they nerf all that stuff and dont buff skills to be more viable then the game will be DOA.
GGG will for sure fall back into their old bad habits. They sold the game as poe but for a more casual audience and friendly to new players. Its anything but. I hope I'm wrong but with GGGs track record, they need to change things they are historically stubborn on. For instance they need to create a REAL crafting system. Not this gambling BS. But thats unfortunately very unlikely to happen.
Honestly, the number 1 thing on my list is a crossbow reload fix/rework. As a controller user, it is absolutely abyssmal to be in a highly stressful fight, finding a good opportunity to attack, only for my character to either play guitar hero with the crossbow or stare lovingly into the enemy's eyes without firing for a solid second or two.
I died on floor 4 of trial of the Sekhemas to this. I just walked at a mob of enemies and died. I no idea what happened other than that my crossbow wouldn’t fire.
Finally someone mentions that boots should have MS as implicits. Seriously, it's sought after by anyone, in any game, EVER. Boots have MS, the other affixes are the random ones. At least Last Epoch got that right. (Alongside with rarity/trade systems. Another thing GGG should definitely look into copying. Yes, trade is still better, but at least SSF isn't complete suffering in comparison. And right now, SSF basically translates as "never play a complete build".)
A mod for D2 has this exact thing solved for years now (Median XL, I think it was changed in the Omega patch). The implicit is rolled and scales with ilvl - so for example, ilvl 10 boots can roll 5% to 15% MS and ilvl 80 boots can roll 20% to 40%. That would also make crafting (when GGG implements it instead of gambling sim) more meaningful, as the potential 30% MS implicit will be highly sought after (AAAAND they can adjust the weight for the implicit rolls so 35% MS implicit will be divine worthy). Edit: And BTW, it will also free up one prefix as well, because we are always stuck with MS + 2 prefixes. Boots can finally provide a defensive buff for the build, instead of being MS+life/ES+res stat-stick.
LE's SSF and crafting is absolutely goated in the ARPG space. GGG needs to just shamelessly rip as much as possible because those kinds of systems are what people actually want.
@@TheAluvisify Crafting in LE should be the industry standard. It makes ZERO sense that my lvl 90 item base can roll the absolutely lowest tiers of affixes, this is just INFURIATING in PoE (both) and makes the game grating (and market dependant) on the people that don't want to play "Click the Currency Click the Item" for 10 hours per day. And what do you know, LE solves that problem as well. Your highest possible level base dropped with the lowest tier affixes? No worries, you can craft over them to upgrade them. Maybe you can do it once, maybe you can do it 5 times. But there's a chance you can get your item to the statline it should have for it's level. Seriously, what in the fuck.
@@hitlord PoE 1 crafting is way more fun than LE once you understand how currency interract with each others and how to guarantee every stats you want. LE is a dead game anyways there is a reason.
On death effect need to disappear .... Like 80% of my death are to that shit, which even worst, is often not visible ... They also badly need to color code the magic and rare monster (like in poe1). I most of the time discover the mob was a rare because it pop ... So far the endgame is not that fun to my perspective, been playing like 100hrs just in endgame and it's a lot frustration... Dunno if I will stay when POE1 league start tbh ... Also what the fuck dropping waystone tier1 in a waystone t15 ... System should be like poe1 with something forcing it to be only t15.
I popped a Ritual altar in the Augury map earlier today. I got sucked through a massive wall that took up literally half the ritual area and was subsequently trapped in a corner and got face R worded immediately. Ritual is a death trap, even without the glitchy nonsense.
What doesn’t work? I started with ice crit and then switched to detonate dead, both got me into t10’s fine. The crit scaling is working as it should lol
Not sure which ones don’t work. The crit damage one works just not added to base crit damage nodes for some reason. Haven’t tried the es as life one yet and the elemental bleeds work fine. Honestly blood mage is fine but she needs more physical spells for it. Can’t really go sorc spells since late games it’s over 300 hp a cast. Can still go sorc what ever but it’s just worse then sorc since ur hp is a rollercoaster. Physical spells work really well. high base crit, low cost so u keep ur extra hp,and works with every node on the tree and work with both physical spells modifier s and spell modifiers but basically 2 spells are physical spell. Bonestorm and dd. Maybe add something like exsanguinate or just more physical spells.
As a casual played who has 60+ hours in on a witch, I'm struggling for items, spirit, and in general with the difficulty. I can't stay alive and can't kill bosses bc I'm using minions. Nerfs will cause me and others to outright quit.
This is something GGG needs to be aware of. They said they want the game to be casual and new player friendly yet its even more unfriendly than poe1 SOMEHOW. We poe1 players can get through the game fine. But were not the target audience. Unfortunately its likely that GGG will ignore their target audience and poorly balance the game, which would be geared for the top % of players thus making regular players have a bad time. We will see but GGG does not have a good track record on this
Exactly my experience, on SSF, as a vet of POE 1 (so I knew about stuff before trying out the game in the first place), freaking horrible experience. Under 300 spirit (which is already a lot in SSF) and a good +5 weapon with damage and crit to minions you'll still not be able to clear a breach properly, which feels REAAAAALLY bad. Most classes and ascendancies as of now are shit, if you want something busted go play gemling legionnaire with a Quarterstaff and roll on every boss encounter in the game with a hand on your nutsack. Everything else is lackluster or outright bad to play.
@TheAniki94 Jesus man 300+ spirit and a 5+ adder?! I can only dream lol. I'm way behind ya. I want to switch characters but it feels like too much "work" when I can just pick up marvel rivals and hop right in. I think Poe is going to see a significant fall off soon.
@Chris-bx4vk unfortunately there are too many people slobbing the knob for it to fall off soon. However, over time if they don't significantly make changes to make poe2 what it was marketed as. People will either go elsewhere or go back to poe1
Suck how? I'll agree some absolutely suck to play. But HOTG, Shockwave Totem, Stampede, Molten Blast Earthshatter are all plenty fine. I mean each tree has skills that are underperforming terribly. So they just need to go through the lesser played and buff. Without archmage lightning skills are doo doo. Cold is doo doo without cast on freeze. Fireball is the only performing fire skill. It's not just mace skills mate.
he didnt play a mace build. also maces arent exactly the issue, its more so that we are missing half the weapon types and gems for everything, ye maces arent rly great but they never are in any game
Mace is definitely the weakest weapon through early game/campaign. It feels pretty good once you hit maps with the exception of dealing with certain rares and bosses. You're pretty much forced to take certain abilities like Hammer of the Gods.
@saschaberger7201 The waiting on all weapons type argument sounds a lot like the PoE 2 will finally fix melee argument. Doesn't change the fact that maces and their associated skills need to be competitive. Only decent feeling Mace main skill to me is EQ and even that feels bad with the absurd aftershock delay and anti synergy with AoE making multiple aftershocks hard to place for damage. Any attack with an added attack time like Sunder and Leap Slam are so incredibly slow you'll get blown up by corpse explosion without fail. Hammer of the God's awful call down time and animation has gotten me killed multiple times as well. Campaign was brutal since loot is in such a bad spot without trade and weapon based builds suffer the most without any flat damage on gem level in that environment.
I don’t think it makes sense to nerf ES. Like you said, you can easily stack 10K+ energy shield, but without evasion and damage reduction, you still feel super squishy. The main issue is that everyone is turning to energy shield because the other defences on their own (particularly life and armour) are not viable Even 90% evasion doesn’t stop the 10% that you just get one-shot Make the other defences viable and then energy shield will no longer be the “broken” singular choice for defences
Demonform + Life regen reaching 250+ shadowflame while the "deep node" on the ascendancy caps it at 10 is probably unintended and will surely get nerfed. I predict the "deep node" will be balanced to a higher amount of max stack while the first time you pick demon form it'll be capped at half that.
I mean demon form builds already can only realistically make use out of the first ascendancy, rest of the nodes are really meaningless The builds aren't really broken enough to warrant a demon form specific nerf - grim feast/es overall will get nerfed for sure and demon form builds rely on those a LOT to have any form of survivability, not to mention the long ramp up time when other builds can have the same damage as a demonform at ~200 stacks or even higher without any ramping required and also having way more slots available to fix resists
The later node should be changed into giving you a free skill that stop demonflame grow. If you can go to 200, you press it at 200 and enjoy having that for the rest of the map run. If you can go to 800, stop yourself at that value. The build is already pathetic for the first 20 - 30 seconds anyway.
All 5 times I have faced the boss in the titan grotto i tucked myself inside of his left armpit, (the one not holding the knife) and just tried to stay there the whole fight. The power that sprays red where you should stand behind the knife wont touch you while your in that arm pit (really tightly packed into that armpit.). Just move when it is using that hand for attacks like that fire thing it does.
Yeah, the first time I ever fought him, I tried to engage with his mechanics, move around, and so on, and paid the price. Since then, it's been get in close and stay close, and it is a breeze, provided the character can slaughter the adds easily.
Warbringer ascendancy skill "Imploding Impacts" for breaking armor below 0 still not work. This is one of the most important subclass skils, which sets it apart from the others and should give a significant damage boost. However, there is still no difference in damage. Probably this subclass is so unpopular that this problem is not talked about much, but it is really important. I'm not sure it will even be mentioned amidst the other problems (
So.......supposedly it's working as intended but fixing it to what we think is logical would be part of the armor buff/fix. Similar to how the Chayula monk ES leech node barely works because we're only leeching physical damage and that's such a tiny portion of our damage.
Imo i wanna see on death effects nerf, there is mobs that put ground effects with chaos and phys dots that are borderline invisible on some maps, atleast make them always visible. ALSO: God pls nerf PoE2 Trade site, he is gonna kill me with infinite loop of logging in. Remember me button there is useless xD
Rare monsters with the periodic explosions mod is the bane of my existence (as a melee player). That mod needs a cooldown or something rare mobs just spam it. I think they do a little too much damage, too. If it's an ice explosion, even with capped res, 1 hit and insta frozen.
There are so many mods that are bad for melee and even more for mace players. It's fine, but very unbalanced compared to what ranged players have to deal with. I hope GGG doesn't nerf the existing mods, but adds more mechanics that are frustrating for ranged players to deal with.
I'm worried they will nerf block somehow based on how strong it is. It feels like they want us to be squishy. I went from feeling super squishy in maps on my Titan just using a two-hander to equipping a shield and two-hander with 68% passive block chance and I feel near immortal when mapping now. It's craaazy strong. It could be the problem with armour that made it feel that way but currently using a shield feels obligatory. Greater and Perfect jeweller's needs to be more common. Maybe not perfect so much but haven't seen neither greater or perfect after 200 hours
I feel there is not enough Exalted Orb drops in SSF. On trade I only started on maps, doing tier 5 and 6 at this stage but I only got 2 exalted orbs so far. 1 in the last 20-ish map runs. I have to keep farming chaos runes (Soul Cores) to trade for exalted orbs. The crafting also feels too rng. Getting a T9 primary and suffix you need on an item only to then get ailment resistance, stun threshold with light radius is just too painful and happens way too often.
one thing that was not mentioned here is the DEMON form really needs to be fixed Currently it snap shots your item effects meaning if you use the helmet that converts ES to life reg you and then swap after transforming you can pretty much have perma Demon form for free. same goes for other items.
I think nerfing stat stacking kinda sucks but if they make defenses better I'm all for it, I'm playing boss one-shot builds because if I don't one shot them I just don't win, I get killed earlier (and I refuse playing ES, I truly hate that even in PoE1)
Thats the issue with POE2 bosses. Since u cant survive more than 1 hit, the only option is to 1 shot bosses or just dont do them at all. Reminds me of D4 lilith. Bosses should be tough and challenging by their mechanics, not by 1 shotting u. Thats why everyone is playing ranger n monk since they can kill a boss within seconds. Multiple streamers have not even done the pinnacle boss mechanics and just skip them by 1 shotting them phase by phase.
I wish they would eventually add Last Epoch's faction system, where if you choose to go with SSF (which in Last Epoch is one of two factions you can join to determine whether u wanna trade or be ssf), you can progressively unlock buffs to the loot you get as well as customize it for your own needs, for people who don't wanna deal with trading and the whole currency metagame. In LE it was a linear progression for the trading faction or the ssf faction, but I could see PoE implementing something like that in a league at some point in the future, maybe with its own skill tree. That would be ideal imo, as a way to encourage more people to try ssf as well as trading being a more nuanced but slightly more balanced/controlled experience, having to unlock certain skills/perks to be able to trade X type of items and whatnot, instead of having bots ruin the market, or ppl listing useless items for a billion divines.
They must have added since I played LE but that sounds kind of cool. IMO if they buffed SSF loot drops a little bit VIA a ssf specific skill tree that could be insanely fun. Could even tie the points you earn to milestones achievements in the game. Sounds wild, I might have to check that out when I burn out on poe2.
Bad take. Play trade. Leave SSF alone. You want to make SSF less challenging, which is the fun part. You're also wanting to pull more people away from trade, which makes the economy worse, which eventually has a negative impact on GGGs bottom line. Go play Last Epoch
When you said stat stacking builds look like PoE 1 and that isn't what they want, that is what the majority of the playerbase wants however and I've never heard anyone say "You know what PoE could use... Boring forced rotation based gameplay with slow combat and a lack of mechanical depth or variety". Frankly the ONLY reason this game has any players right now is because it's standing on the shoulders of its predecessor and without that hype, it'd be condemned as a graphically relevant Last Epoch clone with worse versions of some PoE features. Early access be damned, you can tell some of the fundamental design decisions are a terrible sign for the future of the game. The more alien they make it to the original title's core philosophies (build versatility / huge power ceiling / conducive to fast gameplay etc), the less people will stick with it in the long run as it'll just be seen as Path of Exile for dumb dumbs by a huge chunk of the original game's playerbase. The way they've basically murdered flicker strike is a perfect example. Staves only, can't generate it's own charges and locked into a set amount of repeats based on consuming all your current power charges... That just stinks of arbitrary out-of-touch copium mixed with a healthy dose of "we weren't smart enough to balance flicker in PoE 1 so let's just nuke 90% of build options right out of the gate". I'll check back in after a few years and see if they've reversed these terrible decisions, I can see Johnathan Rogers being heralded as the new Chris Roberts if they continue to let their so-called vision poison what the community actually wants and enjoys. Me and god knows how many other people didn't spend thousands per person on supporter packs to bankroll blindingly shite ideas like 20 inventory slots for an ascendancy node and only one copy of a support gem across all my skills.
@@FlintstonePots1 it doesn't sound ridiculous at all, it's 100% accurate. If PoE 2 was made by a different company and had a different name, it wouldn't reach even 10% of its current playerbase. Hype is carrying it in its entirety in early access and now that the honeymoon phase has worn off, even streamers are starting to make mostly negative videos about just how badly GGG has missed the mark. If they ported PoE 1 to the new engine so it was visually the same as PoE 2 and somehow interweaved the two passive trees / added all the new ascendancies and classes etc, it would have been a far bigger success i.e. their original idea before they started on the copium train to make a sequel for dumb dumbs that requires less effort to balance.
Honestly, just send this video to GGG I like everything said here tbh lol. poor Jung lol. Edit: I also wouldn't mind having a trade board. I am a console player and PoE 1 had a trade board for items. Personally I like not having to go outside of the game to trade and I personally enjoyed the trade board a lot.
@@ethanlarge3572 Nope, on PoE 1 for console there is a board you can go to and it shows items listed in people's stash tab that they can put up for best offer or an asking price. A notification pops up on screen to tell you if the trade was accepted or declined once you made an offer. Sometimes people don't respond to the offer though.
@@ethanlarge3572 the item one, not the currency one, like an acutual aunction house but on console only. And ya'know whats wilder? Poe on chinese server has already had this from the start.
I feel the on death effect dont need to go away. It just seems to many in one area that gets people killed. So if they made it so on death effects cant overlap then on death effects wont kill as many players unless ur squishy af. Most players can take 1 or 2 on death hits but when theres 3 or 4 is when people tend to get shredded.
Having Blood Mage as a class in game, and making life as one of worse way to increase eHP - is nuts! I considered to stack ES on Blood mage, cause life is so weak, that's how its bad for life builds
The game is just not fun rn to me. I like ssf/group found and I hate trade league. Without a good crafting system, I need to put ziz type hours into the game to get super strong. Incredibly lame, ruthless 2.0. Can't wait until the next poe 1 league.
1:51 the only problem is that currency drops feel terrible during campaign but completely busted in maps. They need to crush the diminishing returns curve waaaay down to preserve early game drops.
Colorblind options - Being able to actually see the monster "turn red", the poison clouds, or some of the flowers ("on death explosions") is a problem when your vision is handicapped. It's fine if one or two specific monsters has an explosion (fat guys exploding is fine), but when it's damn near every monster and you instinctively wait 6 seconds after killing a monster so you don't die to bullshit - it's not "fun".
The beam move is desync'd with the circle explosion. That's the issue. Especially if you chill/slow. He can end up doing both at the same time which basically means you have no escape. Otherwise you have a reasonable amount of time to dodge roll in the circle after the beam is over.
@@Ididntknowicouldchagethis It wasn't delayed for MTX reasons, that's crazy. Porting MTX is hopefully an extremely low priority, the game itself needs more attention.
@@Ididntknowicouldchagethis it was accounts and mtx. They needed to get all the stuff squared away to get everyone synced up on the backend so when they do port stuff over it won't get lost.
As you said, some will happen some are hopeful. Movement speed buff is needed, map tab is needed, Untethering Ascendancy from honor is needed, Armor and life buffs would be great, Rarity needs to be removed from Currency but they also need to buff currency drops, Bring the other mechanics up to breach standards. The one thing you didnt touch on would be something with the one death mapping. It feels really bad to have to skip mechanics so you can clear first in an insanely large map (with no checkpoints like campaign) and then you find out you missed a rare at the beginning. Either remove the one death idea or at least make all the rares/mechanics visible on the map so you can map out your run. Something to help with the backtracking. Great vid bud keep up the good work and try to die less then me.. Easy task.
As a casual player, listening to all of these nerf predictions: "Oh. Well. I guess I'll never get to experience the same game they're all playing. Bored now! TTYL!" and I'm sure I'm not the only one. The next patch is going to make or break the player retention numbers. If they bungle it too hard... 150k players in a month with a continual downward trend.
Every game loses players at that rate just check D4 history and so on. Also if you just stare at steam charts and forget this is crossplay we have all the players from console and their standalone client too. There's plenty of players.
And then the coin doesn't drop so you don't get the right lvl 60 djinn bara until lvl 70 making it much harder. Because those things are way overtuned unless you're 15 levels higher. Can lose all honor by getting hit twice by certain rare mobs. And that honor is supposed to last you through 30 rooms and multiple debuffs? Just remove honor crap and balance trap and enemies accordingly so its still challenging
@@Snarbalax Ultimatum is 15 levels higher. So you're stuck waiting longer. And no way in hell you're beating it at exactly lvl 75 with 10 debuffs against you.
They could add movement speed to the base stats of any boot and change the explicit modifier to "Increased movement speed" to modify MS locally on the boot
The problem is with nerfing things like archmage for instance is, to be doing the damage to one shot bosses takes 200+ divs which is unobtainable by 99.9% of the player base. Iv got 8 div into my storm weaver and I do good damage but nothing even remotely close to 2 million dps let alone 100 million. And 98% of players won’t have 8 div to spend on the build. So nerfing archmage will only hurt the 99% of players and not affect the top 1% Same for es nerfing, yes es is strong because it has no other defensive layers. No armour or evasion. No real es leech other than grim feast if you can afford the stupidly high price to get spirit into the build. Soft core prices are insane right now, I’m struggling to buy upgrades and I play 8-12 hours a day so again these sort of nerfs only hurt the 99% of players who are allready struggling. The better solution would be to bring everything else up in line with the stronger stuff and then add life to bosses. Big nerfs are not needed, panic nerfing things instead of using some common sense never goes down well. Even nerfing magic find is not needed, just make other mechanics within the game more rewarding to balance things out then people won’t feel obligated to run mf gear and won’t effect build diversity
Sorry, but Archmage is stupidly OP. The amount of extra damage it provides is just nuts. I don't have a crazy good build at all (all self found), just starting maps, and that ability almost doubles my damage. And with better gear, more levels, higher level gems, it'll do far more than that. It's a broken ability, and whoever designed it should feel bad, while being publicly shamed. Now, note that this doesn't mean that lightning's damage itself is fine. Maybe that needs a bit of buffing. It probably does. But that can't happen until the parts of it that are stupidly overpowered are fixed. Archmage is half of that. Shock, and especially the double Shock you can get in Stormweaver, are the other half. And note that these things, especially Archmage, tie into the other two elements as well. You can see this with the minion builds, that include one skeletal mage set up just to stack Shock (which won't expire due to the ignite + shock gem), and no matter what type of sorc you want to be, you have to take Archmage, because it is so much of your damage. There's no choice. Nothing compares to Archmage. It's horrible for the design space in its current form.
@ archmage itself is not stupidly op, what are you comparing it too? What about the warrior titan that literally drops the hammer of gods and one shots everything, or blood mage with 20k life and 20k es, or the ranger deadeye that literally clears multiple screens with one press of the button. Or the herald or thunder and ice monk build. Arch mage is no more powerful than any of those builds, arch mage only becomes stupidly overpowered when you invest hundreds of divines into it. And it doesn’t need to be nerfed. Just bring all the other builds up in line with the stronger builds and then increase boss hp.
@@ziggs123 it’s not about defending a specific skill, it’s about understanding that it’s not super over powered unless you spend 100s of divines into it, the average player will never reach the point where it is considered overpowered. There are many builds with far less investment that literally one shot bosses. There is no need to nerf builds at all and suggesting so shows a lack of common sense. All that needs to be done is to bring other builds up in line with the stronger builds and then buff boss hp. There are stronger builds than archmage , titan blood mage deadeye gemling builds make archmage look silly in comparison
Prediction. GGG nerfs everything and says "this is a buff" No fun allowed in PoE2 and the tryhards who don't enjoy fun can have their punishing game while everyone else can enjoy poe1
I think best case scenario for Rarity is remove it from the game entirely, and make loot drop like everyone has 100% rarity. Because as someone running around with almost 100% rarity on one of my characters, the loot feels just right.
Can they fix the bug where if you die during the sekhmet challenge you just get stuck until you exit to character select? I think they have to add defensive layers in some form, it's bizarre how many there aren't.
They really need to completely remove MF gear from the game. Its really killing the game right now, as it feels necessary in almost every game mode (cause of loot scarcity in this game). It should not roll on equipment, and should only be relegated to map items and map rolls only (but buffed for more danger).
I would love to see a rework of the gem system from a UX/UI perspective. 1) Managing gems-taking them out of your stash, inserting them into the 'skill gems' tab, and vice versa-can be quite annoying. Constantly switching between windows, placing them into your inventory temporarily, and so on, feels cumbersome and disjointed. 2) Another thing that comes to mind is the gem level and stat requirements. Currently, if you want to add, let’s say, Ball Lightning to your build, there’s no clear way to know the minimum uncut gem level required for this skill, the minimum character level needed, or the stat requirements to even use the skill. To figure this out, you have to juggle multiple windows, hover over the skill gem, and constantly check your stats to see if you meet the conditions. This process feels unnecessarily tedious. 3) Additionally, I miss the level-up "+" icon we had in Path of Exile 1 next to skills, which clearly indicated: "Hey, you have enough level and stats to upgrade this skill!" If you could level up more than one level at once, a dropdown list could appear showing possible upgrades (e.g., from level 13 to 18, because why not?). This simple feature made gem leveling more intuitive and less of a hassle. 4) On top of that, I find Tier 1 and Tier 2 support gems practically worthless in the late game. You can easily obtain all support gems at Tier 3 using uncut support gems, so the earlier tiers rarely see use. Furthermore, it’s hard to remember if, for example, Maim is Tier 1, Tier 2, or Tier 3, which leads to always defaulting to Tier 3 uncut gems. This feels redundant and could be streamlined for a better experience. 5) Finally, the "gem picker" window is far too convoluted from a user experience standpoint. Every time I’m searching for a new gem, I have to rely on the search bar and click "Show All Gems" at the bottom of the window just to find what I need. Worse yet, I might discover that I can’t even pick the gem due to one of three reasons: a) I don’t meet the level requirement, b) I lack the necessary stats, or c) I accidentally selected a low-tier uncut gem. This entire process feels disorganized and could use a significant overhaul to improve usability.
Stop nerfing shit. Fix the ridiculous ascendency difficulty. I detest both methods and whoever thought those were better than lab needs their head examined.
Stop nerfing? So you want the broken builds that easily one shot the hardest boss in the game on hardest difficulty? You have PoE 1 for that broken build strat.
Ya I hope the lighting nerf isn’t extreme, as a witchhunter the lightning builds are keeping us able to do higher tier maps with the crossbow builds. The grenades builds just feel bad in end game because of the speed at which mobs swarm you and the reload mechanic, it’s too slow to set up.
If Rarity are going to change they need to restart the league. or I not even going to play trade again. It will only keep the rich be the rich, and the new player will be poor as fuck, wow that's so balance.
Slight but very noticeable improvement would changing every node giving movement speed on the tree to give roughly give 2% additional movement speed. So 2% movement speed node should be 4%, 3% node should give 5% and so on and so forth. I got 10 or so nodes that give movement speed, the changer would feel very good. Others would feel the investment worth the opportunity cost.
"Hopefully they can nerf in a way that wont affect more casual players" Oh ziz you sweet summer child. You know it will be absolutely gutted and unplayable. This is not your first rodeo with how GGG nerfs overperforming stuff into the ground
You forgot cultist greathammer base for titan. The splash damage implicit is supposed to not be scalable but it currently scales with AoE on the tree. You can entire screen pop with basic attack because the splash damage infinitely chains. Herald of ice/thunder ailment swap tech will also probably get nerfed. With the right setup you can also infinite chain explodes from those two auras.
The ascendency trials is my biggest problem right now. I have attempted sekema's trial for the second floor 6 times only to see my honor get halved by a fire ball trap turret with deceptive hit boxes or lose 800 honor on 1 slam from the boss that only takes me to half health. A lot of enemies shoot off screen projectiles too so even my minion build has to be extreamly careful. So much time just wasted doing something that is not fun.
If you don't want to go slow and steady the answer is ultimatium. I ran sanctum eight times. I failed getting my second asendancy 3 times. I failled getting my 3rd ascedancy four times. The goal while failing was to get relics that boosted my HP and buffed my honor resistance. Getting the boon in the run that also doubles your resists doubles your honor which I did on my succesful 3rd ascendancy. I had over 8000 honor max with 800 left over by the time I finished the scorpian. I did A2 successfully at level 60 and I did A3 at level 80. They aren't easy. Also, trap room type names should be remembered and largely avoided like the plague unless the reward they provide is aburdly good. The "Fickle" boon of the wind is actually asburdly good and there is no reason they should have named it so.
As much as I would like to have it, I don't think ascendancy respec will be a thing. It doesn't seem like it's what they want for this game. I seriously hope I'm wrong tho. Armor buffs, replaceable runes, more movespeed and map stash tab are a must have. It needs it be there asap. Another thing, more bosses would be the best thing for me in mapping. Boss fights are my favorite thing, and they're so well done in poe2. It's absurd that we don't have more in mapping. There could be several ways to do it. For exemple: - Have a boss in all maps, and the boss event would just be a boosted boss or the hardest bosses. - Or have atlas skills to increase the number of boss maps you find while exploring. Maybe there is better ideas, probably, but I would just love so much to fight bosses more regularly in mapping...
RMTs are out of control right now. Imagine how it will be when game goes F2P... They REALLY need to focus on making the game work better without trading so players don't feel they HAVE to buy stuff. The main reason this RMT fiesta is going on is simply because GGG didn't design a good solid character progression and buying items and currency feels really mandatory for many. Personally - I'm just out of POE 2 for now. I've seen the issues and some of them will be very hard to rectify now after GGG just left the game for some weeks without reacting to obvious issues and game breaking stuff that has already influenced the economy - driving RMTs to it's current state.
Just please, I beg, let us overwrite runes in sockets. If you wanna keep soul cores the way they are to distinguish them that's fine, but forcing runes to be a one and done makes fixing resists when you get a gear upgrade utterly miserable.
Its already a thing in Torchlight so pretty much a guarantee its going to be a thing in PoE as well.
100% certain this will change. It is so stupid of a implementation because of the gear progression system.
d2 let u do that with the cube and that game came out in 1999 lol
@@Meitti tf is that take. You're acting like torchlight have any sort of influence on the genre.
@@handlerone5172its your hardcore experience people wanted
idk if anyone agrees with me on this but i really want them to reverse the tiers again, its kind of annoying for the highest tier number for mods to be different imo. I would much prefer seeing T1 and knowing I am happy than seeing like T7 and not knowing if its max or not without checking some 3rd party website.
Yes this is so annoying. I don't understand why it got changed. Not knowing what the top roll is is kinda maddening
This is just done so that they can infinitely scale power in the future.. Just like diablo does... Cant wait... /s
If they wanted to keep the tiers as ascending, the other thing they could do is to always provide the highest tier when showing the tier number on the affix. Displaying something like 6:8 on the gear could tell the player they have a good tier (6) but are still 2 tiers away from the top tier (8).
@@ILoveMyBGE yeah I agree with that, but I do think overall it'd just be better to keep the tiering system the same between both games rather than one being ascending and one being descending.
1000% Agree! Such an awful change, if it wasn't for PoeDB we'd all up the river without a paddle.
Movement speed implicits on boots needs to be a thing. Movement speed is not realistically optional in this game, especially if they want us to actually interact with bosses and rare monsters, since the game design seems to be fixated around one shots. Not to mention the 4th Sekhema boss's instant death mechanic slowing you as you're forced to run around the arena to not die. The game is literally designed such that you either have movement speed boots, or use a mobility skill (all of which are vastly limited and terrible to use on controller).
Likewise with on-death effects, they need to be toned back massively. It's clear that there's a problem when the legitimate best strategy for playing the game is: "When you kill the enemy, don't loot for 3 seconds to let all the bullshit run its course." It's literally better to take your hands off the controls when important loot drops than to keep playing in case there's some nonsense on-death effect hidden under all the other effects that are littering your screen. Especially if you play a low visibility build like anything that spams firewall.
People relentlessly flamed d4 for no speed implicit haha
so what's the difference to current boots? with speed implicit people will just ignore all the boots whose implicit is less than for example 20%.
@@ОлексійНікітін-ц2п makes room for other important affixes
@ОлексійНікітін-ц2п GGG would probably make the implicits scale up with higher level bases. And have them all be 30 or 35% at endgame.
MS boots would be critical for both games. That shit ain't optional, I'll toss a great pair of boots if no ms.
Wait shouldn't the Jung nerf be the free space?
came to the comments to say this
movement speed is huge. Act 1 boss was feasting on me until i put on simple 15% MS boots and i was just walking away from all of his AOE. Boots not having an implicit guaranteed MS roll is braindead design, especially since almost all boss fights are reliant on you being able to move away from attacks.
You just don't understand the "vision" guy
I hate to see absolutely juiced boots with t10 life, 30+ attribute, 100% total res... just to trash them cuz they have 0 move speed. Any pair of boots I look at and they don't have 30%+ move speed is insta trash, it feels awful.
@@OfficialpKIndustries If the "vision" is moving like a sea slug I want no part of it.
@@mateusz7953 just use the crafting bench. oh, wait
@@OfficialpKIndustries Haha, they dont understand their own vision either though, on the first map everything went out the window, probably even on cruel. Campaign vs endgame is defenetely 2 completely different games.
Honestly, i believe no one would have a problem with Rarity if it gets nerfed for currency drops but stays the same for gear. Instead they should buff currency drops across the board regardless of if you have rarity on your gear or not.
it needs to be uncoupled from currency or we will run into the same problem that caused issues in poe1. we are already seeing it tank the economy.
@@nyutrig it’s actually not really affecting the economy, just look at the limited amount of divines in the auction house.
The economy is being heavily affected by RMT in a very big way. That’s the reason why prices are high and there is not much gear on trade.
The good gear is being sold for cash so what little gear is on trade is super high due to supply and demand.
Ggg needs to crack down hard and fast on the RMT. Nerfing rarity will have little to no affect
@@stuartjames1940ye its absolutely insane if you think about it. the rmters are just running around without any consequences cuz ggg is on vacation and they are not getting banned lol.
i got to 400 rarity think i do see more exalts but their not worth much atm and divines i saw 1 drop all day yesterday.
Rarity isn't the problem. No real currency sink for divines is. It will inflate the prices, because they won't disappear. No real use for them, rerolling few chase uniques I guess.
All thts going to happen is the highest end builds are going to result in across the board nerfs to everyone. Then the average players will have less damage and still get one shot in every map because getting new items is impossible at a certain point due to crafting being non existent and the market being so inflated. The rich got mega rich, got their OP builds and now the rest of the player base is about to get gutted over it.
With "the train wreck of a nerfhammer" that GGG has (cough, 3.15, cough, 3.19, cough), I can see them gutting us all, then doing the wipe reset so we are double F´ed :)
@@matejbosela9093 I am honest, a reset is the best solution after gutting all the one shot shit, especially for launch and the market.
@@gehtdichnichtsan2418its not even bad.. there's tons of superncheap builds that can 1 shot everything currently. Once those get removed you got builds that clear everything easy still. Detonate dead bloodmage 1 shots everyone with 1e items and noone knows about it lol
+1 for runes changeable, +1 for Ms implicit. And +1 for more defense. Crazy how squishy I feel without minions or just deleting the enemy first.
I feel squishy against just standard trash mobs. It's ridiculous.
Honestly without loot filters the endgame is quite miserable on console & GeForce now. I’m slowly walking around the whole map like a senile senior citizen with squinched eyes after clearing a breach as hundreds of items drop across dozens of screens and I don’t want to miss a divine.
Seriously, they should steal the loot filter system from Last Epoch. It's amazing.
Hell yes. Even just showing us currency, waystones and tablets would be a good start.
Filterblade has a rudimentary lootfilter you can install before they get the poe2 site online. There are other lootfilters too which you can download. I play with the Neversink (Filterblade) one and would never miss a Divine.
Also make Omens, Greater essences and Greater/Perfect Jewellers way more common in the endgame. They want us to be able to craft good items ourselfs, but some tools are too rare to even consider using it. I'd rather sell a Omen for 15 div and buy a better gear on trade. Same thing for Perfect Jewellers.
Dropped my first Perfect today and insta sold it. The upgrade opportunity you get for however many 100's of exalts are much bigger than a 6 link atm (obviously depends on which stage you're at).
@@IrukaShinkaiid find one to sell too
Ive gotten 5 perfect jewellers over 2 days I dont think theyre that rare?
If you aren’t finding perfect jewelers ever you might not being killing enough monsters in higher tier maps? I got into red maps on a greater lvl 18 gem (plus 4 from gear) without much issue. Spam enough maps and you’re bound to drop a few
@@borristhebrave7496hmm i have not seen a perfect jeweller orb. I play maybe 1-2 hrs of t15 maps a day. Thats about maybe 3 to 4 maps
Basically made it so that if boots don't have movement speed they're worthless
That's always been the case in ARPGs if you ask me
demon build and flicker builds are fine without ms
@@JR41N3 much better to continue the crappy trend for the next 3 decades
I’ve always said all boots should have movement speed as an implicit. Have it scale with tier of base item. This way you will still need to get upgrades but you aren’t immediately trashing any boots without movement speed. It’s terrible having any piece of gear rely so heavy on one stat that isn’t meant for a very specific build.
@@Mister_Know_Name I didn't say it was a good thing, just that it's nothing new.
Rhyker here- Diablo 4 has reached it's ultimate form. Every single PoE 2 video over and over again. Can we nerf that?
Ever since I started playing poe2 I see that ad at least once a day😂
Hahahahahaha! I'm tried of seeing that damn commercial
What i hear a lot that resembles d4 is, "damn that monk build is op, nerfs warrior. Damn that sorc build is deleting the whole screen, nerfs warrior.". Same with D4, sorc build strong, nerf barbarian and druids. Y'all sing the same ringtone, but still shit on each other 😂
I don’t see it because I have YT premium. Couldn’t find it as a video unfortunately, sounds hilarious to see once
Lol its only going to be buffed 💪🏽💪🏽💪🏽💪🏽.
The lack of a map tab makes absolutely no sense to me. The 3 tabs every PoE 1 player has is currency, map, and fragments. New players have spent their points already on one of those without realizing that the other two will be just as important but don’t know because they aren’t in the endgame yet. It’s D4 level of dumb that they are absent
pretty sure it was because they rushed to get us endgame content. im sure it will be added in
Same goes for breach tab
I agree it should be in the game and i am sure they agree with you too as they said they will add it but lets not loose sight of the fact that this is EARLY ACCESS, give them a little time you payed for EA specifically so you knew what you were signing up to. I am not saying you shouldn't give feedback of course this is the time for it but saying its brainded to not have microtransactions in EA is a little weird.
@ my bad that the majority of time spent in an ARPG is in the endgame and the tabs that are most useful for that lengthy period of time are not present when they obviously should be. There’s a Delirium (endgame exclusive content) and a unique tab (totally optional) but not the two tabs that are most useful behind currency? And there’s no expedition locker but there is a relic locker? I think it’s weird to not include the simple things that make the game better for everyone. I’m guessing people got another tab just to store their waystones when the better purchase would have been a map tab that isn’t in the shop
@@paragrin8385 I mean first impressions matter a ton. personally idk if I would feel comfortable releasing Early access for PoE2 this undercooked and missing features people have paid for, but to each their own I guess.
Not only would it be fantastic to have movement speed implicit on boots, but it would also be great to have charm slots implicit on belts. I have no idea why that's a mod instead of just being implicit that you get more charm slots for higher tier/level belts. It's another one of those mandatory mods in my opinion because not having all charm slots in this game is like not using all flask slots in PoE 1 - just wasted potential. I assumed that as I progressed later into the campaign/mapping that I'd start dropping belts that have 2 then 3 charm slots, but that's not at all the case. It seems very odd.
Nah charms aint all that useful
I'm more concerned with the fact they got rid of cool potions from POE1 and replaced them with one of the most boring things I've seen in an ARPG(charms, POE2 charms anyways)
Couldn't agree more such a stupid idea flasks wwete so much better at filling gaps in resistances and now it's a joke
Cold spells are awful you better have a maximum shred frostbomb + hypothermia precast or you aren't killing a rare. There is no damage with cold. Frost wall is your highest damage and that needs to change. Eye of winter needs to be much, much better. Cold snap needs to be way stronger for a payoff spell that breaks your freeze, especially against bosses where freezing is so hard after the first one. Comet is too slow it's not worth casting, it's a dps decrease. Archmage is carrying all spell damage archetypes, if archmage is getting nerfed, leaning into the other elements for damage needs to be much, much better. Cold dots would make running cold much better, since you could take advantage of the chill/freeze CC innate to the elemental.
Mobs are too goddamn fast. I like the skill combo system GGG set up in the game, I really do, but you can't multibutton the build when you have so little access to cast speed and mobs move that quickly. Shit jumps in, teleport slams, launches a volley of instakill projectiles, and then a manasiphoner hasted rare deletes your ability to do anything while its gang of merry fellows stunlock you to death. It's bad. The campaign feels good because it's slower paced, thoughtful gameplay. Make maps the same. Haste auras have to go, they do not belong in PoE2.
I wrnt cold spells and I got stuck in act 3 because XI gem wouldn't drop so even Comet with its drawbacks couldn't rescue me.
This! Idk HOW people deal w multiple elites jumping over n over again on you at supersonic speed. All you can do is spam space and your main skill = roll skill roll skill amazing gameplay 😅
Now go play a build with maces, it's got better damage but all of your strong abilities have forced long attack speeds you can't get around. Sunder literally has a +1.5 seconds to attack so even if you somehow got +10,000% attack speed it would still take 1.5 seconds to use
@@idkimnotcreative8974 Oh absolutely, I'm with you. I watched Alkaizer melee god playing his warrior and it was basically shield charge slam, screen clear aoe. So the same as the other endgame builds, except he was doing it at about half the speed as a deadeye. For one thing, you can't take damage nodes for maces without losing 5% attack speed every time, which is ridiculous.
Frost Sorc is the only Spec that actually feels like good combat system through out the game. Unfortunately the game is not ment to have good combat, rather press one button delete everything kind of meta, which you have no option as Frost
They need to quickly fix the trade web site's two biggest problems. 1) They need to adjust the divine to exalt ratio (the web site thinks 10 exalts is worth more than a divine) and 2) Allow traders to post prices in fractions, like 2.5 divines. We always had the ability to post prices in fraction on poe 1. We need that granularity in POE 2.
wait you cant post fractions? thats super dumb
@@roschma I assume it must be an unexpected issue. On opening weekend fractions were allowed but once that time past, all fractions have been rounded up or down to the closest divine. I have not tried it in the last few days though in case something was quietly fixed.
you don't need that granularity.
just say things like "100 exa"
@@paulamblard3836 you need the granularity with divines nearing 90 exalts right now. For example, you can't list something for 495 exalts and expect any one to respond (since very few will have that on hand and won't want to do another conversion for themselves) when instead the proper way to list is 5.5 divines, just as we have done for over a decade in POE 1.
The trading system is awful as a whole, being on a website and not in-game, is so ridiculously archaic that it's laughable.
Please add “ more bosses on atlas “
We only have half of the acts and their bosses implemented, it's coming one way or another.
He means more boss maps I believe
@@Prakx9 Ah, at this rate we might as well point to the early access name of the game. Now I'm going back in for a session of try-not-to-give-up-trying-to-play-melee.
Definitely. I did 15 maps once endgame started and didn't fight a single unique boss. Those were the best part of the game for me so I put PoE 2 down for the time being. Don't really feel like running who knows how many zones without having a big boss fight.
@@quizno1965yeah I just see regular boss fights from story thought the maps would also have unique bosses alongside the story bosses and not including them bosses you have to collect keys to find
“Anything Jung roan nerf related” is wild
I mean the fucker on stream multiple stated he does this to piss off players and the developers. Eventually he'll either be hired as a internal build tester or banned from all GGG titles.
Ask GGG to nerf clay pots in Crypt. Half the time I'm trying to shoot arrows but because I clicked on a pot across the screen I instead shoot nothing and attempt to run to the pot.
Yeah I switched to WASD and the game is insteadly better to play once used to it
If you play quarterstaff, you play bell. It's mostly cracked but it's also because there is no other choice ATM.
It has some OP combos with spells, like Ball Lightning for example, allowing you to proc all 20+ Bell hits instantly, which feels both broken and unintended. I can see them changing it to only trigger on melee hits or give its triggers a cooldown or something like that.
@@NoblesseOblige-17i think its actually amazing that classes support each other. It's not the bell that's a problem but the skill that procs it 30 times in a sec
Why? You can clear big groups without it
This whole movement speed thing feels bad. First just remove the haste affix on mobs, it’s stupid. Second remove movement speed on boots and maybe give us 3% per completed act or like 6% per ascendancy….It’s just annoying and not a fun problem to solve.
And then make maps feel even bigger?
Of course maps need to be smaller, such as many zones in act2 and 3. And the farm zone in act1.
Rarity applying to currency is probably the best thing they changed for the casual gamer who only has 2 to 5 hours a week to play. Not because they HAVE to have it, but because THEY CAN have it and the ability to find the chaos and the exalts to "craft" or buy items to progress. They need to put a basic crafting bench back into the game so that basic currency - divines has a use and using our blue currency on an item has a purpose rather than pick up 50
Definitly need runes to be replacable. I only just now added them to my gear at lvl 65 because I was too worried about them being a permanent thing. I think they should just overwrite the previous rune to make it a little more impactful and give us a reason to keep searching for more. Right now I have more runes then I know what to do with so making them permanent was a crazy decision just for that reason alone lol
Problem is, the rarity stat was probably their answer for SSF lacking drops, so completely removing the mechanic would be bad.
But honestly, they can just remove it from items and give +100-300% rarity when you select SSF as a default league buff.
man I'd switch to ssf instantly if that was the case
towers are so horrible for minions, i just grit my teeth and do them, worst part of the map imo
It still sucks to do but having a second weapon set with no minions so you can swap back and forth to desummon and resummon minions helps a lot in tight quarter maps
Haven't played minion build can you explain?
Have you played Channel or Vaal Forge? xD
Use low maps on towers and finish them asap
Honestly, it would also be great if they could adjust some maps' visual clarity. Some of them are just too dark or have way too much vegetation or something. I think this issue is somewhat also related to on death effects. You just can't see them sometimes.
Anyone else completely sick of seeing the damn ryhker d4 ad for EVERY SINGLE VIDEO😂😂
Yeah that ad needs a nerf
one thing that needs to be changed is the rare and magic mobs with "break armor" as an affix, armor is bad enough as it is but having an enemy that can straight up disable your core defense, not just against that specific enemy but against every single enemy for a lengthy 10-12 seconds feels terrible, i wouldn't be against them changing it to ignore armor or something, that would feel less bad
i hope they remove map one death done machanics, make people either die keep the map or have 3 lives
I was thinking the same, 3 tries at most , you loose 2 portals on death and that`s that.
Don`t make me cringe out cuz I am trying to learn the mechanics and I die and can`t repeat the boss.
Let me waste 40 + hours again to either a pinnacle boss ( gather mats from breaches or whatever )- in which I didn`t learn much cuz I got one shot - that sounds fun as hell.
Practical experience from the temple of chaos 💀
The weystons farming system to open the map is also stupid
If they balance the game around, anyone who is not playing trade will suffer. We need some movement and I would like my portals back. I don't play hardcore so I don't enjoy these hardcore map systems
This honestly is starting to feel like Diablo. Instead of having a really good passive tree. We have a super dumbed down one that only allows a few builds per class.
i dont know if its a graphic setting but sometimes periodic effects of rare mobs just dont appear on my sceen and i die to them... also freezing a boss while he does a big bonk attack should prevent him from reaiming after beeing unfrozen... i die to that shit so often because you cant realy time your dodge if you dont know when he will act again or were he is aiming
That is why I do not use cold attacks, its tough enough to time the dodges right when they don't stop halfway through and restart randomly
@@MrDavid01228i have issue with delirium with freeze effect. I wish there is an option to just turn off all delirium or breach effect.
Bloodwitch "Gore Spike" to do anything at all would be really nice.
Bloodwitch not killing herself after first asendancy would also be nice. Add a cost reduction to it or remove mana cost.
@valreth5648 I've never had an issue with the remnants. Plan with it in mind, you aren't playing stormweaver.
Gorespike has zero value. Negative value. It does not work in any way.
As one of all 49 Chayula Monks I am not surprised to be forgotten.
yes plz
Pls buff chayula. No not the bow build that shits stupid better make a ranger instead.
Phys + chaos feels lacking. Chaos + ice is a joke and chaos + lightning is meh.
Playing sorc until the CHONK is viable.
@@kaly8329 we're gonna actually get nerfed with the Bell nerfs. Daggers introduction may save us, but we'll see
@@ever_grey4468 Prayge. Or even better unarmed skills pls.
I dont understand how this game doesnt have death recap.. the fact that you have to record and watch the video of how you died is absurd. I rarely die, but when I do I usually get 1 shot, and I have no idea how or what killed me... Death recap is mandatory for a game like this honestly.
i dont think ES needs to be nerfed. Just buff Armor/Life. Add life % in armor node and fix armor calculation (it takes time for this).
I think so as well. ES is fine where it is, but Armor should definitely be buffed (its so trash right now, unless they were balancing it around unreleased gems, at which point... why?). I am against adding life nodes back to the tree, so I'd prefer if they just buff the high tiers of life affixes instead.
I would say es is fine if grim feast gets hit because how easy that gives double es is crazy.
That just makes armour/life nodes mandatory and has it switch places with current es, fixing nothing. Delete grim/life remnants from the game and balance ES to be equivalent to armour/evasion which comes from the same source.
They designed the game around having barely any increased life% and the only exception is the endgame that they rushed out in 2-3 months with no testing. If remnants stay in the game maps will be balanced around having x2 HP going forward since they still want to kill these characters.
I agree as well. I still dying on es monk to random one shots or on death effects. Or just small mistakes. I really don't like the idea of reducing es especially since grim feast isn't actually op. You still have to get it up and running and without it I would constantly be dying. It seems odd to to say bring down es and not just simply say bring up armor. Honestly at 70% evasion it doesn't really seem too great. Not sure what the deal is with everyone saying nerf everything like there are other levers to pull to get the result and I imagine people would have learned that nerfing generally just doesn't feel great unless the this is truly broken and not (wow look at ilwhat you can do with 15 div investment broken). Rarity is another thing where like yea sure you can pull back the top end but I already feel like I'm not getting enough currency drops for what I want to do so reducing that seems bad. This all also seems to be missing that there are critical bugs that need to be resolved over balancing like extreme frame dropping, unable to finish map because mob isn't there but says it is, crazy visual problems on console, etc..
Nerf it but slightly
Personally I'm also looking forward to small QoL stuff like having a "Show me all the gems" (with Skill/Support/Spirit options) inside of our gem menu without needing 3 items in our inventory to check them... And then having two new flags inside the gem window, alongside "Show All Gems" that are "Show Only Equiped Gems" (for when you just looking to check which equipped gems you can upgrade some levels) and "Show All Supports that WORK with the selected Skill Gem" (because right now, we only get a small selection of suggested gems that are not even the best options most of the time, and then "ALL THE GEMS" (80%+ of which don't even work with the skill you are trying to support).
And I was on the camp of "Runes not being replaceable, Diablo 2 still, is fine"... but then you notice they are your ONLY option to fix resistances (other than fully changing the gear pieces); and that we the runes pile up to the point of them being worthless because we can't use/change them more often. I'm totally on board now with "let us place new runes", but imo the old/previous ones should be destroyed in the process, creating a small rune sink.
I believe if GGG nerfs all that stuff, no casual player will play this game anymore, only hardcore players remains playing the beta.
Early Access* this is not a beta. this is early access. beta was what was happening before. this isnt a beta anymore. but yes, if they nerf all that stuff and dont buff skills to be more viable then the game will be DOA.
This game is already too hardcore. They nerf the gem sockets to literal two slot on default
GGG will for sure fall back into their old bad habits.
They sold the game as poe but for a more casual audience and friendly to new players. Its anything but.
I hope I'm wrong but with GGGs track record, they need to change things they are historically stubborn on.
For instance they need to create a REAL crafting system. Not this gambling BS.
But thats unfortunately very unlikely to happen.
@@kzpm9796 wdym nerf?
@@punch1t Early Access is effectively a paid beta. Just a different name.
5:39 i have 160 hours in the game and am farming t15 and haven’t found a single citadel
Rumors say the further you go from your start, the more citadels you get - take it with a grain of salt
@ im three full screens away from start in every direction
@@DriftVibe114was moving like 10-13 screens in one direction and found 7 citadells
@@ka0z_vauthentiqz349 fair enough, i guess ill just start going in one direction for a while
@@midknightcrisis8612 distance from the start has no impact on literally anything. They've confirmed that several times
Boots without MS and MF belong in the trash
What is MF ?
@@decadence6418 Magic Find (Increased Rarity affix in PoE)
@@decadence6418He probably means rarity, MF is "magic find" from diablo 2
They need to fix the thing where an enemy is running at you and starts pushing you like a half screen away from where you were
Honestly, the number 1 thing on my list is a crossbow reload fix/rework. As a controller user, it is absolutely abyssmal to be in a highly stressful fight, finding a good opportunity to attack, only for my character to either play guitar hero with the crossbow or stare lovingly into the enemy's eyes without firing for a solid second or two.
It has something to do with auto aim I think. It happens in mouse too because you can't turn off autoaim
I died on floor 4 of trial of the Sekhemas to this. I just walked at a mob of enemies and died. I no idea what happened other than that my crossbow wouldn’t fire.
Finally someone mentions that boots should have MS as implicits. Seriously, it's sought after by anyone, in any game, EVER. Boots have MS, the other affixes are the random ones.
At least Last Epoch got that right. (Alongside with rarity/trade systems. Another thing GGG should definitely look into copying. Yes, trade is still better, but at least SSF isn't complete suffering in comparison. And right now, SSF basically translates as "never play a complete build".)
I was with you until you used a browser game as your benchmark
A mod for D2 has this exact thing solved for years now (Median XL, I think it was changed in the Omega patch). The implicit is rolled and scales with ilvl - so for example, ilvl 10 boots can roll 5% to 15% MS and ilvl 80 boots can roll 20% to 40%. That would also make crafting (when GGG implements it instead of gambling sim) more meaningful, as the potential 30% MS implicit will be highly sought after (AAAAND they can adjust the weight for the implicit rolls so 35% MS implicit will be divine worthy).
Edit: And BTW, it will also free up one prefix as well, because we are always stuck with MS + 2 prefixes. Boots can finally provide a defensive buff for the build, instead of being MS+life/ES+res stat-stick.
LE's SSF and crafting is absolutely goated in the ARPG space. GGG needs to just shamelessly rip as much as possible because those kinds of systems are what people actually want.
@@TheAluvisify Crafting in LE should be the industry standard. It makes ZERO sense that my lvl 90 item base can roll the absolutely lowest tiers of affixes, this is just INFURIATING in PoE (both) and makes the game grating (and market dependant) on the people that don't want to play "Click the Currency Click the Item" for 10 hours per day.
And what do you know, LE solves that problem as well. Your highest possible level base dropped with the lowest tier affixes? No worries, you can craft over them to upgrade them. Maybe you can do it once, maybe you can do it 5 times. But there's a chance you can get your item to the statline it should have for it's level.
Seriously, what in the fuck.
@@hitlord PoE 1 crafting is way more fun than LE once you understand how currency interract with each others and how to guarantee every stats you want. LE is a dead game anyways there is a reason.
On death effect need to disappear .... Like 80% of my death are to that shit, which even worst, is often not visible ...
They also badly need to color code the magic and rare monster (like in poe1). I most of the time discover the mob was a rare because it pop ...
So far the endgame is not that fun to my perspective, been playing like 100hrs just in endgame and it's a lot frustration... Dunno if I will stay when POE1 league start tbh ...
Also what the fuck dropping waystone tier1 in a waystone t15 ... System should be like poe1 with something forcing it to be only t15.
um, turn on your volume, look at the screen ad maybe even read the enemy nameplates at the top of the screen. I never die to on death effects
I popped a Ritual altar in the Augury map earlier today. I got sucked through a massive wall that took up literally half the ritual area and was subsequently trapped in a corner and got face R worded immediately. Ritual is a death trap, even without the glitchy nonsense.
Good list, i like that you didnt include blood mage, the only ascendancy with 3 nodes that flat do not work.
Blood mage needs some serious attention.
what doesnt work except gore spike?
What doesn’t work? I started with ice crit and then switched to detonate dead, both got me into t10’s fine. The crit scaling is working as it should lol
Not sure which ones don’t work. The crit damage one works just not added to base crit damage nodes for some reason.
Haven’t tried the es as life one yet and the elemental bleeds work fine.
Honestly blood mage is fine but she needs more physical spells for it.
Can’t really go sorc spells since late games it’s over 300 hp a cast. Can still go sorc what ever but it’s just worse then sorc since ur hp is a rollercoaster.
Physical spells work really well. high base crit, low cost so u keep ur extra hp,and works with every node on the tree and work with both physical spells modifier s and spell modifiers but basically 2 spells are physical spell. Bonestorm and dd. Maybe add something like exsanguinate or just more physical spells.
I think you misspelled witch hunter
Black jaw. The fire engineer from act 2 and the titan from act 2? Every boss that has ever killed me keeps coming up in videos.
As a casual played who has 60+ hours in on a witch, I'm struggling for items, spirit, and in general with the difficulty. I can't stay alive and can't kill bosses bc I'm using minions. Nerfs will cause me and others to outright quit.
This is something GGG needs to be aware of.
They said they want the game to be casual and new player friendly yet its even more unfriendly than poe1 SOMEHOW.
We poe1 players can get through the game fine. But were not the target audience.
Unfortunately its likely that GGG will ignore their target audience and poorly balance the game, which would be geared for the top % of players thus making regular players have a bad time.
We will see but GGG does not have a good track record on this
Exactly my experience, on SSF, as a vet of POE 1 (so I knew about stuff before trying out the game in the first place), freaking horrible experience. Under 300 spirit (which is already a lot in SSF) and a good +5 weapon with damage and crit to minions you'll still not be able to clear a breach properly, which feels REAAAAALLY bad.
Most classes and ascendancies as of now are shit, if you want something busted go play gemling legionnaire with a Quarterstaff and roll on every boss encounter in the game with a hand on your nutsack. Everything else is lackluster or outright bad to play.
@TheAniki94 Jesus man 300+ spirit and a 5+ adder?! I can only dream lol. I'm way behind ya. I want to switch characters but it feels like too much "work" when I can just pick up marvel rivals and hop right in.
I think Poe is going to see a significant fall off soon.
@Chris-bx4vk unfortunately there are too many people slobbing the knob for it to fall off soon.
However, over time if they don't significantly make changes to make poe2 what it was marketed as.
People will either go elsewhere or go back to poe1
@@Chris-bx4vk OMFG people... Start treating this game for what it is.
Beginning of the beta phase.
I wish that opening the world map in endgame would open the atlas. Currently it opens act 1 map (and switching to another map in poe2 takes forever).
No Mace buffs? Outside of Hammer of the Gods which I think is a total bandaid fix for melee most Warrior skills suck!
Suck how? I'll agree some absolutely suck to play. But HOTG, Shockwave Totem, Stampede, Molten Blast Earthshatter are all plenty fine. I mean each tree has skills that are underperforming terribly. So they just need to go through the lesser played and buff. Without archmage lightning skills are doo doo. Cold is doo doo without cast on freeze. Fireball is the only performing fire skill. It's not just mace skills mate.
he didnt play a mace build. also maces arent exactly the issue, its more so that we are missing half the weapon types and gems for everything, ye maces arent rly great but they never are in any game
Mace is definitely the weakest weapon through early game/campaign. It feels pretty good once you hit maps with the exception of dealing with certain rares and bosses. You're pretty much forced to take certain abilities like Hammer of the Gods.
@saschaberger7201 The waiting on all weapons type argument sounds a lot like the PoE 2 will finally fix melee argument. Doesn't change the fact that maces and their associated skills need to be competitive. Only decent feeling Mace main skill to me is EQ and even that feels bad with the absurd aftershock delay and anti synergy with AoE making multiple aftershocks hard to place for damage. Any attack with an added attack time like Sunder and Leap Slam are so incredibly slow you'll get blown up by corpse explosion without fail. Hammer of the God's awful call down time and animation has gotten me killed multiple times as well.
Campaign was brutal since loot is in such a bad spot without trade and weapon based builds suffer the most without any flat damage on gem level in that environment.
@@cranknnutz I disagree. Cultist Greathammer pretty much cleans house through campaign. 2nd easiest leveling experience was mace behind gas arrow.
I don’t think it makes sense to nerf ES.
Like you said, you can easily stack 10K+ energy shield, but without evasion and damage reduction, you still feel super squishy.
The main issue is that everyone is turning to energy shield because the other defences on their own (particularly life and armour) are not viable
Even 90% evasion doesn’t stop the 10% that you just get one-shot
Make the other defences viable and then energy shield will no longer be the “broken” singular choice for defences
Change eq to ES now it's crazy it's better to wait until they do something with the current system
Demonform + Life regen reaching 250+ shadowflame while the "deep node" on the ascendancy caps it at 10 is probably unintended and will surely get nerfed. I predict the "deep node" will be balanced to a higher amount of max stack while the first time you pick demon form it'll be capped at half that.
I mean demon form builds already can only realistically make use out of the first ascendancy, rest of the nodes are really meaningless
The builds aren't really broken enough to warrant a demon form specific nerf - grim feast/es overall will get nerfed for sure and demon form builds rely on those a LOT to have any form of survivability, not to mention the long ramp up time when other builds can have the same damage as a demonform at ~200 stacks or even higher without any ramping required and also having way more slots available to fix resists
The later node should be changed into giving you a free skill that stop demonflame grow. If you can go to 200, you press it at 200 and enjoy having that for the rest of the map run. If you can go to 800, stop yourself at that value.
The build is already pathetic for the first 20 - 30 seconds anyway.
i play hcssf and even i instantly throw aways boots without movespeed even if it has good life res, the difference is ridiculous.
Can we get a fix to the buffer underflow bug? It's been like twenty days with no fix. I want to play my character again
All 5 times I have faced the boss in the titan grotto i tucked myself inside of his left armpit, (the one not holding the knife) and just tried to stay there the whole fight. The power that sprays red where you should stand behind the knife wont touch you while your in that arm pit (really tightly packed into that armpit.). Just move when it is using that hand for attacks like that fire thing it does.
Yeah, the first time I ever fought him, I tried to engage with his mechanics, move around, and so on, and paid the price. Since then, it's been get in close and stay close, and it is a breeze, provided the character can slaughter the adds easily.
Warbringer ascendancy skill "Imploding Impacts" for breaking armor below 0 still not work.
This is one of the most important subclass skils, which sets it apart from the others and should give a significant damage boost. However, there is still no difference in damage.
Probably this subclass is so unpopular that this problem is not talked about much, but it is really important.
I'm not sure it will even be mentioned amidst the other problems (
So.......supposedly it's working as intended but fixing it to what we think is logical would be part of the armor buff/fix.
Similar to how the Chayula monk ES leech node barely works because we're only leeching physical damage and that's such a tiny portion of our damage.
Imo i wanna see on death effects nerf, there is mobs that put ground effects with chaos and phys dots that are borderline invisible on some maps, atleast make them always visible.
ALSO: God pls nerf PoE2 Trade site, he is gonna kill me with infinite loop of logging in. Remember me button there is useless xD
Rare monsters with the periodic explosions mod is the bane of my existence (as a melee player). That mod needs a cooldown or something rare mobs just spam it. I think they do a little too much damage, too. If it's an ice explosion, even with capped res, 1 hit and insta frozen.
its not just bout the res, its about ailment threshold as well. but ye i agree
The explosion also follows their body on death so if you kill them and they ragdoll towards you.
There is now a pseudo homing oneshot coming at you
There are so many mods that are bad for melee and even more for mace players. It's fine, but very unbalanced compared to what ranged players have to deal with. I hope GGG doesn't nerf the existing mods, but adds more mechanics that are frustrating for ranged players to deal with.
@@cranknnutz thats a very delusional and spiteful take
@@TheCosmicAstro-when i hear some explosion i leap slam as far as i can 😂😂😂😂😂😂
I'm worried they will nerf block somehow based on how strong it is. It feels like they want us to be squishy.
I went from feeling super squishy in maps on my Titan just using a two-hander to equipping a shield and two-hander with 68% passive block chance and I feel near immortal when mapping now. It's craaazy strong.
It could be the problem with armour that made it feel that way but currently using a shield feels obligatory.
Greater and Perfect jeweller's needs to be more common. Maybe not perfect so much but haven't seen neither greater or perfect after 200 hours
I feel there is not enough Exalted Orb drops in SSF. On trade I only started on maps, doing tier 5 and 6 at this stage but I only got 2 exalted orbs so far. 1 in the last 20-ish map runs. I have to keep farming chaos runes (Soul Cores) to trade for exalted orbs.
The crafting also feels too rng. Getting a T9 primary and suffix you need on an item only to then get ailment resistance, stun threshold with light radius is just too painful and happens way too often.
Start rocking every rarity mod you possibly can until they nerf it lol
one thing that was not mentioned here is the DEMON form really needs to be fixed Currently it snap shots your item effects meaning if you use the helmet that converts ES to life reg you and then swap after transforming you can pretty much have perma Demon form for free. same goes for other items.
I think nerfing stat stacking kinda sucks but if they make defenses better I'm all for it, I'm playing boss one-shot builds because if I don't one shot them I just don't win, I get killed earlier (and I refuse playing ES, I truly hate that even in PoE1)
Thats the issue with POE2 bosses. Since u cant survive more than 1 hit, the only option is to 1 shot bosses or just dont do them at all. Reminds me of D4 lilith. Bosses should be tough and challenging by their mechanics, not by 1 shotting u. Thats why everyone is playing ranger n monk since they can kill a boss within seconds. Multiple streamers have not even done the pinnacle boss mechanics and just skip them by 1 shotting them phase by phase.
You missed waystone drop buff. whether its increased rate or prevent low level maps dropping in high level maps.
I wish they would eventually add Last Epoch's faction system, where if you choose to go with SSF (which in Last Epoch is one of two factions you can join to determine whether u wanna trade or be ssf), you can progressively unlock buffs to the loot you get as well as customize it for your own needs, for people who don't wanna deal with trading and the whole currency metagame. In LE it was a linear progression for the trading faction or the ssf faction, but I could see PoE implementing something like that in a league at some point in the future, maybe with its own skill tree. That would be ideal imo, as a way to encourage more people to try ssf as well as trading being a more nuanced but slightly more balanced/controlled experience, having to unlock certain skills/perks to be able to trade X type of items and whatnot, instead of having bots ruin the market, or ppl listing useless items for a billion divines.
Steal the Factions from Last Epoch, the crafting from Last Epoch, the trading, and the built-in loot filter from Last Epoch.
@RMartian76 I feel like at that point, people should just play LE
They must have added since I played LE but that sounds kind of cool. IMO if they buffed SSF loot drops a little bit VIA a ssf specific skill tree that could be insanely fun. Could even tie the points you earn to milestones achievements in the game. Sounds wild, I might have to check that out when I burn out on poe2.
Bad take. Play trade. Leave SSF alone. You want to make SSF less challenging, which is the fun part. You're also wanting to pull more people away from trade, which makes the economy worse, which eventually has a negative impact on GGGs bottom line. Go play Last Epoch
"Add 90% of other games game mechanics to your game so its enjoyable for me"
Or how about just play the said game? xD
With maps this big. atleast remove movement speed penalty on armor and shield
we need an exchange for items.. i can't take another chinese trading scammer bot anymore
When you said stat stacking builds look like PoE 1 and that isn't what they want, that is what the majority of the playerbase wants however and I've never heard anyone say "You know what PoE could use... Boring forced rotation based gameplay with slow combat and a lack of mechanical depth or variety".
Frankly the ONLY reason this game has any players right now is because it's standing on the shoulders of its predecessor and without that hype, it'd be condemned as a graphically relevant Last Epoch clone with worse versions of some PoE features. Early access be damned, you can tell some of the fundamental design decisions are a terrible sign for the future of the game.
The more alien they make it to the original title's core philosophies (build versatility / huge power ceiling / conducive to fast gameplay etc), the less people will stick with it in the long run as it'll just be seen as Path of Exile for dumb dumbs by a huge chunk of the original game's playerbase.
The way they've basically murdered flicker strike is a perfect example. Staves only, can't generate it's own charges and locked into a set amount of repeats based on consuming all your current power charges... That just stinks of arbitrary out-of-touch copium mixed with a healthy dose of "we weren't smart enough to balance flicker in PoE 1 so let's just nuke 90% of build options right out of the gate".
I'll check back in after a few years and see if they've reversed these terrible decisions, I can see Johnathan Rogers being heralded as the new Chris Roberts if they continue to let their so-called vision poison what the community actually wants and enjoys. Me and god knows how many other people didn't spend thousands per person on supporter packs to bankroll blindingly shite ideas like 20 inventory slots for an ascendancy node and only one copy of a support gem across all my skills.
All of that sounds ridiculous. Just play poe 1.
@@FlintstonePots1 it doesn't sound ridiculous at all, it's 100% accurate.
If PoE 2 was made by a different company and had a different name, it wouldn't reach even 10% of its current playerbase. Hype is carrying it in its entirety in early access and now that the honeymoon phase has worn off, even streamers are starting to make mostly negative videos about just how badly GGG has missed the mark.
If they ported PoE 1 to the new engine so it was visually the same as PoE 2 and somehow interweaved the two passive trees / added all the new ascendancies and classes etc, it would have been a far bigger success i.e. their original idea before they started on the copium train to make a sequel for dumb dumbs that requires less effort to balance.
Honestly, just send this video to GGG I like everything said here tbh lol. poor Jung lol. Edit: I also wouldn't mind having a trade board. I am a console player and PoE 1 had a trade board for items. Personally I like not having to go outside of the game to trade and I personally enjoyed the trade board a lot.
Do you mean the currency exchange? If so it is in the game, just not until act 4.
@@ethanlarge3572 Nope, on PoE 1 for console there is a board you can go to and it shows items listed in people's stash tab that they can put up for best offer or an asking price. A notification pops up on screen to tell you if the trade was accepted or declined once you made an offer. Sometimes people don't respond to the offer though.
@@ethanlarge3572 the item one, not the currency one, like an acutual aunction house but on console only. And ya'know whats wilder? Poe on chinese server has already had this from the start.
I feel the on death effect dont need to go away. It just seems to many in one area that gets people killed. So if they made it so on death effects cant overlap then on death effects wont kill as many players unless ur squishy af. Most players can take 1 or 2 on death hits but when theres 3 or 4 is when people tend to get shredded.
Having Blood Mage as a class in game, and making life as one of worse way to increase eHP - is nuts!
I considered to stack ES on Blood mage, cause life is so weak, that's how its bad for life builds
Yeah I ditched my blood mage and I am waiting for a rework or the option to change the ascendancy
The game is just not fun rn to me. I like ssf/group found and I hate trade league. Without a good crafting system, I need to put ziz type hours into the game to get super strong. Incredibly lame, ruthless 2.0. Can't wait until the next poe 1 league.
1:51 the only problem is that currency drops feel terrible during campaign but completely busted in maps. They need to crush the diminishing returns curve waaaay down to preserve early game drops.
Colorblind options - Being able to actually see the monster "turn red", the poison clouds, or some of the flowers ("on death explosions") is a problem when your vision is handicapped.
It's fine if one or two specific monsters has an explosion (fat guys exploding is fine), but when it's damn near every monster and you instinctively wait 6 seconds after killing a monster so you don't die to bullshit - it's not "fun".
Are Bone spells so undesired that they're not even mentioned here?
Also there is only two of them. So its pretty half-baked already. Ok 3 but one is basically a minion skill.
Really just more physical spells are needed. Just dd and bone storm for dps is crazy
To be fair both the bonestorm and the nova spell are pretty decent, but we sure need more.
The beam move is desync'd with the circle explosion. That's the issue. Especially if you chill/slow. He can end up doing both at the same time which basically means you have no escape. Otherwise you have a reasonable amount of time to dodge roll in the circle after the beam is over.
anyone knows when the poe1 skins will be usable in 2 ?
Thinking the same thing…. Game was initially delayed from early access for a month for that exact reasoning, yet nothing is available.
@@Ididntknowicouldchagethis It wasn't delayed for MTX reasons, that's crazy. Porting MTX is hopefully an extremely low priority, the game itself needs more attention.
@ go back and read what they said in November. The main reason for the delay was indeed MTX. lol.
@@Ididntknowicouldchagethis it was accounts and mtx. They needed to get all the stuff squared away to get everyone synced up on the backend so when they do port stuff over it won't get lost.
Pretty sure mtx is one of the bigger things they need to remake from poe1. Takes a LOT of work to redo all the models etc.
As you said, some will happen some are hopeful. Movement speed buff is needed, map tab is needed, Untethering Ascendancy from honor is needed, Armor and life buffs would be great, Rarity needs to be removed from Currency but they also need to buff currency drops, Bring the other mechanics up to breach standards. The one thing you didnt touch on would be something with the one death mapping. It feels really bad to have to skip mechanics so you can clear first in an insanely large map (with no checkpoints like campaign) and then you find out you missed a rare at the beginning. Either remove the one death idea or at least make all the rares/mechanics visible on the map so you can map out your run. Something to help with the backtracking. Great vid bud keep up the good work and try to die less then me.. Easy task.
the 3rd and 4th ascendancies also require too much TIME - 3 floors of sanctum? nope, I got better things to do.
3 floors of sanctum should be the final ascendancy.
Why do you play games then?
@@Psilo_Sybin most people play games to have fun.
Lol just wait till this dude finds how he has to do 4 floors with a pinnacle boss at the end of it for his 4th ascendancy
To be fair, the final labyrinth took just as much time. The big difference is the honor system that makes you go extra careful each inch of the map.
God I hate the mobs that explode and leave a pool of a dot on the ground for what feels like forever.
As a casual player, listening to all of these nerf predictions: "Oh. Well. I guess I'll never get to experience the same game they're all playing. Bored now! TTYL!" and I'm sure I'm not the only one. The next patch is going to make or break the player retention numbers. If they bungle it too hard... 150k players in a month with a continual downward trend.
It´s an Early Access, player retention is not the goal 🤣
Every game loses players at that rate just check D4 history and so on. Also if you just stare at steam charts and forget this is crossplay we have all the players from console and their standalone client too. There's plenty of players.
also for ascendancies it's weird how late you get 3rd & 4th trial. Act 2 & act 3 ascendencies, then nothing for 3 more acts until end game.
And then the coin doesn't drop so you don't get the right lvl 60 djinn bara until lvl 70 making it much harder. Because those things are way overtuned unless you're 15 levels higher. Can lose all honor by getting hit twice by certain rare mobs. And that honor is supposed to last you through 30 rooms and multiple debuffs?
Just remove honor crap and balance trap and enemies accordingly so its still challenging
@@berserkerpride Sanctum is for builds that don't get hit. Ultimatium is for builds that do.
@@Snarbalax Ultimatum is 15 levels higher. So you're stuck waiting longer. And no way in hell you're beating it at exactly lvl 75 with 10 debuffs against you.
for on death effect :
the ideal would be just remove them.
but if their visibility was improved a lot, it would be far less bad.
They could add movement speed to the base stats of any boot and change the explicit modifier to "Increased movement speed" to modify MS locally on the boot
The problem is with nerfing things like archmage for instance is, to be doing the damage to one shot bosses takes 200+ divs which is unobtainable by 99.9% of the player base.
Iv got 8 div into my storm weaver and I do good damage but nothing even remotely close to 2 million dps let alone 100 million. And 98% of players won’t have 8 div to spend on the build. So nerfing archmage will only hurt the 99% of players and not affect the top 1%
Same for es nerfing, yes es is strong because it has no other defensive layers. No armour or evasion. No real es leech other than grim feast if you can afford the stupidly high price to get spirit into the build.
Soft core prices are insane right now, I’m struggling to buy upgrades and I play 8-12 hours a day so again these sort of nerfs only hurt the 99% of players who are allready struggling.
The better solution would be to bring everything else up in line with the stronger stuff and then add life to bosses.
Big nerfs are not needed, panic nerfing things instead of using some common sense never goes down well.
Even nerfing magic find is not needed, just make other mechanics within the game more rewarding to balance things out then people won’t feel obligated to run mf gear and won’t effect build diversity
Sorry, but Archmage is stupidly OP. The amount of extra damage it provides is just nuts. I don't have a crazy good build at all (all self found), just starting maps, and that ability almost doubles my damage. And with better gear, more levels, higher level gems, it'll do far more than that. It's a broken ability, and whoever designed it should feel bad, while being publicly shamed.
Now, note that this doesn't mean that lightning's damage itself is fine. Maybe that needs a bit of buffing. It probably does. But that can't happen until the parts of it that are stupidly overpowered are fixed. Archmage is half of that. Shock, and especially the double Shock you can get in Stormweaver, are the other half. And note that these things, especially Archmage, tie into the other two elements as well. You can see this with the minion builds, that include one skeletal mage set up just to stack Shock (which won't expire due to the ignite + shock gem), and no matter what type of sorc you want to be, you have to take Archmage, because it is so much of your damage. There's no choice. Nothing compares to Archmage. It's horrible for the design space in its current form.
@ archmage itself is not stupidly op, what are you comparing it too? What about the warrior titan that literally drops the hammer of gods and one shots everything, or blood mage with 20k life and 20k es, or the ranger deadeye that literally clears multiple screens with one press of the button. Or the herald or thunder and ice monk build.
Arch mage is no more powerful than any of those builds, arch mage only becomes stupidly overpowered when you invest hundreds of divines into it. And it doesn’t need to be nerfed. Just bring all the other builds up in line with the stronger builds and then increase boss hp.
Imagine defending such a degen and completely broken playstyle.
I only play Sorc and I will celebrate the downfall of Archmage
@@ziggs123 it’s not about defending a specific skill, it’s about understanding that it’s not super over powered unless you spend 100s of divines into it, the average player will never reach the point where it is considered overpowered. There are many builds with far less investment that literally one shot bosses. There is no need to nerf builds at all and suggesting so shows a lack of common sense. All that needs to be done is to bring other builds up in line with the stronger builds and then buff boss hp.
There are stronger builds than archmage , titan blood mage deadeye gemling builds make archmage look silly in comparison
Some of this i agree with, some of it is your personal wishlist.
Prediction. GGG nerfs everything and says "this is a buff"
No fun allowed in PoE2 and the tryhards who don't enjoy fun can have their punishing game while everyone else can enjoy poe1
You mean PoE1 that already lost one league to PoE2 ? That PoE1 ? ...
I think best case scenario for Rarity is remove it from the game entirely, and make loot drop like everyone has 100% rarity. Because as someone running around with almost 100% rarity on one of my characters, the loot feels just right.
I'm with you with expanded defenses. Armour being viable would be nice...
Greater Essence Buff?!
Can they fix the bug where if you die during the sekhmet challenge you just get stuck until you exit to character select?
I think they have to add defensive layers in some form, it's bizarre how many there aren't.
already fixed for me, at least on controller ui
They really need to completely remove MF gear from the game. Its really killing the game right now, as it feels necessary in almost every game mode (cause of loot scarcity in this game). It should not roll on equipment, and should only be relegated to map items and map rolls only (but buffed for more danger).
What is MF?
@@BT843 Magic find
@@BT843 old term from PoE1 magic find (in PoE2's case it's rarity %)
MF is necessary for ssf though. Just needs to be nerfed a bit and not apply to currency
I would love to see a rework of the gem system from a UX/UI perspective.
1) Managing gems-taking them out of your stash, inserting them into the 'skill gems' tab, and vice versa-can be quite annoying. Constantly switching between windows, placing them into your inventory temporarily, and so on, feels cumbersome and disjointed.
2) Another thing that comes to mind is the gem level and stat requirements. Currently, if you want to add, let’s say, Ball Lightning to your build, there’s no clear way to know the minimum uncut gem level required for this skill, the minimum character level needed, or the stat requirements to even use the skill. To figure this out, you have to juggle multiple windows, hover over the skill gem, and constantly check your stats to see if you meet the conditions. This process feels unnecessarily tedious.
3) Additionally, I miss the level-up "+" icon we had in Path of Exile 1 next to skills, which clearly indicated: "Hey, you have enough level and stats to upgrade this skill!" If you could level up more than one level at once, a dropdown list could appear showing possible upgrades (e.g., from level 13 to 18, because why not?). This simple feature made gem leveling more intuitive and less of a hassle.
4) On top of that, I find Tier 1 and Tier 2 support gems practically worthless in the late game. You can easily obtain all support gems at Tier 3 using uncut support gems, so the earlier tiers rarely see use. Furthermore, it’s hard to remember if, for example, Maim is Tier 1, Tier 2, or Tier 3, which leads to always defaulting to Tier 3 uncut gems. This feels redundant and could be streamlined for a better experience.
5) Finally, the "gem picker" window is far too convoluted from a user experience standpoint. Every time I’m searching for a new gem, I have to rely on the search bar and click "Show All Gems" at the bottom of the window just to find what I need. Worse yet, I might discover that I can’t even pick the gem due to one of three reasons: a) I don’t meet the level requirement, b) I lack the necessary stats, or c) I accidentally selected a low-tier uncut gem. This entire process feels disorganized and could use a significant overhaul to improve usability.
Stop nerfing shit. Fix the ridiculous ascendency difficulty. I detest both methods and whoever thought those were better than lab needs their head examined.
This by 10,000 times...
Stop nerfing? So you want the broken builds that easily one shot the hardest boss in the game on hardest difficulty?
You have PoE 1 for that broken build strat.
Skill issue.
@@RFlairPC not everybody can no life video games and not see sunshine for days pal.
@@RFlairPC It's not a skill issue -- I have done all 4 ascendancies -- it' not fun -- it's tedious.
Ya I hope the lighting nerf isn’t extreme, as a witchhunter the lightning builds are keeping us able to do higher tier maps with the crossbow builds. The grenades builds just feel bad in end game because of the speed at which mobs swarm you and the reload mechanic, it’s too slow to set up.
If Rarity are going to change they need to restart the league. or I not even going to play trade again. It will only keep the rich be the rich, and the new player will be poor as fuck, wow that's so balance.
that is already the case now.
Yes, they probably should.
But this is still the beginning of the beta, so I don't know why you have such high expectations.
correction poor players will always be poor because they barely if ever have access to the op stuff lmao
@@ThePapaupa12 also they don't know the game and don't play enough.
No one will be playing standard as soon as leagues start. Use it to learn the Game
Slight but very noticeable improvement would changing every node giving movement speed on the tree to give roughly give 2% additional movement speed. So 2% movement speed node should be 4%, 3% node should give 5% and so on and so forth. I got 10 or so nodes that give movement speed, the changer would feel very good. Others would feel the investment worth the opportunity cost.
"Hopefully they can nerf in a way that wont affect more casual players" Oh ziz you sweet summer child. You know it will be absolutely gutted and unplayable. This is not your first rodeo with how GGG nerfs overperforming stuff into the ground
You forgot cultist greathammer base for titan. The splash damage implicit is supposed to not be scalable but it currently scales with AoE on the tree. You can entire screen pop with basic attack because the splash damage infinitely chains. Herald of ice/thunder ailment swap tech will also probably get nerfed. With the right setup you can also infinite chain explodes from those two auras.
The ascendency trials is my biggest problem right now. I have attempted sekema's trial for the second floor 6 times only to see my honor get halved by a fire ball trap turret with deceptive hit boxes or lose 800 honor on 1 slam from the boss that only takes me to half health. A lot of enemies shoot off screen projectiles too so even my minion build has to be extreamly careful. So much time just wasted doing something that is not fun.
get full honor resistance then it's really easy but yeah i agree that it can be annoying if you get unlucky with the mods
I just did ultimatum instead. Piss easy aswell with a decent char.
@@Snooy86 ultimatum can be a pain with hard modifiers and especially as melee.
@@grraul2871as it should be. Sadly only for meele
If you don't want to go slow and steady the answer is ultimatium. I ran sanctum eight times. I failed getting my second asendancy 3 times. I failled getting my 3rd ascedancy four times. The goal while failing was to get relics that boosted my HP and buffed my honor resistance. Getting the boon in the run that also doubles your resists doubles your honor which I did on my succesful 3rd ascendancy. I had over 8000 honor max with 800 left over by the time I finished the scorpian. I did A2 successfully at level 60 and I did A3 at level 80. They aren't easy. Also, trap room type names should be remembered and largely avoided like the plague unless the reward they provide is aburdly good. The "Fickle" boon of the wind is actually asburdly good and there is no reason they should have named it so.
As much as I would like to have it, I don't think ascendancy respec will be a thing. It doesn't seem like it's what they want for this game. I seriously hope I'm wrong tho.
Armor buffs, replaceable runes, more movespeed and map stash tab are a must have. It needs it be there asap.
Another thing, more bosses would be the best thing for me in mapping. Boss fights are my favorite thing, and they're so well done in poe2. It's absurd that we don't have more in mapping. There could be several ways to do it. For exemple:
- Have a boss in all maps, and the boss event would just be a boosted boss or the hardest bosses.
- Or have atlas skills to increase the number of boss maps you find while exploring.
Maybe there is better ideas, probably, but I would just love so much to fight bosses more regularly in mapping...
RMTs are out of control right now. Imagine how it will be when game goes F2P... They REALLY need to focus on making the game work better without trading so players don't feel they HAVE to buy stuff. The main reason this RMT fiesta is going on is simply because GGG didn't design a good solid character progression and buying items and currency feels really mandatory for many. Personally - I'm just out of POE 2 for now. I've seen the issues and some of them will be very hard to rectify now after GGG just left the game for some weeks without reacting to obvious issues and game breaking stuff that has already influenced the economy - driving RMTs to it's current state.