Dammit, why is it in the abyss that is the outside of the intended game boxes my heart always drops. I feel like somethings gonna get me for stepping out of the boundaries.
+David Wilkins Same. For me it comes from early games, like Pokemon. Where you'd step too far outside the game area, and the game would glitch and freak out, or just crash. I always expect the game to break if I go too far out into the void.
and i thought i was the only one it's like, we were not supposed to be there and that fear, that emptiness and the desire to see more and look for a clue of something that may or may not be there also the fear that we may not come back or break our device in the process, and that's why they left it there it's the desire to see more of the world, but also the fear or not being able to go back
It probably was going to be part of the game, so it got fully developed, but got cut out. Its very likely that you went through there at some point during the many doors part. Perhaps, it could've been a hint for another game...
***** i don't think it was a hint for another game. the gameplay on that scene looks similar on the sea of doors. so it was probably just a scene cut from sea of doors
there was also the citadel station from system shock that was part of the three lighthouses that were cut. i just wish there would be a system shock 3 :(
kinda late here lol, but its easy to become uncomfortable with that kind of video : no sound, abandonned looking place, and since you need to go into the boundaries of the game to see this, it gives you a feeling of "not allowed to be here". So it can actually makes you anxious, it makes you feel like something is gonna come, since you're not supposed to be here
it looks and skins like it's supposed to be a dimensional door that Elizabeth goes through at the ending. Maybe she runs there to get away from songbird before killing him in rapture.
Maybe there was an idea to take you to multiple versions of the lighthouse during the ending instead of just rapture and Columbia's versions. Hence there are 3 alternate lighthouse designs that were cut.
Fun fact: this same region was used as a playable area in the game Warframe. To this day there have been no lawsuits involving the use of abandoned game areas.
could be an altenate ending where the ending scene takes place, lizabeth leads you up through the snowy mountainside to the final lighthouse opening the door to show you the baptism scene where they drown you.
I bet this was the original beginning but they realized that observatories like the one in the video weren't very common in the U.S. especially on top of a snowy mountain. So they swapped out observatories for light houses.
The question I have is how did the first person got to that place? Did a player really thought "huh lets no clip to a random direction by a long time to see what happens"?
i keep wondering what the snowy lighthouse would meant to be a part of when you reach the snow future? a mission? a secret zone? i wish it was in the game as part of the story so much of the game has been taken out, and it look better at the demos
They should have deleted scenes in games, like movies. Lol liz "so many worlds" booker "yeah yeah, bye now!" liz "WTF... Agh, You should be saying that >:("
Seems to me to just be an area you'd pop into while walking through a bunch of doors. Might have simply been removed because they thought it was unnecessary and added nothing to the game. Just made people boringly walk around more than needed.
This was not a cut area as they WOULD HAVE DELETED IT. This was clearly some level designer playing around with things. They tried this out to see what it would look like, hence the bottom of the skybox from the entire rest of the game. When they realized this wouldn't work with the rest of the game they simply used the already allocated game space to build the "sea of LIGHTHOUSES" (there is only ONE door so stop calling it sea of doors) area for the game as they didn't want to waste the resources. The fact that they never bothered to go back and delete this geometry was a simple oversight on the part of the level designer who built this particular game map. The same is true of the other two lighthouses. The designer was tasked with making the sea of lighthouses and used an existing file to do so he wouldn't have to set up a whole new file. He clearly didn't have time to delete the file and start over. He probably liked the lighting and other backstage stuff he had set up for this file. So, instead of wasting time setting up a new file, he just used this one. Plus, the three lighthouses might have been used as examples for the ring of skybox lighthouses.
First off games have references including stuff like this left in the shipping builds all the time. And if what you say is ture, why give the area collision (so the player can walk on it)? Why make the door usable (and glowing like other usable items in the game), give the door the needed scripting to actually interact with and opening animation, and door opening sound (not the sound of the player falling after using the door)? They even seemed to have tagged the footstep sounds for the different areas (walking on stone/snow, walking on the wooden bridge), and it's obvious from looking at the door there was a unique texture not in the final build intended for it. Who knows what it was originally for. And some info has leaked (including a screenshot) of Bioshock 4 and that it will take place in a 1960s Antarctic city called Borealis. That seems a bit more than a coincidence.
"see? the doors"
Booker flies away into the ocean
Don't you hate it when you're trying to make a dramatic speech about doors and then the person you're telling the speech to flies away into the ocean?
Dammit, why is it in the abyss that is the outside of the intended game boxes my heart always drops. I feel like somethings gonna get me for stepping out of the boundaries.
i know right! for some reason these always creep me out
Yeah, I felt like that too when I used to play GTA 3, trying to get to the Ghost town always makes me feel uneasy.
I thought I was the only one!!
+David Wilkins Same. For me it comes from early games, like Pokemon. Where you'd step too far outside the game area, and the game would glitch and freak out, or just crash. I always expect the game to break if I go too far out into the void.
and i thought i was the only one
it's like, we were not supposed to be there
and that fear, that emptiness and the desire to see more and look for a clue of something that may or may not be there
also the fear that we may not come back or break our device in the process, and that's why they left it there
it's the desire to see more of the world, but also the fear or not being able to go back
where in the world would that lighthouse have led to? God I wish Irrational games wasn't closed
readordiefanatic
Three years later, but perhaps it could have been a hint at an underground city?
The lighthouse is a observatory and there is a cut space station in the game so probably to space
Bioshock 4.
Wow, that moment when you go through the sea and it's full of lighthouses is amazing.
Hey, there's a building up here. But first, let's look at all these Featureless Rocks.
why does it still look so nice?
It probably was going to be part of the game, so it got fully developed, but got cut out. Its very likely that you went through there at some point during the many doors part. Perhaps, it could've been a hint for another game...
***** i don't think it was a hint for another game. the gameplay on that scene looks similar on the sea of doors. so it was probably just a scene cut from sea of doors
Maybe this was the original beginning, instead of the lighthouse. Or maybe they would have come here instead of Rapture to kill Songbird.
+Trickster a bioshock game without rapture? that would make fans go crazy!
there was also the citadel station from system shock that was part of the three lighthouses that were cut. i just wish there would be a system shock 3 :(
+solomon roby good news for you, SS3 was announced :)
the new bioshock is set in antarctica, this is it!
that's what i was thinking.
It was a seperate universe where booker knew he would be killed by elizabeth. So he just flew off into a hidden snow world to live his remaining days.
I'm here because of that Bioshock 4 leak that mentioned it taking place in an Antarctica city. I'm pretty sure it's real now after seeing this clip.
Maybe this was suppose to be a scene where you get to see the future. A foreshadowing to the next Bioshock. "There's always a lighthouse."
I honestly have no idea why this video freaks me out and scares me so much.
...it's so quiet...
somekind of david lynch's scary mood,
Pussy
kinda late here lol, but its easy to become uncomfortable with that kind of video :
no sound, abandonned looking place, and since you need to go into the boundaries of the game to see this, it gives you a feeling of "not allowed to be here". So it can actually makes you anxious, it makes you feel like something is gonna come, since you're not supposed to be here
it looks and skins like it's supposed to be a dimensional door that Elizabeth goes through at the ending. Maybe she runs there to get away from songbird before killing him in rapture.
That's definitely a plausible theory!
Mace I know I'm really late but I love your Richard Feynman profile picture!
maybe it was a third "lighthouse" for the possible bioshock 4 set in space? BUT irrational cut it when they feared closure??
There is a bioshock in space. It's called System Shock.
DarkHypernova There's actually a model of Citadel Station in the game meant for the Sea of Doors.
IT MUST BE SPACE
Maybe there was an idea to take you to multiple versions of the lighthouse during the ending instead of just rapture and Columbia's versions. Hence there are 3 alternate lighthouse designs that were cut.
Fun fact: this same region was used as a playable area in the game Warframe. To this day there have been no lawsuits involving the use of abandoned game areas.
Where did you learn this fact?
could be an altenate ending where the ending scene takes place, lizabeth leads you up through the snowy mountainside to the final lighthouse opening the door to show you the baptism scene where they drown you.
In addition to this, two other models exist: an Arabian-style tower, and the Citadel Station.
Do you know if these are on YT somewhere?
3:48 is the last thing a bisexual sees before they die
I lol'd
Awesome!!! A man learning to fly
I bet this was the original beginning but they realized that observatories like the one in the video weren't very common in the U.S. especially on top of a snowy mountain. So they swapped out observatories for light houses.
The question I have is how did the first person got to that place? Did a player really thought "huh lets no clip to a random direction by a long time to see what happens"?
i keep wondering what the snowy lighthouse would meant to be
a part of when you reach the snow future?
a mission?
a secret zone?
i wish it was in the game as part of the story
so much of the game has been taken out, and it look better at the demos
actually i think i t was meant to be part o the game but was never meant to happen yet it is written in game files
...
Artemis Bainbridge Maybe he's talking about possible DLC.
Though, considering Irrational Games is no more, probably won't happen.
I wonder if this is a teaser for park side?
Goldeneye, much?
i wonder why there was a space observatory ?! also, how did you get no clip mode?!!
I know this is old but probably just used a trainer.
They should have deleted scenes in games, like movies. Lol liz "so many worlds" booker "yeah yeah, bye now!" liz "WTF... Agh, You should be saying that >:("
that's interesting
Mmm, interesting, did in Infinite is any else cut areas? i tried find something else in end map, but nothing, just this one
There's also a space station with T-pose human model beside and a desert lighthouse in the same map.
Possible Goldeneye Easter egg?
Hey guys. Can someone tell me a thing? I don't know if that zone is a reference to something or just the game creators were bored and designed it
there were going to be 3 other "lighthouses". this was one of them. they were cut later
@@Fred-xy9ch No there weren't.
Is it just me or does this look like skyrim?
Skyrim, is that you?
Amazing, how did you even find this?
Seems to me to just be an area you'd pop into while walking through a bunch of doors. Might have simply been removed because they thought it was unnecessary and added nothing to the game. Just made people boringly walk around more than needed.
my god....
How did you debug it?
why was it cut?
WHAT
Whatever boob, there isn't even another Bioshock game confirmed yet let alone its setting.
That's not creepy at all...
This was not a cut area as they WOULD HAVE DELETED IT. This was clearly some level designer playing around with things. They tried this out to see what it would look like, hence the bottom of the skybox from the entire rest of the game. When they realized this wouldn't work with the rest of the game they simply used the already allocated game space to build the "sea of LIGHTHOUSES" (there is only ONE door so stop calling it sea of doors) area for the game as they didn't want to waste the resources. The fact that they never bothered to go back and delete this geometry was a simple oversight on the part of the level designer who built this particular game map. The same is true of the other two lighthouses. The designer was tasked with making the sea of lighthouses and used an existing file to do so he wouldn't have to set up a whole new file. He clearly didn't have time to delete the file and start over. He probably liked the lighting and other backstage stuff he had set up for this file. So, instead of wasting time setting up a new file, he just used this one. Plus, the three lighthouses might have been used as examples for the ring of skybox lighthouses.
First off games have references including stuff like this left in the shipping builds all the time. And if what you say is ture, why give the area collision (so the player can walk on it)? Why make the door usable (and glowing like other usable items in the game), give the door the needed scripting to actually interact with and opening animation, and door opening sound (not the sound of the player falling after using the door)? They even seemed to have tagged the footstep sounds for the different areas (walking on stone/snow, walking on the wooden bridge), and it's obvious from looking at the door there was a unique texture not in the final build intended for it. Who knows what it was originally for. And some info has leaked (including a screenshot) of Bioshock 4 and that it will take place in a 1960s Antarctic city called Borealis. That seems a bit more than a coincidence.
That's just the skybox
Hi wall-e