From Hobbyist to AAA: A Deep Dive into Tools and Techniques in Game Art

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  • Опубликовано: 26 окт 2024

Комментарии • 21

  • @7bajwa
    @7bajwa 11 месяцев назад +3

    Hello everyone, I have uploaded the presentation again. see thw link at the bottom at 1:22

  • @RoboThePanda
    @RoboThePanda Год назад +15

    tons of useful info in here i didn’t learn in college

  • @Sebastian-rw5if
    @Sebastian-rw5if 11 месяцев назад +2

    Thank you for showing that creating game assets is not black magic and you can cheat as much you want as long it works with the rest of the game.

  • @be3469
    @be3469 11 месяцев назад +4

    This was fantastic

  • @pro_rookie_gamedev
    @pro_rookie_gamedev 11 месяцев назад +5

    I'm also here from Kaizen.

  • @0rdyin
    @0rdyin Год назад +3

    Thanks for the presentation..

  • @Dianaranda123
    @Dianaranda123 11 месяцев назад +2

    Would of been handy if he also showed how to make trimsheets of various textures without having to make it in GIMP or PS whatever have you.
    To generate a trimsheet, with normals, transparency etc mapped being put out.

    • @nullvoid3545
      @nullvoid3545 11 месяцев назад +1

      In blender, I would recommend using A plane and orthographic camera.
      You can subdivide and add materials however you like, then bake the camera view to the various textures you need like: normals, depth, alpha, roughness, etc

    • @7bajwa
      @7bajwa 11 месяцев назад +2

      There are many ways it can be done. You can Use Ultimate Trim Sheet Addon and Grabdoc addon to ease the workflow in blender. I have updated the links in the presentation. Link at the bottom at 1:22
      Thanks for asking.

    • @Dianaranda123
      @Dianaranda123 11 месяцев назад

      @@7bajwa Thank you for you're answer.

  • @kiwivi21
    @kiwivi21 Год назад +3

    Awesome video

  • @Igoreshkin
    @Igoreshkin 11 месяцев назад +1

    8:05 actual deep dive

  • @Spartacular
    @Spartacular 11 месяцев назад +1

    Where to get the links from end of video?

    • @7bajwa
      @7bajwa 11 месяцев назад

      Hi, you can download the presentation from the link below in the slide at 1:22

  • @joseph.cotter
    @joseph.cotter Год назад +6

    Hard to follow

  • @YPS-h4j
    @YPS-h4j Год назад +2

    beginner to novice level knowledge. there's thousands of videos on this already.

    • @daniellee6912
      @daniellee6912 Год назад

      Thanks for saving 50 minutes of my life lol

    • @yera_chad3352
      @yera_chad3352 11 месяцев назад +2

      Can you suggest really good one for AAA asset from blocking up until baking and texturing
      Thank you for advance

    • @YPS-h4j
      @YPS-h4j 11 месяцев назад

      off the top of my head, not really, there are many that explain any of the subjects you are looking for, you just need to learn the proper terminology of what you want to learn and look for and that's something you pick up over time. I guess by "blocking up" you mean 'good topology', look for that with the terms 'blender', 'how to', 'explained' and 'tutorial'. instead of "texturing" look for the different kinds of texture maps that exist, i.e. uv mapping, normal mapping, diffuse maps, displacement mapping, specular mapping etc (although those are becoming easier with nodes, see the 'Shading' tab in blender) and for baking look for any guides that explain lighting either in general or in the specific kind you are interested in, global lighting/illumination, positional lighting, environmental lighting, dynamic lighting, realtime shadows or terms like 'baking shadows' if you are going for fake, static shadows. hope that helps@@yera_chad3352

    • @YPS-h4j
      @YPS-h4j 11 месяцев назад

      oh and forget about the term "AAA asset". that's not a thing. AAA refers to an established, large development team (high quality models with good topology). an asset is whatever anyone models for the game.. AAA teams don't generally make youtube tutorials on how to achieve their quality, that's something you have to learn either by picking up the bits and pieces on your own or taking classes@@yera_chad3352

    • @7bajwa
      @7bajwa 11 месяцев назад

      ​​@@yera_chad3352I have given many resources at the end. I mentioned the link in the slide at 1:22