Elden Ring is a Poor FromSoftware Game

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  • Опубликовано: 17 ноя 2022
  • Hollow, fundamentally flawed, and lazily designed, Elden Ring is a cheap laugh dressed up as the game of the year.
    thestunlock.com
    x.com/Czarnickism
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Комментарии • 2 тыс.

  • @user-vi4zw6zu4c
    @user-vi4zw6zu4c Год назад +1199

    I like how people are confident in their trash opinions

    • @SereTheDoggoUwU
      @SereTheDoggoUwU Год назад +65

      Based

    • @DEADSHOOT-wh6ow
      @DEADSHOOT-wh6ow Год назад +112

      His opinion is bad because he complains about these aspects of the game but yet compliments it even more often. Many people try to trash on a game because of it’s success but if this guy spent 200+ hours on the game you can see he very clearly enjoyed it enough to play it that much .

    • @momo1442
      @momo1442 Год назад +391

      @@DEADSHOOT-wh6ow terrible take. To say you played/did something for a long time therefore you gotta like it is the worst take in the in human history.

    • @dietretard2636
      @dietretard2636 Год назад +182

      @@DEADSHOOT-wh6ow played every fromsoft game since the ps2 era. Played games from this company that you never even fucking heard of. And i can say confidently this is there lowest quality game. No i wont waste my time writing paragraphs explaining why as ive already done it a hundred times and dont intend to do it again. Go speak to anyone whos a FROMSOFT FAN and not a typical elden ring stan who doesnt have anything to relate er too, i promise they will tell you the game sucks compared to there other games.

    • @sebaswow40
      @sebaswow40 Год назад +48

      He's saying the game is not good solely for the purpose of getting clicks lmao

  • @aegis7survivor98
    @aegis7survivor98 28 дней назад +85

    Elden Ring is 100% a roll playing game.

    • @moresomoze
      @moresomoze 23 дня назад +3

      Lol this

    • @socriabbas454
      @socriabbas454 10 дней назад +4

      Ah sounds like you never progressed pass storm veil it seems because if you did then you would know rolling is a sure way to get your ass f*cked in this game. This isn't DS3.

    • @aegis7survivor98
      @aegis7survivor98 10 дней назад +1

      I 100%-ed this game 2/22/23. Unless you’re using a buffed greatshield or parrying everything, rolling is the way to go.

    • @batteredskullsummit9854
      @batteredskullsummit9854 6 дней назад

      ​@@aegis7survivor98bruh no rolling is bad

    • @socriabbas454
      @socriabbas454 6 дней назад

      @@aegis7survivor98 I rarely use shield, typically only in catacombs where enemies can ambush you from any corner but other than that, you don't always roll in the game, sometimes you have to parry and jump. Most of the attacks in the game and i learn this AFTER beating Margit that rolling is often times bad .

  • @logicaldude3611
    @logicaldude3611 8 месяцев назад +166

    Only thing I had an issue with was that the computer (especially bosses) do not react to the moves you make. The react with instantaneous speed whenever you PUSH A BUTTON. One easy example is Malenia. Try casting a spell at her at the beginning of the fight... she doesn't dodge when the spell is cast, she dodges as soon as the game registers that you've touched a button. This happens frequently across all enemies, especially on dodge rolls. The computer doesn't react in real-time, it reacts to the buttons you push in a way that makes some of the fights unfair unless you've gotten to high enough level that you can just mow through them anyway. It's about as close as you can get to the computer reading your mind.

    • @everettzarnick2323
      @everettzarnick2323  8 месяцев назад +58

      Yeah the input reading is obscene in many cases. It feels very gamey, and ER does a poor job at providing a sense of immersion with how many bosses react to your inputs. Like you said, sometimes its straight up instantaneous.

    • @klove5974
      @klove5974 6 месяцев назад +13

      Ah input reading… my old enemy. Made me hate ALL crucible knights in the game and subsequently… hunt them to extinction.

    • @digitalintent
      @digitalintent 6 месяцев назад +20

      There is actually no input reading in the game. It's animation reading. They tried something different but didn't adjust/tweak it properly for it to feel anything unlike input reading. Example, enemies are scripted to attack when you heal. The animation starts and they immediately attack you. The problem is, they read the 1st frame of that animation and then perform that move even if the actual flask and the drinking animation aren't obvious to the player until frame 10 or so. The script should really make it so that the actual drinking portion of the animation is when the enemy starts their attack. Because it happens at frame 1 it feels like input reading.
      I'm not defending it at all. They had a very interesting system that could/should have been properly worked on. And, like a lot of things in this game, it was left as is to the detriment of the player's experience.

    • @everettzarnick2323
      @everettzarnick2323  6 месяцев назад +12

      @@digitalintent That's actually very cool, and has a lot of room for exploration. Im thinking spell casting animations that resemble estus flask drinking and can be used to sometimes bait bosses into overcommitting, etc.
      If only lol. Like you said, the differences between IR and AR are nullified if it all begins on the first frame with no room for mind games.

    • @ibizenco
      @ibizenco 6 месяцев назад +6

      Is this why, for instance, "dodging" by pressing the F-key takes almost half a second before it starts (having me killed)?
      Like "[F]........roll", instead of "[F]-roll".
      I get killed so often because of this. I press [F] in time, but I start "rolling" too late. So annoying.
      This game as a program is too slow.

  • @Beanie-Babe
    @Beanie-Babe 3 месяца назад +76

    I feel like Elden Ring's boss design is actively frustrating. In Ds3 (my personal favorite) there was this sort of ebb and flow to combat. It felt like a real fight, a dance, a good old fashioned 1v1 on an even playing field. Mistakes were punished but avoidable, and a skilled player will win 100% of the time.
    Elden Ring feels like I am fighting game mechanics as opposed to a boss. It is not difficult in the same way that Dark Souls 3 is. It feels like being super skilled at the game isn't the dominant strategy. Elden Ring boss design is often unfair and I find myself blaming other factors or getting upset rather than feeling like I need to improve. It does not feel like I am on an even playing field, this leads to taking power away from the player and I think that's not very fun.

    • @wafflboix
      @wafflboix 3 месяца назад +14

      Wouldn't say its unfair. Just bosses are structured differently. You can't wait for a boss to finish a combo then attack, since they immediately get back into action. You have to find openings and punish windows in between their attacks, see what works and doesn't work, like an actual fight.

    • @sekiro_the_one-armed_wolf
      @sekiro_the_one-armed_wolf Месяц назад +10

      The amount of times you are on an even playing field with a souls boss can be counted on like ten fingers lmao. Any boss that deviates from the basic human/player model, even if they are still humans in armor, are fucking cracked out of their mind with crazy superhuman abilities. These games are not about “equal footing in battle,” they’re about repeatedly throwing yourself against insane obstacles over and over again.
      And yeah, sufficiently skilled players will win 100% of the time. It’s why it has hitless speedruns like every other fromsoft game. What do you mean “being super skilled isn’t the dominant strategy?” Being skilled isn’t a strategy. Skill is the application of strategy. Failure to properly apply strategy means you are lacking in skill. This entire comment just seems like pseudo intellectual word salad to cope with the fact you aren’t as skilled as you thought you were.

    • @andreimaxwell4455
      @andreimaxwell4455 Месяц назад +5

      @@wafflboix That would require memorizing their attacks after they've killed you multiple times, less skill based and more precognition because you know when they end their attack based on animation timing rather than player reaction

    • @Eclipsed972
      @Eclipsed972 Месяц назад +8

      The boss balance feels completely unfair. It’s to force you to explore to farm and upgrade. Because the previous games were linear and smaller scaled, this issue wasn’t so prominent

    • @wafflboix
      @wafflboix Месяц назад

      @Eclipsed972 it feels unfair because the game doesnt teach you what to look for in openings. Id go as far to say that Malenia, whithout her healing is one of the most fair bosses Ive ever fought

  • @CardboredSquare
    @CardboredSquare Год назад +154

    I just can’t understand how you speed up enemies + bosses without speeding up the player with them. With that and awful camera work on some bosses I really can’t say ER is even close to perfect

    • @Synpathetix
      @Synpathetix 8 месяцев назад +36

      Most of the enemies were designed for a Sekiro combat style. Giving us incredibly fast bosses that throw out 7-8 hit combos in one go while also delaying single attacks mid-way through said combos while giving us old school DS mechanics is ludacris

    • @victory8928
      @victory8928 6 месяцев назад +7

      From what I seen with expert players. There are ways to deal with it well, the issue is the game has little to no repeatability. And the lack of refighting bosses makes it hard to test and learn these skills and openings. Like how malenia’s waterfowl being able to just be jumped over from expert players. But most players wouldn’t because of how they were conditioned to fight bosses due to Margit and the like.

    • @maboilaurence8227
      @maboilaurence8227 5 месяцев назад +5

      That lava dragon inside the small cave was the most pathetic boss from a game design perspective in the entire series, the camera was the real boss.
      if we're gonna hold Dark Souls 1 on a pedestal for what it did right, we should hold these bosses as examples of how NOT to make a good boss fight.

    • @trulytobi6464
      @trulytobi6464 4 месяца назад +20

      Player speed in this game is atrocious. Every piece of animation the player makes it so painfully slow and you're stuck in the animation for what feels like forever. Attacking, healing, rolling all feel slower than it was in ds3. Going back to ds3 i was surprised how aggressive i could be even against the most aggressive bosses like Oceiros, Dragonslayer Armor and Pontiff. Fighting ER bosses(depending on ur weapon) leaves you with 1, MAYBE 2 safe attack windows before you get damaged by an attack you either thought was done, or a quick attack thrown at you after the boss cancelled his downtime animation on you. It doesn't make for an engaging fight.

    • @AniGaAG
      @AniGaAG 2 месяца назад +3

      @@trulytobi6464 The funny thing is, an actual average human can wield a claymore faster than a From player character can. Seriously, look at some videos, an even halfway trained person can one-hand a two-handed sword faster than a From player character two-hands it. xD

  • @eisenmann_d
    @eisenmann_d Год назад +59

    My experience with this game was slightly differente but in general you said everything I said and complained about to my friends. It was the very souls game I dropped, but because of difficulty, no, it was because of how tired I've got of playing it

    • @eisenmann_d
      @eisenmann_d Год назад +13

      Looking back at this comment... Am I really dyslexic? Why do I so often leave out words when typing? The sentence in my head is formulated normally and then I read what I wrote and it's full of gaps

    • @everettzarnick2323
      @everettzarnick2323  8 месяцев назад +5

      I have this exact experience all the time, no worries. I appreciate the comment.@@eisenmann_d

  • @rhythmmandal3377
    @rhythmmandal3377 Год назад +25

    I thought stonesword keys where like Pharros lockstones.

  • @Kamn_exe
    @Kamn_exe Год назад +9

    Does anyone else have an issue with button input lag? It like I have to push a button seconds in advance. Maybe I'm playing it like an action game.

    • @everettzarnick2323
      @everettzarnick2323  Год назад +1

      This generally occurs when your hardware isn't up to scratch when running a game. Or, alternatively, you're using an advanced TV instead of a monitor.
      Console or PC?

    • @666Kaca
      @666Kaca 2 месяца назад +1

      DSPgaming has this problem all the time

  • @TheRealNintendoKid
    @TheRealNintendoKid 10 месяцев назад +37

    you don't even really need to stealth thru that section leading up to margit. You don't have to summon anything either. I didn't even realize I could summon anything there when I went thru it. But if you take your time and don't go hopping around on your horse, aggro-ing every soldier at once, you'll be fine.

    • @ducasse8473
      @ducasse8473 4 месяца назад +7

      Knowone is struggling to beat elden ring. It's not a hard game. Most people who don't like it are just dissapointed that the endgame is Basically all recycled enemies and trying to get a build started for another playthrough is pretty much just running from point A to B for 2 hours straight. And there's no point in doing that if there are only like 9 completely unique and special bosses to try your build on. I think it's the only souls game that I've ever seen to push so many veterans back to older titles lol. It's like a really hot but toxic girlfriend/boyfriend. Just dump and pump.

    • @Odin_Oracle
      @Odin_Oracle 2 месяца назад +7

      @@ducasse8473 9 unique boss encounters is deadass more than Zelda and Witcher 3😭😭 I dont see why you complain lmao

    • @ducasse8473
      @ducasse8473 2 месяца назад +3

      @WinterLight00 and bloodborne has 17. The same developers of elden ring.
      Elden ring, totk, witcher clearly have waayyyyy more content than games like bloodborne, MHW dmc5, bg3. But it comes at the cost of developers spending time trying to figure out how to best spread out their content and make sure the player spends as much time as possible engaged in their world. Instead of actually making the world feels as little like a video game as possible. With every new installment to the open world genre, you can Google the words "open world games suck." and you will find a growing list of people expressing the sentiment that open world games suck for many reasons, and this is one of them.
      They take too much time to truly enjoy and most of the shit in it isn't meaningful most of the time. And if you actually tried to replay them again. How much of your second playthrough is going to actually be spent doing the things that you want to be doing? These games are so big that just getting from point A to B takes a decent amount of time and you may encounter many roadblocks.
      But either way its like "oh wow, the game has x9 UNIQUE MAIN BOSSES and x6 UNIQUE LEGACY DUNGEONS .....but it also has x12 crucible knights, x23 erdtree avatars, x53 optional repeat dungeons and only a few of them will probably actually be useful for your build. Oh! and an entire late game area (the mountaintops of the giants) is basically just the cold version of an area you already played through. (caelid). It's a very fun game 🙂
      Why? "Cause every American knows bigger is better"
      Honestly, what is the actual advantage to elden ring being so big? If they smashed mountain tops of the giants and caelid together and / or cut all of these repeat bosses in half and just scaled the whole game down. Would the game have been so bad?
      I don't think so.
      Tldr. Just cause other games do it, doesn't mean it's good. Look up the phrase "open world games suck" on Google or RUclips and you will find MANY people going into explicit detail as to why. And that group of people only increase with every addition to the open world genre.

    • @hipwisconsingaming9520
      @hipwisconsingaming9520 2 месяца назад +2

      @@ducasse8473 their is 15 main rembrance bosses in total. 14 if you subtract rykard. soooo thats 3 less bosses then bloodborne 💀
      closer to 16 actually if you include goldfrey and margit too

    • @ducasse8473
      @ducasse8473 2 месяца назад +2

      @hipwisconsingaming9520 yeah elden ring is probably one of the best games to play once and never go back to lol

  • @mushymcmushington7176
    @mushymcmushington7176 9 месяцев назад +104

    One of my favorite things about most of From Software's worlds is that they never seemed to care about the player one way or the other. They weren't forgiving or kind, but they also they weren't aggressive or malicious toward you, they simply existed and you existed inside them. Same with the enemies, who always seemed like they were essentially just other entities in the same world as you, bound by the same rules and limitations. It was realistic and incredibly immersive. Meanwhile, Elden Ring's world seems to be expressly made for the player's defeat. Defeating the player is absolute priority #1 above all else. The world is littered with traps and ambushes, enemies waiting around corners to push you off of ledges, hyper aggressive enemies with move-sets specifically tailored to catch and punish, enemies and bosses that quite literally cheat. One of the funniest things to do in Elden Ring is to just shoot an arrow into a random direction and watch every enemy in the vicinity dodge as they simply read your input without context. It's downright gamey, and oftentimes feels like I'm playing some Kaizo Mario troll mod rather than traversing a living world. Over the course of Dark Souls 1 to Elden Ring, the design ethos of From Software seems to have slowly changed from "Create a quiet, uncaring world to exist within and explore" to "Create a challenging videogame level to test the player's patience". The Anor Londo Archers are no longer just a challenging little hurdle, they're the entire game.

    • @everettzarnick2323
      @everettzarnick2323  9 месяцев назад +35

      Great comment, well said. That bit about the Londo Archers being the main course of the game in ER is something I agree with entirely.

    • @Solid--Snake
      @Solid--Snake 7 месяцев назад +3

      got your point but I kinda love the idea of having a world made to destroy me and actually conquering it regardless. I do agree this is not how the world of a souls game should behave

    • @He-who-wakes
      @He-who-wakes Месяц назад +3

      Wait so your telling me a game where the first bosses tells you that he's going to kill you so you can't progress and become elden lord is full of traps and ambushes??

    • @smitty215able
      @smitty215able Месяц назад +2

      I've shot arrows at groups of enemies many times and never had all of them dodge at once. Yes, the game does have input reads. Yes, it makes the fights harder. But it's far from impossible to overcome. It's designed to force you to engage with the combat system instead of just cheesing all your encounters

  • @AniGaAG
    @AniGaAG 8 месяцев назад +37

    I agree with you about being forced to use different weapons for different bosses sometimes, but for different reasons. I think that, with resistances being kept more "tame" like in the past, a big part of the uniqueness of every playthrough is that, depending on your build, you have different degrees of difficulty with different enemies in different places at different times. So when you crank resistances up to where you just have to switch, that uniqueness fades.

  • @niclasjacobsen7722
    @niclasjacobsen7722 Год назад +124

    I am quite fearful of how From Software will proceed with the insane praise ER got; I love their games, but I agree on ER being incredibly flawed, to the point where I have put it just above DS2 SotFS for many of the same reasons I have issues with that game

    • @everettzarnick2323
      @everettzarnick2323  Год назад +18

      Completely agree.

    • @arisumego
      @arisumego 5 месяцев назад +19

      i put ds2 above it personally and i don't even like ds2

    • @personman1148
      @personman1148 5 месяцев назад +4

      Hopefully the success of AC6 will branch another option as I loved that game

    • @devoringdemonsoulq9086
      @devoringdemonsoulq9086 3 месяца назад

      Agree

    • @jeremyallen5974
      @jeremyallen5974 2 месяца назад

      Elden Ring was the end result of almost a decade of the fanbase and designers drowning out criticism with their autistic tantrums.
      You can't improve on anything when your go-to response to criticism is to scream angrily because the meanie heads hurt your fee fees by saying the games are poorly designed

  • @joshsmith8715
    @joshsmith8715 10 месяцев назад +7

    You didn’t mention it at all but what did you think of the underground area? I think it was beautiful and had a lot of nice secrets and bosses such as the dragon kin soldier of nokstella, mohg, astel, and fortissax. Did you dislike the underground as much as the rest of the game?

    • @everettzarnick2323
      @everettzarnick2323  10 месяцев назад +8

      Underground area was gorgeous, I agree with you. I think my problem was that by the time I went exploring it I was already jaded from the rest of the game and not a whole lot stuck with me from siofra.
      Not a bad area at all, as I recall. Im replaying the game now and should look into it again.

    • @etiennelatour
      @etiennelatour 9 месяцев назад +1

      @@everettzarnick2323 Do you feel any differently now on your replay?

    • @everettzarnick2323
      @everettzarnick2323  9 месяцев назад +6

      It's rather fitting that after defeating godrick I didnt have the energy to continue and just dropped the playthrough. Safe to say that my opinion on being a bit bored with the rest of the game would have made Siofra feel underwhelming despite its strengths.
      Currently working on a Cyberpunk review and would rather focus on that. My apologies for the lackluster response lol

    • @randorandom9494
      @randorandom9494 6 месяцев назад

      The underground areas were beautiful but somewhat underutilized I felt, they're all very small and disconnected in their nature, and unlike DS1 where caves can be used to skip certain areas entirely, in ER the most you can do is go to the capital early through Deeproot and the sewers, and you still need to beat 2 demigods to enter it despite being much more difficult to pull off.
      Plus I honestly think the lower part of Siofra could just be removed to make the game better, it's a dead end the first time you come there, the fire lighting gimmick and the same boss are reused later and I think this would make the build-up to Nokron itself better because you never get to see it before entering.

    • @billdow1106
      @billdow1106 4 месяца назад

      We all kinda breezed thru the underground cus of those annoying ass sniper archers. Youd be enjoying the views and all the sudden theres 3 5ft long arrows in your head lmao

  • @infidelicteeth6598
    @infidelicteeth6598 Год назад +95

    The dragons in this game are so disappointing, they used to be so imaginative in the early days, the gaping dragon, the weird fuzzy one in ash lake, etc etc.

    • @infidelicteeth6598
      @infidelicteeth6598 Год назад +8

      @@tavishdegroot5127 I love placidusax

    • @maboilaurence8227
      @maboilaurence8227 5 месяцев назад +28

      Nah man, we gotta recycle Midir's animations and attacks for easy filler content.

    • @SavageMickeyClips
      @SavageMickeyClips 5 месяцев назад +1

      Wasn't it a Hydra in ash lake?

    • @infidelicteeth6598
      @infidelicteeth6598 5 месяцев назад +9

      @@SavageMickeyClips There's a dragon after the hyrda.

    • @SavageMickeyClips
      @SavageMickeyClips 5 месяцев назад +1

      @@infidelicteeth6598 Yeah I remember now I haven't played the game in a while

  • @bungalowfeuhler1541
    @bungalowfeuhler1541 Год назад +47

    The entrance to Stormhill taught me that running away is an option. The falling giant served as a classic FromSoft-trick-death for me.

    • @NocturnalNick
      @NocturnalNick 6 месяцев назад +4

      I 100% believe that is what you are meant to take away from the encounter.

    • @diccchocolate416
      @diccchocolate416 6 месяцев назад +1

      ​@NocturnalNick yeah, it's supposed to push you south towards Kenneth and the weeping peninsula. Then when you come back up you're more likely to find the alternate path to margit

    • @___.51
      @___.51 5 месяцев назад +5

      @@diccchocolate416 That's exactly what happened to me on my first playthrough, saw the giant, turned around and followed the big paved road all the way to castle morne lol.

    • @diccchocolate416
      @diccchocolate416 5 месяцев назад +7

      @___.51 almost like elden ring is a very well designed game.

    • @___.51
      @___.51 5 месяцев назад +1

      @@diccchocolate416 the design worked on me I’ll say that much

  • @jeftecoutinho
    @jeftecoutinho Год назад +73

    One aspect i didn't like about Elden Ring is precisely the quantity over quality. Some creatures and aspects of the lore don't seem to fit the rest of the world, as if they were included very late in development.
    The ones i recall now are:
    - Misbegotten
    - Godskin Apostles
    - Souless Demigods
    - Albinaurics
    - The Storm Lord

    • @theultimatep1e40
      @theultimatep1e40 Год назад +2

      while i agree with the Soulless Demigods and Storm Lord ther are clear parts in the lore that explain that there were multiple Albinauric Settlements and that the Misegotten are just Followers of Miquella. Also the Godskins were a sekt before the shattering or something thats why theres multiple

    • @xx_amongus_xx6987
      @xx_amongus_xx6987 Год назад +11

      @@theultimatep1e40 All true, but realize that most of these lore explanations are cheap answers/excuses Fromsoft just added in at the end to explain why they copy/pasted so much. I don't think Godefrey was meant to be an important character whose story Miyazaki really wanted to tell- it's just Goddrick copy/pasted because they didn't know what else to put there to artificially extend the playtime.

    • @fuadalki
      @fuadalki Год назад +2

      @@xx_amongus_xx6987 well out of all the characters that you could say that are cheaply put in the lore Godfrey would be last character for me.
      Especially because his concept art was pretty early released, is mentioned in in the cinematic trailer as haorouh loux, is the first tarnished and has a lot of other characters looking up to Goddfrey such as godrick and radahn. A;so in the cut content of the game godfrey was an quest giver that could be compared as gerhman.

    • @xx_amongus_xx6987
      @xx_amongus_xx6987 Год назад +7

      @@fuadalki I wasn't referring to Godfrey, but the misunderstanding is partially my fault because I misspelled the name. I wrote Godefrey instead of Godefroy. Godefroy is apparently some ancient ancestor of Goddrick but for some reason he looks identical to Goddrick, and has almost an identical name to Godfrey. He has no purpose whatsoever in existing.

    • @fuadalki
      @fuadalki Год назад +4

      @@xx_amongus_xx6987 oh yeah godefroy is definitely feels lazily tacked on with being godrick clone and the only variation being that is takes place in the evergaol prison. Although he has some lore significance of being one the first person to practice grafting if I'm right.

  • @___.51
    @___.51 Год назад +110

    You only briefly mentioned music, but I agree completely. After hearing the Limgrave soundtrack loop for the 500th time I now set music volume to 0 except for specific boss fights. Unfortunately much of the worldspace was designed to rely on the background music as there’s little to no ambient sound. Caelid in particular stood out to me for how deathly quiet it was without the looping background track. It’s kind of a shame imo because ambient sounds would make replays more tolerable than the single-track loop they went with.

    • @dutchbannger6503
      @dutchbannger6503 9 месяцев назад +1

      @mightyhendo9828 are you retarded?

    • @jakesteinberg5902
      @jakesteinberg5902 6 месяцев назад +4

      The underground background music humming is started to drive me insane “EEEEEeeeeEeeee”. Still my favourite game tho

    • @doratheshade
      @doratheshade 5 месяцев назад

      Godrick and Malenia are the only bosses that i turn the music on. The rest was soooo forgettable to me

    • @personman1148
      @personman1148 5 месяцев назад +9

      I've noticed Fromsofts souls games music just became DS3 soundtrack all over again. I personally think this game could have benefited from more western wind instruments such as the bagpipes or maybe A larger focus on percussion than orchestral epicness.

    • @doratheshade
      @doratheshade 5 месяцев назад +3

      @@personman1148 Same. The entire soundtrack isn't something unheard of. I think the closest we got to a new sounding track is Godrick's theme. It's dynamic , it's fast, the chord progressions are very floaty and almost feel like a whole character altogether. The rest is pretty much generic soulslike stuff with choirs, strings etc etc

  • @KrazyEngima
    @KrazyEngima 3 месяца назад +3

    My only gripe with this, is that you have to talk to a guy who directly tells you not to go through the front gate because youre gonna get folded. Youre the one choosing to run straight up roads into large groups of enemies lol i feel things like that are less to be ran through like a mad man and moreso to give places like stormveil more life. It makes sense for areas that are important to have a swathe of guards around the entrance.

  • @David-tr4jl
    @David-tr4jl 8 месяцев назад +3

    About halfway through the video, but I wanted to mention that the Crystal bosses are gimmick fights. One you stagger them for the first time, their outer crystal shell cracks and you're then able to do real damage. Not sure yet if you bring that up later in the video or not. Good points so far but I thought I'd mention that.

    • @everettzarnick2323
      @everettzarnick2323  8 месяцев назад +2

      The RPG argument is the weakest argument of the script, and I wish I had spent more time on it.
      There is still an annoyance with vigour dependency in this game for me, but ultimately you're right. Good roleplaying usually involves locking out certain builds from playing certain ways, so my argument was uninuitive and, probably, somewhat backwards.

    • @randorandom9494
      @randorandom9494 6 месяцев назад

      ​@@everettzarnick2323there's actually another boss that fits your argument much better, and that is Borealis, the dragon in Mountaintops. He has 80 resistance to slash and thrust, and 40 resistance to other elements aside from strike, so I had to waste a lot of titanite and runes for a mace that I didn't care about.

    • @Ramhams1337
      @Ramhams1337 17 дней назад

      @@everettzarnick2323 there is vigor/health dependency in all souls games. mid/late game you need more vigor than early. like the recommended lvl for finishing ds3 is like lvl 65-70. elden ring late game is recommended to be like lvl 150 or something. it's pretty obvious that enemies are gonna do more dmg so you need more health. pretty sure lvl 30 health in ds3 is fine. but you need like 50-60 vigor late game in elden ring. but you're also gonna be twice the lvl so it shouldn't be a problem

  • @Roxxigaro
    @Roxxigaro Год назад +4

    For the fight with the giant and the crossbowmen i would suggest not being on torrent. the horse is almost never a good idea to do combat on, its kind of like a noob trap. only good for closing distance on bosses when they run away, like the dragon who flys all over the place. You get on the horse to move fast then jump attack off to fight again, best strat imo. Anyways for the fight with the giant and crossbowmen i would take out the crossbowmen on the edge of the area first and keep a piece of terrain, like those wooden spikes, between me and the rest of the crossbowmen. When the giant catches up to you you focus on rolling to avoid its attack then run to the other side of the canyon to take out the crossbowman on the other side. The giant also damages your enemies too so between you and the giant the foot soldiers should die pretty fast. Fromsoft likes to add situations that require multitasking and they often walk it back after release because of criticism, like shrine of amana in ds2, crystilians in ER which received a colossal nerf, and other duo bosses in their games.

    • @Roxxigaro
      @Roxxigaro Год назад

      Also i swear on me mum after writing this comment i went and tried this on a new character and i didnt even use torrent running up there, beat it on my first try and i only got hit one time (miss timed a roll dammit). Everything played out exactly as I described above, its funny cause when i replay the game i usually take a different route to margit, i dont even even usually fight those guys. Its ok to have problems with some areas, i definitely did when i first started playing elden ring. But situations like with the giant and the crossbowmen are what i consider fun and not bad game design. If an area is too frustrating then consider coming back later or rethink how to approach it.

    • @Nikarus2370
      @Nikarus2370 Год назад +3

      >For the fight with the giant and the crossbowmen i would suggest not being on torrent.
      Can't you just... ride by? Like literally, short of a couple bosses that need to be killed to literally unlock areas, there's no open world fights you NEED to take. Maybe NPC invasions when you run across them.
      >the horse is almost never a good idea to do combat on, its kind of like a noob trap.
      Used to think that, then I got timing down and started using weapons with good reach from the horse, and it REALLY trivializes open world fights, especially enemy horsemen (Sentinels, Nights Cavalry)

  • @letxgf
    @letxgf Год назад +77

    This game could've deserved all of the praise if it was just like 25% smaller, they stretched it too thin, trying to force width/depth with copy-pasting among other things. They also hit the limits of making dark souls combat harder without entering bullshit territory (spambushes, enemies that flail around for minutes without giving any hints as to when they'll stop, enemies that stand there weapon raised delaying their attacks trying to bait the player in dodging or attacking for ridiculous amounts of time or the enemies have that cheeky delayed last attack after a combo, without forgetting the almost constant imput reading), it's still a solid game just not the masterpiece it's being paraded as, maybe even a good game but not a good souls-like, almost like fallout 4 and that faranchise.
    A lot of the praise I think comes from the fact that this game blew up as much as it did, being the first souls games for many players and since the "culture" is centered around getting good it's easy for a newer player to think they just need to get good when they're factually dealing with bullshit, especially when they've fallen in love with the asthethics and the general souls-like gameplay or community which is normal.
    I think there will be a "reckoning" of sorts with this game and possibly all souls games like skyrim at some point in the future.

    • @king_alonne3707
      @king_alonne3707 Год назад +4

      imo I think ER needs more rather than less, as other open-world games, ER should have contained more open-world elements rather than souls one, for me as souls vertan I already exeperiance many of the souls that I see replacable in ER, the questlines focused and "the game hub" or firelink shrine clones, there are more but Ig it is safe to tell these two don't fit so well in an open-world game for the least.
      about the difficulty and enemy design, I guess I don't have any problem for more than 90% of the game content, it is quite a good number comparing to my best souls, which is original Dark Souls, it is imo returns to the player in that matter, difficulty claims specifically. ER -with the overblown open-world- has the best variety of bosses in souls, it is a matter of time to learn them with the new mechanics, but for some reason souls player deslike the game for this very reason, regardless some bosses and some gameplay tacticals fall to the original formula, which means you don't really need to understand the game from a to z, but each for their own and godskin duo has to be one of the worst in souls series and I respect other opnions, but the claim itself is subjective and shouldn't affect the overall quality.

    • @Joebreeze5
      @Joebreeze5 2 месяца назад +13

      Yep. You try to point out the flaws in the game and youre told to get good. Sigh

    • @nakiangoderich3014
      @nakiangoderich3014 Месяц назад +1

      25% shorter
      Honey, it’s called skipping the catacombs you don’t want to loot. 😂😂😂

    • @letxgf
      @letxgf Месяц назад +1

      @@nakiangoderich3014 I guess you can never complain about repetitive and bare-bones content because "just don't play it bro".

    • @nakiangoderich3014
      @nakiangoderich3014 Месяц назад +1

      @letxgf the repetitive content was done for people who enjoy fighting the enemies, not those that imagine a unique boss for every single dungeon who then wonder why sekiro was canceled. If they did that, there would be no sekiro, and where else would you find the talismans or spirit ashes if they hadn't made as many dungeons? Put them in boring chests you find in limgrave?

  • @mango1439
    @mango1439 Год назад +5

    The only thing that matters with those crystal enemies is breaking their poise.

    • @SaintKines
      @SaintKines Год назад +8

      Elden Ring tries to teach people over and over again how important their charged heavy and jump attacks are in that world. Not just the crystal guys but most enemies stagger pretty quick if you just hit them with any of the new mechanics a couple times. Especially with a giant sword.

    • @wafflboix
      @wafflboix 3 месяца назад +2

      ​@@SaintKineshe talked about collosal swords like they were useless. They really aren't. I mean, the poise damage is the best in the entire game, and you're supposed to find openings in between attacks, not attack after a boss ends their combo, since that won't work. Big flaw on fromsoft's part for not teaching that, but if you learn that and play with that in mind the bossfights become fun as hell

    • @SaintKines
      @SaintKines 3 месяца назад +2

      @wafflboix that's true. If that many people don't under how powerful the charged and jump attacks are, especially with the big boy weapons, then Fromsoft didn't teach the mechanics well enough.
      I always do my first playthrough with the best ultra great sword I can find. I just love the combat that brings. There were so many boss fights where I just dominated them by stunning them every couple of hit.

  • @BotBoy-un3pz
    @BotBoy-un3pz 6 месяцев назад +2

    Nice find on that snapping points thing with the movement, I never ever noticed that. As usual with From games, 1 step forward and 2 steps back.

  • @anders092.
    @anders092. Год назад +69

    i know this is late as shit but i wanted to add 2 issues that i don't think you mentioned, First, alot of enemies have unnecessary fucking huge shockwave attacks for no god damn reason which just removes your ability to strafe attacks without rolling, Second, the absolute oppression of insane roll catching combos and many bosses having Input reading, so whenever you try and heal someone like Crucible Knight will immediately hit you in the face with some distance covering attack.

    • @ETBrooD
      @ETBrooD 9 месяцев назад +11

      Your comment is basically "this game is hard". Well yes, that's one of the reasons why people play Elden RIng. So you're accidentally praising the game for being challenging.
      When I play other open world games I get bored quickly because they're too easy. I just cruise through the games and I feel absolutely nothing in my reward center. Meanwhile some of Elden Ring's enemies seem impossible at first, but both the process of fighting them and the final victory are incredible experiences.
      Elden Ring isn't for everyone. If you don't like really challenging games that punish you for button mashing, it's not for you.

    • @anders092.
      @anders092. 9 месяцев назад +1

      that is the most braindead take i have ever seen, hope you get well soon @@ETBrooD

    • @tony_tonelg
      @tony_tonelg 7 месяцев назад +50

      ​@@ETBrooDyou know that's not what he said. His criticisms are extremely valid and if you didn't notice these problems, you were probably overleveled (which is another huge issue ER has, balance)

    • @theresnothinghere1745
      @theresnothinghere1745 7 месяцев назад +10

      @@tony_tonelg No it is what he said.
      Heal punishing, roll catching and shockwave attacks are very easy to deal with if you just adapt to them.
      While elevating the depth of the gameplay once you do.
      Heal punishing literally just requires the player getting more distance to be safe, or to use a window of attack to instead heal.
      I don't see at all how its a criticism I always felt the enemies were kinda dumb in souls for just letting me heal in their face and ER fixes this while still giving you a means to heal.
      Shockwave attacks are generally very easy to jump over, and they often reward the player a window of opportunity with a jump attack, so no rolling isn't required on them.
      The majority of roll catching attacks often also create an opening during the attack as the boss has to delay their swing to roll catch (and its always the same length delay) creating an opportunity for offensive play during the enemies attack.
      This not only removes the much simpler 'wait till the enemy finishes' approach the prior games have but it allows the stance system to be used to its full potential which causes the use of charged attacks, jump heavy's, ash of wars to be situationally better options than just using R1 even on lighter weapons like the straightsword.
      A massive improvement for the gameplay mechanics over prior souls games where r1 is the better option pretty much every time due to being safer and not losing out too much in damage due to linked r1's.
      So no his criticism are not valid.

    • @maboilaurence8227
      @maboilaurence8227 5 месяцев назад +11

      @@ETBrooDHard != Tedious.

  • @RudolfK
    @RudolfK Год назад +12

    Gateway can be managed simply with luring giant out of the gate. The you can just study his behaviour safely. Then you can shoot guys with bow.

  • @MysticalFundamentalist
    @MysticalFundamentalist 7 месяцев назад +40

    You had a lot of bravery to say this. I feel the exact same way. Most people are afraid of being bullied for their critiques.

    • @wafflboix
      @wafflboix 3 месяца назад

      Well actually from what I've seen, the high majority now critique it for the same reasons. Since the Joseph Anderson review people haven't been afraid to bash the game.

  • @Blittsplitt5
    @Blittsplitt5 9 месяцев назад +3

    is that runescape music in the background?

  • @rosarialeah
    @rosarialeah Год назад +1

    The crystalians are raay as hell. You don't need to even upgrade a strike weapon to do damage in the late game, and once you break poise of the crystalian you can go back to using your weapon. I don't feel it's breaking character to use a weapon outside of your usual arsenal in a few instances, because it's like being given a tip by a quest giver in a regular rpg.
    You can finish out the dragon fight in Altus in another area of the plateau, but I think you not realizing that is an issue with the fights design rather than your argument. It would be great if the dragon would engage you from the sky as it flew away and told you where it was going.

  • @animaegray
    @animaegray 7 месяцев назад +22

    I agree on a lot of points. I'm pretty much done with the game at 50 hours. Got to Crumbling Farum Azula at level 98. The game's balance is absolutely ridiculous, like 80-90% of the time it felt too easy or too hard, and honestly, most of the time it was the former. The game doesn't really put a lot of checks on you with regards to how high you can upgrade your weapons and level up with respect to where you are in the game. You can get up to +15 upgrades from just Liurnia, Caelid, and Limgrave (plus Weeping Peninusila, but it's basically an extension of Limgrave) without putting any real effort. All those areas are open to you from the get go and if you play it like an open world game (which it is, duh) and explore, you'll stumble upon those smithing stones without a whole lot of effort. Likewise, you'll a ton of inventory souls that will boost you quite a bit level wise for also very little effort.
    As for its open world design - it isn't a true seamless open world game. It's a collection of large overworld levels that you teleport between. There's zero reason to travel between those levels on horse (or on foot, if you're crazy enough), you can't even travel between some without a loading screen. For all intents and purposes, those overworld levels could've been islands with fixed teleport points between adjacent ones because that's the basic design of it.
    The game suffers heavily from what I can only refer to as item diarrhea. It's almost like a hack and slash game (like Diablo II), except you must pick everything up because you can't know in advance what it is. There's zero consistency in placement - it can be a garbage crafting item, it can be a garbage weapon, it can be a good set of armor, or it can be a game breaking talisman. You can't know what it is until you pick it up. The good stuff can be in plain sight, the useless stuff can be hidden in some obscure ass catacomb, so you raise your hopes up, and what do you know, you get pickled octopus balls that raise your stamina 7% for 23 seconds if someone nearby is being poisoned.
    The weapon upgrade system is downright delusional. You need 96 smithing stones (no, really, it's 3 upgrades per stone tier, 12 stones required per tier, max level is 24 for regular stones, do the math) to get to the penultimate upgrade level. Meanwhile, it's just 9 for somber stones. Why? No idea. It costs a ton of runes to buy the stones and to upgrade, and you'll also always be behind on the Ball Bearings in terms of being able to buy the same stone tier as your main weapon upgrade. In other words, unless you're a Souls Nerd and you really, really love these games and you don't mind farming runes and experimenting, and you don't mind the sheer inconvenience of physically buying all those items because of course you must manually do that (and then run back to the blacksmith just to pad the playtime some more)... well, all the 500 weapons that you pick in the game are utterly useless. You can only try them out for their moveset. Want to actually use just one of them? Tough luck, cough up 2x-3x the runes required for the level up.
    It's not a bad game, but seeing it praised to much is absolutely crazy. The game is deeply, deeply flawed in virtually all of its aspects. The shitshow that is ER's UI alone is worth a couple of paragraphs of ranting. The runes in the inventory still do not pool with the regular ones when you level up or buying/upgrading? It is such an obvious and easy to implement QoL thing. The game's chock full of these obvious inconveniences that were present in other games, and to this day Fromsoft thinks it's all fine and good. There's no quest log and the quests are ridiculously obscure and convoluted. If you think about it, their quest design has the same exact flaw as a lot of other open world games - it relies on quest markers and a quest log. Except there aren't any. The most common argument against quest markers, of course, is that you need to design the quests in such a way that you don't need them in the first place. Oh, the irony.

    • @Masta2Playa
      @Masta2Playa 6 месяцев назад

      What do you mean that the weapons are useless? I never really used the normal smithing stones, because there were only exactly 4 weapons I used in the whole game, and 3 of them (every one except my first weaoint) used somber smithing stones, and since these were the better weapons overall, I did not understand the usage of normal smithing stones anyway

    • @frysebox1
      @frysebox1 4 месяца назад +2

      git gud

    • @factormars4339
      @factormars4339 3 месяца назад +2

      Or maybe you don’t understand how to progress without pain.

    • @majeedmamah7457
      @majeedmamah7457 2 месяца назад +2

      The game has so many items in order to support different playstyles.

    • @davidnewhart2533
      @davidnewhart2533 Месяц назад +2

      ​@@frysebox1 You git gud. Git gud at arguing bro.

  • @Arcknight9202
    @Arcknight9202 11 месяцев назад +66

    I think you nailed a big piece of why this game absolutely fell apart for me. The "game" parts are pretty good. But since I like to explore everything on my first playthrough, I was absolutely exhausted by the repetition of the enemies, textures, that same house everywhere, the skeletons coming out of the ground by gravestones, the coffins holding only runes, and tedious bosses. It was simply not respecting my time at all.
    I think it was right around the Giant's Mountaintops that it really started to burn me out. All I could think of the whole time was "I'd rather be playing Sekiro." And I loathed that game so much I was listening to a podcast on the final boss and went to RUclips for the endings. That is pretty damning if I say so myself. I cheesed the bosses as fast as possible just to finish it. I ignored a few areas but who cares. It's simply too long for me to enjoy without any narrative.
    Funny thing is after ER I went to Nioh and was thinking the whole time "I'd rather be playing ER."

    • @Ragitsu
      @Ragitsu 11 месяцев назад +15

      The _illusion_ of space is infinitely more appealing.

    • @crowquet56
      @crowquet56 8 месяцев назад +8

      Agreed, I love the game but there's no mystery or sense of accomplishment when it comes to exploring. Every single thing being reused was really disappointing, I wanted diverse levels like dark souls 3.

  • @theDiReW0lf
    @theDiReW0lf Год назад +80

    I’ve played all soulsborne games to absolute death. I devoured Elden Ring on launch and never went back. Hope they never do open world again. Quality > quantity.

    • @everettzarnick2323
      @everettzarnick2323  Год назад +33

      Id just tweak this by saying that if they do open world, they should aim to make it ds1 quality world building: open but narrow.
      Otherwise I agree.

    • @theDiReW0lf
      @theDiReW0lf Год назад +13

      @@everettzarnick2323 I’ve always considered DS1 more metroidvania than open world, but yeah. That was their peak world design. Unfortunately they’ve never really tried to do it again. Every game since has let you warp right off the bat. Bloodborne was pretty close, I guess, but DS1’s level design is straight genius.

    • @muhammadzariff7075
      @muhammadzariff7075 5 дней назад

      FromSoft should only implement world designs akin to Bloodborne and DS, nothing more!

  • @ToolShopGuy
    @ToolShopGuy Год назад +9

    Great video, I agree with a lot here. The only other 'open-world' game I played was WoW about 10 years ago. Do you recommend any other open world games that feel like they got the concept right? I've been eyeing up Skyrim for a while, never played it.

    • @everettzarnick2323
      @everettzarnick2323  Год назад +4

      I think the Elder Scrolls games all have their own strengths. Of course NONE of them come close to any fromsoft game in terms of combat, but Skyrim is a good place to start: decent roleplaying, decent story lines, decent gameplay, etc. Plus, Skyrim isnt hard to get into, it has an elusive quality that just makes it super fun for some reason.
      Oblivion is a little more oldschool and a lot more breaker, but is a wild card. All its aspects are very "eccentric". Hard to explain, but its my least favorite of TES.
      Now, Morrowind. Morrowind is an absolute fuckin' masterpiece. Hard to get into, harder to understand. But it has good writing, great stories (that actually connect to one another in various ways), and the roleplaying is arguably the best bethesda ever, although some might say daggerfall takes the cake there.
      TLDR; Start with Skyrim, cant go wrong at least for short 10-20 hour playthrough to wet your palate. If you like find yourself wanting more complicated storylines and rewarding gameplay, I emplore you to try Morrowind over oblivion.

    • @strafer8764
      @strafer8764 Год назад

      Fallout 4. It gets slow towards the end but the much of it is fun to explore.

    • @jacksondiers582
      @jacksondiers582 Год назад

      Play BotW if you’re into zelda at all, although most people don’t have the patience or imagination for games that aren’t hyper realistic anymore

    • @spimpsmacker6422
      @spimpsmacker6422 11 месяцев назад

      I think Far Cry 2 and 3 are fun on a first playthrough, there's also Fallout New Vegas which is kind of like Elder Scrolls 5 but with guns and better writing, technically Arma is an open world game so if you like mil-sims I'd recommend you try it.

    • @alexico909
      @alexico909 6 месяцев назад +1

      ​@@jacksondiers582lol imagination

  • @DRKLRD-kv4cm
    @DRKLRD-kv4cm Год назад +3

    I played ds1, DS2 and DS3, then Elden ring. And i loved all of them. I'm curious to see what are the reasons for your rating(started watching now)

  • @subashira
    @subashira Год назад +151

    Something about Elden Ring just feels hollow, I can’t even detail exactly what it is but it doesn’t inspire the same fascination I felt for Bloodborne, or DS3 or Sekiro.

    • @Lucrei.
      @Lucrei. Год назад +16

      Don't you dare go hollow out there.

    • @jamesloucks2562
      @jamesloucks2562 Год назад +76

      The word you're looking for is "innovation"
      Elden Ring added nothing that truely felt new other than being open world....which games have done for decades. Add that to the bullshit damage balancing, constantly reused assets, copy paste content and horribly balanced pvp, Elden Ring is inferior to other Souls games because it has no clear *identity*
      Elden Ring ironically suffered by trying TOO hard to be a Souls game instead of just becoming something new.

    • @zacoliver5547
      @zacoliver5547 Год назад +21

      @@jamesloucks2562 I'd rather say Elden Ring is lacking proper pacing. The lackluster and repetitive side content just makes one not want to engage with it. This way the games becomes more or less a horse riding simulator between the legacy dungeons.

    • @carsonrutz9659
      @carsonrutz9659 11 месяцев назад +10

      Yeah 9 hours in and i dont feel like im playi g dark souls. Alot of empty spaces not utilized. Its frustrating. Your expeirience will be vastly different depending on where you go at the begining. This game has so much content but i feel like im wasting my time.

    • @valentinvas6454
      @valentinvas6454 10 месяцев назад +12

      Reading this is so freaking weird man... Elden Ring feels hollow? How??? Elden Ring is their most lively game by far. It has the most varied color palette, it has nearly all kinds of terrain except deserts. Also there are little events happening like the convoys pulled by trolls and escorted by a bunch of people or the ancestral guys herding deers near Nokron. Different races of people fighting each other, day and night cycle and verticality that was never before seen in a souls game.
      There was a time when I considered DS3 my favorite game but when I went back to play it after Elden Ring I realized how limiting that is. If you find Elden Ring hollow I can't imagine what do you think about some other open world games because Elden Ring is one of the densest open world games that's for sure.

  • @ironence8621
    @ironence8621 8 месяцев назад +3

    I don't really get the roleplaying argument. I would argue that in this world where the threats can sometimes be literally made of stone, realistically it would be common sense to carry around a smashing weapon to deal with them even if it isn't your primary weapon.

    • @everettzarnick2323
      @everettzarnick2323  8 месяцев назад +2

      It isnt an argument about pragmatism in the world of ER, its a matter of having access to every build, weapon, and strat on your first playthrough. When you are asked to play with every facet of the game on a playthrough, you aren't really playing a role, you're just in a fantasy world. Think skyrim, but with every skill at 100. You're hardly an "archer" or a "rogue" at that point.
      All the same, the roleplaying argument is the weakest argument in the video and I wish I had spent more time fleshing it out.

  • @The_Sanctified_Mind.
    @The_Sanctified_Mind. 7 месяцев назад +1

    Another interesting take. But the one point i 100% agree with is the constant need for ashes. There usefull if you have them but some bosses are extremely brutal without them. But they are still possible you just have to be very patient.

  • @Hauri1972
    @Hauri1972 Год назад +374

    Well, after over 1000+ hours in my first ever Souls game, I for myself can say, that this is the best game I ever played.

    • @everettzarnick2323
      @everettzarnick2323  Год назад +63

      To each their own!

    • @Hauri1972
      @Hauri1972 Год назад +30

      @@everettzarnick2323 exactly

    • @kristophersmotherman6114
      @kristophersmotherman6114 Год назад +20

      I call it, the last game I'll ever need.

    • @xpgainz
      @xpgainz Год назад +17

      @@kristophersmotherman6114 I feel you, I bought god of war ragnarok on release and I just cannot get myself to play it.. too busy coming out with new build ideas and no other game offer the same co op, invasion and pvp experience

    • @VEGITAS4
      @VEGITAS4 Год назад +1

      Same

  • @GeneralVerd8
    @GeneralVerd8 Год назад +5

    i like the way you look at the game and can relate to a lot of the points, even though i really liked elden ring overall

  • @bs7257
    @bs7257 10 месяцев назад +40

    One thing I think about a lot is because of the rolling/I frames mechanic bosses should most of the time have their attack chains limited in speed so players can reliably roll though an entire attack chain and maybe slip some attacks in the middle of a chain. DS3 did a great job of that for the most part but when you start paying attention in Elden ring you realise it’s super common to roll though 1 attack and not be able to roll through the next attack in time because it comes out so quick it catches you at the end of the roll animation. The only real counter to this is just knowing when to run away and stay out of range which just makes bosses inherently less interactive and engaging imo. Elden ring was my first Fromsoft game and I thought it was good but not the industry defining game everyone was calling it. Only when I went and played the other souls games I realised how fromsoft sacrificed so many carefully thought out design principles for the sake of a bigger and “better” game. I hope this isn’t indicative of the future of the souls games

    • @lahunica2726
      @lahunica2726 10 месяцев назад +5

      A year and a half later and you show like many ds3 fans that you still don't understand how to play in Elden Ring. If you did, you would know that staying out of range isn't like ds3 style where you infinitely roll without learning patterns to escape bosses rather than doing what Bloodborne taught players, to dodge into bosses. Elden Ring made sure melee players understand that the hard way from the very first bosses. If you roll into attacks and into bosses, they stop attacking and try to change their position. They become super vulnerable. This simple fact decredibilizes all those criticisms of people playing like it's ds3 again, when ds3 doesn't even play like ds1 and ds2.

    • @Elyakel
      @Elyakel 10 месяцев назад +16

      @@lahunica2726 A year and a half later, we can still see copium from the elden ring fan base about how the game is perfect without any flaw and how the game is 200% fair
      The more i play the game the more i can see how unfair it is , it's a good game but far from the masterpiece people claim it to be ( I'm a full melee player, never played magic except in DS2 because the game want you to have ranged option thanks to the gank squad)

    • @lahunica2726
      @lahunica2726 10 месяцев назад

      @@Elyakel who said that ? Try to come up with arguments, otherwise you will only be remembered as irrelevant to this discussion.

    • @Elyakel
      @Elyakel 10 месяцев назад +7

      @@lahunica2726 my bad i'm just a annoyed by how the fanboy are annoying about the game , my fault xD
      Well i didn't like any bosses in the game ( yep except the first elden lord , he is fair but fucking easy )
      I dont really like how they can punish you for rolling , like for example margit with his light blade, if you evade the hit just before the light blade you take the blade , and of you don't evade the hit before the light blade and evade the light blade you take the thrust in the ground
      A lot of them have this problem , no matter where you evade you're sure to take at least one hit from this combo
      We also have mogg, a good fight overall but you have to bring the flask with you otherwise you take damage and can't evade the hits
      It felt unfair most of the time, and the summon didn't help at all they made the boss weak
      I don't really know if my problems are because i played with midroll but it wasnt fun at all ( hope the long list of patch have made the game better , i only played the first week and i've done all bosses except plassidusax)
      I also hate when bosses can go in and out of the fight like maliketh , you spend your time running after them like mario64 with the rabbits and it was so boring

    • @TheGallantDrake
      @TheGallantDrake 9 месяцев назад +1

      block and guard-counter?

  • @JohnCloccwork
    @JohnCloccwork 4 месяца назад

    17:22 I would argue this encounter is, during a first playthrough, meant to drive you back south, to explore the area you’re in more thoroughly and get stronger, which would lead you to the weeping peninsula, and after clearing both Limgrave and the weeping peninsula, you should be adequately prepared

    • @everettzarnick2323
      @everettzarnick2323  4 месяца назад +1

      I don't think you're wrong, but ultimately my point with that early section is that I dislike the spammy nature of these kinds of encounters. I could have the best summons, weapons, and armor in the game with max stats and I'd still dislike it because I don't think dealing with hordes plays into Fromsoft's souls-y gameplay strengths. I understand that many people do like it, though, and I won't hold that against anyone.

  • @seanforbes3937
    @seanforbes3937 11 месяцев назад +3

    Im loving this video, the points and the manner in which they're delivered but one thing id recommend moving forward is slowing down slightly so i can understand everything you say. A minor critique

    • @everettzarnick2323
      @everettzarnick2323  11 месяцев назад

      Experimenting with different patterns of script delivery right now, in fact. Thanks for the comment.

  • @andrewpopely9511
    @andrewpopely9511 Год назад +8

    Where as i don't necessarily agree with all of your views, i must say i thoroughly enjoyed your video. Its well thought out, interesting and entertaining. I very much look forward to future content from you.

  • @Genashi1991
    @Genashi1991 6 месяцев назад +2

    I'm curious as to why DS2 specifically gets referenced for the spampbushes, because (for me at least) all FromSoft games have had ambushes or things I can only describe as trolling the player, from which DeS had some that made me not bother finishing the game since I was getting frustrated. Then again I'm an odd duck there are some things about Soulsborne I've enjoyed and appreciated and some I hate with passion because they make it so that even if I find overall experience fun there's a lot of frustration involved, mainly because I'm not a skilled player and will never get good even after hundreds of hours across the games.

    • @everettzarnick2323
      @everettzarnick2323  6 месяцев назад

      The reason DS2 takes the hit here is because of its reliance on Enemy Horde placement to obscure difficulty.
      Ds1 and 3 had instances of crowd control, but gave the player enough resources to account for them pretty easily ("easily" is relative, here).
      DS2 make pretty much every encounter a slug fest because it really couldnt make enemies difficult in any other way. Again, difficult being a relative term to the design seen in ds1 and 3. In DS1, if an encounter were to be horde-like, you'd pretty much know for sure.
      One example to the opposite was the Capra Demon boss fight. Two speedy pups and the capra all charging at you straight out of the gate. As a DS1 boss, Id argue Capra is the worst designed for this reason.
      Take that same standard and apply it to DS2, and it looks like just about the whole game was designed that way.
      Again, the key here being the reliance on hordes vs. the occasional use of hordes for the sake of difficulty. All three games have hordes, its just a matter of "fairness".
      Id say Ds1's crowd control can be surmized in the entrance to the graveyard. Lots of skele's, but you see them ahead of time and can fuck around with one or two before deciding if you're ready to take on the rest: Fair, in most (but not all) cases.
      Ds2 can be compared to the Capra Demon's boss fight: spammy, hordeish, and for a new player an absolute dice roll as to whether or not you can account for all the shit being thrown at you on a blind playthrough.
      This is why I used ds2 as comparison for ER's gameplay. The two don't feel like each other, but hold a magnifying glass up to each, and they sure do look the same in many ways.

  • @jamie210tx
    @jamie210tx Год назад +36

    It's so interesting to see/hear about different people's experience with and perspective on the game. This was the first soulsborne game I finished. And with all my save files I have almost 200 hours sunk in. And maybe I wasn't as critical because it was my first.
    But after this game I went back and played ds3, which I picked up years back, but could not get into it because the game was too hard/intimidating for me. But I beat it as well! And now I'm playing ds remastered and just beat quelaag.
    Do you think you'd feel any different if this game was your first fromsoft game? I assume you've played the other games and have certain expectations for what these games should be. I'm just trying to open a dialogue, because I do recognize a lot of the problems many people had with the game, but I guess they weren't issues for me...or at least not big enough to make me not feel this was one of my favorite games I've ever played.
    Good job on the video/analysis. I don't really agree with a lot of it, but there's always room for healthy discussions 😁 I'm now your second subscriber!

    • @everettzarnick2323
      @everettzarnick2323  Год назад +17

      Cheers on the 200 hours! I'm glad ER got you into the original trilogy, I doubt this was a coincidence as ER seems to be a great way to hook people in who otherwise wouldn't have bothered with DS 1, 2, or 3.
      As for your question, absolutely yes. If ER was my first FS game, I'd probably have a lot more praise for it. There was a reason I was very careful to title this video "...FromSoft game" as apposed to just ER being "poor" in a vacuum. Because I was exposed to DS1, 2, and 3, I absolutely had expectations that Elden Ring, given its scale, just wasn't going to meet. That isn't to say that the points I bring up are all negated so long as this is your first FromSoft game, not by a mile. Just that the mechanics, story telling methods, and playstyle variance featured in this game is far and awayenough to make a newbie fall in love. Hell, I mentioned in this video that veterans are absolutely in love with this game as well, so it's clearly doing something correctly.
      From my perspective, DS1 and 3 (DS2 fell short here) both had less content than Elden Ring collectively, but the content that is there is design just so, so well that its difficult to find any one thing in Elden Ring that stands up to even mundane encounters in Ds1 and 3. They exist, mind you, but I have to throw out a lot of the content ER has before arriving at them, and they are few and far between. In addition to this, the content you did find wasn't just replicated assets used over and over again (although it did happen from time to time in DS1, but when it did happen it was noticeably rare.)
      TLDR; If Elden Ring was my first FS game, the mechanics and playstyles alone would make the game a likely 8/10 for me. Due to my expectations grown from the DS trilogy, my experience was hampered quite a bit due to lower standard ER has in much of its areas.

    • @jamie210tx
      @jamie210tx Год назад +7

      @@everettzarnick2323 thanks so much for that wonderful reply! I definitely do no think your criticisms are ridiculous or anything, and im glad you didn't take it offensively. Everyone has their own opinions on what makes something good or bad or better or worse, and even if I don't agree with someone totally (or even if I do but the issues aren't as big of a deal to me) to see/hear someone's opinion with legitimate explanation makes for an enjoyable video for me. And it has provided me perspective on what different people think makes a great soulsborne game.
      Thanks again for replying to me, and I'll be looking forward to more content from you! 😇

    • @kristophersmotherman6114
      @kristophersmotherman6114 Год назад

      Number 12 here(subscriber that is), Yeah, I'm a Skyrim\Baldurs Gate and even Telengard RPG player since the 80s. I found DS3 on sale a few days ago, so I excited I started it and just hated ever single bit of the combat and movement. Took me two hours to figure out how to jump only to find out it's useless jumping. And I can't change the controls around. I want to love it, but I hate it instead.

    • @n1lknarf
      @n1lknarf 10 месяцев назад +3

      This is the way fromsoft's soulslikes work. Your first one is the one you get attached to the most because it provides the first experience with their mediocre game design, and the rest are the same game in a different context. It becomes one's favorite because it forces you to adapt to their obtuse game design, it's a new experience although it is a very toxic experience. Like learning to smoke, harsh at first and then you barely notice that it's ruining every other game for you, cuz other games are not toxic.
      Try ninja gaiden, the original first soulslike game that fromsoft tried to clone for years until they succeeded. You'll see how familiar it feels, and that is actually fun to play while also being more difficult than any fromsoft game.

  • @ProphetTruth95
    @ProphetTruth95 Год назад +24

    This only your second video. But it’s clear you put a lot of time and effort into it. You picked a video & topic you are passionate about. I hope you keep making content and don’t let all the fan boys that’ll hate all over you, bring you down. 👍🏼👍🏼👍🏼

    • @everettzarnick2323
      @everettzarnick2323  Год назад +9

      Much appreciated, Prophet.

    • @ProphetTruth95
      @ProphetTruth95 Год назад +6

      @@everettzarnick2323 I’ll give you a follow. I think you’ll have a good future on YT. Looking forward to the next video.

    • @kristophersmotherman6114
      @kristophersmotherman6114 Год назад +2

      No question!

    • @alexico909
      @alexico909 6 месяцев назад

      He picked the topic, he "made" the video you mong

  • @ghostparty2062
    @ghostparty2062 7 месяцев назад +28

    As a souls veteran who tried to play this game twice and quite without finishing both times, i really needed this video 😂 pretty much voiced all my critics. Awsome job.

    • @jordanmoreno7481
      @jordanmoreno7481 6 месяцев назад

      What kind of souls games do you play

    • @ghostparty2062
      @ghostparty2062 6 месяцев назад +3

      @jordanmoreno7481 all the souls games and bloodborne. Havnt got round to sekiro yet though.

    • @jordanmoreno7481
      @jordanmoreno7481 6 месяцев назад

      @@ghostparty2062 so don't like open world 🤔

    • @ghostparty2062
      @ghostparty2062 6 месяцев назад +3

      @jordanmoreno7481 iv enjoyed a thew open world games. Elden ring just rubs me the wrong way 😆

    • @jordanmoreno7481
      @jordanmoreno7481 6 месяцев назад +1

      @@ghostparty2062 so you don't like it because it's not dark souls 🥱

  • @SaintKines
    @SaintKines Год назад +91

    It's always interesting watching these videos to see how different people play and think about these games. Whether they praise them as perfect or over critique them and hold them to a standard that no other game lives up to either.
    At the main gate, my first time through, I saw the giant before I even attempted to go through. I basically spoiled the ambush by accident. So I did what a Souls veteran does in this scenario, I lured it out with arrows and beat it 1 on 1 and then wiped up the mob on my way to greatness. There is usually at least one more option than the ones you're thinking. A lot of it comes down to play style too and that's why I understand when people don't like something as much as I do.
    The video is nitpicky as hell but obviously made by a Fromsoft fan that cares. Thumbs up.

    • @johndodo2062
      @johndodo2062 Год назад +13

      Plenty of games live up to what this game doesn't. Stop lying to yourself. The user scores don't lie and they are the only ones that matter. And elden is a 7

    • @SaintKines
      @SaintKines Год назад +24

      @@johndodo2062 I gave it an 8. I don't think I'm lying to myself. I don't see where I claimed the game is perfect either. It's not. I agree with some of the critiques here and think some where either nitpicking on purpose or based on user error.

    • @jacksondiers582
      @jacksondiers582 Год назад +12

      @@SaintKines yeah but you said people are holding elden ring to a standard that other games aren’t held to. That’s just factually wrong. Elden ring is repeatedly let off the hook for issues that other games are constantly harped on for, that’s the reality of it. And it’s mostly due to the stupidly loyal fromsoft fanbase that froth at the mouth for any reskinned dark souls game that they release. And on top of that, people say elden ring does so many new things in gaming when in reality it just completely copies a whole bunch of mechanics from other games. It’s just the first time a SOULS game did it and people are acting like it’s the next coming of Jesus. The problem a lot of people have with this game, its ratings, and its reviews, is that they’re completely dishonest. Elden ring is held up on a pedestal and many of the genuine flaws the game has are brushed off by mega fans while at the same time they criticize other games for those exact same issues. Seen it plenty of times in threads like this.

    • @Jamer6765
      @Jamer6765 Год назад +9

      @@jacksondiers582 also a lot of the reviews are just in genuine and just going along with the popular option to not get crucified by from software fans.

    • @jacksondiers582
      @jacksondiers582 Год назад +6

      @@Jamer6765 No doubt that’s definitely the case. I’ve played games with similar ratings and Elden Ring cant even hold a candle to them. Don’t tell fromsoft fans that though they’ll have an aneurism.

  • @levicarvalho4389
    @levicarvalho4389 22 дня назад +12

    "I'd argue that taking more time from the player's pocket is the only content that Eldon ring consistently provides" Best quote of the video

  • @adamswing6115
    @adamswing6115 10 месяцев назад +13

    I agree with most of what youi said in your video, however in the section where you describe how Elden Ring isn't a good roleplaying game, you brought up having to switch to a strike weapon and stop roleplaying to beat the boss. I don't think this is a very good argument, considering that 1, I'm 99% sure this is an optional fight, and you can just go off to do something else. 2, if you hit them enough, even with a non strike weapon, their armor breaks, getting rid of their damage resistance, and leaving them open to a critical hit. And 3, I'd argue that the boss being gated off actually rewards/penalizes roleplaying in a design decision that I think is pretty well thought out. You can see this design in a game that I assume you like alot, since you compared it to Elden Ring twice, Morrowind. The guilds in the game won't let you rank up if you don't have enough in a certain skill, With the Telvanni especially being gated off if you don't have access to Levitate.

    • @everettzarnick2323
      @everettzarnick2323  10 месяцев назад +5

      Looking back, the roleplaying argument falls apart since FS gives you plenty of avenues to take apart niche side content. Id say it still holds up with the "just level vigour" problem in elden ring, but that's very subjective, since you probably should be getting one shot by late game bosses if you dont level HP at all.
      If I did the video again, id definitely rework or take out the roleplaying argument and shorten the segment on the giant ambush in the beginning.
      Lessons learned.

  • @panterxbeats
    @panterxbeats 7 месяцев назад +2

    I look forward to watching more of your videos :) Always refreshing to hear a different perspective.

  • @makia3
    @makia3 Месяц назад +2

    37:41
    Two hand your weapon and use charge attack it’ll break its poise in 3-4 charge attack, it’s not complicated if a light attack bounces off you’d assume that a heavy attack wouldn’t, use your brain.

  • @laikenf
    @laikenf Год назад +28

    Agreed, as hard as I tried, I was not able to enjoy this game and was extremely disappointed on how little to no effort I felt was put into actually pushing the souls formula forward.

  • @mango1439
    @mango1439 Год назад +6

    The dectus medallion exists. Also, the wyrms are all humans that underwent dragon communion, thus explaining why they lumber around.

  • @rudybakin5070
    @rudybakin5070 4 месяца назад +1

    I know this is late, but I'm confused by people not knowing how to say gaol. It's an old spelling of jail, so it's weird to see, but people in the game say it. For example, anyone who talked to Dung Eater with a seedbed curse heard him say it when he explains where his body is.

    • @everettzarnick2323
      @everettzarnick2323  4 месяца назад +1

      Like I said, I knew it was probably wrong but something about "gale" just sounds nicer to me. Thats really it lol

  • @oisheokay
    @oisheokay Год назад +1

    I think a lot of issiue with this game is gameplay try using different weapons . Zeiwender hasn't been liable since ds1. But it does get repetitive the whole game

  • @henry2823
    @henry2823 Год назад +41

    Thank you for being there and thinking for yourself, and for speaking your mind regardless of fanboys that can not analyze and see connections by themselves. It is interesting that you bring up many more problems than the ones people usually address, ie undoable quests, having to look things up online to actually play, the meta vs do it yourself and lose kind of unfair mentality. One of my "favorite" events was when an npc actually gave me wrong directions to a certain other npc.

    • @jpx_frd7015
      @jpx_frd7015 10 месяцев назад +9

      Finally someone with a brain in the comment section.

    • @hectorparks8618
      @hectorparks8618 8 месяцев назад

      @@jpx_frd7015ironic

  • @ryanstrom2461
    @ryanstrom2461 Год назад +5

    I was kind of finding myself numb of all the wanderings in an open world.. but thats me with open world games in general. Too much going on in my life to focus at the moment. I would like to try it again later when I can better enjoy the experience.

    • @DmitriPolkovnik
      @DmitriPolkovnik Год назад +2

      I feel the same but mostly because it feels like "been there, done that". BotW came out and almost perfected having fun traversal mechanics. Witcher 3 came out and nailed immersion in a world that feels real. It feels like for 7 years every other series has just tried and failed to bring their games open world and achieve either or both or what those games did. For me Elden Ring just felt like they made DS4 and chucked a bunch of mediocre filler open world content in between all the major areas.

  • @amwazdraws6890
    @amwazdraws6890 Месяц назад +2

    How can you look at the open-world and the legacy dungeons and call it "lazy"? I only think that the last few areas and bosses were not that good, especially the Godskin Duo, up until that I enjoyed everything in this game and I can't wait to play the DLC.

  • @YugantSharma-lp6bt
    @YugantSharma-lp6bt 9 месяцев назад +1

    which sword is that

    • @everettzarnick2323
      @everettzarnick2323  9 месяцев назад +1

      The two I used most were the bloodhounds sword, which you get at the evergaol just before crossing the bridge south east of white mask varre at the start.
      The second, the sword with the dark energy eminating from it, I *think* I got from defeating a godskin apostle. Either the one in the scaleable tower in caelid *or* the one in the northern end of the area just outside the capital.

  • @unleashedbread6146
    @unleashedbread6146 Год назад +4

    Hey Man I completely feel you, though I have some different complaints about ER. I also made a video critiquing ER and so many people told me i wasn’t playing it right ( don’t get me started on melenia ) . I really think that most people sit in the boat of this. “Elden Ring is my favorite FromSoft game!” :ER is also their first souls game.
    I know as soon as you actually wager criticisms against ER people get pissed , but know there are at least some of the souls veterans that back you up. Great video even though i felt like some of the criticisms were a bit bit picky at times. I love DS3 the best and agree ER is very overrated.

  • @Solaires_Little_POG_Champ
    @Solaires_Little_POG_Champ 4 месяца назад +3

    I don't know what shift happened at fromsoft that makes them believe that a boss needs to be a spammy mess of moves with combo strings that go on for 30 years thanks to the inconsistent recovery times in beyond me.

    • @makia3
      @makia3 4 месяца назад +4

      Those are position based combos punishing you for being in front of the boss the entire time.
      One example of this is Margits double knife attack which only happens when you’re in front of him after a one handed cane attack.

    • @lotrfan4237
      @lotrfan4237 4 месяца назад +1

      You would’ve steamrolled the game and then complain about the easiness of the game if they weren’t designed like that.

    • @facundovera3227
      @facundovera3227 4 месяца назад

      I've broken posture of every single enemy except ancient dragons and I always use colossal swords, the punish windows are _fine._

    • @Gelato41_
      @Gelato41_ 2 месяца назад

      ⁠@@facundovera3227Dark souls used to be a game in which the only limitation is the human body when it comes to combat, all animations are accounted for and smoothly blended in DS1, plus, this game is just not fun

  • @advisingassable
    @advisingassable 4 месяца назад

    Alot of good points here, while i enjoyed ER ultimately,
    Of all the FS games, this one never stopped feeling slightly off & never fully clicked like the others,
    The camera getting stuck on walls & bosses, the massive damage scaling thatmakes you max HP or dodge All Damage,
    And the certain bosses that do punch flurrys & leap thrust like they expect u to deflect & thrustcounter like in sekiro when the most effective thing u got is a roll

  • @blueylewis9419
    @blueylewis9419 Год назад +196

    "Eldin Ring is somehow both empty and over-saturated at the same time." This sums up my entire opinion on the game. Big open world that looks really nice, but ultimately hurts the game because there's nothing to do, except 20 instances each of the same terribly-balanced, forgettable bosses.

    • @CandyOnAChopstick
      @CandyOnAChopstick 11 месяцев назад +27

      This was my problem as well. It feels like wading through muck to get to the meaningful stuff.

    • @blueylewis9419
      @blueylewis9419 11 месяцев назад +13

      Like I don't think it's a bad game, I think there is actually a lot to like about it, like how well the dungeons are integrated into the open world, it's just one of fromsoft's weaker titles. @@CandyOnAChopstick

    • @Aelvir114
      @Aelvir114 10 месяцев назад +15

      Eh, I think the open world is done decently enough. Compared to open world games like Breath of the Wild which might as well not have an open world because there’s honestly nothing to explore beyond empty fields.

    • @Gungrave123
      @Gungrave123 7 месяцев назад +18

      you can cut good 85% of the caves, dungeons, graves etc and the game would only be better for it

    • @johnnyflannigan136
      @johnnyflannigan136 6 месяцев назад +15

      Man... You couldn't be more wrong... Being a contrarian is cool though huh?

  • @qing7902
    @qing7902 26 дней назад +8

    I'm not sure you gave ER enough shit for its repetition. Not even just the fact that bosses are constantly being reused, or the fact that there's only 7 unique bosses (6 now that the DLC reused one), but the fact that so many of them pull directly from move sets in the previous games. I'm not sure how active you are in the Sekiro community, but its a pretty widely held belief that Malenia was repurposed from the framework of Tomoe from the rumoured cancelled DLC, considering how her moves look so much like Sekiro moves.
    The narrative's lack of originality and lack of general sense is also a massive problem I have with the game, which I'd also tie to the terrible implementation of NPC quest lines.
    But yes this game is absolutely a step backwards and it infuriates me at times how few people even recognise any issues. FromSoft games are special, I don't want them to just become the "we make hard games" developers where we all seal clap because yet again they made a hard game.

    • @Ramhams1337
      @Ramhams1337 17 дней назад +1

      well there are 40 unique bosses. and 8 unique bosses you only fight once.

  • @ehLamb3rt
    @ehLamb3rt 15 дней назад

    Old vid but took me all the way till the dlc that you really need to weave in all your attack options if you want to run colossal greatsword. Guard counters, charge R2, jump attacks, running r1, running R2, roll attacks, neutral r1. You need to use all of them as they are all responses you need in your tool belt

  • @lumendrake2265
    @lumendrake2265 6 месяцев назад +2

    I'm not a fan of Elden Ring but relying on multiple enemies as a way to generate difficulty isn't bad. it can be poorly done, but it works well within the Dark Souls framework based on deliberate action and playstyle/build choice affecting encounters. I have videos on my channel where I explain this

    • @jordanmoreno7481
      @jordanmoreno7481 6 месяцев назад +1

      So where's the dark souls 1 critique

  • @coltondeleon5492
    @coltondeleon5492 6 месяцев назад +4

    ER has way more in common with DS2 than people think for better and worse.
    I agree with many of your points but still enjoy the game and will be tuned in for the DLC.
    Thank you for thinking critically about such a huge gaming event!

    • @nikkospops
      @nikkospops 4 месяца назад

      nothing in common with ds2 man. nothing

    • @loganbui8620
      @loganbui8620 4 месяца назад

      @@nikkospopscope

  • @SterlingSanders
    @SterlingSanders 10 месяцев назад +11

    Wow, I’m only 20 minutes into this video after having just felled the Elden Beast over 150hrs of trial and tribulation in my first Fromsoft game, and I’ve done nothing but nod my head vigorously listening. I’ve never played the other games, but what a roller coaster.

    • @everettzarnick2323
      @everettzarnick2323  9 месяцев назад +5

      I hope it was at the very least an entertaining watch. Thanks for the comment, sanders.

  • @H41030v3rki110ny0u
    @H41030v3rki110ny0u Год назад +1

    3:18 fish lvl? > i hear that background osrs

  • @Mister_Domm
    @Mister_Domm 5 месяцев назад +1

    50:16 What about Bloodbornes movement?

    • @everettzarnick2323
      @everettzarnick2323  5 месяцев назад +2

      Has great movement, but not a dark souls game.

    • @Mister_Domm
      @Mister_Domm 4 месяца назад

      @@everettzarnick2323 But it still uses the souls formula (RUclips did not notify me)

    • @everettzarnick2323
      @everettzarnick2323  4 месяца назад +1

      @@Mister_Domm I havent played borne in a very long time, but from what I can recall it had snappy, smooth, and altogether fast movement to mesh better with its faster paced combat.
      Whether or not it had issues with "clipping" in the same way ER does etc, is not known to me.

  • @chopsandtoots
    @chopsandtoots Год назад +19

    This is my 4th Fromsoft title, with a tiny bit of Sekiro game play.
    This is probably the weakest installment imo and I've enjoyed it the least. I really wanted to love this game like I did DS1 or BB. For the amount of promotion for the game and having GRRM's name slapped onto every ad (despite him having apparently very little to do with the story) the vague Soulslike storytelling has gotten old.
    For those who just arriving, yeah of course they're praising the immersive and vague lore but it's getting pretty stale by now. Especially when you have such a massive world and there's so much to the story.
    Personally I think Sekiro was a deviation that was done extremely well. The story was a bit linear, sure. But it was a well done story and the combat was incredible.
    Apart from jumping and some new spells, combat really isn't anything new in ER. Horse combat (unless you have specific types of weapons) is not the greatest and becomes more of a headache than it is to fight on foot. I feel that my character is as slow and clunky as I was in DS1 whereas the bosses and enemies have crazy tracking and speed. They also have weird AI in general; with one of the black knight assassins in the evergoal she was hyper aggressive the first time I fought her and incredibly passive the second time when I killed her. I've noticed enemy range for spells seems a lot farther than my own and that seems a little ridiculous. Some people have said they took the worst aspects of DS2 and put them in ER. Others have said that if this game wasn't a fromsoft title it would have been judged much more harshly. I have conflicting feelings on the game as a whole.
    Worst of all are the fromsoft fanboys praising the game simply because it's a Fromsoft title and refuse to hear any kind of criticism towards it. It's this crowd that loves git gud narrative and acting like beating these games is some kind of massive accomplishment and over time the games have steadily upticked in difficulty and that seems to be the main thing the games are revolved around now. Going from DS3 to DS1 made me realize how not difficult DS1 really is. And going from ER to DS3 made me realize how insanely fast and multi-comboed the bosses are in ER. The Demon boss in the DLC was an absolute breeze when in the past I really struggled against them. I love these games for a variety of reasons but from DS3 to ER I've been enjoying them far less. The difficulty was never a reason why I love these games.
    Ironically my favorite ER boss was the Fire Giant. I found his moves to be predictable and very easy to dodge.

    • @firmak2
      @firmak2 Год назад

      to each theyr own, i think its one of theyr best work if not theyr best work to date.

    • @chopsandtoots
      @chopsandtoots Год назад +5

      @@firmak2 and to me their best title would be Bloodborne.
      The people who can't handle those criticizing ER and acting like it's the best game to exist since sliced bread and is absolutely perfect in every way with zero flaws is just making the experience far worse.

    • @firmak2
      @firmak2 Год назад

      @@chopsandtoots "and acting like it's the best game to exist since sliced bread and is absolutely perfect in every way with zero flaws is just making the experience far worse." i dont know how it makes the experience worse, thats like saying a show is bad because of the fanbase but i agree that its cringy.

    • @chopsandtoots
      @chopsandtoots Год назад +6

      @@firmak2 more in the sense of, when you try and either talk about ER's flaws you get shouted down by the people who are still riding the hype train or insulted and it's rarely a constructive conversation. I can't really even discuss the game with a friend of mine because he vehemently disagreed on the Elden Beast fight being objectively not very good (as in, he thought it was a great fight), and does nothing but praise the Melania fight despite her essentially being a Sekiro boss in a Souls game. Even on videos like this and others the fans are fucking toxic and annoying about it. If you love the game endlessly why watch critique videos only to be an ass? The souls community in general can be really annoying with their gatekeeping but damn ER is next level. The subreddit is pretty bad, though I've been seeing more topics about things that people dislike about ER and it's more of a discussion.

  • @chinaski5280
    @chinaski5280 10 месяцев назад +5

    Kinda of late but I've been thinking how FS just refused to bring mechanics from Sekiro into ER or just washed them out to the point of making them unintuitive: take the stance mechanic and the guard-counter. While in Sekiro you had a way of 1) visualizing the stance damage on your screen, so you could make choices with that knowledge instead of guessing, and 2) had a way of chasing every enemy that hops backwards to keep on the pressure because Sekiro runs as fast as anyone, or faster, in ER if an enemy hops back and starts one of his "sit and watch" moves, say goodbye to your stance damage. Like Malenia loves to do. Also, the Tree Sentinels are exactly Gyobu (boot Sekiro and compare them), but Gyobu doesn't have that stupid ranged attack spam that it can switch too and also far less tracking and "oops, got you" moves. The Tree Sentinels will even take a distance from you out of melee range so his horse can start spamming fireballs for no reason.
    Every "skilled" player (i.e., someone who has exploited the AI of the enemies of these games to avoid their tracking without dodging because every single, and I mean every single enemy, in this game can hold still for a second or more before one attack to deliver the next one to mess with your timing) will say that you actually has to charge attacks to build up stance damage. So, for example with Margit you have to bait a very specific jump or that stupid move where he holds his arm still for 5 seconds to queue a charge attack while hoping he doesn't pivot and tracks you anyway (not locking on helps, but wtf). I don't buy this is how the game is supposed to be played by the developer, this is just the way no-hit players have found to deal with the one single mechanic this game has to offer in terms of difficulty: awkward combos and timings made to fool you into a dodge or bait into a punish that can be answered with a zero-frame follow-up that every single boss has, like the Crucible Knight tail swipe. For example, take Smough's spin with the hammer at 1:03:09. If it was in ER, he would follow-up the slow spin with a quick 360 spin-to-win like "haha got you with this one, you thought I was done", in fact, there is an enemy in the Mountaintops that does exactly that. Meanwhile Smough's swing actually has much more weight and feels natural, but ER's combat just does not feels natural at all. It feels specifically crafted to mess with the dated dodge system. So basically, ER's stance system is just a worse version of Sekiro's in every sense.
    Also, I just don't understand how they decided to make you fight the Godskins again (and again and again), and then Gideon with a full hp bar, but Maliketh, it's most unique boss arguably, only has half of one proceeded by an awful fight with terrible pacing (I don't agree with you on this one, I think the Clergyman is just bad). Maliketh comes after a cutscene, throws a barrage of attacks that will instantly kill you and then you come back with knowledge and just kill him in 3 to 4 hits eventually. A well-paced Maliketh fight as THE pre-final boss would do much better than the whole boss rush gauntlet at the end.
    Finally, the story and lore of this game makes absolutely zero sense even by FS standards. Dark Souls 1 had a story with missing bits. ER has a few bits of what could be several stories: it makes no sense that there is an encounter with Godwyn's corpse at Stormveil and where it is actually supposed to be, except that it's cut content. Mohg in the sewers is a remnant of early development where it was supposed to be a regular enemy instead of a boss. There is at least 3 concepts of death in this game, apparently unrelated to each other. It is impossible to narrow down Marika's intentions: while Gwyn's intentions were clearly stated to you in game, besides the vagueness and dubiousness there was never a contradiction. Marika is a completely contradictory character, and absolutely every single conclusion about her character is possible based on what the game gives you. Finally, Godfrey is a character that is presented at a cutscene in the beginning of the game and in Stormveil, but vanishes only to appear again as boss in the end, which makes me think he was meant to be tied to the castle but was retconned as a final boss in the end.
    ER is the game the community wanted: it is Dark Souls 4 in an open world and it has (the same) pvp, and it's "hard" for veterans and noobies alike. Also, all the previous hits are there, including the dog with a sword in his mouth. Hence the success. There are new mechanics there which are the poor man's version of Sekiro's mechanics (where FS actually was creative with gameplay), but none of them gets anywhere. I think the Souls and Soulslike genre is drained. There is nothing new to be done with it, at least not with the same quality. If ER wasn't so keen on being "difficult" and huge it would fare much better, honestly.

    • @everettzarnick2323
      @everettzarnick2323  10 месяцев назад +1

      Great comment. Im playing through the game again right now and its funny that you mentioned Margit. Im fighting him and I forgot just how punitive his attack chains are; very quick and without much room for return. The best method for beating him was running away and then returning and awaiting his slower attacks. Hardly the kind of fight DS3 gives you with something like dancer, for example, where you're constantly in the fray.
      The discrepency between his "sit and watch" moves vs. his moves that are CLEARLY designed just to give you a way to chip at his hp is so obvious that its painful to see the blatant insertion of "slow, heavy attack" as a bandaid fix to his combat. This is true for many of the enemies, as you mentioned. Crucible knight tail is another great example. Just annoying and time consuming.
      Sekiro enemy attack patterns without the sekiro combat. just doesnt work with me.
      Thanks for the comment, its golden.

  • @bloodykun4443
    @bloodykun4443 6 месяцев назад +1

    Glad to see someone dare to critique this darling. I get the hype for it and all, but having played it for around 20 hours or so, and having seen much more of others' content on it, it's something where I get pretty early on in Liurnia and didn't see myself enjoying any of the content to come, even after grinding a ton with the giant dragon and boulder over in Caelid for a few dozen levels. I have many issues with it, but my main gripe is how much of the content is recycled...I'm in no way saying the game is anywhere as close to lazy or as bad as Starfield, but it's so curious how similar the problem is to me. My initial impressions in Limgrave were good when I thought it was all unique content, until I started seeing all the same caves and bosses with very little variance in other areas later on. It's not quite so cut and paste, but close enough to the point where I asked myself what the point of all this mediocre slop was.
    Now, I've only ever finished on Fromsoft game, that being Demon's Souls, many others I've been stopped about half way through. So maybe I'm not the best judge, but I've spoiled them all for myself anyway, and like with this title, can tend to tell where I likely just won't enjoy them moving on. Typically I'm pretty fine with going for a more well rounded character, with options to either dodge or block at any given time. Something compelled me to try a sort of Calliope Mori cosplay this time around, may not have been the smartest idea, especially given low drop rates for scythes, but something tells me even if I went more for shields, the pace of the bosses in this game, given their aggression and input reading, I would likely not fare well. Godrick I was actually pretty fine with, very readable and not overly fast, but Margit I found kinda bullshit, mostly his stupid magic throwing daggers catching me all the time, even with other players summoned and having been to the peninsula for some time.
    Thing is, I've found myself preferring much of From's other non Dark Souls works. Metal Wolf Chaos, Bloodborne, Sekiro, Armored Core VI. Some of them have far more action and are a lot faster, but the thing is, your character is often built to keep up. Not so here, unless you're fine with tossing out all these options and being forced to play in specific ways. I'd only gotten to the Catacombs in DS3, so not very far at all, but I found most stuff up to that point to be fairly reasonable, in fact Gundyr was the one initial boss I managed on my first try. But with this DS diehards complaining about something as so minorly different as Sekiro, I guess we just can't have anything different at all from this dev anymore. I was thrilled when they'd nerfed the AC6 bosses just a tad to where they'd intended them to be, and suddenly all these clowns who claimed they weren't gatekeeping threw a fit about it and accused them of selling out. Can't stand hypocrites.
    Won't say it's the worst use of an open world, save that for Metal Gear Solid V personally, since there's a lot of intentionality here at least, but I hadn't really thought much of your examples with that first troll ambush. Torrent truly breaks the game in a ton of ways, not only in movement itself being very jank, but things like the one bridge to the peninsula. Lots of guys there, set up with a huge canon, and my first time going over it, just double jumped over them...and none of them even aggro'd. Kind of crazy, and not in a good way. They really hamstrung their level design in such a way that it makes for these weird scenarios where they can often be cheesed but aren't meant to be. I feel the more typical dungeon areas are much better designed, the way in which they are more classically open like their older titles or Metroid Prime games, but that begs the question as to why the rest of the filler content even needs to be there other than to look nice. The fact that it's not *really* open world in a way that the new Zelda games are, hell even Pokemon, I find myself asking why my options are to go through the castle or to skip it, rather than being able to tackle the game in any way I want.

    • @everettzarnick2323
      @everettzarnick2323  6 месяцев назад +1

      Great comment. Glad to have gotten your thoughts on this.
      I'd kick myself for not emploring you to at least try DS1, as it's their best game in terms of level design and exploration, but if Dark Souls isn't your thing, it just isn't your thing.
      Keep on keeping on.

    • @bloodykun4443
      @bloodykun4443 6 месяцев назад

      @@everettzarnick2323 Thanks! I actually had played up to the infamous Anor Londo archers...had planned to get back to it, but by the time I did, seems all the save data on my 360 was just gone. Really disheartening, but maybe one day I'll try again.

  • @TheTeodorsoldierabvb
    @TheTeodorsoldierabvb 10 месяцев назад +2

    Not a giant FROM fan but I enjoyed Sekiro and DSIII (currently playing the latter). As a PC gamer, what always struck me with these games is the poor technical quality, the barebones combat system and clunky controls. An enormous personal gripe of mine is the lack of any dismemberment and stupidity like backstabbing enemies in the middle of combat or drop attacking them - so, so videogamey.
    So when you combine all of this with a very bland open world - in my opinion - which belongs somewhere in the 2009-2010 era, I really fail to understand the hype. and enormous praise.

  • @3irmaos.
    @3irmaos. Год назад +28

    I enjoyed my time with the game, but the replayability is without a doubt the worst in the souls genre, a lot of interesting items have a low damage cap, and considering simple enemies in the late game have more HP than most of the dungeon bosses, you're filtered to use the same weapons and builds as everyone else, because they feel like the only viable ones, I'm going back to Yharnam.

    • @everettzarnick2323
      @everettzarnick2323  Год назад +6

      I enjoyed this comment. Glhf in yharny. thanks for watching

    • @king_alonne3707
      @king_alonne3707 Год назад +2

      welp you can beat ER at level 1, while bloodborne is the real linear unengaging game at the second playthrough. like you just do the same thing twice, unlike in ER where you literally decide almost anything. but each for their own anyway.

    • @subashira
      @subashira Год назад +17

      @@king_alonne3707 “I have never played Bloodborne.”

    • @king_alonne3707
      @king_alonne3707 Год назад

      @@subashira
      it was for free in April, I was there to welcome the casul players like you as an invader. seriously this is the stupidest reply I could have ever get. get lost.

    • @subashira
      @subashira Год назад +9

      @@king_alonne3707 Holy shit does your life depend on these games LOOOOOOOL. I’ve 100%’d Bloodborne from back to front and objectively your critique was just wrong.

  • @InkyMuste
    @InkyMuste Год назад +84

    It'll be interesting to see how ER will be viewed in a couple of years, it feels kinda like another bioshock infinite. A game that was praised to high heavens at release even though it was a major downgrade from it's predecessors and not really anything special, a game that was mostly held up by it's hype and impressive visuals.

    • @jayko4703
      @jayko4703 11 месяцев назад +24

      perfect description, I'm sure it'll always have it's smaller hardcore fanbase, but ultimately it's predicted influence will likely not be as widespread as initial praise implied.

    • @dungeater9241
      @dungeater9241 11 месяцев назад +2

      bioshock infinite has no replay value tho

    • @TheRealNintendoKid
      @TheRealNintendoKid 10 месяцев назад +2

      I dunno, I don't think it's anything necessarily incredible when I sit back and think about it, but I'm enjoying it a good bit. It's a lot like the new Zeldas on the Switch, except it's a lot darker and more difficult. I feel like it could do with a little less difficulty at times, or at least a more balanced one when it comes to certain bosses. The Tibia Mariner and the one at the evergaol that the half-wolf NPC sends you to were both pushovers, but holy shit, Margit whooped my ass over and over again.
      It's stressful, but it's fun. I'm enjoying exploring the world so far. Although FUUUUUCK Caelid.

    • @lahunica2726
      @lahunica2726 10 месяцев назад +12

      You were wrong back then and you're even more wrong now

    • @macalvand
      @macalvand 8 месяцев назад +6

      @@dungeater9241Neither does Elden Ring lmao

  • @insertedgynamehere
    @insertedgynamehere Год назад

    How have you not killed the altus dragon? She reappears a little bit later ready to fight to the death.

  • @Feardracus
    @Feardracus Год назад +2

    I just shoot everything with a cross bow. Yes it is repetative, yes it takes long... but I love a game that lets me do it.

  • @kristophersmotherman6114
    @kristophersmotherman6114 Год назад +3

    "I will be watching your career with great interest"

  • @user-ot7gb6gw5q
    @user-ot7gb6gw5q Год назад +6

    this video should have consisted only of first six seconds and the summary on 1:04:30. i have spent more then one hour on thoughts that i have already heard or had myself and you didnt even include things like the story or the pvp

  • @AniGaAG
    @AniGaAG 8 месяцев назад

    Well - we already looked frickin' silly constantly rolling around like Sonic...
    ... and now we also look frickin' silly constantly jumping around like Mario!
    Maybe From is trying to tell us something.

  • @jakesteinberg5902
    @jakesteinberg5902 6 месяцев назад +1

    They’ve patched all the duo fights to make one of the pair less aggressive,

  • @n1lknarf
    @n1lknarf 10 месяцев назад +4

    35:30 the fact that dragon's dogma fixed the "big monster fight" problem years ago but fromsoft gets praised for letting players fight ankles and toes in 2023.
    For those who don't know: in dragon's dogma you have to climb on monsters and dragons and crawl on them to their weak spots to actually damage them. Nothing will be more exciting than having to beat a dragon in its heart while its flying, or having to climb the tail of a gryphon to reach its wings and burn them so it crashes on the ground, all of this while in air.
    Fromsoft is the pinnacle of mediocrity.
    People shit on ds2 ancient dragon because it's boring and lame, but praise elden ring when it has the same dragon design that ds2. Only kalameet had something interesting going on.

    • @SunnyOddny
      @SunnyOddny 9 месяцев назад +1

      Fromsoft is not "the pinnacle of mediocrity" thats a stupid sentence. i agree with everything else you're saying but man relax

    • @huyphung802
      @huyphung802 18 дней назад

      Turn it into gimmick fight doesn't really fix anything though, and it turn boring after your 3rd boss with how spongy they are

    • @Ramhams1337
      @Ramhams1337 17 дней назад

      what's the fix? a gimmic fight? they have made those fights as well. those are usually not that fun either

    • @huyphung802
      @huyphung802 17 дней назад

      @@Ramhams1337 are you asking me those question?

    • @Ramhams1337
      @Ramhams1337 17 дней назад

      @@huyphung802 it's one question, and i was asking the dude who said dragons dogma fixed the issue. so i was asking how. and if it was a gimmic fight that was the fix

  • @ceomusic7
    @ceomusic7 6 месяцев назад +1

    ER was my first fromsoft game and now I’ve beaten ds1-3 in that order since. I love elden ring but Dark souls 1 has left the biggest impression on me. A lot of the reasons are because of the things you outlined in this video, I still love ER though.

  • @nemeru3352
    @nemeru3352 Год назад +2

    Been soul gaming since ds1 dropped. Now. Good game. The open world vision. Has isnt the same for me. As it was

  • @blackestyang7528
    @blackestyang7528 Год назад +8

    a few things
    1) the Stormhill gate is a great introduction to luring out enemies. Attentive players will notice the giant chasing them out of the archers' range while the archers will stay in place. More attentive players will notice southward ruins along the gateside cliff where Torrent can jump over to wrap behind the gate entirely. There's near always a "direct" approach and a "side" approach to enemy groups and setpieces throughout the open world and even parts of the legacy dungeons for people paying attention. There's enough deliberation in the environment to mark careful thought, which Mountaintop of the Giants is not, but projecting that poorly designed area to the entire game would be dishonest anyway
    2) spirit ashes needed to be introduced in a way to where the player can't miss them, since meeting Ranni at the Church of Ellah after teleporting there is specific enough that it happens either by accident or with a guide. This would clearly convey it as an intended mechanic players can choose not to use if they don't want to, instead of as an extra option
    3) the biggest problem with the bosses is nearly all of them are playing Sekiro while the player is stuck in Demon Souls. The inability to convert defense into offense means long periods of waiting for a boss to finish an attack
    The environment design and enemy placement is still as strong as it's ever been. The bosses, unfortunately, are starting to show the limits of a combat system that was *not meant* to move this fast. This has created a lot of worry for where their next "souls" game will go, or god forbid, how it might influence Armored Core VI (but being only a year apart, Elden Ring's more questionable decisions *shouldn't* factor into AC6)

  • @miguelnascimento2847
    @miguelnascimento2847 10 месяцев назад +3

    Main problems I have with it is the ridiculous balancing when it comes to invasions and that they still haven't fixed the no hit status effects proc. I would talk about the pve but after a while it is easy to get burnt out to the point where it is my first souls game where I do want to use cheat engine to make new chars due to how tiresome and unrewarding the game's progression is. The fact that it is open world was a very bad decision. It's almost like FS took a look at what made their souls games unique and loveable and put it all a notch back directing it to be closer to the homogeneous mass of AAA games. Great game, but still the worst souls game to date (excluding demon souls, never played that). Let's just hope this was a funny event and that FS does not keep going in this direction because if they do souls games might as well be dead until some other company manages to put out something like this wich so far seems almost impossible.

    • @Synpathetix
      @Synpathetix 8 месяцев назад +1

      I love open world games but it just doesn't work for thus genre. Its utterly tiring. I was burnt out 70% of the way through my very first playthrough. its a literal chore to play.

    • @tony_tonelg
      @tony_tonelg 7 месяцев назад +1

      Tbh I think Lies of P is a better souls like than ER could ever dream of being

  • @fuckfacejeffrey2256
    @fuckfacejeffrey2256 6 месяцев назад +1

    The portion about the dragon with the academy key, you can completely dodge that attack if you run while summoning the horse when he does that. Also "level vigor" is an appropriate response if you complain about being 1 shot. Sure being forced to put points in 1 stat isn't fun but if you want benefits from that stat (like not being 1 tapped) level it makes sense there's a reaon that stat exists. Mind you i don't like 1 taps (that's why i always level vigor and use talismans) but every attack of him is avoidable even the breath attack mid swing with a collosal if you use the horse while runnig away. Role play as a glass canon then complain why you get 1 tapped?

  • @dafulegend5905
    @dafulegend5905 Год назад +1

    I’m too distracted with 0:27.

  • @crowquet56
    @crowquet56 8 месяцев назад +1

    I really love the game but I also really dislike how the combat has turned into cheese the enemy before they cheese you

    • @anonymousperson8903
      @anonymousperson8903 3 месяца назад

      Thats on you dude, if you choose to cheese.

    • @based-ys9um
      @based-ys9um 18 дней назад

      ​@@anonymousperson8903were using demon souls combat against sekiro ish .

    • @anonymousperson8903
      @anonymousperson8903 18 дней назад

      @@based-ys9um Come on, the character movement is much more fluid and we have more options now. There is almost nothing in the game that we are not equipped to deal with.

  • @yusted1
    @yusted1 Год назад +5

    I will say im at the point in the game where ive fought like 6 godskins and getting old. Also fights where a second copy of the enemy justs pops up off screen with no health bar or indication is irritating. Im loving the game but it is becoming a bit of a slog to the next main boss

  • @kristophersmotherman6114
    @kristophersmotherman6114 Год назад +6

    What did that other RUclipsr say? We have to be critical of the things that we love.

    • @cardmossdn8058
      @cardmossdn8058 Год назад +8

      Criticism is absolutely necessary, and there is a shit ton that you can criticize Elden Ring for. However, when criticism is as poorly formed/thought out as it is in this video (and in some cases just wrong), you need to stand your ground and question it.

  • @frankallen3634
    @frankallen3634 12 дней назад +2

    If you can memorize each attack, then it's not an actual challenge. It's only a memory game and a jump and roll shit fest. I don't want to memorize. I want to react to an unknown attack

  • @meh52749
    @meh52749 9 месяцев назад +1

    There were some good things about this game... none really come to me off the top of my head, though. I got bored of it pretty quick. I liked how big the map was, but didn't care for the reskin of just about every boss in the game 3 times over. The lore was interesting. Or maybe Miss Chalice just makes it interesting.

    • @everettzarnick2323
      @everettzarnick2323  9 месяцев назад +1

      Thank you for the comment and for exposing me to Miss Chalice's work. Great stuff.

    • @meh52749
      @meh52749 9 месяцев назад

      @@everettzarnick2323 she good 👍 😁

  • @deetsitmeisterjd
    @deetsitmeisterjd Год назад +6

    If Elden Ring was rebuilt, got rid of Caelid, and everything after Stormveil Castle.
    They could have put Raya Lucaria Academy in the region south of Limgrave, made those two legacy dungeons much bigger, took out all the duplicate bosses, made each dungeon, longer and more custom.
    You could still include all the underground parts due to the well in Limgrave and, controversially, got rid of Torrent. Add Caelid Castle and the beach to castle in the south region so you can still fight Radahn.
    At the end of Stormveil Castle you fight Godfrey and then the final boss is a much harder Radagon and scrap the Elden Beast entirely.
    I think making Stormveil Castle locked until you've helped Ranni in Raya Lucaria, then behind the throne of Stormveil leads up to a brazier that does the same thing as the Forge of the Giants, personally I'd scrap Faram Azul aswell, and just have you wake up in StormVeil that's burnt to the ground.
    Now that's the Elden Ring I want, a much tighter complete game.
    Not only is it the worst From Software, it is probably the single worst game in terms of filler crap ever, even over Assassin's Creed.... Not even joking I'd rather do towers and camps in those games than do the 5th cave with another cat gargoyle at the end for a shit item I don't want.

    • @elithegoat581
      @elithegoat581 Год назад +3

      just admit that you're bad at the game and your parents dont love you

    • @everettzarnick2323
      @everettzarnick2323  Год назад +1

      Some harsh statements. I'm not sure I'd agree that ER is /that/ bad in terms of filler content, but it sure is bad. Thanks for the comment, I like the theoretical.

    • @elithegoat581
      @elithegoat581 Год назад

      @@everettzarnick2323 why u ignoring my comment huh?

    • @greenbrickbox3392
      @greenbrickbox3392 11 месяцев назад +6

      ​@@elithegoat581lmao there's not much in your content to respond to, Elden Ring is probably the most approachable game and aside for a few challenging bosses it has many more methods of making the game easier than previous Souls games. Fromsoft fans are more likely to notice that Elden Ring has rehashed most of the game from other Souls game assets and concepts and put them into a pretty but empty open world. I'd say the 1st half of the game is great while the 2nd half is mediocre and that Elden Ring is a very good but also very overrated game that is different from other AAA open world games but just formulaic in a different way.

    • @elithegoat581
      @elithegoat581 11 месяцев назад

      @greenbrickbox3392 sorry bro but elden ring is underrated

  • @zenreeio13IIIlI
    @zenreeio13IIIlI 2 месяца назад +6

    Thank you for making this. I can now point people into this video when they assume long review = good/truthful

  • @boomstickYT
    @boomstickYT 10 месяцев назад +1

    I don't really want to watch a rambly critique video on elden ring but i agree with the title, I don't really think open world games fit the souls formula. Coming from the previous games when I play elden ring it's like I'm getting the same amount of content as the other games just stretched over like 300 hours vs idk maybe like 60. It's unneccessary

    • @everettzarnick2323
      @everettzarnick2323  10 месяцев назад

      Yeah a bit wide for no reason, innit? Fun to play until the tedium sets in.

  • @Hyper_1989
    @Hyper_1989 4 месяца назад

    I played elden ring when it came out after not having played a souls game since 2018 or so. It absolutely floored me and I put around 180 hours into it over 2022, constantly making new characters and going into new game +, mostly to get to Mohg as fast as possible. I loved it at the time and though it was far better than Dark Souls 3, the last souls game I played. A few months after I played Elden Ring I bought sekiro and despite struggling for a while, I ended up loving it as well and replayed it many times as well (I still place it as my favourite fromsoft game today) Fast forward to this month, and I just replayed Dark Souls 3 for the first time in 6 years and now I started on an Elden Ring playthrough to get a newgame character to level for the DLC. Compared to my recent experience with Dark Souls 3, elden ring has been a complete slog even after leveling to above the level for the areas im in. All the meticulous world, enemy, and boss design is thrown out to make way for a copy paste map filled with copy paste minibosses and main bosses that seem to just be too hard or have too much health for where they're placed. I'm making my way though just as I always have, but the game has given me about 1 hour of fun for the 8 hours I have in it with this run. Each main area is tedious with very little items or upgrades within it. My weapons all seem to do too little damage despite their A scaling in attributes I have leveled into their 40s. It suck to have to remember where all the little upgrade materials are scattered around the map to make yourself the right powerlevel for the areas you're in. Having to juggle so many types of upgrades, ashes of war, and health upgrades in this massive world is just tedious especially when most areas you get these items from are copy pasted ad nauseum. I'm currently level 70 at the draconic tree sentinel and I swear I've done nearly everything necessary in the areas I've seen apart from the Nox underground area which I just unlocked by killing radahn. With dark souls 3 upgrades were often in your path but also outside of it in side areas that you could uncover and explore that were all different and connected with the linear areas they were in both literally and thematically. Its honestly just frustrating to play.

    • @everettzarnick2323
      @everettzarnick2323  4 месяца назад +1

      Very interesting to hear from the perspective of someone who's playing the games in reverse. It makes sense to me that ER would stand very high /prior/ to being measured against its predecessors. Thanks for the well-written comment. Cheers.

  • @midgetydeath
    @midgetydeath Год назад +11

    Honestly, it’s boring for most of the time, lot of time just traveling to the next group of enemies, levels and upgrades seem much weaker than in previous titles and the poise system was totally ruined.

    • @crowquet56
      @crowquet56 8 месяцев назад +1

      The poise system is real weird in this game, plus almost every set of armor has garbage poise unless if it's super heavy armor.

  • @Tim_593
    @Tim_593 Год назад +5

    After watching this whole video in one sitting, I have some things to point out and some I really disagree with.
    I agree with the point that a lot of the content here is copy-pasted, bland, uninspired, frustrating even.
    I experienced all of those things even in my first playthrough, though the first 100 hours (basically doing everything you can do before Morgott) were a blast.
    Now, when replaying, I dont enjoy even those early sections for the same reasons why I didnt enjoy the late game. Its just unrewarding filler most of the time. I have a build in mind, I know where the items are, I complete it within the first 3 hours, and then the entire rest of the game is just a steamroll.
    My largest Problem with the game however, is that I think the entire first half of DS3 is also just run-through fodder in every subsequent playthrough. But its worth it because the late game bossed are so good and rewarding to master. I have no issue running through Farron Swamp, because everything after it is fun, even in my 50th playthrough.
    The Elden Ring endgame is the opposite for me. They technically bring the challenge that I dont get from DS3 anymore, but its done in such a poor way, where I just have to dodge an onslaught of attacks (some of which feel RNG on their own) to get one (or none, depending on weapon choice) hits in. This is also where I had my largest point of disagreement with the video, because I would rather fight 3 Magma Wyrms at the same time than Beast Clergyman.
    Also from watching the Video, I noticed a couple points that kind of hurt your credibility, like calling Godfrey Morgott, calling Malenia Miquella and saying Sorceries were bad. (which is the weirdest take on Elden Ring I have ever seen btw, those spells are all broken) I did ultimately agree with most of the things you said, only that I still recommend the game to people because it either gets them into the Souls Games, or at least delivers 80+ Hours of fun gameplay on the first playthrough.
    I did come here after watching your Morrowind video by the way, which did not have these minor issues and I really enjoyed that one.

    • @everettzarnick2323
      @everettzarnick2323  Год назад

      The video has some errors in it, and I don't deny it. The spells, in my playthrough, were absolutely underpowered, although there were a select few at the time that obviously broke the game. Things might be different now.
      I appreciate the comment all the same.

    • @Tim_593
      @Tim_593 Год назад

      @@everettzarnick2323 Maybe you got unlucky with some of the ones you tried. Because even just the starting spell in Glintstone Pebble murders everything in sight with effectively no drawback

    • @Ramhams1337
      @Ramhams1337 17 дней назад

      @@everettzarnick2323 the spells have been broken from the release. maybe you just used bad spells or beginner spells