Often in the real world, a client wants to change the pose, and without a IK/FK rig and weight painting you are locked into such pose and as someone who makes a living using Mixamo. You would be better off having a fundamental understanding of 3-D modeling specifically for character design before thinking, you could replicate the same and sell this idea to clients. Even with 3rd party help, making a IK/FK changes are still a challenge and require a fundamental understanding even if you’re rendering stills.
i've been trying to implement ai into my game dev workflow but honestly it hasn't been super useful for anything other than sculpting references at best
@@tret6362 Let's be honest, AI is not even close to replace 3d artists. I've laughed my ass off when i saw the topology of that monstrosity in this video
In order to get graphics for the back part of the object, do you think it would be doable to like, make the opposite side one color (like green or something), and then render it in a number of different angles, starting with mostly facing forwards, and each time automatically using image in-painting on the part that is (say) green, and like project the in-painted part back onto the model somehow in order to use it for later rotations, so that gradually more of the back would get covered, until one gets a texture for all sides of the model?
I like how you always come up with refresh ideas and execution. Very helpful tut!
So the AI part was like, the first few seconds and then all the rest of this seems to just be standard 3D animation work…
it's a genuine demonstration of exactly how you can incorporate AI into your work. i'm not mad at it
so...basically exactly what the headline says. Taking existing AI art and making it into an animation.
Great content...your presentation in these video are so clean, simple and easy on the eyes.
Beautifully done.
I’ve been doing this for the past year, I also feed all my own 3D models and designs into Ai. I love it
Same. Most character models but I also want to take some of my generations and model them in 3d
Thấy anh là người Việt, rất cảm ơn anh về video nàyy ạ. Siêu hữu ích
I'm 90 seconds you gave me the answer i needed. Thank you. Much appreciated for making the very nice video.
Often in the real world, a client wants to change the pose, and without a IK/FK rig and weight painting you are locked into such pose and as someone who makes a living using Mixamo. You would be better off having a fundamental understanding of 3-D modeling specifically for character design before thinking, you could replicate the same and sell this idea to clients. Even with 3rd party help, making a IK/FK changes are still a challenge and require a fundamental understanding even if you’re rendering stills.
i've been trying to implement ai into my game dev workflow but honestly it hasn't been super useful for anything other than sculpting references at best
@@tret6362 Let's be honest, AI is not even close to replace 3d artists. I've laughed my ass off when i saw the topology of that monstrosity in this video
Your YT channel rocks! Tks from Brazil 🙏
Cool technique. I'd totally forgotten about monster mash!
You are so talented! I really like watching your videos! I am sure, soon enough you will have many followers!
Nice Work! Thanks for the tut.
Nice! That's a very interesting approach of using AI artworks
Really cool man! Thanks for sharing.
Can i do 2 different png one at the front of the 3D object and one at the back of the 3D object?
In order to get graphics for the back part of the object, do you think it would be doable to like, make the opposite side one color (like green or something), and then render it in a number of different angles, starting with mostly facing forwards, and each time automatically using image in-painting on the part that is (say) green, and like project the in-painted part back onto the model somehow in order to use it for later rotations,
so that gradually more of the back would get covered, until one gets a texture for all sides of the model?
Awesome video! Thanks for sharing
hlo...sir AI created images and videos get copyright? kindly reply
Thank you! That's so cool 😀
How can I get the png file which place to the object surface?
Can move his body parts movements to make it movebale to make cartoon video
very cool man
Great tech
Hahahaha, I love it, dude!!!! Thanks for the idea! New subscriber here!!! :D
Cool!
which software you used for 3d animation?
Cinema4D
thanks anh cái tut rất hay!
Same results could be made with simple mesh and projection mapping.
And the 3d printed model?
this is amazing! could you tell me how did you draw and put the sheet of fabric on the back of the dog?
Cám ơn anh.
được đấy người ae:))
Wow
Has AI able to do rigging yet ?
amazing
liên hệ sao đây bạn ơi
THICC
AWESOME!
More of these
Quá hay anh ơi
can you plz continue this tutorial about the animation !!
Are you vnamese?
you said, in 6 minutes; yet you skipped few important parts.
Midjourney is no more free how we can use it free without subscription fees
blue willow is an alternative for midjourney, but midjourney is much better
Okay this is 98% 3D 101 class, and 2% AI
Thank you, captain obvious!
Where is the ai part😂 .
Def took you lots of time for a useless method
Все рисуют кошек и собачек. А кто на заводе работать будет?
ALERT : This is cheating tutorial
terribly hard didnt work
Nice but you don’t know how to teach
Useless