I Built a Digital Combat Maze Where my Friends Can Troll Each Other! (Scrap Mechanic Multiplayer)

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  • Опубликовано: 27 сен 2024
  • Hey everyone back again with more Scrap Mechanic! Today we're building mazes so I decided to make a digital combat maze where my friends can directly influence what happens to the other person while they try to solve their own maze!
    Check out the other guys here:
    • I Built an Accidentall...
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    About Scrap Mechanic:
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    #scrapmechanic #kangaming

Комментарии • 91

  • @kANGaming
    @kANGaming  6 месяцев назад +250

    Ok so I had to give them the first direction because they couldn't really understand the "invisible walls" concept at first. Just in case any of you were wondering why I told them to go right first.

    • @noahdebruijn
      @noahdebruijn 6 месяцев назад +7

      Cool concept it’s really unique I absolutely love it

    • @Jeffery_H
      @Jeffery_H 6 месяцев назад +1

      Its alright

    • @TinchoFigue
      @TinchoFigue 6 месяцев назад +2

      You could have drawn them a 3x3 (in paint lol) with an example! Showing how the walls worked

    • @LoPhatKao
      @LoPhatKao 6 месяцев назад

      have you seen on the workshop that someone made a custom game mode for hide and seek?

    • @pieterfourie6963
      @pieterfourie6963 6 месяцев назад

      Kinda expected you were going to help them was like they not going to know what to do without you, given them the 1st hint😅

  • @q6624
    @q6624 6 месяцев назад +104

    Do a maze where buttons or sensors in one maze will trigger changes in the other (such as walls moving, rotating sections, or floor rotation seperate from the walls so any path found on the floor would only help in one position).

    • @SonnyKnutson
      @SonnyKnutson 6 месяцев назад +4

      I hecking love this idea!

  • @Pystro
    @Pystro 6 месяцев назад +63

    It would be funnier if the maze digitally stored the amount of bots in each cell (and only spawned them into the arena when you actually enter the cell).
    Then your gamble would be that if you go through a cell several times (or try to go into a wall) then you get to fight all of those bots in several rounds, but your opponents gets them all spawned in at once. However, if your opponent never visits that cell, then you'd have slowed yourself down for nothing.

    • @hyperkun
      @hyperkun 6 месяцев назад +2

      honestly thats what I thought would happen at the beginning

  • @timehunter9467
    @timehunter9467 6 месяцев назад +12

    That was a brutal start, really liked seeing how this maze worked.

  • @wiktorbednarz229
    @wiktorbednarz229 5 месяцев назад +1

    ...
    game: so how much pain do you want to inflict on your friends?
    kan: yes

  • @TrainsversaL
    @TrainsversaL 4 месяца назад +1

    if it's possible, you should've made the harder enemies like the tape bots and red farmbot locked untill you got to a certain point further in the maze, which would make it so you actually have something to lose when you spawn them making it a bigger risk

  • @graylinbeaudry4651
    @graylinbeaudry4651 6 месяцев назад +1

    great to see you guys building again. maybe you should have made dedicated spawns for each space they enter? the combat maze definitely deserves a revisit!

  • @Pumpnineteen
    @Pumpnineteen 6 месяцев назад +2

    imagine where cells not only had spawnable bots, but mandatory ones. 'Surely I'm on the right track if 3 red ones spawned! Surely'

  • @blogdogs9462
    @blogdogs9462 6 месяцев назад +2

    i love the concept, but maybe having a little bit of cover would make it so you are more likely to spawn enemies

  • @synbiosblade
    @synbiosblade 6 месяцев назад

    Super creative maze idea that was a lot of fun to watch.

  • @happy06810
    @happy06810 6 месяцев назад

    I feel like it would be mre interesting to have "rooms" that works like a supplies for spawn . For exemple when a player get into a certain room (probably a dead end) then he gain a charge to spawn a certain enemy (corresponding to the room he entered) and when he enter your room with the spawn button he has acces to the button that works with the charge he earn earlier . This way you can also stockpile multiple spawn of different ennemies . The way you made it is like "I shoot a bullet in both of our right foot ! What you gona do shoot both of our left foot ?"

  • @theonetralewolf
    @theonetralewolf 6 месяцев назад +1

    Kosmo's noclip joke had me cracking up! It's as if this maze was designed specifically to thwart noclip 😂

  • @KorbynRadema-Dombroskie
    @KorbynRadema-Dombroskie 6 месяцев назад +3

    Hey kan just wanted to say i love your videos, you have the exact same taste as I do. Love the vids and keep up the content!

  • @DaysofElijah317
    @DaysofElijah317 3 месяца назад

    This is an awesome concept would love to see this revisited

  • @lordshaitan
    @lordshaitan 6 месяцев назад

    Really good concept but it would have been better if each player didn't know where each was, or whether they died/reset or not.
    Would have resulted in a mind game where as time went on they would stress how far the other has actually gotten and whether to risk a reset event or not.

  • @Poldovico
    @Poldovico 6 месяцев назад +1

    Build challenges are slowly morphing into game design challenges

  • @Nishye501
    @Nishye501 5 месяцев назад

    It would be pure evil if you could go from any square to any adjacent square, but with only one right path

  • @Sque_ze
    @Sque_ze 6 месяцев назад +17

    I’m so confused, but I’m not the one going through the maze! Muhahaha

  • @alessandroviscusi5564
    @alessandroviscusi5564 6 месяцев назад

    Wonderful, you just made a "friendly" cool version of The Cube (movie from 1997)

  • @Hlebuw3k
    @Hlebuw3k 6 месяцев назад

    I think explaining things as they happen might be more engaging on video instead of explaining everything at the start, because then I don't know what to expect

  • @az8560
    @az8560 6 месяцев назад

    Convoluted 9001, as expected from kAN.

  • @60NineK
    @60NineK 6 месяцев назад

    Happy to feed the algorithm for you Kan, great videos bud.

  • @mikesheahan6906
    @mikesheahan6906 6 месяцев назад +1

    That was crazy clever!

  • @atacstringer8573
    @atacstringer8573 6 месяцев назад

    That was a cool concept

  • @JohnJCB
    @JohnJCB 6 месяцев назад

    I just realized that every interaction was an example of Game Theory

    • @austin.5947
      @austin.5947 6 месяцев назад

      But… that’s just a theory.

  • @AchillesRightNow
    @AchillesRightNow 6 месяцев назад

    oh my goodness this is like that game i cant think the name of, its like a bunch of doors and each room does something random like spinning blades, enemies, gas, etc

    • @AchillesRightNow
      @AchillesRightNow 6 месяцев назад

      figured it out, its called Half Dead 2

  • @TheChosenVaultDwellersVault
    @TheChosenVaultDwellersVault 6 месяцев назад

    I could watch several hours of watching both of them struggle because they keep spamming tape bots

  • @catxi_yt623
    @catxi_yt623 5 месяцев назад

    make a maze where the key to winning is the konami code (up, up, down, down, left, right, left, right, B, A, Start) and see them struggle

  • @Taha-yx9ug
    @Taha-yx9ug 4 месяца назад

    this is awesome

  • @shura4136
    @shura4136 6 месяцев назад

    You Devious Dawg 😂

  • @-private8214
    @-private8214 6 месяцев назад

    aMAZEing

  • @TheUltimateFox3103
    @TheUltimateFox3103 6 месяцев назад +2

    i like bread

  • @The_Envix
    @The_Envix 6 месяцев назад +1

    Pls post this on the workshop

  • @Carson-z5w
    @Carson-z5w 6 месяцев назад

    Spud shotgun spleef

  • @just5fornow
    @just5fornow 6 месяцев назад

    This is an amazing kAN-cept. You're welcome.

    • @just5fornow
      @just5fornow 6 месяцев назад

      Though seriously, this is amazing!

  • @Speedgaming802
    @Speedgaming802 6 месяцев назад

    Nice vid

  • @scrapmetal509
    @scrapmetal509 6 месяцев назад

    make a hud and seek without seeing each others section of the map

  • @tristanmitchell1242
    @tristanmitchell1242 6 месяцев назад

    Why was kosmo at the top, and continually going up?

  • @ft3917
    @ft3917 6 месяцев назад

    i love hide and seek where the seeker have no hud.
    if i had the game i would properbly build a hard hide and seek map. i have some ideas.

  • @laurencegagniuc4806
    @laurencegagniuc4806 6 месяцев назад +1

    Isn't it supposed to be multiplayer Monday?

    • @cheesywaffle6761
      @cheesywaffle6761 6 месяцев назад +3

      This is Multiplayer isn't it?

    • @Jeffery_H
      @Jeffery_H 6 месяцев назад +6

      I'm not sure what time zone you have, but for me, it's Monday..

  • @hinatakenpachi6564
    @hinatakenpachi6564 6 месяцев назад

    I'm bothered by the fact you said we'll go left... but left is down with how you built it...

  • @randomfuzzyidiot6794
    @randomfuzzyidiot6794 6 месяцев назад

    5th

  • @turbovinci0162
    @turbovinci0162 6 месяцев назад +1

    First?

  • @bleachedkill
    @bleachedkill 6 месяцев назад +1

    You guys should to a MM where each player has to build a hide and seek map. The builder would be the seeker of course

  • @korroblackstar861
    @korroblackstar861 6 месяцев назад +22

    kinda want them to make thier own version of board games after seeing this , like 9 floor snakes and ladders with traps and pit falls to drop lower with a turn based dice mechanic lol

  • @The_Envix
    @The_Envix 6 месяцев назад +1

    Pls post this on the workshop

  • @kilbymorgan8626
    @kilbymorgan8626 6 месяцев назад +10

    This is exactly what I expect from a KAN maze. Very technical and kinda trolly.

  • @harlyquin
    @harlyquin 6 месяцев назад +4

    Reminds me of that movie "cube" Kan would make a good cube designer

  • @thecoolguy1233
    @thecoolguy1233 6 месяцев назад +4

    I have an Idea for a challange, it's kind of vague but here goes: basically, you all make a vehicle but you have to put your seat in a box and stay in first person so nobody can see the course. To see your surroudings you have use sensors on the oustside, connected to lights on inside, like radar. It could take place in a maze or underwater, could be pvp or a race. You could do it with no seat, that might be fun, just running around your cab, looking at blinking lights and flipping levers to echo-locate your way around a course.

  • @RyG99
    @RyG99 6 месяцев назад +3

    I wish you made it so we could see their health.

  • @sleep_deprived_stormworker
    @sleep_deprived_stormworker 6 месяцев назад +3

    "i am making 256 calculations per second and they are ALL wrong."

  • @FUGP72
    @FUGP72 6 месяцев назад +6

    What if you chose what enemies you wanted to spawn...but they only went to one side. If you hit a wall, they spawn on your side. If you get the correct path, they spawn on your opponents side. That would eliminate the Mutually Assured Destruction aspect at least a little bit.

    • @chakatfirepaw
      @chakatfirepaw 6 месяцев назад +2

      Not really, because even without being told they will quickly learn what the first move is. So what would happen is:
      Dies.
      Goes back to start.
      Makes known good move while spawning certain death.
      Opponent dies.

  • @mikelenz1990
    @mikelenz1990 6 месяцев назад +1

    Kon gaming why did you jinx yourself in the beginning of the video about your buddies? Just trying to kill each other versus trying to solve the maze the hole video? Not for nothing if you hadn’t said that your prediction probably would not come true if you didn’t say that in front of your friends but that’s just my opinion on the matter is the result halfway into this still funny, like you said, it would be hell yes, but it also probably would’ve been shorter of a video less than 20 minutes if you didn’t make that prediction in front of them ( fyi if it seems like they were doing in the beginning for the first 10 minutes forgot that entire video. It probably lasted more than 20 minutes just my opinion which a little bit hilarious as hell because it probably lasted more than an hour of film time for us to watch, which probably would’ve been more than enough comedy for those who actually like watching stuff like this)

  • @YoYoK3nny
    @YoYoK3nny 6 месяцев назад +1

    Please add the health to the splitscreen next time so we can see when they are about to die.

  • @curtainridley4821
    @curtainridley4821 6 месяцев назад +3

    This is a really cool idea

  • @danejones-qy6jy
    @danejones-qy6jy 6 месяцев назад +1

    Bro... Ingenious Kan... Fantastic and innovate.

  • @logiarhythm6285
    @logiarhythm6285 6 месяцев назад +1

    The digital maze is a pretty cool and unique concept, gj kAN!

  • @tinfoilmoshpit6097
    @tinfoilmoshpit6097 6 месяцев назад

    all of you build a race track and a car, then race on eachothers tracks and see whos car is overall the best

  • @rationalcommentor
    @rationalcommentor 6 месяцев назад

    The hard level with this is every time you push a button it randomizes to 1-3 bots

  • @teamruddy611
    @teamruddy611 6 месяцев назад

    Can you give a workshop link for this?

  • @94ccf
    @94ccf 6 месяцев назад

    This was awesome. Super cool idea man!

  • @cyantasks7129
    @cyantasks7129 5 месяцев назад

    Damn kan comes up with some good maze ideas

  • @mikeoaktree
    @mikeoaktree 6 месяцев назад

    The Cube!

  • @jacksonstarky8288
    @jacksonstarky8288 6 месяцев назад

    This was actually a really cool maze concept. An idea I just had for a competition maze that was inspired by the bots is to make a Spleef maze with cardboard (or glass) floor patches that you can shoot out to make things trickier for your opponent... but also yourself. Oh, and the multi-level Spleef arena (with glass floors or cardboard; the view with glass floors would be amazing, but also possibly performance-impairing for your computers) that was suggested in the last Spleef arena comments (but I don't remember whose video) is also something that needs to happen.

  • @expo4266
    @expo4266 6 месяцев назад

    i'd absolutely love to see more multiplayer monday's, i remember the old ones like 5 years ago, looked forward to them every day. I did kinda grow up in the time inbetween but i'll absolutely still watch the new ones you all make.

  • @natemcwhirter
    @natemcwhirter 6 месяцев назад

    First