I’m so glad ArcSys made SSJ Goku fun again without resorting to giving him a bunch of BS. They didn’t give him any “this move go brrr” nonsense or put armor on his flurry kicks or make his ex punch a full-screen DP or whatever. They just gave him a little more solo utility - more corner carry, more damage, more meter build, more sauce, more fun.
Kennypar. You are my inspiration to become a fully fledged SSjku main and one day I hope I can give strong results with your teachings you present us here with your guides 👊
God bless U for (.. thats a way to say , personnaly i dont believe in god) : -doing combos with 0bar , so we can see the metergain while some guys love to do it wityh .. 7bars. -doing good and news combos -give interest to SCALED starter , way more important than medium starter -not polluate your channel with unpractical/non realistic sparking active fancy flexy useless combos great job
I've been waiting for this. This damage is obscene. Do any of the other Gokus have solo damage on par with SSJ without spark or limit break? Magnificent guide, by the way.
@@kennypar yeah similar but hella hard for the optimal loops jm jml s 236l, and sometimes blueku is not able to have a skd , even with ex ender; even with tag dr cause .. he is not able to end by special multi hitting moove into tag dr . And we dont even talk about metergain .. so for the battle ssjku vs blueku , i guess blueku wins cause we are speaking about HUGE top tier , but.. ssj ku is not so far . i think he is realllllly strong now . for example i think he is better than ui (arguable , the 5l is just a 5l but... what a 5L!!) and i feel sure he is way stronger than baseku , who really sucks imo.
It's so hard to lang the L after the "somewhat" rejump kamehameha in the corner 😭 Im playing on the Switct btw. Does it make a difference? Or is the pro controller just hard to use in combos like this?
@@cafepixelatte120 so the trick is to hold S and up forward after the upward kamehameha. it will automatically make you superjump after the beam to make it way easier to connect jL. the rest is just timing practice
Bro i cannot land the final dragon rush for the life of me no matter how much i change the combo to be less hitstun or what not on the midscreen to corner combo 😩
@kennypar maybe, I feel like i even was reducing my number of hits and still not being to land it, aside from trying to match the combo I was even trying to match the damage number pre dragon rush but still wouldn't land, I'll have to see again next time I play
holding down makes landing the 5l (or 2l) so much easier because you get a slight fast fall also notice the delays im doing before j236m. i delay the beam and superdash a little bit to get a lower height when landing j236m
All this damage and meter anywhere on screen feels illegal...
I’m so glad ArcSys made SSJ Goku fun again without resorting to giving him a bunch of BS. They didn’t give him any “this move go brrr” nonsense or put armor on his flurry kicks or make his ex punch a full-screen DP or whatever. They just gave him a little more solo utility - more corner carry, more damage, more meter build, more sauce, more fun.
The SSJ goat back at it
YESSIR
Kennypar. You are my inspiration to become a fully fledged SSjku main and one day I hope I can give strong results with your teachings you present us here with your guides 👊
if only you knew how much these comments mean to me 🥹
i’m glad to help, and i really wish i could post more but college has me tied up
W
light tatsu buff really was a huge change. being to use it after j236M is crazy
Thank you very much. I was looking to pick up SS1 Goku with Blue Vegeta and Janemba and this was recommended to me after a few minutes.
i was wating for this, thanks for the guide
God bless U for (.. thats a way to say , personnaly i dont believe in god) :
-doing combos with 0bar , so we can see the metergain while some guys love to do it wityh .. 7bars.
-doing good and news combos
-give interest to SCALED starter , way more important than medium starter
-not polluate your channel with unpractical/non realistic sparking active fancy flexy useless combos
great job
I've been waiting for this. This damage is obscene. Do any of the other Gokus have solo damage on par with SSJ without spark or limit break? Magnificent guide, by the way.
blue goku comes has similar damage in the corner if you're able to do his long loops
Ssjb goku does even more damage if ur able to do the advanced loops
@@torankusu3445 ssj goku barely outclasses his damage with the optimal j236H routes (3 shown in this vid)
@@kennypar there's no way 😳
@@kennypar yeah similar but hella hard for the optimal loops jm jml s 236l, and sometimes blueku is not able to have a skd , even with ex ender; even with tag dr cause .. he is not able to end by special multi hitting moove into tag dr . And we dont even talk about metergain .. so for the battle ssjku vs blueku , i guess blueku wins cause we are speaking about HUGE top tier , but.. ssj ku is not so far . i think he is realllllly strong now . for example i think he is better than ui (arguable , the 5l is just a 5l but... what a 5L!!) and i feel sure he is way stronger than baseku , who really sucks imo.
kennypar cooking.
just finally got the new optimized bnb down >:) using team default on rollback and totally destroying scrubs is way too much fun now
I used to just do j.236H route for everything but with meterless routes doing this much damage I don't think I have an excuse any more.
even with all these new routes, i still find myself doing the j.236H routes out of muscle memory lol
FIRE !!!
We eating
bro, I can't use the medium triangle after the half moon back square. What could be happening?
This video is so good
How do you get the timing for the helicopter kick after the knockdown for the corner BNB
i hold down to get a faster fall after the knockdown. the rest is just figuring out the timing with trial and error
Is that first combo even possible on gt goku? I have tried so many times and just cant get that 2m to hit.
VERY tight link, i’ve landed it only once
4:11
I can not confirm the crouching M after the vanish light tatsu
It's so hard to lang the L after the "somewhat" rejump kamehameha in the corner 😭
Im playing on the Switct btw. Does it make a difference? Or is the pro controller just hard to use in combos like this?
you talking about upward kamehameha into jL?
@@kennypar yeah bro. Timing is pretty tricky and tight. Sorry I mistyped jL with L
@@cafepixelatte120 so the trick is to hold S and up forward after the upward kamehameha. it will automatically make you superjump after the beam to make it way easier to connect jL. the rest is just timing practice
@@kennypar im gonna try that. Thanks!
i cant seem to land the 2M after the light kicks - any reason why?
0:16 you need to land the jH at exactly 17 frames to be able to link 2M (meaning the attack start up needs to say 17)
Bro i cannot land the final dragon rush for the life of me no matter how much i change the combo to be less hitstun or what not on the midscreen to corner combo 😩
in tight hitstun situations, dragon rush can be a little annoying to land. that being said, maybe you're accidentally doing an extra hit?
@kennypar maybe, I feel like i even was reducing my number of hits and still not being to land it, aside from trying to match the combo I was even trying to match the damage number pre dragon rush but still wouldn't land, I'll have to see again next time I play
2:32 im struggling to get the 5l link after the overhead😅 any tips? Before smash i get the link but after smash it doesn't
holding down makes landing the 5l (or 2l) so much easier because you get a slight fast fall
also notice the delays im doing before j236m. i delay the beam and superdash a little bit to get a lower height when landing j236m
Nothing I do connect after the tatsu kicks. My command history looks exactly like yours
you need to slightly delay the jH
1:09 I cannot land the DR at the end and I dont understand why
i'm new to this game. can somebody tell me what j214M means?
what's the music playing?
Voyage by Leavv
You still playin the game?
Why can I only connect with 5L 5M but not 2M 5M into link
landing 2M requires you to land jH as late as possible (1 frame link) before using j214L
1:09
I cant land 2M after light Kick xd
its a very tight link. use 5L 5M instead
Look my combos
they're somewhat similar to yours but a bit more optimal
@@kennypar no my videos
1:09 I cannot land the DR at the end and I dont understand why
make sure you’re not adding any extra hits in that combo. the hitstun for it is at the max, so any extra damage/delays would cause that