I frikin Love the Design of sc 1! everything Sounds and Looks so much more fitting. The Zerg seem more Alien and discusting,the protoss are more mysterious and the Terran seem more shabby
I think 12 units limitation was good because it forces you to develop more powerful and advanced units also increasing meaning of micro in game. Just a zergling rush would be not so good idea back in BW.
Depends on how efficient you were. I could end games before the other teams had more than 2 marines or Zealots thanks to Zerg Rush or Drone Rush if you really wanna be a monster.
It’s very rare to see guardians pay for themselves in 1v1 games unfortunately. They are pretty fragile for their price and as a result quickly dispatched by storms and irradiates thanks to their air unit clumping. Seems to me like Zerg got the short end of the stick in the late game because Storms, Irradiates, Corsairs and Valks really abuse the lack of air unit collision made worse by the mutas’ short range, and vaporize them before they can abuse acid spore corrosion.
Broodlords are a joke! They take too long to make, are slow, dumb, and they get destroy by Thors, Viking, BC, voids, tempest, and even marines with stim when caught out of position. By the time you get a good amount your opponent most likely has a counter or they just mass at your base. Better go with other builds.
@@DeJuanchi27 this is cap oh lord the cap. broodlords are like the phase two of a build path, something u put in place after u rush corruptor/muta. having even just 4-5 brood lords makes a huge difference when sieging anything, its just infinite ling spam. u just keep a load of corruptors nearby and boom u are borderline unstoppable to any ground based build lmao. yes getting caught out with your broodlords is bad but knock knock, same thing with early game queens. just know where to put them they'll do a ton of damage. guardians dont have anywhere near the damage potential as brood lords and i dont know what you see in them considering theyre basically the same unit
Poor white terran got rekt by 2 lurkers. When enemy forces destroyed your hive and poured in I thougt you were dead but you somehow managed to hold the attack. GG
Just so everybody knows, it’s very hard to do what he did and without little error made. any wrong move in a major way and if the computers caught onto it he would’ve been finished. High-level player💯
Lmfao first it’s not that hard. Anyone that can do decent pvp on sc2 ladder this is piece of cake. Second it’s not one or a couple of small errors.. this guy has terrible map awareness, poor macro, and doesn’t use hot keys…
not that hard especially you got position at 11 / 12 oclock, it's easy. he also wasting much resource and time at begining. i always compete it around 20 min. sometimes if my neighbour (1 or 9 o'clock) is terran. i will kill them use guardian then stop and send swarm of zerlings to rest of enemies. it more fun than stress controlling these. he lucky cause didnt got much pressure from tank and static storm
It was a bottleneck to defend, not hard with a fuk ton of guardians...lol. Went from static to aerial. Should have changed up some tech while turtling. Good work tho, game is always fun no matter how ya play it.
Ты братишка вообще не разбираешься в sc 1 высокий уровень игры?😂 Макро 0, теряет юнитов и много защитных строении, не знает когда создавать тот или иной юнит и улучшение и какую базу он плохо сыграл если честно даже если он просто издевался над компьютером я бы это сделал изящно не теряя столько ресурсов и строении и юнитов!
I feel like this dude was having too much fun to finish this quicker. He wanted to deploy those ultraliks , he wanted to instill the fear of god in the ai
@@cleanerwhite9470 lol. I knew what ya meant, bud, and yes you’re right, the Sunken Colony is way cooler, and better than the Spine Crawler. The Sunken Colony can hit multiple units at once, like the Lurker.
Nicely done. Only thing I would have done differently is gone hydra + defiler w/ dark swarm when moving out from the north. Enemy air units would have been rendered useless
@@lordast1119 Yeah but they forgot the other Greek soldiers, still as impressive so calling me a dumbass is like saying a neutron star is a white dwarf, you just don't know what you're saying.
@@lordast1119 300 Spartans and 2000 Greeks against 100,000 - 150,000 Persians, that's what I mean by impressive. Not only that I wasn't even talking about the Persians ffs.
It's almost impossible to lose on BGH vs computer. The AI just can't take advantage of the map. Mass guardian and devourer, and good micro, and you just chisel away. However, you were lucky to not get rushed because you had no defense 4-minutes in.
It's true though that if you want to go defensive with Zerg, zerglings are not the way to go, so it makes sense it took some time to build the defences. Especially when you are against 7 opponents, you would be crushed. So I suppose quick sunken colonies at the choke point would be the best way and try to damage with the drones in case of a rush. Zerglings are most useful for rushing, but when against 7 opponents it wouldn't help...
StarCraft kind of already has movies: the Alien trilogy for Zerg and Predator/Avatar for Protoss. Having said that, game to movie is almost always terrible, except maybe Dead or Alive. They got the spirit of what DoA was really about and the acting didn't matter anyway.
set group 1:12 devourers. group 2:12 devourers. group 3:12 guardians. group 4:12 guardians. group 5:12 guardians. group 6:12 overload patrol ahead so that Templars or science vessels will attack overloads first.
как то я играл в карте где все игроки и минералы в одном месте в качестве креста расположены, играть было намного интереснее, ведь противник был рядом и развивался на одном пятачке, там стратегия менялась кардинально
Not really, Dark Swarm + Hydra is quite dreaded when you don't have Science Vessels, Lurkers, or Storm to kill them. And remember that even without Dark Swarm, Hydra is dirt cheap both in resources and supply in BW, plus it's Hatchery Tier instead of Lair Tier too. Also, Devourers are meant to be used in conjunction with Muta or Hydra. Something like a dozen or slightly less to achieve 9 armor reduction on enemy air unit blob in one salvo, which practically double the Muta or Hydra AA damage and reduce enemy attack speed for the next minute or so. They're not meant to be used as sole AA units like Corsair.
@@machaiping just like sci-vessle has a "fuck protoss" spell and one "bugspray" spell, so to does defiler have one spell for each of the other races. Dark swarm is highly anti-terran since their only melee unit is firebat (and also some splash damage from tanks), and plague eats protoss un-helable hp through their shields.
Должна отметить, что закопанные зерги (в частности "скрытни") выглядят тут реалистичней, чем во втором старкрафте, потому что торчащая голова прямо на поверхности это дичь какая-то XD Но всё-таки в плане удобстве управления второй старкрафт лучше. (исключительно моё мнение, обе игры хорошие).
It is possible from any position, but if you spawn where you can't protect both your natural and expo at the same time then it is significantly more difficult. My favourite position is bottom left because of this - you can protect your expo there too and mine more gas.
I remember playing like this back in the 2000s but then i went to battle net and after 6 months playing vs people i realized 1v7 its not chalengin any more. Pro tip next time place overlords near the edges and develop overlord droping. And use your first few lurkers to drop next to mineral lines. You can kill or slow 2-3 oponents quicker
Помню в детстве мне товарищ говорил - "я один против всех побеждал в режиме схватки". Врёшь, говорю) я не верил, что это вообще возможно) оказалось возможно. но не моему товарищу) тут надо быть минимум кандидатом в мастера кибер-спорта по SC))
wondering why oponents won't build AA that could wipe out those guardians.. as far as i play against 3 computer they always build counter offence as soon as i start attack them long range guardians or bc or carriers.
I believe it's because the lurkers attacking the white terran make AI 'think' I am using a ground build. About 5-10 minutes after guardians are exposed their counter fliers are everywhere.
lucky to get the 12 o'clock position (where you can seperate out and beat 1 comp then win 2 expansions behind your choke) and to not get ling rushed. though, to beat 7 comps with zerg maybe you need to bet on those things going your way. maybe it wasnt luck, but UMS where you can choose the red position?
Is there a difference in AI of original sc vs remastered? Pretty sure if I tried to make 2 macro hatches like that is immediately get bombed with 3 computers rushing me and game's over.
Broodwar is deep in its own way, but I get what you mean. Before they improved the defensive structures so much, you couldn't stay alive without units.
broodwar AI is not all that great after all, just look at the way all the other AI just standing around because they don't know to attack the Hatchery blocking up the path, instead keep try to kill the spiky behind it , while white team just keep sending medic ahead of they own marine and walk right into enemy base...
@@shikniwho7215 When I play 1vs7 the computer's army (Zealots, Marines) will always gather and attack anything in front of them. Later the Terran computers will upgrade Siege Tanks to destroy the fence
@@bugraerkan2663 no, in The Hunters you can easily defend until AI run out of minerals and then counter attack, trust me BGH is much much more difficult.
mining and resource planning is a crucial part of a strategy game.The AI doesn't mass produce carriers or guardians so doesn't stand a chance on BGH either.
Devourer are not Corrupter in SC2 though, their primary function is to debuff enemy air units' armor and attack speed, and soak up damage with their bulky HP so that your Mutalisk or Hydralisk will have an easier time killing them. Ideally you should not use more than 9 of them to obtain maximum debuff in one salvo, the rest of your AA should be from either Muta or Hydra.
With Hotkeys in his hives this game could have ended 20 minutes earlier, he had to go always to his main to produce units wasting time and losing control on his atacking units,.
The sound on that hatchery and drones is so nostalgic, pretty much every sound actually.
SPAWN. MORE. OVERLORDS.
and music
Yea it is
Every damn sound.
our forces are under attack
I frikin Love the Design of sc 1! everything Sounds and Looks so much more fitting. The Zerg seem more Alien and discusting,the protoss are more mysterious and the Terran seem more shabby
You frikin love it?
Haha, me too. Everything you have here is spot on.
I am so happy with SC1 that did not even try to get SC2.
I wouldnt call the zerg more disgusting soo much as more monstrous except for the gross noises buildings make.
This is why I love the mass recall mod for SC2. Keeps the SC1 sound and aesthetics but with improvements like better group pathfinding from SC2.
Sound design in Sc1 is just incredible
26:42 What a Hero!
27:18 Hero's Fall
Now THIS is looks like real Zergs capturing a whole planet, if ai didn’t had Zergs too, it could be really gorgeous battle
God it's been awhile since i played the first Starcraft game. Ah the memories.
I bought the remastered...it's amazing
The atmosphere of SC1 is just amazing. The game is a masterpiece unmatched by any other RTS.
That switch from defensive buildings to those flying things was intense
Wow! Very satisfying to watch from defensive block to the swarm of zergs bringing wreckage!
I love the zerg soundtrack the most. Pretty scary but amazing!
I think 12 units limitation was good because it forces you to develop more powerful and advanced units also increasing meaning of micro in game. Just a zergling rush would be not so good idea back in BW.
Depends on how efficient you were. I could end games before the other teams had more than 2 marines or Zealots thanks to Zerg Rush or Drone Rush if you really wanna be a monster.
this has to be done on a limited mineral map
Guardians are much more awesome than Broodlords
The fact that Mutas could transform to heavy air/ground unit was great. Now Mutas just fall off like fruit flies...
Disagree. Broodlord is also good at dealing marines. Sc2 judct have too many long ranged attackers
It’s very rare to see guardians pay for themselves in 1v1 games unfortunately. They are pretty fragile for their price and as a result quickly dispatched by storms and irradiates thanks to their air unit clumping.
Seems to me like Zerg got the short end of the stick in the late game because Storms, Irradiates, Corsairs and Valks really abuse the lack of air unit collision made worse by the mutas’ short range, and vaporize them before they can abuse acid spore corrosion.
Broodlords are a joke! They take too long to make, are slow, dumb, and they get destroy by Thors, Viking, BC, voids, tempest, and even marines with stim when caught out of position. By the time you get a good amount your opponent most likely has a counter or they just mass at your base.
Better go with other builds.
@@DeJuanchi27 this is cap oh lord the cap. broodlords are like the phase two of a build path, something u put in place after u rush corruptor/muta. having even just 4-5 brood lords makes a huge difference when sieging anything, its just infinite ling spam. u just keep a load of corruptors nearby and boom u are borderline unstoppable to any ground based build lmao. yes getting caught out with your broodlords is bad but knock knock, same thing with early game queens. just know where to put them they'll do a ton of damage. guardians dont have anywhere near the damage potential as brood lords and i dont know what you see in them considering theyre basically the same unit
I maybe too late, but the sc1 zerg is just pure nightmare fuel
Poor white terran got rekt by 2 lurkers. When enemy forces destroyed your hive and poured in I thougt you were dead but you somehow managed to hold the attack. GG
Just so everybody knows, it’s very hard to do what he did and without little error made. any wrong move in a major way and if the computers caught onto it he would’ve been finished. High-level player💯
not hard lmao!
Lmfao first it’s not that hard. Anyone that can do decent pvp on sc2 ladder this is piece of cake. Second it’s not one or a couple of small errors.. this guy has terrible map awareness, poor macro, and doesn’t use hot keys…
not that hard especially you got position at 11 / 12 oclock, it's easy. he also wasting much resource and time at begining. i always compete it around 20 min. sometimes if my neighbour (1 or 9 o'clock) is terran. i will kill them use guardian then stop and send swarm of zerlings to rest of enemies. it more fun than stress controlling these.
he lucky cause didnt got much pressure from tank and static storm
It was a bottleneck to defend, not hard with a fuk ton of guardians...lol.
Went from static to aerial. Should have changed up some tech while turtling. Good work tho, game is always fun no matter how ya play it.
Ты братишка вообще не разбираешься в sc 1 высокий уровень игры?😂 Макро 0, теряет юнитов и много защитных строении, не знает когда создавать тот или иной юнит и улучшение и какую базу он плохо сыграл если честно даже если он просто издевался над компьютером я бы это сделал изящно не теряя столько ресурсов и строении и юнитов!
I feel like this dude was having too much fun to finish this quicker. He wanted to deploy those ultraliks , he wanted to instill the fear of god in the ai
OMG this music still makes me trembling
Bro. The zergs introduced me pink floyd in 1998. Lol
Red Zerg in Sc1 looks so awesome ;-;
The sunkern is infinitely cooler than the spine crawler.
Sunkern has terrible base stats. Evolve it into Sunflora for a heavy hitting special attacker.
Lmao. I knew that sth was off.
@@cleanerwhite9470 lol. I knew what ya meant, bud, and yes you’re right, the Sunken Colony is way cooler, and better than the Spine Crawler. The Sunken Colony can hit multiple units at once, like the Lurker.
@@arsnotoria3755 no it can't
Nicely done. Only thing I would have done differently is gone hydra + defiler w/ dark swarm when moving out from the north. Enemy air units would have been rendered useless
You defend that pass like 300 spartans
He didn’t let anyone pass like gandalf
Don't forget the other 2000 greeks at Thermopylae, it was just not 300 spartans you dum dum.
@@alicorn3924 they were also against 100,000-150,000 Persians dumbass, do your research
@@lordast1119 Yeah but they forgot the other Greek soldiers, still as impressive so calling me a dumbass is like saying a neutron star is a white dwarf, you just don't know what you're saying.
@@lordast1119 300 Spartans and 2000 Greeks against 100,000 - 150,000 Persians, that's what I mean by impressive. Not only that I wasn't even talking about the Persians ffs.
I was sitting, scrolling for a video to watch while i eat my dinner. Bam found this jewel. Then i had a heart attack when i heard the siege tanks
can do a 1v7 with 77 APM, impressive.
It's almost impossible to lose on BGH vs computer. The AI just can't take advantage of the map. Mass guardian and devourer, and good micro, and you just chisel away.
However, you were lucky to not get rushed because you had no defense 4-minutes in.
It's true though that if you want to go defensive with Zerg, zerglings are not the way to go, so it makes sense it took some time to build the defences. Especially when you are against 7 opponents, you would be crushed. So I suppose quick sunken colonies at the choke point would be the best way and try to damage with the drones in case of a rush. Zerglings are most useful for rushing, but when against 7 opponents it wouldn't help...
Yeah it only worked since he didn’t get ling rushed and he didn’t draw toss on the left base. Plus having Terran on left meant less tanks.
Hollywood needs to make a movie out of StarCraft!!💁🔥💯🔥⚡😜👌
not in their current shape they don't. I'm sick of seeing Hollywood destroy all my favorite franchises.
NO they DONT. The last think we need is a WOKE Starcraft
StarCraft kind of already has movies: the Alien trilogy for Zerg and Predator/Avatar for Protoss. Having said that, game to movie is almost always terrible, except maybe Dead or Alive. They got the spirit of what DoA was really about and the acting didn't matter anyway.
Watch Starship Troopers it's basically TvZ as a movie
You made my evening!👍 Don't listen to anyone in comments - just play and get fun
set group 1:12 devourers.
group 2:12 devourers.
group 3:12 guardians.
group 4:12 guardians.
group 5:12 guardians.
group 6:12 overload patrol ahead so that Templars or science vessels will attack overloads first.
мне в детстве снилась Керриган зергов в полуэротическом сне))
Forgot just how unsettling the ui was. Stared at it for longer than I care to admit.
Try lurker rush, backed up with zerglings. Managed to do 1 VS 5 Computer with no zerg opponent.
So when you play against 7 random computers StarCraft basically from strategy becomes tower defence game.
We require more minerals
как то я играл в карте где все игроки и минералы в одном месте в качестве креста расположены, играть было намного интереснее, ведь противник был рядом и развивался на одном пятачке, там стратегия менялась кардинально
10:47~
18:00~
36:57 TANK: NO!! don't attack the Utralisk , you fxxking Lurk... waaaaaaa~~~(BOOM!!)
zerg bw anti-air is a joke though
Not really, Dark Swarm + Hydra is quite dreaded when you don't have Science Vessels, Lurkers, or Storm to kill them. And remember that even without Dark Swarm, Hydra is dirt cheap both in resources and supply in BW, plus it's Hatchery Tier instead of Lair Tier too.
Also, Devourers are meant to be used in conjunction with Muta or Hydra. Something like a dozen or slightly less to achieve 9 armor reduction on enemy air unit blob in one salvo, which practically double the Muta or Hydra AA damage and reduce enemy attack speed for the next minute or so. They're not meant to be used as sole AA units like Corsair.
@@machaiping just like sci-vessle has a "fuck protoss" spell and one "bugspray" spell, so to does defiler have one spell for each of the other races.
Dark swarm is highly anti-terran since their only melee unit is firebat (and also some splash damage from tanks), and plague eats protoss un-helable hp through their shields.
Say that on 16. minute
hmm I don't know why I'm very like the sound of Zerg, it's so cool haha
Должна отметить, что закопанные зерги (в частности "скрытни") выглядят тут реалистичней, чем во втором старкрафте, потому что торчащая голова прямо на поверхности это дичь какая-то XD
Но всё-таки в плане удобстве управления второй старкрафт лучше. (исключительно моё мнение, обе игры хорошие).
Девушка вы богиня, потому что в комментах под первым старкрафтом и потому что не парень. Разве в это играют девушки?)
I am impressed! Great work!
Lol, the computer is so simple but satisfying. Best game ever.
Does it have to be this top middle location on this map?
And I guess the top left location has to be a terran, otherwise it won't work.
It is possible from any position, but if you spawn where you can't protect both your natural and expo at the same time then it is significantly more difficult.
My favourite position is bottom left because of this - you can protect your expo there too and mine more gas.
@@kingcu Zerg are also fine (but yes more difficult), make guardians before lurkers will do. Protoss zealots without a wall will crush the defense.
Great!
Is it possible 1 z vs 3 p? I tried but I could not, the computer developed.
you can 1v7 any combination of random
Siege tanks should not be able to move cos the ground was covered with zerg flesh
I remember playing like this back in the 2000s but then i went to battle net and after 6 months playing vs people i realized 1v7 its not chalengin any more.
Pro tip next time place overlords near the edges and develop overlord droping. And use your first few lurkers to drop next to mineral lines. You can kill or slow 2-3 oponents quicker
Помню в детстве мне товарищ говорил - "я один против всех побеждал в режиме схватки". Врёшь, говорю) я не верил, что это вообще возможно) оказалось возможно. но не моему товарищу) тут надо быть минимум кандидатом в мастера кибер-спорта по SC))
i think when you took control inside the enemy base and lurker drop it would save you some trouble
Excellent job!!! :)
this looks more like a real war
your quality is awesome of starcraft 1
It's because it's the remastered version.
No Protoss, Terran or Zerg units were harmed in the making of this video.
May I ask where to get the map of "Big Game Hunters"?^^"
Why aren't the mineral fields running out of minerals
Well played.
This is FFA?
wondering why oponents won't build AA that could wipe out those guardians.. as far as i play against 3 computer they always build counter offence as soon as i start attack them long range guardians or bc or carriers.
I believe it's because the lurkers attacking the white terran make AI 'think' I am using a ground build. About 5-10 minutes after guardians are exposed their counter fliers are everywhere.
lucky to get the 12 o'clock position (where you can seperate out and beat 1 comp then win 2 expansions behind your choke) and to not get ling rushed. though, to beat 7 comps with zerg maybe you need to bet on those things going your way. maybe it wasnt luck, but UMS where you can choose the red position?
You are right. Actually I just keep playing until I win :D
The sound in this game was made by God...
I played a lot of sc1 back in the day. Zerg vs Zerg can just scourge all thier overlords nonstop it’s pre much gg at that point
Thx for remanding childhood😏
Those lurkers are OP
beyler. sakın evlenmeyin.
Sağol knk
@@altanthetiger8374 mmm o sea que tiene que ser todo eso para que no tenga nada de malo y compense ser homosexual? xD
Ahhh BGH, sweet memories!
the hive cluster is under attack
Terran vs 7 C // Protoss vs 7 C = Easy
Zerg vs 7 C = Master
can you translate your letters and symbols mate? lol
@@Don_PuparoTerran or Protoss versus 7 Computers = Easy
Zerg versus 7 random race Computers = Master
Hell playing incoming. Youre got my respect)
Is there a difference in AI of original sc vs remastered? Pretty sure if I tried to make 2 macro hatches like that is immediately get bombed with 3 computers rushing me and game's over.
Then we would not have a video... no one can survive a 3+ CPU rush.
@@RandoBox watch your mouth cuz JAEDONG CAN! FlaSh too probz hahahaha
how match minerals and gas into main??
I think both mineral block and gas have 50k on this BGH.
I realy like the music too!
remember starcraft pre-brood war when you had to actually think?
Broodwar is deep in its own way, but I get what you mean. Before they improved the defensive structures so much, you couldn't stay alive without units.
What map is this?
Cant tell right away. Either its Big Game Hunters, or Hunters. BGH has around 50k resources while Hunters has standard 1500 per base.
this comps is strange
SPAWN MORE OVERLORDS
SPAWN MORE OVERLORDS
SPAWN MORE OVERLORDS
SPAWN MORE OVERLORDS
SPAWN MORE OVERLORDS
SPAWN MORE OVERLORDS
Zergs kinda easy... the resource management of protoss woulda made me sweaty.
Девятым рабочим делаешь колонию, потом заказываешь рабочего. И тут же отменяешь колонию. И у тебя будет 10 рабочих при 9 лимите
한국역사상 최고의 게임 이었다.
미국이나 유럽에서는 이게임이 인기가 있었습니까?
HELP GUYS, is there any cheat to disable this exceeding limit,im sick of it,.i tried food for thought but its not working,
I've played this scenario before... fun...
whats is key to activation this game bro
What is Game complete
Medics screams crack me up
Where are siege tanks and airport units ? Which is such stupid version of computers?
broodwar AI is not all that great after all, just look at the way all the other AI just standing around because they don't know to attack the Hatchery blocking up the path, instead keep try to kill the spiky behind it , while white team just keep sending medic ahead of they own marine and walk right into enemy base...
@@shikniwho7215 When I play 1vs7 the computer's army (Zealots, Marines) will always gather and attack anything in front of them. Later the Terran computers will upgrade Siege Tanks to destroy the fence
How come those computers didn't rush you early?
Nice to watch!!
Impressive, best tactics i ever seen
You got lucky no zergs ling rushed you. A ling rush is basically gg if you dont pool first.
Starcraft... What a game.
с какой попытки?
Try Zerg vs 4 terrans and 4 protoss on the Big Game hunters map. Normal hunters is not interesting at all.
what made hunters special was the lack of minerals.Big game is a bit pointless
@@bugraerkan2663 no, in The Hunters you can easily defend until AI run out of minerals and then counter attack, trust me BGH is much much more difficult.
mining and resource planning is a crucial part of a strategy game.The AI doesn't mass produce carriers or guardians so doesn't stand a chance on BGH either.
скажите трек
You should have 24 devourers so the game would be easier.
12 devourers were not enough.
Devourer are not Corrupter in SC2 though, their primary function is to debuff enemy air units' armor and attack speed, and soak up damage with their bulky HP so that your Mutalisk or Hydralisk will have an easier time killing them.
Ideally you should not use more than 9 of them to obtain maximum debuff in one salvo, the rest of your AA should be from either Muta or Hydra.
In Starcraft (1998)
No ling rush, so lucky
would this work against human players?
With Hotkeys in his hives this game could have ended 20 minutes earlier, he had to go always to his main to produce units wasting time and losing control on his atacking units,.
You are incredible hhhh I tried a lot of times to beat them 8 alone but i can't they are fast and huge armies they eliminated me in 10 minutes hhhhh
Проще простого
You don't upgrade tour weapons and armor
I remember every buildings, units shortcut key to build of Terran , Protoss, Zerg meanwhile you still need to click ? Weak...
Me playing this game be like:
show me the money
Operation crawl
Food for thought
Ah jeez, I can’t handle playing at normal speed. Memories though
Now this is how StarCraft BW ended
Pure genius!
Warning! Insufficient hotkeys.
difficulty level Maniac 😄