Run Saber VS Strider - Super Nintendo VS Sega Genesis - Side By Side Comparison Graphics.

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  • Опубликовано: 19 окт 2024
  • Welcome to my channel is a dedicated channel for side by side game comparisons and using headphones you will have a better experience. Here you'll have every console category like: nes, snes, mega ’drive’, master sistem, ps1,ps2 and others.
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Комментарии • 18

  • @canalogroazul
    @canalogroazul 2 месяца назад +2

    Adoro Strider, mas preciso conhecer esse Run SAber!!!

  • @RetroVideoGamesComparisons
    @RetroVideoGamesComparisons 2 месяца назад

    Nice

  • @SomeOrangeCat
    @SomeOrangeCat Месяц назад

    Its obvious that Strider was the template for Run Saber, but the latter really improves upon that formula in every aspect.

  • @CelsoHenriqueAlvesdeOliveira
    @CelsoHenriqueAlvesdeOliveira 2 месяца назад +1

    Jogos muito bons, é claro que Run Saber é um jogo cover de Strider assim como Osman também outro cover muito bom de Strider não tem como ser melhor que o original, no Mega Drive acabei gostando daquele Strider 2 entre aspas feito pela US Gold que muita gente fala mau.😅

  • @inceptional
    @inceptional 2 месяца назад +2

    This is a tough one for me to call. I don't really know about gameplay, as I haven't played either for more than a few mins, but, while I can see that Run Saber has some obvious technical advantages in some ways such as a two-player mode, more parallax layers in many stages, and a proper overlaid HUD, I prefer the art direction and character designs more in Strider and just like the look of it more. Audio wise, I'd say I prefer Run Saber. Overall it might end up a kind of tie. If Run Saber had better art direction though, I think it would have walked it with the visuals and audio to be honest. Again though, the gameplay could be a major sway here in either direction, and I don't know about that.

    • @Troll_Ha
      @Troll_Ha 2 месяца назад +1

      During the mode 7 jet segment the hud is forced into v blank, as a matter of fact alot of snes games did this.

    • @inceptional
      @inceptional Месяц назад +1

      @@Troll_Ha This is not what vBlank is. What you are seeing here is just a HUD on an opaque bar rather than the fully overlaid HUD that you see normally in many SNES games. It's just like the opaque bar you see behind the HUD on most Genesis and PC Engine games. You are confused about what's actually going on there.
      Putting the HUD on an opaque bar at times is one of the necessary adjustments when you normally have a large full-width overlaid HUD like this and want to use the special built in Mode 7 feature of SNES that allows for full screen, full resolution, 60fps rotation of the whole background layer at the same time, specifically when you want that to happen right up and basically into/behind the normal HUD screen area.
      Now, it's not necessary to have the HUD on an opaque bar if the HUD is done with sprites during Mode 7 rotation and scaling mind you, but in this case, because that HUD that's displayed on the extra third background layer of the SNES goes across the full width of the screen in 2-player mode, it cannot be displayed overlaid onto a Mode 7 background at the same time unless done differently in those instances such as by using sprites.
      So, it's a choice to use whatever feature you want to show off most there. Normally SNES developers can have a full-width background-based HUD overlaid over the other two and even three full background layers as they like, but in this case they really wanted that cool and fully and smoothly rotating and scaling jet plane during the gameplay action and didn't want to use a lot of sprites to fake the normal HUD when they could simply use an opaque bar in those instances.
      If you look at a game like Rendering Ranger R2 as a different example, you can see a nice example of a fully rotating and scaling boss layer that often zooms right up to and past the screen, and the HUD is still overlaid at all times, because the HUD uses sprites there, which is always an option on SNES. There's also a starfield moving past at the same time there too, also done with sprites.
      Similarly, if you look at the second level in the brilliant Super Aleste, you will see the entire boss base smoothly scaling and rotating up into view in the background as you play the level, very impressively so, and during that whole time, not only do you have a fully overlapping HUD always visible, but the player, their bullets, the enemies, their bullets, and every single star in the background is overlapping with the Mode 7 background all at the same time, all full screen, full resolution, and all at a solid 60fps, even with the SNES stuck running at 75% of its full CPU speed just like in Rendering Ranger 2 that also runs at a solid 60fps.
      Although more complex to learn how to use, it's actually great to uniquely have the option of using eight different background modes on SNES that provide developers various choices for doing some rather visually and graphically impressive stuff on the console.

    • @Troll_Ha
      @Troll_Ha Месяц назад

      @@inceptional Most snes games were letterboxed, you call that nice overlapping or a feature?
      Plus most snes games were overly pixelated, especially during mode 7 segments, the graphics were all distorted.
      Don't throw shade on the genesis and turbo without considering this snes flaw.

    • @Troll_Ha
      @Troll_Ha Месяц назад

      @@inceptional Most all snes game's were letterboxed, while genesis and turbo game's weren't. Mode 7 was very pixelated and distorted. You talk about overlapping backgrounds and hud features, but none of that matters when most of the snes library is letterboxed.

    • @inceptional
      @inceptional Месяц назад +1

      @@Troll_Ha "Most snes games were letterboxed, you call that nice overlapping or a feature?" and "while genesis and turbo game's weren't."
      This is a lie. The vast majority of SNES games are not letterboxed. And many of them that were letterboxed didn't even actually have to be. This has been proven with real examples in modern times, such as when Maxwel completely removed the letterboxing from Magical Quest 3 and it looked and worked just fine, as just one example, showing it was never really essential to have it in the first place. So blame Capcom for that one for example, not the SNES.
      Do you have some fear of just being honest about SNES?
      Also, there were games on all three consoles with letterboxing: All the Street Fighter II games across each of these systems are letterboxed for example. But, hey, we can actually blame Capcom for that one too.
      Nigel Mansell's World Championship Racing is another random one that's letterboxed on Genesis. It's not letterboxed on SNES though, funnily enough.
      "Plus most snes games were overly pixelated, especially during mode 7 segments, the graphics were all distorted."
      The first part is another lie and just wrong. By that logic, all pixel games from that era and all eras before it, and even on many consoles after that era too, were "overly pixelated". Your logic is fundamentally flawed. Symphony of the Night on PlayStation most certainly wasn't "overly pixelated". If you don't get why I mentioned that game, you might want to look up some facts about it.
      Genesis games like Bonanza Brothers, Fatal Fury, Fatal Fury 2, Mega Bomberman, Monster World IV, Shining Force, Shining Force II, Splatterhouse 3, Sunset Riders, Super Monaco GP, Street Fighter II Championship Edition, Super Street Fighter, II, TMNT: The Hyperstone Heist, Wonder Boy in Monster World, Parasol Stars, etc, weren't "overly pixelated" either. Look them up if you don't get why they're mentioned here.
      Same goes for the vast majority of games on PC Engine like Street Fighter II, Bonk's Revenge, Parodius Da!, Magical Chase, Devil's Crash, Casah, Legendary Axe, Legendary Axe II, Soldier Blade, Gunhead, Outrun, Air Zonk, Neutopia, Neutopia II, Splatterhouse, Jackie Chan Action Kung Fu, Truxton, etc, which absolutely were not "overly pixelated".
      And that's how Mode 7 scaling works, with the SNES being the only console up to that point that could do this kind of full-screen, full resolution, 60fps background scaling and rotation natively in hardware for some stunning effects that most people in gaming either loved or envied at the time.
      I think you will find that most people at that time would rather have had a feature like Mode 7 than not, which is why quite a few games on the other consoles at the time actually tried to mimic it to varying degrees but never truly got close to matching it at the same level of fidelity and quality.
      And even people making modern games and demos for these retro consoles literally more than three decades later are still trying to mimic Mode 7 even today. Yet, even with literally three decades of learning and improvements in development tools and so on, they still haven't quite got there, which just shows how there are many people who desire this impressive SNES' built-in capability.
      "Don't throw shade on the genesis and turbo without considering this snes flaw."
      Each of these consoles have their relative strengths and weaknesses. What I pointed out about those other two consoles is pure fact--that the majority of their games have HUDs on opaque bars rather than properly overlaid HUDs--unlike your lies about SNES.
      Again, do you have some fear of speaking the truth about SNES? Does it threaten you in some way on personal level or something, such that you feel this need to just lie as some kind of defence mechanism?
      "You talk about overlapping backgrounds and hud features, but none of that matters when most of the snes library is letterboxed."
      First, that last part of that sentence is the same lie again. The vast majority of SNES games are not letterboxed.
      People made their own choice of what matters to them when it comes to things like visuals, and most people just wanted good looking games, which the SNES was built for more than any other console of that era or before it, other than the Neo Geo. But Neo Geo games cost like $200 at the time, literally the price of a brand new console for each new game, so go figure.
      And if you don't believe that last paragraph, I will just say that Donkey Kong Country literally set the record for the fastest-selling video game of all time upon release. And what were the standout features of Donkey Kong Country on SNES again?
      These are just honest facts about the #SNES and indeed the other systems, unlike most of your lies.
      So, one more time, are you afraid of the SNES or something, such that you can't just be honest about it and even the other systems at times too?

  • @sobesons
    @sobesons 2 месяца назад

    Run Saber

  • @adrielvinicius5040
    @adrielvinicius5040 2 месяца назад

    Eu to supreedido,pensei que a ninterdo teria o mesmo jogo no super ninterdo como foi ghost and goulh ou a séries de luta street fighter e MK

  • @papelhienico
    @papelhienico 2 месяца назад

    Oia fiquei em duvida

  • @Troll_Ha
    @Troll_Ha 2 месяца назад +3

    Snes slow, cropped, stretched, pixelated as usual.