I did somw testing, and one thing I learned is that Heal Triggers suck with this deck. Because Sonne's LB5 activates at the end of battle, you easily can lock yourself out of having a finisher turn turn. I replaced heals with more D-draws and crits. Also I put a single V Galaxy Blaukluger for safety, in order to avoid accidently not having any Blau's in deck when you need them
I did somw testing, and one thing I learned is that Heal Triggers suck with this deck. Because Sonne's LB5 activates at the end of battle, you easily can lock yourself out of having a finisher turn turn. I replaced heals with more D-draws and crits. Also I put a single V Galaxy Blaukluger for safety, in order to avoid accidently not having any Blau's in deck when you need them