Godot 4: Fire Particle Effect (from an empty scene to a customizable fire, no code required)

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  • Опубликовано: 13 сен 2023
  • 💡 Get exclusive content on Patreon: / fencerdevlog
    Hi everyone. I recorded this video to show how easily you can create a fire effect using particles in Godot 4. I'm already using this effect in my own game, and I think it looks quite decent. Let's create a particle fire together from scratch.
    Do you want to learn more about programming games in Godot 4?
    Get my book: filiprachunek.gumroad.com/l/g...

Комментарии • 21

  • @jeffreystephens2658
    @jeffreystephens2658 Месяц назад +3

    This is exactly what I was after! My living robots thank you!

  • @maroontune724
    @maroontune724 7 месяцев назад +1

    Kind of realized that Godot has rearranged the settings in the particle systems in the 4.2 update but the video was very useful and clearly explained. Thank you for making it.

    • @FencerDevLog
      @FencerDevLog  7 месяцев назад +2

      Yes, you are right. I realized the same thing while recording an upcoming video about creating snow particles. It will be released on Monday.

  • @bongo6_462
    @bongo6_462 9 месяцев назад

    Thank god for this video, all I could find where outdated videos. Love you man

    • @FencerDevLog
      @FencerDevLog  9 месяцев назад

      Thanks! I am pleased every time this particle effect proves useful to someone.

  • @vladislavpesterev1137
    @vladislavpesterev1137 4 месяца назад

    Very nice training video. Thank you very much!

    • @FencerDevLog
      @FencerDevLog  4 месяца назад

      You are welcome. Glad you like it!

  • @voxar3206
    @voxar3206 2 месяца назад

    Under the Albedo of the Material in Draw passes you can set a gradient texture that you change the Fill to Radial. Put the square in the middle and the other marker at the top or side. Invert the colors if needed so that the center is white. Now you have nice round particles instead of the squares. (Godot 4.2)

    • @FencerDevLog
      @FencerDevLog  2 месяца назад

      Good point. Thanks!

    • @voxar3206
      @voxar3206 2 месяца назад

      @@FencerDevLog i randomly thought back on this and remember that I completely forgot to thank you for the excellent tutorial! It did help me a lot to find my way around the particle systems!

    • @FencerDevLog
      @FencerDevLog  2 месяца назад

      @@voxar3206 You are welcome! And you can find even more useful info on my recently created Patreon profile.

  • @Mrme-cn9je
    @Mrme-cn9je 10 месяцев назад

    Very good job 👍

  • @f1x_my_power
    @f1x_my_power 10 месяцев назад

    Looks cool ,while its still really simple, awesome)

    • @FencerDevLog
      @FencerDevLog  10 месяцев назад +2

      Thank you! That was the idea, keep it simple.

  • @MaydayAcademy
    @MaydayAcademy 7 месяцев назад

    Thank you for the video. However, I followed along with Godot 4.1.1 and it looks super ugly (just rectangles flying around). Could the reason be that I use compatibility render mode?

    • @FencerDevLog
      @FencerDevLog  7 месяцев назад +1

      I doubt that the compatibility mode should affect the particles (but I may be wrong, as I don't use that mode at all). If the effect shows only big squares, perhaps the scaling doesn't work properly. Please make sure that the switch Keep Scale is On in Draw Passes > Pass 1 > Material > Billboard. It is mentioned at 4:07.

    • @MaydayAcademy
      @MaydayAcademy 7 месяцев назад

      @@FencerDevLogThank you so much for the prompt and detailed reply. I had fixed it by using a sprite sheet for the flame material now. Looks quite good

  • @countryball-orgn.
    @countryball-orgn. 14 дней назад

    😢😢😢😢why i create fire particle its visible but i create a mesh its invisible w😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢😢hy?

    • @FencerDevLog
      @FencerDevLog  14 дней назад

      That's hard to say, dude. If you publish your project on GitHub, I can take a look.