You could order your Thors to get closer to the towers before attacking. It would greatly increase your damage output. But I know, we're all human, and it takes some inputs, while you really didn't need it to win
That thor wall just makes me want to see something silly. Like a Frightful Fleshwelder Stukov, but using only air units instead of the obvious diamondback spam.
Tried it before, and it's actually pretty fun, though it requires a mission that is not that sweaty early on. Go straight to starport and use all spare minerals on marines, 5~6 barracks ought to do it.
I love what your ally was doing, I believe he was a "critter ally" more than an idle one. Great showmanship! Only thing he could have done better was to spell out CtG with those cannons!
Will you update your maguro overlay? the newer one has graphs. and also it has a little bar under each unit type in the info box to represent visually the proportion of things killed
Why not make 2 armories to upgrade both ATK and def at the same time? it's not like you lacked minerals, and why not get the life regen? i know you have science, but the regen helps a lot too
@@CtG-Games makes sense if going mass thors especially paired with science vessels as thors and science vessels are gas heavy probably the most gas heavy units in swanns army
@@CtG-Games Along with a few Science Vessels, you should try getting one Hercules containing 8 SCVs. It can get one or two thors out of danger immediately, repair them faster than anything else, give you some mobility. Edit : it also costs almost no gas, 50 for the hercules and none for upgrades or SCVs
Doesn’t work. Attack speed boosts don’t work on beam weapons. Void Rays, Infested Diamondbacks, Sentries... none of them benefit from attack speed boosts, despite what the tooltip says.
@@gerbenrampaart8042 And it doesn't work. I am in the coop discord and several people literally have tested it for themselves, me included. You can test it out yourself, too. Swann's laser still deals the same dps with or without any form of chrono from Karax even in architect of war. It's quite a frustrating bug and I hate it, but that's how it works.
@@gerbenrampaart8042 Yup. The faster spinning is just a visual effect that has zero effect on gameplay. After all, if that was the case, Void Rays would deal more DPS as well(although the added movespeed helps).
Man p1 swann gets no respect, drill is a good unit. for mineral dump you can either mix in goliaths, build another cc and pump out 10 or so scv’s for repairs and static building on repeat. Or… add in some hellions… more so as bolt on hp for the thors than real units…
You could order your Thors to get closer to the towers before attacking. It would greatly increase your damage output. But I know, we're all human, and it takes some inputs, while you really didn't need it to win
That thor wall just makes me want to see something silly. Like a Frightful Fleshwelder Stukov, but using only air units instead of the obvious diamondback spam.
Tried it before, and it's actually pretty fun, though it requires a mission that is not that sweaty early on. Go straight to starport and use all spare minerals on marines, 5~6 barracks ought to do it.
I love what your ally was doing, I believe he was a "critter ally" more than an idle one. Great showmanship! Only thing he could have done better was to spell out CtG with those cannons!
Will you update your maguro overlay? the newer one has graphs. and also it has a little bar under each unit type in the info box to represent visually the proportion of things killed
You should try getting a Hercules containing 8 SCVs to pickup and instantly repair Thor's taking too much damage
With this prestige you can kite with… Thors!
Why not make 2 armories to upgrade both ATK and def at the same time? it's not like you lacked minerals, and why not get the life regen? i know you have science, but the regen helps a lot too
gas
@@CtG-Games makes sense if going mass thors especially paired with science vessels as thors and science vessels are gas heavy probably the most gas heavy units in swanns army
@@CtG-Games yes, but the hp regen is cheaper than a science vessel and affects all your units, even so it's not worth it?
detection, defensive matrix, repairing things that are being targeted down
@@CtG-Games Along with a few Science Vessels, you should try getting one Hercules containing 8 SCVs.
It can get one or two thors out of danger immediately, repair them faster than anything else, give you some mobility.
Edit : it also costs almost no gas, 50 for the hercules and none for upgrades or SCVs
you should have karax boost the laser drill even further
Doesn’t work. Attack speed boosts don’t work on beam weapons. Void Rays, Infested Diamondbacks, Sentries... none of them benefit from attack speed boosts, despite what the tooltip says.
@@ThisIsntARUclipsr nope. You’re wrong. Karax can buff swanns laser. Look it up or try it out. See the architect of war prestige.
@@gerbenrampaart8042 And it doesn't work. I am in the coop discord and several people literally have tested it for themselves, me included.
You can test it out yourself, too. Swann's laser still deals the same dps with or without any form of chrono from Karax even in architect of war. It's quite a frustrating bug and I hate it, but that's how it works.
@@ThisIsntARUclipsr Wait, so even though it spins faster and aquires targets faster it's dps is unaffected??
@@gerbenrampaart8042 Yup. The faster spinning is just a visual effect that has zero effect on gameplay. After all, if that was the case, Void Rays would deal more DPS as well(although the added movespeed helps).
Man p1 swann gets no respect, drill is a good unit.
for mineral dump you can either mix in goliaths, build another cc and pump out 10 or so scv’s for repairs and static building on repeat. Or… add in some hellions… more so as bolt on hp for the thors than real units…