Swann P1 or P2, would like to see you explain in what situations they would be good for. There also seems to be a debate whether P0 or P1 is better. I feel that P1 has some good ally pairings and is better for some mutators, but you are giving up good top bars for it.
This is so good. Since troopers can just change suit and repair eachother you don't miss much, you only lost the ability to heal your aegis guard and emperor's shadow. Aegis guard have shield anyway, so it's mostly the shadows.
TL;DR: releases unkillable timed life banelings on death, can hit air. Killed troopers release a walking bomb upon death, using a widowmeme model and identified as "Trooper's Weapon" in that post-game overview mod. I haven't looked into how exactly it prioritises targets but basically it runs into any enemy within a certain range and explodes, much like a baneling except it also hits air and cannot be targeted or killed itself. If all eligible targets die or there are none to begin with it will return to its spawn location and explode anyway after a few moments. The targeting radius seems to be around 8 or so.
@@TheAsaoirc Infodump from the files: speed 6.5 editor units (marine: 2.25), timed life duration 2 editor units, scan range 12, weapon target filters require Visible Enemy and exclude the usual stuff (can target structures though), the explosion uses the actual mininuke code dealing 150(+100 Structure) at 100% in 1.5 radius and 50% in 2 radius (vanilla baneling: 100% in 2.2) capable of hitting Neutral and invisible targets but still excluding Stasis, Hidden (cargo, gas harvesters) and of course invuln. As a ground unit which can hit both ground and air I expect its target prioritisation to be similar to the troopers' own, notably I do not see any explicit "revenge kill" code to prioritise the killer of the trooper although the result will often be the same during an a-move. So, much like banelings, they should not be able to chase and attack cloaked units but should still damage them if they happen to detonate in the vicinity. Holding position on top of lurkers or swarmhosts thus should be viable, hitting DTs probably requires an extra trooper or two as bait to keep them in the AoE.
Mostly for the lols of course but they are decently efficient at stacking up Empower Me (ally was on P2 for reduced cooldown) which is how that meme build maintains enough killing power to be viable.
@@heavystalin2419 Yes but overcharge is capped at 3 charges and not refunded if a prism is destroyed so you really don't need more than 3 for that gimmick.
COMMENT BELOW WHICH PRESTIGE YOU WANT TO BE NEXT.
alarak: follow me or die
mengsk: follow me and die
You have made the right choice Mr. ctg obviously MY dominion is the ONLY choice for defending the future!
Swann P1 or P2, would like to see you explain in what situations they would be good for. There also seems to be a debate whether P0 or P1 is better. I feel that P1 has some good ally pairings and is better for some mutators, but you are giving up good top bars for it.
Agreed!
This is so good. Since troopers can just change suit and repair eachother you don't miss much, you only lost the ability to heal your aegis guard and emperor's shadow. Aegis guard have shield anyway, so it's mostly the shadows.
Don't you lose weapons when doing that?
@@aminerkin9844 not when switching to worker, they drop their weapons for pickup
It would be good for you to go over why your picking the masteries your picking.
Grease Monkey, or something like that, Swann with turets upgrade
Artanis P1, being either high templar/archons or phoenixes comp.
I just don't understand how the weapons kill upon death. Is it aoe damage on whoever killed the trooper with weapon?
TL;DR: releases unkillable timed life banelings on death, can hit air.
Killed troopers release a walking bomb upon death, using a widowmeme model and identified as "Trooper's Weapon" in that post-game overview mod. I haven't looked into how exactly it prioritises targets but basically it runs into any enemy within a certain range and explodes, much like a baneling except it also hits air and cannot be targeted or killed itself. If all eligible targets die or there are none to begin with it will return to its spawn location and explode anyway after a few moments. The targeting radius seems to be around 8 or so.
@@Photoloss thanks for the explanation
Do you know if it can target cloaked units/damage them if it times out under them?
@@TheAsaoirc Infodump from the files: speed 6.5 editor units (marine: 2.25), timed life duration 2 editor units, scan range 12, weapon target filters require Visible Enemy and exclude the usual stuff (can target structures though), the explosion uses the actual mininuke code dealing 150(+100 Structure) at 100% in 1.5 radius and 50% in 2 radius (vanilla baneling: 100% in 2.2) capable of hitting Neutral and invisible targets but still excluding Stasis, Hidden (cargo, gas harvesters) and of course invuln. As a ground unit which can hit both ground and air I expect its target prioritisation to be similar to the troopers' own, notably I do not see any explicit "revenge kill" code to prioritise the killer of the trooper although the result will often be the same during an a-move.
So, much like banelings, they should not be able to chase and attack cloaked units but should still damage them if they happen to detonate in the vicinity. Holding position on top of lurkers or swarmhosts thus should be viable, hitting DTs probably requires an extra trooper or two as bait to keep them in the AoE.
holy shit that sounds really awesome@@Photoloss
What I came to learn: How to play Mengsk P3.
What I learned: Ctg wants to get pulse canon-ed. . . for some reason. . .
Why is Alarak massing warp prisms? Just for the lols?
Mostly for the lols of course but they are decently efficient at stacking up Empower Me (ally was on P2 for reduced cooldown) which is how that meme build maintains enough killing power to be viable.
Warp Prisms can be overcharged while immobilized AND keep the overcharge while moving, which makes them versatile turrets
@@heavystalin2419 Yes but overcharge is capped at 3 charges and not refunded if a prism is destroyed so you really don't need more than 3 for that gimmick.
@@Photoloss Yes. But, apparently, Alarack's Prisms are his air-to-air fighters. Didn't know that myself
Guys guys you can stop justifying, it was for the lols.
I'm curious about the keeper of shadows idea...
The green and red guns are really good too
I like Dehaka Broodbrother, but you already did it not too long ago. 😁
How about P3 raynor
I like Alarak's mamaship
Stetmann Oil Barron
is he calling troopers Vampires?
Just the ones behind me
Is it a Hellsing reference?
@@GBS4893 CtG "misheard" "Empire's right behind me" line. And it went downhill from there.
I like Keeper of Shadows...
Fenix P2