just had such a fun pre release, i pulled a cast bones. so i was playing kayo, i ended up with 6 might tokens one turn swinging for 13 one time. kayo felt really strong. i also had 2 rally the rearguard. that let me get so many free might tokens from discarding a 6 attack with kayo. loved how the set plays in sealed. cant wait for more
Loved the Trade-In callout. In a similar vein, my secret broken tech is Performance Bonus in Viktor. You're telling me that with a Might token this becomes Snatch? And if I play it from arsenal it gains go-again?! It's just too good. -- Clark
I'm definitely used to seeing it the other way - "7 for (the cost of) 3" Though confusingly fab players will kind of exchange resource talk with card talk like a "7 for 2" can be referring to 2 resources or expending 2 cards (including the card played).
Noob question about those windup cards if I may. When do you resolve that instant ability? Do you immediately discard it and just use a counter for the damage? Or like when do you send it to your graveyard?
I didn't include any of the majestics because they would basically just take up the top 10. This is all for limited and so the majority of what you are going to see are the cards I included
Quick question, if I have an agility token. During the start of my turn, if my first attack action already has go again, do I still get the go again from the agility token? And what if I have 2 or more agility tokens, how would that work?
Really solid picks overall, I think you are on the money that the agility token is the best in the set. But you can even think of it from a basic numbers standpoint LSS has stated they value go again as 2 points when calculating cards, which makes the agility token creators one point better than might or vigor versions.
I really like how they've balanced agility against the other tokens taking that into account. Two agility tokens don't do anything extra for you, but might and vigor keep piling up.
Great Takes. Also, thanks for joining the WTR draft in Queenstown. It was an amazing experience.
That was a blast!
just had such a fun pre release, i pulled a cast bones. so i was playing kayo, i ended up with 6 might tokens one turn swinging for 13 one time. kayo felt really strong. i also had 2 rally the rearguard. that let me get so many free might tokens from discarding a 6 attack with kayo. loved how the set plays in sealed. cant wait for more
Really hope she ends up being a new hero.
Exactly what I need for prerelease weekend!
Yo I played in the UPF Draft with you in Queenstown super cool to meet you and thanks for the game!
UPF draft ? Seems fun !
@@tatesmith4527 It really is and it's a legal format for armories which is also very cool
Appreciate the video, just in time.
Loved the Trade-In callout. In a similar vein, my secret broken tech is Performance Bonus in Viktor. You're telling me that with a Might token this becomes Snatch? And if I play it from arsenal it gains go-again?! It's just too good. -- Clark
Performance bonus is right in line with trade-in!
Thank you, DMARMADA! Great video, and I can't wait to see what you have for us tomorrow!
cost for dmg (3 for 7) is how I've always stated it
I'm definitely used to seeing it the other way - "7 for (the cost of) 3"
Though confusingly fab players will kind of exchange resource talk with card talk like a "7 for 2" can be referring to 2 resources or expending 2 cards (including the card played).
Great video. Love this set
Noob question about those windup cards if I may. When do you resolve that instant ability? Do you immediately discard it and just use a counter for the damage? Or like when do you send it to your graveyard?
@@Bleezers-fm8ue it must be in your hand and you must be able to discard it to use the instant effect
Can't believe you didn't include standing order. The card is bonkers. Definitely going to be at least $20 card. So versatile
I didn't include any of the majestics because they would basically just take up the top 10. This is all for limited and so the majority of what you are going to see are the cards I included
This set looks so fun, the windup cards look pretty primo for old man Rhinar.
Quick question, if I have an agility token.
During the start of my turn, if my first attack action already has go again, do I still get the go again from the agility token?
And what if I have 2 or more agility tokens, how would that work?
They all pop at start of turn and they all fall on the first attack, making multiple redundant 😕
Really solid picks overall, I think you are on the money that the agility token is the best in the set. But you can even think of it from a basic numbers standpoint LSS has stated they value go again as 2 points when calculating cards, which makes the agility token creators one point better than might or vigor versions.
I really like how they've balanced agility against the other tokens taking that into account. Two agility tokens don't do anything extra for you, but might and vigor keep piling up.
I hadn't even considered that but that is such a cool balance lever!
For the referencement
Mini cnc scares me
7 for 3 damage?! The power down is real😂
Obvious joke is obvious