Donut & Breads - Blender Procedural Materials

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  • Опубликовано: 4 фев 2023
  • Everyone loves making donuts in blender but no one wants to make a procedural texture for their donuts.
    In this RUclips series, we dive into the world of 3D material creation using Blender's Shader Editor. Whether you're a beginner or an experienced 3D artist, this series is perfect for anyone looking to sharpen their skills.
    I plan on doing quite a few of these videos so let me know if there's a specific material you want me to focus on!
    Let me know if I did anything wrong! There's always room for improvement!

Комментарии • 3

  • @tovermoran4360
    @tovermoran4360 Месяц назад +1

    Thanks for the run-through! I duplicated your chain and mixed the two together before outputting to the PBSDF: one chain for streaky gluten strands using the UV coordinates, and one chain for high-frequency 'bitsy' detail on the donut. Looking pretty good!

  • @Alcyonidus
    @Alcyonidus 4 месяца назад +1

    why does your Principles BSDF node look different than mine?

    • @frankyin8509
      @frankyin8509 4 месяца назад +3

      we are using the 4.0 version, his older version.