About the Kranvagn Nerf in World of Tanks
HTML-код
- Опубликовано: 21 окт 2024
- The Kranvagn has been overpowered in World of Tanks for years Wargaming addressed that in update in 1.18 and here's what I think!
SUBSCRIBE for more videos!: ►goo.gl/5VIiJn
SPONSOR THE CHANNEL: ►goo.gl/64hgbN
T-SHIRTS: ►goo.gl/s2OINq
LIVESTREAMS: Mondays, Tuesdays, Fridays and Sundays for 6 hours+ Starting @ 17:00-CET / 16:00-GMT / 11:00-EST
► / quickybaby
Twitter ► / quickybaby
Instagram ► / quickybabytv
Facebook ► / quickybaby
QuickyBaby's FAQ
►goo.gl/4Mi8wj
___
World of Tanks is a Free 2 Play online game published by Wargaming start playing World of Tanks here: bit.ly/NewTanker (affiliate link)
3 years later WG will nerf minotauro and introduce brand new hull down tank with no cupola...
Except the minatauro is slow with horrible dispersion, couple that with limited turret angles and the tank is super easy to flank
It's will probably be an Abrams or something.
@@bfkbfk1 It's not even that slow
@@Capense-q9m i unironically believe the XM1 prototypes could work in the game
the XM1 from GM has around 200mm against kinetic shells everywhere on the front and around 250-300 against chemical on the hull, with around 500 against chemical on the turret face. Coupled with the definitely-not-L7 105mm it could probably work as a tier 9 HT or T10 MT reward tank.
@@bfkbfk1 Doesn't mean it's not toxic to the game
"Hey guys we've nerfed one of the most heavily armoured tanks in the game...
And then added an even more heavily armoured tank."
Italian TDS will destroy this game.
Italian tds are nothing like Kran. Kran has amazing firepower, the Italians have poor dpm and unreliable guns....
@@inlovewithgoats1092 minotauro has almost 4k dpm what are you talking about
@@awitcher5303 it has 4k dpm when the magazine is loaded so not taking into account the reload of the clip but still yes
@@awitcher5303 it has 4k burst dpm. Its actual dpm if you factor in reloading the clip is 2.8k, so nothing outstanding. And it's unlikely to achieve that much with its poor gun....
Think we ALL agree that strategically placed weakpoints make for better gameplay. It shouldn't always just be lower plate or commander cupola as your only options to pen. Knowledge of a tanks distinct weakpoints should be a big part of gameplay
Super heavies should have a weak point on the rear too - so that even stock tier 8s can pen if they flank correctly
Most T10 superheavies have fairly weak rear. The only tanks that really have a decently armored hull rear plate are Maus, Type 5 and E100 which range from 150-190 effective. IS-7, AMX M4 54, 279, Chieftain, 60TP, 705A and 277 range from 100 to 40mm effective on the hull rear plate. If the flanking maneuver really manages to catch the ass of the T10 heavies, even most stock guns penetrate the weak areas easily. T10 tanks can utilize this knowledge by doing straight up revolting things to their behinds with HE, especially if they have HESH.
Super heavies haven't been overpowered in awhile because people just spam gold meaning you are just playing a slow, low-penning heavy in a meta where that just doesn't work
@@franklitzenberger4236 agreed - I actually advocate for buffing superheavy frontal armour such that gold isn't an 'I win' button. Do think weakpoints should be used to buff this though
Yes. This.
@@Teknokraatti We meant frontal weakpoints. T10 super heavies imo is still well balanced, even in city maps. Their weakpoints are very obvious, usually in the front of the turret. They can hide the front weakpoint for most premium shells, but unlike kran, they can't shoot back.
The problem isn't the Kranvagns performance. Well, in the long run it is.
The problem is that this style of vehicle signifies the current meta. Corridor maps, tank turrets without weakspots and armor models inviting to fire premium ammo. A good Kranvagn nerf is a nerf where they add good weakspots to it, same goes for literally any tier 10 tank at the moment.
Gameplay is too boring when you know a 15v15 tier X game is gonna end up in some way with sitting in a single location firing at literal pixels on your screen for weakpoints.
Case in point: AMX M4 54
Fully agreed. Heavy tank fights have become so boring.
@@bjor1s amx?
@@bjor1s ?
I dont know what ya'll can't understand. 54 is the perfect example on how to do a heavy tank. Not op yet capable. Has armor yet not impenetrable. Good if you're good, bad if you're bad.
it's actually bizzare that they nerfed the kran and added this freaking OP Italian TD tech tree
yeah bizzare
Add a cupola like the Emil 1951 on one side of the turret.
Reduce the armor below the gun on the oscillating part of the turret.
There I've solved the problem.
Nice, now you basically have an AMX 50B in Swedish line.
1 thing to note about the 3 day stats for the Kran, Most of the really good players that boost the stats of the OP tanks have move on to the next tank, they have moved to the AMX M4 54 which is why you see its win rate in the 52% range, the AMX is now crazy good. Its gun is just next level. Gone from bottom of the list to the Top.
It seems like it's still nasty, just not quite as user-friendly as it was.
About the sweatlords and statistics part... Maybe some people just wanted to play it before it was nerfed tremendously because it was the last time they could do it.
I didn't hear him say "everyone", just the sweatlords. Did you feel attacked ?
@@justmgm No, he just put it in a way the sounded like the requirements went up only because people were stat padding with it, while another explanation could be that people who think ahead knew that it is the last time they would be able to play with it in that state. Kran nerf was known since the end of June so all the stat padders had a whole summer to enjoy themselves with it. The increase in the last days is not likely caused by such people.
Bonus Grousers + Bond Turbo = it was going at 66 kmph on medium terrain.
who uses grousers on a kran tho
@@TROLGUY999 depends on the map, but is more fun to use the setup with a bond turbo and gas on an Amx 50B
@@TROLGUY999 I ran grousers turbo and stabs for the last 2 years. Finished gold league in ranked most seasons with that setup.
Agree with your breakdown analysis, thusfar. The Kran was to clan wars as the 279e is to pubbie play...ridiculous. This will hopefully, as is so far evident, bring the Kran down a bit to make other tanks a bit more competitive.
Dont get me wrong, the Kran's still a beast, but its less than easy mode now and, in my estimation, is a win for all.
WG, you did a good one this time. Use this as your future template on how to do it right, because...well, your past track record with nerfs kind of sucks. 🤣
I personally played my Kran after this “nerf” and I still found it to be a powerhouse pulling in over 3k most games and surviving. I don’t think anything will truely “nerf” this tank without completely destroying it
yeah like how it was before its buff. Remember when it had the same turret but with a 4 shot autoloader with 400 alpha like t57 and amx 50b? yeah it was considered pretty weak then, even with the turret. After the buff, it shot up to one of the most powerful. No in between
I agree, didnt feel nerf that much, I think I felt the dpm nerf the most, speed and gun handling feels kind same, and I dont think they are going anywhere from ranked battles, we still will see Krans every game...
You only do 3k??
It doesn't change anything because they don't nerf the biggest issue with the tank and that is lack of counterplay when it's on a ridge.
@@callanwalker9909 lol, calling 3k "only 3k" xD
Lets be honest. They nerfed it for the Minotauro. People need to start getting outraged at this joke of a developer.
I noticed you didn’t include the reward tanks the 279e and the chief, they should be nerfed to follow suit 👍
cheif will never be nerfed as it would piss off all the clan wars players like me. (granted I don't even play my cheif). 279e isn't all that strong in all tier 10 MM. tho it is stupid strong against tier 8s. don't count on either getting nerfed.
Wargaming had said they won't nerf premium or reward vehicles; and although the katter is earned in ranked, it can only be used in random battles. They're fine the way they are, the 279e has a crazy questline to get and I respect the players that can get through it, its not all grinding.
@@M1903Enjoyer agreed
They're not going to nerf them. So I think the good way to "nerf" them would be introducing a rule like wheeled vehicles. Only 1 chief/279e in a game and has to be matched in both teams.
Definitely
If they didnt nerf the HE shell kranvagn would easily be countered
Definitely
i agree, its a complete shit show by WG
QB. This was the only tank that could keep up with the 279E or Chieftain, and was only so effective in Ranked, but see how is it used in CW, or beside WZ 55, which autoloader is used in CW or in any clan related activity!
I fiind it funny how hard he tries to minimise the nerfs. Everything can be improved.
if WG shat in his open hands he would claim that it is a good fertilazer for roses.
Everyone loves roses, right?
They also made a lot of small changes to certain maps. A boulder here, a removed ledge there...
Wow.. it's not often that we hear Quickybaby say: "Wargaming has done the perfect job"
he definitely says it more now that he is being paid by them.
Why hasn't anybody mentioned the new restriction with platoons? Now you and your platoon partner(s) cannot have two light tanks, just like the arty. Nobody that I know of has mentioned this change and if they have I haven't seen nor heard about it.
platooning with your friends if frowned upon by Wargaming
What they should have done is to give it a smaller more accurate gun (smaller than 400 damage) with the same DPM but a bigger weakspot on the cupola. That way the Kran would still have the ability to clip people but would have to expose its weakspot for longer.
I feel like the Kranvagn nerf doesn't really address why the tank is a problem, that being the ridiculous turret. It's still going to get to its hull down position, it's still going to be hard to dig it out of the hull down position. Something tells me that while the crane wagon isn't going to be pulling the monster numbers, it's still going to be a popular pick on the battlefield, at least until something more stupidly hull-down appears.
indeed. And khm khm minotauro
we did not have to wait for the next one
Imagine loading HE and not one-shotting artillery.
QB, I have been trying to buy the Cromwell B for 4 days now but there is a problem with the Premium shop and my purchase doesn't go through. I have plenty of empty garage slots and it's not my credit card. Do you have any ideas why it's not working? It's on the NA server.
WoT's balancing vehicles correctly ?!
I'll expect to see flying bacon shortly
The Win Rate of a tank (especially considering the short period) becomes somewhat irrelevent when you consider the WZ-111 5A has a win rate of 48.76% and the statisticaly identical WZ-111 QL has a 51.91% win rate.
You can't compare those two, the QL is exclusive and mostly great players managed to get it. Comparing tech tree tanks by winrate is sensible.
why didnt they just ban kranvagn from ranked and leave it unchanged like they do with the reward aka special vehicles aka 279/4201(e) ??
Yet EBR's are still zigzagging on ice and mud without losing traction. Still making 90* turns, jumping 30 feet rolling always landing on wheels and racing away at 70 kph backwards. While shooting you causing 500 damage. Also the 279e has a 57% win rate, WG could work on that one?
leave that poor 279e I can deal with it on a good day but for the sake of all good please add plasma cannons with auto aiming lasers that can kill clown cars on the move.
The nerf was truly needed. I hope WG buffs PZ VII soon xD
Hi Qbabs
Do you think raising crappy tanks stats by 2% all around would be beneficial or would break the game?
2% would be kinda low raise, but it would at least help them
@@Llamajake777 well if a tank is 2% better one would think its win rate would be too?
@@Jim_n_the_wilds no definetly not, think about how insignificant 2% is actually, If you have 180 mm of armor for an example, you'll have 183,6 mm of armor after this buff or if your gun stabilisation is 0.17 after the buff it will be about 0.167. 2% buff won't be enough to make bad tanks better so that it will actually affect its winrate.
@@Llamajake777 would 10% be better or would that be too much?
@@Llamajake777 also 2% might be all they need to be balanced and competitive
2% more accurate is noticeable
As with 2% faster reload I feel it would be noticeable as well especially stacked with equipment and crew skills.
Maybe even % increases for each tank based on how bad they are
Worst win rate would be improved by x% to 50
A 45% win rate tank would be buffed by 5% in all categories
WOT nerfs the ridgeline god-levelness of the Kran and then introduces a bunch of new, god-level hull-down tanks with the new Italian TDs... The nerf had nothing to do with gameplay and instead just shifted the meta to making people buy the Vipera.
100%
What I feel they did is just hone it in a bit, it's still basically the same when playing it to it's strengths, but it's not as good when you're using it in other areas, and that's all good with me, I'll still enjoy playing it.
QuickyBaby, would you agree that the T57 Heavy needs some sort of buff to be competitive again?
I don't play anymore but I do enjoy the information on tanks & game play. Thanks QuickyBaby.
Yet they introduce everything else. With the current Meta of tanks we need some bigger maps to spread out their OPness
No disrespect intended towards you QB, but not everyone in this world that plays WoT has all their crew skills for every crew member, perks, gold, credits, resources that you have for every tank like you have on your Quickfingers account. Please don’t take this the wrong way, I enjoy you’re videos and take your advice from them. They are very informative for all.
its the bloody turret armour that needed nerfing
What's the point of nerfing it if they're gonna introduce something more heavier and op than it
Gotta make money
@@FishFind3000 Well you got a point on that XD
@@ianmatthewdavid4670 Making people suffer, in other words, corner them to buy a tank so that they can have fun (or have a "fair" chance to play the game against broken tanks) is the exact thing a company does, when it wants to throw away its player base. Risking the major player base for the few wallet warriors is counterintuitive. So yeah, they might get those whales to purchase op vehicles anways, but prospective customers will give up in frustration even before thinking of buying a tank. They need money, sure. But earning money at the cost of ruining the game for quite literally everyone? ......
For ex: Playing at tier 8 is the most painful thing in the game. Cause you always get the most shit premium tanks at any matchamking from -2 to +2. Tier 10, you get rekt, tier 8 , you still get rekt. Tier 6,7,8 matchmaking, well, you MIGHT stand a chance honestly if your team isnt noob. Hope you get the point. Would be better if such broken tanks are matched up primarliy against other broken tanks at least 1 in each team.
@@GovindSharma-vq5mj Mino isn’t fun though.
the minataro was caught ill prepared lmao
For me, the kranvagn nerfs just ring hollow because they came with the minotauro. WHICH HAS ALL THE SAME ISSUES AND MORE.
Still say they NEVER should have Buffed it to Begin with... And if nothing Else, Should have put it Back where it Started.,...
Maybe you need to Look Back over the Time Period of Intro to Buff and see how it Compared back then.... Because I personally think it was a Fine Tank back at Intro, 4th Shell, Longer Reload and All.... What do you think, especially after having Played all 3 versions now...???
I just got this tank as my first tier X, and regardless of the nerf I’m excited to max out everything on it
My condolences to you and all of Britain for the lose of a truely great queen my prayers are with you all from America to the British people
why would a player sits infront of a kranvagn on a ridge line, i would flank it from its aide or behind then have it on fire since kranvagn players dont use fire extinguisher
Thanks for the info QB
Still one of the fastest heavies, still 12° gun depression, still strong face. The biggest nerf is the reverse speed.
Nerf is kinda bullshit.
Nerfing accuracy and mobility is just making it less fun playing the tank.
On the other side the players meeting the Kran on the field are having the same issue with not penetrating the turret because of the lack of weakspots.
Playing Kran now is less fun.
Playing against it is still no fun.
Solution? Give him a weakspot below the gun when lifting the gun up - so it has a weakspot when the gun is lifted up, and if it is lifted down, you can shoot cupola.
Nice now hit the VZ. 55 next
Is it still a good tank, though? I want to play an autoloader and this looks better to play than the alternatives.
its finally a good balance by WG make the OP tank good but dont make it bad
The auto generated subtitles on this video are hilarious
intersting they didint add a weak point where if you raise your gun to hide the cupolas that the mantle under the gun becomes a weak spot. that would have been a better nerf imo
Have played 3 matches in my kran since the update... gone 1-2. First was on mines vs 2 Minotauro's, 60TP and an AMX M4 54. Pfft... one big L (did I think 2k total and 1 kill but was not very influential in that rofl-stomp). 2nd was on Ghost Town. Got derped by a JPE HEAT in the turret and a CC1 Mk2 got a shot as I backed up. Died with 400 dmg. 3rd match was on Westfield - 4 kills, 5k dmg, 2k assist - 1st class.
If it's on a ridgeline like Westfield or maybe Himmelsdorf hill or Redshire hills, it's still a potential beast. It's def far worse on more flat/open maps. I still think it's a good tank but the playstyle, depending on the map, def needs adjustment IMO. I have no intention so far of changing my equipment loadouts which are bond vents & bond vstabs and a turbo for ridge/open maps and improved hardening for city maps like Ruinberg. But maybe that will change w/ more gameplay...
Can't help but find the irony in that they nerf this and then introduce the tier 9 & 10 Italian TD's (which WG doesn't even pretend to hide they treat them as heavy tanks since they all appear as grey heavy tanks instead of the blue td's in the team list [heard Minotauro was fixed Sunday or Monday but the CC1 Mk2 and Vipera still appear as of this morning]). Has WG ever heard of a cupola weak spot??
This match was insane to witness live :D
video answer : 5:48
I like how quickly is ignoring the glaring purple of amx m4 54 lololol
The nerf didn't change the fact that it's still annoying to deal with. But also makes you disgusted to play. (Bad dispersion=Bad RNG)
Before watching this video I was disappointed in Kran, so then I decided to give it a chance (had no idea it was nerfed, yeah newbie here 🤫). Random que sent me to big battle, I managed to destroy 3 tanks and win. Note: My crew is very unskilled, driver has no skills yet and the only good thing is that Milla Jovovich is commander 😂 i think I solved it's seed problem with experimental equioment 🔧⚙️ now it's my favorite heavy tank 💪
For the last few days I haven't even been able to play because I get disconnected after a few seconds. It really sucks because WoT's is my little escape from day to day things. 😪
It's kranVAGN, GN, not kranVANG. G is not silent in Swedish language
thx for making this i still didn't have mine yet
I keep waiting for the tier 8 premium version!
the nerf completely destroied the tank, it is unplayable now, hate the way they do it, it just is not fun to play like this, having a slow, inaccurate tank is just not fun, the same was with the 430u. They should just add some weakspots to it but ofc, it would cost some money to put a new model into the game so it is easier to make a tank compleatly shitty and painful to play, and all of the sudden they put an inpenetrable hulldown tank into the game, WTF where is the logic??? and they put even more hulldown position at the maps.
It's just not fair for older heavy Tier X. With dem big ol' weakspots
I just got it (when it was on ToTT). Haven't played it yet and now it's nerfed, so I don't have to.
Man I hate my kraken now. All my shots seem to miss. And it’s so sluggish now
Is it just me or are all balance changes now just DPM and gun handling?
The company did a bad job on Kranvagn 😞Why did they do this? 😡
The kind of nerf the Kran needs the most, if they want to keep the turret armor as is, is a (pretty harsh) DPM nerf.
Yea and they did it. Not harsh as much as you want, but still from 2960 to 2556 (yea there are some errors in those numbers hehe), it is not half a bad thing. You cannot nerf in into a ground. It still must keep DPM with others and I mean that now it feels much more less overwhelming even with this "average dpm". That's why they nerfed reload now, but I can see why not so drastically. We have many hull dows in this game and on some of them even HE don't work that much. Still, it is not good idea to nerf one tank when other tanks are already almost on the same level or as some others (EHM Chieftains) far above.
So far accuracy per game is down by 25%. Its ok if you fight literaly in 10m distance but at 150m a maus lower plate is almost impossible to hit. Its the important shots that the kran misses. The gun handling was average now it horrible.
Haven't played in 6 months and don't miss it ...(moved to the cuntry and internet sucks)
For the people who love this tank and don't play ranked just random this sucks. If they didn't want anymore in ranked they could have just banned the tank outright from the mode.
Love watching your games is because of your videos that became a fan of the game
RNG without random, premium ammo as a credit drain and a matchmaker for premium tanks.
Can you do a best of OG tanks series, like the forgotten ones that were there from the start that just don't get the love they deserve till a real commander plays out and makes the meta scrubs look stupid? Please!!!!!!
I wish it to be as pathetic as the Blitz version of Kran
.
Mediocre speed
Turret turns slower that feels like a damaged turret, same with hull traverse speed (felt like dead driver)
Powecrept to the point of a decent amount of Tank destroyers in tier 10 can pen its turret using gold rounds and Japanese tank destroyer Ho-ri pens the turret like its a complete broadside of an E100
Is actually an autoreloader here, versatile gun but with the price of having painful 2.2k dpm
I use T57 and Kranvagn to fight those stupid 279e and Chieftain.
Now,it's just a bad tank I don't play anymore.
WG mentality is as soon everyone plays the tank,it's time to nerf it.
oh i just realized, everyones gonna play this new td in ranked now correct? just replaced the meta
People are complaining like this nerf ruined the vehicle
i have a feeling my VZ is next :S
and still have those OP tanks for those stronger players so they can keep their stats up, for Christmas how about giving everyone the tank that is the highest win rate at tier 10
I really don't like the accuracy nerf, all it feels like that non premiums scrubs have to shill out 20k for the food consumable to make it at least somewhat accurate, not to mention all the super premium equipments... Just meh, needed a bigger dpm nerf or something else imo.
I'll keep saying it - they could just make HE grate again. Kranvagn gun swivel side is 70mm (aka if you shoot next to the gun) turret top is 25mm (if you can hit it). the turret ring just above the diver viewports (40mm) the ring itself is 30mm. That not even counting old arty would hit this thing hard - if it just sits on a ridgeline trying to dump 3 rounds.
Effect of nerf had little to no effect. Turret weak spots. Look at tanks with them vs those without them. Tanks with a targetable weak spot vs those without. Tanks without are meta. Those that have one are not.
thanks QB
M4 54 video needed again plzzzz - laser gun is mighty!
PLS TELL ME ABOUT THE GUN MARKING NOW
Shoot tanks = get MOEs, very simple
this nerf doesn't address the core issue of the tank. The turret is still impenetrable and it retained 12 degrees of gun depression which means it's still boring and basically impossible to deal with
Kranvagn gets outperformed by super cockerror by all stats...
WG's nerfs make no sense. All they will ever touch is stats and never address fundamental issues with the tanks. Cant actually make any adjustments to the armor or model cause that would interrupt the hulldown meta. All this nerf does imo is ignore any actual nuanced way of making the kran both fun and less OP, like for example how about making the flat spot under its gun a weak point, then it has to use its gun depression to outsmart enemy players. Encourages thoughtful gameplay and rewards good players. Instead of just cutting the stats and making the tank more annoying to play.
Yeah well..... it still has a op turret, it still has the intraclip reloading, and the other aspects that they nerfed are not that bad. It's a good nerf but I want to see the meta in the future ranked battles.
OP? Not even close. Besides if the Kran can see you you're already doing it wrong. The only tanks to counter them hull down are SuperConq's and those cheater Chieftain tanks, the US tanks would help but WG keeps giving them unrealistic cupola hitboxes rendering their Gun depression useless. If you know where to aim Kran has a weak spot on turret that STB's can exploit and wreck them all day long.
Still OP because almost every map, and every one one of the awful new maps, has so many hull down positions. These maps are goofy and unrealistic, like miniature golf courses.
Yayyy my fav tenk.
Question my Crane has Bond vents on it's Structure slot, with Coated Optics and Vert-Stabs. I kibda want to replace Vert-Stabs for a Spall Liner since i got focused by every arty everytime i try to play the game
Spall liner against arty isnt very beneficial, so I wouldnt change it especially with v-stabs
It would be enough to bring back HE and many tanks would suddenly be balanced again and whole classes and tech trees would become relevant again. But no, WG has to listen to cries of 47% WR morons who like to sit on ridge lines for entire games...
Watching this replay makes me think that QB realy gets matched against bots.
One of the biggest product promoters gets the same treatment like everybody else? yeah right...
This tank is still good. With good crew, equipment etc. I have still 21 sec. reload. On the other hand the mobility is still very good for a heavy. What they should have done is to nerf the armor. This is what makes this tank so strong.
Im a aggressive player so the mobility nerf is killing me. But I thought the same with you that KRV is op cuz the strong turret armor. I think it needs one more weak point below the gun (that square). That's the only thing needs to be nerfed. Everything else was just fine.
Mayby fix the cause not the problem
If you're as rich and advantaged as you are it's not an art to put bond turbos or field mods etc., regular players can't all do that, the expencive Kranvagn has now just become a mediocre stripped-down 3rd rank tank.
Field mods are not something only available for super spenders. If you've got a Kranvagn, you've somehow had to get over the ~200k xp grind it took to get there from the Emil 2. For f2p players, that somehow means grinding. Kranvagn gets it's only significant mobility increase from the very first field mod which takes 56k xp to get to.
If it's about the price of the field mod I'd argue that if your credits are tight to not be able to afford a single field mod (150k creds) for the Kranvagn, you probably don't have enough to play T10 anyway.
As for premium equipment, bounty equipment is only slightly worse than bond equipment. You get bounty equipment for free for playing during battle pass events. Those are the ticket for a f2p player to make their favorite tank that little bit more special.
@@Teknokraatti and pay 3 million credits just to upgrade a single piece of equipment? Almost no f2p will spend that amount just to upgrade bounty equipment, thats hours of credit grinding
@@TROLGUY999 It's tedious and expensive, but it is something a regular player *CAN* do that doesn't require spending real money, 'can' being the operative word in response to the OP. Inconvenient and impossible are not synonymes.
So most of the games in WOT are random yet they nerf a tank because of how it performs in ranked?
yeah logic
Bring out some more open maps and hulldown tanks will be less important