Thanks for exclaiming the supply, ports, and our air concept from GW85, I thinks it’s making this game really dynamic! No help from general winter!! Thanks my friend
We are testing a number of possible rule changes & additions. We plan a second playtest (swapping sides) and might try the Advanced units in that one. Playing weather, but not Generals or Murphy’s Law. We do intend to provide a summary overview video at the end. Also our game is being monitored by HBG, potentially we could offer a sanctioned alternate ruleset to the community. -We simplified supplies to a Depot/Line of supply concept. -We added Encirclement & surrender/capture of units encircled & out of supply. -Artillery Attrition/range attacks. Tac Bomber Air raids & made fighters basically air superiotiy only. Tweaked SBR target options. -Added Bridges, partisans and limits to number of rounds of combat in cities & Soviet Scorched Earth. -Tweaked how weather affects supplies & movement. -‘Call To Arms’: Soviet conscripts at no cost in every city zone first four turnds, adjusted cost of infantry for purchase, added Target Select to Infantry & Mechs (@1).
Thanks for exclaiming the supply, ports, and our air concept from GW85, I thinks it’s making this game really dynamic!
No help from general winter!! Thanks my friend
What house rules are you using. Are you using all the advanced rules
We are testing a number of possible rule changes & additions. We plan a second playtest (swapping sides) and might try the Advanced units in that one. Playing weather, but not Generals or Murphy’s Law.
We do intend to provide a summary overview video at the end. Also our game is being monitored by HBG, potentially we could offer a sanctioned alternate ruleset to the community.
-We simplified supplies to a Depot/Line of supply concept. -We added Encirclement & surrender/capture of units encircled & out of supply.
-Artillery Attrition/range attacks. Tac Bomber Air raids & made fighters basically air superiotiy only. Tweaked SBR target options.
-Added Bridges, partisans and limits to number of rounds of combat in cities & Soviet Scorched Earth.
-Tweaked how weather affects supplies & movement.
-‘Call To Arms’: Soviet conscripts at no cost in every city zone first four turnds, adjusted cost of infantry for purchase, added Target Select to Infantry & Mechs (@1).