Pokémon Tabletop United: Creating Boss Encounters

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  • Опубликовано: 17 ноя 2024

Комментарии • 8

  • @BigManWithAGun794
    @BigManWithAGun794 3 года назад +5

    You should really implement time stamps. Your videos are educational and helpful, however, I think timestamps would make things easier for someone wanting to listen/watch a specific part of the video. This would also help a bunch since most of these videos are very lengthy.

  • @ethennicholson5073
    @ethennicholson5073 Год назад

    This gave me an idea for a dungeon run where the final boss is potentially a Machoke or Machamp wielding a Doublade or Aegislash depending on the difficulty

  • @CobaltGM
    @CobaltGM 3 года назад +4

    I’ve been waiting for this! Thank you so much!

  • @claytonwhitacre1752
    @claytonwhitacre1752 2 года назад +1

    You forgot, your actions have consequences. And that people remember.

  • @lordtyshin1204
    @lordtyshin1204 3 года назад +1

    Love it

  • @greevus3972
    @greevus3972 Год назад

    So, theoretically if we have a party of 4 with 4-5 combat mon each (btw we are all combat focused classes) so if say, they where fighting 5 big enemies at once(think of a rival trainer team) how would i balance the hp, i intend the encounter to be difficult, because i plan for them to be reoccurring in our current arc. We have a total of about 24 mon total on our ship, including the 4 trainers.