You should really implement time stamps. Your videos are educational and helpful, however, I think timestamps would make things easier for someone wanting to listen/watch a specific part of the video. This would also help a bunch since most of these videos are very lengthy.
This gave me an idea for a dungeon run where the final boss is potentially a Machoke or Machamp wielding a Doublade or Aegislash depending on the difficulty
So, theoretically if we have a party of 4 with 4-5 combat mon each (btw we are all combat focused classes) so if say, they where fighting 5 big enemies at once(think of a rival trainer team) how would i balance the hp, i intend the encounter to be difficult, because i plan for them to be reoccurring in our current arc. We have a total of about 24 mon total on our ship, including the 4 trainers.
You should really implement time stamps. Your videos are educational and helpful, however, I think timestamps would make things easier for someone wanting to listen/watch a specific part of the video. This would also help a bunch since most of these videos are very lengthy.
This gave me an idea for a dungeon run where the final boss is potentially a Machoke or Machamp wielding a Doublade or Aegislash depending on the difficulty
I’ve been waiting for this! Thank you so much!
You forgot, your actions have consequences. And that people remember.
Love it
So, theoretically if we have a party of 4 with 4-5 combat mon each (btw we are all combat focused classes) so if say, they where fighting 5 big enemies at once(think of a rival trainer team) how would i balance the hp, i intend the encounter to be difficult, because i plan for them to be reoccurring in our current arc. We have a total of about 24 mon total on our ship, including the 4 trainers.