I wish people understood my fascination with Tim Follin better. I could write a 5 page paper about the talent that the Follin brothers had. Just the music hits that spot in my brain that clicks.
It's so weird that I, as one of Tim Follin's biggest fans, and also a onetime Amiga owner and enthusiast, only learned about this amazing soundtrack yesterday. It's just crazy. Really says a lot about how one of the most talented video game composers in the history of the genre could find himself underappreciated and forced to leave the industry.
@@6581punk I meant underappreciated when he was doing work. If studios had today's understanding of this composer in the 90s, he'd have had jobs coming to him, as opposed to being lucky to be attached to ultra-obscure 16-bit titles that mostly never even finished development.
@@Asterra2 I don't think composers were that indemand in general. Gaming was still very fresh when tim was around. Plus he didn't always make tracks that fit the games until the 16bit era.
At least in the case of this one, the amiga games market was dying on its arse. The shelf space for big amiga boxes was getting smaller and smaller. Even though I still had an amiga at this point, I never saw this until the days of emulation.
It’s so fantastic how he even can replicate real drums with their flaws of not being absolutely 100% accurate on their left and right hand hits at the same time. Such a small but extremely effective detail, that adds so much more realism and atmosphere to it. He did the same on his Plok Akrillic OST. It’s hard to describe but it’s there.
Totally. I commented on another video (Charles Cornell discussing the Plok soundtrack) that the Follins weren't satisfied with having their music merely sound like an instrument; when they could, they made their music sound like someone *playing* an instrument.
Tim Follin never seems to rate his Amiga work, always saying that he felt he had too much of a RAM restriction to really flourish, and yet I as a fan think what he did on Amiga was fucking fantastic.
2:34 Uptempoed sample (or perhaps musically recreated) segment taken from the song “The Remembering/High the Memory” by Yes (if find yourself listening to the original song to hear it for yourself, the sampled piece is heard at around 8 minutes & 10 seconds into the song). Ya know-because OF COURSE Tim Follin is that one spacey, deep thinking, geeky, introspective weirdo 🤓 friend in the group who just drones on & on about how “Tales From Topographic Oceans” is indisputably, unequivocally, & absolutely the greatest progrock album ever made, & will not accept anyone claiming otherwise.
I too am the friend who will babble on about TFTO. The Remembering has to be my favorite song from the album. Proud to have it in my physical collection now XD
A certain reviewer said that the BGM was a generic rock track. He obviously knows nothing about music. Perhaps his opinions were coloured by the fact G III is considered to be a terrible game.
0:00 Song 1 (Most likely the intro song) 3:31 Song 2 (Level 1?) 4:51 Song 3 (Level 2?) 7:33 Song 4 (High score?) 10:24 Song 5 (I have no fucking clue, i'm sorry)
Darn it! Just posted a comment here about that, thinking I was the first to notice (or at least the first to point it out) only to see you beat me to it. Indeed you’re correct, it is from “The Remembering” by Yes🍄
3:37 Where the heck is this song in the game? I just did a full playthrough and I haven't heard it. If anyone has any idea how to get to it, please let me know. It's important.
He seemed to have an absolute major knowledge of prog music, who knows how many influences he had at the time, I even could recognize Gentle Giant touch in few tracks he made...
@@donaldthompson6808 If you do that with an actual bagpipe yes. With keyboards the key player do it with the synths, two handed, and then the left hand to the string synth
@@stgigamovement I'm afraid it's not WinUAE but it's UADE, more accordingly UADEq-2.13 which is not available under Windows (can be under cygwin or Linux subsystem) and need to be compiled
rest in peace to the inspiration and the wizard, geoff
I wish people understood my fascination with Tim Follin better. I could write a 5 page paper about the talent that the Follin brothers had. Just the music hits that spot in my brain that clicks.
Rest in peace Geoff Follin, your work on composition with Tim was wonderful.
It's so weird that I, as one of Tim Follin's biggest fans, and also a onetime Amiga owner and enthusiast, only learned about this amazing soundtrack yesterday. It's just crazy. Really says a lot about how one of the most talented video game composers in the history of the genre could find himself underappreciated and forced to leave the industry.
Not so much underappreciated but unpaid I imagine. Games studios are terrible at paying contractors.
@@6581punk I meant underappreciated when he was doing work. If studios had today's understanding of this composer in the 90s, he'd have had jobs coming to him, as opposed to being lucky to be attached to ultra-obscure 16-bit titles that mostly never even finished development.
@@Asterra2 I don't think composers were that indemand in general. Gaming was still very fresh when tim was around. Plus he didn't always make tracks that fit the games until the 16bit era.
At least in the case of this one, the amiga games market was dying on its arse. The shelf space for big amiga boxes was getting smaller and smaller. Even though I still had an amiga at this point, I never saw this until the days of emulation.
Same, I took notice of his brilliant compositions after hearing Solstice; can't believe I'm only hearing this one just now
🤯
You over here!! :) My channel is inspired by World of Longplays and yours!
Too bad I took a break at the moment
@@NEStalgiaWow um br aqui que surpresa mais óbvia
Prazer em conhecê-lo
Probably the most prog rock that Tim ever got in his music.
And that's saying something!
Plok akryllic
It even has mellotron! The Follin bros needs to create a channel to organize all of their music.
@@almashaaad2084The Mellotron and Paula are kinda similar
Paula? What is that type of keyboard, I never heard of it@@supakusuta
00:00 Title
03:31 Character selection / Hi-Score entry
03:36 ** unused **
04:50 Levels 1, 4, and 7
07:33 Levels 2, 5, and 8
10:23 Levels 3 and 6
Bruh why did such a amazing song got unused but then the rest of the songs plays in more than 1 level
@@NoveOficial Probably because it didn't fit.
Maybe that was intended to high score or character selection
man, those drums gave me plok! vibes and then I saw this was a Follin track, that explains it.
3:36 is notably hype, always amazing work by Mr. Follin
ah yes, i love unknown
7:33 ghosts and ghouls
I knew it sounded familiar
0:42 that 3rd channel is groovin', tho. Damn. Reminds me of that groove battle video.
It’s so fantastic how he even can replicate real drums with their flaws of not being absolutely 100% accurate on their left and right hand hits at the same time.
Such a small but extremely effective detail, that adds so much more realism and atmosphere to it.
He did the same on his Plok Akrillic OST.
It’s hard to describe but it’s there.
Totally. I commented on another video (Charles Cornell discussing the Plok soundtrack) that the Follins weren't satisfied with having their music merely sound like an instrument; when they could, they made their music sound like someone *playing* an instrument.
Remember the Follin
Revenge of the Follin
Tim Follin never seems to rate his Amiga work, always saying that he felt he had too much of a RAM restriction to really flourish, and yet I as a fan think what he did on Amiga was fucking fantastic.
Follin's an absolute genius no matter what the medium. NES, SNES, Genesis. If he has a credit in it, it's gonna be a banger.
10:23 on had to be inspiration for the Sonia’s fortress theme in equinox
Oh wow, never heard this before, another excellent Follin track
2:34 Uptempoed sample (or perhaps musically recreated) segment taken from the song “The Remembering/High the Memory” by Yes (if find yourself listening to the original song to hear it for yourself, the sampled piece is heard at around 8 minutes & 10 seconds into the song). Ya know-because OF COURSE Tim Follin is that one spacey, deep thinking, geeky, introspective weirdo 🤓 friend in the group who just drones on & on about how “Tales From Topographic Oceans” is indisputably, unequivocally, & absolutely the greatest progrock album ever made, & will not accept anyone claiming otherwise.
Exactly haha, that's totally frm that (beautiful) piece, appreciated the ref
I too am the friend who will babble on about TFTO. The Remembering has to be my favorite song from the album. Proud to have it in my physical collection now XD
Time 8:10
ruclips.net/video/6ILzyVz72yo/видео.html&ab_channel=Yes-Topic
he also quoted The Remembering on the soundtrack for Solstice on the NES
woah, it's nice that you added a lil panning to the audio.
Zeinok What Was Program You Used To Seperate The Individual Channels Of Gauntlet 3 On The Commodore Amiga?
@@simoncotten5886 I used a special UADE version modified by 4irman which can dump 4 channel
dunno if it's still available online
A certain reviewer said that the BGM was a generic rock track. He obviously knows nothing about music. Perhaps his opinions were coloured by the fact G III is considered to be a terrible game.
7:35
"3 am as a kid vs 3 am now" ahh tune
0:00 Song 1 (Most likely the intro song)
3:31 Song 2 (Level 1?)
4:51 Song 3 (Level 2?)
7:33 Song 4 (High score?)
10:24 Song 5 (I have no fucking clue, i'm sorry)
Song 2 is Character Select
Song 3 is the first level theme
Song 4 is the second level theme
Song 5 is the third level theme
your mom is a character select
@@theallknowingsause8940 Dude...
lmao
I thought there was no way Basiscape could be topped in its soundtrack for Gauntlet IV, but this comes dangerously close.
It tops it.
2min 32sec. A little bit from "The Remembering (High The Memory)", from Yes' Tales From Topographic Oceans? Awesome!!
10:24 This could fit in Equinox.
3:36 sounds like it belongs in a car driving game tbh
It would fit perfectly in Super Off Road
A 7:32 parte un video di Sabaku no Maiku eheh
??
Ah, of course. I have to entirely agree.
Anche a 6:00
7:33 is kino
I like how the 2nd song sounds like heist prep music.
03:36 being an unused track is just criminal
This part of the title kinda reminds me of the Kirby Dreamland 3 Opening 2:34
On par with some Prog Rock Masterpieces.
Indeed; I think Tim Follin cites prog rock band Yes' "The remembering" in the final part the title song.
Darn it! Just posted a comment here about that, thinking I was the first to notice (or at least the first to point it out) only to see you beat me to it. Indeed you’re correct, it is from “The Remembering” by Yes🍄
He lifted directly from side 4 of Yes' Tales from Topographic Oceans
3:37 Where the heck is this song in the game? I just did a full playthrough and I haven't heard it. If anyone has any idea how to get to it, please let me know. It's important.
It's an unused track.
It's inside the game 😅 it just doesn't play
Oooh! Another cool one would be the complete LED Storm Amiga soundtrack.
That's very cool, I think you mist to activate the Amiga filter, I think Gauntlet 3 got the Amiga filter ON.
MOAR BAGPIPES
10:55 a lot similar to Chrono Trigger!
Or the inverse! :)
Progrock deluxe
A bit ELP-ish with some Jethro Tull here and there
He seemed to have an absolute major knowledge of prog music, who knows how many influences he had at the time, I even could recognize Gentle Giant touch in few tracks he made...
The title tune could easily performed by 4 musicians, literally.
What about the bag pipe solo? Need an extra man 😎
@@donaldthompson6808 If you do that with an actual bagpipe yes. With keyboards the key player do it with the synths, two handed, and then the left hand to the string synth
It reminds me Zelda...
Sound very familiar...
Solstice 2
In fact that game exists on SNES and it's also known as Equinox
Are there MOD files for these tracks?
Mmm, its very proggy.
acrouzet What program did you use to get the individual channels from the Amiga Gauntlet 3 Soundtrack?
Ask Zeinok, as he was the one who recorded the .wav files.
A special build of winuae that outputs quad audio wave files
I can't remember the name
@@stgigamovement I'm afraid it's not WinUAE but it's UADE, more accordingly UADEq-2.13
which is not available under Windows (can be under cygwin or Linux subsystem) and need to be compiled
geoff follin also helped with the music it wasn't just tim follin
Not on Amiga he didn't it was all Tim.