It's not that Arumba doesn't know how sailors work. It's more of a case of his databanks running on an older version, that doesn't exactly match the latest equipment.
Sailors are supposed to operate the ships. People aren't immortal, so they eventually die and when that happens If you don't have enough sailors to run a ship or replace the crew that died you start not beeing able to maintain the ship or doing poor maneuvers (which would make more likely to damage the ship due to poor maneuvering what is seen in the game as attrition). But that's is just my hypothesis.
To me the problem with sailors is threefold. First, although it is comparable to manpower, you consume your supply of sailors passively. And unlike avoiding attrition or bad fights to save manpower, the cost of sailors is fixed. Secondly, having an adequate supply of sailors requires docks...yet another extra building competing on coasts that already need shipyards...so TWO buildings that are now vital. And still we have the same number of building slots. Lastly, sailors can largely be ignored even still in many cases. If you have mostly coastal provinces you need no docks. If you simply repair for a month or so every few years you may not need docks. It makes the buildings feel unworthy of your money or building slots.
Agreed, Arumba, it is rather unfortunate that peace screen doesn't indicate when taking a vassal will put you at war. It isn't obvious, and it can be rather painful. It also sucks that the peace screen doesn't indicate when taking the last province from an overlord will transfer his (sometimes worthless) vassals onto you. Seems like information that the player would want...
Your considered the aggressor when sieging a fort, it's reason for you to put forts in mountainous province's since why would you want to do that before, you would always want things to your advantage so why put them in mountains if they before penalised you.
+Robin Dimitreri; Having a higher manoeuvre can negate -terrain penalties- crossing penalties, but it won't flip them around on the defender. As far as I know the only reason the army already in the province would be considered the attacker (and thus get terrain penalties) is when that army was sieging a fort. edit: sorry, used to be that the higher manoeuvre general could choose the better terrain in the province. Now you can only negate crossing penalties (river crossing, strait crossing and landing) with high manoeuvre.
dougpbcc Yep, expanding into Scandinavia and Russia is about the most reliable BBB strategy. Arumba is gonna fail again if he doesn't commit to that and messes around in western Europe.
+Gustav Ente, just in case it's still relevant... There are two ways to get a NOT no-cb war on Denmark. The first route you could is diplovassalising East Frisia, which is the only country in this region which is not an HRE prince (the princes get -1000). Ally it, give gifts and subsidies if necessary... After some time, you'll be able to vassalize it, and after 10 years annex it. East frisia has a sea boarder with Denmark which would allow you to fabricate a claim. The second route (which is probably vastly superior) is to win a war against England hard enough so that you can take an English province in Ireland (It's called Pale, I think). From there you can conquer not just all of Ireland, but also declare war on Scotland which borders Orkney islands in the North. Said islands belong to Norway which is Denmark's junior partner, so after fabricating a claim on, you get yourself a nice war in Scandinavia. Which is way worse than the Southern path btw.
don t blame AI for failing to protect your siege even if he was on top of siege you would have lost hardly cause he outnumbered you and was defender in that battle
How are you making this many mistakes when you have so much experience in this game? Also Arumba didn't think about his expansion strategy even though he has only 55 years of game time. The easiest way to get loads of provinces is to fight England, (revoke the guarantee of Scotland as soon as you start the war against England) take the provinces in Gascony and Pale (~35 warscore), and during that war already build up spy networks on all Irish minors bordering Pale. As soon as you peace out, get your claims, ferry troops over, kill all the Irish minors. By the time you are done with Ireland your truce with Scotland will be over, declare on them next, England will probably have taken the Scottish south by now but you should have 3 or 4 provinces that you can claim. During the Scottish war you fabricate more on England and on Denmark. Declare the next war on England and take the as many of your cores as possible and the strait crossing to Ireland. After your island hopping tour it is now time to go back to the mainland over to Norway. What you want to take is the Norwegian islands and the North coast to get to the really low development land in Northern Scandinavia and Russia. If you were quick you can take the leftovers of Novgorod which will make things easier, otherwise you probably have to relax for a moment. You also have to decide if you want to kill Provence and Brittany. It's good land that you can use and they will by now have loads of AE with you if you didn't ally them. So you might need to fight them just to get a truce and stop a coalition. After Novgorod you have to go back and finish Scotland, then England and after that it's probably best to get as much of Sweden as possible. It's probably about 1490 at this point and you will still be lacking a few provinces so it's time to beat up Muscovy. With some miscellaneous provinces from less important wars this should give you all the land you need to finish the achievement. If you have the age bonus to tansfer vassals for half cost it is also worth taking Naples and Norway via that. Naples because you won't expand in Southern Europe apart from taking Roussillon and Naples so the AE will tick away and Norway because they have a strong fleet that will allow you to beat the Danish and English with ease afterwards. Also you should aim to get an Ottoman alliance as early as you can. Any wars they call you into can generally be ignored and it will discourage coalitions. Alsp put your focus on Admin and leave it there. If you need more mil just get better advisors, debt doesn't matter too much for this achievement. Getting your 20% morale asap is far more important as well as having the admin to keep coring.
Came here to see Arumba not understanding how sailors work :D
It's not that Arumba doesn't know how sailors work. It's more of a case of his databanks running on an older version, that doesn't exactly match the latest equipment.
Well even i'm not sure when the world used to make and repair ships out of sailors
I think the sailors are the ones making the repairs, and if they are dying on boats then you have less people to make repairs with/ and man boats
Sailors are supposed to operate the ships. People aren't immortal, so they eventually die and when that happens If you don't have enough sailors to run a ship or replace the crew that died you start not beeing able to maintain the ship or doing poor maneuvers (which would make more likely to damage the ship due to poor maneuvering what is seen in the game as attrition). But that's is just my hypothesis.
To me the problem with sailors is threefold. First, although it is comparable to manpower, you consume your supply of sailors passively. And unlike avoiding attrition or bad fights to save manpower, the cost of sailors is fixed. Secondly, having an adequate supply of sailors requires docks...yet another extra building competing on coasts that already need shipyards...so TWO buildings that are now vital. And still we have the same number of building slots. Lastly, sailors can largely be ignored even still in many cases. If you have mostly coastal provinces you need no docks. If you simply repair for a month or so every few years you may not need docks. It makes the buildings feel unworthy of your money or building slots.
Can't say I've ever seen England and Scotland ally...
titanic95594 More than once actually.
titanic95594
Can't say I haven't seen France get a PU over Aragon or Austria in the first 15 years
Of course it won't happen to Arjuna though
I saw it happen once...when I was going for Luck of the Irish. Still got it in the end, but wasn't easy.
looked at my computer about an hour ago say the first one, then saw this. What is sleep when you can watch good videos like this
You'll get all the sleep you'll need when you're dead. _(grins)_
Agreed, Arumba, it is rather unfortunate that peace screen doesn't indicate when taking a vassal will put you at war. It isn't obvious, and it can be rather painful. It also sucks that the peace screen doesn't indicate when taking the last province from an overlord will transfer his (sometimes worthless) vassals onto you. Seems like information that the player would want...
So glad you're trying for this achievement again.
"Sail speed- pretty slow" lol.
i think you need to go in arumba mode and play WAY slower, you are trying to micro-manage so much at speed 4, maybe speed 3 is better
*Ooh Eeh Ooh Ah Aah Ting Tang Walla Walla Big Blue Blob*
Lusitani Mendes
I love persona 5
And then he shrunk my head.
-10% morale of armies.
i have been waiting this for a long time
i love watching big blue blob vids
lol I've never seen England being friendly with scotland in this game..
Arumba, please consider having another run in Japan. The Japan area is very different from when you last played it.
It's also kind of buggy T_T.
What bugs have you encountered? I haven't had any bugs playing as Japan.
Why didn't you attack Aragon's army when it was sieging Castile? Just to save your manpower? It wasn't a smart move.
Really Arumba? Again? Alright, good luck!
does anyone know why sometimes when you're the one being attacked you take the land penalty?
Vasting where you sieging a fort? Did he have better movement speed than you?
Robin Dimiteri Birkeland Lorentzen at times yes but sometimes it's when I'm in my own land
when u are sieging a fort you are always considered to be the agressor
Your considered the aggressor when sieging a fort, it's reason for you to put forts in mountainous province's since why would you want to do that before, you would always want things to your advantage so why put them in mountains if they before penalised you.
+Robin Dimitreri; Having a higher manoeuvre can negate -terrain penalties- crossing penalties, but it won't flip them around on the defender. As far as I know the only reason the army already in the province would be considered the attacker (and thus get terrain penalties) is when that army was sieging a fort.
edit: sorry, used to be that the higher manoeuvre general could choose the better terrain in the province. Now you can only negate crossing penalties (river crossing, strait crossing and landing) with high manoeuvre.
Since quill was in yogscast will you? And bring the power of spreadsheets
Go Arumba!
Can anyone indicate me wich music packs are being used? Specifically the 12:20 music is just sooo beautiful
so wait the 100 provinces you need to officoialy blob they must be in Europe or the new world.
must be in Europe
I smell a restart
dougpbcc Yep, expanding into Scandinavia and Russia is about the most reliable BBB strategy. Arumba is gonna fail again if he doesn't commit to that and messes around in western Europe.
dougpbcc another good strategy is into Naples> Turk> Russia
joujou264 sorry for the late question, but how can i get a claim for the scandinavian region? I don‘t have that much knowledge
+Gustav Ente, just in case it's still relevant... There are two ways to get a NOT no-cb war on Denmark. The first route you could is diplovassalising East Frisia, which is the only country in this region which is not an HRE prince (the princes get -1000). Ally it, give gifts and subsidies if necessary... After some time, you'll be able to vassalize it, and after 10 years annex it. East frisia has a sea boarder with Denmark which would allow you to fabricate a claim.
The second route (which is probably vastly superior) is to win a war against England hard enough so that you can take an English province in Ireland (It's called Pale, I think). From there you can conquer not just all of Ireland, but also declare war on Scotland which borders Orkney islands in the North. Said islands belong to Norway which is Denmark's junior partner, so after fabricating a claim on, you get yourself a nice war in Scandinavia.
Which is way worse than the Southern path btw.
don t blame AI for failing to protect your siege
even if he was on top of siege you would have lost hardly cause he outnumbered you and was defender in that battle
why not give Perenio to Navarre I think it might my Navarese in cultre.
Alexis Despland No, its aragonese.
Arumba dock your ships please!
Jesus christ this is so slow going, why is there no x10 speed on youtube
Scotland allied england??? Really????
How are you making this many mistakes when you have so much experience in this game? Also Arumba didn't think about his expansion strategy even though he has only 55 years of game time. The easiest way to get loads of provinces is to fight England, (revoke the guarantee of Scotland as soon as you start the war against England) take the provinces in Gascony and Pale (~35 warscore), and during that war already build up spy networks on all Irish minors bordering Pale. As soon as you peace out, get your claims, ferry troops over, kill all the Irish minors. By the time you are done with Ireland your truce with Scotland will be over, declare on them next, England will probably have taken the Scottish south by now but you should have 3 or 4 provinces that you can claim. During the Scottish war you fabricate more on England and on Denmark. Declare the next war on England and take the as many of your cores as possible and the strait crossing to Ireland. After your island hopping tour it is now time to go back to the mainland over to Norway. What you want to take is the Norwegian islands and the North coast to get to the really low development land in Northern Scandinavia and Russia. If you were quick you can take the leftovers of Novgorod which will make things easier, otherwise you probably have to relax for a moment. You also have to decide if you want to kill Provence and Brittany. It's good land that you can use and they will by now have loads of AE with you if you didn't ally them. So you might need to fight them just to get a truce and stop a coalition. After Novgorod you have to go back and finish Scotland, then England and after that it's probably best to get as much of Sweden as possible. It's probably about 1490 at this point and you will still be lacking a few provinces so it's time to beat up Muscovy. With some miscellaneous provinces from less important wars this should give you all the land you need to finish the achievement. If you have the age bonus to tansfer vassals for half cost it is also worth taking Naples and Norway via that. Naples because you won't expand in Southern Europe apart from taking Roussillon and Naples so the AE will tick away and Norway because they have a strong fleet that will allow you to beat the Danish and English with ease afterwards. Also you should aim to get an Ottoman alliance as early as you can. Any wars they call you into can generally be ignored and it will discourage coalitions.
Alsp put your focus on Admin and leave it there. If you need more mil just get better advisors, debt doesn't matter too much for this achievement. Getting your 20% morale asap is far more important as well as having the admin to keep coring.
Third?
M&T please, normal EU4 is too easy for you.
But he has tried to get BBB earlier and failed like 10 times.
Second?
First
Robert Schalk :(
Joe Svec :3 MY WIN!