I actually think you made an excellent job of inventing a more practical notation system. It also makes more sense in 4D because of the cube rotations. I really like it!
Hey, like you I really like making and using cool 3x3 methods as well. I am making a comparison video of the most to least efficient 3x3 methods. (ex. heise, cfop, roux, PDQF, methods like those) 1. Are you alright for me to use the method in your video that took 427 moves as least efficient method? If so, what would you call it? 2. Are there any SUPER weird and super interesting methods that I have not named here: -Roux -Cfop -ZZ -Petrus -Layer by Layer (Beginner Method) -Corners First -Waterman Method -OId Pochmann -Belt Method -HSC Method -Columns First -Orient First Method -Human ThistleWaite’s Algorithm -CFCE -Hawaiian Kociemba -LEOR -PDQF Method -ECP Method -Tripod Method -Heise Method -Zipper Method
There's 2 more I'd like to add, both for Blindfolded: - M2 + Orozco (edges are solved via M2 moves rather than a T perm. corners are solved via a buffer AND a helper.) - 3-style (the whole cube is solved using commutators.)
Slices are just the moves in between layers. And any corner or edge twist of a cell can be done with 90⁰ twists. See my Intro videos on 3-block for a better explanation
I actually think you made an excellent job of inventing a more practical notation system. It also makes more sense in 4D because of the cube rotations. I really like it!
I just wat he'd your new vid and wow, this is just very impressive to comprehend and show it
Does it mean that Ma = Ra' La FW ?
This would be similar to the 3d, where M = R' L x.
maybe for the wide moves you can just make the first letter lowercased?
Hey, like you I really like making and using cool 3x3 methods as well. I am making a comparison video of the most to least efficient 3x3 methods. (ex. heise, cfop, roux, PDQF, methods like those)
1. Are you alright for me to use the method in your video that took 427 moves as least efficient method? If so, what would you call it?
2. Are there any SUPER weird and super interesting methods that I have not named here:
-Roux
-Cfop
-ZZ
-Petrus
-Layer by Layer (Beginner Method)
-Corners First
-Waterman Method
-OId Pochmann
-Belt Method
-HSC Method
-Columns First
-Orient First Method
-Human ThistleWaite’s Algorithm
-CFCE
-Hawaiian Kociemba
-LEOR
-PDQF Method
-ECP Method
-Tripod Method
-Heise Method
-Zipper Method
There's 2 more I'd like to add, both for Blindfolded:
- M2 + Orozco (edges are solved via M2 moves rather than a T perm. corners are solved via a buffer AND a helper.)
- 3-style (the whole cube is solved using commutators.)
actually poggers
There is no link in the description to the Hypercubers Discord server, could you send it here please?
Sorry about that, just added it to the description
Please tell us how you picked the blob fish as your symbol.
I don’t remember haha. I probably just thought it was a cool animal
Are the slice moves unique or are they just a faster what to do a set of moves? Can all moves on a 4d cube be reduced to a series of cell turns?
Slices are just the moves in between layers. And any corner or edge twist of a cell can be done with 90⁰ twists. See my Intro videos on 3-block for a better explanation
Nice vid but your jump cuts looked unnatural. It could be better