Just showing some basic differences between these two games. Feel free to ask any questions that the video doesn't answer. I didn't want the video to be too long.
Thanks for the overview. I just pledged OST III (Pacific theatre), which has already reached several stretch-goals. The bonus items add a ton of value to the base game. Really stoked about this one.
Yeah, it's a bit of a pet peeve of mine as well. Luckily it doesn't impact play too much, but I always wanted just a little bit bigger hexes to eliminate the overhang.
@@CounterProductiveGames because of my failing eyesight I do like the extra large hexes with larger counters. And no need to stack counters with large hexes, you can see everything at once and don’t risk huge stacks falling over. I use large hex map boards from games I don’t play or like such as Tide of Iron.
I tested the system and I love it! Additionally the game is just gorgeous - it is always pleasant to play a game, that you like to look at. Great comparison!
Larger counters for my old eyes make CoH the clear winner. I also like the no CRT combat resolution of CoH. You didn't make it clear but I believe OST uses a CRT. I find. No CRT speeds up play, which is why I like the Nations at War system. However, I have the first Edition of White Star Rising and the colors are so dark on the German counters and they're so small. I literally can't see the values.
Looking for a first game that works solo and trying to decide if I should pre-order SoS 2nd Edn. OST looks interesting too though (I don't think it has solo rules though). Anyway, CoH vehicle damage system: could you have a house rule where two hits does not destroy it e.g. it becomes immobilized and suppressed and light damage etc until you draw a destroyed chit? Would that work, have an value?
I think they are both good to play solo without the need of a solo expansion. I haven't tried the CoH solo system, so I can't answer if it's worth the cost of picking up. I have played both games solo and without an expansion, I think I like OST better. But really, both are good. You could house rule whatever you like, but really, after two solid hits on a tank, the crew would probably appreciate the chance to exit the dead vehicle and flee!!
Very good comparison, in depth, covered a of different aspects. Very much what I was looking for when I posted the question on the geek. Thanks for posting this. I am eagerly awaiting my copies of OST & OST Stalingrad. I think I will be enjoying both games very much. I also think I will be playing both COH & OST as each has some very subtle nuances that lets them stand alone. On a slightly side note, if you do get the opportunity to check out Conflict of Heroes 2nd edition stuff, you will see the artwork is simply amazing, it blows their first edition out of the water in my opinion. I am waiting for the 2nd edition of Storms of Steel to come out, sometime in September is the last release date I heard. I currently have COH Awakening the Bear 2nd ed., and have COH Guadalcanal on order. Thanks again for doing the vid and posting, very informative and helpful.Erikredblackmonkeyp.s. What do the arrow points on the OST Stalingrad map represent? I'm sure I'll find out when I get my copy, but I was curious.
Thank you for taking the time to watch and comment. I could have gone on, but I think at 30 minutes that was probably long enough. I'll be very anxious to see what 2nd ed. Storms of Steel is like as I really enjoy 1st edition. And as I recall, the arrows on OST Stalingrad represent blocked terrain such as rubble.
I got CoH Guadalcanal last Tuesday and component wise it's smaller than the others but the new rules and cards make it truly seem like a deferent theater. Can't wait to play it.
Luckily, I have played both and can answer that briefly in a RUclips comment. ASL has a fixed turn structure that tells you when you can do things like move and fire. In ATS, when you activate a hex, you can decide what it does. In OST, you use impulse points to alternate with your opponent activating units. It really lends itself to a nice back and forth between players. As far as infantry combat, I'd say OST is closer to ASL with 2d6 system comparing attack values to defense value. However, you don't have to worry about things like weapon jams, flamethrowers running out of fuel etc. For armored combat, OST is more like ATS in that you have data cards that list gun pen values at different ranges. It's definitely simplified overall compared to ASL, but has that tiny touch of crunch with the charts. Overall, it is not as complex as either, but has enough complexity to give believable battle results. If your looking for a game that will let you play WW2 battles without the need for extensive rules or an investment of time, then I'd say give it a try.
@@CounterProductiveGames thanks OST sounds interesting. These days I prefer ATS as I think its armor game is far more realistic than ASL and its entire rule set is actually simpler to use. ASL has become too complex for its own good and not very enjoyable.
That is a fair enough statement. But if rally fails, it's still only two hits. Not that it is a bad combat system as the hits do offer random results that are hidden from you opponent. It was just a difference to share.
academy licensed the ai for solo to LNL. might be something OST does too? I'm bit bothered by the massive potential swings in impulse pts. I see some vassal play. how much have you played?
I played quite a bit with my vassal module and just a little with the actual game, the map is too big to set up and leave out. However, with impulse point swing, that is a thing and it can happen. I will admit that it is not too common or noticeable as rolling multiple dice for impulse points does create a bell curve and you do mostly end up with similar amounts of points usually. I actually find myself enjoying that aspect of the game, even if I do end up on the wrong side of the impulse meter. It reminds me a little bit of the initiative system in Fighting Formations where someone could end up with the initiative tracker far on their side, but yet, things seem to work out fairly equal. It feels that way here, even if I'm way behind, somehow, it all works out anyway. I'll usually pass a few impulses so my opponent can move a few things closer. But, it is bad to be on the receiving end of fire with limited impulse points. As far as solo, I thought there was a solo system Mark created for Night of Man? Perhaps they would just make something from that and keep it in house. Not sure, I haven't played Night of Man so I can't say how that ai could be used from that system. Thanks for watching and leaving a comment!!
A major turnoff is all of these games with Kickstarter bonus components that are nearly impossible, or extremely costly to acquire. Me, I will stay with the tried and true ASL.
I think it fits smack dab between Conflict of Heroes and Basic Rules for Panzer 2ed. Yes, lighter than LnL, but I think it plays much better. It is streamlined. I think streamlined is a good way to describe this game and how it plays. And yes, I would definitely play this with root beer and pretzels!!
I just picked up both games, and thank you for the play through videos.
Thanks for the overview. I just pledged OST III (Pacific theatre), which has already reached several stretch-goals. The bonus items add a ton of value to the base game. Really stoked about this one.
Thanks. It's a really good system, I think you'll really like it. Thanks for watching!
Wow in Old School Tactical the counters are larger than the hexes. That’s a deal breaker for me.
Yeah, it's a bit of a pet peeve of mine as well. Luckily it doesn't impact play too much, but I always wanted just a little bit bigger hexes to eliminate the overhang.
@@CounterProductiveGames because of my failing eyesight I do like the extra large hexes with larger counters. And no need to stack counters with large hexes, you can see everything at once and don’t risk huge stacks falling over. I use large hex map boards from games I don’t play or like such as Tide of Iron.
I tested the system and I love it! Additionally the game is just gorgeous - it is always pleasant to play a game, that you like to look at. Great comparison!
Thank you for watching! I'm glad you enjoyed the video.
Larger counters for my old eyes make CoH the clear winner. I also like the no CRT combat resolution of CoH. You didn't make it clear but I believe OST uses a CRT. I find. No CRT speeds up play, which is why I like the Nations at War system. However, I have the first Edition of White Star Rising and the colors are so dark on the German counters and they're so small. I literally can't see the values.
Thanks for the great comments!
OST for me cause it has just little bit more beefier rules.
Great vid. I'm in Australia and I'm still waiting to get my copy of Old School. Hanging out.
I think you will be very happy when the wait is over!!!
Looking for a first game that works solo and trying to decide if I should pre-order SoS 2nd Edn. OST looks interesting too though (I don't think it has solo rules though). Anyway, CoH vehicle damage system: could you have a house rule where two hits does not destroy it e.g. it becomes immobilized and suppressed and light damage etc until you draw a destroyed chit? Would that work, have an value?
I think they are both good to play solo without the need of a solo expansion. I haven't tried the CoH solo system, so I can't answer if it's worth the cost of picking up. I have played both games solo and without an expansion, I think I like OST better. But really, both are good. You could house rule whatever you like, but really, after two solid hits on a tank, the crew would probably appreciate the chance to exit the dead vehicle and flee!!
I'm not into counter clipping but I must admit that the Conflict of Heroes bevelled counters are very nice
I like my units to have a proper trim :D
Very good comparison, in depth, covered a of different aspects. Very much what I was looking for when I posted the question on the geek. Thanks for posting this. I am eagerly awaiting my copies of OST & OST Stalingrad. I think I will be enjoying both games very much. I also think I will be playing both COH & OST as each has some very subtle nuances that lets them stand alone. On a slightly side note, if you do get the opportunity to check out Conflict of Heroes 2nd edition stuff, you will see the artwork is simply amazing, it blows their first edition out of the water in my opinion. I am waiting for the 2nd edition of Storms of Steel to come out, sometime in September is the last release date I heard. I currently have COH Awakening the Bear 2nd ed., and have COH Guadalcanal on order. Thanks again for doing the vid and posting, very informative and helpful.Erikredblackmonkeyp.s. What do the arrow points on the OST Stalingrad map represent? I'm sure I'll find out when I get my copy, but I was curious.
Thank you for taking the time to watch and comment. I could have gone on, but I think at 30 minutes that was probably long enough. I'll be very anxious to see what 2nd ed. Storms of Steel is like as I really enjoy 1st edition. And as I recall, the arrows on OST Stalingrad represent blocked terrain such as rubble.
I got CoH Guadalcanal last Tuesday and component wise it's smaller than the others but the new rules and cards make it truly seem like a deferent theater. Can't wait to play it.
I would really like to play that one to see how it compares to playing on the East Front.
How do these two games compare to Advanced Squad Leader ASL and Advanced Tobruk System ATS?
Luckily, I have played both and can answer that briefly in a RUclips comment. ASL has a fixed turn structure that tells you when you can do things like move and fire. In ATS, when you activate a hex, you can decide what it does. In OST, you use impulse points to alternate with your opponent activating units. It really lends itself to a nice back and forth between players.
As far as infantry combat, I'd say OST is closer to ASL with 2d6 system comparing attack values to defense value. However, you don't have to worry about things like weapon jams, flamethrowers running out of fuel etc.
For armored combat, OST is more like ATS in that you have data cards that list gun pen values at different ranges. It's definitely simplified overall compared to ASL, but has that tiny touch of crunch with the charts.
Overall, it is not as complex as either, but has enough complexity to give believable battle results. If your looking for a game that will let you play WW2 battles without the need for extensive rules or an investment of time, then I'd say give it a try.
@@CounterProductiveGames thanks OST sounds interesting. These days I prefer ATS as I think its armor game is far more realistic than ASL and its entire rule set is actually simpler to use. ASL has become too complex for its own good and not very enjoyable.
@@Redwhiteblue-gr5em I like ATS as well. These days, I really enjoy Last Hundred Yards. If you have a chance to play that one, I really recommend it.
I would like to point out that in CoH you can rally to remove the hit tokens. In these cases you can get hit more than twice before the unit is lost.
That is a fair enough statement. But if rally fails, it's still only two hits. Not that it is a bad combat system as the hits do offer random results that are hidden from you opponent. It was just a difference to share.
Excellent video, thanks!
Thank you!
academy licensed the ai for solo to LNL. might be something OST does too?
I'm bit bothered by the massive potential swings in impulse pts. I see some vassal play. how much have you played?
I played quite a bit with my vassal module and just a little with the actual game, the map is too big to set up and leave out. However, with impulse point swing, that is a thing and it can happen. I will admit that it is not too common or noticeable as rolling multiple dice for impulse points does create a bell curve and you do mostly end up with similar amounts of points usually. I actually find myself enjoying that aspect of the game, even if I do end up on the wrong side of the impulse meter. It reminds me a little bit of the initiative system in Fighting Formations where someone could end up with the initiative tracker far on their side, but yet, things seem to work out fairly equal. It feels that way here, even if I'm way behind, somehow, it all works out anyway. I'll usually pass a few impulses so my opponent can move a few things closer. But, it is bad to be on the receiving end of fire with limited impulse points.
As far as solo, I thought there was a solo system Mark created for Night of Man? Perhaps they would just make something from that and keep it in house. Not sure, I haven't played Night of Man so I can't say how that ai could be used from that system. Thanks for watching and leaving a comment!!
You can play without that variable by simply assigning an equal number of impulse points to each side perhaps
A major turnoff is all of these games with Kickstarter bonus components that are nearly impossible, or extremely costly to acquire. Me, I will stay with the tried and true ASL.
hahahaha, and then he says he'll stick with ASL which is costly and has difficult to acquire components :)
Exactly why I save my money to buy a tried and true system rather than get lured into more recycled stuff.
Well I can't argue with that logic :) At least you know what you are getting into to.
seems like game is aimed more towards beer and pretzel style fun than even LNL or BoB? would you say?
I'm wondering where this fits.
I think it fits smack dab between Conflict of Heroes and Basic Rules for Panzer 2ed. Yes, lighter than LnL, but I think it plays much better. It is streamlined. I think streamlined is a good way to describe this game and how it plays. And yes, I would definitely play this with root beer and pretzels!!
@@CounterProductiveGames good God, I love root beer!!!!
@@danacoleman4007 So do I!
Ugh. Could not watch this, sorry. Shaky camera means vomit for me. But I did listen to it while playing a game.
Sorry for the shaky camera, but glad you got some use out of it!