Renault F1 V10 - Engine Simulator - Launch Control - 20,000 RPM
HTML-код
- Опубликовано: 18 июн 2024
- Download : catalog.engine-sim.parts/part...
Took me a little while to figure this one out but from many scavenged sources from across this web, this engine should be pretty close to the real Renault RS25 V10. Hopefully the developer of Engine Simulator can figure out something to fix that weird audio aliasing! However, an F1 V10 always sounds good.
0:00 - Startup
0:14 - Slow motion
0:30 - Dyno pull
1:11 - Revving
1:32 - Launch and up shifting
1:44 - Down shifting
2:00 - Shutoff
f1 renault v10 10 cylinder high rpm 20000 launch control 2 step top speed 2005 formula - Игры
You can still hear some synthetic artifacts bit this one was by far the best and closest to reality I've seen from this software so far.
It's better with a higher frequency but you need a relatively powerful pc
@@asgark8156 You need to strap an actual v12 to power a computer to get good results
@@mahuba2553 And an i4 to run the water pump.
The creator of the program only meant to do a single video showcasing a few engines he did up in it, but the reactions to it made him post it up for use even though it's VERY rudimentary and not user friendly. He's running a campaign now to clean it up and turn it into a real user-friendly tool/game/whatever you wanna call it if there is enough interest and donations.
yeah, audio antialiasing will do the trick
Nice work. I think the aliasing is due to the simulation frequency, maybe you could try increasing it if your hardware can handle it.
The aliasing can probably be fixed with a simple anti aliasing filter. Hoping for this to be addressed in an update, the aliasing really hurts the realism for me
hopefully theres an option to increase the audio samplerate to 96kHz or even 192kHz
should that need a separate hardware audio processing thingy?
@@halophobic9550 soundcard? no not by modern standards on a proper pc, maybe for a laptop though!
@@KOTSR i mean, do you think that would need an optical audio port?
Imagine using this simulator to create engine sounds for videogames, it's incredible!
I found this engine simulator while I was looking for some engine sounds to make my own game,u cant easily find a realistic looping engine sound but instead u can make it with this simulator:)
BeamNG drive moders be like
doesn't it need 80.000 fps to run tho?
@@GF-mf7mlBeamNG do sponsor the development of the engine simulator.
20K also happens to be close to the Nyquist limit which explains the aliasing
edit: I am dumb; it's rpm not rps
that's 20k rpm not rps. it should be 60 times below the limit
@@blackbriarmead1966 ah that's true I stand corrected, but the harmonics of the sound definitely are aliasing
@@judef you should increase the engine simulation speed way above 10000 hz standard value.
You're still getting harmonics above the engine RPM 10x20k = 200k "pulses per second" + non perfect sine exhaust gas flow, you probably need 8x AA to get anything decent.
@@woobilicious. Wouldn't it be 5x20k, since each cylinder only fire every other crank rotation? A V10 fires 5x per rotation
Now make it play "God Save The Queen"
Had the same idea lol
That was poor choice of a song considering what just happened…
@@brick4353 bruh
@@brick4353 God save the king!
did-not-age-well
This one is absolutely brilliant, far better sounding than your previous V8 (although that can be the V10 bias)
Those upshifts 😍😍
Love seeing how fast the cost goes up as the RPMs get closer to redline. Be nice to see a graph of that.
Anything that revs higher than 11k scares the shit out of me. Its hard for me to fathom something moving so fast with such precision. and still staying intact.
You might get a kick out of the trebuchet orbital launcher being developed in the US. I forget its official name but it’s a massive pressurized rotating arm that is designed to physically throw satellites and other payloads into orbit. Scary and very big and very fast
Now THIS, is what I've been waiting for!
Again great stuff bro. Love the F1 content.
You know your engine is a beast when it starts making sounds like cold war radios.
Perfect swap into my vacuum cleaner.
Down shifting the R F1 at this rate has to feel like a punch to the liver by gear shift
I've been looking forward to this!
Finally, a V10!
this is so sick. actually one of the coolest things i've seen this year
Oh, this is a incredible project, keep it up.
keep it up, this stuff is amazing!
This is the coolest one yet
This is super accurate sounding, nice!
Didn't expect to see you here big up Sam!!!
Tbh, the only problem here is the actual software limitation
Maybe in some next versions we can have the perfect F1 sound
Finally, I was Waiting for this 😂😂
this sounds really promising. which cpu do you have and was this the highest frequency you could handle?
With the v10 my desktop build with an i7 8700k can handle no more than 8500hz. With smaller engines I can handle anything up to about 45khz. My laptop has a ryzen 9 5900hx, and I've managed to push that to about 60khz.
@@eeagle69 Did you not read their comment? "With the v10 my desktop build with an i7 8700k can handle no more than 8500hz. With smaller engines I can handle anything up to about 45khz"
Ofc the engine matters.
Hell yeah! So cool!
Super cool!🫵🏻🤩🤩🤩
V10 were my favorite F1 engines.
Why do I love this? Here we are.
Soooo coll and soo real
before 9000 it sounds like an LFA. nice car
that’s because the LFA uses an f1-style engine developed by toyota and yamaha
@@EmptyCheetosBag LFA is not an "F1 style engine" it's very far from it, but the exhaust was tuned especially to highlight higher frequencies in the exhaust tone to sound like an F1 engine. Lamborghini uses a similar ideology while designing their exhausts as well.
@@hooviedoovie5220 cool
i apparently misremembered things then
@@EmptyCheetosBagit's not an f1 engine 🤦🏻♂️
@@gnrtx-36969 sir i realized my mistake after the previous comment, maybe you should read the rest of the thread before commenting
Kinda sad now you there are no brakes here for the super quick downshifts.
I think you already know that's not the correct firing order. But great work.
That Launch Control...
*NUT*
top tier
I like it, it does sound very cool. Although, I have never seen a Pressure versus Volume diagram that looked quite like that. I am kind of wondering if a sign might perhaps be backwards on the heat loss coefficient and on the exhuast valve timing too.
20k rpm is a beast
QUE GRANDE ERES MAGIC
I’m curious about the afr’s, it’s kinda strange that it stays pinned at 13.3, it seems kinda high, on lean side, and even off-throttle it stays at 13.3, i think it should go on the rich side going up in the rev range ant it would be very rich (probably 8,7 or even 6) off throttle putting lots of fuel in the chambers to cool down the pistons and the chambers themselves…
Before Bocchi the rock: Damn what a V10 engine
After Bocchi the rock: It's Bocchi The V10
Amazing
Dude you just got a Like and Sub.
I love how in the down right they even calculate money
🔥🔥🔥
BEST engine ever
Can I make a request? I really really really really wanna hear a VQ37 engine in engine simulator! Do you think you could make it happen?
awesome
Fuck me. Im getting goosebump from the sound
any chance we can get a setup like this for older engines like that on the model T and early automobiles? it would be interesting to see the comparison.
It exists, just put in the effort to look for it.
ruclips.net/video/BulYweCK5Gk/видео.html
The thing that suprised me the most is that somehow this app/program is maxing out my computer yet not using 100% of my gpu, cpu nor ram/vram? Is this an issue on my side or is it just not optimised quite yet to use all my pc resources? (I have an AMD build with cpu and gpu)
*GAWD DAYUM*
How are your shifts so much better than mine? Are you smoothing out your inputs with space bar? Whenever I shift up my RPM's drop to ~14k and my acceleration is nowhere near yours. Thanks for the files btw
I don't expect this to substitute the sampled sounds, and I still ask why you're so focused on sounds while it simulates the powercurve too, anyway I find a certain similarity with the first EA F1 games engine sfx, so, nice result. So, think about mixing samples from theese simulations with samples from videos
sound is awesome. why does it sound like i'm watching a real f1 video lolol.
You should collab with an audio engineer to fine tune the sound profile, you're already getting some amazingly realistic sounds and you're basically two steps from selling your tech to game and movie studios without even taking the ICE simulation into account
You mean, selling *my tech?
@@AngeTheGreat I'll be honest I saw the thumbnail and just assumed it was one of your videos
@@AngeTheGreat I should definitely stop commenting on RUclips while I'm drinking
🤣 Be sure to check out Ange's YT, he's has a patron where you can support his work and get updates for a new version of Engine Simulator and access once it's in a playable state. Very hyped, personally.
@@AngeTheGreat Maybe you could sell your tech for a nice profit. However we would all miss the open source nature of the software.
Me and the Bois in automation: the car company tycoon game.
shift from 7th to first going 226 mph, good things happen
Could you make the Suzuki M13A engine? I'd be really curious to see it simulated, thanks
bro, the program doesn´t run and shows vulkan-1.dll error, how do i do?
You gotta try to make an 036 V12 next!
How do you program launch control ?
Adding reverb (even post production) to the sound should help mask some of the aliasing and add MUCH more realism. The aliasing is likely caused by sample rate and the audio latency of the simulation, an option to choose a higher buffer size should greatly reduce any audio artifacts.
IME, aliasing is something you have to prevent rather than try to remove after the fact. Oversampling and filtering within the simulation would be the way to go. I don't think the audio latency or buffer size would have any bearing on aliasing.
The simulator has an adjustable simulation frequency rate that takes a very powerful processor to turn up high. Especially on engines with many cylinders and high RPMs like this one.
Whats the keyboard shortcut for making the simulation slower and faster?
1, 2, 3, 4 etc.
I haven't seen never a expansion pressure like that 😲
nice vid! maybe you should try doing the H16 engine which is basically the V8s stuck together
two flat 8s, not a v8
BRUH PEEPS ALREADY MASTERMINDS OF THIS
what is that mutant otto cycle graph about ?
Okay, goddamn!
Born genius
How do you do launch control. Is it something that is already set up when you download the link or do you have to do it yourself in notepad.
Modded build
how you do it that smooth?
Best sounding use of 4.1 litres of petrol in under 2 minutes
you can emulate the McLaren MP4/4 engine?
Although these engines reach easily 20k rpm, probably all teams limited the rpm range to 18k-18,5k because the engine had to resist two GPs (2005 F1 Technical regulations)
Small question, what is the modded client needed for?
he added launch control to the modded client
How can i download this? Is it free to download?
Crazy firing order, just goes front to back of the engine?
Could you can try to make a V9 engine please ?
have you tried upping the lvl?
Is that an idle of 5000 rpm I see? Wow!
My sounds are bugged. They are choppy. Help?
is that the true to life firing order?
3k rpm starter is insane
You gotta do the LFA next
Can I create any crazy engine there, or Just the one who we have in real life?
Ignition: *yes*
if this engine had gone down to a thousand revolutions per minute it would have stalled, right away.
Please. How did you make it do a launch control at 10k rpm?
I am working on a software known as ES Studio which is an advanced engine tuning program for Engine Simulator. Will do a video on it eventually!
@@indica1895 Thank you !
Could you please simulate an MC14e engine?? Its a dohc 250cc 4 cylinder that also revs out to 20k (19500rpm officially? i think?)
Hey, I'm working on a zx25r which is a 250cc 4 cylinder which revs out to 20k rpm.
@@indica1895 hell yeaaahh, im keen to see that vid soon now. Thanks for ❤️❤️
Why is the firing order not eve, just up to down?
For some reason the game crashes for me with this engine. However I can see the engine for 2 seconds but then the game crashes
can you make a rotary?
Renault V10 launch control was no match for anyone. This thing was flying off the grid all the time
Could this engine be halved to see what an I5 F1 engine would sound like?
0:36 You'd think that was the RPM limit based on the sound alone but then it just keeps on goinggggg 🤤🤤🤤
if you could, please, make a video on how to modify/make engines
how i instal it?
Sorry, but when I try to download and install the engine, it doesn't work. How could I make it work? Thanks.
just add
"
main()
"
to the bottom of the script.
@@ReatyFN that doesnt work.
@@Predatorxdd It did for me.
I'd love to hear a triumph daytona 675r or a yamaha mt-09, inline 3 cylinder
Damn lol watching the cost of fuel used rise like that xD
hi indica its me phonkist